Boris Brezillon 2af6e4beeb pan: Don't pretend we support load_{vertex_id_zero_base,first_vertex}
load_vertex_id_zero_base() is supposed to return the zero-based
vertex ID, which is then offset by load_first_vertex() to get
an absolute vertex ID. At the same time, when we're in a Vulkan
environment, load_first_vertex() also encodes the vertexOffset
passed to the indexed draw.

Midgard/Bifrost have a sligtly different semantics, where
load_first_vertex() returns vertexOffset + minVertexIdInIndexRange,
and load_vertex_id_zero_base() returns an ID that needs to be offset
by this vertexOffset + minVertexIdInIndexRange to get the absolute
vertex ID. Everything works fine as long as all the load_first_vertex()
and load_vertex_id_zero_base() calls are coming from the
load_vertex_id() lowering. But as mentioned above, that's no longer
the case in Vulkan, where gl_BaseVertexARB will be turned into
load_first_vertex() and expect a value of vertexOffset in an
indexed draw context.

We thus need to fix the mismatch by introducing two new
panfrost-specific intrinsic so we can stop abusing load_first_vertex()
and load_vertex_id_zero_base().

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32415>
2025-01-07 08:15:19 +00:00
2025-01-06 22:46:02 +00:00
2022-11-22 19:04:13 +00:00
2025-01-06 20:30:34 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-11-18 22:29:14 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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