Eduardo Lima Mitev 2a0d45ae6c freedreno/ir3: Add a NIR pass to select tex instructions eligible for pre-fetch
The pass should run once at the end of shader compilation, for a4xx
onwards. It iterates texture sampling instructions and mark those
eligibile for pre-dispatch by changing the tex op from 'tex' to
'tex_prefetch'. An instruction is eligibile if:

* The coordinate is a vector where all its components come from a
  shader input.
* The order of the components match exactly that of the input (no
  swizzles).
* The instruction is in the 'main' function, and in the outer
  most-block.

The first two restrictions were arrived to empirically, so more
testing could tighten or loosen it.

The 3rd restriction is there to allow moving the instructions
eligible for pre-dispatch to the beginning of the shader, so
that we don't block the registers holding the result for too
long.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-10-18 21:11:54 +00:00
2019-09-10 20:36:47 +00:00
2019-05-24 18:44:18 +00:00
2019-10-18 15:27:37 +01:00
2019-10-18 16:42:40 +00:00
2019-08-20 22:33:49 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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