Files
third_party_mesa3d/src
Keith Whitwell 29d9abf72d pipebuffer: don't fail when validating mapped buffers
This can be almost impossible to avoid - hopefully we won't encounter
a situation where this is a true requirement.  Would probably require
drivers to flush between hardware and software vertex processing.
2009-04-24 12:43:04 +01:00
..
2009-01-10 13:52:06 -05:00
2009-03-25 09:01:01 -06:00
2009-04-24 02:40:05 +02:00
2009-01-23 12:32:35 +00:00