29bfe18abd664b2f643b8f08b50885d0507b2d62

3bca0af2
enhanced empty block determination which exposed this bug and created an infinite loop in a Guild Wars 2 shader. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Fixes:3bca0af25d
('aco: ignore parallelcopies to the same register on jump threading') Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2364 Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3452> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3452>
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