28feb63580e94085dd47d5391f9f6f20d69eea6c

When we ran Viewperf11's Maya-03 test 3 we saw warnings about flushing the command buffer with mapped buffers. This happened when transitioning from hardware rendering to a 'draw' fallback path. The problem is the util_set_vertex_buffers_count() function doesn't do exactly what we want in svga_hwtnl_vertex_buffers(). In a case such as dst_count=2, dst={bufA, bufB}, count=1 and src={bufC}, when the function returns we'll have dst_count=2 and dst={bufC, bufB}. What we really want is dst_count=1 and dst={bufC, NULL}. As it was, we were telling the svga device that there were two vertex buffers when in fact we really only needed one for the subsequent drawing command. In this particular case, we first did hardware drawing with {bufA, bufB} then we transitioned to the 'draw' module, consuming vertex data from bufA and bufB and writing the new vertex data to bufC. bufA and bufB are mapped for reading when we flush the command buffer but should not be referenced by the command buffer. The above change fixes that. No Piglit regressions. Also tested with Viewperf, Google Earth, Heaven, etc. VMware bug 1842059 Reviewed-by: Charmaine Lee <charmainel@vmware.com>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see https://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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