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third_party_mesa3d/src/intel/compiler/brw_fs.cpp

2785 lines
86 KiB
C++

/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file
*
* This file drives the GLSL IR -> LIR translation, contains the
* optimizations on the LIR, and drives the generation of native code
* from the LIR.
*/
#include "brw_eu.h"
#include "brw_fs.h"
#include "brw_fs_builder.h"
#include "brw_fs_live_variables.h"
#include "brw_nir.h"
#include "brw_cfg.h"
#include "brw_private.h"
#include "intel_nir.h"
#include "shader_enums.h"
#include "dev/intel_debug.h"
#include "dev/intel_wa.h"
#include "compiler/glsl_types.h"
#include "compiler/nir/nir_builder.h"
#include "util/u_math.h"
using namespace brw;
static void
initialize_sources(fs_inst *inst, const brw_reg src[], uint8_t num_sources);
void
fs_inst::init(enum opcode opcode, uint8_t exec_size, const brw_reg &dst,
const brw_reg *src, unsigned sources)
{
memset((void*)this, 0, sizeof(*this));
initialize_sources(this, src, sources);
for (unsigned i = 0; i < sources; i++)
this->src[i] = src[i];
this->opcode = opcode;
this->dst = dst;
this->exec_size = exec_size;
assert(dst.file != IMM && dst.file != UNIFORM);
assert(this->exec_size != 0);
this->conditional_mod = BRW_CONDITIONAL_NONE;
/* This will be the case for almost all instructions. */
switch (dst.file) {
case VGRF:
case ARF:
case FIXED_GRF:
case ATTR:
this->size_written = dst.component_size(exec_size);
break;
case BAD_FILE:
this->size_written = 0;
break;
case IMM:
case UNIFORM:
unreachable("Invalid destination register file");
}
this->writes_accumulator = false;
}
fs_inst::fs_inst()
{
init(BRW_OPCODE_NOP, 8, dst, NULL, 0);
}
fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size)
{
init(opcode, exec_size, reg_undef, NULL, 0);
}
fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const brw_reg &dst)
{
init(opcode, exec_size, dst, NULL, 0);
}
fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const brw_reg &dst,
const brw_reg &src0)
{
const brw_reg src[1] = { src0 };
init(opcode, exec_size, dst, src, 1);
}
fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const brw_reg &dst,
const brw_reg &src0, const brw_reg &src1)
{
const brw_reg src[2] = { src0, src1 };
init(opcode, exec_size, dst, src, 2);
}
fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const brw_reg &dst,
const brw_reg &src0, const brw_reg &src1, const brw_reg &src2)
{
const brw_reg src[3] = { src0, src1, src2 };
init(opcode, exec_size, dst, src, 3);
}
fs_inst::fs_inst(enum opcode opcode, uint8_t exec_width, const brw_reg &dst,
const brw_reg src[], unsigned sources)
{
init(opcode, exec_width, dst, src, sources);
}
fs_inst::fs_inst(const fs_inst &that)
{
memcpy((void*)this, &that, sizeof(that));
initialize_sources(this, that.src, that.sources);
}
fs_inst::~fs_inst()
{
if (this->src != this->builtin_src)
delete[] this->src;
}
static void
initialize_sources(fs_inst *inst, const brw_reg src[], uint8_t num_sources)
{
if (num_sources > ARRAY_SIZE(inst->builtin_src))
inst->src = new brw_reg[num_sources];
else
inst->src = inst->builtin_src;
for (unsigned i = 0; i < num_sources; i++)
inst->src[i] = src[i];
inst->sources = num_sources;
}
void
fs_inst::resize_sources(uint8_t num_sources)
{
if (this->sources == num_sources)
return;
brw_reg *old_src = this->src;
brw_reg *new_src;
const unsigned builtin_size = ARRAY_SIZE(this->builtin_src);
if (old_src == this->builtin_src) {
if (num_sources > builtin_size) {
new_src = new brw_reg[num_sources];
for (unsigned i = 0; i < this->sources; i++)
new_src[i] = old_src[i];
} else {
new_src = old_src;
}
} else {
if (num_sources <= builtin_size) {
new_src = this->builtin_src;
assert(this->sources > num_sources);
for (unsigned i = 0; i < num_sources; i++)
new_src[i] = old_src[i];
} else if (num_sources < this->sources) {
new_src = old_src;
} else {
new_src = new brw_reg[num_sources];
for (unsigned i = 0; i < num_sources; i++)
new_src[i] = old_src[i];
}
if (old_src != new_src)
delete[] old_src;
}
this->sources = num_sources;
this->src = new_src;
}
void
fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld,
const brw_reg &dst,
const brw_reg &surface,
const brw_reg &surface_handle,
const brw_reg &varying_offset,
uint32_t const_offset,
uint8_t alignment,
unsigned components)
{
assert(components <= 4);
/* We have our constant surface use a pitch of 4 bytes, so our index can
* be any component of a vector, and then we load 4 contiguous
* components starting from that. TODO: Support loading fewer than 4.
*/
brw_reg total_offset = bld.ADD(varying_offset, brw_imm_ud(const_offset));
/* The pull load message will load a vec4 (16 bytes). If we are loading
* a double this means we are only loading 2 elements worth of data.
* We also want to use a 32-bit data type for the dst of the load operation
* so other parts of the driver don't get confused about the size of the
* result.
*/
brw_reg vec4_result = bld.vgrf(BRW_TYPE_F, 4);
brw_reg srcs[PULL_VARYING_CONSTANT_SRCS];
srcs[PULL_VARYING_CONSTANT_SRC_SURFACE] = surface;
srcs[PULL_VARYING_CONSTANT_SRC_SURFACE_HANDLE] = surface_handle;
srcs[PULL_VARYING_CONSTANT_SRC_OFFSET] = total_offset;
srcs[PULL_VARYING_CONSTANT_SRC_ALIGNMENT] = brw_imm_ud(alignment);
fs_inst *inst = bld.emit(FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL,
vec4_result, srcs, PULL_VARYING_CONSTANT_SRCS);
inst->size_written = 4 * vec4_result.component_size(inst->exec_size);
shuffle_from_32bit_read(bld, dst, vec4_result, 0, components);
}
bool
fs_inst::is_send_from_grf() const
{
switch (opcode) {
case SHADER_OPCODE_SEND:
case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
case SHADER_OPCODE_INTERLOCK:
case SHADER_OPCODE_MEMORY_FENCE:
case SHADER_OPCODE_BARRIER:
return true;
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
return src[1].file == VGRF;
default:
return false;
}
}
bool
fs_inst::is_control_source(unsigned arg) const
{
switch (opcode) {
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
return arg == 0;
case SHADER_OPCODE_BROADCAST:
case SHADER_OPCODE_SHUFFLE:
case SHADER_OPCODE_QUAD_SWIZZLE:
case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
return arg == 1;
case SHADER_OPCODE_MOV_INDIRECT:
case SHADER_OPCODE_CLUSTER_BROADCAST:
return arg == 1 || arg == 2;
case SHADER_OPCODE_SEND:
return arg == 0 || arg == 1;
default:
return false;
}
}
bool
fs_inst::is_payload(unsigned arg) const
{
switch (opcode) {
case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
case SHADER_OPCODE_INTERLOCK:
case SHADER_OPCODE_MEMORY_FENCE:
case SHADER_OPCODE_BARRIER:
return arg == 0;
case SHADER_OPCODE_SEND:
return arg == 2 || arg == 3;
default:
return false;
}
}
/**
* Returns true if this instruction's sources and destinations cannot
* safely be the same register.
*
* In most cases, a register can be written over safely by the same
* instruction that is its last use. For a single instruction, the
* sources are dereferenced before writing of the destination starts
* (naturally).
*
* However, there are a few cases where this can be problematic:
*
* - Virtual opcodes that translate to multiple instructions in the
* code generator: if src == dst and one instruction writes the
* destination before a later instruction reads the source, then
* src will have been clobbered.
*
* - SIMD16 compressed instructions with certain regioning (see below).
*
* The register allocator uses this information to set up conflicts between
* GRF sources and the destination.
*/
bool
fs_inst::has_source_and_destination_hazard() const
{
switch (opcode) {
case FS_OPCODE_PACK_HALF_2x16_SPLIT:
/* Multiple partial writes to the destination */
return true;
case SHADER_OPCODE_SHUFFLE:
/* This instruction returns an arbitrary channel from the source and
* gets split into smaller instructions in the generator. It's possible
* that one of the instructions will read from a channel corresponding
* to an earlier instruction.
*/
case SHADER_OPCODE_SEL_EXEC:
/* This is implemented as
*
* mov(16) g4<1>D 0D { align1 WE_all 1H };
* mov(16) g4<1>D g5<8,8,1>D { align1 1H }
*
* Because the source is only read in the second instruction, the first
* may stomp all over it.
*/
return true;
case SHADER_OPCODE_QUAD_SWIZZLE:
switch (src[1].ud) {
case BRW_SWIZZLE_XXXX:
case BRW_SWIZZLE_YYYY:
case BRW_SWIZZLE_ZZZZ:
case BRW_SWIZZLE_WWWW:
case BRW_SWIZZLE_XXZZ:
case BRW_SWIZZLE_YYWW:
case BRW_SWIZZLE_XYXY:
case BRW_SWIZZLE_ZWZW:
/* These can be implemented as a single Align1 region on all
* platforms, so there's never a hazard between source and
* destination. C.f. fs_generator::generate_quad_swizzle().
*/
return false;
default:
return !is_uniform(src[0]);
}
case BRW_OPCODE_DPAS:
/* This is overly conservative. The actual hazard is more complicated to
* describe. When the repeat count is N, the single instruction behaves
* like N instructions with a repeat count of one, but the destination
* and source registers are incremented (in somewhat complex ways) for
* each instruction.
*
* This means the source and destination register is actually a range of
* registers. The hazard exists of an earlier iteration would write a
* register that should be read by a later iteration.
*
* There may be some advantage to properly modeling this, but for now,
* be overly conservative.
*/
return rcount > 1;
default:
/* The SIMD16 compressed instruction
*
* add(16) g4<1>F g4<8,8,1>F g6<8,8,1>F
*
* is actually decoded in hardware as:
*
* add(8) g4<1>F g4<8,8,1>F g6<8,8,1>F
* add(8) g5<1>F g5<8,8,1>F g7<8,8,1>F
*
* Which is safe. However, if we have uniform accesses
* happening, we get into trouble:
*
* add(8) g4<1>F g4<0,1,0>F g6<8,8,1>F
* add(8) g5<1>F g4<0,1,0>F g7<8,8,1>F
*
* Now our destination for the first instruction overwrote the
* second instruction's src0, and we get garbage for those 8
* pixels. There's a similar issue for the pre-gfx6
* pixel_x/pixel_y, which are registers of 16-bit values and thus
* would get stomped by the first decode as well.
*/
if (exec_size == 16) {
for (int i = 0; i < sources; i++) {
if (src[i].file == VGRF && (src[i].stride == 0 ||
src[i].type == BRW_TYPE_UW ||
src[i].type == BRW_TYPE_W ||
src[i].type == BRW_TYPE_UB ||
src[i].type == BRW_TYPE_B)) {
return true;
}
}
}
return false;
}
}
bool
fs_inst::can_do_source_mods(const struct intel_device_info *devinfo) const
{
if (is_send_from_grf())
return false;
/* From TGL PRM Vol 2a Pg. 1053 and Pg. 1069 MAD and MUL Instructions:
*
* "When multiplying a DW and any lower precision integer, source modifier
* is not supported."
*/
if (devinfo->ver >= 12 && (opcode == BRW_OPCODE_MUL ||
opcode == BRW_OPCODE_MAD)) {
const brw_reg_type exec_type = get_exec_type(this);
const unsigned min_brw_type_size_bytes = opcode == BRW_OPCODE_MAD ?
MIN2(brw_type_size_bytes(src[1].type), brw_type_size_bytes(src[2].type)) :
MIN2(brw_type_size_bytes(src[0].type), brw_type_size_bytes(src[1].type));
if (brw_type_is_int(exec_type) &&
brw_type_size_bytes(exec_type) >= 4 &&
brw_type_size_bytes(exec_type) != min_brw_type_size_bytes)
return false;
}
switch (opcode) {
case BRW_OPCODE_ADDC:
case BRW_OPCODE_BFE:
case BRW_OPCODE_BFI1:
case BRW_OPCODE_BFI2:
case BRW_OPCODE_BFREV:
case BRW_OPCODE_CBIT:
case BRW_OPCODE_FBH:
case BRW_OPCODE_FBL:
case BRW_OPCODE_ROL:
case BRW_OPCODE_ROR:
case BRW_OPCODE_SUBB:
case BRW_OPCODE_DP4A:
case BRW_OPCODE_DPAS:
case SHADER_OPCODE_BROADCAST:
case SHADER_OPCODE_CLUSTER_BROADCAST:
case SHADER_OPCODE_MOV_INDIRECT:
case SHADER_OPCODE_SHUFFLE:
case SHADER_OPCODE_INT_QUOTIENT:
case SHADER_OPCODE_INT_REMAINDER:
return false;
default:
return true;
}
}
bool
fs_inst::can_do_cmod() const
{
switch (opcode) {
case BRW_OPCODE_ADD:
case BRW_OPCODE_ADD3:
case BRW_OPCODE_ADDC:
case BRW_OPCODE_AND:
case BRW_OPCODE_ASR:
case BRW_OPCODE_AVG:
case BRW_OPCODE_CMP:
case BRW_OPCODE_CMPN:
case BRW_OPCODE_DP2:
case BRW_OPCODE_DP3:
case BRW_OPCODE_DP4:
case BRW_OPCODE_DPH:
case BRW_OPCODE_FRC:
case BRW_OPCODE_LINE:
case BRW_OPCODE_LRP:
case BRW_OPCODE_LZD:
case BRW_OPCODE_MAC:
case BRW_OPCODE_MACH:
case BRW_OPCODE_MAD:
case BRW_OPCODE_MOV:
case BRW_OPCODE_MUL:
case BRW_OPCODE_NOT:
case BRW_OPCODE_OR:
case BRW_OPCODE_PLN:
case BRW_OPCODE_RNDD:
case BRW_OPCODE_RNDE:
case BRW_OPCODE_RNDU:
case BRW_OPCODE_RNDZ:
case BRW_OPCODE_SHL:
case BRW_OPCODE_SHR:
case BRW_OPCODE_SUBB:
case BRW_OPCODE_XOR:
break;
default:
return false;
}
/* The accumulator result appears to get used for the conditional modifier
* generation. When negating a UD value, there is a 33rd bit generated for
* the sign in the accumulator value, so now you can't check, for example,
* equality with a 32-bit value. See piglit fs-op-neg-uvec4.
*/
for (unsigned i = 0; i < sources; i++) {
if (brw_type_is_uint(src[i].type) && src[i].negate)
return false;
}
return true;
}
bool
fs_inst::can_change_types() const
{
return dst.type == src[0].type &&
!src[0].abs && !src[0].negate && !saturate && src[0].file != ATTR &&
(opcode == BRW_OPCODE_MOV ||
(opcode == SHADER_OPCODE_LOAD_PAYLOAD && sources == 1) ||
(opcode == BRW_OPCODE_SEL &&
dst.type == src[1].type &&
predicate != BRW_PREDICATE_NONE &&
!src[1].abs && !src[1].negate && src[1].file != ATTR));
}
bool
brw_reg::equals(const brw_reg &r) const
{
return brw_regs_equal(this, &r);
}
bool
brw_reg::negative_equals(const brw_reg &r) const
{
return brw_regs_negative_equal(this, &r);
}
bool
brw_reg::is_contiguous() const
{
switch (file) {
case ARF:
case FIXED_GRF:
return hstride == BRW_HORIZONTAL_STRIDE_1 &&
vstride == width + hstride;
case VGRF:
case ATTR:
return stride == 1;
case UNIFORM:
case IMM:
case BAD_FILE:
return true;
}
unreachable("Invalid register file");
}
unsigned
brw_reg::component_size(unsigned width) const
{
if (file == ARF || file == FIXED_GRF) {
const unsigned w = MIN2(width, 1u << this->width);
const unsigned h = width >> this->width;
const unsigned vs = vstride ? 1 << (vstride - 1) : 0;
const unsigned hs = hstride ? 1 << (hstride - 1) : 0;
assert(w > 0);
/* Note this rounds up to next horizontal stride to be consistent with
* the VGRF case below.
*/
return ((MAX2(1, h) - 1) * vs + MAX2(w * hs, 1)) * brw_type_size_bytes(type);
} else {
return MAX2(width * stride, 1) * brw_type_size_bytes(type);
}
}
void
fs_visitor::vfail(const char *format, va_list va)
{
char *msg;
if (failed)
return;
failed = true;
msg = ralloc_vasprintf(mem_ctx, format, va);
msg = ralloc_asprintf(mem_ctx, "SIMD%d %s compile failed: %s\n",
dispatch_width, _mesa_shader_stage_to_abbrev(stage), msg);
this->fail_msg = msg;
if (unlikely(debug_enabled)) {
fprintf(stderr, "%s", msg);
}
}
void
fs_visitor::fail(const char *format, ...)
{
va_list va;
va_start(va, format);
vfail(format, va);
va_end(va);
}
/**
* Mark this program as impossible to compile with dispatch width greater
* than n.
*
* During the SIMD8 compile (which happens first), we can detect and flag
* things that are unsupported in SIMD16+ mode, so the compiler can skip the
* SIMD16+ compile altogether.
*
* During a compile of dispatch width greater than n (if one happens anyway),
* this just calls fail().
*/
void
fs_visitor::limit_dispatch_width(unsigned n, const char *msg)
{
if (dispatch_width > n) {
fail("%s", msg);
} else {
max_dispatch_width = MIN2(max_dispatch_width, n);
brw_shader_perf_log(compiler, log_data,
"Shader dispatch width limited to SIMD%d: %s\n",
n, msg);
}
}
/**
* Returns true if the instruction has a flag that means it won't
* update an entire destination register.
*
* For example, dead code elimination and live variable analysis want to know
* when a write to a variable screens off any preceding values that were in
* it.
*/
bool
fs_inst::is_partial_write() const
{
if (this->predicate && !this->predicate_trivial &&
this->opcode != BRW_OPCODE_SEL)
return true;
if (this->dst.offset % REG_SIZE != 0)
return true;
/* SEND instructions always write whole registers */
if (this->opcode == SHADER_OPCODE_SEND)
return false;
/* Special case UNDEF since a lot of places in the backend do things like this :
*
* fs_builder ubld = bld.exec_all().group(1, 0);
* brw_reg tmp = ubld.vgrf(BRW_TYPE_UD);
* ubld.UNDEF(tmp); <- partial write, even if the whole register is concerned
*/
if (this->opcode == SHADER_OPCODE_UNDEF) {
assert(this->dst.is_contiguous());
return this->size_written < 32;
}
return this->exec_size * brw_type_size_bytes(this->dst.type) < 32 ||
!this->dst.is_contiguous();
}
unsigned
fs_inst::components_read(unsigned i) const
{
/* Return zero if the source is not present. */
if (src[i].file == BAD_FILE)
return 0;
switch (opcode) {
case BRW_OPCODE_PLN:
return i == 0 ? 1 : 2;
case FS_OPCODE_PIXEL_X:
case FS_OPCODE_PIXEL_Y:
assert(i < 2);
if (i == 0)
return 2;
else
return 1;
case FS_OPCODE_FB_WRITE_LOGICAL:
assert(src[FB_WRITE_LOGICAL_SRC_COMPONENTS].file == IMM);
/* First/second FB write color. */
if (i < 2)
return src[FB_WRITE_LOGICAL_SRC_COMPONENTS].ud;
else
return 1;
case SHADER_OPCODE_TEX_LOGICAL:
case SHADER_OPCODE_TXD_LOGICAL:
case SHADER_OPCODE_TXF_LOGICAL:
case SHADER_OPCODE_TXL_LOGICAL:
case SHADER_OPCODE_TXS_LOGICAL:
case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
case FS_OPCODE_TXB_LOGICAL:
case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
case SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL:
case SHADER_OPCODE_TXF_MCS_LOGICAL:
case SHADER_OPCODE_LOD_LOGICAL:
case SHADER_OPCODE_TG4_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
case SHADER_OPCODE_TG4_BIAS_LOGICAL:
case SHADER_OPCODE_TG4_EXPLICIT_LOD_LOGICAL:
case SHADER_OPCODE_TG4_IMPLICIT_LOD_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_LOD_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_BIAS_LOGICAL:
case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
assert(src[TEX_LOGICAL_SRC_COORD_COMPONENTS].file == IMM &&
src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].file == IMM &&
src[TEX_LOGICAL_SRC_RESIDENCY].file == IMM);
/* Texture coordinates. */
if (i == TEX_LOGICAL_SRC_COORDINATE)
return src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud;
/* Texture derivatives. */
else if ((i == TEX_LOGICAL_SRC_LOD || i == TEX_LOGICAL_SRC_LOD2) &&
opcode == SHADER_OPCODE_TXD_LOGICAL)
return src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].ud;
/* Texture offset. */
else if (i == TEX_LOGICAL_SRC_TG4_OFFSET)
return 2;
/* MCS */
else if (i == TEX_LOGICAL_SRC_MCS) {
if (opcode == SHADER_OPCODE_TXF_CMS_W_LOGICAL)
return 2;
else if (opcode == SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL)
return 4;
else
return 1;
} else
return 1;
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM);
/* Surface coordinates. */
if (i == SURFACE_LOGICAL_SRC_ADDRESS)
return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud;
/* Surface operation source (ignored for reads). */
else if (i == SURFACE_LOGICAL_SRC_DATA)
return 0;
else
return 1;
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
/* Surface coordinates. */
if (i == SURFACE_LOGICAL_SRC_ADDRESS)
return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud;
/* Surface operation source. */
else if (i == SURFACE_LOGICAL_SRC_DATA)
return src[SURFACE_LOGICAL_SRC_IMM_ARG].ud;
else
return 1;
case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
case SHADER_OPCODE_A64_OWORD_BLOCK_READ_LOGICAL:
case SHADER_OPCODE_A64_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
assert(src[A64_LOGICAL_ARG].file == IMM);
return 1;
case SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
assert(src[A64_LOGICAL_ARG].file == IMM);
if (i == A64_LOGICAL_SRC) { /* data to write */
const unsigned comps = src[A64_LOGICAL_ARG].ud / exec_size;
assert(comps > 0);
return comps;
} else {
return 1;
}
case SHADER_OPCODE_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
assert(src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
return 1;
case SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL:
assert(src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
if (i == SURFACE_LOGICAL_SRC_DATA) {
const unsigned comps = src[SURFACE_LOGICAL_SRC_IMM_ARG].ud / exec_size;
assert(comps > 0);
return comps;
} else {
return 1;
}
case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
assert(src[A64_LOGICAL_ARG].file == IMM);
return i == A64_LOGICAL_SRC ? src[A64_LOGICAL_ARG].ud : 1;
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
assert(src[A64_LOGICAL_ARG].file == IMM);
return i == A64_LOGICAL_SRC ?
lsc_op_num_data_values(src[A64_LOGICAL_ARG].ud) : 1;
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
/* Scattered logical opcodes use the following params:
* src[0] Surface coordinates
* src[1] Surface operation source (ignored for reads)
* src[2] Surface
* src[3] IMM with always 1 dimension.
* src[4] IMM with arg bitsize for scattered read/write 8, 16, 32
*/
assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
return i == SURFACE_LOGICAL_SRC_DATA ? 0 : 1;
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
return 1;
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: {
assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM &&
src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM);
const unsigned op = src[SURFACE_LOGICAL_SRC_IMM_ARG].ud;
/* Surface coordinates. */
if (i == SURFACE_LOGICAL_SRC_ADDRESS)
return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud;
/* Surface operation source. */
else if (i == SURFACE_LOGICAL_SRC_DATA)
return lsc_op_num_data_values(op);
else
return 1;
}
case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
return (i == 0 ? 2 : 1);
case SHADER_OPCODE_URB_WRITE_LOGICAL:
assert(src[URB_LOGICAL_SRC_COMPONENTS].file == IMM);
if (i == URB_LOGICAL_SRC_DATA)
return src[URB_LOGICAL_SRC_COMPONENTS].ud;
else
return 1;
case BRW_OPCODE_DPAS:
unreachable("Do not use components_read() for DPAS.");
default:
return 1;
}
}
unsigned
fs_inst::size_read(int arg) const
{
switch (opcode) {
case SHADER_OPCODE_SEND:
if (arg == 2) {
return mlen * REG_SIZE;
} else if (arg == 3) {
return ex_mlen * REG_SIZE;
}
break;
case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
if (arg == 0)
return mlen * REG_SIZE;
break;
case BRW_OPCODE_PLN:
if (arg == 0)
return 16;
break;
case SHADER_OPCODE_LOAD_PAYLOAD:
if (arg < this->header_size)
return retype(src[arg], BRW_TYPE_UD).component_size(8);
break;
case SHADER_OPCODE_BARRIER:
return REG_SIZE;
case SHADER_OPCODE_MOV_INDIRECT:
if (arg == 0) {
assert(src[2].file == IMM);
return src[2].ud;
}
break;
case BRW_OPCODE_DPAS: {
/* This is a little bit sketchy. There's no way to get at devinfo from
* here, so the regular reg_unit() cannot be used. However, on
* reg_unit() == 1 platforms, DPAS exec_size must be 8, and on known
* reg_unit() == 2 platforms, DPAS exec_size must be 16. This is not a
* coincidence, so this isn't so bad.
*/
const unsigned reg_unit = this->exec_size / 8;
switch (arg) {
case 0:
if (src[0].type == BRW_TYPE_HF) {
return rcount * reg_unit * REG_SIZE / 2;
} else {
return rcount * reg_unit * REG_SIZE;
}
case 1:
return sdepth * reg_unit * REG_SIZE;
case 2:
/* This is simpler than the formula described in the Bspec, but it
* covers all of the cases that we support. Each inner sdepth
* iteration of the DPAS consumes a single dword for int8, uint8, or
* float16 types. These are the one source types currently
* supportable through Vulkan. This is independent of reg_unit.
*/
return rcount * sdepth * 4;
default:
unreachable("Invalid source number.");
}
break;
}
default:
break;
}
switch (src[arg].file) {
case UNIFORM:
case IMM:
return components_read(arg) * brw_type_size_bytes(src[arg].type);
case BAD_FILE:
case ARF:
case FIXED_GRF:
case VGRF:
case ATTR:
return components_read(arg) * src[arg].component_size(exec_size);
}
return 0;
}
namespace {
unsigned
predicate_width(const intel_device_info *devinfo, brw_predicate predicate)
{
if (devinfo->ver >= 20) {
return 1;
} else {
switch (predicate) {
case BRW_PREDICATE_NONE: return 1;
case BRW_PREDICATE_NORMAL: return 1;
case BRW_PREDICATE_ALIGN1_ANY2H: return 2;
case BRW_PREDICATE_ALIGN1_ALL2H: return 2;
case BRW_PREDICATE_ALIGN1_ANY4H: return 4;
case BRW_PREDICATE_ALIGN1_ALL4H: return 4;
case BRW_PREDICATE_ALIGN1_ANY8H: return 8;
case BRW_PREDICATE_ALIGN1_ALL8H: return 8;
case BRW_PREDICATE_ALIGN1_ANY16H: return 16;
case BRW_PREDICATE_ALIGN1_ALL16H: return 16;
case BRW_PREDICATE_ALIGN1_ANY32H: return 32;
case BRW_PREDICATE_ALIGN1_ALL32H: return 32;
default: unreachable("Unsupported predicate");
}
}
}
}
unsigned
fs_inst::flags_read(const intel_device_info *devinfo) const
{
if (devinfo->ver < 20 && (predicate == BRW_PREDICATE_ALIGN1_ANYV ||
predicate == BRW_PREDICATE_ALIGN1_ALLV)) {
/* The vertical predication modes combine corresponding bits from
* f0.0 and f1.0 on Gfx7+.
*/
const unsigned shift = 4;
return brw_fs_flag_mask(this, 1) << shift | brw_fs_flag_mask(this, 1);
} else if (predicate) {
return brw_fs_flag_mask(this, predicate_width(devinfo, predicate));
} else {
unsigned mask = 0;
for (int i = 0; i < sources; i++) {
mask |= brw_fs_flag_mask(src[i], size_read(i));
}
return mask;
}
}
unsigned
fs_inst::flags_written(const intel_device_info *devinfo) const
{
if (conditional_mod && (opcode != BRW_OPCODE_SEL &&
opcode != BRW_OPCODE_CSEL &&
opcode != BRW_OPCODE_IF &&
opcode != BRW_OPCODE_WHILE)) {
return brw_fs_flag_mask(this, 1);
} else if (opcode == FS_OPCODE_LOAD_LIVE_CHANNELS) {
return brw_fs_flag_mask(this, 32);
} else {
return brw_fs_flag_mask(dst, size_written);
}
}
bool
fs_inst::has_sampler_residency() const
{
switch (opcode) {
case SHADER_OPCODE_TEX_LOGICAL:
case FS_OPCODE_TXB_LOGICAL:
case SHADER_OPCODE_TXL_LOGICAL:
case SHADER_OPCODE_TXD_LOGICAL:
case SHADER_OPCODE_TXF_LOGICAL:
case SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL:
case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
case SHADER_OPCODE_TXS_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
case SHADER_OPCODE_TG4_LOGICAL:
case SHADER_OPCODE_TG4_BIAS_LOGICAL:
case SHADER_OPCODE_TG4_EXPLICIT_LOD_LOGICAL:
case SHADER_OPCODE_TG4_IMPLICIT_LOD_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_LOD_LOGICAL:
case SHADER_OPCODE_TG4_OFFSET_BIAS_LOGICAL:
assert(src[TEX_LOGICAL_SRC_RESIDENCY].file == IMM);
return src[TEX_LOGICAL_SRC_RESIDENCY].ud != 0;
default:
return false;
}
}
/* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch.
* This brings in those uniform definitions
*/
void
fs_visitor::import_uniforms(fs_visitor *v)
{
this->push_constant_loc = v->push_constant_loc;
this->uniforms = v->uniforms;
}
enum brw_barycentric_mode
brw_barycentric_mode(const struct brw_wm_prog_key *key,
nir_intrinsic_instr *intr)
{
const glsl_interp_mode mode =
(enum glsl_interp_mode) nir_intrinsic_interp_mode(intr);
/* Barycentric modes don't make sense for flat inputs. */
assert(mode != INTERP_MODE_FLAT);
unsigned bary;
switch (intr->intrinsic) {
case nir_intrinsic_load_barycentric_pixel:
case nir_intrinsic_load_barycentric_at_offset:
/* When per sample interpolation is dynamic, assume sample
* interpolation. We'll dynamically remap things so that the FS thread
* payload is not affected.
*/
bary = key->persample_interp == BRW_SOMETIMES ?
BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE :
BRW_BARYCENTRIC_PERSPECTIVE_PIXEL;
break;
case nir_intrinsic_load_barycentric_centroid:
bary = BRW_BARYCENTRIC_PERSPECTIVE_CENTROID;
break;
case nir_intrinsic_load_barycentric_sample:
case nir_intrinsic_load_barycentric_at_sample:
bary = BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE;
break;
default:
unreachable("invalid intrinsic");
}
if (mode == INTERP_MODE_NOPERSPECTIVE)
bary += 3;
return (enum brw_barycentric_mode) bary;
}
/**
* Walk backwards from the end of the program looking for a URB write that
* isn't in control flow, and mark it with EOT.
*
* Return true if successful or false if a separate EOT write is needed.
*/
bool
fs_visitor::mark_last_urb_write_with_eot()
{
foreach_in_list_reverse(fs_inst, prev, &this->instructions) {
if (prev->opcode == SHADER_OPCODE_URB_WRITE_LOGICAL) {
prev->eot = true;
/* Delete now dead instructions. */
foreach_in_list_reverse_safe(exec_node, dead, &this->instructions) {
if (dead == prev)
break;
dead->remove();
}
return true;
} else if (prev->is_control_flow() || prev->has_side_effects()) {
break;
}
}
return false;
}
void
fs_visitor::emit_gs_thread_end()
{
assert(stage == MESA_SHADER_GEOMETRY);
struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(prog_data);
if (gs_compile->control_data_header_size_bits > 0) {
emit_gs_control_data_bits(this->final_gs_vertex_count);
}
const fs_builder abld = fs_builder(this).at_end().annotate("thread end");
fs_inst *inst;
if (gs_prog_data->static_vertex_count != -1) {
/* Try and tag the last URB write with EOT instead of emitting a whole
* separate write just to finish the thread.
*/
if (mark_last_urb_write_with_eot())
return;
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = gs_payload().urb_handles;
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(0);
inst = abld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL, reg_undef,
srcs, ARRAY_SIZE(srcs));
} else {
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = gs_payload().urb_handles;
srcs[URB_LOGICAL_SRC_DATA] = this->final_gs_vertex_count;
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(1);
inst = abld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL, reg_undef,
srcs, ARRAY_SIZE(srcs));
}
inst->eot = true;
inst->offset = 0;
}
static unsigned
round_components_to_whole_registers(const intel_device_info *devinfo,
unsigned c)
{
return DIV_ROUND_UP(c, 8 * reg_unit(devinfo)) * reg_unit(devinfo);
}
void
fs_visitor::assign_curb_setup()
{
unsigned uniform_push_length =
round_components_to_whole_registers(devinfo, prog_data->nr_params);
unsigned ubo_push_length = 0;
unsigned ubo_push_start[4];
for (int i = 0; i < 4; i++) {
ubo_push_start[i] = 8 * (ubo_push_length + uniform_push_length);
ubo_push_length += prog_data->ubo_ranges[i].length;
assert(ubo_push_start[i] % (8 * reg_unit(devinfo)) == 0);
assert(ubo_push_length % (1 * reg_unit(devinfo)) == 0);
}
prog_data->curb_read_length = uniform_push_length + ubo_push_length;
if (stage == MESA_SHADER_FRAGMENT &&
((struct brw_wm_prog_key *)key)->null_push_constant_tbimr_workaround)
prog_data->curb_read_length = MAX2(1, prog_data->curb_read_length);
uint64_t used = 0;
bool is_compute = gl_shader_stage_is_compute(stage);
if (is_compute && brw_cs_prog_data(prog_data)->uses_inline_data) {
/* With COMPUTE_WALKER, we can push up to one register worth of data via
* the inline data parameter in the COMPUTE_WALKER command itself.
*
* TODO: Support inline data and push at the same time.
*/
assert(devinfo->verx10 >= 125);
assert(uniform_push_length <= reg_unit(devinfo));
} else if (is_compute && devinfo->verx10 >= 125) {
assert(devinfo->has_lsc);
fs_builder ubld = fs_builder(this, 1).exec_all().at(
cfg->first_block(), cfg->first_block()->start());
/* The base offset for our push data is passed in as R0.0[31:6]. We have
* to mask off the bottom 6 bits.
*/
brw_reg base_addr =
ubld.AND(retype(brw_vec1_grf(0, 0), BRW_TYPE_UD),
brw_imm_ud(INTEL_MASK(31, 6)));
/* On Gfx12-HP we load constants at the start of the program using A32
* stateless messages.
*/
for (unsigned i = 0; i < uniform_push_length;) {
/* Limit ourselves to LSC HW limit of 8 GRFs (256bytes D32V64). */
unsigned num_regs = MIN2(uniform_push_length - i, 8);
assert(num_regs > 0);
num_regs = 1 << util_logbase2(num_regs);
/* This pass occurs after all of the optimization passes, so don't
* emit an 'ADD addr, base_addr, 0' instruction.
*/
brw_reg addr = i == 0 ? base_addr :
ubld.ADD(base_addr, brw_imm_ud(i * REG_SIZE));
brw_reg srcs[4] = {
brw_imm_ud(0), /* desc */
brw_imm_ud(0), /* ex_desc */
addr, /* payload */
brw_reg(), /* payload2 */
};
brw_reg dest = retype(brw_vec8_grf(payload().num_regs + i, 0),
BRW_TYPE_UD);
fs_inst *send = ubld.emit(SHADER_OPCODE_SEND, dest, srcs, 4);
send->sfid = GFX12_SFID_UGM;
send->desc = lsc_msg_desc(devinfo, LSC_OP_LOAD,
LSC_ADDR_SURFTYPE_FLAT,
LSC_ADDR_SIZE_A32,
LSC_DATA_SIZE_D32,
num_regs * 8 /* num_channels */,
true /* transpose */,
LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS));
send->header_size = 0;
send->mlen = lsc_msg_addr_len(devinfo, LSC_ADDR_SIZE_A32, 1);
send->size_written =
lsc_msg_dest_len(devinfo, LSC_DATA_SIZE_D32, num_regs * 8) * REG_SIZE;
send->send_is_volatile = true;
i += num_regs;
}
invalidate_analysis(DEPENDENCY_INSTRUCTIONS);
}
/* Map the offsets in the UNIFORM file to fixed HW regs. */
foreach_block_and_inst(block, fs_inst, inst, cfg) {
for (unsigned int i = 0; i < inst->sources; i++) {
if (inst->src[i].file == UNIFORM) {
int uniform_nr = inst->src[i].nr + inst->src[i].offset / 4;
int constant_nr;
if (inst->src[i].nr >= UBO_START) {
/* constant_nr is in 32-bit units, the rest are in bytes */
constant_nr = ubo_push_start[inst->src[i].nr - UBO_START] +
inst->src[i].offset / 4;
} else if (uniform_nr >= 0 && uniform_nr < (int) uniforms) {
constant_nr = push_constant_loc[uniform_nr];
} else {
/* Section 5.11 of the OpenGL 4.1 spec says:
* "Out-of-bounds reads return undefined values, which include
* values from other variables of the active program or zero."
* Just return the first push constant.
*/
constant_nr = 0;
}
assert(constant_nr / 8 < 64);
used |= BITFIELD64_BIT(constant_nr / 8);
struct brw_reg brw_reg = brw_vec1_grf(payload().num_regs +
constant_nr / 8,
constant_nr % 8);
brw_reg.abs = inst->src[i].abs;
brw_reg.negate = inst->src[i].negate;
assert(inst->src[i].stride == 0);
inst->src[i] = byte_offset(
retype(brw_reg, inst->src[i].type),
inst->src[i].offset % 4);
}
}
}
uint64_t want_zero = used & prog_data->zero_push_reg;
if (want_zero) {
fs_builder ubld = fs_builder(this, 8).exec_all().at(
cfg->first_block(), cfg->first_block()->start());
/* push_reg_mask_param is in 32-bit units */
unsigned mask_param = prog_data->push_reg_mask_param;
struct brw_reg mask = brw_vec1_grf(payload().num_regs + mask_param / 8,
mask_param % 8);
brw_reg b32;
for (unsigned i = 0; i < 64; i++) {
if (i % 16 == 0 && (want_zero & BITFIELD64_RANGE(i, 16))) {
brw_reg shifted = ubld.vgrf(BRW_TYPE_W, 2);
ubld.SHL(horiz_offset(shifted, 8),
byte_offset(retype(mask, BRW_TYPE_W), i / 8),
brw_imm_v(0x01234567));
ubld.SHL(shifted, horiz_offset(shifted, 8), brw_imm_w(8));
fs_builder ubld16 = ubld.group(16, 0);
b32 = ubld16.vgrf(BRW_TYPE_D);
ubld16.group(16, 0).ASR(b32, shifted, brw_imm_w(15));
}
if (want_zero & BITFIELD64_BIT(i)) {
assert(i < prog_data->curb_read_length);
struct brw_reg push_reg =
retype(brw_vec8_grf(payload().num_regs + i, 0), BRW_TYPE_D);
ubld.AND(push_reg, push_reg, component(b32, i % 16));
}
}
invalidate_analysis(DEPENDENCY_INSTRUCTIONS);
}
/* This may be updated in assign_urb_setup or assign_vs_urb_setup. */
this->first_non_payload_grf = payload().num_regs + prog_data->curb_read_length;
}
/*
* Build up an array of indices into the urb_setup array that
* references the active entries of the urb_setup array.
* Used to accelerate walking the active entries of the urb_setup array
* on each upload.
*/
void
brw_compute_urb_setup_index(struct brw_wm_prog_data *wm_prog_data)
{
/* TODO(mesh): Review usage of this in the context of Mesh, we may want to
* skip per-primitive attributes here.
*/
/* Make sure uint8_t is sufficient */
STATIC_ASSERT(VARYING_SLOT_MAX <= 0xff);
uint8_t index = 0;
for (uint8_t attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if (wm_prog_data->urb_setup[attr] >= 0) {
wm_prog_data->urb_setup_attribs[index++] = attr;
}
}
wm_prog_data->urb_setup_attribs_count = index;
}
void
fs_visitor::convert_attr_sources_to_hw_regs(fs_inst *inst)
{
for (int i = 0; i < inst->sources; i++) {
if (inst->src[i].file == ATTR) {
assert(inst->src[i].nr == 0);
int grf = payload().num_regs +
prog_data->curb_read_length +
inst->src[i].offset / REG_SIZE;
/* As explained at brw_reg_from_fs_reg, From the Haswell PRM:
*
* VertStride must be used to cross GRF register boundaries. This
* rule implies that elements within a 'Width' cannot cross GRF
* boundaries.
*
* So, for registers that are large enough, we have to split the exec
* size in two and trust the compression state to sort it out.
*/
unsigned total_size = inst->exec_size *
inst->src[i].stride *
brw_type_size_bytes(inst->src[i].type);
assert(total_size <= 2 * REG_SIZE);
const unsigned exec_size =
(total_size <= REG_SIZE) ? inst->exec_size : inst->exec_size / 2;
unsigned width = inst->src[i].stride == 0 ? 1 : exec_size;
struct brw_reg reg =
stride(byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type),
inst->src[i].offset % REG_SIZE),
exec_size * inst->src[i].stride,
width, inst->src[i].stride);
reg.abs = inst->src[i].abs;
reg.negate = inst->src[i].negate;
inst->src[i] = reg;
}
}
}
void
fs_visitor::assign_tcs_urb_setup()
{
assert(stage == MESA_SHADER_TESS_CTRL);
/* Rewrite all ATTR file references to HW_REGs. */
foreach_block_and_inst(block, fs_inst, inst, cfg) {
convert_attr_sources_to_hw_regs(inst);
}
}
void
fs_visitor::assign_tes_urb_setup()
{
assert(stage == MESA_SHADER_TESS_EVAL);
struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
first_non_payload_grf += 8 * vue_prog_data->urb_read_length;
/* Rewrite all ATTR file references to HW_REGs. */
foreach_block_and_inst(block, fs_inst, inst, cfg) {
convert_attr_sources_to_hw_regs(inst);
}
}
void
fs_visitor::assign_gs_urb_setup()
{
assert(stage == MESA_SHADER_GEOMETRY);
struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
first_non_payload_grf +=
8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in;
foreach_block_and_inst(block, fs_inst, inst, cfg) {
/* Rewrite all ATTR file references to GRFs. */
convert_attr_sources_to_hw_regs(inst);
}
}
int
brw_get_subgroup_id_param_index(const intel_device_info *devinfo,
const brw_stage_prog_data *prog_data)
{
if (prog_data->nr_params == 0)
return -1;
if (devinfo->verx10 >= 125)
return -1;
/* The local thread id is always the last parameter in the list */
uint32_t last_param = prog_data->param[prog_data->nr_params - 1];
if (last_param == BRW_PARAM_BUILTIN_SUBGROUP_ID)
return prog_data->nr_params - 1;
return -1;
}
/**
* Assign UNIFORM file registers to either push constants or pull constants.
*
* We allow a fragment shader to have more than the specified minimum
* maximum number of fragment shader uniform components (64). If
* there are too many of these, they'd fill up all of register space.
* So, this will push some of them out to the pull constant buffer and
* update the program to load them.
*/
void
fs_visitor::assign_constant_locations()
{
/* Only the first compile gets to decide on locations. */
if (push_constant_loc)
return;
push_constant_loc = ralloc_array(mem_ctx, int, uniforms);
for (unsigned u = 0; u < uniforms; u++)
push_constant_loc[u] = u;
/* Now that we know how many regular uniforms we'll push, reduce the
* UBO push ranges so we don't exceed the 3DSTATE_CONSTANT limits.
*
* If changing this value, note the limitation about total_regs in
* brw_curbe.c/crocus_state.c
*/
const unsigned max_push_length = 64;
unsigned push_length =
round_components_to_whole_registers(devinfo, prog_data->nr_params);
for (int i = 0; i < 4; i++) {
struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
if (push_length + range->length > max_push_length)
range->length = max_push_length - push_length;
push_length += range->length;
assert(push_length % (1 * reg_unit(devinfo)) == 0);
}
assert(push_length <= max_push_length);
}
bool
fs_visitor::get_pull_locs(const brw_reg &src,
unsigned *out_surf_index,
unsigned *out_pull_index)
{
assert(src.file == UNIFORM);
if (src.nr < UBO_START)
return false;
const struct brw_ubo_range *range =
&prog_data->ubo_ranges[src.nr - UBO_START];
/* If this access is in our (reduced) range, use the push data. */
if (src.offset / 32 < range->length)
return false;
*out_surf_index = range->block;
*out_pull_index = (32 * range->start + src.offset) / 4;
prog_data->has_ubo_pull = true;
return true;
}
/**
* Get the mask of SIMD channels enabled during dispatch and not yet disabled
* by discard. Due to the layout of the sample mask in the fragment shader
* thread payload, \p bld is required to have a dispatch_width() not greater
* than 16 for fragment shaders.
*/
brw_reg
brw_sample_mask_reg(const fs_builder &bld)
{
const fs_visitor &s = *bld.shader;
if (s.stage != MESA_SHADER_FRAGMENT) {
return brw_imm_ud(0xffffffff);
} else if (s.devinfo->ver >= 20 ||
brw_wm_prog_data(s.prog_data)->uses_kill) {
return brw_flag_subreg(sample_mask_flag_subreg(s) + bld.group() / 16);
} else {
assert(bld.dispatch_width() <= 16);
assert(s.devinfo->ver < 20);
return retype(brw_vec1_grf((bld.group() >= 16 ? 2 : 1), 7),
BRW_TYPE_UW);
}
}
uint32_t
brw_fb_write_msg_control(const fs_inst *inst,
const struct brw_wm_prog_data *prog_data)
{
uint32_t mctl;
if (prog_data->dual_src_blend) {
assert(inst->exec_size < 32);
if (inst->group % 16 == 0)
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01;
else if (inst->group % 16 == 8)
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23;
else
unreachable("Invalid dual-source FB write instruction group");
} else {
assert(inst->group == 0 || (inst->group == 16 && inst->exec_size == 16));
if (inst->exec_size == 16)
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE;
else if (inst->exec_size == 8)
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01;
else if (inst->exec_size == 32)
mctl = XE2_DATAPORT_RENDER_TARGET_WRITE_SIMD32_SINGLE_SOURCE;
else
unreachable("Invalid FB write execution size");
}
return mctl;
}
/**
* Predicate the specified instruction on the sample mask.
*/
void
brw_emit_predicate_on_sample_mask(const fs_builder &bld, fs_inst *inst)
{
assert(bld.shader->stage == MESA_SHADER_FRAGMENT &&
bld.group() == inst->group &&
bld.dispatch_width() == inst->exec_size);
const fs_visitor &s = *bld.shader;
const brw_reg sample_mask = brw_sample_mask_reg(bld);
const unsigned subreg = sample_mask_flag_subreg(s);
if (s.devinfo->ver >= 20 || brw_wm_prog_data(s.prog_data)->uses_kill) {
assert(sample_mask.file == ARF &&
sample_mask.nr == brw_flag_subreg(subreg).nr &&
sample_mask.subnr == brw_flag_subreg(
subreg + inst->group / 16).subnr);
} else {
bld.group(1, 0).exec_all()
.MOV(brw_flag_subreg(subreg + inst->group / 16), sample_mask);
}
if (inst->predicate) {
assert(inst->predicate == BRW_PREDICATE_NORMAL);
assert(!inst->predicate_inverse);
assert(inst->flag_subreg == 0);
assert(s.devinfo->ver < 20);
/* Combine the sample mask with the existing predicate by using a
* vertical predication mode.
*/
inst->predicate = BRW_PREDICATE_ALIGN1_ALLV;
} else {
inst->flag_subreg = subreg;
inst->predicate = BRW_PREDICATE_NORMAL;
inst->predicate_inverse = false;
}
}
void
fs_visitor::dump_instructions_to_file(FILE *file) const
{
if (cfg && grf_used == 0) {
const brw::def_analysis &defs = def_analysis.require();
const register_pressure *rp =
INTEL_DEBUG(DEBUG_REG_PRESSURE) ? &regpressure_analysis.require() : NULL;
unsigned ip = 0, max_pressure = 0;
unsigned cf_count = 0;
foreach_block_and_inst(block, fs_inst, inst, cfg) {
if (inst->is_control_flow_end())
cf_count -= 1;
if (rp) {
max_pressure = MAX2(max_pressure, rp->regs_live_at_ip[ip]);
fprintf(file, "{%3d} ", rp->regs_live_at_ip[ip]);
}
for (unsigned i = 0; i < cf_count; i++)
fprintf(file, " ");
dump_instruction(inst, file, &defs);
ip++;
if (inst->is_control_flow_begin())
cf_count += 1;
}
if (rp)
fprintf(file, "Maximum %3d registers live at once.\n", max_pressure);
} else if (cfg && exec_list_is_empty(&instructions)) {
foreach_block_and_inst(block, fs_inst, inst, cfg) {
dump_instruction(inst, file);
}
} else {
foreach_in_list(fs_inst, inst, &instructions) {
dump_instruction(inst, file);
}
}
}
void
fs_visitor::dump_instructions(const char *name) const
{
FILE *file = stderr;
if (name && __normal_user()) {
file = fopen(name, "w");
if (!file)
file = stderr;
}
dump_instructions_to_file(file);
if (file != stderr) {
fclose(file);
}
}
static const char *
brw_instruction_name(const struct brw_isa_info *isa, enum opcode op)
{
const struct intel_device_info *devinfo = isa->devinfo;
switch (op) {
case 0 ... NUM_BRW_OPCODES - 1:
/* The DO instruction doesn't exist on Gfx9+, but we use it to mark the
* start of a loop in the IR.
*/
if (op == BRW_OPCODE_DO)
return "do";
/* DPAS instructions may transiently exist on platforms that do not
* support DPAS. They will eventually be lowered, but in the meantime it
* must be possible to query the instruction name.
*/
if (devinfo->verx10 < 125 && op == BRW_OPCODE_DPAS)
return "dpas";
assert(brw_opcode_desc(isa, op)->name);
return brw_opcode_desc(isa, op)->name;
case FS_OPCODE_FB_WRITE_LOGICAL:
return "fb_write_logical";
case FS_OPCODE_FB_READ_LOGICAL:
return "fb_read_logical";
case SHADER_OPCODE_RCP:
return "rcp";
case SHADER_OPCODE_RSQ:
return "rsq";
case SHADER_OPCODE_SQRT:
return "sqrt";
case SHADER_OPCODE_EXP2:
return "exp2";
case SHADER_OPCODE_LOG2:
return "log2";
case SHADER_OPCODE_POW:
return "pow";
case SHADER_OPCODE_INT_QUOTIENT:
return "int_quot";
case SHADER_OPCODE_INT_REMAINDER:
return "int_rem";
case SHADER_OPCODE_SIN:
return "sin";
case SHADER_OPCODE_COS:
return "cos";
case SHADER_OPCODE_SEND:
return "send";
case SHADER_OPCODE_UNDEF:
return "undef";
case SHADER_OPCODE_TEX_LOGICAL:
return "tex_logical";
case SHADER_OPCODE_TXD_LOGICAL:
return "txd_logical";
case SHADER_OPCODE_TXF_LOGICAL:
return "txf_logical";
case SHADER_OPCODE_TXL_LOGICAL:
return "txl_logical";
case SHADER_OPCODE_TXS_LOGICAL:
return "txs_logical";
case FS_OPCODE_TXB_LOGICAL:
return "txb_logical";
case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
return "txf_cms_w_logical";
case SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL:
return "txf_cms_w_gfx12_logical";
case SHADER_OPCODE_TXF_MCS_LOGICAL:
return "txf_mcs_logical";
case SHADER_OPCODE_LOD_LOGICAL:
return "lod_logical";
case SHADER_OPCODE_TG4_LOGICAL:
return "tg4_logical";
case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
return "tg4_offset_logical";
case SHADER_OPCODE_TG4_OFFSET_LOD_LOGICAL:
return "tg4_offset_lod_logical";
case SHADER_OPCODE_TG4_OFFSET_BIAS_LOGICAL:
return "tg4_offset_bias_logical";
case SHADER_OPCODE_TG4_BIAS_LOGICAL:
return "tg4_b_logical";
case SHADER_OPCODE_TG4_EXPLICIT_LOD_LOGICAL:
return "tg4_l_logical";
case SHADER_OPCODE_TG4_IMPLICIT_LOD_LOGICAL:
return "tg4_i_logical";
case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
return "sampleinfo_logical";
case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
return "image_size_logical";
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
return "untyped_atomic_logical";
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
return "untyped_surface_read_logical";
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
return "untyped_surface_write_logical";
case SHADER_OPCODE_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
return "unaligned_oword_block_read_logical";
case SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL:
return "oword_block_write_logical";
case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
return "a64_untyped_read_logical";
case SHADER_OPCODE_A64_OWORD_BLOCK_READ_LOGICAL:
return "a64_oword_block_read_logical";
case SHADER_OPCODE_A64_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
return "a64_unaligned_oword_block_read_logical";
case SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
return "a64_oword_block_write_logical";
case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
return "a64_untyped_write_logical";
case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
return "a64_byte_scattered_read_logical";
case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
return "a64_byte_scattered_write_logical";
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
return "a64_untyped_atomic_logical";
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
return "typed_atomic_logical";
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
return "typed_surface_read_logical";
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
return "typed_surface_write_logical";
case SHADER_OPCODE_MEMORY_FENCE:
return "memory_fence";
case FS_OPCODE_SCHEDULING_FENCE:
return "scheduling_fence";
case SHADER_OPCODE_INTERLOCK:
/* For an interlock we actually issue a memory fence via sendc. */
return "interlock";
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
return "byte_scattered_read_logical";
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
return "byte_scattered_write_logical";
case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
return "dword_scattered_read_logical";
case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
return "dword_scattered_write_logical";
case SHADER_OPCODE_LOAD_PAYLOAD:
return "load_payload";
case FS_OPCODE_PACK:
return "pack";
case SHADER_OPCODE_SCRATCH_HEADER:
return "scratch_header";
case SHADER_OPCODE_URB_WRITE_LOGICAL:
return "urb_write_logical";
case SHADER_OPCODE_URB_READ_LOGICAL:
return "urb_read_logical";
case SHADER_OPCODE_FIND_LIVE_CHANNEL:
return "find_live_channel";
case SHADER_OPCODE_FIND_LAST_LIVE_CHANNEL:
return "find_last_live_channel";
case SHADER_OPCODE_LOAD_LIVE_CHANNELS:
return "load_live_channels";
case FS_OPCODE_LOAD_LIVE_CHANNELS:
return "fs_load_live_channels";
case SHADER_OPCODE_BROADCAST:
return "broadcast";
case SHADER_OPCODE_SHUFFLE:
return "shuffle";
case SHADER_OPCODE_SEL_EXEC:
return "sel_exec";
case SHADER_OPCODE_QUAD_SWIZZLE:
return "quad_swizzle";
case SHADER_OPCODE_CLUSTER_BROADCAST:
return "cluster_broadcast";
case SHADER_OPCODE_GET_BUFFER_SIZE:
return "get_buffer_size";
case FS_OPCODE_DDX_COARSE:
return "ddx_coarse";
case FS_OPCODE_DDX_FINE:
return "ddx_fine";
case FS_OPCODE_DDY_COARSE:
return "ddy_coarse";
case FS_OPCODE_DDY_FINE:
return "ddy_fine";
case FS_OPCODE_PIXEL_X:
return "pixel_x";
case FS_OPCODE_PIXEL_Y:
return "pixel_y";
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
return "uniform_pull_const";
case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
return "varying_pull_const_logical";
case FS_OPCODE_PACK_HALF_2x16_SPLIT:
return "pack_half_2x16_split";
case SHADER_OPCODE_HALT_TARGET:
return "halt_target";
case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
return "interp_sample";
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
return "interp_shared_offset";
case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
return "interp_per_slot_offset";
case SHADER_OPCODE_BARRIER:
return "barrier";
case SHADER_OPCODE_MULH:
return "mulh";
case SHADER_OPCODE_ISUB_SAT:
return "isub_sat";
case SHADER_OPCODE_USUB_SAT:
return "usub_sat";
case SHADER_OPCODE_MOV_INDIRECT:
return "mov_indirect";
case SHADER_OPCODE_MOV_RELOC_IMM:
return "mov_reloc_imm";
case RT_OPCODE_TRACE_RAY_LOGICAL:
return "rt_trace_ray_logical";
case SHADER_OPCODE_RND_MODE:
return "rnd_mode";
case SHADER_OPCODE_FLOAT_CONTROL_MODE:
return "float_control_mode";
case SHADER_OPCODE_BTD_SPAWN_LOGICAL:
return "btd_spawn_logical";
case SHADER_OPCODE_BTD_RETIRE_LOGICAL:
return "btd_retire_logical";
case SHADER_OPCODE_READ_ARCH_REG:
return "read_arch_reg";
case SHADER_OPCODE_LOAD_SUBGROUP_INVOCATION:
return "load_subgroup_invocation";
}
unreachable("not reached");
}
void
fs_visitor::dump_instruction_to_file(const fs_inst *inst, FILE *file, const brw::def_analysis *defs) const
{
if (inst->predicate) {
fprintf(file, "(%cf%d.%d) ",
inst->predicate_inverse ? '-' : '+',
inst->flag_subreg / 2,
inst->flag_subreg % 2);
}
fprintf(file, "%s", brw_instruction_name(&compiler->isa, inst->opcode));
if (inst->saturate)
fprintf(file, ".sat");
if (inst->conditional_mod) {
fprintf(file, "%s", conditional_modifier[inst->conditional_mod]);
if (!inst->predicate &&
(inst->opcode != BRW_OPCODE_SEL &&
inst->opcode != BRW_OPCODE_CSEL &&
inst->opcode != BRW_OPCODE_IF &&
inst->opcode != BRW_OPCODE_WHILE)) {
fprintf(file, ".f%d.%d", inst->flag_subreg / 2,
inst->flag_subreg % 2);
}
}
fprintf(file, "(%d) ", inst->exec_size);
if (inst->mlen) {
fprintf(file, "(mlen: %d) ", inst->mlen);
}
if (inst->ex_mlen) {
fprintf(file, "(ex_mlen: %d) ", inst->ex_mlen);
}
if (inst->eot) {
fprintf(file, "(EOT) ");
}
switch (inst->dst.file) {
case VGRF:
if (defs && defs->get(inst->dst))
fprintf(file, "%%%d", inst->dst.nr);
else
fprintf(file, "v%d", inst->dst.nr);
break;
case FIXED_GRF:
fprintf(file, "g%d", inst->dst.nr);
if (inst->dst.subnr != 0)
fprintf(file, ".%d", inst->dst.subnr / brw_type_size_bytes(inst->dst.type));
break;
case BAD_FILE:
fprintf(file, "(null)");
break;
case UNIFORM:
fprintf(file, "***u%d***", inst->dst.nr);
break;
case ATTR:
fprintf(file, "***attr%d***", inst->dst.nr);
break;
case ARF:
switch (inst->dst.nr & 0xF0) {
case BRW_ARF_NULL:
fprintf(file, "null");
break;
case BRW_ARF_ADDRESS:
fprintf(file, "a0.%d", inst->dst.subnr);
break;
case BRW_ARF_ACCUMULATOR:
if (inst->dst.subnr == 0)
fprintf(file, "acc%d", inst->dst.nr & 0x0F);
else
fprintf(file, "acc%d.%d", inst->dst.nr & 0x0F, inst->dst.subnr);
break;
case BRW_ARF_FLAG:
fprintf(file, "f%d.%d", inst->dst.nr & 0xf, inst->dst.subnr);
break;
default:
fprintf(file, "arf%d.%d", inst->dst.nr & 0xf, inst->dst.subnr);
break;
}
break;
case IMM:
unreachable("not reached");
}
if (inst->dst.offset ||
(inst->dst.file == VGRF &&
alloc.sizes[inst->dst.nr] * REG_SIZE != inst->size_written)) {
const unsigned reg_size = (inst->dst.file == UNIFORM ? 4 : REG_SIZE);
fprintf(file, "+%d.%d", inst->dst.offset / reg_size,
inst->dst.offset % reg_size);
}
if (inst->dst.stride != 1)
fprintf(file, "<%u>", inst->dst.stride);
fprintf(file, ":%s", brw_reg_type_to_letters(inst->dst.type));
for (int i = 0; i < inst->sources; i++) {
fprintf(file, ", ");
if (inst->src[i].negate)
fprintf(file, "-");
if (inst->src[i].abs)
fprintf(file, "|");
switch (inst->src[i].file) {
case VGRF:
if (defs && defs->get(inst->src[i]))
fprintf(file, "%%%d", inst->src[i].nr);
else
fprintf(file, "v%d", inst->src[i].nr);
break;
case FIXED_GRF:
fprintf(file, "g%d", inst->src[i].nr);
break;
case ATTR:
fprintf(file, "attr%d", inst->src[i].nr);
break;
case UNIFORM:
fprintf(file, "u%d", inst->src[i].nr);
break;
case BAD_FILE:
fprintf(file, "(null)");
break;
case IMM:
switch (inst->src[i].type) {
case BRW_TYPE_HF:
fprintf(file, "%-ghf", _mesa_half_to_float(inst->src[i].ud & 0xffff));
break;
case BRW_TYPE_F:
fprintf(file, "%-gf", inst->src[i].f);
break;
case BRW_TYPE_DF:
fprintf(file, "%fdf", inst->src[i].df);
break;
case BRW_TYPE_W:
fprintf(file, "%dw", (int)(int16_t)inst->src[i].d);
break;
case BRW_TYPE_D:
fprintf(file, "%dd", inst->src[i].d);
break;
case BRW_TYPE_UW:
fprintf(file, "%duw", inst->src[i].ud & 0xffff);
break;
case BRW_TYPE_UD:
fprintf(file, "%uu", inst->src[i].ud);
break;
case BRW_TYPE_Q:
fprintf(file, "%" PRId64 "q", inst->src[i].d64);
break;
case BRW_TYPE_UQ:
fprintf(file, "%" PRIu64 "uq", inst->src[i].u64);
break;
case BRW_TYPE_VF:
fprintf(file, "[%-gF, %-gF, %-gF, %-gF]",
brw_vf_to_float((inst->src[i].ud >> 0) & 0xff),
brw_vf_to_float((inst->src[i].ud >> 8) & 0xff),
brw_vf_to_float((inst->src[i].ud >> 16) & 0xff),
brw_vf_to_float((inst->src[i].ud >> 24) & 0xff));
break;
case BRW_TYPE_V:
case BRW_TYPE_UV:
fprintf(file, "%08x%s", inst->src[i].ud,
inst->src[i].type == BRW_TYPE_V ? "V" : "UV");
break;
default:
fprintf(file, "???");
break;
}
break;
case ARF:
switch (inst->src[i].nr & 0xF0) {
case BRW_ARF_NULL:
fprintf(file, "null");
break;
case BRW_ARF_ADDRESS:
fprintf(file, "a0.%d", inst->src[i].subnr);
break;
case BRW_ARF_ACCUMULATOR:
if (inst->src[i].subnr == 0)
fprintf(file, "acc%d", inst->src[i].nr & 0x0F);
else
fprintf(file, "acc%d.%d", inst->src[i].nr & 0x0F, inst->src[i].subnr);
break;
case BRW_ARF_FLAG:
fprintf(file, "f%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr);
break;
default:
fprintf(file, "arf%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr);
break;
}
break;
}
if (inst->src[i].file == FIXED_GRF && inst->src[i].subnr != 0) {
assert(inst->src[i].offset == 0);
fprintf(file, ".%d", inst->src[i].subnr / brw_type_size_bytes(inst->src[i].type));
} else if (inst->src[i].offset ||
(inst->src[i].file == VGRF &&
alloc.sizes[inst->src[i].nr] * REG_SIZE != inst->size_read(i))) {
const unsigned reg_size = (inst->src[i].file == UNIFORM ? 4 : REG_SIZE);
fprintf(file, "+%d.%d", inst->src[i].offset / reg_size,
inst->src[i].offset % reg_size);
}
if (inst->src[i].abs)
fprintf(file, "|");
if (inst->src[i].file != IMM) {
unsigned stride;
if (inst->src[i].file == ARF || inst->src[i].file == FIXED_GRF) {
unsigned hstride = inst->src[i].hstride;
stride = (hstride == 0 ? 0 : (1 << (hstride - 1)));
} else {
stride = inst->src[i].stride;
}
if (stride != 1)
fprintf(file, "<%u>", stride);
fprintf(file, ":%s", brw_reg_type_to_letters(inst->src[i].type));
}
}
fprintf(file, " ");
if (inst->force_writemask_all)
fprintf(file, "NoMask ");
if (inst->exec_size != dispatch_width)
fprintf(file, "group%d ", inst->group);
if (inst->has_no_mask_send_params)
fprintf(file, "NoMaskParams ");
if (inst->sched.pipe != TGL_PIPE_NONE) {
fprintf(file, "{ ");
brw_print_swsb(file, devinfo, inst->sched);
fprintf(file, " } ");
}
fprintf(file, "\n");
}
brw::register_pressure::register_pressure(const fs_visitor *v)
{
const fs_live_variables &live = v->live_analysis.require();
const unsigned num_instructions = v->cfg->num_blocks ?
v->cfg->blocks[v->cfg->num_blocks - 1]->end_ip + 1 : 0;
regs_live_at_ip = new unsigned[num_instructions]();
for (unsigned reg = 0; reg < v->alloc.count; reg++) {
for (int ip = live.vgrf_start[reg]; ip <= live.vgrf_end[reg]; ip++)
regs_live_at_ip[ip] += v->alloc.sizes[reg];
}
const unsigned payload_count = v->first_non_payload_grf;
int *payload_last_use_ip = new int[payload_count];
v->calculate_payload_ranges(payload_count, payload_last_use_ip);
for (unsigned reg = 0; reg < payload_count; reg++) {
for (int ip = 0; ip < payload_last_use_ip[reg]; ip++)
++regs_live_at_ip[ip];
}
delete[] payload_last_use_ip;
}
brw::register_pressure::~register_pressure()
{
delete[] regs_live_at_ip;
}
void
fs_visitor::invalidate_analysis(brw::analysis_dependency_class c)
{
live_analysis.invalidate(c);
regpressure_analysis.invalidate(c);
idom_analysis.invalidate(c);
def_analysis.invalidate(c);
}
void
fs_visitor::debug_optimizer(const nir_shader *nir,
const char *pass_name,
int iteration, int pass_num) const
{
if (!brw_should_print_shader(nir, DEBUG_OPTIMIZER))
return;
char *filename;
int ret = asprintf(&filename, "%s/%s%d-%s-%02d-%02d-%s",
debug_get_option("INTEL_SHADER_OPTIMIZER_PATH", "./"),
_mesa_shader_stage_to_abbrev(stage), dispatch_width, nir->info.name,
iteration, pass_num, pass_name);
if (ret == -1)
return;
dump_instructions(filename);
free(filename);
}
uint32_t
fs_visitor::compute_max_register_pressure()
{
const register_pressure &rp = regpressure_analysis.require();
uint32_t ip = 0, max_pressure = 0;
foreach_block_and_inst(block, fs_inst, inst, cfg) {
max_pressure = MAX2(max_pressure, rp.regs_live_at_ip[ip]);
ip++;
}
return max_pressure;
}
static fs_inst **
save_instruction_order(const struct cfg_t *cfg)
{
/* Before we schedule anything, stash off the instruction order as an array
* of fs_inst *. This way, we can reset it between scheduling passes to
* prevent dependencies between the different scheduling modes.
*/
int num_insts = cfg->last_block()->end_ip + 1;
fs_inst **inst_arr = new fs_inst * [num_insts];
int ip = 0;
foreach_block_and_inst(block, fs_inst, inst, cfg) {
assert(ip >= block->start_ip && ip <= block->end_ip);
inst_arr[ip++] = inst;
}
assert(ip == num_insts);
return inst_arr;
}
static void
restore_instruction_order(struct cfg_t *cfg, fs_inst **inst_arr)
{
ASSERTED int num_insts = cfg->last_block()->end_ip + 1;
int ip = 0;
foreach_block (block, cfg) {
block->instructions.make_empty();
assert(ip == block->start_ip);
for (; ip <= block->end_ip; ip++)
block->instructions.push_tail(inst_arr[ip]);
}
assert(ip == num_insts);
}
/* Per-thread scratch space is a power-of-two multiple of 1KB. */
static inline unsigned
brw_get_scratch_size(int size)
{
return MAX2(1024, util_next_power_of_two(size));
}
void
fs_visitor::allocate_registers(bool allow_spilling)
{
bool allocated;
static const enum instruction_scheduler_mode pre_modes[] = {
SCHEDULE_PRE,
SCHEDULE_PRE_NON_LIFO,
SCHEDULE_NONE,
SCHEDULE_PRE_LIFO,
};
static const char *scheduler_mode_name[] = {
[SCHEDULE_PRE] = "top-down",
[SCHEDULE_PRE_NON_LIFO] = "non-lifo",
[SCHEDULE_PRE_LIFO] = "lifo",
[SCHEDULE_POST] = "post",
[SCHEDULE_NONE] = "none",
};
uint32_t best_register_pressure = UINT32_MAX;
enum instruction_scheduler_mode best_sched = SCHEDULE_NONE;
brw_fs_opt_compact_virtual_grfs(*this);
if (needs_register_pressure)
shader_stats.max_register_pressure = compute_max_register_pressure();
debug_optimizer(nir, "pre_register_allocate", 90, 90);
bool spill_all = allow_spilling && INTEL_DEBUG(DEBUG_SPILL_FS);
/* Before we schedule anything, stash off the instruction order as an array
* of fs_inst *. This way, we can reset it between scheduling passes to
* prevent dependencies between the different scheduling modes.
*/
fs_inst **orig_order = save_instruction_order(cfg);
fs_inst **best_pressure_order = NULL;
void *scheduler_ctx = ralloc_context(NULL);
instruction_scheduler *sched = prepare_scheduler(scheduler_ctx);
/* Try each scheduling heuristic to see if it can successfully register
* allocate without spilling. They should be ordered by decreasing
* performance but increasing likelihood of allocating.
*/
for (unsigned i = 0; i < ARRAY_SIZE(pre_modes); i++) {
enum instruction_scheduler_mode sched_mode = pre_modes[i];
schedule_instructions_pre_ra(sched, sched_mode);
this->shader_stats.scheduler_mode = scheduler_mode_name[sched_mode];
debug_optimizer(nir, shader_stats.scheduler_mode, 95, i);
if (0) {
assign_regs_trivial();
allocated = true;
break;
}
/* We should only spill registers on the last scheduling. */
assert(!spilled_any_registers);
allocated = assign_regs(false, spill_all);
if (allocated)
break;
/* Save the maximum register pressure */
uint32_t this_pressure = compute_max_register_pressure();
if (0) {
fprintf(stderr, "Scheduler mode \"%s\" spilled, max pressure = %u\n",
scheduler_mode_name[sched_mode], this_pressure);
}
if (this_pressure < best_register_pressure) {
best_register_pressure = this_pressure;
best_sched = sched_mode;
delete[] best_pressure_order;
best_pressure_order = save_instruction_order(cfg);
}
/* Reset back to the original order before trying the next mode */
restore_instruction_order(cfg, orig_order);
invalidate_analysis(DEPENDENCY_INSTRUCTIONS);
}
ralloc_free(scheduler_ctx);
if (!allocated) {
if (0) {
fprintf(stderr, "Spilling - using lowest-pressure mode \"%s\"\n",
scheduler_mode_name[best_sched]);
}
restore_instruction_order(cfg, best_pressure_order);
shader_stats.scheduler_mode = scheduler_mode_name[best_sched];
allocated = assign_regs(allow_spilling, spill_all);
}
delete[] orig_order;
delete[] best_pressure_order;
if (!allocated) {
fail("Failure to register allocate. Reduce number of "
"live scalar values to avoid this.");
} else if (spilled_any_registers) {
brw_shader_perf_log(compiler, log_data,
"%s shader triggered register spilling. "
"Try reducing the number of live scalar "
"values to improve performance.\n",
_mesa_shader_stage_to_string(stage));
}
if (failed)
return;
debug_optimizer(nir, "post_ra_alloc", 96, 0);
brw_fs_opt_bank_conflicts(*this);
debug_optimizer(nir, "bank_conflict", 96, 1);
schedule_instructions_post_ra();
debug_optimizer(nir, "post_ra_alloc_scheduling", 96, 2);
/* Lowering VGRF to FIXED_GRF is currently done as a separate pass instead
* of part of assign_regs since both bank conflicts optimization and post
* RA scheduling take advantage of distinguishing references to registers
* that were allocated from references that were already fixed.
*
* TODO: Change the passes above, then move this lowering to be part of
* assign_regs.
*/
brw_fs_lower_vgrfs_to_fixed_grfs(*this);
debug_optimizer(nir, "lowered_vgrfs_to_fixed_grfs", 96, 3);
if (last_scratch > 0) {
/* We currently only support up to 2MB of scratch space. If we
* need to support more eventually, the documentation suggests
* that we could allocate a larger buffer, and partition it out
* ourselves. We'd just have to undo the hardware's address
* calculation by subtracting (FFTID * Per Thread Scratch Space)
* and then add FFTID * (Larger Per Thread Scratch Space).
*
* See 3D-Media-GPGPU Engine > Media GPGPU Pipeline >
* Thread Group Tracking > Local Memory/Scratch Space.
*/
if (last_scratch <= devinfo->max_scratch_size_per_thread) {
/* Take the max of any previously compiled variant of the shader. In the
* case of bindless shaders with return parts, this will also take the
* max of all parts.
*/
prog_data->total_scratch = MAX2(brw_get_scratch_size(last_scratch),
prog_data->total_scratch);
} else {
fail("Scratch space required is larger than supported");
}
}
if (failed)
return;
brw_fs_lower_scoreboard(*this);
}
void
fs_visitor::set_tcs_invocation_id()
{
struct brw_tcs_prog_data *tcs_prog_data = brw_tcs_prog_data(prog_data);
struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
const fs_builder bld = fs_builder(this).at_end();
const unsigned instance_id_mask =
(devinfo->verx10 >= 125) ? INTEL_MASK(7, 0) :
(devinfo->ver >= 11) ? INTEL_MASK(22, 16) :
INTEL_MASK(23, 17);
const unsigned instance_id_shift =
(devinfo->verx10 >= 125) ? 0 : (devinfo->ver >= 11) ? 16 : 17;
/* Get instance number from g0.2 bits:
* * 7:0 on DG2+
* * 22:16 on gfx11+
* * 23:17 otherwise
*/
brw_reg t =
bld.AND(brw_reg(retype(brw_vec1_grf(0, 2), BRW_TYPE_UD)),
brw_imm_ud(instance_id_mask));
if (vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_MULTI_PATCH) {
/* gl_InvocationID is just the thread number */
invocation_id = bld.SHR(t, brw_imm_ud(instance_id_shift));
return;
}
assert(vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_SINGLE_PATCH);
brw_reg channels_uw = bld.vgrf(BRW_TYPE_UW);
brw_reg channels_ud = bld.vgrf(BRW_TYPE_UD);
bld.MOV(channels_uw, brw_reg(brw_imm_uv(0x76543210)));
bld.MOV(channels_ud, channels_uw);
if (tcs_prog_data->instances == 1) {
invocation_id = channels_ud;
} else {
/* instance_id = 8 * t + <76543210> */
invocation_id =
bld.ADD(bld.SHR(t, brw_imm_ud(instance_id_shift - 3)), channels_ud);
}
}
void
fs_visitor::emit_tcs_thread_end()
{
/* Try and tag the last URB write with EOT instead of emitting a whole
* separate write just to finish the thread. There isn't guaranteed to
* be one, so this may not succeed.
*/
if (mark_last_urb_write_with_eot())
return;
const fs_builder bld = fs_builder(this).at_end();
/* Emit a URB write to end the thread. On Broadwell, we use this to write
* zero to the "TR DS Cache Disable" bit (we haven't implemented a fancy
* algorithm to set it optimally). On other platforms, we simply write
* zero to a reserved/MBZ patch header DWord which has no consequence.
*/
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = tcs_payload().patch_urb_output;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(WRITEMASK_X << 16);
srcs[URB_LOGICAL_SRC_DATA] = brw_imm_ud(0);
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(1);
fs_inst *inst = bld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
reg_undef, srcs, ARRAY_SIZE(srcs));
inst->eot = true;
}
/**
* Move load_interpolated_input with simple (payload-based) barycentric modes
* to the top of the program so we don't emit multiple PLNs for the same input.
*
* This works around CSE not being able to handle non-dominating cases
* such as:
*
* if (...) {
* interpolate input
* } else {
* interpolate the same exact input
* }
*
* This should be replaced by global value numbering someday.
*/
bool
brw_nir_move_interpolation_to_top(nir_shader *nir)
{
bool progress = false;
nir_foreach_function_impl(impl, nir) {
nir_block *top = nir_start_block(impl);
nir_cursor cursor = nir_before_instr(nir_block_first_instr(top));
bool impl_progress = false;
for (nir_block *block = nir_block_cf_tree_next(top);
block != NULL;
block = nir_block_cf_tree_next(block)) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_load_interpolated_input)
continue;
nir_intrinsic_instr *bary_intrinsic =
nir_instr_as_intrinsic(intrin->src[0].ssa->parent_instr);
nir_intrinsic_op op = bary_intrinsic->intrinsic;
/* Leave interpolateAtSample/Offset() where they are. */
if (op == nir_intrinsic_load_barycentric_at_sample ||
op == nir_intrinsic_load_barycentric_at_offset)
continue;
nir_instr *move[3] = {
&bary_intrinsic->instr,
intrin->src[1].ssa->parent_instr,
instr
};
for (unsigned i = 0; i < ARRAY_SIZE(move); i++) {
if (move[i]->block != top) {
nir_instr_move(cursor, move[i]);
impl_progress = true;
}
}
}
}
progress = progress || impl_progress;
nir_metadata_preserve(impl, impl_progress ? nir_metadata_control_flow
: nir_metadata_all);
}
return progress;
}
unsigned
brw_cs_push_const_total_size(const struct brw_cs_prog_data *cs_prog_data,
unsigned threads)
{
assert(cs_prog_data->push.per_thread.size % REG_SIZE == 0);
assert(cs_prog_data->push.cross_thread.size % REG_SIZE == 0);
return cs_prog_data->push.per_thread.size * threads +
cs_prog_data->push.cross_thread.size;
}
static bool
filter_simd(const nir_instr *instr, const void * /* options */)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
switch (nir_instr_as_intrinsic(instr)->intrinsic) {
case nir_intrinsic_load_simd_width_intel:
case nir_intrinsic_load_subgroup_id:
return true;
default:
return false;
}
}
static nir_def *
lower_simd(nir_builder *b, nir_instr *instr, void *options)
{
uintptr_t simd_width = (uintptr_t)options;
switch (nir_instr_as_intrinsic(instr)->intrinsic) {
case nir_intrinsic_load_simd_width_intel:
return nir_imm_int(b, simd_width);
case nir_intrinsic_load_subgroup_id:
/* If the whole workgroup fits in one thread, we can lower subgroup_id
* to a constant zero.
*/
if (!b->shader->info.workgroup_size_variable) {
unsigned local_workgroup_size = b->shader->info.workgroup_size[0] *
b->shader->info.workgroup_size[1] *
b->shader->info.workgroup_size[2];
if (local_workgroup_size <= simd_width)
return nir_imm_int(b, 0);
}
return NULL;
default:
return NULL;
}
}
bool
brw_nir_lower_simd(nir_shader *nir, unsigned dispatch_width)
{
return nir_shader_lower_instructions(nir, filter_simd, lower_simd,
(void *)(uintptr_t)dispatch_width);
}
struct intel_cs_dispatch_info
brw_cs_get_dispatch_info(const struct intel_device_info *devinfo,
const struct brw_cs_prog_data *prog_data,
const unsigned *override_local_size)
{
struct intel_cs_dispatch_info info = {};
const unsigned *sizes =
override_local_size ? override_local_size :
prog_data->local_size;
const int simd = brw_simd_select_for_workgroup_size(devinfo, prog_data, sizes);
assert(simd >= 0 && simd < 3);
info.group_size = sizes[0] * sizes[1] * sizes[2];
info.simd_size = 8u << simd;
info.threads = DIV_ROUND_UP(info.group_size, info.simd_size);
const uint32_t remainder = info.group_size & (info.simd_size - 1);
if (remainder > 0)
info.right_mask = ~0u >> (32 - remainder);
else
info.right_mask = ~0u >> (32 - info.simd_size);
return info;
}
unsigned
fs_visitor::workgroup_size() const
{
assert(gl_shader_stage_uses_workgroup(stage));
const struct brw_cs_prog_data *cs = brw_cs_prog_data(prog_data);
return cs->local_size[0] * cs->local_size[1] * cs->local_size[2];
}
bool brw_should_print_shader(const nir_shader *shader, uint64_t debug_flag)
{
return INTEL_DEBUG(debug_flag) && (!shader->info.internal || NIR_DEBUG(PRINT_INTERNAL));
}
namespace brw {
brw_reg
fetch_payload_reg(const brw::fs_builder &bld, uint8_t regs[2],
brw_reg_type type, unsigned n)
{
if (!regs[0])
return brw_reg();
if (bld.dispatch_width() > 16) {
const brw_reg tmp = bld.vgrf(type, n);
const brw::fs_builder hbld = bld.exec_all().group(16, 0);
const unsigned m = bld.dispatch_width() / hbld.dispatch_width();
brw_reg *const components = new brw_reg[m * n];
for (unsigned c = 0; c < n; c++) {
for (unsigned g = 0; g < m; g++)
components[c * m + g] =
offset(retype(brw_vec8_grf(regs[g], 0), type), hbld, c);
}
hbld.LOAD_PAYLOAD(tmp, components, m * n, 0);
delete[] components;
return tmp;
} else {
return brw_reg(retype(brw_vec8_grf(regs[0], 0), type));
}
}
brw_reg
fetch_barycentric_reg(const brw::fs_builder &bld, uint8_t regs[2])
{
if (!regs[0])
return brw_reg();
else if (bld.shader->devinfo->ver >= 20)
return fetch_payload_reg(bld, regs, BRW_TYPE_F, 2);
const brw_reg tmp = bld.vgrf(BRW_TYPE_F, 2);
const brw::fs_builder hbld = bld.exec_all().group(8, 0);
const unsigned m = bld.dispatch_width() / hbld.dispatch_width();
brw_reg *const components = new brw_reg[2 * m];
for (unsigned c = 0; c < 2; c++) {
for (unsigned g = 0; g < m; g++)
components[c * m + g] = offset(brw_vec8_grf(regs[g / 2], 0),
hbld, c + 2 * (g % 2));
}
hbld.LOAD_PAYLOAD(tmp, components, 2 * m, 0);
delete[] components;
return tmp;
}
void
check_dynamic_msaa_flag(const fs_builder &bld,
const struct brw_wm_prog_data *wm_prog_data,
enum intel_msaa_flags flag)
{
fs_inst *inst = bld.AND(bld.null_reg_ud(),
dynamic_msaa_flags(wm_prog_data),
brw_imm_ud(flag));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
}
}
void
brw_print_swsb(FILE *f, const struct intel_device_info *devinfo, const tgl_swsb swsb)
{
if (swsb.pipe == TGL_PIPE_NONE)
return;
if (swsb.regdist) {
fprintf(f, "%s@%d",
(devinfo && devinfo->verx10 < 125 ? "" :
swsb.pipe == TGL_PIPE_FLOAT ? "F" :
swsb.pipe == TGL_PIPE_INT ? "I" :
swsb.pipe == TGL_PIPE_LONG ? "L" :
swsb.pipe == TGL_PIPE_ALL ? "A" :
swsb.pipe == TGL_PIPE_MATH ? "M" : "" ),
swsb.regdist);
}
if (swsb.mode) {
if (swsb.regdist)
fprintf(f, " ");
fprintf(f, "$%d%s", swsb.sbid,
(swsb.mode & TGL_SBID_SET ? "" :
swsb.mode & TGL_SBID_DST ? ".dst" : ".src"));
}
}