Ian Romanick 284b563fb0 i965/fs: Optimize OR with 0 into a MOV
fs_visitor::set_gs_stream_control_data_bits generates some code like
"control_data_bits | stream_id << ((2 * (vertex_count - 1)) % 32)" as
part of EmitVertex.  The first time this (dynamically) occurs in the
shader, control_data_bits is zero.  Many times we can determine this
statically and various optimizations will collaborate to make one of the
OR operands literal zero.

Converting the OR to a MOV usually allows it to be copy-propagated away.
However, this does not happen in at least some shaders (in the assembly
output of shaders/closed/UnrealEngine4/EffectsCaveDemo/301.shader_test,
search for shl).

All of the affected shaders are geometry shaders.

Broadwell and Skylake had similar results. (Skylake shown)
total instructions in shared programs: 14375452 -> 14375413 (<.01%)
instructions in affected programs: 6422 -> 6383 (-0.61%)
helped: 39
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.14% max: 2.56% x̄: 1.91% x̃: 2.56%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -2.26% -1.57%
Instructions are helped.

total cycles in shared programs: 531981179 -> 531980555 (<.01%)
cycles in affected programs: 27493 -> 26869 (-2.27%)
helped: 39
HURT: 0
helped stats (abs) min: 16 max: 16 x̄: 16.00 x̃: 16
helped stats (rel) min: 0.60% max: 7.92% x̄: 5.94% x̃: 7.92%
95% mean confidence interval for cycles value: -16.00 -16.00
95% mean confidence interval for cycles %-change: -6.98% -4.90%
Cycles are helped.

No changes on earlier platforms.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2018-06-15 17:22:27 -07:00
2016-08-30 16:44:00 -04:00
2017-09-06 17:48:50 +01:00
2018-02-22 21:10:20 +00:00
2017-09-25 12:05:44 +01:00
2018-04-22 09:35:56 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build status
------------

Travis:

.. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master
    :target: https://travis-ci.org/mesa3d/mesa

Appveyor:

.. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg
    :target: https://ci.appveyor.com/project/mesa3d/mesa

Coverity:

.. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1
    :target: https://scan.coverity.com/projects/mesa


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.
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