Files
third_party_mesa3d/src/glsl/nir/nir_lower_samplers.cpp
Jason Ekstrand 27c6e3e4ca nir: Use pointers for nir_src_copy and nir_dest_copy
This avoids the overhead of copying structures and better matches the newly
added nir_alu_src_copy and nir_alu_dest_copy.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-26 11:24:58 -08:00

189 lines
6.2 KiB
C++

/*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "nir.h"
#include "../program.h"
#include "program/hash_table.h"
#include "ir_uniform.h"
extern "C" {
#include "main/compiler.h"
#include "main/mtypes.h"
#include "program/prog_parameter.h"
#include "program/program.h"
}
static unsigned
get_sampler_index(struct gl_shader_program *shader_program, const char *name,
const struct gl_program *prog)
{
GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
unsigned location;
if (!shader_program->UniformHash->get(location, name)) {
linker_error(shader_program,
"failed to find sampler named %s.\n", name);
return 0;
}
if (!shader_program->UniformStorage[location].sampler[shader].active) {
assert(0 && "cannot return a sampler");
linker_error(shader_program,
"cannot return a sampler named %s, because it is not "
"used in this shader stage. This is a driver bug.\n",
name);
return 0;
}
return shader_program->UniformStorage[location].sampler[shader].index;
}
static void
lower_sampler(nir_tex_instr *instr, struct gl_shader_program *shader_program,
const struct gl_program *prog, void *mem_ctx)
{
if (instr->sampler == NULL)
return;
/* Get the name and the offset */
instr->sampler_index = 0;
bool has_indirect = false;
char *name = ralloc_strdup(mem_ctx, instr->sampler->var->name);
for (nir_deref *deref = &instr->sampler->deref;
deref->child; deref = deref->child) {
switch (deref->child->deref_type) {
case nir_deref_type_array: {
nir_deref_array *deref_array = nir_deref_as_array(deref->child);
/* XXX: We're assuming here that the indirect is the last array
* thing we have. This should be ok for now as we don't support
* arrays_of_arrays yet.
*/
assert(!has_indirect);
instr->sampler_index *= glsl_get_length(deref->type);
switch (deref_array->deref_array_type) {
case nir_deref_array_type_direct:
instr->sampler_index += deref_array->base_offset;
if (deref_array->deref.child)
ralloc_asprintf_append(&name, "[%u]", deref_array->base_offset);
break;
case nir_deref_array_type_indirect: {
assert(!has_indirect);
instr->src = reralloc(mem_ctx, instr->src, nir_tex_src,
instr->num_srcs + 1);
memset(&instr->src[instr->num_srcs], 0, sizeof *instr->src);
instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
instr->num_srcs++;
nir_instr_rewrite_src(&instr->instr,
&instr->src[instr->num_srcs - 1].src,
deref_array->indirect);
instr->sampler_array_size = glsl_get_length(deref->type);
nir_src empty;
memset(&empty, 0, sizeof empty);
nir_instr_rewrite_src(&instr->instr, &deref_array->indirect, empty);
if (deref_array->deref.child)
ralloc_strcat(&name, "[0]");
break;
}
case nir_deref_array_type_wildcard:
unreachable("Cannot copy samplers");
default:
unreachable("Invalid deref array type");
}
break;
}
case nir_deref_type_struct: {
nir_deref_struct *deref_struct = nir_deref_as_struct(deref->child);
const char *field = glsl_get_struct_elem_name(deref->type,
deref_struct->index);
ralloc_asprintf_append(&name, ".%s", field);
break;
}
default:
unreachable("Invalid deref type");
break;
}
}
instr->sampler_index += get_sampler_index(shader_program, name, prog);
instr->sampler = NULL;
}
typedef struct {
void *mem_ctx;
struct gl_shader_program *shader_program;
struct gl_program *prog;
} lower_state;
static bool
lower_block_cb(nir_block *block, void *_state)
{
lower_state *state = (lower_state *) _state;
nir_foreach_instr(block, instr) {
if (instr->type == nir_instr_type_tex) {
nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
lower_sampler(tex_instr, state->shader_program, state->prog,
state->mem_ctx);
}
}
return true;
}
static void
lower_impl(nir_function_impl *impl, struct gl_shader_program *shader_program,
struct gl_program *prog)
{
lower_state state;
state.mem_ctx = ralloc_parent(impl);
state.shader_program = shader_program;
state.prog = prog;
nir_foreach_block(impl, lower_block_cb, &state);
}
extern "C" void
nir_lower_samplers(nir_shader *shader, struct gl_shader_program *shader_program,
struct gl_program *prog)
{
nir_foreach_overload(shader, overload) {
if (overload->impl)
lower_impl(overload->impl, shader_program, prog);
}
}