
This avoids the overhead of copying structures and better matches the newly added nir_alu_src_copy and nir_alu_dest_copy. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
189 lines
6.2 KiB
C++
189 lines
6.2 KiB
C++
/*
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* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
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* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "../program.h"
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#include "program/hash_table.h"
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#include "ir_uniform.h"
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extern "C" {
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#include "main/compiler.h"
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#include "main/mtypes.h"
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#include "program/prog_parameter.h"
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#include "program/program.h"
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}
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static unsigned
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get_sampler_index(struct gl_shader_program *shader_program, const char *name,
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const struct gl_program *prog)
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{
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GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
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unsigned location;
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if (!shader_program->UniformHash->get(location, name)) {
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linker_error(shader_program,
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"failed to find sampler named %s.\n", name);
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return 0;
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}
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if (!shader_program->UniformStorage[location].sampler[shader].active) {
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assert(0 && "cannot return a sampler");
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linker_error(shader_program,
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"cannot return a sampler named %s, because it is not "
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"used in this shader stage. This is a driver bug.\n",
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name);
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return 0;
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}
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return shader_program->UniformStorage[location].sampler[shader].index;
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}
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static void
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lower_sampler(nir_tex_instr *instr, struct gl_shader_program *shader_program,
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const struct gl_program *prog, void *mem_ctx)
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{
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if (instr->sampler == NULL)
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return;
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/* Get the name and the offset */
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instr->sampler_index = 0;
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bool has_indirect = false;
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char *name = ralloc_strdup(mem_ctx, instr->sampler->var->name);
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for (nir_deref *deref = &instr->sampler->deref;
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deref->child; deref = deref->child) {
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switch (deref->child->deref_type) {
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case nir_deref_type_array: {
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nir_deref_array *deref_array = nir_deref_as_array(deref->child);
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/* XXX: We're assuming here that the indirect is the last array
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* thing we have. This should be ok for now as we don't support
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* arrays_of_arrays yet.
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*/
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assert(!has_indirect);
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instr->sampler_index *= glsl_get_length(deref->type);
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switch (deref_array->deref_array_type) {
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case nir_deref_array_type_direct:
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instr->sampler_index += deref_array->base_offset;
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if (deref_array->deref.child)
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ralloc_asprintf_append(&name, "[%u]", deref_array->base_offset);
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break;
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case nir_deref_array_type_indirect: {
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assert(!has_indirect);
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instr->src = reralloc(mem_ctx, instr->src, nir_tex_src,
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instr->num_srcs + 1);
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memset(&instr->src[instr->num_srcs], 0, sizeof *instr->src);
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instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
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instr->num_srcs++;
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nir_instr_rewrite_src(&instr->instr,
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&instr->src[instr->num_srcs - 1].src,
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deref_array->indirect);
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instr->sampler_array_size = glsl_get_length(deref->type);
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nir_src empty;
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memset(&empty, 0, sizeof empty);
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nir_instr_rewrite_src(&instr->instr, &deref_array->indirect, empty);
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if (deref_array->deref.child)
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ralloc_strcat(&name, "[0]");
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break;
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}
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case nir_deref_array_type_wildcard:
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unreachable("Cannot copy samplers");
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default:
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unreachable("Invalid deref array type");
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}
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break;
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}
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case nir_deref_type_struct: {
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nir_deref_struct *deref_struct = nir_deref_as_struct(deref->child);
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const char *field = glsl_get_struct_elem_name(deref->type,
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deref_struct->index);
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ralloc_asprintf_append(&name, ".%s", field);
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break;
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}
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default:
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unreachable("Invalid deref type");
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break;
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}
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}
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instr->sampler_index += get_sampler_index(shader_program, name, prog);
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instr->sampler = NULL;
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}
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typedef struct {
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void *mem_ctx;
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struct gl_shader_program *shader_program;
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struct gl_program *prog;
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} lower_state;
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static bool
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lower_block_cb(nir_block *block, void *_state)
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{
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lower_state *state = (lower_state *) _state;
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nir_foreach_instr(block, instr) {
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if (instr->type == nir_instr_type_tex) {
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nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
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lower_sampler(tex_instr, state->shader_program, state->prog,
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state->mem_ctx);
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}
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}
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return true;
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}
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static void
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lower_impl(nir_function_impl *impl, struct gl_shader_program *shader_program,
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struct gl_program *prog)
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{
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lower_state state;
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state.mem_ctx = ralloc_parent(impl);
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state.shader_program = shader_program;
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state.prog = prog;
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nir_foreach_block(impl, lower_block_cb, &state);
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}
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extern "C" void
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nir_lower_samplers(nir_shader *shader, struct gl_shader_program *shader_program,
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struct gl_program *prog)
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{
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nir_foreach_overload(shader, overload) {
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if (overload->impl)
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lower_impl(overload->impl, shader_program, prog);
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}
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}
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