
It's generally frowned upon to have multiple H1 headings in HTML4. So let's make sure each article has a primary heading for the article, and that that heading is the title that is used in the sidebar. While we're at it, let's update the title in the articles to match the title from the sidebar as well. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
262 lines
7.1 KiB
HTML
262 lines
7.1 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
|
<html lang="en">
|
|
<head>
|
|
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
|
<title>Compiling and Installing</title>
|
|
<link rel="stylesheet" type="text/css" href="mesa.css">
|
|
</head>
|
|
<body>
|
|
|
|
<div class="header">
|
|
<h1>The Mesa 3D Graphics Library</h1>
|
|
</div>
|
|
|
|
<iframe src="contents.html"></iframe>
|
|
<div class="content">
|
|
|
|
<h1>Compiling and Installing</h1>
|
|
|
|
<ol>
|
|
<li><a href="#prereq-general">Prerequisites for building</a>
|
|
<ul>
|
|
<li><a href="#prereq-general">General prerequisites</a>
|
|
<li><a href="#prereq-dri">For DRI and hardware acceleration</a>
|
|
</ul>
|
|
<li><a href="#meson">Building with meson</a>
|
|
<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
|
|
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
|
|
<li><a href="#android">Building with AOSP (Android)</a>
|
|
<li><a href="#libs">Library Information</a>
|
|
<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
|
|
</ol>
|
|
|
|
|
|
<h2 id="prereq-general">1. Prerequisites for building</h2>
|
|
|
|
<h3>1.1 General</h3>
|
|
|
|
<p>
|
|
Build system.
|
|
</p>
|
|
|
|
<ul>
|
|
<li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms.
|
|
<li>Autoconf was removed in 19.1.0, use meson instead
|
|
<li><a href="http://www.scons.org/">SCons</a> is required for building on
|
|
Windows and optional for Linux (it's an alternative to meson.)
|
|
</li>
|
|
<li>Android Build system when building as native Android component. Autoconf
|
|
is used when when building ARC.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
<p>
|
|
The following compilers are known to work, if you know of others or you're
|
|
willing to maintain support for other compiler get in touch.
|
|
</p>
|
|
|
|
<ul>
|
|
<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
|
|
<li>clang - exact minimum requirement is currently unknown.
|
|
<li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
|
|
</ul>
|
|
|
|
|
|
<p>
|
|
Third party/extra tools.
|
|
<br>
|
|
<strong>Note</strong>: These should not be required, when building from a release tarball. If
|
|
you think you've spotted a bug let developers know by filing a
|
|
<a href="bugs.html">bug report</a>.
|
|
</p>
|
|
|
|
|
|
<ul>
|
|
<li><a href="https://www.python.org/">Python</a> - Python is required.
|
|
When building with scons 2.7 is required.
|
|
When building with meson 3.5 or newer is required.
|
|
</li>
|
|
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
|
|
Python Mako module is required. Version 0.8.0 or later should work.
|
|
</li>
|
|
<li>lex / yacc - for building the Mesa IR and GLSL compiler.
|
|
<div>
|
|
On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
|
|
(or later) should work.
|
|
On Windows with MinGW, install flex and bison with:
|
|
<pre>mingw-get install msys-flex msys-bison</pre>
|
|
For MSVC on Windows, install
|
|
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
|
|
</div>
|
|
</ul>
|
|
<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
|
|
|
|
|
|
<h3 id="prereq-dri">1.2 Requirements</h3>
|
|
|
|
<p>
|
|
The requirements depends on the features selected at configure stage.
|
|
Check/install the respective -devel package as prompted by the configure error
|
|
message.
|
|
</p>
|
|
|
|
<p>
|
|
Here are some common ways to retrieve most/all of the dependencies based on
|
|
the packaging tool used by your distro.
|
|
</p>
|
|
|
|
<pre>
|
|
zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
|
|
yum-builddep mesa # yum Fedora, OpenSuse(?)
|
|
dnf builddep mesa # dnf Fedora
|
|
apt-get build-dep mesa # Debian and derivatives
|
|
... # others
|
|
</pre>
|
|
|
|
<h2 id="meson">2. Building with meson</h2>
|
|
|
|
<p>
|
|
Meson is the latest build system in mesa, it is currently able to build for
|
|
*nix systems like Linux and BSD, and will be able to build for windows as well.
|
|
</p>
|
|
|
|
<p>
|
|
The general approach is:
|
|
</p>
|
|
<pre>
|
|
meson builddir/
|
|
ninja -C builddir/
|
|
sudo ninja -C builddir/ install
|
|
</pre>
|
|
<p>
|
|
Please read the <a href="meson.html">detailed meson instructions</a>
|
|
for more information
|
|
</p>
|
|
|
|
<h2 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h2>
|
|
|
|
<p>
|
|
Autoconf support was removed in Mesa 19.1.0. Please use meson instead.
|
|
</p>
|
|
|
|
|
|
|
|
<h2 id="scons">4. Building with SCons (Windows/Linux)</h2>
|
|
|
|
<p>
|
|
To build Mesa with SCons on Linux or Windows do
|
|
</p>
|
|
<pre>
|
|
scons
|
|
</pre>
|
|
<p>
|
|
The build output will be placed in
|
|
build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
|
|
example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
|
|
by -debug for debug builds.
|
|
</p>
|
|
|
|
<p>
|
|
To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
|
|
</p>
|
|
<pre>
|
|
scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
|
|
</pre>
|
|
<p>
|
|
This will create:
|
|
</p>
|
|
<ul>
|
|
<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
|
|
</ul>
|
|
<p>
|
|
Put them all in the same directory to test them.
|
|
|
|
Additional information is available in <a href="README.WIN32">README.WIN32</a>.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<h2 id="android">5. Building with AOSP (Android)</h2>
|
|
|
|
<p>
|
|
Currently one can build Mesa for Android as part of the AOSP project, yet
|
|
your experience might vary.
|
|
</p>
|
|
|
|
<p>
|
|
In order to achieve that one should update their local manifest to point to the
|
|
upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
|
|
libGLES_mesa library.
|
|
</p>
|
|
|
|
<p>
|
|
FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
|
|
Android-x86 and/or other resources.
|
|
</p>
|
|
|
|
|
|
<h2 id="libs">6. Library Information</h2>
|
|
|
|
<p>
|
|
When compilation has finished, look in the top-level <code>lib/</code>
|
|
(or <code>lib64/</code>) directory.
|
|
You'll see a set of library files similar to this:
|
|
</p>
|
|
<pre>
|
|
lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
|
|
lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
|
|
-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
|
|
lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
|
|
lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
|
|
-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
|
|
</pre>
|
|
|
|
<p>
|
|
<b>libGL</b> is the main OpenGL library (i.e. Mesa).
|
|
<br>
|
|
<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
|
|
</p>
|
|
|
|
<p>
|
|
If you built the DRI hardware drivers, you'll also see the DRI drivers:
|
|
</p>
|
|
<pre>
|
|
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
|
|
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
|
|
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
|
|
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
|
|
</pre>
|
|
|
|
<p>
|
|
If you built with Gallium support, look in lib/gallium/ for Gallium-based
|
|
versions of libGL and device drivers.
|
|
</p>
|
|
|
|
|
|
<h2 id="pkg-config">7. Building OpenGL programs with pkg-config</h2>
|
|
|
|
<p>
|
|
Running <code>ninja install</code> will install package configuration files
|
|
for the pkg-config utility.
|
|
</p>
|
|
|
|
<p>
|
|
When compiling your OpenGL application you can use pkg-config to determine
|
|
the proper compiler and linker flags.
|
|
</p>
|
|
|
|
<p>
|
|
For example, compiling and linking a GLUT application can be done with:
|
|
</p>
|
|
<pre>
|
|
gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
|
|
</pre>
|
|
|
|
<br>
|
|
|
|
</div>
|
|
</body>
|
|
</html>
|