
- remove mtypes.h from most header files - add main/menums.h for often used definitions - remove main/core.h v2: fix radv build Reviewed-by: Brian Paul <brianp@vmware.com>
624 lines
22 KiB
C++
624 lines
22 KiB
C++
/*
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* Copyright © 2008, 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <getopt.h>
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/** @file standalone.cpp
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*
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* Standalone compiler helper lib. Used by standalone glsl_compiler and
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* also available to drivers to implement their own standalone compiler
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* with driver backend.
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*/
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#include "ast.h"
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#include "glsl_parser_extras.h"
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#include "ir_optimization.h"
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#include "program.h"
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#include "loop_analysis.h"
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#include "standalone_scaffolding.h"
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#include "standalone.h"
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#include "string_to_uint_map.h"
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#include "util/set.h"
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#include "linker.h"
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#include "glsl_parser_extras.h"
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#include "ir_builder_print_visitor.h"
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#include "builtin_functions.h"
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#include "opt_add_neg_to_sub.h"
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#include "main/mtypes.h"
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class dead_variable_visitor : public ir_hierarchical_visitor {
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public:
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dead_variable_visitor()
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{
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variables = _mesa_set_create(NULL,
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_mesa_hash_pointer,
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_mesa_key_pointer_equal);
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}
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virtual ~dead_variable_visitor()
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{
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_mesa_set_destroy(variables, NULL);
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}
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virtual ir_visitor_status visit(ir_variable *ir)
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{
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/* If the variable is auto or temp, add it to the set of variables that
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* are candidates for removal.
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*/
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if (ir->data.mode != ir_var_auto && ir->data.mode != ir_var_temporary)
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return visit_continue;
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_mesa_set_add(variables, ir);
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return visit_continue;
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}
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virtual ir_visitor_status visit(ir_dereference_variable *ir)
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{
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struct set_entry *entry = _mesa_set_search(variables, ir->var);
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/* If a variable is dereferenced at all, remove it from the set of
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* variables that are candidates for removal.
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*/
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if (entry != NULL)
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_mesa_set_remove(variables, entry);
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return visit_continue;
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}
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void remove_dead_variables()
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{
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struct set_entry *entry;
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set_foreach(variables, entry) {
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ir_variable *ir = (ir_variable *) entry->key;
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assert(ir->ir_type == ir_type_variable);
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ir->remove();
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}
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}
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private:
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set *variables;
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};
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static void
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init_gl_program(struct gl_program *prog, bool is_arb_asm)
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{
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prog->RefCount = 1;
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prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
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prog->is_arb_asm = is_arb_asm;
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}
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static struct gl_program *
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new_program(UNUSED struct gl_context *ctx, GLenum target,
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UNUSED GLuint id, bool is_arb_asm)
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{
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switch (target) {
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case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
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case GL_GEOMETRY_PROGRAM_NV:
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case GL_TESS_CONTROL_PROGRAM_NV:
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case GL_TESS_EVALUATION_PROGRAM_NV:
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case GL_FRAGMENT_PROGRAM_ARB:
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case GL_COMPUTE_PROGRAM_NV: {
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struct gl_program *prog = rzalloc(NULL, struct gl_program);
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init_gl_program(prog, is_arb_asm);
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return prog;
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}
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default:
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printf("bad target in new_program\n");
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return NULL;
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}
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}
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static const struct standalone_options *options;
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static void
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initialize_context(struct gl_context *ctx, gl_api api)
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{
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initialize_context_to_defaults(ctx, api);
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/* The standalone compiler needs to claim support for almost
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* everything in order to compile the built-in functions.
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*/
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ctx->Const.GLSLVersion = options->glsl_version;
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ctx->Extensions.ARB_ES3_compatibility = true;
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ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
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ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
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ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
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ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
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ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
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ctx->Const.MaxComputeWorkGroupSize[2] = 64;
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ctx->Const.MaxComputeWorkGroupInvocations = 1024;
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ctx->Const.MaxComputeSharedMemorySize = 32768;
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ctx->Const.MaxComputeVariableGroupSize[0] = 512;
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ctx->Const.MaxComputeVariableGroupSize[1] = 512;
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ctx->Const.MaxComputeVariableGroupSize[2] = 64;
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ctx->Const.MaxComputeVariableGroupInvocations = 512;
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ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
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ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
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ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
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ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
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ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
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ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
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switch (ctx->Const.GLSLVersion) {
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case 100:
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ctx->Const.MaxClipPlanes = 0;
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ctx->Const.MaxCombinedTextureImageUnits = 8;
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ctx->Const.MaxDrawBuffers = 2;
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ctx->Const.MinProgramTexelOffset = 0;
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ctx->Const.MaxProgramTexelOffset = 0;
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ctx->Const.MaxLights = 0;
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ctx->Const.MaxTextureCoordUnits = 0;
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ctx->Const.MaxTextureUnits = 8;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
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ctx->Const.MaxCombinedTextureImageUnits;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
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ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
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break;
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case 110:
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case 120:
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ctx->Const.MaxClipPlanes = 6;
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ctx->Const.MaxCombinedTextureImageUnits = 2;
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ctx->Const.MaxDrawBuffers = 1;
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ctx->Const.MinProgramTexelOffset = 0;
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ctx->Const.MaxProgramTexelOffset = 0;
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ctx->Const.MaxLights = 8;
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ctx->Const.MaxTextureCoordUnits = 2;
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ctx->Const.MaxTextureUnits = 2;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
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ctx->Const.MaxCombinedTextureImageUnits;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
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ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
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break;
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case 130:
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case 140:
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ctx->Const.MaxClipPlanes = 8;
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ctx->Const.MaxCombinedTextureImageUnits = 16;
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ctx->Const.MaxDrawBuffers = 8;
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ctx->Const.MinProgramTexelOffset = -8;
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ctx->Const.MaxProgramTexelOffset = 7;
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ctx->Const.MaxLights = 8;
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ctx->Const.MaxTextureCoordUnits = 8;
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ctx->Const.MaxTextureUnits = 2;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.MaxTransformFeedbackBuffers = 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
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ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
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break;
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case 150:
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case 330:
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case 400:
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case 410:
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case 420:
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case 430:
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case 440:
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case 450:
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case 460:
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ctx->Const.MaxClipPlanes = 8;
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ctx->Const.MaxDrawBuffers = 8;
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ctx->Const.MinProgramTexelOffset = -8;
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ctx->Const.MaxProgramTexelOffset = 7;
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ctx->Const.MaxLights = 8;
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ctx->Const.MaxTextureCoordUnits = 8;
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ctx->Const.MaxTextureUnits = 2;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.MaxTransformFeedbackBuffers = 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
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ctx->Const.MaxCombinedTextureImageUnits =
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
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+ ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
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+ ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
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ctx->Const.MaxGeometryOutputVertices = 256;
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ctx->Const.MaxGeometryTotalOutputComponents = 1024;
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ctx->Const.MaxVarying = 60 / 4;
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break;
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case 300:
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ctx->Const.MaxClipPlanes = 8;
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ctx->Const.MaxCombinedTextureImageUnits = 32;
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ctx->Const.MaxDrawBuffers = 4;
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ctx->Const.MinProgramTexelOffset = -8;
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ctx->Const.MaxProgramTexelOffset = 7;
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ctx->Const.MaxLights = 0;
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ctx->Const.MaxTextureCoordUnits = 0;
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ctx->Const.MaxTextureUnits = 0;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.MaxTransformFeedbackBuffers = 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
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ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
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break;
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}
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ctx->Const.GenerateTemporaryNames = true;
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ctx->Const.MaxPatchVertices = 32;
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/* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
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ctx->Const.MaxUserAssignableUniformLocations =
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4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
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ctx->Driver.NewProgram = new_program;
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}
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/* Returned string will have 'ctx' as its ralloc owner. */
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static char *
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load_text_file(void *ctx, const char *file_name)
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{
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char *text = NULL;
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size_t size;
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size_t total_read = 0;
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FILE *fp = fopen(file_name, "rb");
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if (!fp) {
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return NULL;
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}
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fseek(fp, 0L, SEEK_END);
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size = ftell(fp);
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fseek(fp, 0L, SEEK_SET);
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text = (char *) ralloc_size(ctx, size + 1);
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if (text != NULL) {
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do {
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size_t bytes = fread(text + total_read,
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1, size - total_read, fp);
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if (bytes < size - total_read) {
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free(text);
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text = NULL;
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goto error;
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}
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if (bytes == 0) {
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break;
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}
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total_read += bytes;
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} while (total_read < size);
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text[total_read] = '\0';
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error:;
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}
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fclose(fp);
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return text;
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}
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static void
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compile_shader(struct gl_context *ctx, struct gl_shader *shader)
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{
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struct _mesa_glsl_parse_state *state =
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new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
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_mesa_glsl_compile_shader(ctx, shader, options->dump_ast,
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options->dump_hir, true);
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/* Print out the resulting IR */
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if (!state->error && options->dump_lir) {
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_mesa_print_ir(stdout, shader->ir, state);
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}
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return;
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}
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extern "C" struct gl_shader_program *
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standalone_compile_shader(const struct standalone_options *_options,
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unsigned num_files, char* const* files)
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{
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int status = EXIT_SUCCESS;
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static struct gl_context local_ctx;
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struct gl_context *ctx = &local_ctx;
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bool glsl_es = false;
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options = _options;
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switch (options->glsl_version) {
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case 100:
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case 300:
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glsl_es = true;
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break;
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case 110:
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case 120:
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case 130:
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case 140:
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case 150:
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case 330:
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case 400:
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case 410:
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case 420:
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case 430:
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case 440:
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case 450:
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case 460:
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glsl_es = false;
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break;
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default:
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fprintf(stderr, "Unrecognized GLSL version `%d'\n", options->glsl_version);
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return NULL;
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}
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if (glsl_es) {
|
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initialize_context(ctx, API_OPENGLES2);
|
|
} else {
|
|
initialize_context(ctx, options->glsl_version > 130 ? API_OPENGL_CORE : API_OPENGL_COMPAT);
|
|
}
|
|
|
|
struct gl_shader_program *whole_program;
|
|
|
|
whole_program = rzalloc (NULL, struct gl_shader_program);
|
|
assert(whole_program != NULL);
|
|
whole_program->data = rzalloc(whole_program, struct gl_shader_program_data);
|
|
assert(whole_program->data != NULL);
|
|
whole_program->data->InfoLog = ralloc_strdup(whole_program->data, "");
|
|
|
|
/* Created just to avoid segmentation faults */
|
|
whole_program->AttributeBindings = new string_to_uint_map;
|
|
whole_program->FragDataBindings = new string_to_uint_map;
|
|
whole_program->FragDataIndexBindings = new string_to_uint_map;
|
|
|
|
for (unsigned i = 0; i < num_files; i++) {
|
|
whole_program->Shaders =
|
|
reralloc(whole_program, whole_program->Shaders,
|
|
struct gl_shader *, whole_program->NumShaders + 1);
|
|
assert(whole_program->Shaders != NULL);
|
|
|
|
struct gl_shader *shader = rzalloc(whole_program, gl_shader);
|
|
|
|
whole_program->Shaders[whole_program->NumShaders] = shader;
|
|
whole_program->NumShaders++;
|
|
|
|
const unsigned len = strlen(files[i]);
|
|
if (len < 6)
|
|
goto fail;
|
|
|
|
const char *const ext = & files[i][len - 5];
|
|
/* TODO add support to read a .shader_test */
|
|
if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
|
|
shader->Type = GL_VERTEX_SHADER;
|
|
else if (strncmp(".tesc", ext, 5) == 0)
|
|
shader->Type = GL_TESS_CONTROL_SHADER;
|
|
else if (strncmp(".tese", ext, 5) == 0)
|
|
shader->Type = GL_TESS_EVALUATION_SHADER;
|
|
else if (strncmp(".geom", ext, 5) == 0)
|
|
shader->Type = GL_GEOMETRY_SHADER;
|
|
else if (strncmp(".frag", ext, 5) == 0)
|
|
shader->Type = GL_FRAGMENT_SHADER;
|
|
else if (strncmp(".comp", ext, 5) == 0)
|
|
shader->Type = GL_COMPUTE_SHADER;
|
|
else
|
|
goto fail;
|
|
shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
|
|
|
|
shader->Source = load_text_file(whole_program, files[i]);
|
|
if (shader->Source == NULL) {
|
|
printf("File \"%s\" does not exist.\n", files[i]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
compile_shader(ctx, shader);
|
|
|
|
if (strlen(shader->InfoLog) > 0) {
|
|
if (!options->just_log)
|
|
printf("Info log for %s:\n", files[i]);
|
|
|
|
printf("%s", shader->InfoLog);
|
|
if (!options->just_log)
|
|
printf("\n");
|
|
}
|
|
|
|
if (!shader->CompileStatus) {
|
|
status = EXIT_FAILURE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (status == EXIT_SUCCESS) {
|
|
_mesa_clear_shader_program_data(ctx, whole_program);
|
|
|
|
if (options->do_link) {
|
|
link_shaders(ctx, whole_program);
|
|
} else {
|
|
const gl_shader_stage stage = whole_program->Shaders[0]->Stage;
|
|
|
|
whole_program->data->LinkStatus = LINKING_SUCCESS;
|
|
whole_program->_LinkedShaders[stage] =
|
|
link_intrastage_shaders(whole_program /* mem_ctx */,
|
|
ctx,
|
|
whole_program,
|
|
whole_program->Shaders,
|
|
1,
|
|
true);
|
|
|
|
/* Par-linking can fail, for example, if there are undefined external
|
|
* references.
|
|
*/
|
|
if (whole_program->_LinkedShaders[stage] != NULL) {
|
|
assert(whole_program->data->LinkStatus);
|
|
|
|
struct gl_shader_compiler_options *const compiler_options =
|
|
&ctx->Const.ShaderCompilerOptions[stage];
|
|
|
|
exec_list *const ir =
|
|
whole_program->_LinkedShaders[stage]->ir;
|
|
|
|
bool progress;
|
|
do {
|
|
progress = do_function_inlining(ir);
|
|
|
|
progress = do_common_optimization(ir,
|
|
false,
|
|
false,
|
|
compiler_options,
|
|
true)
|
|
&& progress;
|
|
} while(progress);
|
|
}
|
|
}
|
|
|
|
status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
|
|
|
|
if (strlen(whole_program->data->InfoLog) > 0) {
|
|
printf("\n");
|
|
if (!options->just_log)
|
|
printf("Info log for linking:\n");
|
|
printf("%s", whole_program->data->InfoLog);
|
|
if (!options->just_log)
|
|
printf("\n");
|
|
}
|
|
|
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
|
|
|
|
if (!shader)
|
|
continue;
|
|
|
|
add_neg_to_sub_visitor v;
|
|
visit_list_elements(&v, shader->ir);
|
|
|
|
dead_variable_visitor dv;
|
|
visit_list_elements(&dv, shader->ir);
|
|
dv.remove_dead_variables();
|
|
}
|
|
|
|
if (options->dump_builder) {
|
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
|
|
|
|
if (!shader)
|
|
continue;
|
|
|
|
_mesa_print_builder_for_ir(stdout, shader->ir);
|
|
}
|
|
}
|
|
}
|
|
|
|
return whole_program;
|
|
|
|
fail:
|
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
if (whole_program->_LinkedShaders[i])
|
|
ralloc_free(whole_program->_LinkedShaders[i]->Program);
|
|
}
|
|
|
|
ralloc_free(whole_program);
|
|
return NULL;
|
|
}
|
|
|
|
extern "C" void
|
|
standalone_compiler_cleanup(struct gl_shader_program *whole_program)
|
|
{
|
|
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
if (whole_program->_LinkedShaders[i])
|
|
ralloc_free(whole_program->_LinkedShaders[i]->Program);
|
|
}
|
|
|
|
delete whole_program->AttributeBindings;
|
|
delete whole_program->FragDataBindings;
|
|
delete whole_program->FragDataIndexBindings;
|
|
|
|
ralloc_free(whole_program);
|
|
_mesa_glsl_release_types();
|
|
_mesa_glsl_release_builtin_functions();
|
|
}
|