
because the closed driver exposes it. It's equivalent to ARB_gpu_shader_int64. In this patch, I did everything the same as we do for ARB_gpu_shader_int64. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
731 lines
34 KiB
LLVM
731 lines
34 KiB
LLVM
%{
|
|
/*
|
|
* Copyright © 2008, 2009 Intel Corporation
|
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*
|
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* Permission is hereby granted, free of charge, to any person obtaining a
|
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* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
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#include <ctype.h>
|
|
#include <limits.h>
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#include "util/strtod.h"
|
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#include "ast.h"
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#include "glsl_parser_extras.h"
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#include "glsl_parser.h"
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|
|
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static int classify_identifier(struct _mesa_glsl_parse_state *, const char *,
|
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unsigned name_len, YYSTYPE *output);
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|
|
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#ifdef _MSC_VER
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|
#define YY_NO_UNISTD_H
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#endif
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|
|
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#define YY_NO_INPUT
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|
#define YY_USER_ACTION \
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|
do { \
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|
yylloc->first_column = yycolumn + 1; \
|
|
yylloc->first_line = yylloc->last_line = yylineno + 1; \
|
|
yycolumn += yyleng; \
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|
yylloc->last_column = yycolumn + 1; \
|
|
} while(0);
|
|
|
|
#define YY_USER_INIT yylineno = 0; yycolumn = 0; yylloc->source = 0;
|
|
|
|
/* A macro for handling reserved words and keywords across language versions.
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|
*
|
|
* Certain words start out as identifiers, become reserved words in
|
|
* later language revisions, and finally become language keywords.
|
|
* This may happen at different times in desktop GLSL and GLSL ES.
|
|
*
|
|
* For example, consider the following lexer rule:
|
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* samplerBuffer KEYWORD(130, 0, 140, 0, SAMPLERBUFFER)
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|
*
|
|
* This means that "samplerBuffer" will be treated as:
|
|
* - a keyword (SAMPLERBUFFER token) ...in GLSL >= 1.40
|
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* - a reserved word - error ...in GLSL >= 1.30
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* - an identifier ...in GLSL < 1.30 or GLSL ES
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|
*/
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#define KEYWORD(reserved_glsl, reserved_glsl_es, \
|
|
allowed_glsl, allowed_glsl_es, token) \
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KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es, \
|
|
allowed_glsl, allowed_glsl_es, false, token)
|
|
|
|
/**
|
|
* Like the KEYWORD macro, but the word is also treated as a keyword
|
|
* if the given boolean expression is true.
|
|
*/
|
|
#define KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es, \
|
|
allowed_glsl, allowed_glsl_es, \
|
|
alt_expr, token) \
|
|
do { \
|
|
if (yyextra->is_version(allowed_glsl, allowed_glsl_es) \
|
|
|| (alt_expr)) { \
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|
return token; \
|
|
} else if (yyextra->is_version(reserved_glsl, \
|
|
reserved_glsl_es)) { \
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_mesa_glsl_error(yylloc, yyextra, \
|
|
"illegal use of reserved word `%s'", yytext); \
|
|
return ERROR_TOK; \
|
|
} else { \
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return classify_identifier(yyextra, yytext, yyleng, yylval); \
|
|
} \
|
|
} while (0)
|
|
|
|
/**
|
|
* Like KEYWORD_WITH_ALT, but used for built-in GLSL types
|
|
*/
|
|
#define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
|
|
allowed_glsl, allowed_glsl_es, \
|
|
alt_expr, gtype) \
|
|
do { \
|
|
if (yyextra->is_version(allowed_glsl, allowed_glsl_es) \
|
|
|| (alt_expr)) { \
|
|
yylval->type = gtype; \
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return BASIC_TYPE_TOK; \
|
|
} else if (yyextra->is_version(reserved_glsl, \
|
|
reserved_glsl_es)) { \
|
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_mesa_glsl_error(yylloc, yyextra, \
|
|
"illegal use of reserved word `%s'", yytext); \
|
|
return ERROR_TOK; \
|
|
} else { \
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return classify_identifier(yyextra, yytext, yyleng, yylval); \
|
|
} \
|
|
} while (0)
|
|
|
|
#define TYPE(reserved_glsl, reserved_glsl_es, \
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|
allowed_glsl, allowed_glsl_es, \
|
|
gtype) \
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TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
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allowed_glsl, allowed_glsl_es, \
|
|
false, gtype)
|
|
|
|
/**
|
|
* A macro for handling keywords that have been present in GLSL since
|
|
* its origin, but were changed into reserved words in GLSL 3.00 ES.
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|
*/
|
|
#define DEPRECATED_ES_KEYWORD(token) \
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|
do { \
|
|
if (yyextra->is_version(0, 300)) { \
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|
_mesa_glsl_error(yylloc, yyextra, \
|
|
"illegal use of reserved word `%s'", yytext); \
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|
return ERROR_TOK; \
|
|
} else { \
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|
return token; \
|
|
} \
|
|
} while (0)
|
|
|
|
/**
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|
* Like DEPRECATED_ES_KEYWORD, but for types
|
|
*/
|
|
#define DEPRECATED_ES_TYPE_WITH_ALT(alt_expr, gtype) \
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|
do { \
|
|
if (yyextra->is_version(0, 300)) { \
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|
_mesa_glsl_error(yylloc, yyextra, \
|
|
"illegal use of reserved word `%s'", yytext); \
|
|
return ERROR_TOK; \
|
|
} else if (alt_expr) { \
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|
yylval->type = gtype; \
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|
return BASIC_TYPE_TOK; \
|
|
} else { \
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|
return classify_identifier(yyextra, yytext, yyleng, yylval); \
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|
} \
|
|
} while (0)
|
|
|
|
#define DEPRECATED_ES_TYPE(gtype) \
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DEPRECATED_ES_TYPE_WITH_ALT(true, gtype)
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|
|
|
static int
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literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
|
|
YYSTYPE *lval, YYLTYPE *lloc, int base)
|
|
{
|
|
bool is_uint = (text[len - 1] == 'u' ||
|
|
text[len - 1] == 'U');
|
|
bool is_long = (text[len - 1] == 'l' || text[len - 1] == 'L');
|
|
const char *digits = text;
|
|
|
|
if (is_long)
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is_uint = (text[len - 2] == 'u' && text[len - 1] == 'l') ||
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(text[len - 2] == 'U' && text[len - 1] == 'L');
|
|
/* Skip "0x" */
|
|
if (base == 16)
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|
digits += 2;
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|
|
|
unsigned long long value = strtoull(digits, NULL, base);
|
|
|
|
if (is_long)
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lval->n64 = (int64_t)value;
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|
else
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|
lval->n = (int)value;
|
|
|
|
if (is_long && !is_uint && base == 10 && value > (uint64_t)LLONG_MAX + 1) {
|
|
/* Tries to catch unintentionally providing a negative value. */
|
|
_mesa_glsl_warning(lloc, state,
|
|
"signed literal value `%s' is interpreted as %lld",
|
|
text, lval->n64);
|
|
} else if (!is_long && value > UINT_MAX) {
|
|
/* Note that signed 0xffffffff is valid, not out of range! */
|
|
if (state->is_version(130, 300)) {
|
|
_mesa_glsl_error(lloc, state,
|
|
"literal value `%s' out of range", text);
|
|
} else {
|
|
_mesa_glsl_warning(lloc, state,
|
|
"literal value `%s' out of range", text);
|
|
}
|
|
} else if (base == 10 && !is_uint && (unsigned)value > (unsigned)INT_MAX + 1) {
|
|
/* Tries to catch unintentionally providing a negative value.
|
|
* Note that -2147483648 is parsed as -(2147483648), so we don't
|
|
* want to warn for INT_MAX.
|
|
*/
|
|
_mesa_glsl_warning(lloc, state,
|
|
"signed literal value `%s' is interpreted as %d",
|
|
text, lval->n);
|
|
}
|
|
if (is_long)
|
|
return is_uint ? UINT64CONSTANT : INT64CONSTANT;
|
|
else
|
|
return is_uint ? UINTCONSTANT : INTCONSTANT;
|
|
}
|
|
|
|
#define LITERAL_INTEGER(base) \
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|
literal_integer(yytext, yyleng, yyextra, yylval, yylloc, base)
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|
|
|
%}
|
|
|
|
%option bison-bridge bison-locations reentrant noyywrap
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|
%option nounput noyy_top_state
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|
%option never-interactive
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|
%option prefix="_mesa_glsl_lexer_"
|
|
%option extra-type="struct _mesa_glsl_parse_state *"
|
|
%option warn nodefault
|
|
|
|
/* Note: When adding any start conditions to this list, you must also
|
|
* update the "Internal compiler error" catch-all rule near the end of
|
|
* this file. */
|
|
%x PP PRAGMA
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|
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|
DEC_INT [1-9][0-9]*
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HEX_INT 0[xX][0-9a-fA-F]+
|
|
OCT_INT 0[0-7]*
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|
INT ({DEC_INT}|{HEX_INT}|{OCT_INT})
|
|
SPC [ \t]*
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|
SPCP [ \t]+
|
|
HASH ^{SPC}#{SPC}
|
|
%%
|
|
|
|
[ \r\t]+ ;
|
|
|
|
/* Preprocessor tokens. */
|
|
^[ \t]*#[ \t]*$ ;
|
|
^[ \t]*#[ \t]*version { BEGIN PP; return VERSION_TOK; }
|
|
^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; }
|
|
{HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ {
|
|
/* Eat characters until the first digit is
|
|
* encountered
|
|
*/
|
|
char *ptr = yytext;
|
|
while (!isdigit(*ptr))
|
|
ptr++;
|
|
|
|
/* Subtract one from the line number because
|
|
* yylineno is zero-based instead of
|
|
* one-based.
|
|
*/
|
|
yylineno = strtol(ptr, &ptr, 0) - 1;
|
|
|
|
/* From GLSL 3.30 and GLSL ES on, after processing the
|
|
* line directive (including its new-line), the implementation
|
|
* will behave as if it is compiling at the line number passed
|
|
* as argument. It was line number + 1 in older specifications.
|
|
*/
|
|
if (yyextra->is_version(330, 100))
|
|
yylineno--;
|
|
|
|
yylloc->source = strtol(ptr, NULL, 0);
|
|
}
|
|
{HASH}line{SPCP}{INT}{SPC}$ {
|
|
/* Eat characters until the first digit is
|
|
* encountered
|
|
*/
|
|
char *ptr = yytext;
|
|
while (!isdigit(*ptr))
|
|
ptr++;
|
|
|
|
/* Subtract one from the line number because
|
|
* yylineno is zero-based instead of
|
|
* one-based.
|
|
*/
|
|
yylineno = strtol(ptr, &ptr, 0) - 1;
|
|
|
|
/* From GLSL 3.30 and GLSL ES on, after processing the
|
|
* line directive (including its new-line), the implementation
|
|
* will behave as if it is compiling at the line number passed
|
|
* as argument. It was line number + 1 in older specifications.
|
|
*/
|
|
if (yyextra->is_version(330, 100))
|
|
yylineno--;
|
|
}
|
|
^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
|
|
BEGIN PP;
|
|
return PRAGMA_DEBUG_ON;
|
|
}
|
|
^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}off{SPC}\) {
|
|
BEGIN PP;
|
|
return PRAGMA_DEBUG_OFF;
|
|
}
|
|
^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}on{SPC}\) {
|
|
BEGIN PP;
|
|
return PRAGMA_OPTIMIZE_ON;
|
|
}
|
|
^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}off{SPC}\) {
|
|
BEGIN PP;
|
|
return PRAGMA_OPTIMIZE_OFF;
|
|
}
|
|
^{SPC}#{SPC}pragma{SPCP}STDGL{SPCP}invariant{SPC}\({SPC}all{SPC}\) {
|
|
BEGIN PP;
|
|
return PRAGMA_INVARIANT_ALL;
|
|
}
|
|
^{SPC}#{SPC}pragma{SPCP} { BEGIN PRAGMA; }
|
|
|
|
<PRAGMA>\n { BEGIN 0; yylineno++; yycolumn = 0; }
|
|
<PRAGMA>. { }
|
|
|
|
<PP>\/\/[^\n]* { }
|
|
<PP>[ \t\r]* { }
|
|
<PP>: return COLON;
|
|
<PP>[_a-zA-Z][_a-zA-Z0-9]* {
|
|
/* We're not doing linear_strdup here, to avoid an implicit call
|
|
* on strlen() for the length of the string, as this is already
|
|
* found by flex and stored in yyleng
|
|
*/
|
|
void *mem_ctx = yyextra->linalloc;
|
|
char *id = (char *) linear_alloc_child(mem_ctx, yyleng + 1);
|
|
memcpy(id, yytext, yyleng + 1);
|
|
yylval->identifier = id;
|
|
return IDENTIFIER;
|
|
}
|
|
<PP>[1-9][0-9]* {
|
|
yylval->n = strtol(yytext, NULL, 10);
|
|
return INTCONSTANT;
|
|
}
|
|
<PP>0 {
|
|
yylval->n = 0;
|
|
return INTCONSTANT;
|
|
}
|
|
<PP>\n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
|
|
<PP>. { return yytext[0]; }
|
|
|
|
\n { yylineno++; yycolumn = 0; }
|
|
|
|
attribute DEPRECATED_ES_KEYWORD(ATTRIBUTE);
|
|
const return CONST_TOK;
|
|
bool { yylval->type = glsl_type::bool_type; return BASIC_TYPE_TOK; }
|
|
float { yylval->type = glsl_type::float_type; return BASIC_TYPE_TOK; }
|
|
int { yylval->type = glsl_type::int_type; return BASIC_TYPE_TOK; }
|
|
uint TYPE(130, 300, 130, 300, glsl_type::uint_type);
|
|
|
|
break return BREAK;
|
|
continue return CONTINUE;
|
|
do return DO;
|
|
while return WHILE;
|
|
else return ELSE;
|
|
for return FOR;
|
|
if return IF;
|
|
discard return DISCARD;
|
|
return return RETURN;
|
|
|
|
bvec2 { yylval->type = glsl_type::bvec2_type; return BASIC_TYPE_TOK; }
|
|
bvec3 { yylval->type = glsl_type::bvec3_type; return BASIC_TYPE_TOK; }
|
|
bvec4 { yylval->type = glsl_type::bvec4_type; return BASIC_TYPE_TOK; }
|
|
ivec2 { yylval->type = glsl_type::ivec2_type; return BASIC_TYPE_TOK; }
|
|
ivec3 { yylval->type = glsl_type::ivec3_type; return BASIC_TYPE_TOK; }
|
|
ivec4 { yylval->type = glsl_type::ivec4_type; return BASIC_TYPE_TOK; }
|
|
uvec2 TYPE(130, 300, 130, 300, glsl_type::uvec2_type);
|
|
uvec3 TYPE(130, 300, 130, 300, glsl_type::uvec3_type);
|
|
uvec4 TYPE(130, 300, 130, 300, glsl_type::uvec4_type);
|
|
vec2 { yylval->type = glsl_type::vec2_type; return BASIC_TYPE_TOK; }
|
|
vec3 { yylval->type = glsl_type::vec3_type; return BASIC_TYPE_TOK; }
|
|
vec4 { yylval->type = glsl_type::vec4_type; return BASIC_TYPE_TOK; }
|
|
mat2 { yylval->type = glsl_type::mat2_type; return BASIC_TYPE_TOK; }
|
|
mat3 { yylval->type = glsl_type::mat3_type; return BASIC_TYPE_TOK; }
|
|
mat4 { yylval->type = glsl_type::mat4_type; return BASIC_TYPE_TOK; }
|
|
mat2x2 TYPE(120, 300, 120, 300, glsl_type::mat2_type);
|
|
mat2x3 TYPE(120, 300, 120, 300, glsl_type::mat2x3_type);
|
|
mat2x4 TYPE(120, 300, 120, 300, glsl_type::mat2x4_type);
|
|
mat3x2 TYPE(120, 300, 120, 300, glsl_type::mat3x2_type);
|
|
mat3x3 TYPE(120, 300, 120, 300, glsl_type::mat3_type);
|
|
mat3x4 TYPE(120, 300, 120, 300, glsl_type::mat3x4_type);
|
|
mat4x2 TYPE(120, 300, 120, 300, glsl_type::mat4x2_type);
|
|
mat4x3 TYPE(120, 300, 120, 300, glsl_type::mat4x3_type);
|
|
mat4x4 TYPE(120, 300, 120, 300, glsl_type::mat4_type);
|
|
|
|
in return IN_TOK;
|
|
out return OUT_TOK;
|
|
inout return INOUT_TOK;
|
|
uniform return UNIFORM;
|
|
buffer KEYWORD_WITH_ALT(0, 0, 430, 310, yyextra->ARB_shader_storage_buffer_object_enable, BUFFER);
|
|
varying DEPRECATED_ES_KEYWORD(VARYING);
|
|
centroid KEYWORD(120, 300, 120, 300, CENTROID);
|
|
invariant KEYWORD(120, 100, 120, 100, INVARIANT);
|
|
flat KEYWORD(130, 100, 130, 300, FLAT);
|
|
smooth KEYWORD(130, 300, 130, 300, SMOOTH);
|
|
noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
|
|
patch KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH);
|
|
|
|
sampler1D DEPRECATED_ES_TYPE(glsl_type::sampler1D_type);
|
|
sampler2D { yylval->type = glsl_type::sampler2D_type; return BASIC_TYPE_TOK; }
|
|
sampler3D { yylval->type = glsl_type::sampler3D_type; return BASIC_TYPE_TOK; }
|
|
samplerCube { yylval->type = glsl_type::samplerCube_type; return BASIC_TYPE_TOK; }
|
|
sampler1DArray TYPE(130, 300, 130, 0, glsl_type::sampler1DArray_type);
|
|
sampler2DArray TYPE(130, 300, 130, 300, glsl_type::sampler2DArray_type);
|
|
sampler1DShadow DEPRECATED_ES_TYPE(glsl_type::sampler1DShadow_type);
|
|
sampler2DShadow { yylval->type = glsl_type::sampler2DShadow_type; return BASIC_TYPE_TOK; }
|
|
samplerCubeShadow TYPE(130, 300, 130, 300, glsl_type::samplerCubeShadow_type);
|
|
sampler1DArrayShadow TYPE(130, 300, 130, 0, glsl_type::sampler1DArrayShadow_type);
|
|
sampler2DArrayShadow TYPE(130, 300, 130, 300, glsl_type::sampler2DArrayShadow_type);
|
|
isampler1D TYPE(130, 300, 130, 0, glsl_type::isampler1D_type);
|
|
isampler2D TYPE(130, 300, 130, 300, glsl_type::isampler2D_type);
|
|
isampler3D TYPE(130, 300, 130, 300, glsl_type::isampler3D_type);
|
|
isamplerCube TYPE(130, 300, 130, 300, glsl_type::isamplerCube_type);
|
|
isampler1DArray TYPE(130, 300, 130, 0, glsl_type::isampler1DArray_type);
|
|
isampler2DArray TYPE(130, 300, 130, 300, glsl_type::isampler2DArray_type);
|
|
usampler1D TYPE(130, 300, 130, 0, glsl_type::usampler1D_type);
|
|
usampler2D TYPE(130, 300, 130, 300, glsl_type::usampler2D_type);
|
|
usampler3D TYPE(130, 300, 130, 300, glsl_type::usampler3D_type);
|
|
usamplerCube TYPE(130, 300, 130, 300, glsl_type::usamplerCube_type);
|
|
usampler1DArray TYPE(130, 300, 130, 0, glsl_type::usampler1DArray_type);
|
|
usampler2DArray TYPE(130, 300, 130, 300, glsl_type::usampler2DArray_type);
|
|
|
|
/* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
|
|
/* these are reserved but not defined in GLSL 3.00 */
|
|
/* [iu]sampler2DMS are defined in GLSL ES 3.10 */
|
|
sampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::sampler2DMS_type);
|
|
isampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::isampler2DMS_type);
|
|
usampler2DMS TYPE_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, glsl_type::usampler2DMS_type);
|
|
sampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::sampler2DMSArray_type);
|
|
isampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::isampler2DMSArray_type);
|
|
usampler2DMSArray TYPE_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, glsl_type::usampler2DMSArray_type);
|
|
|
|
/* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
|
|
samplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::samplerCubeArray_type);
|
|
isamplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::isamplerCubeArray_type);
|
|
usamplerCubeArray TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::usamplerCubeArray_type);
|
|
samplerCubeArrayShadow TYPE_WITH_ALT(400, 310, 400, 320, yyextra->ARB_texture_cube_map_array_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::samplerCubeArrayShadow_type);
|
|
|
|
samplerExternalOES {
|
|
if (yyextra->OES_EGL_image_external_enable || yyextra->OES_EGL_image_external_essl3_enable) {
|
|
yylval->type = glsl_type::samplerExternalOES_type;
|
|
return BASIC_TYPE_TOK;
|
|
} else
|
|
return IDENTIFIER;
|
|
}
|
|
|
|
/* keywords available with ARB_gpu_shader5 */
|
|
precise KEYWORD_WITH_ALT(400, 310, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->EXT_gpu_shader5_enable || yyextra->OES_gpu_shader5_enable, PRECISE);
|
|
|
|
/* keywords available with ARB_shader_image_load_store */
|
|
image1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image1D_type);
|
|
image2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2D_type);
|
|
image3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::image3D_type);
|
|
image2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DRect_type);
|
|
imageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::imageCube_type);
|
|
imageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::imageBuffer_type);
|
|
image1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image1DArray_type);
|
|
image2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DArray_type);
|
|
imageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::imageCubeArray_type);
|
|
image2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DMS_type);
|
|
image2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::image2DMSArray_type);
|
|
iimage1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage1D_type);
|
|
iimage2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2D_type);
|
|
iimage3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage3D_type);
|
|
iimage2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DRect_type);
|
|
iimageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimageCube_type);
|
|
iimageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::iimageBuffer_type);
|
|
iimage1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage1DArray_type);
|
|
iimage2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DArray_type);
|
|
iimageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::iimageCubeArray_type);
|
|
iimage2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DMS_type);
|
|
iimage2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::iimage2DMSArray_type);
|
|
uimage1D TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage1D_type);
|
|
uimage2D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2D_type);
|
|
uimage3D TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage3D_type);
|
|
uimage2DRect TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DRect_type);
|
|
uimageCube TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimageCube_type);
|
|
uimageBuffer TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::uimageBuffer_type);
|
|
uimage1DArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage1DArray_type);
|
|
uimage2DArray TYPE_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DArray_type);
|
|
uimageCubeArray TYPE_WITH_ALT(130, 300, 420, 320, yyextra->ARB_shader_image_load_store_enable || yyextra->OES_texture_cube_map_array_enable || yyextra->EXT_texture_cube_map_array_enable, glsl_type::uimageCubeArray_type);
|
|
uimage2DMS TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DMS_type);
|
|
uimage2DMSArray TYPE_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, glsl_type::uimage2DMSArray_type);
|
|
image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
|
|
image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
|
|
image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
|
|
image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW);
|
|
|
|
coherent KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, COHERENT);
|
|
volatile KEYWORD_WITH_ALT(110, 100, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, VOLATILE);
|
|
restrict KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, RESTRICT);
|
|
readonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, READONLY);
|
|
writeonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, WRITEONLY);
|
|
|
|
atomic_uint TYPE_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, glsl_type::atomic_uint_type);
|
|
|
|
shared KEYWORD_WITH_ALT(430, 310, 430, 310, yyextra->ARB_compute_shader_enable, SHARED);
|
|
|
|
struct return STRUCT;
|
|
void return VOID_TOK;
|
|
|
|
layout {
|
|
if ((yyextra->is_version(140, 300))
|
|
|| yyextra->ARB_bindless_texture_enable
|
|
|| yyextra->KHR_blend_equation_advanced_enable
|
|
|| yyextra->AMD_conservative_depth_enable
|
|
|| yyextra->ARB_conservative_depth_enable
|
|
|| yyextra->ARB_explicit_attrib_location_enable
|
|
|| yyextra->ARB_explicit_uniform_location_enable
|
|
|| yyextra->ARB_post_depth_coverage_enable
|
|
|| yyextra->has_separate_shader_objects()
|
|
|| yyextra->ARB_uniform_buffer_object_enable
|
|
|| yyextra->ARB_fragment_coord_conventions_enable
|
|
|| yyextra->ARB_shading_language_420pack_enable
|
|
|| yyextra->ARB_compute_shader_enable
|
|
|| yyextra->ARB_tessellation_shader_enable
|
|
|| yyextra->EXT_shader_framebuffer_fetch_non_coherent_enable) {
|
|
return LAYOUT_TOK;
|
|
} else {
|
|
return classify_identifier(yyextra, yytext, yyleng, yylval);
|
|
}
|
|
}
|
|
|
|
\+\+ return INC_OP;
|
|
-- return DEC_OP;
|
|
\<= return LE_OP;
|
|
>= return GE_OP;
|
|
== return EQ_OP;
|
|
!= return NE_OP;
|
|
&& return AND_OP;
|
|
\|\| return OR_OP;
|
|
"^^" return XOR_OP;
|
|
"<<" return LEFT_OP;
|
|
">>" return RIGHT_OP;
|
|
|
|
\*= return MUL_ASSIGN;
|
|
\/= return DIV_ASSIGN;
|
|
\+= return ADD_ASSIGN;
|
|
\%= return MOD_ASSIGN;
|
|
\<\<= return LEFT_ASSIGN;
|
|
>>= return RIGHT_ASSIGN;
|
|
&= return AND_ASSIGN;
|
|
"^=" return XOR_ASSIGN;
|
|
\|= return OR_ASSIGN;
|
|
-= return SUB_ASSIGN;
|
|
|
|
[1-9][0-9]*([uU]|[lL]|ul|UL)? {
|
|
return LITERAL_INTEGER(10);
|
|
}
|
|
0[xX][0-9a-fA-F]+([uU]|[lL]|ul|UL)? {
|
|
return LITERAL_INTEGER(16);
|
|
}
|
|
0[0-7]*([uU]|[lL]|ul|UL)? {
|
|
return LITERAL_INTEGER(8);
|
|
}
|
|
|
|
[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
|
|
\.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
|
|
[0-9]+\.([eE][+-]?[0-9]+)?[fF]? |
|
|
[0-9]+[eE][+-]?[0-9]+[fF]? {
|
|
struct _mesa_glsl_parse_state *state = yyextra;
|
|
char suffix = yytext[strlen(yytext) - 1];
|
|
if (!state->is_version(120, 300) &&
|
|
(suffix == 'f' || suffix == 'F')) {
|
|
_mesa_glsl_warning(yylloc, state,
|
|
"Float suffixes are invalid in GLSL 1.10");
|
|
}
|
|
yylval->real = _mesa_strtof(yytext, NULL);
|
|
return FLOATCONSTANT;
|
|
}
|
|
|
|
[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) |
|
|
\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) |
|
|
[0-9]+\.([eE][+-]?[0-9]+)?(lf|LF) |
|
|
[0-9]+[eE][+-]?[0-9]+(lf|LF) {
|
|
if (!yyextra->is_version(400, 0) &&
|
|
!yyextra->ARB_gpu_shader_fp64_enable)
|
|
return ERROR_TOK;
|
|
yylval->dreal = _mesa_strtod(yytext, NULL);
|
|
return DOUBLECONSTANT;
|
|
}
|
|
|
|
true {
|
|
yylval->n = 1;
|
|
return BOOLCONSTANT;
|
|
}
|
|
false {
|
|
yylval->n = 0;
|
|
return BOOLCONSTANT;
|
|
}
|
|
|
|
|
|
/* Reserved words in GLSL 1.10. */
|
|
asm KEYWORD(110, 100, 0, 0, ASM);
|
|
class KEYWORD(110, 100, 0, 0, CLASS);
|
|
union KEYWORD(110, 100, 0, 0, UNION);
|
|
enum KEYWORD(110, 100, 0, 0, ENUM);
|
|
typedef KEYWORD(110, 100, 0, 0, TYPEDEF);
|
|
template KEYWORD(110, 100, 0, 0, TEMPLATE);
|
|
this KEYWORD(110, 100, 0, 0, THIS);
|
|
packed KEYWORD_WITH_ALT(110, 100, 140, 300, yyextra->ARB_uniform_buffer_object_enable, PACKED_TOK);
|
|
goto KEYWORD(110, 100, 0, 0, GOTO);
|
|
switch KEYWORD(110, 100, 130, 300, SWITCH);
|
|
default KEYWORD(110, 100, 130, 300, DEFAULT);
|
|
inline KEYWORD(110, 100, 0, 0, INLINE_TOK);
|
|
noinline KEYWORD(110, 100, 0, 0, NOINLINE);
|
|
public KEYWORD(110, 100, 0, 0, PUBLIC_TOK);
|
|
static KEYWORD(110, 100, 0, 0, STATIC);
|
|
extern KEYWORD(110, 100, 0, 0, EXTERN);
|
|
external KEYWORD(110, 100, 0, 0, EXTERNAL);
|
|
interface KEYWORD(110, 100, 0, 0, INTERFACE);
|
|
long KEYWORD(110, 100, 0, 0, LONG_TOK);
|
|
short KEYWORD(110, 100, 0, 0, SHORT_TOK);
|
|
double TYPE_WITH_ALT(130, 100, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
|
|
half KEYWORD(110, 100, 0, 0, HALF);
|
|
fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
|
|
unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
|
|
input KEYWORD(110, 100, 0, 0, INPUT_TOK);
|
|
output KEYWORD(110, 100, 0, 0, OUTPUT);
|
|
hvec2 KEYWORD(110, 100, 0, 0, HVEC2);
|
|
hvec3 KEYWORD(110, 100, 0, 0, HVEC3);
|
|
hvec4 KEYWORD(110, 100, 0, 0, HVEC4);
|
|
dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
|
|
dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
|
|
dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
|
|
dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
|
|
dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
|
|
dmat4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4_type);
|
|
dmat2x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
|
|
dmat2x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2x3_type);
|
|
dmat2x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2x4_type);
|
|
dmat3x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3x2_type);
|
|
dmat3x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
|
|
dmat3x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3x4_type);
|
|
dmat4x2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4x2_type);
|
|
dmat4x3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4x3_type);
|
|
dmat4x4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat4_type);
|
|
fvec2 KEYWORD(110, 100, 0, 0, FVEC2);
|
|
fvec3 KEYWORD(110, 100, 0, 0, FVEC3);
|
|
fvec4 KEYWORD(110, 100, 0, 0, FVEC4);
|
|
sampler2DRect TYPE_WITH_ALT(110, 100, 0, 0, yyextra->ARB_texture_rectangle_enable, glsl_type::sampler2DRect_type);
|
|
sampler3DRect KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
|
|
sampler2DRectShadow TYPE_WITH_ALT(110, 100, 0, 0, yyextra->ARB_texture_rectangle_enable, glsl_type::sampler2DRectShadow_type);
|
|
sizeof KEYWORD(110, 100, 0, 0, SIZEOF);
|
|
cast KEYWORD(110, 100, 0, 0, CAST);
|
|
namespace KEYWORD(110, 100, 0, 0, NAMESPACE);
|
|
using KEYWORD(110, 100, 0, 0, USING);
|
|
|
|
/* Additional reserved words in GLSL 1.20. */
|
|
lowp KEYWORD(120, 100, 130, 100, LOWP);
|
|
mediump KEYWORD(120, 100, 130, 100, MEDIUMP);
|
|
highp KEYWORD(120, 100, 130, 100, HIGHP);
|
|
precision KEYWORD(120, 100, 130, 100, PRECISION);
|
|
|
|
/* Additional reserved words in GLSL 1.30. */
|
|
case KEYWORD(130, 300, 130, 300, CASE);
|
|
common KEYWORD(130, 300, 0, 0, COMMON);
|
|
partition KEYWORD(130, 300, 0, 0, PARTITION);
|
|
active KEYWORD(130, 300, 0, 0, ACTIVE);
|
|
superp KEYWORD(130, 100, 0, 0, SUPERP);
|
|
samplerBuffer TYPE_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::samplerBuffer_type);
|
|
filter KEYWORD(130, 300, 0, 0, FILTER);
|
|
row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
|
|
|
|
/* Additional reserved words in GLSL 1.40 */
|
|
isampler2DRect TYPE(140, 300, 140, 0, glsl_type::isampler2DRect_type);
|
|
usampler2DRect TYPE(140, 300, 140, 0, glsl_type::usampler2DRect_type);
|
|
isamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::isamplerBuffer_type);
|
|
usamplerBuffer TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::usamplerBuffer_type);
|
|
|
|
/* Additional reserved words in GLSL ES 3.00 */
|
|
resource KEYWORD(420, 300, 0, 0, RESOURCE);
|
|
sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->OES_shader_multisample_interpolation_enable, SAMPLE);
|
|
subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
|
|
|
|
/* Additional words for ARB_gpu_shader_int64 */
|
|
int64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::int64_t_type);
|
|
i64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec2_type);
|
|
i64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec3_type);
|
|
i64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::i64vec4_type);
|
|
|
|
uint64_t TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::uint64_t_type);
|
|
u64vec2 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec2_type);
|
|
u64vec3 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec3_type);
|
|
u64vec4 TYPE_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable || yyextra->AMD_gpu_shader_int64_enable, glsl_type::u64vec4_type);
|
|
|
|
[_a-zA-Z][_a-zA-Z0-9]* {
|
|
struct _mesa_glsl_parse_state *state = yyextra;
|
|
if (state->es_shader && yyleng > 1024) {
|
|
_mesa_glsl_error(yylloc, state,
|
|
"Identifier `%s' exceeds 1024 characters",
|
|
yytext);
|
|
}
|
|
return classify_identifier(state, yytext, yyleng, yylval);
|
|
}
|
|
|
|
\. { struct _mesa_glsl_parse_state *state = yyextra;
|
|
state->is_field = true;
|
|
return DOT_TOK; }
|
|
|
|
. { return yytext[0]; }
|
|
|
|
%%
|
|
|
|
int
|
|
classify_identifier(struct _mesa_glsl_parse_state *state, const char *name,
|
|
unsigned name_len, YYSTYPE *output)
|
|
{
|
|
/* We're not doing linear_strdup here, to avoid an implicit call on
|
|
* strlen() for the length of the string, as this is already found by flex
|
|
* and stored in yyleng
|
|
*/
|
|
char *id = (char *) linear_alloc_child(state->linalloc, name_len + 1);
|
|
memcpy(id, name, name_len + 1);
|
|
output->identifier = id;
|
|
|
|
if (state->is_field) {
|
|
state->is_field = false;
|
|
return FIELD_SELECTION;
|
|
}
|
|
if (state->symbols->get_variable(name) || state->symbols->get_function(name))
|
|
return IDENTIFIER;
|
|
else if (state->symbols->get_type(name))
|
|
return TYPE_IDENTIFIER;
|
|
else
|
|
return NEW_IDENTIFIER;
|
|
}
|
|
|
|
void
|
|
_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
|
|
{
|
|
yylex_init_extra(state, & state->scanner);
|
|
yy_scan_string(string, state->scanner);
|
|
}
|
|
|
|
void
|
|
_mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state)
|
|
{
|
|
yylex_destroy(state->scanner);
|
|
}
|