
The Vulkan spec allows VkGraphicsPipelineCreateInfo::pDepthStencilState to be NULL when the pipeline's subpass contains no depthstencil attachment (see spec quote below). anv_pipeline_init_dynamic_state() required it unconditionally. This path fixes anv_pipeline_init_dynamic_state() to access pDepthStencilState only when there is a depthstencil attachment. From the Vulkan spec (20 Oct 2015, git-aa308cb) pDepthStencilState [...] may only be NULL if renderPass and subpass specify a subpass that has no depth/stencil attachment.
625 lines
22 KiB
C
625 lines
22 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "anv_private.h"
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// Shader functions
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VkResult anv_CreateShaderModule(
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VkDevice _device,
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const VkShaderModuleCreateInfo* pCreateInfo,
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VkShaderModule* pShaderModule)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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struct anv_shader_module *module;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
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assert(pCreateInfo->flags == 0);
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module = anv_device_alloc(device, sizeof(*module) + pCreateInfo->codeSize, 8,
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VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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if (module == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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module->nir = NULL;
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module->size = pCreateInfo->codeSize;
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memcpy(module->data, pCreateInfo->pCode, module->size);
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*pShaderModule = anv_shader_module_to_handle(module);
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return VK_SUCCESS;
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}
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void anv_DestroyShaderModule(
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VkDevice _device,
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VkShaderModule _module)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_shader_module, module, _module);
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anv_device_free(device, module);
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}
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VkResult anv_CreateShader(
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VkDevice _device,
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const VkShaderCreateInfo* pCreateInfo,
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VkShader* pShader)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_shader_module, module, pCreateInfo->module);
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struct anv_shader *shader;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_CREATE_INFO);
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assert(pCreateInfo->flags == 0);
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const char *name = pCreateInfo->pName ? pCreateInfo->pName : "main";
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size_t name_len = strlen(name);
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if (strcmp(name, "main") != 0) {
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anv_finishme("Multiple shaders per module not really supported");
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}
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shader = anv_device_alloc(device, sizeof(*shader) + name_len + 1, 8,
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VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
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if (shader == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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shader->module = module;
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memcpy(shader->entrypoint, name, name_len + 1);
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*pShader = anv_shader_to_handle(shader);
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return VK_SUCCESS;
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}
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void anv_DestroyShader(
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VkDevice _device,
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VkShader _shader)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_shader, shader, _shader);
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anv_device_free(device, shader);
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}
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VkResult anv_CreatePipelineCache(
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VkDevice device,
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const VkPipelineCacheCreateInfo* pCreateInfo,
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VkPipelineCache* pPipelineCache)
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{
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pPipelineCache->handle = 1;
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stub_return(VK_SUCCESS);
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}
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void anv_DestroyPipelineCache(
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VkDevice _device,
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VkPipelineCache _cache)
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{
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}
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size_t anv_GetPipelineCacheSize(
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VkDevice device,
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VkPipelineCache pipelineCache)
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{
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stub_return(0);
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}
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VkResult anv_GetPipelineCacheData(
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VkDevice device,
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VkPipelineCache pipelineCache,
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void* pData)
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{
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stub_return(VK_UNSUPPORTED);
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}
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VkResult anv_MergePipelineCaches(
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VkDevice device,
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VkPipelineCache destCache,
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uint32_t srcCacheCount,
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const VkPipelineCache* pSrcCaches)
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{
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stub_return(VK_UNSUPPORTED);
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}
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void anv_DestroyPipeline(
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VkDevice _device,
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VkPipeline _pipeline)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
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anv_compiler_free(pipeline);
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anv_reloc_list_finish(&pipeline->batch_relocs, pipeline->device);
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anv_state_stream_finish(&pipeline->program_stream);
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anv_state_pool_free(&device->dynamic_state_pool, pipeline->blend_state);
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anv_device_free(pipeline->device, pipeline);
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}
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static const uint32_t vk_to_gen_primitive_type[] = {
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[VK_PRIMITIVE_TOPOLOGY_POINT_LIST] = _3DPRIM_POINTLIST,
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[VK_PRIMITIVE_TOPOLOGY_LINE_LIST] = _3DPRIM_LINELIST,
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[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP] = _3DPRIM_LINESTRIP,
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[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST] = _3DPRIM_TRILIST,
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[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
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[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
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[VK_PRIMITIVE_TOPOLOGY_LINE_LIST_ADJ] = _3DPRIM_LINELIST_ADJ,
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[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_ADJ] = _3DPRIM_LINESTRIP_ADJ,
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[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_ADJ] = _3DPRIM_TRILIST_ADJ,
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[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_ADJ] = _3DPRIM_TRISTRIP_ADJ,
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[VK_PRIMITIVE_TOPOLOGY_PATCH] = _3DPRIM_PATCHLIST_1
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};
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static void
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anv_pipeline_init_dynamic_state(struct anv_pipeline *pipeline,
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const VkGraphicsPipelineCreateInfo *pCreateInfo)
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{
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uint32_t states = ANV_DYNAMIC_STATE_DIRTY_MASK;
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ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
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struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
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pipeline->dynamic_state = default_dynamic_state;
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if (pCreateInfo->pDynamicState) {
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/* Remove all of the states that are marked as dynamic */
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uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
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for (uint32_t s = 0; s < count; s++)
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states &= ~(1 << pCreateInfo->pDynamicState->pDynamicStates[s]);
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}
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struct anv_dynamic_state *dynamic = &pipeline->dynamic_state;
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dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
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if (states & (1 << VK_DYNAMIC_STATE_VIEWPORT)) {
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typed_memcpy(dynamic->viewport.viewports,
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pCreateInfo->pViewportState->pViewports,
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pCreateInfo->pViewportState->viewportCount);
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}
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dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
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if (states & (1 << VK_DYNAMIC_STATE_SCISSOR)) {
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typed_memcpy(dynamic->scissor.scissors,
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pCreateInfo->pViewportState->pScissors,
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pCreateInfo->pViewportState->scissorCount);
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}
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if (states & (1 << VK_DYNAMIC_STATE_LINE_WIDTH)) {
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assert(pCreateInfo->pRasterState);
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dynamic->line_width = pCreateInfo->pRasterState->lineWidth;
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}
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if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS)) {
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assert(pCreateInfo->pRasterState);
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dynamic->depth_bias.bias = pCreateInfo->pRasterState->depthBias;
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dynamic->depth_bias.clamp = pCreateInfo->pRasterState->depthBiasClamp;
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dynamic->depth_bias.slope_scaled =
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pCreateInfo->pRasterState->slopeScaledDepthBias;
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}
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if (states & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS)) {
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assert(pCreateInfo->pColorBlendState);
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typed_memcpy(dynamic->blend_constants,
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pCreateInfo->pColorBlendState->blendConst, 4);
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}
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/* If there is no depthstencil attachment, then don't read
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* pDepthStencilState. The Vulkan spec states that pDepthStencilState may
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* be NULL in this case. Even if pDepthStencilState is non-NULL, there is
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* no need to override the depthstencil defaults in
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* anv_pipeline::dynamic_state when there is no depthstencil attachment.
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*
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* From the Vulkan spec (20 Oct 2015, git-aa308cb):
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*
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* pDepthStencilState [...] may only be NULL if renderPass and subpass
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* specify a subpass that has no depth/stencil attachment.
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*/
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if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
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if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS)) {
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assert(pCreateInfo->pDepthStencilState);
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dynamic->depth_bounds.min =
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pCreateInfo->pDepthStencilState->minDepthBounds;
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dynamic->depth_bounds.max =
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pCreateInfo->pDepthStencilState->maxDepthBounds;
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}
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if (states & (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
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assert(pCreateInfo->pDepthStencilState);
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dynamic->stencil_compare_mask.front =
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pCreateInfo->pDepthStencilState->front.stencilCompareMask;
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dynamic->stencil_compare_mask.back =
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pCreateInfo->pDepthStencilState->back.stencilCompareMask;
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}
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if (states & (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
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assert(pCreateInfo->pDepthStencilState);
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dynamic->stencil_write_mask.front =
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pCreateInfo->pDepthStencilState->front.stencilWriteMask;
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dynamic->stencil_write_mask.back =
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pCreateInfo->pDepthStencilState->back.stencilWriteMask;
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}
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if (states & (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE)) {
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assert(pCreateInfo->pDepthStencilState);
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dynamic->stencil_reference.front =
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pCreateInfo->pDepthStencilState->front.stencilReference;
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dynamic->stencil_reference.back =
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pCreateInfo->pDepthStencilState->back.stencilReference;
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}
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}
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pipeline->dynamic_state_mask = states;
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}
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static void
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anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo *info)
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{
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struct anv_render_pass *renderpass = NULL;
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struct anv_subpass *subpass = NULL;
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/* Assert that all required members of VkGraphicsPipelineCreateInfo are
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* present, as explained by the Vulkan (20 Oct 2015, git-aa308cb), Section
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* 4.2 Graphics Pipeline.
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*/
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assert(info->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
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renderpass = anv_render_pass_from_handle(info->renderPass);
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assert(renderpass);
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if (renderpass != &anv_meta_dummy_renderpass) {
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assert(info->subpass < renderpass->subpass_count);
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subpass = &renderpass->subpasses[info->subpass];
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}
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assert(info->stageCount >= 1);
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assert(info->pVertexInputState);
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assert(info->pInputAssemblyState);
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assert(info->pViewportState);
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assert(info->pRasterState);
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assert(info->pMultisampleState);
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if (subpass && subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED)
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assert(info->pDepthStencilState);
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if (subpass && subpass->color_count > 0)
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assert(info->pColorBlendState);
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for (uint32_t i = 0; i < info->stageCount; ++i) {
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switch (info->pStages[i].stage) {
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case VK_SHADER_STAGE_TESS_CONTROL:
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case VK_SHADER_STAGE_TESS_EVALUATION:
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assert(info->pTessellationState);
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break;
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default:
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break;
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}
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}
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}
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VkResult
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anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
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const VkGraphicsPipelineCreateInfo *pCreateInfo,
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const struct anv_graphics_pipeline_create_info *extra)
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{
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VkResult result;
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anv_validate {
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anv_pipeline_validate_create_info(pCreateInfo);
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}
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pipeline->device = device;
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pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
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memset(pipeline->shaders, 0, sizeof(pipeline->shaders));
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result = anv_reloc_list_init(&pipeline->batch_relocs, device);
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if (result != VK_SUCCESS) {
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anv_device_free(device, pipeline);
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return result;
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}
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pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
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pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
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pipeline->batch.relocs = &pipeline->batch_relocs;
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anv_state_stream_init(&pipeline->program_stream,
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&device->instruction_block_pool);
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for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
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pipeline->shaders[pCreateInfo->pStages[i].stage] =
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anv_shader_from_handle(pCreateInfo->pStages[i].shader);
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}
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anv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
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if (pCreateInfo->pTessellationState)
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anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
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if (pCreateInfo->pMultisampleState &&
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pCreateInfo->pMultisampleState->rasterSamples > 1)
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anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
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pipeline->use_repclear = extra && extra->use_repclear;
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anv_compiler_run(device->compiler, pipeline);
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const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
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pipeline->ps_ksp2 = 0;
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pipeline->ps_grf_start2 = 0;
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if (pipeline->ps_simd8 != NO_KERNEL) {
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pipeline->ps_ksp0 = pipeline->ps_simd8;
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pipeline->ps_grf_start0 = wm_prog_data->base.dispatch_grf_start_reg;
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if (pipeline->ps_simd16 != NO_KERNEL) {
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pipeline->ps_ksp2 = pipeline->ps_simd16;
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pipeline->ps_grf_start2 = wm_prog_data->dispatch_grf_start_reg_16;
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}
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} else if (pipeline->ps_simd16 != NO_KERNEL) {
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pipeline->ps_ksp0 = pipeline->ps_simd16;
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pipeline->ps_grf_start0 = wm_prog_data->dispatch_grf_start_reg_16;
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} else {
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unreachable("no ps shader");
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}
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const VkPipelineVertexInputStateCreateInfo *vi_info =
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pCreateInfo->pVertexInputState;
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pipeline->vb_used = 0;
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for (uint32_t i = 0; i < vi_info->bindingCount; i++) {
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const VkVertexInputBindingDescription *desc =
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&vi_info->pVertexBindingDescriptions[i];
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pipeline->vb_used |= 1 << desc->binding;
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pipeline->binding_stride[desc->binding] = desc->strideInBytes;
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/* Step rate is programmed per vertex element (attribute), not
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* binding. Set up a map of which bindings step per instance, for
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* reference by vertex element setup. */
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switch (desc->stepRate) {
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default:
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case VK_VERTEX_INPUT_STEP_RATE_VERTEX:
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pipeline->instancing_enable[desc->binding] = false;
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break;
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case VK_VERTEX_INPUT_STEP_RATE_INSTANCE:
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pipeline->instancing_enable[desc->binding] = true;
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break;
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}
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}
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const VkPipelineInputAssemblyStateCreateInfo *ia_info =
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pCreateInfo->pInputAssemblyState;
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pipeline->primitive_restart = ia_info->primitiveRestartEnable;
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pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
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if (extra && extra->use_rectlist)
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pipeline->topology = _3DPRIM_RECTLIST;
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return VK_SUCCESS;
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}
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VkResult
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anv_graphics_pipeline_create(
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VkDevice _device,
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const VkGraphicsPipelineCreateInfo *pCreateInfo,
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const struct anv_graphics_pipeline_create_info *extra,
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VkPipeline *pPipeline)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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switch (device->info.gen) {
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case 7:
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return gen7_graphics_pipeline_create(_device, pCreateInfo, extra, pPipeline);
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case 8:
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return gen8_graphics_pipeline_create(_device, pCreateInfo, extra, pPipeline);
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default:
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unreachable("unsupported gen\n");
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}
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}
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VkResult anv_CreateGraphicsPipelines(
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VkDevice _device,
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VkPipelineCache pipelineCache,
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uint32_t count,
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const VkGraphicsPipelineCreateInfo* pCreateInfos,
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VkPipeline* pPipelines)
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{
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VkResult result = VK_SUCCESS;
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unsigned i = 0;
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for (; i < count; i++) {
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result = anv_graphics_pipeline_create(_device, &pCreateInfos[i],
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NULL, &pPipelines[i]);
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if (result != VK_SUCCESS) {
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for (unsigned j = 0; j < i; j++) {
|
|
anv_DestroyPipeline(_device, pPipelines[j]);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
static VkResult anv_compute_pipeline_create(
|
|
VkDevice _device,
|
|
const VkComputePipelineCreateInfo* pCreateInfo,
|
|
VkPipeline* pPipeline)
|
|
{
|
|
ANV_FROM_HANDLE(anv_device, device, _device);
|
|
|
|
switch (device->info.gen) {
|
|
case 7:
|
|
return gen7_compute_pipeline_create(_device, pCreateInfo, pPipeline);
|
|
case 8:
|
|
return gen8_compute_pipeline_create(_device, pCreateInfo, pPipeline);
|
|
default:
|
|
unreachable("unsupported gen\n");
|
|
}
|
|
}
|
|
|
|
VkResult anv_CreateComputePipelines(
|
|
VkDevice _device,
|
|
VkPipelineCache pipelineCache,
|
|
uint32_t count,
|
|
const VkComputePipelineCreateInfo* pCreateInfos,
|
|
VkPipeline* pPipelines)
|
|
{
|
|
VkResult result = VK_SUCCESS;
|
|
|
|
unsigned i = 0;
|
|
for (; i < count; i++) {
|
|
result = anv_compute_pipeline_create(_device, &pCreateInfos[i],
|
|
&pPipelines[i]);
|
|
if (result != VK_SUCCESS) {
|
|
for (unsigned j = 0; j < i; j++) {
|
|
anv_DestroyPipeline(_device, pPipelines[j]);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
// Pipeline layout functions
|
|
|
|
VkResult anv_CreatePipelineLayout(
|
|
VkDevice _device,
|
|
const VkPipelineLayoutCreateInfo* pCreateInfo,
|
|
VkPipelineLayout* pPipelineLayout)
|
|
{
|
|
ANV_FROM_HANDLE(anv_device, device, _device);
|
|
struct anv_pipeline_layout l, *layout;
|
|
|
|
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO);
|
|
|
|
l.num_sets = pCreateInfo->descriptorSetCount;
|
|
|
|
unsigned dynamic_offset_count = 0;
|
|
|
|
memset(l.stage, 0, sizeof(l.stage));
|
|
for (uint32_t set = 0; set < pCreateInfo->descriptorSetCount; set++) {
|
|
ANV_FROM_HANDLE(anv_descriptor_set_layout, set_layout,
|
|
pCreateInfo->pSetLayouts[set]);
|
|
l.set[set].layout = set_layout;
|
|
|
|
l.set[set].dynamic_offset_start = dynamic_offset_count;
|
|
for (uint32_t b = 0; b < set_layout->binding_count; b++) {
|
|
if (set_layout->binding[b].dynamic_offset_index >= 0)
|
|
dynamic_offset_count += set_layout->binding[b].array_size;
|
|
}
|
|
|
|
for (VkShaderStage s = 0; s < VK_SHADER_STAGE_NUM; s++) {
|
|
l.set[set].stage[s].surface_start = l.stage[s].surface_count;
|
|
l.set[set].stage[s].sampler_start = l.stage[s].sampler_count;
|
|
|
|
for (uint32_t b = 0; b < set_layout->binding_count; b++) {
|
|
unsigned array_size = set_layout->binding[b].array_size;
|
|
|
|
if (set_layout->binding[b].stage[s].surface_index >= 0) {
|
|
l.stage[s].surface_count += array_size;
|
|
|
|
if (set_layout->binding[b].dynamic_offset_index >= 0)
|
|
l.stage[s].has_dynamic_offsets = true;
|
|
}
|
|
|
|
if (set_layout->binding[b].stage[s].sampler_index >= 0)
|
|
l.stage[s].sampler_count += array_size;
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned num_bindings = 0;
|
|
for (VkShaderStage s = 0; s < VK_SHADER_STAGE_NUM; s++)
|
|
num_bindings += l.stage[s].surface_count + l.stage[s].sampler_count;
|
|
|
|
size_t size = sizeof(*layout) + num_bindings * sizeof(layout->entries[0]);
|
|
|
|
layout = anv_device_alloc(device, size, 8, VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
|
|
if (layout == NULL)
|
|
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
|
|
|
|
/* Now we can actually build our surface and sampler maps */
|
|
struct anv_pipeline_binding *entry = layout->entries;
|
|
for (VkShaderStage s = 0; s < VK_SHADER_STAGE_NUM; s++) {
|
|
l.stage[s].surface_to_descriptor = entry;
|
|
entry += l.stage[s].surface_count;
|
|
l.stage[s].sampler_to_descriptor = entry;
|
|
entry += l.stage[s].sampler_count;
|
|
|
|
int surface = 0;
|
|
int sampler = 0;
|
|
for (uint32_t set = 0; set < pCreateInfo->descriptorSetCount; set++) {
|
|
struct anv_descriptor_set_layout *set_layout = l.set[set].layout;
|
|
|
|
unsigned set_offset = 0;
|
|
for (uint32_t b = 0; b < set_layout->binding_count; b++) {
|
|
unsigned array_size = set_layout->binding[b].array_size;
|
|
|
|
if (set_layout->binding[b].stage[s].surface_index >= 0) {
|
|
assert(surface == l.set[set].stage[s].surface_start +
|
|
set_layout->binding[b].stage[s].surface_index);
|
|
for (unsigned i = 0; i < array_size; i++) {
|
|
l.stage[s].surface_to_descriptor[surface + i].set = set;
|
|
l.stage[s].surface_to_descriptor[surface + i].offset = set_offset + i;
|
|
}
|
|
surface += array_size;
|
|
}
|
|
|
|
if (set_layout->binding[b].stage[s].sampler_index >= 0) {
|
|
assert(sampler == l.set[set].stage[s].sampler_start +
|
|
set_layout->binding[b].stage[s].sampler_index);
|
|
for (unsigned i = 0; i < array_size; i++) {
|
|
l.stage[s].sampler_to_descriptor[sampler + i].set = set;
|
|
l.stage[s].sampler_to_descriptor[sampler + i].offset = set_offset + i;
|
|
}
|
|
sampler += array_size;
|
|
}
|
|
|
|
set_offset += array_size;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Finally, we're done setting it up, copy into the allocated version */
|
|
*layout = l;
|
|
|
|
*pPipelineLayout = anv_pipeline_layout_to_handle(layout);
|
|
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
void anv_DestroyPipelineLayout(
|
|
VkDevice _device,
|
|
VkPipelineLayout _pipelineLayout)
|
|
{
|
|
ANV_FROM_HANDLE(anv_device, device, _device);
|
|
ANV_FROM_HANDLE(anv_pipeline_layout, pipeline_layout, _pipelineLayout);
|
|
|
|
anv_device_free(device, pipeline_layout);
|
|
}
|