Files
third_party_mesa3d/src/asahi/vulkan/hk_cmd_buffer.c
2024-09-02 23:27:15 +00:00

818 lines
26 KiB
C

/*
* Copyright 2024 Valve Corporation
* Copyright 2024 Alyssa Rosenzweig
* Copyright 2022-2023 Collabora Ltd. and Red Hat Inc.
* SPDX-License-Identifier: MIT
*/
#include "hk_cmd_buffer.h"
#include "agx_bo.h"
#include "agx_device.h"
#include "agx_linker.h"
#include "agx_tilebuffer.h"
#include "agx_usc.h"
#include "hk_buffer.h"
#include "hk_cmd_pool.h"
#include "hk_descriptor_set.h"
#include "hk_descriptor_set_layout.h"
#include "hk_device.h"
#include "hk_device_memory.h"
#include "hk_entrypoints.h"
#include "hk_image_view.h"
#include "hk_physical_device.h"
#include "hk_shader.h"
#include "pool.h"
#include "shader_enums.h"
#include "vk_pipeline_layout.h"
#include "vk_synchronization.h"
#include "util/list.h"
#include "util/macros.h"
#include "util/u_dynarray.h"
#include "vulkan/vulkan_core.h"
static void
hk_descriptor_state_fini(struct hk_cmd_buffer *cmd,
struct hk_descriptor_state *desc)
{
struct hk_cmd_pool *pool = hk_cmd_buffer_pool(cmd);
for (unsigned i = 0; i < HK_MAX_SETS; i++) {
vk_free(&pool->vk.alloc, desc->push[i]);
desc->push[i] = NULL;
}
}
static void
hk_free_resettable_cmd_buffer(struct hk_cmd_buffer *cmd)
{
struct hk_cmd_pool *pool = hk_cmd_buffer_pool(cmd);
struct hk_device *dev = hk_cmd_pool_device(pool);
hk_descriptor_state_fini(cmd, &cmd->state.gfx.descriptors);
hk_descriptor_state_fini(cmd, &cmd->state.cs.descriptors);
hk_cmd_pool_free_bo_list(pool, &cmd->uploader.main.bos);
hk_cmd_pool_free_usc_bo_list(pool, &cmd->uploader.usc.bos);
list_for_each_entry_safe(struct hk_cs, it, &cmd->control_streams, node) {
list_del(&it->node);
hk_cs_destroy(it);
}
util_dynarray_foreach(&cmd->large_bos, struct agx_bo *, bo) {
agx_bo_unreference(&dev->dev, *bo);
}
util_dynarray_clear(&cmd->large_bos);
}
static void
hk_destroy_cmd_buffer(struct vk_command_buffer *vk_cmd_buffer)
{
struct hk_cmd_buffer *cmd =
container_of(vk_cmd_buffer, struct hk_cmd_buffer, vk);
struct hk_cmd_pool *pool = hk_cmd_buffer_pool(cmd);
hk_free_resettable_cmd_buffer(cmd);
vk_command_buffer_finish(&cmd->vk);
vk_free(&pool->vk.alloc, cmd);
}
static VkResult
hk_create_cmd_buffer(struct vk_command_pool *vk_pool,
VkCommandBufferLevel level,
struct vk_command_buffer **cmd_buffer_out)
{
struct hk_cmd_pool *pool = container_of(vk_pool, struct hk_cmd_pool, vk);
struct hk_device *dev = hk_cmd_pool_device(pool);
struct hk_cmd_buffer *cmd;
VkResult result;
cmd = vk_zalloc(&pool->vk.alloc, sizeof(*cmd), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (cmd == NULL)
return vk_error(dev, VK_ERROR_OUT_OF_HOST_MEMORY);
result =
vk_command_buffer_init(&pool->vk, &cmd->vk, &hk_cmd_buffer_ops, level);
if (result != VK_SUCCESS) {
vk_free(&pool->vk.alloc, cmd);
return result;
}
util_dynarray_init(&cmd->large_bos, NULL);
cmd->vk.dynamic_graphics_state.vi = &cmd->state.gfx._dynamic_vi;
cmd->vk.dynamic_graphics_state.ms.sample_locations =
&cmd->state.gfx._dynamic_sl;
list_inithead(&cmd->uploader.main.bos);
list_inithead(&cmd->uploader.usc.bos);
list_inithead(&cmd->control_streams);
*cmd_buffer_out = &cmd->vk;
return VK_SUCCESS;
}
static void
hk_reset_cmd_buffer(struct vk_command_buffer *vk_cmd_buffer,
UNUSED VkCommandBufferResetFlags flags)
{
struct hk_cmd_buffer *cmd =
container_of(vk_cmd_buffer, struct hk_cmd_buffer, vk);
vk_command_buffer_reset(&cmd->vk);
hk_free_resettable_cmd_buffer(cmd);
cmd->uploader.main.map = NULL;
cmd->uploader.main.base = 0;
cmd->uploader.main.offset = 0;
cmd->uploader.usc.map = NULL;
cmd->uploader.usc.base = 0;
cmd->uploader.usc.offset = 0;
cmd->current_cs.gfx = NULL;
cmd->current_cs.cs = NULL;
cmd->current_cs.post_gfx = NULL;
cmd->current_cs.pre_gfx = NULL;
/* TODO: clear pool! */
memset(&cmd->state, 0, sizeof(cmd->state));
}
const struct vk_command_buffer_ops hk_cmd_buffer_ops = {
.create = hk_create_cmd_buffer,
.reset = hk_reset_cmd_buffer,
.destroy = hk_destroy_cmd_buffer,
};
static VkResult
hk_cmd_buffer_alloc_bo(struct hk_cmd_buffer *cmd, bool usc,
struct hk_cmd_bo **bo_out)
{
VkResult result = hk_cmd_pool_alloc_bo(hk_cmd_buffer_pool(cmd), usc, bo_out);
if (result != VK_SUCCESS)
return result;
if (usc)
list_addtail(&(*bo_out)->link, &cmd->uploader.usc.bos);
else
list_addtail(&(*bo_out)->link, &cmd->uploader.main.bos);
return VK_SUCCESS;
}
struct agx_ptr
hk_pool_alloc_internal(struct hk_cmd_buffer *cmd, uint32_t size,
uint32_t alignment, bool usc)
{
struct hk_device *dev = hk_cmd_buffer_device(cmd);
struct hk_uploader *uploader =
usc ? &cmd->uploader.usc : &cmd->uploader.main;
/* Specially handle large allocations owned by the command buffer, e.g. used
* for statically allocated vertex output buffers with geometry shaders.
*/
if (size > HK_CMD_BO_SIZE) {
uint32_t flags = usc ? AGX_BO_LOW_VA : 0;
struct agx_bo *bo =
agx_bo_create(&dev->dev, size, flags, 0, "Large pool allocation");
util_dynarray_append(&cmd->large_bos, struct agx_bo *, bo);
return (struct agx_ptr){
.gpu = bo->va->addr,
.cpu = bo->map,
};
}
assert(size <= HK_CMD_BO_SIZE);
assert(alignment > 0);
uint32_t offset = align(uploader->offset, alignment);
assert(offset <= HK_CMD_BO_SIZE);
if (uploader->map != NULL && size <= HK_CMD_BO_SIZE - offset) {
uploader->offset = offset + size;
return (struct agx_ptr){
.gpu = uploader->base + offset,
.cpu = uploader->map + offset,
};
}
struct hk_cmd_bo *bo;
VkResult result = hk_cmd_buffer_alloc_bo(cmd, usc, &bo);
if (unlikely(result != VK_SUCCESS)) {
vk_command_buffer_set_error(&cmd->vk, result);
return (struct agx_ptr){0};
}
/* Pick whichever of the current upload BO and the new BO will have more
* room left to be the BO for the next upload. If our upload size is
* bigger than the old offset, we're better off burning the whole new
* upload BO on this one allocation and continuing on the current upload
* BO.
*/
if (uploader->map == NULL || size < uploader->offset) {
uploader->map = bo->bo->map;
uploader->base = bo->bo->va->addr;
uploader->offset = size;
}
return (struct agx_ptr){
.gpu = bo->bo->va->addr,
.cpu = bo->map,
};
}
uint64_t
hk_pool_upload(struct hk_cmd_buffer *cmd, const void *data, uint32_t size,
uint32_t alignment)
{
struct agx_ptr T = hk_pool_alloc(cmd, size, alignment);
if (unlikely(T.cpu == NULL))
return 0;
memcpy(T.cpu, data, size);
return T.gpu;
}
VKAPI_ATTR VkResult VKAPI_CALL
hk_BeginCommandBuffer(VkCommandBuffer commandBuffer,
const VkCommandBufferBeginInfo *pBeginInfo)
{
VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
hk_reset_cmd_buffer(&cmd->vk, 0);
hk_cmd_buffer_begin_compute(cmd, pBeginInfo);
hk_cmd_buffer_begin_graphics(cmd, pBeginInfo);
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
hk_EndCommandBuffer(VkCommandBuffer commandBuffer)
{
VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
assert(cmd->current_cs.gfx == NULL && cmd->current_cs.pre_gfx == NULL &&
"must end rendering before ending the command buffer");
hk_cmd_buffer_end_compute(cmd);
hk_cmd_buffer_end_compute_internal(&cmd->current_cs.post_gfx);
return vk_command_buffer_get_record_result(&cmd->vk);
}
VKAPI_ATTR void VKAPI_CALL
hk_CmdPipelineBarrier2(VkCommandBuffer commandBuffer,
const VkDependencyInfo *pDependencyInfo)
{
VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
/* The big hammer. We end both compute and graphics batches. Ending compute
* here is necessary to properly handle graphics->compute dependencies.
*
* XXX: perf. */
hk_cmd_buffer_end_compute(cmd);
hk_cmd_buffer_end_graphics(cmd);
}
void
hk_cmd_bind_shaders(struct vk_command_buffer *vk_cmd, uint32_t stage_count,
const gl_shader_stage *stages,
struct vk_shader **const shaders)
{
struct hk_cmd_buffer *cmd = container_of(vk_cmd, struct hk_cmd_buffer, vk);
for (uint32_t i = 0; i < stage_count; i++) {
struct hk_api_shader *shader =
container_of(shaders[i], struct hk_api_shader, vk);
if (stages[i] == MESA_SHADER_COMPUTE || stages[i] == MESA_SHADER_KERNEL)
hk_cmd_bind_compute_shader(cmd, shader);
else
hk_cmd_bind_graphics_shader(cmd, stages[i], shader);
}
}
static void
hk_bind_descriptor_sets(UNUSED struct hk_cmd_buffer *cmd,
struct hk_descriptor_state *desc,
const VkBindDescriptorSetsInfoKHR *info)
{
VK_FROM_HANDLE(vk_pipeline_layout, pipeline_layout, info->layout);
/* Fro the Vulkan 1.3.275 spec:
*
* "When binding a descriptor set (see Descriptor Set Binding) to
* set number N...
*
* If, additionally, the previously bound descriptor set for set
* N was bound using a pipeline layout not compatible for set N,
* then all bindings in sets numbered greater than N are
* disturbed."
*
* This means that, if some earlier set gets bound in such a way that
* it changes set_dynamic_buffer_start[s], this binding is implicitly
* invalidated. Therefore, we can always look at the current value
* of set_dynamic_buffer_start[s] as the base of our dynamic buffer
* range and it's only our responsibility to adjust all
* set_dynamic_buffer_start[p] for p > s as needed.
*/
uint8_t dyn_buffer_start =
desc->root.set_dynamic_buffer_start[info->firstSet];
uint32_t next_dyn_offset = 0;
for (uint32_t i = 0; i < info->descriptorSetCount; ++i) {
unsigned s = i + info->firstSet;
VK_FROM_HANDLE(hk_descriptor_set, set, info->pDescriptorSets[i]);
if (desc->sets[s] != set) {
if (set != NULL) {
desc->root.sets[s] = hk_descriptor_set_addr(set);
desc->set_sizes[s] = set->size;
} else {
desc->root.sets[s] = 0;
desc->set_sizes[s] = 0;
}
desc->sets[s] = set;
desc->sets_dirty |= BITFIELD_BIT(s);
/* Binding descriptors invalidates push descriptors */
desc->push_dirty &= ~BITFIELD_BIT(s);
}
desc->root.set_dynamic_buffer_start[s] = dyn_buffer_start;
if (pipeline_layout->set_layouts[s] != NULL) {
const struct hk_descriptor_set_layout *set_layout =
vk_to_hk_descriptor_set_layout(pipeline_layout->set_layouts[s]);
if (set != NULL && set_layout->dynamic_buffer_count > 0) {
for (uint32_t j = 0; j < set_layout->dynamic_buffer_count; j++) {
struct hk_buffer_address addr = set->dynamic_buffers[j];
addr.base_addr += info->pDynamicOffsets[next_dyn_offset + j];
desc->root.dynamic_buffers[dyn_buffer_start + j] = addr;
}
next_dyn_offset += set->layout->dynamic_buffer_count;
}
dyn_buffer_start += set_layout->dynamic_buffer_count;
} else {
assert(set == NULL);
}
}
assert(dyn_buffer_start <= HK_MAX_DYNAMIC_BUFFERS);
assert(next_dyn_offset <= info->dynamicOffsetCount);
for (uint32_t s = info->firstSet + info->descriptorSetCount; s < HK_MAX_SETS;
s++)
desc->root.set_dynamic_buffer_start[s] = dyn_buffer_start;
desc->root_dirty = true;
}
VKAPI_ATTR void VKAPI_CALL
hk_CmdBindDescriptorSets2KHR(
VkCommandBuffer commandBuffer,
const VkBindDescriptorSetsInfoKHR *pBindDescriptorSetsInfo)
{
VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
if (pBindDescriptorSetsInfo->stageFlags & VK_SHADER_STAGE_ALL_GRAPHICS) {
hk_bind_descriptor_sets(cmd, &cmd->state.gfx.descriptors,
pBindDescriptorSetsInfo);
}
if (pBindDescriptorSetsInfo->stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
hk_bind_descriptor_sets(cmd, &cmd->state.cs.descriptors,
pBindDescriptorSetsInfo);
}
}
static void
hk_push_constants(UNUSED struct hk_cmd_buffer *cmd,
struct hk_descriptor_state *desc,
const VkPushConstantsInfoKHR *info)
{
memcpy(desc->root.push + info->offset, info->pValues, info->size);
desc->root_dirty = true;
}
VKAPI_ATTR void VKAPI_CALL
hk_CmdPushConstants2KHR(VkCommandBuffer commandBuffer,
const VkPushConstantsInfoKHR *pPushConstantsInfo)
{
VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
if (pPushConstantsInfo->stageFlags & VK_SHADER_STAGE_ALL_GRAPHICS)
hk_push_constants(cmd, &cmd->state.gfx.descriptors, pPushConstantsInfo);
if (pPushConstantsInfo->stageFlags & VK_SHADER_STAGE_COMPUTE_BIT)
hk_push_constants(cmd, &cmd->state.cs.descriptors, pPushConstantsInfo);
}
static struct hk_push_descriptor_set *
hk_cmd_push_descriptors(struct hk_cmd_buffer *cmd,
struct hk_descriptor_state *desc, uint32_t set)
{
assert(set < HK_MAX_SETS);
if (unlikely(desc->push[set] == NULL)) {
desc->push[set] =
vk_zalloc(&cmd->vk.pool->alloc, sizeof(*desc->push[set]), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (unlikely(desc->push[set] == NULL)) {
vk_command_buffer_set_error(&cmd->vk, VK_ERROR_OUT_OF_HOST_MEMORY);
return NULL;
}
}
/* Pushing descriptors replaces whatever sets are bound */
desc->sets[set] = NULL;
desc->push_dirty |= BITFIELD_BIT(set);
return desc->push[set];
}
static void
hk_push_descriptor_set(struct hk_cmd_buffer *cmd,
struct hk_descriptor_state *desc,
const VkPushDescriptorSetInfoKHR *info)
{
VK_FROM_HANDLE(vk_pipeline_layout, pipeline_layout, info->layout);
struct hk_push_descriptor_set *push_set =
hk_cmd_push_descriptors(cmd, desc, info->set);
if (unlikely(push_set == NULL))
return;
struct hk_descriptor_set_layout *set_layout =
vk_to_hk_descriptor_set_layout(pipeline_layout->set_layouts[info->set]);
hk_push_descriptor_set_update(push_set, set_layout,
info->descriptorWriteCount,
info->pDescriptorWrites);
}
VKAPI_ATTR void VKAPI_CALL
hk_CmdPushDescriptorSet2KHR(
VkCommandBuffer commandBuffer,
const VkPushDescriptorSetInfoKHR *pPushDescriptorSetInfo)
{
VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
if (pPushDescriptorSetInfo->stageFlags & VK_SHADER_STAGE_ALL_GRAPHICS) {
hk_push_descriptor_set(cmd, &cmd->state.gfx.descriptors,
pPushDescriptorSetInfo);
}
if (pPushDescriptorSetInfo->stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
hk_push_descriptor_set(cmd, &cmd->state.cs.descriptors,
pPushDescriptorSetInfo);
}
}
void
hk_cmd_buffer_flush_push_descriptors(struct hk_cmd_buffer *cmd,
struct hk_descriptor_state *desc)
{
u_foreach_bit(set_idx, desc->push_dirty) {
struct hk_push_descriptor_set *push_set = desc->push[set_idx];
uint64_t push_set_addr = hk_pool_upload(
cmd, push_set->data, sizeof(push_set->data), HK_MIN_UBO_ALIGNMENT);
desc->root.sets[set_idx] = push_set_addr;
desc->set_sizes[set_idx] = sizeof(push_set->data);
}
desc->root_dirty = true;
desc->push_dirty = 0;
}
VKAPI_ATTR void VKAPI_CALL
hk_CmdPushDescriptorSetWithTemplate2KHR(
VkCommandBuffer commandBuffer, const VkPushDescriptorSetWithTemplateInfoKHR
*pPushDescriptorSetWithTemplateInfo)
{
VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
VK_FROM_HANDLE(vk_descriptor_update_template, template,
pPushDescriptorSetWithTemplateInfo->descriptorUpdateTemplate);
VK_FROM_HANDLE(vk_pipeline_layout, pipeline_layout,
pPushDescriptorSetWithTemplateInfo->layout);
struct hk_descriptor_state *desc =
hk_get_descriptors_state(cmd, template->bind_point);
struct hk_push_descriptor_set *push_set = hk_cmd_push_descriptors(
cmd, desc, pPushDescriptorSetWithTemplateInfo->set);
if (unlikely(push_set == NULL))
return;
struct hk_descriptor_set_layout *set_layout = vk_to_hk_descriptor_set_layout(
pipeline_layout->set_layouts[pPushDescriptorSetWithTemplateInfo->set]);
hk_push_descriptor_set_update_template(
push_set, set_layout, template,
pPushDescriptorSetWithTemplateInfo->pData);
}
uint64_t
hk_cmd_buffer_upload_root(struct hk_cmd_buffer *cmd,
VkPipelineBindPoint bind_point)
{
struct hk_descriptor_state *desc = hk_get_descriptors_state(cmd, bind_point);
struct hk_root_descriptor_table *root = &desc->root;
struct agx_ptr root_ptr = hk_pool_alloc(cmd, sizeof(*root), 8);
if (!root_ptr.gpu)
return 0;
root->root_desc_addr = root_ptr.gpu;
memcpy(root_ptr.cpu, root, sizeof(*root));
return root_ptr.gpu;
}
void
hk_usc_upload_spilled_rt_descs(struct agx_usc_builder *b,
struct hk_cmd_buffer *cmd)
{
struct hk_rendering_state *render = &cmd->state.gfx.render;
/* Upload texture/PBE descriptors for each render target so we can clear
* spilled render targets.
*/
struct agx_ptr descs =
hk_pool_alloc(cmd, AGX_TEXTURE_LENGTH * 2 * render->color_att_count, 64);
struct agx_texture_packed *desc = descs.cpu;
if (!desc)
return;
for (unsigned i = 0; i < render->color_att_count; ++i) {
struct hk_image_view *iview = render->color_att[i].iview;
if (!iview) {
/* XXX: probably should emit a null descriptor here...? */
continue;
}
memcpy(&desc[(i * 2) + 0], &iview->planes[0].emrt_texture, sizeof(*desc));
memcpy(&desc[(i * 2) + 1], &iview->planes[0].emrt_pbe, sizeof(*desc));
}
desc = descs.cpu;
/* Bind the base as u0_u1 for bindless access */
agx_usc_uniform(b, 0, 4, hk_pool_upload(cmd, &descs.gpu, 8, 8));
}
void
hk_reserve_scratch(struct hk_cmd_buffer *cmd, struct hk_cs *cs,
struct hk_shader *s)
{
struct hk_device *dev = hk_cmd_buffer_device(cmd);
uint32_t max_scratch_size =
MAX2(s->b.info.scratch_size, s->b.info.preamble_scratch_size);
if (max_scratch_size == 0)
return;
unsigned preamble_size = (s->b.info.preamble_scratch_size > 0) ? 1 : 0;
/* Note: this uses the hardware stage, not the software stage */
hk_device_alloc_scratch(dev, s->b.info.stage, max_scratch_size);
switch (s->b.info.stage) {
case PIPE_SHADER_FRAGMENT:
cs->scratch.fs.main = true;
cs->scratch.fs.preamble = MAX2(cs->scratch.fs.preamble, preamble_size);
break;
case PIPE_SHADER_VERTEX:
cs->scratch.vs.main = true;
cs->scratch.vs.preamble = MAX2(cs->scratch.vs.preamble, preamble_size);
break;
default:
cs->scratch.cs.main = true;
cs->scratch.cs.preamble = MAX2(cs->scratch.cs.preamble, preamble_size);
break;
}
}
uint32_t
hk_upload_usc_words(struct hk_cmd_buffer *cmd, struct hk_shader *s,
struct hk_linked_shader *linked)
{
struct hk_device *dev = hk_cmd_buffer_device(cmd);
enum pipe_shader_type sw_stage = s->info.stage;
enum pipe_shader_type hw_stage = s->b.info.stage;
unsigned constant_push_ranges =
DIV_ROUND_UP(s->b.info.immediate_size_16, 64);
unsigned push_ranges = 2;
unsigned stage_ranges = 3;
size_t usc_size =
agx_usc_size(constant_push_ranges + push_ranges + stage_ranges + 4);
struct agx_ptr t = hk_pool_usc_alloc(cmd, usc_size, 64);
if (!t.cpu)
return 0;
struct agx_usc_builder b = agx_usc_builder(t.cpu, usc_size);
uint64_t root_ptr;
if (sw_stage == PIPE_SHADER_COMPUTE)
root_ptr = hk_cmd_buffer_upload_root(cmd, VK_PIPELINE_BIND_POINT_COMPUTE);
else
root_ptr = cmd->state.gfx.root;
static_assert(offsetof(struct hk_root_descriptor_table, root_desc_addr) == 0,
"self-reflective");
agx_usc_uniform(&b, HK_ROOT_UNIFORM, 4, root_ptr);
if (sw_stage == MESA_SHADER_VERTEX) {
unsigned count =
DIV_ROUND_UP(BITSET_LAST_BIT(s->info.vs.attrib_components_read), 4);
if (count) {
agx_usc_uniform(
&b, 0, 4 * count,
root_ptr + hk_root_descriptor_offset(draw.attrib_base));
agx_usc_uniform(
&b, 4 * count, 2 * count,
root_ptr + hk_root_descriptor_offset(draw.attrib_clamps));
}
if (cmd->state.gfx.draw_params)
agx_usc_uniform(&b, 6 * count, 4, cmd->state.gfx.draw_params);
if (cmd->state.gfx.draw_id_ptr)
agx_usc_uniform(&b, (6 * count) + 4, 1, cmd->state.gfx.draw_id_ptr);
if (hw_stage == MESA_SHADER_COMPUTE) {
agx_usc_uniform(
&b, (6 * count) + 8, 4,
root_ptr + hk_root_descriptor_offset(draw.input_assembly));
}
} else if (sw_stage == MESA_SHADER_FRAGMENT) {
if (agx_tilebuffer_spills(&cmd->state.gfx.render.tilebuffer)) {
hk_usc_upload_spilled_rt_descs(&b, cmd);
}
agx_usc_uniform(
&b, 4, 8, root_ptr + hk_root_descriptor_offset(draw.blend_constant));
/* The SHARED state is baked into linked->usc for non-fragment shaders. We
* don't pass around the information to bake the tilebuffer layout.
*
* TODO: We probably could with some refactor.
*/
agx_usc_push_packed(&b, SHARED, &cmd->state.gfx.render.tilebuffer.usc);
}
agx_usc_push_blob(&b, linked->usc.data, linked->usc.size);
return agx_usc_addr(&dev->dev, t.gpu);
}
/* Specialized variant of hk_upload_usc_words for internal dispatches that do
* not use any state except for some directly mapped uniforms.
*/
uint32_t
hk_upload_usc_words_kernel(struct hk_cmd_buffer *cmd, struct hk_shader *s,
void *data, size_t data_size)
{
struct hk_device *dev = hk_cmd_buffer_device(cmd);
assert(s->info.stage == MESA_SHADER_COMPUTE);
assert(s->b.info.scratch_size == 0 && "you shouldn't be spilling!");
assert(s->b.info.preamble_scratch_size == 0 && "you shouldn't be spilling!");
unsigned constant_push_ranges =
DIV_ROUND_UP(s->b.info.immediate_size_16, 64);
size_t usc_size = agx_usc_size(constant_push_ranges + 7);
struct agx_ptr t = hk_pool_usc_alloc(cmd, usc_size, 64);
if (!t.cpu)
return 0;
struct agx_usc_builder b = agx_usc_builder(t.cpu, usc_size);
/* Map the data directly as uniforms starting at u0 */
agx_usc_uniform(&b, 0, DIV_ROUND_UP(data_size, 2),
hk_pool_upload(cmd, data, data_size, 4));
agx_usc_push_blob(&b, s->only_linked->usc.data, s->only_linked->usc.size);
return agx_usc_addr(&dev->dev, t.gpu);
}
void
hk_cs_init_graphics(struct hk_cmd_buffer *cmd, struct hk_cs *cs)
{
struct hk_rendering_state *render = &cmd->state.gfx.render;
uint8_t *map = cs->current;
cs->tib = render->tilebuffer;
/* Assume this is not the first control stream of the render pass, so
* initially use the partial background program and ZLS control.
* hk_BeginRendering will override.
*/
cs->cr = render->cr;
cs->cr.bg.main = render->cr.bg.partial;
cs->cr.zls_control = render->cr.zls_control_partial;
/* Barrier to enforce GPU-CPU coherency, in case this batch is back to back
* with another that caused stale data to be cached and the CPU wrote to it
* in the meantime.
*/
agx_push(map, VDM_BARRIER, cfg) {
cfg.usc_cache_inval = true;
}
struct AGX_PPP_HEADER present = {
.w_clamp = true,
.occlusion_query_2 = true,
.output_unknown = true,
.varying_word_2 = true,
.viewport_count = 1, /* irrelevant */
};
size_t size = agx_ppp_update_size(&present);
struct agx_ptr T = hk_pool_alloc(cmd, size, 64);
if (!T.cpu)
return;
struct agx_ppp_update ppp = agx_new_ppp_update(T, size, &present);
/* clang-format off */
agx_ppp_push(&ppp, W_CLAMP, cfg) cfg.w_clamp = 1e-10;
agx_ppp_push(&ppp, FRAGMENT_OCCLUSION_QUERY_2, cfg);
agx_ppp_push(&ppp, OUTPUT_UNKNOWN, cfg);
agx_ppp_push(&ppp, VARYING_2, cfg);
/* clang-format on */
agx_ppp_fini(&map, &ppp);
cs->current = map;
util_dynarray_init(&cs->scissor, NULL);
util_dynarray_init(&cs->depth_bias, NULL);
/* All graphics state must be reemited in each control stream */
hk_cmd_buffer_dirty_all(cmd);
}
void
hk_ensure_cs_has_space(struct hk_cmd_buffer *cmd, struct hk_cs *cs,
size_t space)
{
bool vdm = cs->type == HK_CS_VDM;
size_t link_length =
vdm ? AGX_VDM_STREAM_LINK_LENGTH : AGX_CDM_STREAM_LINK_LENGTH;
/* Assert that we have space for a link tag */
assert((cs->current + link_length) <= cs->end && "Encoder overflowed");
/* Always leave room for a link tag, in case we run out of space later,
* plus padding because VDM apparently overreads?
*
* 0x200 is not enough. 0x400 seems to work. 0x800 for safety.
*/
space += link_length + 0x800;
/* If there is room in the command buffer, we're done */
if (likely((cs->end - cs->current) >= space))
return;
/* Otherwise, we need to allocate a new command buffer. We use memory owned
* by the batch to simplify lifetime management for the BO.
*/
size_t size = 65536;
struct agx_ptr T = hk_pool_alloc(cmd, size, 256);
/* Jump from the old control stream to the new control stream */
if (vdm) {
agx_pack(cs->current, VDM_STREAM_LINK, cfg) {
cfg.target_lo = T.gpu & BITFIELD_MASK(32);
cfg.target_hi = T.gpu >> 32;
}
} else {
agx_pack(cs->current, CDM_STREAM_LINK, cfg) {
cfg.target_lo = T.gpu & BITFIELD_MASK(32);
cfg.target_hi = T.gpu >> 32;
}
}
/* Swap out the control stream */
cs->current = T.cpu;
cs->end = cs->current + size;
cs->stream_linked = true;
}