
There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <itoral@igalia.com>
1590 lines
50 KiB
C++
1590 lines
50 KiB
C++
/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file shader_query.cpp
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* C-to-C++ bridge functions to query GLSL shader data
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*
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* \author Ian Romanick <ian.d.romanick@intel.com>
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*/
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#include "main/context.h"
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#include "main/core.h"
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#include "main/enums.h"
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#include "main/shaderapi.h"
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#include "main/shaderobj.h"
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#include "main/uniforms.h"
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#include "compiler/glsl/glsl_symbol_table.h"
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#include "compiler/glsl/ir.h"
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#include "compiler/glsl/program.h"
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#include "program/hash_table.h"
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#include "util/strndup.h"
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static GLint
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program_resource_location(struct gl_program_resource *res,
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unsigned array_index);
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/**
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* Declare convenience functions to return resource data in a given type.
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* Warning! this is not type safe so be *very* careful when using these.
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*/
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#define DECL_RESOURCE_FUNC(name, type) \
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const type * RESOURCE_ ## name (gl_program_resource *res) { \
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assert(res->Data); \
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return (type *) res->Data; \
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}
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DECL_RESOURCE_FUNC(VAR, gl_shader_variable);
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DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
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DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
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DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
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DECL_RESOURCE_FUNC(XFV, gl_transform_feedback_varying_info);
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DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_buffer);
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DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
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void GLAPIENTRY
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_mesa_BindAttribLocation(GLuint program, GLuint index,
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const GLchar *name)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_shader_program *const shProg =
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_mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
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if (!shProg)
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return;
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if (!name)
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return;
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if (strncmp(name, "gl_", 3) == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBindAttribLocation(illegal name)");
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return;
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}
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if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
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return;
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}
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/* Replace the current value if it's already in the list. Add
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* VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
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* between built-in attributes and user-defined attributes.
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*/
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shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
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/*
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* Note that this attribute binding won't go into effect until
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* glLinkProgram is called again.
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*/
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}
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void GLAPIENTRY
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_mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
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GLsizei maxLength, GLsizei * length, GLint * size,
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GLenum * type, GLchar * name)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_shader_program *shProg;
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if (maxLength < 0) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(maxLength < 0)");
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return;
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}
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
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if (!shProg)
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return;
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if (!shProg->LinkStatus) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glGetActiveAttrib(program not linked)");
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return;
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}
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if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)");
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return;
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}
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struct gl_program_resource *res =
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_mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT,
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desired_index);
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/* User asked for index that does not exist. */
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if (!res) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
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return;
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}
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const gl_shader_variable *const var = RESOURCE_VAR(res);
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const char *var_name = var->name;
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_mesa_copy_string(name, maxLength, length, var_name);
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if (size)
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_mesa_program_resource_prop(shProg, res, desired_index, GL_ARRAY_SIZE,
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size, "glGetActiveAttrib");
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if (type)
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_mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE,
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(GLint *) type, "glGetActiveAttrib");
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}
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GLint GLAPIENTRY
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_mesa_GetAttribLocation(GLuint program, const GLchar * name)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_shader_program *const shProg =
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_mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
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if (!shProg) {
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return -1;
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}
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if (!shProg->LinkStatus) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glGetAttribLocation(program not linked)");
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return -1;
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}
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if (!name)
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return -1;
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/* Not having a vertex shader is not an error.
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*/
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if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
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return -1;
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unsigned array_index = 0;
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struct gl_program_resource *res =
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_mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
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&array_index);
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if (!res)
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return -1;
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return program_resource_location(res, array_index);
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}
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unsigned
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_mesa_count_active_attribs(struct gl_shader_program *shProg)
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{
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if (!shProg->LinkStatus
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|| shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
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return 0;
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}
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struct gl_program_resource *res = shProg->ProgramResourceList;
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unsigned count = 0;
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for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
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if (res->Type == GL_PROGRAM_INPUT &&
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res->StageReferences & (1 << MESA_SHADER_VERTEX))
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count++;
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}
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return count;
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}
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size_t
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_mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
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{
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if (!shProg->LinkStatus
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|| shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
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return 0;
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}
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struct gl_program_resource *res = shProg->ProgramResourceList;
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size_t longest = 0;
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for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
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if (res->Type == GL_PROGRAM_INPUT &&
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res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
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const size_t length = strlen(RESOURCE_VAR(res)->name);
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if (length >= longest)
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longest = length + 1;
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}
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}
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return longest;
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}
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void GLAPIENTRY
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_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
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const GLchar *name)
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{
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_mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
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}
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void GLAPIENTRY
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_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
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GLuint index, const GLchar *name)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_shader_program *const shProg =
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_mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed");
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if (!shProg)
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return;
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if (!name)
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return;
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if (strncmp(name, "gl_", 3) == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal name)");
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return;
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}
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if (index > 1) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(index)");
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return;
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}
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if (index == 0 && colorNumber >= ctx->Const.MaxDrawBuffers) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
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return;
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}
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if (index == 1 && colorNumber >= ctx->Const.MaxDualSourceDrawBuffers) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
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return;
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}
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|
/* Replace the current value if it's already in the list. Add
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* FRAG_RESULT_DATA0 because that's how the linker differentiates
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* between built-in attributes and user-defined attributes.
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*/
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shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
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shProg->FragDataIndexBindings->put(index, name);
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/*
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* Note that this binding won't go into effect until
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* glLinkProgram is called again.
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*/
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}
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GLint GLAPIENTRY
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_mesa_GetFragDataIndex(GLuint program, const GLchar *name)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_shader_program *const shProg =
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_mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex");
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if (!shProg) {
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return -1;
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}
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|
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if (!shProg->LinkStatus) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glGetFragDataIndex(program not linked)");
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return -1;
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}
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|
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|
if (!name)
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return -1;
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|
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|
if (strncmp(name, "gl_", 3) == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glGetFragDataIndex(illegal name)");
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return -1;
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}
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|
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/* Not having a fragment shader is not an error.
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*/
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if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
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return -1;
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|
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return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
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name);
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}
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|
|
|
GLint GLAPIENTRY
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_mesa_GetFragDataLocation(GLuint program, const GLchar *name)
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|
{
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|
GET_CURRENT_CONTEXT(ctx);
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struct gl_shader_program *const shProg =
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_mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation");
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|
|
|
if (!shProg) {
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return -1;
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}
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if (!shProg->LinkStatus) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glGetFragDataLocation(program not linked)");
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return -1;
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}
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|
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|
if (!name)
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return -1;
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|
|
|
if (strncmp(name, "gl_", 3) == 0) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glGetFragDataLocation(illegal name)");
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return -1;
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}
|
|
|
|
/* Not having a fragment shader is not an error.
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*/
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|
if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
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return -1;
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|
|
|
unsigned array_index = 0;
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|
struct gl_program_resource *res =
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_mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
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&array_index);
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|
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if (!res)
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return -1;
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return program_resource_location(res, array_index);
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}
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|
const char*
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_mesa_program_resource_name(struct gl_program_resource *res)
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|
{
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|
switch (res->Type) {
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case GL_UNIFORM_BLOCK:
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|
case GL_SHADER_STORAGE_BLOCK:
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return RESOURCE_UBO(res)->Name;
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case GL_TRANSFORM_FEEDBACK_VARYING:
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return RESOURCE_XFV(res)->Name;
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case GL_PROGRAM_INPUT:
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|
case GL_PROGRAM_OUTPUT:
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return RESOURCE_VAR(res)->name;
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|
case GL_UNIFORM:
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|
case GL_BUFFER_VARIABLE:
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|
return RESOURCE_UNI(res)->name;
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|
case GL_VERTEX_SUBROUTINE_UNIFORM:
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|
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
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case GL_FRAGMENT_SUBROUTINE_UNIFORM:
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|
case GL_COMPUTE_SUBROUTINE_UNIFORM:
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|
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
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|
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
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|
return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
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|
case GL_VERTEX_SUBROUTINE:
|
|
case GL_GEOMETRY_SUBROUTINE:
|
|
case GL_FRAGMENT_SUBROUTINE:
|
|
case GL_COMPUTE_SUBROUTINE:
|
|
case GL_TESS_CONTROL_SUBROUTINE:
|
|
case GL_TESS_EVALUATION_SUBROUTINE:
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return RESOURCE_SUB(res)->name;
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|
default:
|
|
assert(!"support for resource type not implemented");
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
unsigned
|
|
_mesa_program_resource_array_size(struct gl_program_resource *res)
|
|
{
|
|
switch (res->Type) {
|
|
case GL_TRANSFORM_FEEDBACK_VARYING:
|
|
return RESOURCE_XFV(res)->Size > 1 ?
|
|
RESOURCE_XFV(res)->Size : 0;
|
|
case GL_PROGRAM_INPUT:
|
|
case GL_PROGRAM_OUTPUT:
|
|
return RESOURCE_VAR(res)->type->length;
|
|
case GL_UNIFORM:
|
|
case GL_VERTEX_SUBROUTINE_UNIFORM:
|
|
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
|
|
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
|
|
case GL_COMPUTE_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
|
|
return RESOURCE_UNI(res)->array_elements;
|
|
case GL_BUFFER_VARIABLE:
|
|
/* Unsized arrays */
|
|
if (RESOURCE_UNI(res)->array_stride > 0 &&
|
|
RESOURCE_UNI(res)->array_elements == 0)
|
|
return 1;
|
|
else
|
|
return RESOURCE_UNI(res)->array_elements;
|
|
case GL_VERTEX_SUBROUTINE:
|
|
case GL_GEOMETRY_SUBROUTINE:
|
|
case GL_FRAGMENT_SUBROUTINE:
|
|
case GL_COMPUTE_SUBROUTINE:
|
|
case GL_TESS_CONTROL_SUBROUTINE:
|
|
case GL_TESS_EVALUATION_SUBROUTINE:
|
|
case GL_ATOMIC_COUNTER_BUFFER:
|
|
case GL_UNIFORM_BLOCK:
|
|
case GL_SHADER_STORAGE_BLOCK:
|
|
return 0;
|
|
default:
|
|
assert(!"support for resource type not implemented");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Checks if array subscript is valid and if so sets array_index.
|
|
*/
|
|
static bool
|
|
valid_array_index(const GLchar *name, unsigned *array_index)
|
|
{
|
|
long idx = 0;
|
|
const GLchar *out_base_name_end;
|
|
|
|
idx = parse_program_resource_name(name, &out_base_name_end);
|
|
if (idx < 0)
|
|
return false;
|
|
|
|
if (array_index)
|
|
*array_index = idx;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Find a program resource with specific name in given interface.
|
|
*/
|
|
struct gl_program_resource *
|
|
_mesa_program_resource_find_name(struct gl_shader_program *shProg,
|
|
GLenum programInterface, const char *name,
|
|
unsigned *array_index)
|
|
{
|
|
struct gl_program_resource *res = shProg->ProgramResourceList;
|
|
for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
|
|
if (res->Type != programInterface)
|
|
continue;
|
|
|
|
/* Resource basename. */
|
|
const char *rname = _mesa_program_resource_name(res);
|
|
unsigned baselen = strlen(rname);
|
|
unsigned baselen_without_array_index = baselen;
|
|
const char *rname_last_square_bracket = strrchr(rname, '[');
|
|
bool found = false;
|
|
bool rname_has_array_index_zero = false;
|
|
/* From ARB_program_interface_query spec:
|
|
*
|
|
* "uint GetProgramResourceIndex(uint program, enum programInterface,
|
|
* const char *name);
|
|
* [...]
|
|
* If <name> exactly matches the name string of one of the active
|
|
* resources for <programInterface>, the index of the matched resource is
|
|
* returned. Additionally, if <name> would exactly match the name string
|
|
* of an active resource if "[0]" were appended to <name>, the index of
|
|
* the matched resource is returned. [...]"
|
|
*
|
|
* "A string provided to GetProgramResourceLocation or
|
|
* GetProgramResourceLocationIndex is considered to match an active variable
|
|
* if:
|
|
*
|
|
* * the string exactly matches the name of the active variable;
|
|
*
|
|
* * if the string identifies the base name of an active array, where the
|
|
* string would exactly match the name of the variable if the suffix
|
|
* "[0]" were appended to the string; [...]"
|
|
*/
|
|
/* Remove array's index from interface block name comparison only if
|
|
* array's index is zero and the resulting string length is the same
|
|
* than the provided name's length.
|
|
*/
|
|
if (rname_last_square_bracket) {
|
|
baselen_without_array_index -= strlen(rname_last_square_bracket);
|
|
rname_has_array_index_zero =
|
|
(strcmp(rname_last_square_bracket, "[0]") == 0) &&
|
|
(baselen_without_array_index == strlen(name));
|
|
}
|
|
|
|
if (strncmp(rname, name, baselen) == 0)
|
|
found = true;
|
|
else if (rname_has_array_index_zero &&
|
|
strncmp(rname, name, baselen_without_array_index) == 0)
|
|
found = true;
|
|
|
|
if (found) {
|
|
switch (programInterface) {
|
|
case GL_UNIFORM_BLOCK:
|
|
case GL_SHADER_STORAGE_BLOCK:
|
|
/* Basename match, check if array or struct. */
|
|
if (rname_has_array_index_zero ||
|
|
name[baselen] == '\0' ||
|
|
name[baselen] == '[' ||
|
|
name[baselen] == '.') {
|
|
return res;
|
|
}
|
|
break;
|
|
case GL_TRANSFORM_FEEDBACK_VARYING:
|
|
case GL_BUFFER_VARIABLE:
|
|
case GL_UNIFORM:
|
|
case GL_VERTEX_SUBROUTINE_UNIFORM:
|
|
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
|
|
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
|
|
case GL_COMPUTE_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
|
|
case GL_VERTEX_SUBROUTINE:
|
|
case GL_GEOMETRY_SUBROUTINE:
|
|
case GL_FRAGMENT_SUBROUTINE:
|
|
case GL_COMPUTE_SUBROUTINE:
|
|
case GL_TESS_CONTROL_SUBROUTINE:
|
|
case GL_TESS_EVALUATION_SUBROUTINE:
|
|
if (name[baselen] == '.') {
|
|
return res;
|
|
}
|
|
/* fall-through */
|
|
case GL_PROGRAM_INPUT:
|
|
case GL_PROGRAM_OUTPUT:
|
|
if (name[baselen] == '\0') {
|
|
return res;
|
|
} else if (name[baselen] == '[' &&
|
|
valid_array_index(name, array_index)) {
|
|
return res;
|
|
}
|
|
break;
|
|
default:
|
|
assert(!"not implemented for given interface");
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static GLuint
|
|
calc_resource_index(struct gl_shader_program *shProg,
|
|
struct gl_program_resource *res)
|
|
{
|
|
unsigned i;
|
|
GLuint index = 0;
|
|
for (i = 0; i < shProg->NumProgramResourceList; i++) {
|
|
if (&shProg->ProgramResourceList[i] == res)
|
|
return index;
|
|
if (shProg->ProgramResourceList[i].Type == res->Type)
|
|
index++;
|
|
}
|
|
return GL_INVALID_INDEX;
|
|
}
|
|
|
|
/**
|
|
* Calculate index for the given resource.
|
|
*/
|
|
GLuint
|
|
_mesa_program_resource_index(struct gl_shader_program *shProg,
|
|
struct gl_program_resource *res)
|
|
{
|
|
if (!res)
|
|
return GL_INVALID_INDEX;
|
|
|
|
switch (res->Type) {
|
|
case GL_ATOMIC_COUNTER_BUFFER:
|
|
return RESOURCE_ATC(res) - shProg->AtomicBuffers;
|
|
case GL_VERTEX_SUBROUTINE:
|
|
case GL_GEOMETRY_SUBROUTINE:
|
|
case GL_FRAGMENT_SUBROUTINE:
|
|
case GL_COMPUTE_SUBROUTINE:
|
|
case GL_TESS_CONTROL_SUBROUTINE:
|
|
case GL_TESS_EVALUATION_SUBROUTINE:
|
|
return RESOURCE_SUB(res)->index;
|
|
case GL_UNIFORM_BLOCK:
|
|
case GL_SHADER_STORAGE_BLOCK:
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
case GL_TRANSFORM_FEEDBACK_VARYING:
|
|
default:
|
|
return calc_resource_index(shProg, res);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Find a program resource that points to given data.
|
|
*/
|
|
static struct gl_program_resource*
|
|
program_resource_find_data(struct gl_shader_program *shProg, void *data)
|
|
{
|
|
struct gl_program_resource *res = shProg->ProgramResourceList;
|
|
for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
|
|
if (res->Data == data)
|
|
return res;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/* Find a program resource with specific index in given interface.
|
|
*/
|
|
struct gl_program_resource *
|
|
_mesa_program_resource_find_index(struct gl_shader_program *shProg,
|
|
GLenum programInterface, GLuint index)
|
|
{
|
|
struct gl_program_resource *res = shProg->ProgramResourceList;
|
|
int idx = -1;
|
|
|
|
for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
|
|
if (res->Type != programInterface)
|
|
continue;
|
|
|
|
switch (res->Type) {
|
|
case GL_UNIFORM_BLOCK:
|
|
case GL_ATOMIC_COUNTER_BUFFER:
|
|
case GL_SHADER_STORAGE_BLOCK:
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
if (_mesa_program_resource_index(shProg, res) == index)
|
|
return res;
|
|
break;
|
|
case GL_TRANSFORM_FEEDBACK_VARYING:
|
|
case GL_PROGRAM_INPUT:
|
|
case GL_PROGRAM_OUTPUT:
|
|
case GL_UNIFORM:
|
|
case GL_VERTEX_SUBROUTINE_UNIFORM:
|
|
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
|
|
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
|
|
case GL_COMPUTE_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
|
|
case GL_VERTEX_SUBROUTINE:
|
|
case GL_GEOMETRY_SUBROUTINE:
|
|
case GL_FRAGMENT_SUBROUTINE:
|
|
case GL_COMPUTE_SUBROUTINE:
|
|
case GL_TESS_CONTROL_SUBROUTINE:
|
|
case GL_TESS_EVALUATION_SUBROUTINE:
|
|
case GL_BUFFER_VARIABLE:
|
|
if (++idx == (int) index)
|
|
return res;
|
|
break;
|
|
default:
|
|
assert(!"not implemented for given interface");
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/* Function returns if resource name is expected to have index
|
|
* appended into it.
|
|
*
|
|
*
|
|
* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
|
|
* spec says:
|
|
*
|
|
* "If the active uniform is an array, the uniform name returned in
|
|
* name will always be the name of the uniform array appended with
|
|
* "[0]"."
|
|
*
|
|
* The same text also appears in the OpenGL 4.2 spec. It does not,
|
|
* however, appear in any previous spec. Previous specifications are
|
|
* ambiguous in this regard. However, either name can later be passed
|
|
* to glGetUniformLocation (and related APIs), so there shouldn't be any
|
|
* harm in always appending "[0]" to uniform array names.
|
|
*
|
|
* Geometry shader stage has different naming convention where the 'normal'
|
|
* condition is an array, therefore for variables referenced in geometry
|
|
* stage we do not add '[0]'.
|
|
*
|
|
* Note, that TCS outputs and TES inputs should not have index appended
|
|
* either.
|
|
*/
|
|
static bool
|
|
add_index_to_name(struct gl_program_resource *res)
|
|
{
|
|
bool add_index = !((res->Type == GL_PROGRAM_INPUT &&
|
|
res->StageReferences & (1 << MESA_SHADER_GEOMETRY |
|
|
1 << MESA_SHADER_TESS_CTRL |
|
|
1 << MESA_SHADER_TESS_EVAL)) ||
|
|
(res->Type == GL_PROGRAM_OUTPUT &&
|
|
res->StageReferences & 1 << MESA_SHADER_TESS_CTRL));
|
|
|
|
/* Transform feedback varyings have array index already appended
|
|
* in their names.
|
|
*/
|
|
if (res->Type == GL_TRANSFORM_FEEDBACK_VARYING)
|
|
add_index = false;
|
|
|
|
return add_index;
|
|
}
|
|
|
|
/* Get name length of a program resource. This consists of
|
|
* base name + 3 for '[0]' if resource is an array.
|
|
*/
|
|
extern unsigned
|
|
_mesa_program_resource_name_len(struct gl_program_resource *res)
|
|
{
|
|
unsigned length = strlen(_mesa_program_resource_name(res));
|
|
if (_mesa_program_resource_array_size(res) && add_index_to_name(res))
|
|
length += 3;
|
|
return length;
|
|
}
|
|
|
|
/* Get full name of a program resource.
|
|
*/
|
|
bool
|
|
_mesa_get_program_resource_name(struct gl_shader_program *shProg,
|
|
GLenum programInterface, GLuint index,
|
|
GLsizei bufSize, GLsizei *length,
|
|
GLchar *name, const char *caller)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
/* Find resource with given interface and index. */
|
|
struct gl_program_resource *res =
|
|
_mesa_program_resource_find_index(shProg, programInterface, index);
|
|
|
|
/* The error INVALID_VALUE is generated if <index> is greater than
|
|
* or equal to the number of entries in the active resource list for
|
|
* <programInterface>.
|
|
*/
|
|
if (!res) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index %u)", caller, index);
|
|
return false;
|
|
}
|
|
|
|
if (bufSize < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(bufSize %d)", caller, bufSize);
|
|
return false;
|
|
}
|
|
|
|
GLsizei localLength;
|
|
|
|
if (length == NULL)
|
|
length = &localLength;
|
|
|
|
_mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
|
|
|
|
if (_mesa_program_resource_array_size(res) && add_index_to_name(res)) {
|
|
int i;
|
|
|
|
/* The comparison is strange because *length does *NOT* include the
|
|
* terminating NUL, but maxLength does.
|
|
*/
|
|
for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++)
|
|
name[*length + i] = "[0]"[i];
|
|
|
|
name[*length + i] = '\0';
|
|
*length += i;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static GLint
|
|
program_resource_location(struct gl_program_resource *res, unsigned array_index)
|
|
{
|
|
switch (res->Type) {
|
|
case GL_PROGRAM_INPUT: {
|
|
const gl_shader_variable *var = RESOURCE_VAR(res);
|
|
|
|
if (var->location == -1)
|
|
return -1;
|
|
|
|
/* If the input is an array, fail if the index is out of bounds. */
|
|
if (array_index > 0
|
|
&& array_index >= var->type->length) {
|
|
return -1;
|
|
}
|
|
return var->location +
|
|
(array_index * var->type->without_array()->matrix_columns);
|
|
}
|
|
case GL_PROGRAM_OUTPUT:
|
|
if (RESOURCE_VAR(res)->location == -1)
|
|
return -1;
|
|
|
|
/* If the output is an array, fail if the index is out of bounds. */
|
|
if (array_index > 0
|
|
&& array_index >= RESOURCE_VAR(res)->type->length) {
|
|
return -1;
|
|
}
|
|
return RESOURCE_VAR(res)->location + array_index;
|
|
case GL_UNIFORM:
|
|
/* If the uniform is built-in, fail. */
|
|
if (RESOURCE_UNI(res)->builtin)
|
|
return -1;
|
|
|
|
/* From page 79 of the OpenGL 4.2 spec:
|
|
*
|
|
* "A valid name cannot be a structure, an array of structures, or any
|
|
* portion of a single vector or a matrix."
|
|
*/
|
|
if (RESOURCE_UNI(res)->type->without_array()->is_record())
|
|
return -1;
|
|
|
|
/* From the GL_ARB_uniform_buffer_object spec:
|
|
*
|
|
* "The value -1 will be returned if <name> does not correspond to an
|
|
* active uniform variable name in <program>, if <name> is associated
|
|
* with a named uniform block, or if <name> starts with the reserved
|
|
* prefix "gl_"."
|
|
*/
|
|
if (RESOURCE_UNI(res)->block_index != -1 ||
|
|
RESOURCE_UNI(res)->atomic_buffer_index != -1)
|
|
return -1;
|
|
|
|
/* fallthrough */
|
|
case GL_VERTEX_SUBROUTINE_UNIFORM:
|
|
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
|
|
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
|
|
case GL_COMPUTE_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
|
|
/* If the uniform is an array, fail if the index is out of bounds. */
|
|
if (array_index > 0
|
|
&& array_index >= RESOURCE_UNI(res)->array_elements) {
|
|
return -1;
|
|
}
|
|
|
|
/* location in remap table + array element offset */
|
|
return RESOURCE_UNI(res)->remap_location + array_index;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Function implements following location queries:
|
|
* glGetUniformLocation
|
|
*/
|
|
GLint
|
|
_mesa_program_resource_location(struct gl_shader_program *shProg,
|
|
GLenum programInterface, const char *name)
|
|
{
|
|
unsigned array_index = 0;
|
|
struct gl_program_resource *res =
|
|
_mesa_program_resource_find_name(shProg, programInterface, name,
|
|
&array_index);
|
|
|
|
/* Resource not found. */
|
|
if (!res)
|
|
return -1;
|
|
|
|
return program_resource_location(res, array_index);
|
|
}
|
|
|
|
/**
|
|
* Function implements following index queries:
|
|
* glGetFragDataIndex
|
|
*/
|
|
GLint
|
|
_mesa_program_resource_location_index(struct gl_shader_program *shProg,
|
|
GLenum programInterface, const char *name)
|
|
{
|
|
struct gl_program_resource *res =
|
|
_mesa_program_resource_find_name(shProg, programInterface, name, NULL);
|
|
|
|
/* Non-existent variable or resource is not referenced by fragment stage. */
|
|
if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
|
|
return -1;
|
|
|
|
/* From OpenGL 4.5 spec, 7.3 Program Objects
|
|
* "The value -1 will be returned by either command...
|
|
* ... or if name identifies an active variable that does not have a
|
|
* valid location assigned.
|
|
*/
|
|
if (RESOURCE_VAR(res)->location == -1)
|
|
return -1;
|
|
return RESOURCE_VAR(res)->index;
|
|
}
|
|
|
|
static uint8_t
|
|
stage_from_enum(GLenum ref)
|
|
{
|
|
switch (ref) {
|
|
case GL_REFERENCED_BY_VERTEX_SHADER:
|
|
return MESA_SHADER_VERTEX;
|
|
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
|
|
return MESA_SHADER_TESS_CTRL;
|
|
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
|
|
return MESA_SHADER_TESS_EVAL;
|
|
case GL_REFERENCED_BY_GEOMETRY_SHADER:
|
|
return MESA_SHADER_GEOMETRY;
|
|
case GL_REFERENCED_BY_FRAGMENT_SHADER:
|
|
return MESA_SHADER_FRAGMENT;
|
|
case GL_REFERENCED_BY_COMPUTE_SHADER:
|
|
return MESA_SHADER_COMPUTE;
|
|
default:
|
|
assert(!"shader stage not supported");
|
|
return MESA_SHADER_STAGES;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check if resource is referenced by given 'referenced by' stage enum.
|
|
* ATC and UBO resources hold stage references of their own.
|
|
*/
|
|
static bool
|
|
is_resource_referenced(struct gl_shader_program *shProg,
|
|
struct gl_program_resource *res,
|
|
GLuint index, uint8_t stage)
|
|
{
|
|
/* First, check if we even have such a stage active. */
|
|
if (!shProg->_LinkedShaders[stage])
|
|
return false;
|
|
|
|
if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
|
|
return RESOURCE_ATC(res)->StageReferences[stage];
|
|
|
|
if (res->Type == GL_UNIFORM_BLOCK)
|
|
return shProg->UniformBlocks[index].stageref & (1 << stage);
|
|
|
|
if (res->Type == GL_SHADER_STORAGE_BLOCK)
|
|
return shProg->ShaderStorageBlocks[index].stageref & (1 << stage);
|
|
|
|
return res->StageReferences & (1 << stage);
|
|
}
|
|
|
|
static unsigned
|
|
get_buffer_property(struct gl_shader_program *shProg,
|
|
struct gl_program_resource *res, const GLenum prop,
|
|
GLint *val, const char *caller)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
if (res->Type != GL_UNIFORM_BLOCK &&
|
|
res->Type != GL_ATOMIC_COUNTER_BUFFER &&
|
|
res->Type != GL_SHADER_STORAGE_BLOCK &&
|
|
res->Type != GL_TRANSFORM_FEEDBACK_BUFFER)
|
|
goto invalid_operation;
|
|
|
|
if (res->Type == GL_UNIFORM_BLOCK) {
|
|
switch (prop) {
|
|
case GL_BUFFER_BINDING:
|
|
*val = RESOURCE_UBO(res)->Binding;
|
|
return 1;
|
|
case GL_BUFFER_DATA_SIZE:
|
|
*val = RESOURCE_UBO(res)->UniformBufferSize;
|
|
return 1;
|
|
case GL_NUM_ACTIVE_VARIABLES:
|
|
*val = 0;
|
|
for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
|
|
const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
|
|
struct gl_program_resource *uni =
|
|
_mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
|
|
NULL);
|
|
if (!uni)
|
|
continue;
|
|
(*val)++;
|
|
}
|
|
return 1;
|
|
case GL_ACTIVE_VARIABLES: {
|
|
unsigned num_values = 0;
|
|
for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
|
|
const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
|
|
struct gl_program_resource *uni =
|
|
_mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
|
|
NULL);
|
|
if (!uni)
|
|
continue;
|
|
*val++ =
|
|
_mesa_program_resource_index(shProg, uni);
|
|
num_values++;
|
|
}
|
|
return num_values;
|
|
}
|
|
}
|
|
} else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
|
|
switch (prop) {
|
|
case GL_BUFFER_BINDING:
|
|
*val = RESOURCE_UBO(res)->Binding;
|
|
return 1;
|
|
case GL_BUFFER_DATA_SIZE:
|
|
*val = RESOURCE_UBO(res)->UniformBufferSize;
|
|
return 1;
|
|
case GL_NUM_ACTIVE_VARIABLES:
|
|
*val = 0;
|
|
for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
|
|
const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
|
|
struct gl_program_resource *uni =
|
|
_mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
|
|
iname, NULL);
|
|
if (!uni)
|
|
continue;
|
|
(*val)++;
|
|
}
|
|
return 1;
|
|
case GL_ACTIVE_VARIABLES: {
|
|
unsigned num_values = 0;
|
|
for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
|
|
const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
|
|
struct gl_program_resource *uni =
|
|
_mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
|
|
iname, NULL);
|
|
if (!uni)
|
|
continue;
|
|
*val++ =
|
|
_mesa_program_resource_index(shProg, uni);
|
|
num_values++;
|
|
}
|
|
return num_values;
|
|
}
|
|
}
|
|
} else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
|
|
switch (prop) {
|
|
case GL_BUFFER_BINDING:
|
|
*val = RESOURCE_ATC(res)->Binding;
|
|
return 1;
|
|
case GL_BUFFER_DATA_SIZE:
|
|
*val = RESOURCE_ATC(res)->MinimumSize;
|
|
return 1;
|
|
case GL_NUM_ACTIVE_VARIABLES:
|
|
*val = RESOURCE_ATC(res)->NumUniforms;
|
|
return 1;
|
|
case GL_ACTIVE_VARIABLES:
|
|
for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) {
|
|
/* Active atomic buffer contains index to UniformStorage. Find
|
|
* out gl_program_resource via data pointer and then calculate
|
|
* index of that uniform.
|
|
*/
|
|
unsigned idx = RESOURCE_ATC(res)->Uniforms[i];
|
|
struct gl_program_resource *uni =
|
|
program_resource_find_data(shProg,
|
|
&shProg->UniformStorage[idx]);
|
|
assert(uni);
|
|
*val++ = _mesa_program_resource_index(shProg, uni);
|
|
}
|
|
return RESOURCE_ATC(res)->NumUniforms;
|
|
}
|
|
} else if (res->Type == GL_TRANSFORM_FEEDBACK_BUFFER) {
|
|
switch (prop) {
|
|
case GL_BUFFER_BINDING:
|
|
*val = RESOURCE_XFB(res)->Binding;
|
|
return 1;
|
|
case GL_NUM_ACTIVE_VARIABLES:
|
|
*val = RESOURCE_XFB(res)->NumVaryings;
|
|
return 1;
|
|
case GL_ACTIVE_VARIABLES:
|
|
int i = 0;
|
|
for ( ; i < shProg->LinkedTransformFeedback.NumVarying; i++) {
|
|
unsigned index =
|
|
shProg->LinkedTransformFeedback.Varyings[i].BufferIndex;
|
|
struct gl_program_resource *buf_res =
|
|
_mesa_program_resource_find_index(shProg,
|
|
GL_TRANSFORM_FEEDBACK_BUFFER,
|
|
index);
|
|
assert(buf_res);
|
|
if (res == buf_res) {
|
|
*val++ = i;
|
|
}
|
|
}
|
|
return RESOURCE_XFB(res)->NumVaryings;
|
|
}
|
|
}
|
|
assert(!"support for property type not implemented");
|
|
|
|
invalid_operation:
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
|
|
_mesa_enum_to_string(res->Type),
|
|
_mesa_enum_to_string(prop));
|
|
|
|
return 0;
|
|
}
|
|
|
|
unsigned
|
|
_mesa_program_resource_prop(struct gl_shader_program *shProg,
|
|
struct gl_program_resource *res, GLuint index,
|
|
const GLenum prop, GLint *val, const char *caller)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
#define VALIDATE_TYPE(type)\
|
|
if (res->Type != type)\
|
|
goto invalid_operation;
|
|
|
|
#define VALIDATE_TYPE_2(type1, type2)\
|
|
if (res->Type != type1 && res->Type != type2)\
|
|
goto invalid_operation;
|
|
|
|
switch(prop) {
|
|
case GL_NAME_LENGTH:
|
|
switch (res->Type) {
|
|
case GL_ATOMIC_COUNTER_BUFFER:
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
goto invalid_operation;
|
|
default:
|
|
/* Resource name length + terminator. */
|
|
*val = _mesa_program_resource_name_len(res) + 1;
|
|
}
|
|
return 1;
|
|
case GL_TYPE:
|
|
switch (res->Type) {
|
|
case GL_UNIFORM:
|
|
case GL_BUFFER_VARIABLE:
|
|
*val = RESOURCE_UNI(res)->type->gl_type;
|
|
return 1;
|
|
case GL_PROGRAM_INPUT:
|
|
case GL_PROGRAM_OUTPUT:
|
|
*val = RESOURCE_VAR(res)->type->gl_type;
|
|
return 1;
|
|
case GL_TRANSFORM_FEEDBACK_VARYING:
|
|
*val = RESOURCE_XFV(res)->Type;
|
|
return 1;
|
|
default:
|
|
goto invalid_operation;
|
|
}
|
|
case GL_ARRAY_SIZE:
|
|
switch (res->Type) {
|
|
case GL_UNIFORM:
|
|
case GL_BUFFER_VARIABLE:
|
|
case GL_VERTEX_SUBROUTINE_UNIFORM:
|
|
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
|
|
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
|
|
case GL_COMPUTE_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
|
|
|
|
/* Test if a buffer variable is an array or an unsized array.
|
|
* Unsized arrays return zero as array size.
|
|
*/
|
|
if (RESOURCE_UNI(res)->is_shader_storage &&
|
|
RESOURCE_UNI(res)->array_stride > 0)
|
|
*val = RESOURCE_UNI(res)->array_elements;
|
|
else
|
|
*val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
|
|
return 1;
|
|
case GL_PROGRAM_INPUT:
|
|
case GL_PROGRAM_OUTPUT:
|
|
*val = MAX2(_mesa_program_resource_array_size(res), 1);
|
|
return 1;
|
|
case GL_TRANSFORM_FEEDBACK_VARYING:
|
|
*val = RESOURCE_XFV(res)->Size;
|
|
return 1;
|
|
default:
|
|
goto invalid_operation;
|
|
}
|
|
case GL_OFFSET:
|
|
switch (res->Type) {
|
|
case GL_UNIFORM:
|
|
case GL_BUFFER_VARIABLE:
|
|
*val = RESOURCE_UNI(res)->offset;
|
|
return 1;
|
|
case GL_TRANSFORM_FEEDBACK_VARYING:
|
|
*val = RESOURCE_XFV(res)->Offset;
|
|
return 1;
|
|
default:
|
|
goto invalid_operation;
|
|
}
|
|
case GL_BLOCK_INDEX:
|
|
VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
|
|
*val = RESOURCE_UNI(res)->block_index;
|
|
return 1;
|
|
case GL_ARRAY_STRIDE:
|
|
VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
|
|
*val = RESOURCE_UNI(res)->array_stride;
|
|
return 1;
|
|
case GL_MATRIX_STRIDE:
|
|
VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
|
|
*val = RESOURCE_UNI(res)->matrix_stride;
|
|
return 1;
|
|
case GL_IS_ROW_MAJOR:
|
|
VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
|
|
*val = RESOURCE_UNI(res)->row_major;
|
|
return 1;
|
|
case GL_ATOMIC_COUNTER_BUFFER_INDEX:
|
|
VALIDATE_TYPE(GL_UNIFORM);
|
|
*val = RESOURCE_UNI(res)->atomic_buffer_index;
|
|
return 1;
|
|
case GL_BUFFER_BINDING:
|
|
case GL_BUFFER_DATA_SIZE:
|
|
case GL_NUM_ACTIVE_VARIABLES:
|
|
case GL_ACTIVE_VARIABLES:
|
|
return get_buffer_property(shProg, res, prop, val, caller);
|
|
case GL_REFERENCED_BY_COMPUTE_SHADER:
|
|
if (!_mesa_has_compute_shaders(ctx))
|
|
goto invalid_enum;
|
|
/* fallthrough */
|
|
case GL_REFERENCED_BY_VERTEX_SHADER:
|
|
case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
|
|
case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
|
|
case GL_REFERENCED_BY_GEOMETRY_SHADER:
|
|
case GL_REFERENCED_BY_FRAGMENT_SHADER:
|
|
switch (res->Type) {
|
|
case GL_UNIFORM:
|
|
case GL_PROGRAM_INPUT:
|
|
case GL_PROGRAM_OUTPUT:
|
|
case GL_UNIFORM_BLOCK:
|
|
case GL_BUFFER_VARIABLE:
|
|
case GL_SHADER_STORAGE_BLOCK:
|
|
case GL_ATOMIC_COUNTER_BUFFER:
|
|
*val = is_resource_referenced(shProg, res, index,
|
|
stage_from_enum(prop));
|
|
return 1;
|
|
default:
|
|
goto invalid_operation;
|
|
}
|
|
case GL_LOCATION:
|
|
switch (res->Type) {
|
|
case GL_UNIFORM:
|
|
case GL_VERTEX_SUBROUTINE_UNIFORM:
|
|
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
|
|
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
|
|
case GL_COMPUTE_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
|
|
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
|
|
case GL_PROGRAM_INPUT:
|
|
case GL_PROGRAM_OUTPUT:
|
|
*val = program_resource_location(res, 0);
|
|
return 1;
|
|
default:
|
|
goto invalid_operation;
|
|
}
|
|
case GL_LOCATION_COMPONENT:
|
|
switch (res->Type) {
|
|
case GL_PROGRAM_INPUT:
|
|
case GL_PROGRAM_OUTPUT:
|
|
*val = RESOURCE_VAR(res)->component;
|
|
return 1;
|
|
default:
|
|
goto invalid_operation;
|
|
}
|
|
case GL_LOCATION_INDEX: {
|
|
int tmp;
|
|
if (res->Type != GL_PROGRAM_OUTPUT)
|
|
goto invalid_operation;
|
|
tmp = program_resource_location(res, 0);
|
|
if (tmp == -1)
|
|
*val = -1;
|
|
else
|
|
*val = _mesa_program_resource_location_index(shProg, res->Type,
|
|
RESOURCE_VAR(res)->name);
|
|
return 1;
|
|
}
|
|
case GL_NUM_COMPATIBLE_SUBROUTINES:
|
|
if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
|
|
res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
|
|
res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
|
|
res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
|
|
res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
|
|
res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
|
|
goto invalid_operation;
|
|
*val = RESOURCE_UNI(res)->num_compatible_subroutines;
|
|
return 1;
|
|
case GL_COMPATIBLE_SUBROUTINES: {
|
|
const struct gl_uniform_storage *uni;
|
|
struct gl_linked_shader *sh;
|
|
unsigned count, i;
|
|
int j;
|
|
|
|
if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
|
|
res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
|
|
res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
|
|
res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
|
|
res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
|
|
res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
|
|
goto invalid_operation;
|
|
uni = RESOURCE_UNI(res);
|
|
|
|
sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)];
|
|
count = 0;
|
|
for (i = 0; i < sh->NumSubroutineFunctions; i++) {
|
|
struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
|
|
for (j = 0; j < fn->num_compat_types; j++) {
|
|
if (fn->types[j] == uni->type) {
|
|
val[count++] = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
case GL_TOP_LEVEL_ARRAY_SIZE:
|
|
VALIDATE_TYPE(GL_BUFFER_VARIABLE);
|
|
*val = RESOURCE_UNI(res)->top_level_array_size;
|
|
return 1;
|
|
|
|
case GL_TOP_LEVEL_ARRAY_STRIDE:
|
|
VALIDATE_TYPE(GL_BUFFER_VARIABLE);
|
|
*val = RESOURCE_UNI(res)->top_level_array_stride;
|
|
return 1;
|
|
|
|
/* GL_ARB_tessellation_shader */
|
|
case GL_IS_PER_PATCH:
|
|
switch (res->Type) {
|
|
case GL_PROGRAM_INPUT:
|
|
case GL_PROGRAM_OUTPUT:
|
|
*val = RESOURCE_VAR(res)->patch;
|
|
return 1;
|
|
default:
|
|
goto invalid_operation;
|
|
}
|
|
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_INDEX:
|
|
VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_VARYING);
|
|
*val = RESOURCE_XFV(res)->BufferIndex;
|
|
return 1;
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE:
|
|
VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_BUFFER);
|
|
*val = RESOURCE_XFB(res)->Stride * 4;
|
|
return 1;
|
|
|
|
default:
|
|
goto invalid_enum;
|
|
}
|
|
|
|
#undef VALIDATE_TYPE
|
|
#undef VALIDATE_TYPE_2
|
|
|
|
invalid_enum:
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller,
|
|
_mesa_enum_to_string(res->Type),
|
|
_mesa_enum_to_string(prop));
|
|
return 0;
|
|
|
|
invalid_operation:
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
|
|
_mesa_enum_to_string(res->Type),
|
|
_mesa_enum_to_string(prop));
|
|
return 0;
|
|
}
|
|
|
|
extern void
|
|
_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
|
|
GLenum programInterface, GLuint index, GLsizei propCount,
|
|
const GLenum *props, GLsizei bufSize,
|
|
GLsizei *length, GLint *params)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLint *val = (GLint *) params;
|
|
const GLenum *prop = props;
|
|
GLsizei amount = 0;
|
|
|
|
struct gl_program_resource *res =
|
|
_mesa_program_resource_find_index(shProg, programInterface, index);
|
|
|
|
/* No such resource found or bufSize negative. */
|
|
if (!res || bufSize < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glGetProgramResourceiv(%s index %d bufSize %d)",
|
|
_mesa_enum_to_string(programInterface), index, bufSize);
|
|
return;
|
|
}
|
|
|
|
/* Write propCount values until error occurs or bufSize reached. */
|
|
for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) {
|
|
int props_written =
|
|
_mesa_program_resource_prop(shProg, res, index, *prop, val,
|
|
"glGetProgramResourceiv");
|
|
|
|
/* Error happened. */
|
|
if (props_written == 0)
|
|
return;
|
|
|
|
amount += props_written;
|
|
}
|
|
|
|
/* If <length> is not NULL, the actual number of integer values
|
|
* written to <params> will be written to <length>.
|
|
*/
|
|
if (length)
|
|
*length = amount;
|
|
}
|
|
|
|
static bool
|
|
validate_io(struct gl_shader_program *producer,
|
|
struct gl_shader_program *consumer)
|
|
{
|
|
if (producer == consumer)
|
|
return true;
|
|
|
|
bool valid = true;
|
|
|
|
gl_shader_variable const **outputs =
|
|
(gl_shader_variable const **) calloc(producer->NumProgramResourceList,
|
|
sizeof(gl_shader_variable *));
|
|
if (outputs == NULL)
|
|
return false;
|
|
|
|
/* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
|
|
* says:
|
|
*
|
|
* At an interface between program objects, the set of inputs and
|
|
* outputs are considered to match exactly if and only if:
|
|
*
|
|
* - Every declared input variable has a matching output, as described
|
|
* above.
|
|
* - There are no user-defined output variables declared without a
|
|
* matching input variable declaration.
|
|
*
|
|
* Every input has an output, and every output has an input. Scan the list
|
|
* of producer resources once, and generate the list of outputs. As inputs
|
|
* and outputs are matched, remove the matched outputs from the set. At
|
|
* the end, the set must be empty. If the set is not empty, then there is
|
|
* some output that did not have an input.
|
|
*/
|
|
unsigned num_outputs = 0;
|
|
for (unsigned i = 0; i < producer->NumProgramResourceList; i++) {
|
|
struct gl_program_resource *res = &producer->ProgramResourceList[i];
|
|
|
|
if (res->Type != GL_PROGRAM_OUTPUT)
|
|
continue;
|
|
|
|
gl_shader_variable const *const var = RESOURCE_VAR(res);
|
|
|
|
/* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
|
|
* says:
|
|
*
|
|
* Built-in inputs or outputs do not affect interface matching.
|
|
*/
|
|
if (is_gl_identifier(var->name))
|
|
continue;
|
|
|
|
outputs[num_outputs++] = var;
|
|
}
|
|
|
|
unsigned match_index = 0;
|
|
for (unsigned i = 0; i < consumer->NumProgramResourceList; i++) {
|
|
struct gl_program_resource *res = &consumer->ProgramResourceList[i];
|
|
|
|
if (res->Type != GL_PROGRAM_INPUT)
|
|
continue;
|
|
|
|
gl_shader_variable const *const consumer_var = RESOURCE_VAR(res);
|
|
gl_shader_variable const *producer_var = NULL;
|
|
|
|
if (is_gl_identifier(consumer_var->name))
|
|
continue;
|
|
|
|
/* Inputs with explicit locations match other outputs with explicit
|
|
* locations by location instead of by name.
|
|
*/
|
|
if (consumer_var->explicit_location) {
|
|
for (unsigned j = 0; j < num_outputs; j++) {
|
|
const gl_shader_variable *const var = outputs[j];
|
|
|
|
if (var->explicit_location &&
|
|
consumer_var->location == var->location) {
|
|
producer_var = var;
|
|
match_index = j;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
for (unsigned j = 0; j < num_outputs; j++) {
|
|
const gl_shader_variable *const var = outputs[j];
|
|
|
|
if (!var->explicit_location &&
|
|
strcmp(consumer_var->name, var->name) == 0) {
|
|
producer_var = var;
|
|
match_index = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
|
|
* says:
|
|
*
|
|
* - An output variable is considered to match an input variable in
|
|
* the subsequent shader if:
|
|
*
|
|
* - the two variables match in name, type, and qualification; or
|
|
*
|
|
* - the two variables are declared with the same location
|
|
* qualifier and match in type and qualification.
|
|
*/
|
|
if (producer_var == NULL) {
|
|
valid = false;
|
|
goto out;
|
|
}
|
|
|
|
/* An output cannot match more than one input, so remove the output from
|
|
* the set of possible outputs.
|
|
*/
|
|
outputs[match_index] = NULL;
|
|
num_outputs--;
|
|
if (match_index < num_outputs)
|
|
outputs[match_index] = outputs[num_outputs];
|
|
|
|
/* Section 9.2.2 (Separable Programs) of the GLSL ES spec says:
|
|
*
|
|
* Qualifier Class| Qualifier |in/out
|
|
* ---------------+-------------+------
|
|
* Storage | in |
|
|
* | out | N/A
|
|
* | uniform |
|
|
* ---------------+-------------+------
|
|
* Auxiliary | centroid | No
|
|
* ---------------+-------------+------
|
|
* | location | Yes
|
|
* | Block layout| N/A
|
|
* | binding | N/A
|
|
* | offset | N/A
|
|
* | format | N/A
|
|
* ---------------+-------------+------
|
|
* Interpolation | smooth |
|
|
* | flat | Yes
|
|
* ---------------+-------------+------
|
|
* | lowp |
|
|
* Precision | mediump | Yes
|
|
* | highp |
|
|
* ---------------+-------------+------
|
|
* Variance | invariant | No
|
|
* ---------------+-------------+------
|
|
* Memory | all | N/A
|
|
*
|
|
* Note that location mismatches are detected by the loops above that
|
|
* find the producer variable that goes with the consumer variable.
|
|
*/
|
|
if (producer_var->type != consumer_var->type ||
|
|
producer_var->interpolation != consumer_var->interpolation ||
|
|
producer_var->precision != consumer_var->precision) {
|
|
valid = false;
|
|
goto out;
|
|
}
|
|
|
|
if (producer_var->outermost_struct_type != consumer_var->outermost_struct_type) {
|
|
valid = false;
|
|
goto out;
|
|
}
|
|
|
|
if (producer_var->interface_type != consumer_var->interface_type) {
|
|
valid = false;
|
|
goto out;
|
|
}
|
|
}
|
|
|
|
out:
|
|
free(outputs);
|
|
return valid && num_outputs == 0;
|
|
}
|
|
|
|
/**
|
|
* Validate inputs against outputs in a program pipeline.
|
|
*/
|
|
extern "C" bool
|
|
_mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline)
|
|
{
|
|
struct gl_shader_program **shProg =
|
|
(struct gl_shader_program **) pipeline->CurrentProgram;
|
|
|
|
/* Find first active stage in pipeline. */
|
|
unsigned idx, prev = 0;
|
|
for (idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
|
|
if (shProg[idx]) {
|
|
prev = idx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (idx = prev + 1; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
|
|
if (shProg[idx]) {
|
|
/* Pipeline might include both non-compute and a compute program, do
|
|
* not attempt to validate varyings between non-compute and compute
|
|
* stage.
|
|
*/
|
|
if (shProg[idx]->_LinkedShaders[idx]->Stage == MESA_SHADER_COMPUTE)
|
|
break;
|
|
|
|
if (!validate_io(shProg[prev], shProg[idx]))
|
|
return false;
|
|
|
|
prev = idx;
|
|
}
|
|
}
|
|
return true;
|
|
}
|