
has_draws can be inferred directly from the batch->last_job value, no need to pass it around. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
521 lines
19 KiB
C
521 lines
19 KiB
C
/*
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* Copyright (C) 2019 Alyssa Rosenzweig
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* Copyright (C) 2014-2017 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#include <assert.h>
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#include "pan_context.h"
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#include "util/hash_table.h"
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#include "util/ralloc.h"
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#include "util/u_format.h"
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#include "util/u_pack_color.h"
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static struct panfrost_batch *
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panfrost_create_batch(struct panfrost_context *ctx,
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const struct pipe_framebuffer_state *key)
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{
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struct panfrost_batch *batch = rzalloc(ctx, struct panfrost_batch);
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batch->ctx = ctx;
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batch->bos = _mesa_set_create(batch,
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_mesa_hash_pointer,
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_mesa_key_pointer_equal);
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batch->minx = batch->miny = ~0;
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batch->maxx = batch->maxy = 0;
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batch->transient_offset = 0;
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util_dynarray_init(&batch->headers, batch);
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util_dynarray_init(&batch->gpu_headers, batch);
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util_copy_framebuffer_state(&batch->key, key);
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return batch;
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}
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static void
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panfrost_free_batch(struct panfrost_batch *batch)
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{
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if (!batch)
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return;
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struct panfrost_context *ctx = batch->ctx;
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set_foreach(batch->bos, entry) {
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struct panfrost_bo *bo = (struct panfrost_bo *)entry->key;
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panfrost_bo_unreference(ctx->base.screen, bo);
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}
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_mesa_hash_table_remove_key(ctx->batches, &batch->key);
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if (ctx->batch == batch)
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ctx->batch = NULL;
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util_unreference_framebuffer_state(&batch->key);
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ralloc_free(batch);
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}
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static struct panfrost_batch *
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panfrost_get_batch(struct panfrost_context *ctx,
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const struct pipe_framebuffer_state *key)
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{
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/* Lookup the job first */
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struct hash_entry *entry = _mesa_hash_table_search(ctx->batches, key);
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if (entry)
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return entry->data;
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/* Otherwise, let's create a job */
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struct panfrost_batch *batch = panfrost_create_batch(ctx, key);
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/* Save the created job */
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_mesa_hash_table_insert(ctx->batches, &batch->key, batch);
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return batch;
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}
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/* Get the job corresponding to the FBO we're currently rendering into */
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struct panfrost_batch *
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panfrost_get_batch_for_fbo(struct panfrost_context *ctx)
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{
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/* If we're wallpapering, we special case to workaround
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* u_blitter abuse */
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if (ctx->wallpaper_batch)
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return ctx->wallpaper_batch;
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/* If we already began rendering, use that */
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if (ctx->batch) {
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assert(util_framebuffer_state_equal(&ctx->batch->key,
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&ctx->pipe_framebuffer));
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return ctx->batch;
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}
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/* If not, look up the job */
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struct panfrost_batch *batch = panfrost_get_batch(ctx,
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&ctx->pipe_framebuffer);
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/* Set this job as the current FBO job. Will be reset when updating the
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* FB state and when submitting or releasing a job.
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*/
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ctx->batch = batch;
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return batch;
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}
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void
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panfrost_batch_add_bo(struct panfrost_batch *batch, struct panfrost_bo *bo)
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{
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if (!bo)
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return;
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if (_mesa_set_search(batch->bos, bo))
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return;
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panfrost_bo_reference(bo);
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_mesa_set_add(batch->bos, bo);
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}
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/* Returns the polygon list's GPU address if available, or otherwise allocates
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* the polygon list. It's perfectly fast to use allocate/free BO directly,
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* since we'll hit the BO cache and this is one-per-batch anyway. */
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mali_ptr
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panfrost_batch_get_polygon_list(struct panfrost_batch *batch, unsigned size)
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{
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if (batch->polygon_list) {
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assert(batch->polygon_list->size >= size);
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} else {
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struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
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/* Create the BO as invisible, as there's no reason to map */
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batch->polygon_list = panfrost_drm_create_bo(screen,
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size, PAN_ALLOCATE_INVISIBLE);
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panfrost_batch_add_bo(batch, batch->polygon_list);
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/* A BO reference has been retained by panfrost_batch_add_bo(),
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* so we need to unreference it here if we want the BO to be
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* automatically released when the batch is destroyed.
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*/
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panfrost_bo_unreference(&screen->base, batch->polygon_list);
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}
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return batch->polygon_list->gpu;
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}
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static void
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panfrost_batch_draw_wallpaper(struct panfrost_batch *batch)
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{
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/* Nothing to reload? TODO: MRT wallpapers */
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if (batch->key.cbufs[0] == NULL)
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return;
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/* Check if the buffer has any content on it worth preserving */
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struct pipe_surface *surf = batch->key.cbufs[0];
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struct panfrost_resource *rsrc = pan_resource(surf->texture);
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unsigned level = surf->u.tex.level;
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if (!rsrc->slices[level].initialized)
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return;
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batch->ctx->wallpaper_batch = batch;
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/* Clamp the rendering area to the damage extent. The
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* KHR_partial_update() spec states that trying to render outside of
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* the damage region is "undefined behavior", so we should be safe.
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*/
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unsigned damage_width = (rsrc->damage.extent.maxx - rsrc->damage.extent.minx);
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unsigned damage_height = (rsrc->damage.extent.maxy - rsrc->damage.extent.miny);
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if (damage_width && damage_height) {
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panfrost_batch_intersection_scissor(batch,
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rsrc->damage.extent.minx,
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rsrc->damage.extent.miny,
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rsrc->damage.extent.maxx,
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rsrc->damage.extent.maxy);
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}
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/* FIXME: Looks like aligning on a tile is not enough, but
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* aligning on twice the tile size seems to works. We don't
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* know exactly what happens here but this deserves extra
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* investigation to figure it out.
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*/
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batch->minx = batch->minx & ~((MALI_TILE_LENGTH * 2) - 1);
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batch->miny = batch->miny & ~((MALI_TILE_LENGTH * 2) - 1);
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batch->maxx = MIN2(ALIGN_POT(batch->maxx, MALI_TILE_LENGTH * 2),
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rsrc->base.width0);
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batch->maxy = MIN2(ALIGN_POT(batch->maxy, MALI_TILE_LENGTH * 2),
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rsrc->base.height0);
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struct pipe_scissor_state damage;
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struct pipe_box rects[4];
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/* Clamp the damage box to the rendering area. */
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damage.minx = MAX2(batch->minx, rsrc->damage.biggest_rect.x);
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damage.miny = MAX2(batch->miny, rsrc->damage.biggest_rect.y);
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damage.maxx = MIN2(batch->maxx,
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rsrc->damage.biggest_rect.x +
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rsrc->damage.biggest_rect.width);
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damage.maxy = MIN2(batch->maxy,
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rsrc->damage.biggest_rect.y +
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rsrc->damage.biggest_rect.height);
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/* One damage rectangle means we can end up with at most 4 reload
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* regions:
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* 1: left region, only exists if damage.x > 0
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* 2: right region, only exists if damage.x + damage.width < fb->width
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* 3: top region, only exists if damage.y > 0. The intersection with
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* the left and right regions are dropped
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* 4: bottom region, only exists if damage.y + damage.height < fb->height.
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* The intersection with the left and right regions are dropped
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*
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* ____________________________
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* | | 3 | |
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* | |___________| |
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* | | damage | |
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* | 1 | rect | 2 |
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* | |___________| |
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* | | 4 | |
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* |_______|___________|______|
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*/
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u_box_2d(batch->minx, batch->miny, damage.minx - batch->minx,
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batch->maxy - batch->miny, &rects[0]);
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u_box_2d(damage.maxx, batch->miny, batch->maxx - damage.maxx,
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batch->maxy - batch->miny, &rects[1]);
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u_box_2d(damage.minx, batch->miny, damage.maxx - damage.minx,
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damage.miny - batch->miny, &rects[2]);
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u_box_2d(damage.minx, damage.maxy, damage.maxx - damage.minx,
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batch->maxy - damage.maxy, &rects[3]);
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for (unsigned i = 0; i < 4; i++) {
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/* Width and height are always >= 0 even if width is declared as a
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* signed integer: u_box_2d() helper takes unsigned args and
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* panfrost_set_damage_region() is taking care of clamping
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* negative values.
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*/
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if (!rects[i].width || !rects[i].height)
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continue;
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/* Blit the wallpaper in */
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panfrost_blit_wallpaper(batch->ctx, &rects[i]);
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}
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batch->ctx->wallpaper_batch = NULL;
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}
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void
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panfrost_batch_submit(struct panfrost_batch *batch)
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{
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assert(batch);
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struct panfrost_context *ctx = batch->ctx;
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int ret;
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/* Nothing to do! */
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if (!batch->last_job.gpu && !batch->clear)
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goto out;
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if (!batch->clear && batch->last_tiler.gpu)
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panfrost_batch_draw_wallpaper(batch);
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panfrost_scoreboard_link_batch(batch);
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ret = panfrost_drm_submit_vs_fs_batch(batch);
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if (ret)
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fprintf(stderr, "panfrost_batch_submit failed: %d\n", ret);
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out:
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/* If this is the bound batch, the panfrost_context parameters are
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* relevant so submitting it invalidates those paramaters, but if it's
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* not bound, the context parameters are for some other batch so we
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* can't invalidate them.
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*/
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if (ctx->batch == batch)
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panfrost_invalidate_frame(ctx);
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/* The job has been submitted, let's invalidate the current FBO job
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* cache.
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*/
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assert(!ctx->batch || batch == ctx->batch);
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ctx->batch = NULL;
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/* We always stall the pipeline for correct results since pipelined
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* rendering is quite broken right now (to be fixed by the panfrost_job
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* refactor, just take the perf hit for correctness)
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*/
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drmSyncobjWait(pan_screen(ctx->base.screen)->fd, &ctx->out_sync, 1,
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INT64_MAX, 0, NULL);
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panfrost_free_batch(batch);
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}
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void
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panfrost_batch_set_requirements(struct panfrost_batch *batch)
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{
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struct panfrost_context *ctx = batch->ctx;
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if (ctx->rasterizer && ctx->rasterizer->base.multisample)
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batch->requirements |= PAN_REQ_MSAA;
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if (ctx->depth_stencil && ctx->depth_stencil->depth.writemask)
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batch->requirements |= PAN_REQ_DEPTH_WRITE;
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}
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/* Helper to smear a 32-bit color across 128-bit components */
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static void
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pan_pack_color_32(uint32_t *packed, uint32_t v)
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{
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for (unsigned i = 0; i < 4; ++i)
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packed[i] = v;
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}
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static void
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pan_pack_color_64(uint32_t *packed, uint32_t lo, uint32_t hi)
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{
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for (unsigned i = 0; i < 4; i += 2) {
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packed[i + 0] = lo;
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packed[i + 1] = hi;
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}
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}
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static void
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pan_pack_color(uint32_t *packed, const union pipe_color_union *color, enum pipe_format format)
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{
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/* Alpha magicked to 1.0 if there is no alpha */
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bool has_alpha = util_format_has_alpha(format);
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float clear_alpha = has_alpha ? color->f[3] : 1.0f;
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/* Packed color depends on the framebuffer format */
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const struct util_format_description *desc =
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util_format_description(format);
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if (util_format_is_rgba8_variant(desc)) {
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pan_pack_color_32(packed,
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(float_to_ubyte(clear_alpha) << 24) |
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(float_to_ubyte(color->f[2]) << 16) |
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(float_to_ubyte(color->f[1]) << 8) |
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(float_to_ubyte(color->f[0]) << 0));
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} else if (format == PIPE_FORMAT_B5G6R5_UNORM) {
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/* First, we convert the components to R5, G6, B5 separately */
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unsigned r5 = CLAMP(color->f[0], 0.0, 1.0) * 31.0;
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unsigned g6 = CLAMP(color->f[1], 0.0, 1.0) * 63.0;
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unsigned b5 = CLAMP(color->f[2], 0.0, 1.0) * 31.0;
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/* Then we pack into a sparse u32. TODO: Why these shifts? */
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pan_pack_color_32(packed, (b5 << 25) | (g6 << 14) | (r5 << 5));
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} else if (format == PIPE_FORMAT_B4G4R4A4_UNORM) {
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/* We scale the components against 0xF0 (=240.0), rather than 0xFF */
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unsigned r4 = CLAMP(color->f[0], 0.0, 1.0) * 240.0;
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unsigned g4 = CLAMP(color->f[1], 0.0, 1.0) * 240.0;
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unsigned b4 = CLAMP(color->f[2], 0.0, 1.0) * 240.0;
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unsigned a4 = CLAMP(clear_alpha, 0.0, 1.0) * 240.0;
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/* Pack on *byte* intervals */
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pan_pack_color_32(packed, (a4 << 24) | (b4 << 16) | (g4 << 8) | r4);
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} else if (format == PIPE_FORMAT_B5G5R5A1_UNORM) {
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/* Scale as expected but shift oddly */
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unsigned r5 = round(CLAMP(color->f[0], 0.0, 1.0)) * 31.0;
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unsigned g5 = round(CLAMP(color->f[1], 0.0, 1.0)) * 31.0;
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unsigned b5 = round(CLAMP(color->f[2], 0.0, 1.0)) * 31.0;
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unsigned a1 = round(CLAMP(clear_alpha, 0.0, 1.0)) * 1.0;
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pan_pack_color_32(packed, (a1 << 31) | (b5 << 25) | (g5 << 15) | (r5 << 5));
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} else {
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/* Try Gallium's generic default path. Doesn't work for all
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* formats but it's a good guess. */
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union util_color out;
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if (util_format_is_pure_integer(format)) {
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memcpy(out.ui, color->ui, 16);
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} else {
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util_pack_color(color->f, format, &out);
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}
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unsigned size = util_format_get_blocksize(format);
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if (size == 1) {
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unsigned b = out.ui[0];
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unsigned s = b | (b << 8);
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pan_pack_color_32(packed, s | (s << 16));
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} else if (size == 2)
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pan_pack_color_32(packed, out.ui[0] | (out.ui[0] << 16));
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else if (size == 4)
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pan_pack_color_32(packed, out.ui[0]);
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else if (size == 8)
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pan_pack_color_64(packed, out.ui[0], out.ui[1]);
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else if (size == 16)
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memcpy(packed, out.ui, 16);
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else
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unreachable("Unknown generic format size packing clear colour");
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}
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}
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void
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panfrost_batch_clear(struct panfrost_batch *batch,
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unsigned buffers,
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const union pipe_color_union *color,
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double depth, unsigned stencil)
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{
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struct panfrost_context *ctx = batch->ctx;
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if (buffers & PIPE_CLEAR_COLOR) {
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for (unsigned i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
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if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
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continue;
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enum pipe_format format = ctx->pipe_framebuffer.cbufs[i]->format;
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pan_pack_color(batch->clear_color[i], color, format);
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}
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}
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if (buffers & PIPE_CLEAR_DEPTH) {
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batch->clear_depth = depth;
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}
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if (buffers & PIPE_CLEAR_STENCIL) {
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batch->clear_stencil = stencil;
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}
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batch->clear |= buffers;
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/* Clearing affects the entire framebuffer (by definition -- this is
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* the Gallium clear callback, which clears the whole framebuffer. If
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* the scissor test were enabled from the GL side, the state tracker
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* would emit a quad instead and we wouldn't go down this code path) */
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panfrost_batch_union_scissor(batch, 0, 0,
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ctx->pipe_framebuffer.width,
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ctx->pipe_framebuffer.height);
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}
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static bool
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panfrost_batch_compare(const void *a, const void *b)
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{
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return util_framebuffer_state_equal(a, b);
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}
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static uint32_t
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panfrost_batch_hash(const void *key)
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{
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return _mesa_hash_data(key, sizeof(struct pipe_framebuffer_state));
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}
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/* Given a new bounding rectangle (scissor), let the job cover the union of the
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* new and old bounding rectangles */
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void
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panfrost_batch_union_scissor(struct panfrost_batch *batch,
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unsigned minx, unsigned miny,
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|
unsigned maxx, unsigned maxy)
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|
{
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|
batch->minx = MIN2(batch->minx, minx);
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|
batch->miny = MIN2(batch->miny, miny);
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|
batch->maxx = MAX2(batch->maxx, maxx);
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|
batch->maxy = MAX2(batch->maxy, maxy);
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|
}
|
|
|
|
void
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|
panfrost_batch_intersection_scissor(struct panfrost_batch *batch,
|
|
unsigned minx, unsigned miny,
|
|
unsigned maxx, unsigned maxy)
|
|
{
|
|
batch->minx = MAX2(batch->minx, minx);
|
|
batch->miny = MAX2(batch->miny, miny);
|
|
batch->maxx = MIN2(batch->maxx, maxx);
|
|
batch->maxy = MIN2(batch->maxy, maxy);
|
|
}
|
|
|
|
/* Are we currently rendering to the screen (rather than an FBO)? */
|
|
|
|
bool
|
|
panfrost_batch_is_scanout(struct panfrost_batch *batch)
|
|
{
|
|
/* If there is no color buffer, it's an FBO */
|
|
if (batch->key.nr_cbufs != 1)
|
|
return false;
|
|
|
|
/* If we're too early that no framebuffer was sent, it's scanout */
|
|
if (!batch->key.cbufs[0])
|
|
return true;
|
|
|
|
return batch->key.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
|
|
batch->key.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
|
|
batch->key.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
|
|
}
|
|
|
|
void
|
|
panfrost_batch_init(struct panfrost_context *ctx)
|
|
{
|
|
ctx->batches = _mesa_hash_table_create(ctx,
|
|
panfrost_batch_hash,
|
|
panfrost_batch_compare);
|
|
}
|