Files
third_party_mesa3d/src/gallium/drivers/lima/lima_program.c
2021-06-08 08:57:42 +00:00

765 lines
21 KiB
C

/*
* Copyright (c) 2017-2019 Lima Project
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#include "util/u_memory.h"
#include "util/ralloc.h"
#include "util/u_debug.h"
#include "tgsi/tgsi_dump.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_serialize.h"
#include "nir/tgsi_to_nir.h"
#include "pipe/p_state.h"
#include "lima_screen.h"
#include "lima_context.h"
#include "lima_job.h"
#include "lima_program.h"
#include "lima_bo.h"
#include "lima_disk_cache.h"
#include "ir/lima_ir.h"
static const nir_shader_compiler_options vs_nir_options = {
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_fpow = true,
.lower_ffract = true,
.lower_fdiv = true,
.lower_fmod = true,
.lower_fsqrt = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
/* could be implemented by clamp */
.lower_fsat = true,
.lower_bitops = true,
.lower_rotate = true,
.lower_sincos = true,
.lower_fceil = true,
.lower_insert_byte = true,
.lower_insert_word = true,
};
static const nir_shader_compiler_options fs_nir_options = {
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_fpow = true,
.lower_fdiv = true,
.lower_fmod = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_fsign = true,
.lower_rotate = true,
.lower_fdot = true,
.lower_fdph = true,
.lower_insert_byte = true,
.lower_insert_word = true,
.lower_bitops = true,
.lower_vector_cmp = true,
};
const void *
lima_program_get_compiler_options(enum pipe_shader_type shader)
{
switch (shader) {
case PIPE_SHADER_VERTEX:
return &vs_nir_options;
case PIPE_SHADER_FRAGMENT:
return &fs_nir_options;
default:
return NULL;
}
}
static int
type_size(const struct glsl_type *type, bool bindless)
{
return glsl_count_attribute_slots(type, false);
}
void
lima_program_optimize_vs_nir(struct nir_shader *s)
{
bool progress;
NIR_PASS_V(s, nir_lower_viewport_transform);
NIR_PASS_V(s, nir_lower_point_size, 1.0f, 100.0f);
NIR_PASS_V(s, nir_lower_io,
nir_var_shader_in | nir_var_shader_out, type_size, 0);
NIR_PASS_V(s, nir_lower_load_const_to_scalar);
NIR_PASS_V(s, lima_nir_lower_uniform_to_scalar);
NIR_PASS_V(s, nir_lower_io_to_scalar,
nir_var_shader_in|nir_var_shader_out);
do {
progress = false;
NIR_PASS_V(s, nir_lower_vars_to_ssa);
NIR_PASS(progress, s, nir_lower_alu_to_scalar, NULL, NULL);
NIR_PASS(progress, s, nir_lower_phis_to_scalar, false);
NIR_PASS(progress, s, nir_copy_prop);
NIR_PASS(progress, s, nir_opt_remove_phis);
NIR_PASS(progress, s, nir_opt_dce);
NIR_PASS(progress, s, nir_opt_dead_cf);
NIR_PASS(progress, s, nir_opt_cse);
NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, lima_nir_lower_ftrunc);
NIR_PASS(progress, s, nir_opt_constant_folding);
NIR_PASS(progress, s, nir_opt_undef);
NIR_PASS(progress, s, nir_opt_loop_unroll,
nir_var_shader_in |
nir_var_shader_out |
nir_var_function_temp);
} while (progress);
NIR_PASS_V(s, nir_lower_int_to_float);
/* int_to_float pass generates ftrunc, so lower it */
NIR_PASS(progress, s, lima_nir_lower_ftrunc);
NIR_PASS_V(s, nir_lower_bool_to_float);
NIR_PASS_V(s, nir_copy_prop);
NIR_PASS_V(s, nir_opt_dce);
NIR_PASS_V(s, nir_lower_locals_to_regs);
NIR_PASS_V(s, nir_convert_from_ssa, true);
NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL);
nir_sweep(s);
}
static bool
lima_alu_to_scalar_filter_cb(const nir_instr *instr, const void *data)
{
if (instr->type != nir_instr_type_alu)
return false;
nir_alu_instr *alu = nir_instr_as_alu(instr);
switch (alu->op) {
case nir_op_frcp:
case nir_op_frsq:
case nir_op_flog2:
case nir_op_fexp2:
case nir_op_fsqrt:
case nir_op_fsin:
case nir_op_fcos:
return true;
default:
break;
}
/* nir vec4 fcsel assumes that each component of the condition will be
* used to select the same component from the two options, but Utgard PP
* has only 1 component condition. If all condition components are not the
* same we need to lower it to scalar.
*/
switch (alu->op) {
case nir_op_bcsel:
case nir_op_fcsel:
break;
default:
return false;
}
int num_components = nir_dest_num_components(alu->dest.dest);
uint8_t swizzle = alu->src[0].swizzle[0];
for (int i = 1; i < num_components; i++)
if (alu->src[0].swizzle[i] != swizzle)
return true;
return false;
}
static bool
lima_vec_to_movs_filter_cb(const nir_instr *instr, unsigned writemask,
const void *data)
{
assert(writemask > 0);
if (util_bitcount(writemask) == 1)
return true;
return !lima_alu_to_scalar_filter_cb(instr, data);
}
void
lima_program_optimize_fs_nir(struct nir_shader *s,
struct nir_lower_tex_options *tex_options)
{
bool progress;
NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
NIR_PASS_V(s, nir_lower_io,
nir_var_shader_in | nir_var_shader_out, type_size, 0);
NIR_PASS_V(s, nir_lower_regs_to_ssa);
NIR_PASS_V(s, nir_lower_tex, tex_options);
do {
progress = false;
NIR_PASS(progress, s, nir_opt_vectorize, NULL, NULL);
} while (progress);
do {
progress = false;
NIR_PASS_V(s, nir_lower_vars_to_ssa);
NIR_PASS(progress, s, nir_lower_alu_to_scalar, lima_alu_to_scalar_filter_cb, NULL);
NIR_PASS(progress, s, nir_copy_prop);
NIR_PASS(progress, s, nir_opt_remove_phis);
NIR_PASS(progress, s, nir_opt_dce);
NIR_PASS(progress, s, nir_opt_dead_cf);
NIR_PASS(progress, s, nir_opt_cse);
NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, nir_opt_constant_folding);
NIR_PASS(progress, s, nir_opt_undef);
NIR_PASS(progress, s, nir_opt_loop_unroll,
nir_var_shader_in |
nir_var_shader_out |
nir_var_function_temp);
NIR_PASS(progress, s, lima_nir_split_load_input);
} while (progress);
NIR_PASS_V(s, nir_lower_int_to_float);
NIR_PASS_V(s, nir_lower_bool_to_float);
/* Some ops must be lowered after being converted from int ops,
* so re-run nir_opt_algebraic after int lowering. */
do {
progress = false;
NIR_PASS(progress, s, nir_opt_algebraic);
} while (progress);
/* Must be run after optimization loop */
NIR_PASS_V(s, lima_nir_scale_trig);
/* Lower modifiers */
NIR_PASS_V(s, nir_lower_to_source_mods, nir_lower_all_source_mods);
NIR_PASS_V(s, nir_copy_prop);
NIR_PASS_V(s, nir_opt_dce);
NIR_PASS_V(s, nir_lower_locals_to_regs);
NIR_PASS_V(s, nir_convert_from_ssa, true);
NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL);
NIR_PASS_V(s, nir_move_vec_src_uses_to_dest);
NIR_PASS_V(s, nir_lower_vec_to_movs, lima_vec_to_movs_filter_cb, NULL);
NIR_PASS_V(s, nir_opt_dce); /* clean up any new dead code from vec to movs */
NIR_PASS_V(s, lima_nir_duplicate_load_uniforms);
NIR_PASS_V(s, lima_nir_duplicate_load_inputs);
NIR_PASS_V(s, lima_nir_duplicate_load_consts);
nir_sweep(s);
}
static bool
lima_fs_compile_shader(struct lima_context *ctx,
struct lima_fs_key *key,
struct lima_fs_uncompiled_shader *ufs,
struct lima_fs_compiled_shader *fs)
{
struct lima_screen *screen = lima_screen(ctx->base.screen);
nir_shader *nir = nir_shader_clone(fs, ufs->base.ir.nir);
struct nir_lower_tex_options tex_options = {
.lower_txp = ~0u,
.swizzle_result = ~0u,
};
for (int i = 0; i < ARRAY_SIZE(key->tex); i++) {
for (int j = 0; j < 4; j++)
tex_options.swizzles[i][j] = key->tex[i].swizzle[j];
}
lima_program_optimize_fs_nir(nir, &tex_options);
if (lima_debug & LIMA_DEBUG_PP)
nir_print_shader(nir, stdout);
if (!ppir_compile_nir(fs, nir, screen->pp_ra, &ctx->debug)) {
ralloc_free(nir);
return false;
}
fs->state.uses_discard = nir->info.fs.uses_discard;
ralloc_free(nir);
return true;
}
static bool
lima_fs_upload_shader(struct lima_context *ctx,
struct lima_fs_compiled_shader *fs)
{
struct lima_screen *screen = lima_screen(ctx->base.screen);
fs->bo = lima_bo_create(screen, fs->state.shader_size, 0);
if (!fs->bo) {
fprintf(stderr, "lima: create fs shader bo fail\n");
return false;
}
memcpy(lima_bo_map(fs->bo), fs->shader, fs->state.shader_size);
return true;
}
static struct lima_fs_compiled_shader *
lima_get_compiled_fs(struct lima_context *ctx,
struct lima_fs_uncompiled_shader *ufs,
struct lima_fs_key *key)
{
struct lima_screen *screen = lima_screen(ctx->base.screen);
struct hash_table *ht;
uint32_t key_size;
ht = ctx->fs_cache;
key_size = sizeof(struct lima_fs_key);
struct hash_entry *entry = _mesa_hash_table_search(ht, key);
if (entry)
return entry->data;
/* Not on memory cache, try disk cache */
struct lima_fs_compiled_shader *fs =
lima_fs_disk_cache_retrieve(screen->disk_cache, key);
if (!fs) {
/* Not on disk cache, compile and insert into disk cache*/
fs = rzalloc(NULL, struct lima_fs_compiled_shader);
if (!fs)
return NULL;
if (!lima_fs_compile_shader(ctx, key, ufs, fs))
goto err;
lima_fs_disk_cache_store(screen->disk_cache, key, fs);
}
if (!lima_fs_upload_shader(ctx, fs))
goto err;
ralloc_free(fs->shader);
fs->shader = NULL;
/* Insert into memory cache */
struct lima_key *dup_key;
dup_key = rzalloc_size(fs, key_size);
memcpy(dup_key, key, key_size);
_mesa_hash_table_insert(ht, dup_key, fs);
return fs;
err:
ralloc_free(fs);
return NULL;
}
static void *
lima_create_fs_state(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_fs_uncompiled_shader *so = rzalloc(NULL, struct lima_fs_uncompiled_shader);
if (!so)
return NULL;
nir_shader *nir;
if (cso->type == PIPE_SHADER_IR_NIR)
/* The backend takes ownership of the NIR shader on state
* creation. */
nir = cso->ir.nir;
else {
assert(cso->type == PIPE_SHADER_IR_TGSI);
nir = tgsi_to_nir(cso->tokens, pctx->screen, false);
}
so->base.type = PIPE_SHADER_IR_NIR;
so->base.ir.nir = nir;
/* Serialize the NIR to a binary blob that we can hash for the disk
* cache. Drop unnecessary information (like variable names)
* so the serialized NIR is smaller, and also to let us detect more
* isomorphic shaders when hashing, increasing cache hits.
*/
struct blob blob;
blob_init(&blob);
nir_serialize(&blob, nir, true);
_mesa_sha1_compute(blob.data, blob.size, so->nir_sha1);
blob_finish(&blob);
if (lima_debug & LIMA_DEBUG_PRECOMPILE) {
/* Trigger initial compilation with default settings */
struct lima_fs_key key;
memset(&key, 0, sizeof(key));
memcpy(key.nir_sha1, so->nir_sha1, sizeof(so->nir_sha1));
for (int i = 0; i < ARRAY_SIZE(key.tex); i++) {
for (int j = 0; j < 4; j++)
key.tex[i].swizzle[j] = j;
}
lima_get_compiled_fs(ctx, so, &key);
}
return so;
}
static void
lima_bind_fs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
ctx->uncomp_fs = hwcso;
ctx->dirty |= LIMA_CONTEXT_DIRTY_UNCOMPILED_FS;
}
static void
lima_delete_fs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_fs_uncompiled_shader *so = hwcso;
hash_table_foreach(ctx->fs_cache, entry) {
const struct lima_fs_key *key = entry->key;
if (!memcmp(key->nir_sha1, so->nir_sha1, sizeof(so->nir_sha1))) {
struct lima_fs_compiled_shader *fs = entry->data;
_mesa_hash_table_remove(ctx->fs_cache, entry);
if (fs->bo)
lima_bo_unreference(fs->bo);
if (fs == ctx->fs)
ctx->fs = NULL;
ralloc_free(fs);
}
}
ralloc_free(so->base.ir.nir);
ralloc_free(so);
}
static bool
lima_vs_compile_shader(struct lima_context *ctx,
struct lima_vs_key *key,
struct lima_vs_uncompiled_shader *uvs,
struct lima_vs_compiled_shader *vs)
{
nir_shader *nir = nir_shader_clone(vs, uvs->base.ir.nir);
lima_program_optimize_vs_nir(nir);
if (lima_debug & LIMA_DEBUG_GP)
nir_print_shader(nir, stdout);
if (!gpir_compile_nir(vs, nir, &ctx->debug)) {
ralloc_free(nir);
return false;
}
ralloc_free(nir);
return true;
}
static bool
lima_vs_upload_shader(struct lima_context *ctx,
struct lima_vs_compiled_shader *vs)
{
struct lima_screen *screen = lima_screen(ctx->base.screen);
vs->bo = lima_bo_create(screen, vs->state.shader_size, 0);
if (!vs->bo) {
fprintf(stderr, "lima: create vs shader bo fail\n");
return false;
}
memcpy(lima_bo_map(vs->bo), vs->shader, vs->state.shader_size);
return true;
}
static struct lima_vs_compiled_shader *
lima_get_compiled_vs(struct lima_context *ctx,
struct lima_vs_uncompiled_shader *uvs,
struct lima_vs_key *key)
{
struct lima_screen *screen = lima_screen(ctx->base.screen);
struct hash_table *ht;
uint32_t key_size;
ht = ctx->vs_cache;
key_size = sizeof(struct lima_vs_key);
struct hash_entry *entry = _mesa_hash_table_search(ht, key);
if (entry)
return entry->data;
/* Not on memory cache, try disk cache */
struct lima_vs_compiled_shader *vs =
lima_vs_disk_cache_retrieve(screen->disk_cache, key);
if (!vs) {
/* Not on disk cache, compile and insert into disk cache */
vs = rzalloc(NULL, struct lima_vs_compiled_shader);
if (!vs)
return NULL;
if (!lima_vs_compile_shader(ctx, key, uvs, vs))
goto err;
lima_vs_disk_cache_store(screen->disk_cache, key, vs);
}
if (!lima_vs_upload_shader(ctx, vs))
goto err;
ralloc_free(vs->shader);
vs->shader = NULL;
struct lima_key *dup_key;
dup_key = rzalloc_size(vs, key_size);
memcpy(dup_key, key, key_size);
_mesa_hash_table_insert(ht, dup_key, vs);
return vs;
err:
ralloc_free(vs);
return NULL;
}
bool
lima_update_vs_state(struct lima_context *ctx)
{
if (!(ctx->dirty & LIMA_CONTEXT_DIRTY_UNCOMPILED_VS)) {
return true;
}
struct lima_vs_key local_key;
struct lima_vs_key *key = &local_key;
memset(key, 0, sizeof(*key));
memcpy(key->nir_sha1, ctx->uncomp_vs->nir_sha1,
sizeof(ctx->uncomp_vs->nir_sha1));
struct lima_vs_compiled_shader *old_vs = ctx->vs;
struct lima_vs_compiled_shader *vs = lima_get_compiled_vs(ctx,
ctx->uncomp_vs,
key);
if (!vs)
return false;
ctx->vs = vs;
if (ctx->vs != old_vs)
ctx->dirty |= LIMA_CONTEXT_DIRTY_COMPILED_VS;
return true;
}
bool
lima_update_fs_state(struct lima_context *ctx)
{
if (!(ctx->dirty & (LIMA_CONTEXT_DIRTY_UNCOMPILED_FS |
LIMA_CONTEXT_DIRTY_TEXTURES))) {
return true;
}
struct lima_texture_stateobj *lima_tex = &ctx->tex_stateobj;
struct lima_fs_key local_key;
struct lima_fs_key *key = &local_key;
memset(key, 0, sizeof(*key));
memcpy(key->nir_sha1, ctx->uncomp_fs->nir_sha1,
sizeof(ctx->uncomp_fs->nir_sha1));
for (int i = 0; i < lima_tex->num_textures; i++) {
struct lima_sampler_view *sampler = lima_sampler_view(lima_tex->textures[i]);
for (int j = 0; j < 4; j++)
key->tex[i].swizzle[j] = sampler->swizzle[j];
}
/* Fill rest with identity swizzle */
uint8_t identity[4] = { PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W };
for (int i = lima_tex->num_textures; i < ARRAY_SIZE(key->tex); i++)
memcpy(key->tex[i].swizzle, identity, 4);
struct lima_fs_compiled_shader *old_fs = ctx->fs;
struct lima_fs_compiled_shader *fs = lima_get_compiled_fs(ctx,
ctx->uncomp_fs,
key);
if (!fs)
return false;
ctx->fs = fs;
if (ctx->fs != old_fs)
ctx->dirty |= LIMA_CONTEXT_DIRTY_COMPILED_FS;
return true;
}
static void *
lima_create_vs_state(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_vs_uncompiled_shader *so = rzalloc(NULL, struct lima_vs_uncompiled_shader);
if (!so)
return NULL;
nir_shader *nir;
if (cso->type == PIPE_SHADER_IR_NIR)
/* The backend takes ownership of the NIR shader on state
* creation. */
nir = cso->ir.nir;
else {
assert(cso->type == PIPE_SHADER_IR_TGSI);
nir = tgsi_to_nir(cso->tokens, pctx->screen, false);
}
so->base.type = PIPE_SHADER_IR_NIR;
so->base.ir.nir = nir;
/* Serialize the NIR to a binary blob that we can hash for the disk
* cache. Drop unnecessary information (like variable names)
* so the serialized NIR is smaller, and also to let us detect more
* isomorphic shaders when hashing, increasing cache hits.
*/
struct blob blob;
blob_init(&blob);
nir_serialize(&blob, nir, true);
_mesa_sha1_compute(blob.data, blob.size, so->nir_sha1);
blob_finish(&blob);
if (lima_debug & LIMA_DEBUG_PRECOMPILE) {
/* Trigger initial compilation with default settings */
struct lima_vs_key key;
memset(&key, 0, sizeof(key));
memcpy(key.nir_sha1, so->nir_sha1, sizeof(so->nir_sha1));
lima_get_compiled_vs(ctx, so, &key);
}
return so;
}
static void
lima_bind_vs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
ctx->uncomp_vs = hwcso;
ctx->dirty |= LIMA_CONTEXT_DIRTY_UNCOMPILED_VS;
}
static void
lima_delete_vs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_vs_uncompiled_shader *so = hwcso;
hash_table_foreach(ctx->vs_cache, entry) {
const struct lima_vs_key *key = entry->key;
if (!memcmp(key->nir_sha1, so->nir_sha1, sizeof(so->nir_sha1))) {
struct lima_vs_compiled_shader *vs = entry->data;
_mesa_hash_table_remove(ctx->vs_cache, entry);
if (vs->bo)
lima_bo_unreference(vs->bo);
if (vs == ctx->vs)
ctx->vs = NULL;
ralloc_free(vs);
}
}
ralloc_free(so->base.ir.nir);
ralloc_free(so);
}
static uint32_t
lima_fs_cache_hash(const void *key)
{
return _mesa_hash_data(key, sizeof(struct lima_fs_key));
}
static uint32_t
lima_vs_cache_hash(const void *key)
{
return _mesa_hash_data(key, sizeof(struct lima_vs_key));
}
static bool
lima_fs_cache_compare(const void *key1, const void *key2)
{
return memcmp(key1, key2, sizeof(struct lima_fs_key)) == 0;
}
static bool
lima_vs_cache_compare(const void *key1, const void *key2)
{
return memcmp(key1, key2, sizeof(struct lima_vs_key)) == 0;
}
void
lima_program_init(struct lima_context *ctx)
{
ctx->base.create_fs_state = lima_create_fs_state;
ctx->base.bind_fs_state = lima_bind_fs_state;
ctx->base.delete_fs_state = lima_delete_fs_state;
ctx->base.create_vs_state = lima_create_vs_state;
ctx->base.bind_vs_state = lima_bind_vs_state;
ctx->base.delete_vs_state = lima_delete_vs_state;
ctx->fs_cache = _mesa_hash_table_create(ctx, lima_fs_cache_hash,
lima_fs_cache_compare);
ctx->vs_cache = _mesa_hash_table_create(ctx, lima_vs_cache_hash,
lima_vs_cache_compare);
}
void
lima_program_fini(struct lima_context *ctx)
{
hash_table_foreach(ctx->vs_cache, entry) {
struct lima_vs_compiled_shader *vs = entry->data;
if (vs->bo)
lima_bo_unreference(vs->bo);
ralloc_free(vs);
_mesa_hash_table_remove(ctx->vs_cache, entry);
}
hash_table_foreach(ctx->fs_cache, entry) {
struct lima_fs_compiled_shader *fs = entry->data;
if (fs->bo)
lima_bo_unreference(fs->bo);
ralloc_free(fs);
_mesa_hash_table_remove(ctx->fs_cache, entry);
}
}