1c7e35d4e00632188787fbfffb5a9882db9cc48c

In updates (not post at the time of this writing) to !29884, a change caused many spill and fill regressions shader for OpenGL Tomb Raider. While looking at that shader, I noticed some odd patterns. I initially added these patterns to counteract the regressions caused by the other change, but I had no luck. On Ice Lake... this cuts 99 instructions from the shader. shader-db: All Intel platforms had simliar results. (Meteor Lake shown) total instructions in shared programs: 19732341 -> 19732295 (<.01%) instructions in affected programs: 1744 -> 1698 (-2.64%) helped: 1 / HURT: 0 total cycles in shared programs: 916273716 -> 916273068 (<.01%) cycles in affected programs: 14266 -> 13618 (-4.54%) helped: 1 / HURT: 0 fossil-db: All Intel platforms had similar results. (Meteor Lake shown) Totals: Instrs: 151519575 -> 151519393 (-0.00%) Cycle count: 17208402120 -> 17208246858 (-0.00%); split: -0.00%, +0.00% Totals from 159 (0.03% of 630198) affected shaders: Instrs: 51970 -> 51788 (-0.35%) Cycle count: 11474176 -> 11318914 (-1.35%); split: -1.36%, +0.01% Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30158>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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