Files
third_party_mesa3d/src/intel/vulkan/anv_batch_chain.c
Lionel Landwerlin 965503ae22 anv: allow binding tables allocations on compute only queues
COMPUTE_WALKER is using binding tables.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: eb2b309328 ("anv: defer binding table block allocation to when necessary")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23506>
2023-06-08 02:37:44 +00:00

1439 lines
51 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <xf86drm.h>
#include "anv_private.h"
#include "anv_measure.h"
#include "genxml/gen8_pack.h"
#include "genxml/genX_bits.h"
#include "util/perf/u_trace.h"
/** \file anv_batch_chain.c
*
* This file contains functions related to anv_cmd_buffer as a data
* structure. This involves everything required to create and destroy
* the actual batch buffers as well as link them together.
*
* It specifically does *not* contain any handling of actual vkCmd calls
* beyond vkCmdExecuteCommands.
*/
/*-----------------------------------------------------------------------*
* Functions related to anv_reloc_list
*-----------------------------------------------------------------------*/
VkResult
anv_reloc_list_init(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc)
{
memset(list, 0, sizeof(*list));
return VK_SUCCESS;
}
static VkResult
anv_reloc_list_init_clone(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc,
const struct anv_reloc_list *other_list)
{
list->dep_words = other_list->dep_words;
if (list->dep_words > 0) {
list->deps =
vk_alloc(alloc, list->dep_words * sizeof(BITSET_WORD), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
memcpy(list->deps, other_list->deps,
list->dep_words * sizeof(BITSET_WORD));
} else {
list->deps = NULL;
}
return VK_SUCCESS;
}
void
anv_reloc_list_finish(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc)
{
vk_free(alloc, list->deps);
}
static VkResult
anv_reloc_list_grow_deps(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc,
uint32_t min_num_words)
{
if (min_num_words <= list->dep_words)
return VK_SUCCESS;
uint32_t new_length = MAX2(32, list->dep_words * 2);
while (new_length < min_num_words)
new_length *= 2;
BITSET_WORD *new_deps =
vk_realloc(alloc, list->deps, new_length * sizeof(BITSET_WORD), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (new_deps == NULL)
return vk_error(NULL, VK_ERROR_OUT_OF_HOST_MEMORY);
list->deps = new_deps;
/* Zero out the new data */
memset(list->deps + list->dep_words, 0,
(new_length - list->dep_words) * sizeof(BITSET_WORD));
list->dep_words = new_length;
return VK_SUCCESS;
}
#define READ_ONCE(x) (*(volatile __typeof__(x) *)&(x))
VkResult
anv_reloc_list_add_bo(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc,
struct anv_bo *target_bo)
{
uint32_t idx = target_bo->gem_handle;
VkResult result = anv_reloc_list_grow_deps(list, alloc,
(idx / BITSET_WORDBITS) + 1);
if (unlikely(result != VK_SUCCESS))
return result;
BITSET_SET(list->deps, idx);
return VK_SUCCESS;
}
static void
anv_reloc_list_clear(struct anv_reloc_list *list)
{
if (list->dep_words > 0)
memset(list->deps, 0, list->dep_words * sizeof(BITSET_WORD));
}
static VkResult
anv_reloc_list_append(struct anv_reloc_list *list,
const VkAllocationCallbacks *alloc,
struct anv_reloc_list *other)
{
anv_reloc_list_grow_deps(list, alloc, other->dep_words);
for (uint32_t w = 0; w < other->dep_words; w++)
list->deps[w] |= other->deps[w];
return VK_SUCCESS;
}
/*-----------------------------------------------------------------------*
* Functions related to anv_batch
*-----------------------------------------------------------------------*/
void *
anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords)
{
uint32_t size = num_dwords * 4;
if (batch->next + size > batch->end) {
VkResult result = batch->extend_cb(batch, size, batch->user_data);
if (result != VK_SUCCESS) {
anv_batch_set_error(batch, result);
return NULL;
}
}
void *p = batch->next;
batch->next += num_dwords * 4;
assert(batch->next <= batch->end);
return p;
}
/* Ensure enough contiguous space is available */
VkResult
anv_batch_emit_ensure_space(struct anv_batch *batch, uint32_t size)
{
if (batch->next + size > batch->end) {
VkResult result = batch->extend_cb(batch, size, batch->user_data);
if (result != VK_SUCCESS) {
anv_batch_set_error(batch, result);
return result;
}
}
assert(batch->next + size <= batch->end);
return VK_SUCCESS;
}
void
anv_batch_advance(struct anv_batch *batch, uint32_t size)
{
assert(batch->next + size <= batch->end);
batch->next += size;
}
struct anv_address
anv_batch_address(struct anv_batch *batch, void *batch_location)
{
assert(batch->start <= batch_location);
/* Allow a jump at the current location of the batch. */
assert(batch->next >= batch_location);
return anv_address_add(batch->start_addr, batch_location - batch->start);
}
void
anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other)
{
uint32_t size = other->next - other->start;
assert(size % 4 == 0);
if (batch->next + size > batch->end) {
VkResult result = batch->extend_cb(batch, size, batch->user_data);
if (result != VK_SUCCESS) {
anv_batch_set_error(batch, result);
return;
}
}
assert(batch->next + size <= batch->end);
VG(VALGRIND_CHECK_MEM_IS_DEFINED(other->start, size));
memcpy(batch->next, other->start, size);
VkResult result = anv_reloc_list_append(batch->relocs, batch->alloc,
other->relocs);
if (result != VK_SUCCESS) {
anv_batch_set_error(batch, result);
return;
}
batch->next += size;
}
/*-----------------------------------------------------------------------*
* Functions related to anv_batch_bo
*-----------------------------------------------------------------------*/
static VkResult
anv_batch_bo_create(struct anv_cmd_buffer *cmd_buffer,
uint32_t size,
struct anv_batch_bo **bbo_out)
{
VkResult result;
struct anv_batch_bo *bbo = vk_zalloc(&cmd_buffer->vk.pool->alloc, sizeof(*bbo),
8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (bbo == NULL)
return vk_error(cmd_buffer, VK_ERROR_OUT_OF_HOST_MEMORY);
result = anv_bo_pool_alloc(&cmd_buffer->device->batch_bo_pool,
size, &bbo->bo);
if (result != VK_SUCCESS)
goto fail_alloc;
result = anv_reloc_list_init(&bbo->relocs, &cmd_buffer->vk.pool->alloc);
if (result != VK_SUCCESS)
goto fail_bo_alloc;
*bbo_out = bbo;
return VK_SUCCESS;
fail_bo_alloc:
anv_bo_pool_free(&cmd_buffer->device->batch_bo_pool, bbo->bo);
fail_alloc:
vk_free(&cmd_buffer->vk.pool->alloc, bbo);
return result;
}
static VkResult
anv_batch_bo_clone(struct anv_cmd_buffer *cmd_buffer,
const struct anv_batch_bo *other_bbo,
struct anv_batch_bo **bbo_out)
{
VkResult result;
struct anv_batch_bo *bbo = vk_alloc(&cmd_buffer->vk.pool->alloc, sizeof(*bbo),
8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (bbo == NULL)
return vk_error(cmd_buffer, VK_ERROR_OUT_OF_HOST_MEMORY);
result = anv_bo_pool_alloc(&cmd_buffer->device->batch_bo_pool,
other_bbo->bo->size, &bbo->bo);
if (result != VK_SUCCESS)
goto fail_alloc;
result = anv_reloc_list_init_clone(&bbo->relocs, &cmd_buffer->vk.pool->alloc,
&other_bbo->relocs);
if (result != VK_SUCCESS)
goto fail_bo_alloc;
bbo->length = other_bbo->length;
memcpy(bbo->bo->map, other_bbo->bo->map, other_bbo->length);
*bbo_out = bbo;
return VK_SUCCESS;
fail_bo_alloc:
anv_bo_pool_free(&cmd_buffer->device->batch_bo_pool, bbo->bo);
fail_alloc:
vk_free(&cmd_buffer->vk.pool->alloc, bbo);
return result;
}
static void
anv_batch_bo_start(struct anv_batch_bo *bbo, struct anv_batch *batch,
size_t batch_padding)
{
anv_batch_set_storage(batch, (struct anv_address) { .bo = bbo->bo, },
bbo->bo->map, bbo->bo->size - batch_padding);
batch->relocs = &bbo->relocs;
anv_reloc_list_clear(&bbo->relocs);
}
static void
anv_batch_bo_continue(struct anv_batch_bo *bbo, struct anv_batch *batch,
size_t batch_padding)
{
batch->start_addr = (struct anv_address) { .bo = bbo->bo, };
batch->start = bbo->bo->map;
batch->next = bbo->bo->map + bbo->length;
batch->end = bbo->bo->map + bbo->bo->size - batch_padding;
batch->relocs = &bbo->relocs;
}
static void
anv_batch_bo_finish(struct anv_batch_bo *bbo, struct anv_batch *batch)
{
assert(batch->start == bbo->bo->map);
bbo->length = batch->next - batch->start;
VG(VALGRIND_CHECK_MEM_IS_DEFINED(batch->start, bbo->length));
}
static void
anv_batch_bo_link(struct anv_cmd_buffer *cmd_buffer,
struct anv_batch_bo *prev_bbo,
struct anv_batch_bo *next_bbo,
uint32_t next_bbo_offset)
{
const uint32_t bb_start_offset =
prev_bbo->length - GFX8_MI_BATCH_BUFFER_START_length * 4;
ASSERTED const uint32_t *bb_start = prev_bbo->bo->map + bb_start_offset;
/* Make sure we're looking at a MI_BATCH_BUFFER_START */
assert(((*bb_start >> 29) & 0x07) == 0);
assert(((*bb_start >> 23) & 0x3f) == 49);
uint64_t *map = prev_bbo->bo->map + bb_start_offset + 4;
*map = intel_canonical_address(next_bbo->bo->offset + next_bbo_offset);
#ifdef SUPPORT_INTEL_INTEGRATED_GPUS
if (cmd_buffer->device->physical->memory.need_clflush)
intel_flush_range(map, sizeof(uint64_t));
#endif
}
static void
anv_batch_bo_destroy(struct anv_batch_bo *bbo,
struct anv_cmd_buffer *cmd_buffer)
{
anv_reloc_list_finish(&bbo->relocs, &cmd_buffer->vk.pool->alloc);
anv_bo_pool_free(&cmd_buffer->device->batch_bo_pool, bbo->bo);
vk_free(&cmd_buffer->vk.pool->alloc, bbo);
}
static VkResult
anv_batch_bo_list_clone(const struct list_head *list,
struct anv_cmd_buffer *cmd_buffer,
struct list_head *new_list)
{
VkResult result = VK_SUCCESS;
list_inithead(new_list);
struct anv_batch_bo *prev_bbo = NULL;
list_for_each_entry(struct anv_batch_bo, bbo, list, link) {
struct anv_batch_bo *new_bbo = NULL;
result = anv_batch_bo_clone(cmd_buffer, bbo, &new_bbo);
if (result != VK_SUCCESS)
break;
list_addtail(&new_bbo->link, new_list);
if (prev_bbo)
anv_batch_bo_link(cmd_buffer, prev_bbo, new_bbo, 0);
prev_bbo = new_bbo;
}
if (result != VK_SUCCESS) {
list_for_each_entry_safe(struct anv_batch_bo, bbo, new_list, link) {
list_del(&bbo->link);
anv_batch_bo_destroy(bbo, cmd_buffer);
}
}
return result;
}
/*-----------------------------------------------------------------------*
* Functions related to anv_batch_bo
*-----------------------------------------------------------------------*/
static struct anv_batch_bo *
anv_cmd_buffer_current_batch_bo(struct anv_cmd_buffer *cmd_buffer)
{
return list_entry(cmd_buffer->batch_bos.prev, struct anv_batch_bo, link);
}
static struct anv_batch_bo *
anv_cmd_buffer_current_generation_batch_bo(struct anv_cmd_buffer *cmd_buffer)
{
return list_entry(cmd_buffer->generation_batch_bos.prev, struct anv_batch_bo, link);
}
struct anv_address
anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer)
{
/* Only graphics & compute queues need binding tables. */
if (!(cmd_buffer->queue_family->queueFlags & (VK_QUEUE_GRAPHICS_BIT |
VK_QUEUE_COMPUTE_BIT)))
return ANV_NULL_ADDRESS;
/* If we've never allocated a binding table block, do it now. Otherwise we
* would trigger another STATE_BASE_ADDRESS emission which would require an
* additional bunch of flushes/stalls.
*/
if (u_vector_length(&cmd_buffer->bt_block_states) == 0) {
VkResult result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
if (result != VK_SUCCESS) {
anv_batch_set_error(&cmd_buffer->batch, result);
return ANV_NULL_ADDRESS;
}
}
struct anv_state_pool *pool = &cmd_buffer->device->binding_table_pool;
struct anv_state *bt_block = u_vector_head(&cmd_buffer->bt_block_states);
return (struct anv_address) {
.bo = pool->block_pool.bo,
.offset = bt_block->offset - pool->start_offset,
};
}
static void
emit_batch_buffer_start(struct anv_batch *batch,
struct anv_bo *bo, uint32_t offset)
{
anv_batch_emit(batch, GFX8_MI_BATCH_BUFFER_START, bbs) {
bbs.DWordLength = GFX8_MI_BATCH_BUFFER_START_length -
GFX8_MI_BATCH_BUFFER_START_length_bias;
bbs.SecondLevelBatchBuffer = Firstlevelbatch;
bbs.AddressSpaceIndicator = ASI_PPGTT;
bbs.BatchBufferStartAddress = (struct anv_address) { bo, offset };
}
}
enum anv_cmd_buffer_batch {
ANV_CMD_BUFFER_BATCH_MAIN,
ANV_CMD_BUFFER_BATCH_GENERATION,
};
static void
cmd_buffer_chain_to_batch_bo(struct anv_cmd_buffer *cmd_buffer,
struct anv_batch_bo *bbo,
enum anv_cmd_buffer_batch batch_type)
{
struct anv_batch *batch =
batch_type == ANV_CMD_BUFFER_BATCH_GENERATION ?
&cmd_buffer->generation_batch : &cmd_buffer->batch;
struct anv_batch_bo *current_bbo =
batch_type == ANV_CMD_BUFFER_BATCH_GENERATION ?
anv_cmd_buffer_current_generation_batch_bo(cmd_buffer) :
anv_cmd_buffer_current_batch_bo(cmd_buffer);
/* We set the end of the batch a little short so we would be sure we
* have room for the chaining command. Since we're about to emit the
* chaining command, let's set it back where it should go.
*/
batch->end += GFX8_MI_BATCH_BUFFER_START_length * 4;
assert(batch->end == current_bbo->bo->map + current_bbo->bo->size);
emit_batch_buffer_start(batch, bbo->bo, 0);
anv_batch_bo_finish(current_bbo, batch);
}
static void
anv_cmd_buffer_record_chain_submit(struct anv_cmd_buffer *cmd_buffer_from,
struct anv_cmd_buffer *cmd_buffer_to)
{
uint32_t *bb_start = cmd_buffer_from->batch_end;
struct anv_batch_bo *last_bbo =
list_last_entry(&cmd_buffer_from->batch_bos, struct anv_batch_bo, link);
struct anv_batch_bo *first_bbo =
list_first_entry(&cmd_buffer_to->batch_bos, struct anv_batch_bo, link);
struct GFX8_MI_BATCH_BUFFER_START gen_bb_start = {
__anv_cmd_header(GFX8_MI_BATCH_BUFFER_START),
.SecondLevelBatchBuffer = Firstlevelbatch,
.AddressSpaceIndicator = ASI_PPGTT,
.BatchBufferStartAddress = (struct anv_address) { first_bbo->bo, 0 },
};
struct anv_batch local_batch = {
.start = last_bbo->bo->map,
.end = last_bbo->bo->map + last_bbo->bo->size,
.relocs = &last_bbo->relocs,
.alloc = &cmd_buffer_from->vk.pool->alloc,
};
__anv_cmd_pack(GFX8_MI_BATCH_BUFFER_START)(&local_batch, bb_start, &gen_bb_start);
last_bbo->chained = true;
}
static void
anv_cmd_buffer_record_end_submit(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_batch_bo *last_bbo =
list_last_entry(&cmd_buffer->batch_bos, struct anv_batch_bo, link);
last_bbo->chained = false;
uint32_t *batch = cmd_buffer->batch_end;
anv_pack_struct(batch, GFX8_MI_BATCH_BUFFER_END,
__anv_cmd_header(GFX8_MI_BATCH_BUFFER_END));
}
static VkResult
anv_cmd_buffer_chain_batch(struct anv_batch *batch, uint32_t size, void *_data)
{
/* The caller should not need that much space. Otherwise it should split
* its commands.
*/
assert(size <= ANV_MAX_CMD_BUFFER_BATCH_SIZE);
struct anv_cmd_buffer *cmd_buffer = _data;
struct anv_batch_bo *new_bbo = NULL;
/* Amount of reserved space at the end of the batch to account for the
* chaining instruction.
*/
const uint32_t batch_padding = GFX8_MI_BATCH_BUFFER_START_length * 4;
/* Cap reallocation to chunk. */
uint32_t alloc_size = MIN2(
MAX2(batch->total_batch_size, size + batch_padding),
ANV_MAX_CMD_BUFFER_BATCH_SIZE);
VkResult result = anv_batch_bo_create(cmd_buffer, alloc_size, &new_bbo);
if (result != VK_SUCCESS)
return result;
batch->total_batch_size += alloc_size;
struct anv_batch_bo **seen_bbo = u_vector_add(&cmd_buffer->seen_bbos);
if (seen_bbo == NULL) {
anv_batch_bo_destroy(new_bbo, cmd_buffer);
return vk_error(cmd_buffer, VK_ERROR_OUT_OF_HOST_MEMORY);
}
*seen_bbo = new_bbo;
cmd_buffer_chain_to_batch_bo(cmd_buffer, new_bbo, ANV_CMD_BUFFER_BATCH_MAIN);
list_addtail(&new_bbo->link, &cmd_buffer->batch_bos);
anv_batch_bo_start(new_bbo, batch, batch_padding);
return VK_SUCCESS;
}
static VkResult
anv_cmd_buffer_chain_generation_batch(struct anv_batch *batch, uint32_t size, void *_data)
{
/* The caller should not need that much space. Otherwise it should split
* its commands.
*/
assert(size <= ANV_MAX_CMD_BUFFER_BATCH_SIZE);
struct anv_cmd_buffer *cmd_buffer = _data;
struct anv_batch_bo *new_bbo = NULL;
/* Cap reallocation to chunk. */
uint32_t alloc_size = MIN2(
MAX2(batch->total_batch_size, size),
ANV_MAX_CMD_BUFFER_BATCH_SIZE);
VkResult result = anv_batch_bo_create(cmd_buffer, alloc_size, &new_bbo);
if (result != VK_SUCCESS)
return result;
batch->total_batch_size += alloc_size;
struct anv_batch_bo **seen_bbo = u_vector_add(&cmd_buffer->seen_bbos);
if (seen_bbo == NULL) {
anv_batch_bo_destroy(new_bbo, cmd_buffer);
return vk_error(cmd_buffer, VK_ERROR_OUT_OF_HOST_MEMORY);
}
*seen_bbo = new_bbo;
if (!list_is_empty(&cmd_buffer->generation_batch_bos)) {
cmd_buffer_chain_to_batch_bo(cmd_buffer, new_bbo,
ANV_CMD_BUFFER_BATCH_GENERATION);
}
list_addtail(&new_bbo->link, &cmd_buffer->generation_batch_bos);
anv_batch_bo_start(new_bbo, batch, GFX8_MI_BATCH_BUFFER_START_length * 4);
return VK_SUCCESS;
}
/** Allocate a binding table
*
* This function allocates a binding table. This is a bit more complicated
* than one would think due to a combination of Vulkan driver design and some
* unfortunate hardware restrictions.
*
* The 3DSTATE_BINDING_TABLE_POINTERS_* packets only have a 16-bit field for
* the binding table pointer which means that all binding tables need to live
* in the bottom 64k of surface state base address. The way the GL driver has
* classically dealt with this restriction is to emit all surface states
* on-the-fly into the batch and have a batch buffer smaller than 64k. This
* isn't really an option in Vulkan for a couple of reasons:
*
* 1) In Vulkan, we have growing (or chaining) batches so surface states have
* to live in their own buffer and we have to be able to re-emit
* STATE_BASE_ADDRESS as needed which requires a full pipeline stall. In
* order to avoid emitting STATE_BASE_ADDRESS any more often than needed
* (it's not that hard to hit 64k of just binding tables), we allocate
* surface state objects up-front when VkImageView is created. In order
* for this to work, surface state objects need to be allocated from a
* global buffer.
*
* 2) We tried to design the surface state system in such a way that it's
* already ready for bindless texturing. The way bindless texturing works
* on our hardware is that you have a big pool of surface state objects
* (with its own state base address) and the bindless handles are simply
* offsets into that pool. With the architecture we chose, we already
* have that pool and it's exactly the same pool that we use for regular
* surface states so we should already be ready for bindless.
*
* 3) For render targets, we need to be able to fill out the surface states
* later in vkBeginRenderPass so that we can assign clear colors
* correctly. One way to do this would be to just create the surface
* state data and then repeatedly copy it into the surface state BO every
* time we have to re-emit STATE_BASE_ADDRESS. While this works, it's
* rather annoying and just being able to allocate them up-front and
* re-use them for the entire render pass.
*
* While none of these are technically blockers for emitting state on the fly
* like we do in GL, the ability to have a single surface state pool is
* simplifies things greatly. Unfortunately, it comes at a cost...
*
* Because of the 64k limitation of 3DSTATE_BINDING_TABLE_POINTERS_*, we can't
* place the binding tables just anywhere in surface state base address.
* Because 64k isn't a whole lot of space, we can't simply restrict the
* surface state buffer to 64k, we have to be more clever. The solution we've
* chosen is to have a block pool with a maximum size of 2G that starts at
* zero and grows in both directions. All surface states are allocated from
* the top of the pool (positive offsets) and we allocate blocks (< 64k) of
* binding tables from the bottom of the pool (negative offsets). Every time
* we allocate a new binding table block, we set surface state base address to
* point to the bottom of the binding table block. This way all of the
* binding tables in the block are in the bottom 64k of surface state base
* address. When we fill out the binding table, we add the distance between
* the bottom of our binding table block and zero of the block pool to the
* surface state offsets so that they are correct relative to out new surface
* state base address at the bottom of the binding table block.
*
* \param[in] entries The number of surface state entries the binding
* table should be able to hold.
*
* \param[out] state_offset The offset surface surface state base address
* where the surface states live. This must be
* added to the surface state offset when it is
* written into the binding table entry.
*
* \return An anv_state representing the binding table
*/
struct anv_state
anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer,
uint32_t entries, uint32_t *state_offset)
{
if (u_vector_length(&cmd_buffer->bt_block_states) == 0)
return (struct anv_state) { 0 };
struct anv_state *bt_block = u_vector_head(&cmd_buffer->bt_block_states);
uint32_t bt_size = align(entries * 4, 32);
struct anv_state state = cmd_buffer->bt_next;
if (bt_size > state.alloc_size)
return (struct anv_state) { 0 };
state.alloc_size = bt_size;
cmd_buffer->bt_next.offset += bt_size;
cmd_buffer->bt_next.map += bt_size;
cmd_buffer->bt_next.alloc_size -= bt_size;
if (cmd_buffer->device->info->verx10 >= 125) {
/* We're using 3DSTATE_BINDING_TABLE_POOL_ALLOC to change the binding
* table address independently from surface state base address. We no
* longer need any sort of offsetting.
*/
*state_offset = 0;
} else {
assert(bt_block->offset < 0);
*state_offset = -bt_block->offset;
}
return state;
}
struct anv_state
anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer)
{
struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
return anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
isl_dev->ss.size, isl_dev->ss.align);
}
struct anv_state
anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer,
uint32_t size, uint32_t alignment)
{
return anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream,
size, alignment);
}
/** Allocate space associated with a command buffer
*
* Some commands like vkCmdBuildAccelerationStructuresKHR() can end up needing
* large amount of temporary buffers. This function is here to deal with those
* potentially larger allocations, using a side BO if needed.
*
*/
struct anv_cmd_alloc
anv_cmd_buffer_alloc_space(struct anv_cmd_buffer *cmd_buffer,
size_t size, uint32_t alignment)
{
/* Below 16k, source memory from dynamic state, otherwise allocate a BO. */
if (size < 16 * 1024) {
struct anv_state state =
anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream,
size, alignment);
return (struct anv_cmd_alloc) {
.address = anv_state_pool_state_address(
&cmd_buffer->device->dynamic_state_pool,
state),
.map = state.map,
.size = size,
};
}
assert(alignment <= 4096);
struct anv_bo *bo = NULL;
VkResult result =
anv_device_alloc_bo(cmd_buffer->device,
"cmd-buffer-space",
align(size, 4096),
ANV_BO_ALLOC_MAPPED,
0,
&bo);
if (result != VK_SUCCESS) {
anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_DEVICE_MEMORY);
return ANV_EMPTY_ALLOC;
}
struct anv_bo **bo_entry =
u_vector_add(&cmd_buffer->dynamic_bos);
if (bo_entry == NULL) {
anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_HOST_MEMORY);
return ANV_EMPTY_ALLOC;
}
*bo_entry = bo;
return (struct anv_cmd_alloc) {
.address = (struct anv_address) { .bo = bo },
.map = bo->map,
.size = size,
};
}
VkResult
anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_state *bt_block = u_vector_add(&cmd_buffer->bt_block_states);
if (bt_block == NULL) {
anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_HOST_MEMORY);
return vk_error(cmd_buffer, VK_ERROR_OUT_OF_HOST_MEMORY);
}
*bt_block = anv_binding_table_pool_alloc(cmd_buffer->device);
/* The bt_next state is a rolling state (we update it as we suballocate
* from it) which is relative to the start of the binding table block.
*/
cmd_buffer->bt_next = *bt_block;
cmd_buffer->bt_next.offset = 0;
return VK_SUCCESS;
}
VkResult
anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_batch_bo *batch_bo = NULL;
VkResult result;
list_inithead(&cmd_buffer->batch_bos);
result = anv_batch_bo_create(cmd_buffer,
ANV_MIN_CMD_BUFFER_BATCH_SIZE,
&batch_bo);
if (result != VK_SUCCESS)
return result;
list_addtail(&batch_bo->link, &cmd_buffer->batch_bos);
cmd_buffer->batch.alloc = &cmd_buffer->vk.pool->alloc;
cmd_buffer->batch.user_data = cmd_buffer;
cmd_buffer->batch.total_batch_size = ANV_MIN_CMD_BUFFER_BATCH_SIZE;
cmd_buffer->batch.extend_cb = anv_cmd_buffer_chain_batch;
anv_batch_bo_start(batch_bo, &cmd_buffer->batch,
GFX8_MI_BATCH_BUFFER_START_length * 4);
/* Generation batch is initialized empty since it's possible it won't be
* used.
*/
list_inithead(&cmd_buffer->generation_batch_bos);
cmd_buffer->generation_batch.alloc = &cmd_buffer->vk.pool->alloc;
cmd_buffer->generation_batch.user_data = cmd_buffer;
cmd_buffer->generation_batch.total_batch_size = 0;
cmd_buffer->generation_batch.extend_cb = anv_cmd_buffer_chain_generation_batch;
int success = u_vector_init_pow2(&cmd_buffer->seen_bbos, 8,
sizeof(struct anv_bo *));
if (!success)
goto fail_batch_bo;
*(struct anv_batch_bo **)u_vector_add(&cmd_buffer->seen_bbos) = batch_bo;
success = u_vector_init(&cmd_buffer->bt_block_states, 8,
sizeof(struct anv_state));
if (!success)
goto fail_seen_bbos;
result = anv_reloc_list_init(&cmd_buffer->surface_relocs,
&cmd_buffer->vk.pool->alloc);
if (result != VK_SUCCESS)
goto fail_bt_blocks;
return VK_SUCCESS;
fail_bt_blocks:
u_vector_finish(&cmd_buffer->bt_block_states);
fail_seen_bbos:
u_vector_finish(&cmd_buffer->seen_bbos);
fail_batch_bo:
anv_batch_bo_destroy(batch_bo, cmd_buffer);
return result;
}
void
anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_state *bt_block;
u_vector_foreach(bt_block, &cmd_buffer->bt_block_states)
anv_binding_table_pool_free(cmd_buffer->device, *bt_block);
u_vector_finish(&cmd_buffer->bt_block_states);
anv_reloc_list_finish(&cmd_buffer->surface_relocs, &cmd_buffer->vk.pool->alloc);
u_vector_finish(&cmd_buffer->seen_bbos);
/* Destroy all of the batch buffers */
list_for_each_entry_safe(struct anv_batch_bo, bbo,
&cmd_buffer->batch_bos, link) {
list_del(&bbo->link);
anv_batch_bo_destroy(bbo, cmd_buffer);
}
/* Also destroy all generation batch buffers */
list_for_each_entry_safe(struct anv_batch_bo, bbo,
&cmd_buffer->generation_batch_bos, link) {
list_del(&bbo->link);
anv_batch_bo_destroy(bbo, cmd_buffer);
}
}
void
anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer)
{
/* Delete all but the first batch bo */
assert(!list_is_empty(&cmd_buffer->batch_bos));
while (cmd_buffer->batch_bos.next != cmd_buffer->batch_bos.prev) {
struct anv_batch_bo *bbo = anv_cmd_buffer_current_batch_bo(cmd_buffer);
list_del(&bbo->link);
anv_batch_bo_destroy(bbo, cmd_buffer);
}
assert(!list_is_empty(&cmd_buffer->batch_bos));
anv_batch_bo_start(anv_cmd_buffer_current_batch_bo(cmd_buffer),
&cmd_buffer->batch,
GFX8_MI_BATCH_BUFFER_START_length * 4);
while (u_vector_length(&cmd_buffer->bt_block_states) > 0) {
struct anv_state *bt_block = u_vector_remove(&cmd_buffer->bt_block_states);
anv_binding_table_pool_free(cmd_buffer->device, *bt_block);
}
cmd_buffer->bt_next = ANV_STATE_NULL;
anv_reloc_list_clear(&cmd_buffer->surface_relocs);
/* Reset the list of seen buffers */
cmd_buffer->seen_bbos.head = 0;
cmd_buffer->seen_bbos.tail = 0;
struct anv_batch_bo *first_bbo = anv_cmd_buffer_current_batch_bo(cmd_buffer);
*(struct anv_batch_bo **)u_vector_add(&cmd_buffer->seen_bbos) = first_bbo;
assert(first_bbo->bo->size == ANV_MIN_CMD_BUFFER_BATCH_SIZE);
cmd_buffer->batch.total_batch_size = first_bbo->bo->size;
/* Delete all generation batch bos */
list_for_each_entry_safe(struct anv_batch_bo, bbo,
&cmd_buffer->generation_batch_bos, link) {
list_del(&bbo->link);
anv_batch_bo_destroy(bbo, cmd_buffer);
}
/* And reset generation batch */
cmd_buffer->generation_batch.total_batch_size = 0;
cmd_buffer->generation_batch.start = NULL;
cmd_buffer->generation_batch.end = NULL;
cmd_buffer->generation_batch.next = NULL;
}
void
anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer)
{
const struct intel_device_info *devinfo = cmd_buffer->device->info;
struct anv_batch_bo *batch_bo = anv_cmd_buffer_current_batch_bo(cmd_buffer);
if (cmd_buffer->vk.level == VK_COMMAND_BUFFER_LEVEL_PRIMARY) {
/* When we start a batch buffer, we subtract a certain amount of
* padding from the end to ensure that we always have room to emit a
* BATCH_BUFFER_START to chain to the next BO. We need to remove
* that padding before we end the batch; otherwise, we may end up
* with our BATCH_BUFFER_END in another BO.
*/
cmd_buffer->batch.end += GFX8_MI_BATCH_BUFFER_START_length * 4;
assert(cmd_buffer->batch.start == batch_bo->bo->map);
assert(cmd_buffer->batch.end == batch_bo->bo->map + batch_bo->bo->size);
/* Save end instruction location to override it later. */
cmd_buffer->batch_end = cmd_buffer->batch.next;
/* If we can chain this command buffer to another one, leave some place
* for the jump instruction.
*/
batch_bo->chained = anv_cmd_buffer_is_chainable(cmd_buffer);
if (batch_bo->chained)
emit_batch_buffer_start(&cmd_buffer->batch, batch_bo->bo, 0);
else
anv_batch_emit(&cmd_buffer->batch, GFX8_MI_BATCH_BUFFER_END, bbe);
/* Round batch up to an even number of dwords. */
if ((cmd_buffer->batch.next - cmd_buffer->batch.start) & 4)
anv_batch_emit(&cmd_buffer->batch, GFX8_MI_NOOP, noop);
cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_PRIMARY;
} else {
assert(cmd_buffer->vk.level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
/* If this is a secondary command buffer, we need to determine the
* mode in which it will be executed with vkExecuteCommands. We
* determine this statically here so that this stays in sync with the
* actual ExecuteCommands implementation.
*/
const uint32_t length = cmd_buffer->batch.next - cmd_buffer->batch.start;
if (cmd_buffer->device->physical->use_call_secondary) {
cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_CALL_AND_RETURN;
/* If the secondary command buffer begins & ends in the same BO and
* its length is less than the length of CS prefetch, add some NOOPs
* instructions so the last MI_BATCH_BUFFER_START is outside the CS
* prefetch.
*/
if (cmd_buffer->batch_bos.next == cmd_buffer->batch_bos.prev) {
const enum intel_engine_class engine_class = cmd_buffer->queue_family->engine_class;
/* Careful to have everything in signed integer. */
int32_t prefetch_len = devinfo->engine_class_prefetch[engine_class];
int32_t batch_len = cmd_buffer->batch.next - cmd_buffer->batch.start;
for (int32_t i = 0; i < (prefetch_len - batch_len); i += 4)
anv_batch_emit(&cmd_buffer->batch, GFX8_MI_NOOP, noop);
}
void *jump_addr =
anv_batch_emitn(&cmd_buffer->batch,
GFX8_MI_BATCH_BUFFER_START_length,
GFX8_MI_BATCH_BUFFER_START,
.AddressSpaceIndicator = ASI_PPGTT,
.SecondLevelBatchBuffer = Firstlevelbatch) +
(GFX8_MI_BATCH_BUFFER_START_BatchBufferStartAddress_start / 8);
cmd_buffer->return_addr = anv_batch_address(&cmd_buffer->batch, jump_addr);
/* The emit above may have caused us to chain batch buffers which
* would mean that batch_bo is no longer valid.
*/
batch_bo = anv_cmd_buffer_current_batch_bo(cmd_buffer);
} else if ((cmd_buffer->batch_bos.next == cmd_buffer->batch_bos.prev) &&
(length < ANV_MIN_CMD_BUFFER_BATCH_SIZE / 2)) {
/* If the secondary has exactly one batch buffer in its list *and*
* that batch buffer is less than half of the maximum size, we're
* probably better of simply copying it into our batch.
*/
cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_EMIT;
} else if (!(cmd_buffer->usage_flags &
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT)) {
cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_CHAIN;
/* In order to chain, we need this command buffer to contain an
* MI_BATCH_BUFFER_START which will jump back to the calling batch.
* It doesn't matter where it points now so long as has a valid
* relocation. We'll adjust it later as part of the chaining
* process.
*
* We set the end of the batch a little short so we would be sure we
* have room for the chaining command. Since we're about to emit the
* chaining command, let's set it back where it should go.
*/
cmd_buffer->batch.end += GFX8_MI_BATCH_BUFFER_START_length * 4;
assert(cmd_buffer->batch.start == batch_bo->bo->map);
assert(cmd_buffer->batch.end == batch_bo->bo->map + batch_bo->bo->size);
emit_batch_buffer_start(&cmd_buffer->batch, batch_bo->bo, 0);
assert(cmd_buffer->batch.start == batch_bo->bo->map);
} else {
cmd_buffer->exec_mode = ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN;
}
}
anv_batch_bo_finish(batch_bo, &cmd_buffer->batch);
}
static VkResult
anv_cmd_buffer_add_seen_bbos(struct anv_cmd_buffer *cmd_buffer,
struct list_head *list)
{
list_for_each_entry(struct anv_batch_bo, bbo, list, link) {
struct anv_batch_bo **bbo_ptr = u_vector_add(&cmd_buffer->seen_bbos);
if (bbo_ptr == NULL)
return vk_error(cmd_buffer, VK_ERROR_OUT_OF_HOST_MEMORY);
*bbo_ptr = bbo;
}
return VK_SUCCESS;
}
void
anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary,
struct anv_cmd_buffer *secondary)
{
anv_measure_add_secondary(primary, secondary);
switch (secondary->exec_mode) {
case ANV_CMD_BUFFER_EXEC_MODE_EMIT:
anv_batch_emit_batch(&primary->batch, &secondary->batch);
break;
case ANV_CMD_BUFFER_EXEC_MODE_CHAIN: {
struct anv_batch_bo *first_bbo =
list_first_entry(&secondary->batch_bos, struct anv_batch_bo, link);
struct anv_batch_bo *last_bbo =
list_last_entry(&secondary->batch_bos, struct anv_batch_bo, link);
emit_batch_buffer_start(&primary->batch, first_bbo->bo, 0);
struct anv_batch_bo *this_bbo = anv_cmd_buffer_current_batch_bo(primary);
assert(primary->batch.start == this_bbo->bo->map);
uint32_t offset = primary->batch.next - primary->batch.start;
/* Make the tail of the secondary point back to right after the
* MI_BATCH_BUFFER_START in the primary batch.
*/
anv_batch_bo_link(primary, last_bbo, this_bbo, offset);
anv_cmd_buffer_add_seen_bbos(primary, &secondary->batch_bos);
break;
}
case ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN: {
struct list_head copy_list;
VkResult result = anv_batch_bo_list_clone(&secondary->batch_bos,
secondary,
&copy_list);
if (result != VK_SUCCESS)
return; /* FIXME */
anv_cmd_buffer_add_seen_bbos(primary, &copy_list);
struct anv_batch_bo *first_bbo =
list_first_entry(&copy_list, struct anv_batch_bo, link);
struct anv_batch_bo *last_bbo =
list_last_entry(&copy_list, struct anv_batch_bo, link);
cmd_buffer_chain_to_batch_bo(primary, first_bbo,
ANV_CMD_BUFFER_BATCH_MAIN);
list_splicetail(&copy_list, &primary->batch_bos);
anv_batch_bo_continue(last_bbo, &primary->batch,
GFX8_MI_BATCH_BUFFER_START_length * 4);
break;
}
case ANV_CMD_BUFFER_EXEC_MODE_CALL_AND_RETURN: {
struct anv_batch_bo *first_bbo =
list_first_entry(&secondary->batch_bos, struct anv_batch_bo, link);
uint64_t *write_return_addr =
anv_batch_emitn(&primary->batch,
GFX8_MI_STORE_DATA_IMM_length + 1 /* QWord write */,
GFX8_MI_STORE_DATA_IMM,
.Address = secondary->return_addr)
+ (GFX8_MI_STORE_DATA_IMM_ImmediateData_start / 8);
emit_batch_buffer_start(&primary->batch, first_bbo->bo, 0);
*write_return_addr =
anv_address_physical(anv_batch_address(&primary->batch,
primary->batch.next));
anv_cmd_buffer_add_seen_bbos(primary, &secondary->batch_bos);
break;
}
default:
assert(!"Invalid execution mode");
}
anv_reloc_list_append(&primary->surface_relocs, &primary->vk.pool->alloc,
&secondary->surface_relocs);
}
void
anv_cmd_buffer_chain_command_buffers(struct anv_cmd_buffer **cmd_buffers,
uint32_t num_cmd_buffers)
{
if (!anv_cmd_buffer_is_chainable(cmd_buffers[0])) {
assert(num_cmd_buffers == 1);
return;
}
/* Chain the N-1 first batch buffers */
for (uint32_t i = 0; i < (num_cmd_buffers - 1); i++)
anv_cmd_buffer_record_chain_submit(cmd_buffers[i], cmd_buffers[i + 1]);
/* Put an end to the last one */
anv_cmd_buffer_record_end_submit(cmd_buffers[num_cmd_buffers - 1]);
}
void
anv_cmd_buffer_exec_batch_debug(struct anv_queue *queue,
uint32_t cmd_buffer_count,
struct anv_cmd_buffer **cmd_buffers,
struct anv_query_pool *perf_query_pool,
uint32_t perf_query_pass)
{
if (!INTEL_DEBUG(DEBUG_BATCH))
return;
struct anv_device *device = queue->device;
const bool has_perf_query = perf_query_pool && perf_query_pass >= 0 &&
cmd_buffer_count;
uint64_t frame_id = device->debug_frame_desc->frame_id;
if (!intel_debug_batch_in_range(device->debug_frame_desc->frame_id))
return;
fprintf(stderr, "Batch for frame %"PRIu64" on queue %d\n",
frame_id, (int)(queue - device->queues));
if (cmd_buffer_count) {
if (has_perf_query) {
struct anv_bo *pass_batch_bo = perf_query_pool->bo;
uint64_t pass_batch_offset =
khr_perf_query_preamble_offset(perf_query_pool, perf_query_pass);
intel_print_batch(queue->decoder,
pass_batch_bo->map + pass_batch_offset, 64,
pass_batch_bo->offset + pass_batch_offset, false);
}
for (uint32_t i = 0; i < cmd_buffer_count; i++) {
struct anv_batch_bo **bo = u_vector_tail(&cmd_buffers[i]->seen_bbos);
device->cmd_buffer_being_decoded = cmd_buffers[i];
intel_print_batch(queue->decoder, (*bo)->bo->map,
(*bo)->bo->size, (*bo)->bo->offset, false);
device->cmd_buffer_being_decoded = NULL;
}
} else {
intel_print_batch(queue->decoder, device->trivial_batch_bo->map,
device->trivial_batch_bo->size,
device->trivial_batch_bo->offset, false);
}
}
/* We lock around execbuf for three main reasons:
*
* 1) When a block pool is resized, we create a new gem handle with a
* different size and, in the case of surface states, possibly a different
* center offset but we re-use the same anv_bo struct when we do so. If
* this happens in the middle of setting up an execbuf, we could end up
* with our list of BOs out of sync with our list of gem handles.
*
* 2) The algorithm we use for building the list of unique buffers isn't
* thread-safe. While the client is supposed to synchronize around
* QueueSubmit, this would be extremely difficult to debug if it ever came
* up in the wild due to a broken app. It's better to play it safe and
* just lock around QueueSubmit.
*
* Since the only other things that ever take the device lock such as block
* pool resize only rarely happen, this will almost never be contended so
* taking a lock isn't really an expensive operation in this case.
*/
static inline VkResult
anv_queue_exec_locked(struct anv_queue *queue,
uint32_t wait_count,
const struct vk_sync_wait *waits,
uint32_t cmd_buffer_count,
struct anv_cmd_buffer **cmd_buffers,
uint32_t signal_count,
const struct vk_sync_signal *signals,
struct anv_query_pool *perf_query_pool,
uint32_t perf_query_pass)
{
struct anv_device *device = queue->device;
return device->kmd_backend->queue_exec_locked(queue, wait_count, waits,
cmd_buffer_count,
cmd_buffers, signal_count,
signals, perf_query_pool,
perf_query_pass);
}
static inline bool
can_chain_query_pools(struct anv_query_pool *p1, struct anv_query_pool *p2)
{
return (!p1 || !p2 || p1 == p2);
}
static VkResult
anv_queue_submit_locked(struct anv_queue *queue,
struct vk_queue_submit *submit)
{
VkResult result;
if (submit->command_buffer_count == 0) {
result = anv_queue_exec_locked(queue, submit->wait_count, submit->waits,
0 /* cmd_buffer_count */,
NULL /* cmd_buffers */,
submit->signal_count, submit->signals,
NULL /* perf_query_pool */,
0 /* perf_query_pass */);
if (result != VK_SUCCESS)
return result;
} else {
/* Everything's easier if we don't have to bother with container_of() */
STATIC_ASSERT(offsetof(struct anv_cmd_buffer, vk) == 0);
struct vk_command_buffer **vk_cmd_buffers = submit->command_buffers;
struct anv_cmd_buffer **cmd_buffers = (void *)vk_cmd_buffers;
uint32_t start = 0;
uint32_t end = submit->command_buffer_count;
struct anv_query_pool *perf_query_pool =
cmd_buffers[start]->perf_query_pool;
for (uint32_t n = 0; n < end; n++) {
bool can_chain = false;
uint32_t next = n + 1;
/* Can we chain the last buffer into the next one? */
if (next < end &&
anv_cmd_buffer_is_chainable(cmd_buffers[n]) &&
anv_cmd_buffer_is_chainable(cmd_buffers[next]) &&
can_chain_query_pools
(cmd_buffers[next]->perf_query_pool, perf_query_pool)) {
can_chain = true;
perf_query_pool =
perf_query_pool ? perf_query_pool :
cmd_buffers[next]->perf_query_pool;
}
if (!can_chain) {
/* The next buffer cannot be chained, or we have reached the
* last buffer, submit what have been chained so far.
*/
VkResult result =
anv_queue_exec_locked(queue,
start == 0 ? submit->wait_count : 0,
start == 0 ? submit->waits : NULL,
next - start, &cmd_buffers[start],
next == end ? submit->signal_count : 0,
next == end ? submit->signals : NULL,
perf_query_pool,
submit->perf_pass_index);
if (result != VK_SUCCESS)
return result;
if (next < end) {
start = next;
perf_query_pool = cmd_buffers[start]->perf_query_pool;
}
}
}
}
for (uint32_t i = 0; i < submit->signal_count; i++) {
if (!vk_sync_is_anv_bo_sync(submit->signals[i].sync))
continue;
struct anv_bo_sync *bo_sync =
container_of(submit->signals[i].sync, struct anv_bo_sync, sync);
/* Once the execbuf has returned, we need to set the fence state to
* SUBMITTED. We can't do this before calling execbuf because
* anv_GetFenceStatus does take the global device lock before checking
* fence->state.
*
* We set the fence state to SUBMITTED regardless of whether or not the
* execbuf succeeds because we need to ensure that vkWaitForFences() and
* vkGetFenceStatus() return a valid result (VK_ERROR_DEVICE_LOST or
* VK_SUCCESS) in a finite amount of time even if execbuf fails.
*/
assert(bo_sync->state == ANV_BO_SYNC_STATE_RESET);
bo_sync->state = ANV_BO_SYNC_STATE_SUBMITTED;
}
pthread_cond_broadcast(&queue->device->queue_submit);
return VK_SUCCESS;
}
VkResult
anv_queue_submit(struct vk_queue *vk_queue,
struct vk_queue_submit *submit)
{
struct anv_queue *queue = container_of(vk_queue, struct anv_queue, vk);
struct anv_device *device = queue->device;
VkResult result;
if (queue->device->info->no_hw) {
for (uint32_t i = 0; i < submit->signal_count; i++) {
result = vk_sync_signal(&device->vk,
submit->signals[i].sync,
submit->signals[i].signal_value);
if (result != VK_SUCCESS)
return vk_queue_set_lost(&queue->vk, "vk_sync_signal failed");
}
return VK_SUCCESS;
}
pthread_mutex_lock(&device->mutex);
uint64_t start_ts = intel_ds_begin_submit(&queue->ds);
result = anv_queue_submit_locked(queue, submit);
/* Take submission ID under lock */
intel_ds_end_submit(&queue->ds, start_ts);
u_trace_context_process(&device->ds.trace_context, true);
pthread_mutex_unlock(&device->mutex);
return result;
}
VkResult
anv_queue_submit_simple_batch(struct anv_queue *queue,
struct anv_batch *batch)
{
struct anv_device *device = queue->device;
VkResult result = VK_SUCCESS;
if (queue->device->info->no_hw)
return VK_SUCCESS;
/* This is only used by device init so we can assume the queue is empty and
* we aren't fighting with a submit thread.
*/
assert(vk_queue_is_empty(&queue->vk));
uint32_t batch_size = align(batch->next - batch->start, 8);
struct anv_bo *batch_bo = NULL;
result = anv_bo_pool_alloc(&device->batch_bo_pool, batch_size, &batch_bo);
if (result != VK_SUCCESS)
return result;
memcpy(batch_bo->map, batch->start, batch_size);
#ifdef SUPPORT_INTEL_INTEGRATED_GPUS
if (device->physical->memory.need_clflush)
intel_flush_range(batch_bo->map, batch_size);
#endif
if (INTEL_DEBUG(DEBUG_BATCH) &&
intel_debug_batch_in_range(device->debug_frame_desc->frame_id)) {
intel_print_batch(queue->decoder,
batch_bo->map,
batch_bo->size,
batch_bo->offset, false);
}
result = device->kmd_backend->execute_simple_batch(queue, batch_bo,
batch_size);
anv_bo_pool_free(&device->batch_bo_pool, batch_bo);
return result;
}
void
anv_cmd_buffer_clflush(struct anv_cmd_buffer **cmd_buffers,
uint32_t num_cmd_buffers)
{
#ifdef SUPPORT_INTEL_INTEGRATED_GPUS
struct anv_batch_bo **bbo;
__builtin_ia32_mfence();
for (uint32_t i = 0; i < num_cmd_buffers; i++) {
u_vector_foreach(bbo, &cmd_buffers[i]->seen_bbos) {
for (uint32_t l = 0; l < (*bbo)->length; l += CACHELINE_SIZE)
__builtin_ia32_clflush((*bbo)->bo->map + l);
}
}
#endif
}