Files
third_party_mesa3d/src/compiler/nir/nir_lower_clip.c
Jason Ekstrand b86dba8a0e nir: Embed the shader_info in the nir_shader again
Commit e1af20f18a changed the shader_info
from being embedded into being just a pointer.  The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct.  This, however, has
caused a few problems:

 1) There are many things which generate NIR without GLSL.  This means
    we have to support both NIR shaders which come from GLSL and ones
    that don't and need to have an info elsewhere.

 2) The solution to (1) raises all sorts of ownership issues which have
    to be resolved with ralloc_parent checks.

 3) Ever since 00620782c9, we've been
    using nir_gather_info to fill out the final shader_info.  Thanks to
    cloning and the above ownership issues, the nir_shader::info may not
    point back to the gl_shader anymore and so we have to do a copy of
    the shader_info from NIR back to GLSL anyway.

All of these issues go away if we just embed the shader_info in the
nir_shader.  There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-09 15:07:47 -07:00

340 lines
10 KiB
C

/*
* Copyright © 2015 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "nir.h"
#include "nir_builder.h"
#define MAX_CLIP_PLANES 8
/* Generates the lowering code for user-clip-planes, generating CLIPDIST
* from UCP[n] + CLIPVERTEX or POSITION. Additionally, an optional pass
* for fragment shaders to insert conditional kills based on the inter-
* polated CLIPDIST
*
* NOTE: should be run after nir_lower_outputs_to_temporaries() (or at
* least in scenarios where you can count on each output written once
* and only once).
*/
static nir_variable *
create_clipdist_var(nir_shader *shader, unsigned drvloc,
bool output, gl_varying_slot slot)
{
nir_variable *var = rzalloc(shader, nir_variable);
var->data.driver_location = drvloc;
var->type = glsl_vec4_type();
var->data.mode = output ? nir_var_shader_out : nir_var_shader_in;
var->name = ralloc_asprintf(var, "clipdist_%d", drvloc);
var->data.index = 0;
var->data.location = slot;
if (output) {
exec_list_push_tail(&shader->outputs, &var->node);
shader->num_outputs++; /* TODO use type_size() */
}
else {
exec_list_push_tail(&shader->inputs, &var->node);
shader->num_inputs++; /* TODO use type_size() */
}
return var;
}
static void
store_clipdist_output(nir_builder *b, nir_variable *out, nir_ssa_def **val)
{
nir_intrinsic_instr *store;
store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
store->num_components = 4;
nir_intrinsic_set_base(store, out->data.driver_location);
nir_intrinsic_set_write_mask(store, 0xf);
store->src[0].ssa = nir_vec4(b, val[0], val[1], val[2], val[3]);
store->src[0].is_ssa = true;
store->src[1] = nir_src_for_ssa(nir_imm_int(b, 0));
nir_builder_instr_insert(b, &store->instr);
}
static void
load_clipdist_input(nir_builder *b, nir_variable *in, nir_ssa_def **val)
{
nir_intrinsic_instr *load;
load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
load->num_components = 4;
nir_intrinsic_set_base(load, in->data.driver_location);
load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
nir_builder_instr_insert(b, &load->instr);
val[0] = nir_channel(b, &load->dest.ssa, 0);
val[1] = nir_channel(b, &load->dest.ssa, 1);
val[2] = nir_channel(b, &load->dest.ssa, 2);
val[3] = nir_channel(b, &load->dest.ssa, 3);
}
static nir_ssa_def *
find_output_in_block(nir_block *block, unsigned drvloc)
{
nir_foreach_instr(instr, block) {
if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if ((intr->intrinsic == nir_intrinsic_store_output) &&
nir_intrinsic_base(intr) == drvloc) {
assert(intr->src[0].is_ssa);
assert(nir_src_as_const_value(intr->src[1]));
return intr->src[0].ssa;
}
}
}
return NULL;
}
/* TODO: maybe this would be a useful helper?
* NOTE: assumes each output is written exactly once (and unconditionally)
* so if needed nir_lower_outputs_to_temporaries()
*/
static nir_ssa_def *
find_output(nir_shader *shader, unsigned drvloc)
{
nir_ssa_def *def = NULL;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_foreach_block_reverse(block, function->impl) {
nir_ssa_def *new_def = find_output_in_block(block, drvloc);
assert(!(new_def && def));
def = new_def;
#if !defined(DEBUG)
/* for debug builds, scan entire shader to assert
* if output is written multiple times. For release
* builds just assume all is well and bail when we
* find first:
*/
if (def)
break;
#endif
}
}
}
return def;
}
/*
* VS lowering
*/
static void
lower_clip_vs(nir_function_impl *impl, unsigned ucp_enables,
nir_ssa_def *cv, nir_variable **out)
{
nir_ssa_def *clipdist[MAX_CLIP_PLANES];
nir_builder b;
nir_builder_init(&b, impl);
/* NIR should ensure that, even in case of loops/if-else, there
* should be only a single predecessor block to end_block, which
* makes the perfect place to insert the clipdist calculations.
*
* NOTE: in case of early returns, these would have to be lowered
* to jumps to end_block predecessor in a previous pass. Not sure
* if there is a good way to sanity check this, but for now the
* users of this pass don't support sub-routines.
*/
assert(impl->end_block->predecessors->entries == 1);
b.cursor = nir_after_cf_list(&impl->body);
for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
if (ucp_enables & (1 << plane)) {
nir_ssa_def *ucp =
nir_load_system_value(&b, nir_intrinsic_load_user_clip_plane, plane);
/* calculate clipdist[plane] - dot(ucp, cv): */
clipdist[plane] = nir_fdot4(&b, ucp, cv);
}
else {
/* 0.0 == don't-clip == disabled: */
clipdist[plane] = nir_imm_float(&b, 0.0);
}
}
if (ucp_enables & 0x0f)
store_clipdist_output(&b, out[0], &clipdist[0]);
if (ucp_enables & 0xf0)
store_clipdist_output(&b, out[1], &clipdist[4]);
nir_metadata_preserve(impl, nir_metadata_dominance);
}
/* ucp_enables is bitmask of enabled ucps. Actual ucp values are
* passed in to shader via user_clip_plane system-values
*/
bool
nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables)
{
int clipvertex = -1;
int position = -1;
int maxloc = -1;
nir_ssa_def *cv;
nir_variable *out[2] = { NULL };
if (!ucp_enables)
return false;
/* find clipvertex/position outputs: */
nir_foreach_variable(var, &shader->outputs) {
int loc = var->data.driver_location;
/* keep track of last used driver-location.. we'll be
* appending CLIP_DIST0/CLIP_DIST1 after last existing
* output:
*/
maxloc = MAX2(maxloc, loc);
switch (var->data.location) {
case VARYING_SLOT_POS:
position = loc;
break;
case VARYING_SLOT_CLIP_VERTEX:
clipvertex = loc;
break;
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
/* if shader is already writing CLIPDIST, then
* there should be no user-clip-planes to deal
* with.
*/
return false;
}
}
if (clipvertex != -1)
cv = find_output(shader, clipvertex);
else if (position != -1)
cv = find_output(shader, position);
else
return false;
/* insert CLIPDIST outputs: */
if (ucp_enables & 0x0f)
out[0] =
create_clipdist_var(shader, ++maxloc, true, VARYING_SLOT_CLIP_DIST0);
if (ucp_enables & 0xf0)
out[1] =
create_clipdist_var(shader, ++maxloc, true, VARYING_SLOT_CLIP_DIST1);
nir_foreach_function(function, shader) {
if (!strcmp(function->name, "main"))
lower_clip_vs(function->impl, ucp_enables, cv, out);
}
return true;
}
/*
* FS lowering
*/
static void
lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
nir_variable **in)
{
nir_ssa_def *clipdist[MAX_CLIP_PLANES];
nir_builder b;
nir_builder_init(&b, impl);
b.cursor = nir_before_cf_list(&impl->body);
if (ucp_enables & 0x0f)
load_clipdist_input(&b, in[0], &clipdist[0]);
if (ucp_enables & 0xf0)
load_clipdist_input(&b, in[1], &clipdist[4]);
for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
if (ucp_enables & (1 << plane)) {
nir_intrinsic_instr *discard;
nir_ssa_def *cond;
cond = nir_flt(&b, clipdist[plane], nir_imm_float(&b, 0.0));
discard = nir_intrinsic_instr_create(b.shader,
nir_intrinsic_discard_if);
discard->src[0] = nir_src_for_ssa(cond);
nir_builder_instr_insert(&b, &discard->instr);
b.shader->info.fs.uses_discard = true;
}
}
nir_metadata_preserve(impl, nir_metadata_dominance);
}
/* insert conditional kill based on interpolated CLIPDIST
*/
bool
nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables)
{
nir_variable *in[2];
int maxloc = -1;
if (!ucp_enables)
return false;
nir_foreach_variable(var, &shader->inputs) {
int loc = var->data.driver_location;
/* keep track of last used driver-location.. we'll be
* appending CLIP_DIST0/CLIP_DIST1 after last existing
* input:
*/
maxloc = MAX2(maxloc, loc);
}
/* The shader won't normally have CLIPDIST inputs, so we
* must add our own:
*/
/* insert CLIPDIST outputs: */
if (ucp_enables & 0x0f)
in[0] =
create_clipdist_var(shader, ++maxloc, false,
VARYING_SLOT_CLIP_DIST0);
if (ucp_enables & 0xf0)
in[1] =
create_clipdist_var(shader, ++maxloc, false,
VARYING_SLOT_CLIP_DIST1);
nir_foreach_function(function, shader) {
if (!strcmp(function->name, "main"))
lower_clip_fs(function->impl, ucp_enables, in);
}
return true;
}