14a12b771d0a380defacafe5825362af77ff21bd

Previously, objects of type OpTypeImage or OpTypeSampler were treated as vtn_pointers and objects of type OpTypeSampledImage were a special-use vtn_sampled_image struct. This commit changes that so that all of those objects are stored in vtn_ssa_values. Each of images, samplers, and sampled images, are stored as a scalar or vector nir_ssa_def whose components are NIR deref values. We now use vtn_type_get_nir_type to re-resolve those as-needed into GLSL sampler types for NIR. This simplification has a number of benefits: 1. We can git rid of the rest of our special-cases for handling images and samplers in function arguments. Now that they're treated as structs at the glsl_type level, the generic paths can handle images and samplers. 2. We can now construct composite values containing images and samplers internally. It's unclear from the SPIR-V spec whether or not this is allowed and it's not a pattern that GLSLang currently generates thanks to GLSL rules. However, if we do start seeing SPIR-V that contains such composites, we should now be able to handle it. 3. SPIR-V OpNull and OpUndef instructions can now create samplers, images, and sampled images. The NIR generated won't likely be fully valid but, given a NIR pass to do something sensible, it should be a thing we can compile. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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