Files
third_party_mesa3d/src/compiler/shader_info.h
Gustavo Lima Chaves 7cc5178bba spirv: add/hookup SpvCapabilityStencilExportEXT
v2:
An attempt to support SpvExecutionModeStencilRefReplacingEXT's behavior
also follows, with the interpretation to said mode being we prevent
writes to the built-in FragStencilRefEXT variable when the execution
mode isn't set.

v3:
A more cautious reading of 1db44252d0 led
me to a missing change that would stop (what I later discovered were)
GPU hangs on the CTS test written to exercise this.

v4:
Turn FragStencilRefEXT decoration usage without StencilRefReplacingEXT
mode into a warning, instead of trying to make the variable read-only.
If we are to follow the originating extension on GL, the built-in
variable in question should never be readable anyway.

v5/v6: rebases.

v7:
Fix check for gen9 lost in rebase. (Ilia)
Reduce the scope of the bool used to track whether
SpvExecutionModeStencilRefReplacingEXT was used. Was in shader_info,
moved to vtn_builder. (Jason)

v8:
Assert for fragment shader handling StencilRefReplacingEXT execution
mode. (Caio)
Remove warning logic, since an entry point might not have
StencilRefReplacingEXT execution mode, but the global output variable
might still exist for another entry point in the module. (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-06-08 11:15:37 -07:00

222 lines
6.3 KiB
C

/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#ifndef SHADER_INFO_H
#define SHADER_INFO_H
#include "shader_enums.h"
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
struct spirv_supported_capabilities {
bool float64;
bool image_ms_array;
bool tessellation;
bool device_group;
bool draw_parameters;
bool image_read_without_format;
bool image_write_without_format;
bool int64;
bool multiview;
bool variable_pointers;
bool storage_16bit;
bool int16;
bool shader_viewport_index_layer;
bool subgroup_arithmetic;
bool subgroup_ballot;
bool subgroup_basic;
bool subgroup_quad;
bool subgroup_shuffle;
bool subgroup_vote;
bool gcn_shader;
bool trinary_minmax;
bool descriptor_array_dynamic_indexing;
bool runtime_descriptor_array;
bool stencil_export;
};
typedef struct shader_info {
const char *name;
/* Descriptive name provided by the client; may be NULL */
const char *label;
/** The shader stage, such as MESA_SHADER_VERTEX. */
gl_shader_stage stage;
/** The shader stage in a non SSO linked program that follows this stage,
* such as MESA_SHADER_FRAGMENT.
*/
gl_shader_stage next_stage;
/* Number of textures used by this shader */
unsigned num_textures;
/* Number of uniform buffers used by this shader */
unsigned num_ubos;
/* Number of atomic buffers used by this shader */
unsigned num_abos;
/* Number of shader storage buffers used by this shader */
unsigned num_ssbos;
/* Number of images used by this shader */
unsigned num_images;
/* Which inputs are actually read */
uint64_t inputs_read;
/* Which outputs are actually written */
uint64_t outputs_written;
/* Which outputs are actually read */
uint64_t outputs_read;
/* Which system values are actually read */
uint64_t system_values_read;
/* Which patch inputs are actually read */
uint32_t patch_inputs_read;
/* Which patch outputs are actually written */
uint32_t patch_outputs_written;
/* Which patch outputs are read */
uint32_t patch_outputs_read;
/* Whether or not this shader ever uses textureGather() */
bool uses_texture_gather;
/** Bitfield of which textures are used by texelFetch() */
uint32_t textures_used_by_txf;
/**
* True if this shader uses the fddx/fddy opcodes.
*
* Note that this does not include the "fine" and "coarse" variants.
*/
bool uses_fddx_fddy;
/* The size of the gl_ClipDistance[] array, if declared. */
unsigned clip_distance_array_size;
/* The size of the gl_CullDistance[] array, if declared. */
unsigned cull_distance_array_size;
/* Whether or not separate shader objects were used */
bool separate_shader;
/** Was this shader linked with any transform feedback varyings? */
bool has_transform_feedback_varyings;
union {
struct {
/* Which inputs are doubles */
uint64_t double_inputs;
/* Which inputs are actually read and are double */
uint64_t double_inputs_read;
} vs;
struct {
/** The number of vertices recieves per input primitive */
unsigned vertices_in;
/** The output primitive type (GL enum value) */
unsigned output_primitive;
/** The input primitive type (GL enum value) */
unsigned input_primitive;
/** The maximum number of vertices the geometry shader might write. */
unsigned vertices_out;
/** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
unsigned invocations;
/** Whether or not this shader uses EndPrimitive */
bool uses_end_primitive;
/** Whether or not this shader uses non-zero streams */
bool uses_streams;
} gs;
struct {
bool uses_discard;
/**
* Whether any inputs are declared with the "sample" qualifier.
*/
bool uses_sample_qualifier;
/**
* Whether early fragment tests are enabled as defined by
* ARB_shader_image_load_store.
*/
bool early_fragment_tests;
/**
* Defined by INTEL_conservative_rasterization.
*/
bool inner_coverage;
bool post_depth_coverage;
bool pixel_center_integer;
bool pixel_interlock_ordered;
bool pixel_interlock_unordered;
bool sample_interlock_ordered;
bool sample_interlock_unordered;
/** gl_FragDepth layout for ARB_conservative_depth. */
enum gl_frag_depth_layout depth_layout;
} fs;
struct {
unsigned local_size[3];
bool local_size_variable;
/**
* Size of shared variables accessed by the compute shader.
*/
unsigned shared_size;
} cs;
/* Applies to both TCS and TES. */
struct {
/** The number of vertices in the TCS output patch. */
unsigned tcs_vertices_out;
uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
enum gl_tess_spacing spacing;
/** Is the vertex order counterclockwise? */
bool ccw;
bool point_mode;
} tess;
};
} shader_info;
#ifdef __cplusplus
}
#endif
#endif /* SHADER_INFO_H */