122a900d7de826dcd1056f2ad2ea4c72d9129c06

In Vulkan, descriptors for samplers, SSBO's, etc. are collected into descriptor sets, and shaders can use multiple descriptor sets. At command-recording time, users can swap out only some of the descriptor sets, and the driver is supposed to do the minimum amount necessary to update any internal binding tables, knowing that only some of the descriptors have changed. With the old binding model, focused on GL, where there are separate tables for each type of resource, we can do somewhat better than now by preserving descriptors from lower descriptor sets when switching higher descriptor sets. However we still have to copy around descriptors before each draw. At least for a6xx, qualcomm went further, essentially copying the Vulkan binding model as an alternate way to load resources. There's an array of registers (actually an array for compute and one for everything else), where each register holds a pointer to a descriptor set that can contain various different descriptor types. The descriptors are padded out to 16 dwords, so that every instruction can use an index instead of a dword offset. It's called "bindless", I think, because it can also be used to implement the old GL bindless extensions (presumably it allows more samplers and textures than the old model). This commit adds the register and cmdstream parts. Next up will be the instruction encoding. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4358>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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