
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
815 lines
24 KiB
C++
815 lines
24 KiB
C++
/*
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* Copyright © 2019 Google, Inc
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file lower_precision.cpp
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*/
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#include "main/macros.h"
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#include "main/mtypes.h"
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#include "compiler/glsl_types.h"
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#include "ir.h"
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#include "ir_builder.h"
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#include "ir_optimization.h"
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#include "ir_rvalue_visitor.h"
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#include "util/half_float.h"
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#include "util/set.h"
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#include "util/hash_table.h"
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#include <vector>
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namespace {
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class find_precision_visitor : public ir_rvalue_enter_visitor {
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public:
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find_precision_visitor(const struct gl_shader_compiler_options *options);
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~find_precision_visitor();
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virtual void handle_rvalue(ir_rvalue **rvalue);
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virtual ir_visitor_status visit_enter(ir_call *ir);
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ir_function_signature *map_builtin(ir_function_signature *sig);
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bool progress;
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/* Set of rvalues that can be lowered. This will be filled in by
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* find_lowerable_rvalues_visitor. Only the root node of a lowerable section
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* will be added to this set.
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*/
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struct set *lowerable_rvalues;
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/**
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* A mapping of builtin signature functions to lowered versions. This is
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* filled in lazily when a lowered version is needed.
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*/
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struct hash_table *lowered_builtins;
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/**
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* A temporary hash table only used in order to clone functions.
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*/
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struct hash_table *clone_ht;
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void *lowered_builtin_mem_ctx;
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const struct gl_shader_compiler_options *options;
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};
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class find_lowerable_rvalues_visitor : public ir_hierarchical_visitor {
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public:
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enum can_lower_state {
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UNKNOWN,
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CANT_LOWER,
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SHOULD_LOWER,
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};
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enum parent_relation {
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/* The parent performs a further operation involving the result from the
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* child and can be lowered along with it.
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*/
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COMBINED_OPERATION,
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/* The parent instruction’s operation is independent of the child type so
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* the child should be lowered separately.
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*/
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INDEPENDENT_OPERATION,
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};
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struct stack_entry {
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ir_instruction *instr;
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enum can_lower_state state;
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/* List of child rvalues that can be lowered. When this stack entry is
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* popped, if this node itself can’t be lowered than all of the children
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* are root nodes to lower so we will add them to lowerable_rvalues.
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* Otherwise if this node can also be lowered then we won’t add the
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* children because we only want to add the topmost lowerable nodes to
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* lowerable_rvalues and the children will be lowered as part of lowering
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* this node.
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*/
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std::vector<ir_instruction *> lowerable_children;
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};
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find_lowerable_rvalues_visitor(struct set *result,
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const struct gl_shader_compiler_options *options);
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bool can_lower_type(const glsl_type *type) const;
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static void stack_enter(class ir_instruction *ir, void *data);
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static void stack_leave(class ir_instruction *ir, void *data);
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virtual ir_visitor_status visit(ir_constant *ir);
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virtual ir_visitor_status visit(ir_dereference_variable *ir);
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virtual ir_visitor_status visit_enter(ir_dereference_record *ir);
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virtual ir_visitor_status visit_enter(ir_dereference_array *ir);
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virtual ir_visitor_status visit_enter(ir_texture *ir);
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virtual ir_visitor_status visit_enter(ir_expression *ir);
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virtual ir_visitor_status visit_leave(ir_assignment *ir);
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virtual ir_visitor_status visit_leave(ir_call *ir);
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can_lower_state handle_precision(const glsl_type *type,
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int precision) const;
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static parent_relation get_parent_relation(ir_instruction *parent,
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ir_instruction *child);
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std::vector<stack_entry> stack;
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struct set *lowerable_rvalues;
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const struct gl_shader_compiler_options *options;
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void pop_stack_entry();
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void add_lowerable_children(const stack_entry &entry);
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};
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class lower_precision_visitor : public ir_rvalue_visitor {
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public:
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virtual void handle_rvalue(ir_rvalue **rvalue);
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virtual ir_visitor_status visit_enter(ir_dereference_array *);
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virtual ir_visitor_status visit_enter(ir_dereference_record *);
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virtual ir_visitor_status visit_enter(ir_call *ir);
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virtual ir_visitor_status visit_enter(ir_texture *ir);
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virtual ir_visitor_status visit_leave(ir_expression *);
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};
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bool
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find_lowerable_rvalues_visitor::can_lower_type(const glsl_type *type) const
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{
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/* Don’t lower any expressions involving non-float types except bool and
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* texture samplers. This will rule out operations that change the type such
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* as conversion to ints. Instead it will end up lowering the arguments
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* instead and adding a final conversion to float32. We want to handle
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* boolean types so that it will do comparisons as 16-bit.
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*/
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switch (type->base_type) {
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/* TODO: should we do anything for these two with regard to Int16 vs FP16
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* support?
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*/
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case GLSL_TYPE_BOOL:
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case GLSL_TYPE_SAMPLER:
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return true;
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case GLSL_TYPE_FLOAT:
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return options->LowerPrecisionFloat16;
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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return options->LowerPrecisionInt16;
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default:
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return false;
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}
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}
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find_lowerable_rvalues_visitor::find_lowerable_rvalues_visitor(struct set *res,
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const struct gl_shader_compiler_options *opts)
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{
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lowerable_rvalues = res;
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options = opts;
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callback_enter = stack_enter;
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callback_leave = stack_leave;
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data_enter = this;
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data_leave = this;
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}
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void
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find_lowerable_rvalues_visitor::stack_enter(class ir_instruction *ir,
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void *data)
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{
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find_lowerable_rvalues_visitor *state =
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(find_lowerable_rvalues_visitor *) data;
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/* Add a new stack entry for this instruction */
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stack_entry entry;
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entry.instr = ir;
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entry.state = state->in_assignee ? CANT_LOWER : UNKNOWN;
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state->stack.push_back(entry);
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}
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void
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find_lowerable_rvalues_visitor::add_lowerable_children(const stack_entry &entry)
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{
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/* We can’t lower this node so if there were any pending children then they
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* are all root lowerable nodes and we should add them to the set.
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*/
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for (auto &it : entry.lowerable_children)
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_mesa_set_add(lowerable_rvalues, it);
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}
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void
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find_lowerable_rvalues_visitor::pop_stack_entry()
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{
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const stack_entry &entry = stack.back();
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if (stack.size() >= 2) {
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/* Combine this state into the parent state, unless the parent operation
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* doesn’t have any relation to the child operations
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*/
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stack_entry &parent = stack.end()[-2];
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parent_relation rel = get_parent_relation(parent.instr, entry.instr);
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if (rel == COMBINED_OPERATION) {
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switch (entry.state) {
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case CANT_LOWER:
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parent.state = CANT_LOWER;
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break;
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case SHOULD_LOWER:
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if (parent.state == UNKNOWN)
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parent.state = SHOULD_LOWER;
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break;
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case UNKNOWN:
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break;
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}
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}
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}
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if (entry.state == SHOULD_LOWER) {
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ir_rvalue *rv = entry.instr->as_rvalue();
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if (rv == NULL) {
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add_lowerable_children(entry);
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} else if (stack.size() >= 2) {
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stack_entry &parent = stack.end()[-2];
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switch (get_parent_relation(parent.instr, rv)) {
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case COMBINED_OPERATION:
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/* We only want to add the toplevel lowerable instructions to the
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* lowerable set. Therefore if there is a parent then instead of
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* adding this instruction to the set we will queue depending on
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* the result of the parent instruction.
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*/
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parent.lowerable_children.push_back(entry.instr);
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break;
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case INDEPENDENT_OPERATION:
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_mesa_set_add(lowerable_rvalues, rv);
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break;
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}
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} else {
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/* This is a toplevel node so add it directly to the lowerable
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* set.
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*/
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_mesa_set_add(lowerable_rvalues, rv);
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}
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} else if (entry.state == CANT_LOWER) {
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add_lowerable_children(entry);
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}
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stack.pop_back();
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}
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void
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find_lowerable_rvalues_visitor::stack_leave(class ir_instruction *ir,
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void *data)
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{
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find_lowerable_rvalues_visitor *state =
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(find_lowerable_rvalues_visitor *) data;
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state->pop_stack_entry();
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}
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enum find_lowerable_rvalues_visitor::can_lower_state
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find_lowerable_rvalues_visitor::handle_precision(const glsl_type *type,
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int precision) const
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{
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if (!can_lower_type(type))
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return CANT_LOWER;
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switch (precision) {
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case GLSL_PRECISION_NONE:
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return UNKNOWN;
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case GLSL_PRECISION_HIGH:
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return CANT_LOWER;
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case GLSL_PRECISION_MEDIUM:
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case GLSL_PRECISION_LOW:
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return SHOULD_LOWER;
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}
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return CANT_LOWER;
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}
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enum find_lowerable_rvalues_visitor::parent_relation
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find_lowerable_rvalues_visitor::get_parent_relation(ir_instruction *parent,
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ir_instruction *child)
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{
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/* If the parent is a dereference instruction then the only child could be
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* for example an array dereference and that should be lowered independently
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* of the parent.
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*/
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if (parent->as_dereference())
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return INDEPENDENT_OPERATION;
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/* The precision of texture sampling depend on the precision of the sampler.
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* The rest of the arguments don’t matter so we can treat it as an
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* independent operation.
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*/
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if (parent->as_texture())
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return INDEPENDENT_OPERATION;
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return COMBINED_OPERATION;
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}
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ir_visitor_status
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find_lowerable_rvalues_visitor::visit(ir_constant *ir)
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{
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stack_enter(ir, this);
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if (!can_lower_type(ir->type))
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stack.back().state = CANT_LOWER;
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stack_leave(ir, this);
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return visit_continue;
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}
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ir_visitor_status
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find_lowerable_rvalues_visitor::visit(ir_dereference_variable *ir)
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{
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stack_enter(ir, this);
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if (stack.back().state == UNKNOWN)
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stack.back().state = handle_precision(ir->type, ir->precision());
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stack_leave(ir, this);
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return visit_continue;
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}
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ir_visitor_status
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find_lowerable_rvalues_visitor::visit_enter(ir_dereference_record *ir)
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{
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ir_hierarchical_visitor::visit_enter(ir);
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if (stack.back().state == UNKNOWN)
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stack.back().state = handle_precision(ir->type, ir->precision());
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return visit_continue;
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}
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ir_visitor_status
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find_lowerable_rvalues_visitor::visit_enter(ir_dereference_array *ir)
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{
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ir_hierarchical_visitor::visit_enter(ir);
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if (stack.back().state == UNKNOWN)
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stack.back().state = handle_precision(ir->type, ir->precision());
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return visit_continue;
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}
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ir_visitor_status
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find_lowerable_rvalues_visitor::visit_enter(ir_texture *ir)
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{
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ir_hierarchical_visitor::visit_enter(ir);
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if (stack.back().state == UNKNOWN) {
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/* The precision of the sample value depends on the precision of the
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* sampler.
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*/
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stack.back().state = handle_precision(ir->type,
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ir->sampler->precision());
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}
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return visit_continue;
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}
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ir_visitor_status
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find_lowerable_rvalues_visitor::visit_enter(ir_expression *ir)
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{
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ir_hierarchical_visitor::visit_enter(ir);
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if (!can_lower_type(ir->type))
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stack.back().state = CANT_LOWER;
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/* Don't lower precision for derivative calculations */
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if (!options->LowerPrecisionDerivatives &&
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(ir->operation == ir_unop_dFdx ||
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ir->operation == ir_unop_dFdx_coarse ||
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ir->operation == ir_unop_dFdx_fine ||
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ir->operation == ir_unop_dFdy ||
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ir->operation == ir_unop_dFdy_coarse ||
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ir->operation == ir_unop_dFdy_fine)) {
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stack.back().state = CANT_LOWER;
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}
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return visit_continue;
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}
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static bool
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is_lowerable_builtin(ir_call *ir,
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const struct set *lowerable_rvalues)
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{
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if (!ir->callee->is_builtin())
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return false;
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assert(ir->callee->return_precision == GLSL_PRECISION_NONE);
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foreach_in_list(ir_rvalue, param, &ir->actual_parameters) {
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if (!param->as_constant() &&
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_mesa_set_search(lowerable_rvalues, param) == NULL)
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return false;
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}
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return true;
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}
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ir_visitor_status
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find_lowerable_rvalues_visitor::visit_leave(ir_call *ir)
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{
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ir_hierarchical_visitor::visit_leave(ir);
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/* Special case for handling temporary variables generated by the compiler
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* for function calls. If we assign to one of these using a function call
|
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* that has a lowerable return type then we can assume the temporary
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* variable should have a medium precision too.
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*/
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/* Do nothing if the return type is void. */
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if (!ir->return_deref)
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return visit_continue;
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ir_variable *var = ir->return_deref->variable_referenced();
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assert(var->data.mode == ir_var_temporary);
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unsigned return_precision = ir->callee->return_precision;
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/* If the call is to a builtin, then the function won’t have a return
|
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* precision and we should determine it from the precision of the arguments.
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*/
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if (is_lowerable_builtin(ir, lowerable_rvalues))
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return_precision = GLSL_PRECISION_MEDIUM;
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can_lower_state lower_state =
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handle_precision(var->type, return_precision);
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if (lower_state == SHOULD_LOWER) {
|
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/* There probably shouldn’t be any situations where multiple ir_call
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* instructions write to the same temporary?
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*/
|
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assert(var->data.precision == GLSL_PRECISION_NONE);
|
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var->data.precision = GLSL_PRECISION_MEDIUM;
|
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} else {
|
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var->data.precision = GLSL_PRECISION_HIGH;
|
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}
|
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|
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return visit_continue;
|
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}
|
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|
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ir_visitor_status
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find_lowerable_rvalues_visitor::visit_leave(ir_assignment *ir)
|
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{
|
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ir_hierarchical_visitor::visit_leave(ir);
|
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|
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/* Special case for handling temporary variables generated by the compiler.
|
||
* If we assign to one of these using a lowered precision then we can assume
|
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* the temporary variable should have a medium precision too.
|
||
*/
|
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ir_variable *var = ir->lhs->variable_referenced();
|
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|
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if (var->data.mode == ir_var_temporary) {
|
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if (_mesa_set_search(lowerable_rvalues, ir->rhs)) {
|
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/* Only override the precision if this is the first assignment. For
|
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* temporaries such as the ones generated for the ?: operator there
|
||
* can be multiple assignments with different precisions. This way we
|
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* get the highest precision of all of the assignments.
|
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*/
|
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if (var->data.precision == GLSL_PRECISION_NONE)
|
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var->data.precision = GLSL_PRECISION_MEDIUM;
|
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} else if (!ir->rhs->as_constant()) {
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var->data.precision = GLSL_PRECISION_HIGH;
|
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}
|
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}
|
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|
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return visit_continue;
|
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}
|
||
|
||
void
|
||
find_lowerable_rvalues(const struct gl_shader_compiler_options *options,
|
||
exec_list *instructions,
|
||
struct set *result)
|
||
{
|
||
find_lowerable_rvalues_visitor v(result, options);
|
||
|
||
visit_list_elements(&v, instructions);
|
||
|
||
assert(v.stack.empty());
|
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}
|
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|
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static ir_rvalue *
|
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convert_precision(glsl_base_type type, bool up, ir_rvalue *ir)
|
||
{
|
||
unsigned new_type, op;
|
||
|
||
if (up) {
|
||
switch (type) {
|
||
case GLSL_TYPE_FLOAT16:
|
||
new_type = GLSL_TYPE_FLOAT;
|
||
op = ir_unop_f162f;
|
||
break;
|
||
case GLSL_TYPE_INT16:
|
||
new_type = GLSL_TYPE_INT;
|
||
op = ir_unop_i2i;
|
||
break;
|
||
case GLSL_TYPE_UINT16:
|
||
new_type = GLSL_TYPE_UINT;
|
||
op = ir_unop_u2u;
|
||
break;
|
||
default:
|
||
unreachable("invalid type");
|
||
return NULL;
|
||
}
|
||
} else {
|
||
switch (type) {
|
||
case GLSL_TYPE_FLOAT:
|
||
new_type = GLSL_TYPE_FLOAT16;
|
||
op = ir_unop_f2fmp;
|
||
break;
|
||
case GLSL_TYPE_INT:
|
||
new_type = GLSL_TYPE_INT16;
|
||
op = ir_unop_i2imp;
|
||
break;
|
||
case GLSL_TYPE_UINT:
|
||
new_type = GLSL_TYPE_UINT16;
|
||
op = ir_unop_u2ump;
|
||
break;
|
||
default:
|
||
unreachable("invalid type");
|
||
return NULL;
|
||
}
|
||
}
|
||
|
||
const glsl_type *desired_type;
|
||
desired_type = glsl_type::get_instance(new_type,
|
||
ir->type->vector_elements,
|
||
ir->type->matrix_columns);
|
||
|
||
void *mem_ctx = ralloc_parent(ir);
|
||
return new(mem_ctx) ir_expression(op, desired_type, ir, NULL);
|
||
}
|
||
|
||
static glsl_base_type
|
||
lower_type(glsl_base_type type)
|
||
{
|
||
switch (type) {
|
||
case GLSL_TYPE_FLOAT:
|
||
return GLSL_TYPE_FLOAT16;
|
||
case GLSL_TYPE_INT:
|
||
return GLSL_TYPE_INT16;
|
||
case GLSL_TYPE_UINT:
|
||
return GLSL_TYPE_UINT16;
|
||
default:
|
||
unreachable("invalid type");
|
||
return GLSL_TYPE_ERROR;;
|
||
}
|
||
}
|
||
|
||
void
|
||
lower_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
|
||
{
|
||
ir_rvalue *ir = *rvalue;
|
||
|
||
if (ir == NULL)
|
||
return;
|
||
|
||
if (ir->as_dereference()) {
|
||
if (!ir->type->is_boolean())
|
||
*rvalue = convert_precision(ir->type->base_type, false, ir);
|
||
} else if (ir->type->base_type == GLSL_TYPE_FLOAT ||
|
||
ir->type->base_type == GLSL_TYPE_INT ||
|
||
ir->type->base_type == GLSL_TYPE_UINT) {
|
||
ir->type = glsl_type::get_instance(lower_type(ir->type->base_type),
|
||
ir->type->vector_elements,
|
||
ir->type->matrix_columns,
|
||
ir->type->explicit_stride,
|
||
ir->type->interface_row_major);
|
||
|
||
ir_constant *const_ir = ir->as_constant();
|
||
|
||
if (const_ir) {
|
||
ir_constant_data value;
|
||
|
||
if (ir->type->base_type == GLSL_TYPE_FLOAT16) {
|
||
for (unsigned i = 0; i < ARRAY_SIZE(value.f16); i++)
|
||
value.f16[i] = _mesa_float_to_half(const_ir->value.f[i]);
|
||
} else if (ir->type->base_type == GLSL_TYPE_INT16) {
|
||
for (unsigned i = 0; i < ARRAY_SIZE(value.i16); i++)
|
||
value.i16[i] = const_ir->value.i[i];
|
||
} else if (ir->type->base_type == GLSL_TYPE_UINT16) {
|
||
for (unsigned i = 0; i < ARRAY_SIZE(value.u16); i++)
|
||
value.u16[i] = const_ir->value.u[i];
|
||
} else {
|
||
unreachable("invalid type");
|
||
}
|
||
|
||
const_ir->value = value;
|
||
}
|
||
}
|
||
}
|
||
|
||
ir_visitor_status
|
||
lower_precision_visitor::visit_enter(ir_dereference_record *ir)
|
||
{
|
||
/* We don’t want to lower the variable */
|
||
return visit_continue_with_parent;
|
||
}
|
||
|
||
ir_visitor_status
|
||
lower_precision_visitor::visit_enter(ir_dereference_array *ir)
|
||
{
|
||
/* We don’t want to convert the array index or the variable. If the array
|
||
* index itself is lowerable that will be handled separately.
|
||
*/
|
||
return visit_continue_with_parent;
|
||
}
|
||
|
||
ir_visitor_status
|
||
lower_precision_visitor::visit_enter(ir_call *ir)
|
||
{
|
||
/* We don’t want to convert the arguments. These will be handled separately.
|
||
*/
|
||
return visit_continue_with_parent;
|
||
}
|
||
|
||
ir_visitor_status
|
||
lower_precision_visitor::visit_enter(ir_texture *ir)
|
||
{
|
||
/* We don’t want to convert the arguments. These will be handled separately.
|
||
*/
|
||
return visit_continue_with_parent;
|
||
}
|
||
|
||
ir_visitor_status
|
||
lower_precision_visitor::visit_leave(ir_expression *ir)
|
||
{
|
||
ir_rvalue_visitor::visit_leave(ir);
|
||
|
||
/* If the expression is a conversion operation to or from bool then fix the
|
||
* operation.
|
||
*/
|
||
switch (ir->operation) {
|
||
case ir_unop_b2f:
|
||
ir->operation = ir_unop_b2f16;
|
||
break;
|
||
case ir_unop_f2b:
|
||
ir->operation = ir_unop_f162b;
|
||
break;
|
||
case ir_unop_b2i:
|
||
case ir_unop_i2b:
|
||
/* Nothing to do - they both support int16. */
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
|
||
return visit_continue;
|
||
}
|
||
|
||
void
|
||
find_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
|
||
{
|
||
/* Checking the precision of rvalue can be lowered first throughout
|
||
* find_lowerable_rvalues_visitor.
|
||
* Once it found the precision of rvalue can be lowered, then we can
|
||
* add conversion f2fmp, etc. through lower_precision_visitor.
|
||
*/
|
||
if (*rvalue == NULL)
|
||
return;
|
||
|
||
struct set_entry *entry = _mesa_set_search(lowerable_rvalues, *rvalue);
|
||
|
||
if (!entry)
|
||
return;
|
||
|
||
_mesa_set_remove(lowerable_rvalues, entry);
|
||
|
||
/* If the entire expression is just a variable dereference then trying to
|
||
* lower it will just directly add pointless to and from conversions without
|
||
* any actual operation in-between. Although these will eventually get
|
||
* optimised out, avoiding generating them here also avoids breaking inout
|
||
* parameters to functions.
|
||
*/
|
||
if ((*rvalue)->as_dereference())
|
||
return;
|
||
|
||
lower_precision_visitor v;
|
||
|
||
(*rvalue)->accept(&v);
|
||
v.handle_rvalue(rvalue);
|
||
|
||
/* We don’t need to add the final conversion if the final type has been
|
||
* converted to bool
|
||
*/
|
||
if ((*rvalue)->type->base_type != GLSL_TYPE_BOOL)
|
||
*rvalue = convert_precision((*rvalue)->type->base_type, true, *rvalue);
|
||
|
||
progress = true;
|
||
}
|
||
|
||
ir_visitor_status
|
||
find_precision_visitor::visit_enter(ir_call *ir)
|
||
{
|
||
ir_rvalue_enter_visitor::visit_enter(ir);
|
||
|
||
/* If this is a call to a builtin and the find_lowerable_rvalues_visitor
|
||
* overrode the precision of the temporary return variable, then we can
|
||
* replace the builtin implementation with a lowered version.
|
||
*/
|
||
|
||
if (!ir->callee->is_builtin() ||
|
||
ir->return_deref == NULL ||
|
||
(ir->return_deref->variable_referenced()->data.precision !=
|
||
GLSL_PRECISION_MEDIUM &&
|
||
ir->return_deref->variable_referenced()->data.precision !=
|
||
GLSL_PRECISION_LOW))
|
||
return visit_continue;
|
||
|
||
ir->callee = map_builtin(ir->callee);
|
||
ir->generate_inline(ir);
|
||
ir->remove();
|
||
|
||
return visit_continue_with_parent;
|
||
}
|
||
|
||
ir_function_signature *
|
||
find_precision_visitor::map_builtin(ir_function_signature *sig)
|
||
{
|
||
if (lowered_builtins == NULL) {
|
||
lowered_builtins = _mesa_pointer_hash_table_create(NULL);
|
||
clone_ht =_mesa_pointer_hash_table_create(NULL);
|
||
lowered_builtin_mem_ctx = ralloc_context(NULL);
|
||
} else {
|
||
struct hash_entry *entry = _mesa_hash_table_search(lowered_builtins, sig);
|
||
if (entry)
|
||
return (ir_function_signature *) entry->data;
|
||
}
|
||
|
||
ir_function_signature *lowered_sig =
|
||
sig->clone(lowered_builtin_mem_ctx, clone_ht);
|
||
|
||
foreach_in_list(ir_variable, param, &lowered_sig->parameters) {
|
||
param->data.precision = GLSL_PRECISION_MEDIUM;
|
||
}
|
||
|
||
lower_precision(options, &lowered_sig->body);
|
||
|
||
_mesa_hash_table_clear(clone_ht, NULL);
|
||
|
||
_mesa_hash_table_insert(lowered_builtins, sig, lowered_sig);
|
||
|
||
return lowered_sig;
|
||
}
|
||
|
||
find_precision_visitor::find_precision_visitor(const struct gl_shader_compiler_options *options)
|
||
: progress(false),
|
||
lowerable_rvalues(_mesa_pointer_set_create(NULL)),
|
||
lowered_builtins(NULL),
|
||
clone_ht(NULL),
|
||
lowered_builtin_mem_ctx(NULL),
|
||
options(options)
|
||
{
|
||
}
|
||
|
||
find_precision_visitor::~find_precision_visitor()
|
||
{
|
||
_mesa_set_destroy(lowerable_rvalues, NULL);
|
||
|
||
if (lowered_builtins) {
|
||
_mesa_hash_table_destroy(lowered_builtins, NULL);
|
||
_mesa_hash_table_destroy(clone_ht, NULL);
|
||
ralloc_free(lowered_builtin_mem_ctx);
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
bool
|
||
lower_precision(const struct gl_shader_compiler_options *options,
|
||
exec_list *instructions)
|
||
{
|
||
find_precision_visitor v(options);
|
||
|
||
find_lowerable_rvalues(options, instructions, v.lowerable_rvalues);
|
||
|
||
visit_list_elements(&v, instructions);
|
||
|
||
return v.progress;
|
||
}
|