
Store a hash in `zink_gfx_pipeline_state` to keep track of state changes and avoid to recompute it when the state has not changed. Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com> Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6061>
432 lines
13 KiB
C
432 lines
13 KiB
C
/*
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* Copyright 2018 Collabora Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "zink_program.h"
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#include "zink_compiler.h"
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#include "zink_context.h"
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#include "zink_render_pass.h"
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#include "zink_screen.h"
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#include "util/hash_table.h"
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#include "util/set.h"
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#include "util/u_debug.h"
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#include "util/u_memory.h"
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#include "tgsi/tgsi_from_mesa.h"
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struct pipeline_cache_entry {
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struct zink_gfx_pipeline_state state;
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VkPipeline pipeline;
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};
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void
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debug_describe_zink_gfx_program(char *buf, const struct zink_gfx_program *ptr)
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{
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sprintf(buf, "zink_gfx_program");
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}
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static void
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debug_describe_zink_shader_module(char *buf, const struct zink_shader_module *ptr)
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{
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sprintf(buf, "zink_shader_module");
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}
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static VkDescriptorSetLayout
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create_desc_set_layout(VkDevice dev,
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struct zink_shader *stages[ZINK_SHADER_COUNT],
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unsigned *num_descriptors)
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{
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VkDescriptorSetLayoutBinding bindings[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
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int num_bindings = 0;
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for (int i = 0; i < ZINK_SHADER_COUNT; i++) {
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struct zink_shader *shader = stages[i];
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if (!shader)
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continue;
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VkShaderStageFlagBits stage_flags = zink_shader_stage(i);
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for (int j = 0; j < shader->num_bindings; j++) {
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assert(num_bindings < ARRAY_SIZE(bindings));
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bindings[num_bindings].binding = shader->bindings[j].binding;
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bindings[num_bindings].descriptorType = shader->bindings[j].type;
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bindings[num_bindings].descriptorCount = 1;
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bindings[num_bindings].stageFlags = stage_flags;
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bindings[num_bindings].pImmutableSamplers = NULL;
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++num_bindings;
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}
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}
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VkDescriptorSetLayoutCreateInfo dcslci = {};
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dcslci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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dcslci.pNext = NULL;
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dcslci.flags = 0;
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dcslci.bindingCount = num_bindings;
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dcslci.pBindings = bindings;
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VkDescriptorSetLayout dsl;
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if (vkCreateDescriptorSetLayout(dev, &dcslci, 0, &dsl) != VK_SUCCESS) {
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debug_printf("vkCreateDescriptorSetLayout failed\n");
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return VK_NULL_HANDLE;
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}
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*num_descriptors = num_bindings;
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return dsl;
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}
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static VkPipelineLayout
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create_pipeline_layout(VkDevice dev, VkDescriptorSetLayout dsl)
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{
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assert(dsl != VK_NULL_HANDLE);
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VkPipelineLayoutCreateInfo plci = {};
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plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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plci.pSetLayouts = &dsl;
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plci.setLayoutCount = 1;
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VkPipelineLayout layout;
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if (vkCreatePipelineLayout(dev, &plci, NULL, &layout) != VK_SUCCESS) {
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debug_printf("vkCreatePipelineLayout failed!\n");
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return VK_NULL_HANDLE;
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}
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return layout;
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}
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static void
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zink_destroy_shader_module(struct zink_screen *screen, struct zink_shader_module *zm)
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{
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vkDestroyShaderModule(screen->dev, zm->shader, NULL);
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free(zm);
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}
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static inline void
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zink_shader_module_reference(struct zink_screen *screen,
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struct zink_shader_module **dst,
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struct zink_shader_module *src)
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{
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struct zink_shader_module *old_dst = dst ? *dst : NULL;
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if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference,
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(debug_reference_descriptor)debug_describe_zink_shader_module))
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zink_destroy_shader_module(screen, old_dst);
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if (dst) *dst = src;
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}
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static void
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update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[ZINK_SHADER_COUNT], struct zink_gfx_program *prog)
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{
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struct zink_shader *dirty[ZINK_SHADER_COUNT] = {NULL};
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/* we need to map pipe_shader_type -> gl_shader_stage so we can ensure that we're compiling
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* the shaders in pipeline order and have builtin input/output locations match up after being compacted
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*/
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unsigned dirty_shader_stages = ctx->dirty_shader_stages;
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while (dirty_shader_stages) {
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unsigned type = u_bit_scan(&dirty_shader_stages);
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dirty[tgsi_processor_to_shader_stage(type)] = stages[type];
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}
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for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
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enum pipe_shader_type type = pipe_shader_type_from_mesa(i);
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if (dirty[i]) {
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prog->modules[type] = CALLOC_STRUCT(zink_shader_module);
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assert(prog->modules[type]);
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pipe_reference_init(&prog->modules[type]->reference, 1);
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prog->modules[type]->shader = zink_shader_compile(zink_screen(ctx->base.screen), dirty[i]);
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} else if (stages[type]) /* reuse existing shader module */
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zink_shader_module_reference(zink_screen(ctx->base.screen), &prog->modules[type], ctx->curr_program->modules[type]);
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prog->shaders[type] = stages[type];
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}
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ctx->dirty_shader_stages = 0;
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}
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static uint32_t
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hash_gfx_pipeline_state(const void *key)
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{
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return _mesa_hash_data(key, offsetof(struct zink_gfx_pipeline_state, hash));
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}
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static bool
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equals_gfx_pipeline_state(const void *a, const void *b)
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{
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return memcmp(a, b, offsetof(struct zink_gfx_pipeline_state, hash)) == 0;
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}
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struct zink_gfx_program *
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zink_create_gfx_program(struct zink_context *ctx,
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struct zink_shader *stages[ZINK_SHADER_COUNT])
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{
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struct zink_screen *screen = zink_screen(ctx->base.screen);
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struct zink_gfx_program *prog = CALLOC_STRUCT(zink_gfx_program);
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if (!prog)
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goto fail;
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pipe_reference_init(&prog->reference, 1);
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update_shader_modules(ctx, stages, prog);
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for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
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prog->pipelines[i] = _mesa_hash_table_create(NULL,
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hash_gfx_pipeline_state,
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equals_gfx_pipeline_state);
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if (!prog->pipelines[i])
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goto fail;
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}
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for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
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if (prog->modules[i]) {
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_mesa_set_add(stages[i]->programs, prog);
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zink_gfx_program_reference(screen, NULL, prog);
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}
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}
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prog->dsl = create_desc_set_layout(screen->dev, stages,
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&prog->num_descriptors);
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if (!prog->dsl)
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goto fail;
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prog->layout = create_pipeline_layout(screen->dev, prog->dsl);
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if (!prog->layout)
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goto fail;
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prog->render_passes = _mesa_set_create(NULL, _mesa_hash_pointer,
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_mesa_key_pointer_equal);
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if (!prog->render_passes)
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goto fail;
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return prog;
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fail:
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if (prog)
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zink_destroy_gfx_program(screen, prog);
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return NULL;
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}
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static void
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gfx_program_remove_shader(struct zink_gfx_program *prog, struct zink_shader *shader)
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{
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enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(shader->nir->info.stage);
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assert(prog->shaders[p_stage] == shader);
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prog->shaders[p_stage] = NULL;
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_mesa_set_remove_key(shader->programs, prog);
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}
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void
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zink_destroy_gfx_program(struct zink_screen *screen,
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struct zink_gfx_program *prog)
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{
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if (prog->layout)
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vkDestroyPipelineLayout(screen->dev, prog->layout, NULL);
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if (prog->dsl)
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vkDestroyDescriptorSetLayout(screen->dev, prog->dsl, NULL);
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for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
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if (prog->shaders[i])
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gfx_program_remove_shader(prog, prog->shaders[i]);
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if (prog->modules[i])
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zink_shader_module_reference(screen, &prog->modules[i], NULL);
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}
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/* unref all used render-passes */
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if (prog->render_passes) {
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set_foreach(prog->render_passes, entry) {
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struct zink_render_pass *pres = (struct zink_render_pass *)entry->key;
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zink_render_pass_reference(screen, &pres, NULL);
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}
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_mesa_set_destroy(prog->render_passes, NULL);
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}
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for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
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hash_table_foreach(prog->pipelines[i], entry) {
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struct pipeline_cache_entry *pc_entry = entry->data;
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vkDestroyPipeline(screen->dev, pc_entry->pipeline, NULL);
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free(pc_entry);
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}
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_mesa_hash_table_destroy(prog->pipelines[i], NULL);
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}
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FREE(prog);
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}
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static VkPrimitiveTopology
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primitive_topology(enum pipe_prim_type mode)
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{
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switch (mode) {
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case PIPE_PRIM_POINTS:
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return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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case PIPE_PRIM_LINES:
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return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
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case PIPE_PRIM_LINE_STRIP:
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return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
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case PIPE_PRIM_TRIANGLES:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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case PIPE_PRIM_TRIANGLE_STRIP:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
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case PIPE_PRIM_TRIANGLE_FAN:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
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default:
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unreachable("unexpected enum pipe_prim_type");
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}
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}
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static void
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reference_render_pass(struct zink_screen *screen,
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struct zink_gfx_program *prog,
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struct zink_render_pass *render_pass)
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{
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struct set_entry *entry = _mesa_set_search(prog->render_passes,
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render_pass);
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if (!entry) {
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entry = _mesa_set_add(prog->render_passes, render_pass);
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pipe_reference(NULL, &render_pass->reference);
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}
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}
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VkPipeline
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zink_get_gfx_pipeline(struct zink_screen *screen,
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struct zink_gfx_program *prog,
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struct zink_gfx_pipeline_state *state,
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enum pipe_prim_type mode)
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{
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assert(mode <= ARRAY_SIZE(prog->pipelines));
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struct hash_entry *entry = NULL;
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if (!state->hash) {
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state->hash = hash_gfx_pipeline_state(state);
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/* make sure the hash is not zero, as we take it as invalid.
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* TODO: rework this using a separate dirty-bit */
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assert(state->hash != 0);
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}
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entry = _mesa_hash_table_search_pre_hashed(prog->pipelines[mode], state->hash, state);
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if (!entry) {
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VkPrimitiveTopology vkmode = primitive_topology(mode);
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VkPipeline pipeline = zink_create_gfx_pipeline(screen, prog,
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state, vkmode);
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if (pipeline == VK_NULL_HANDLE)
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return VK_NULL_HANDLE;
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struct pipeline_cache_entry *pc_entry = CALLOC_STRUCT(pipeline_cache_entry);
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if (!pc_entry)
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return VK_NULL_HANDLE;
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memcpy(&pc_entry->state, state, sizeof(*state));
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pc_entry->pipeline = pipeline;
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assert(state->hash);
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entry = _mesa_hash_table_insert_pre_hashed(prog->pipelines[mode], state->hash, state, pc_entry);
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assert(entry);
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reference_render_pass(screen, prog, state->render_pass);
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}
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return ((struct pipeline_cache_entry *)(entry->data))->pipeline;
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}
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static void *
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zink_create_vs_state(struct pipe_context *pctx,
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const struct pipe_shader_state *shader)
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{
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struct nir_shader *nir;
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if (shader->type != PIPE_SHADER_IR_NIR)
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nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
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else
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nir = (struct nir_shader *)shader->ir.nir;
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return zink_shader_create(zink_screen(pctx->screen), nir, &shader->stream_output);
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}
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static void
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bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
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struct zink_shader *shader)
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{
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assert(stage < PIPE_SHADER_COMPUTE);
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ctx->gfx_stages[stage] = shader;
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ctx->dirty_shader_stages |= 1 << stage;
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}
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static void
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zink_bind_vs_state(struct pipe_context *pctx,
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void *cso)
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{
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bind_stage(zink_context(pctx), PIPE_SHADER_VERTEX, cso);
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}
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static void
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zink_delete_vs_state(struct pipe_context *pctx,
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void *cso)
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{
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zink_shader_free(zink_context(pctx), cso);
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}
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static void *
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zink_create_fs_state(struct pipe_context *pctx,
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const struct pipe_shader_state *shader)
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{
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struct nir_shader *nir;
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if (shader->type != PIPE_SHADER_IR_NIR)
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nir = zink_tgsi_to_nir(pctx->screen, shader->tokens);
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else
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nir = (struct nir_shader *)shader->ir.nir;
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return zink_shader_create(zink_screen(pctx->screen), nir, NULL);
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}
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static void
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zink_bind_fs_state(struct pipe_context *pctx,
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void *cso)
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{
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bind_stage(zink_context(pctx), PIPE_SHADER_FRAGMENT, cso);
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}
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static void
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zink_delete_fs_state(struct pipe_context *pctx,
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void *cso)
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{
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zink_shader_free(zink_context(pctx), cso);
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}
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void
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zink_program_init(struct zink_context *ctx)
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{
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ctx->base.create_vs_state = zink_create_vs_state;
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ctx->base.bind_vs_state = zink_bind_vs_state;
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ctx->base.delete_vs_state = zink_delete_vs_state;
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ctx->base.create_fs_state = zink_create_fs_state;
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ctx->base.bind_fs_state = zink_bind_fs_state;
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ctx->base.delete_fs_state = zink_delete_fs_state;
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}
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