2121 lines
61 KiB
C
2121 lines
61 KiB
C
/* $Id: osmesa.c,v 1.72 2001/12/17 04:56:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Off-Screen Mesa rendering / Rendering into client memory space
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*
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* Note on thread safety: this driver is thread safe. All
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* functions are reentrant. The notion of current context is
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* managed by the core _mesa_make_current() and _mesa_get_current_context()
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* functions. Those functions are thread-safe.
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*/
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#include "glheader.h"
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#include "GL/osmesa.h"
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#include "context.h"
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#include "colormac.h"
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#include "depth.h"
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#include "extensions.h"
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#include "macros.h"
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#include "matrix.h"
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#include "mem.h"
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#include "mmath.h"
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#include "mtypes.h"
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#include "texformat.h"
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#include "texstore.h"
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#include "array_cache/acache.h"
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#include "swrast/swrast.h"
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#include "swrast_setup/swrast_setup.h"
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#include "swrast/s_context.h"
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#include "swrast/s_depth.h"
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#include "swrast/s_lines.h"
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#include "swrast/s_triangle.h"
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#include "tnl/tnl.h"
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#include "tnl/t_context.h"
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#include "tnl/t_pipeline.h"
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/*
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* This is the OS/Mesa context struct.
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* Notice how it includes a GLcontext. By doing this we're mimicking
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* C++ inheritance/derivation.
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* Later, we can cast a GLcontext pointer into an OSMesaContext pointer
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* or vice versa.
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*/
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struct osmesa_context {
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GLcontext gl_ctx; /* The core GL/Mesa context */
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GLvisual *gl_visual; /* Describes the buffers */
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GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
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GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
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void *buffer; /* the image buffer */
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GLint width, height; /* size of image buffer */
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GLint rowlength; /* number of pixels per row */
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GLint userRowLength; /* user-specified number of pixels per row */
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GLint rshift, gshift; /* bit shifts for RGBA formats */
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GLint bshift, ashift;
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GLint rInd, gInd, bInd, aInd;/* index offsets for RGBA formats */
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GLchan *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
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GLboolean yup; /* TRUE -> Y increases upward */
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/* FALSE -> Y increases downward */
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};
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/* A forward declaration: */
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static void osmesa_update_state( GLcontext *ctx, GLuint newstate );
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static void osmesa_register_swrast_functions( GLcontext *ctx );
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#define OSMESA_CONTEXT(ctx) ((OSMesaContext) (ctx->DriverCtx))
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/**********************************************************************/
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/***** Public Functions *****/
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/**********************************************************************/
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/*
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* Create an Off-Screen Mesa rendering context. The only attribute needed is
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* an RGBA vs Color-Index mode flag.
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*
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* Input: format - either GL_RGBA or GL_COLOR_INDEX
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* sharelist - specifies another OSMesaContext with which to share
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* display lists. NULL indicates no sharing.
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* Return: an OSMesaContext or 0 if error
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*/
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GLAPI OSMesaContext GLAPIENTRY
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OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
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{
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return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
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8, 16, sharelist);
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}
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/*
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* New in Mesa 3.5
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*
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* Create context and specify size of ancillary buffers.
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*/
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GLAPI OSMesaContext GLAPIENTRY
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OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
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GLint accumBits, OSMesaContext sharelist )
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{
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OSMesaContext osmesa;
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GLint rshift, gshift, bshift, ashift;
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GLint rind, gind, bind, aind;
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GLint indexBits = 0, redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
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GLboolean rgbmode;
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const GLuint i4 = 1;
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const GLubyte *i1 = (GLubyte *) &i4;
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const GLint little_endian = *i1;
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rind = gind = bind = aind = 0;
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if (format==OSMESA_COLOR_INDEX) {
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indexBits = 8;
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rshift = gshift = bshift = ashift = 0;
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rgbmode = GL_FALSE;
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}
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else if (format==OSMESA_RGBA) {
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indexBits = 0;
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redBits = CHAN_BITS;
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greenBits = CHAN_BITS;
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blueBits = CHAN_BITS;
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alphaBits = CHAN_BITS;
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rind = 0;
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gind = 1;
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bind = 2;
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aind = 3;
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if (little_endian) {
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rshift = 0;
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gshift = 8;
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bshift = 16;
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ashift = 24;
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}
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else {
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rshift = 24;
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gshift = 16;
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bshift = 8;
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ashift = 0;
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}
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rgbmode = GL_TRUE;
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}
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else if (format==OSMESA_BGRA) {
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indexBits = 0;
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redBits = CHAN_BITS;
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greenBits = CHAN_BITS;
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blueBits = CHAN_BITS;
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alphaBits = CHAN_BITS;
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bind = 0;
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gind = 1;
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rind = 2;
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aind = 3;
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if (little_endian) {
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bshift = 0;
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gshift = 8;
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rshift = 16;
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ashift = 24;
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}
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else {
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bshift = 24;
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gshift = 16;
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rshift = 8;
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ashift = 0;
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}
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rgbmode = GL_TRUE;
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}
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else if (format==OSMESA_ARGB) {
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indexBits = 0;
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redBits = CHAN_BITS;
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greenBits = CHAN_BITS;
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blueBits = CHAN_BITS;
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alphaBits = CHAN_BITS;
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aind = 0;
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rind = 1;
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gind = 2;
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bind = 3;
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if (little_endian) {
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ashift = 0;
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rshift = 8;
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gshift = 16;
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bshift = 24;
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}
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else {
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ashift = 24;
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rshift = 16;
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gshift = 8;
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bshift = 0;
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}
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rgbmode = GL_TRUE;
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}
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else if (format==OSMESA_RGB) {
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indexBits = 0;
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redBits = CHAN_BITS;
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greenBits = CHAN_BITS;
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blueBits = CHAN_BITS;
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alphaBits = 0;
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bshift = 0;
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gshift = 8;
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rshift = 16;
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ashift = 24;
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rind = 0;
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gind = 1;
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bind = 2;
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rgbmode = GL_TRUE;
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}
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else if (format==OSMESA_BGR) {
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indexBits = 0;
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redBits = CHAN_BITS;
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greenBits = CHAN_BITS;
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blueBits = CHAN_BITS;
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alphaBits = 0;
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bshift = 0;
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gshift = 8;
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rshift = 16;
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ashift = 24;
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rind = 2;
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gind = 1;
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bind = 0;
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rgbmode = GL_TRUE;
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}
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else if (format==OSMESA_RGB_565) {
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indexBits = 0;
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redBits = 5;
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greenBits = 6;
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blueBits = 5;
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alphaBits = 0;
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rshift = 11;
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gshift = 5;
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bshift = 0;
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ashift = 0;
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rind = 0; /* not used */
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gind = 0;
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bind = 0;
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rgbmode = GL_TRUE;
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}
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else {
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return NULL;
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}
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osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
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if (osmesa) {
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osmesa->gl_visual = _mesa_create_visual( rgbmode,
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GL_FALSE, /* double buffer */
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GL_FALSE, /* stereo */
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redBits,
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greenBits,
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blueBits,
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alphaBits,
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indexBits,
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depthBits,
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stencilBits,
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accumBits,
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accumBits,
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accumBits,
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alphaBits ? accumBits : 0,
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1 /* num samples */
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);
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if (!osmesa->gl_visual) {
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FREE(osmesa);
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return NULL;
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}
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if (!_mesa_initialize_context(&osmesa->gl_ctx,
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osmesa->gl_visual,
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sharelist ? &sharelist->gl_ctx
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: (GLcontext *) NULL,
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(void *) osmesa, GL_TRUE )) {
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_mesa_destroy_visual( osmesa->gl_visual );
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FREE(osmesa);
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return NULL;
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}
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_mesa_enable_sw_extensions(&(osmesa->gl_ctx));
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_mesa_enable_1_3_extensions(&(osmesa->gl_ctx));
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osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual,
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(GLboolean) ( osmesa->gl_visual->depthBits > 0 ),
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(GLboolean) ( osmesa->gl_visual->stencilBits > 0 ),
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(GLboolean) ( osmesa->gl_visual->accumRedBits > 0 ),
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GL_FALSE /* s/w alpha */ );
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if (!osmesa->gl_buffer) {
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_mesa_destroy_visual( osmesa->gl_visual );
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_mesa_free_context_data( &osmesa->gl_ctx );
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FREE(osmesa);
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return NULL;
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}
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osmesa->format = format;
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osmesa->buffer = NULL;
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osmesa->width = 0;
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osmesa->height = 0;
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osmesa->userRowLength = 0;
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osmesa->rowlength = 0;
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osmesa->yup = GL_TRUE;
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osmesa->rshift = rshift;
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osmesa->gshift = gshift;
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osmesa->bshift = bshift;
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osmesa->ashift = ashift;
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osmesa->rInd = rind;
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osmesa->gInd = gind;
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osmesa->bInd = bind;
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osmesa->aInd = aind;
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/* Initialize the software rasterizer and helper modules.
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*/
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{
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GLcontext *ctx = &osmesa->gl_ctx;
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_swrast_CreateContext( ctx );
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_ac_CreateContext( ctx );
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_tnl_CreateContext( ctx );
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_swsetup_CreateContext( ctx );
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_swsetup_Wakeup( ctx );
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osmesa_register_swrast_functions( ctx );
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}
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}
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return osmesa;
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}
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/*
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* Destroy an Off-Screen Mesa rendering context.
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*
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* Input: ctx - the context to destroy
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*/
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GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
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{
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if (ctx) {
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_swsetup_DestroyContext( &ctx->gl_ctx );
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_tnl_DestroyContext( &ctx->gl_ctx );
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_ac_DestroyContext( &ctx->gl_ctx );
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_swrast_DestroyContext( &ctx->gl_ctx );
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_mesa_destroy_visual( ctx->gl_visual );
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_mesa_destroy_framebuffer( ctx->gl_buffer );
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_mesa_free_context_data( &ctx->gl_ctx );
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FREE( ctx );
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}
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}
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/*
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* Recompute the values of the context's rowaddr array.
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*/
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static void compute_row_addresses( OSMesaContext ctx )
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{
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GLint bytesPerPixel, bytesPerRow, i;
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GLubyte *origin = (GLubyte *) ctx->buffer;
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if (ctx->format == OSMESA_COLOR_INDEX) {
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/* CI mode */
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bytesPerPixel = 1 * sizeof(GLchan);
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}
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else if ((ctx->format == OSMESA_RGB) || (ctx->format == OSMESA_BGR)) {
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/* RGB mode */
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bytesPerPixel = 3 * sizeof(GLchan);
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}
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else if (ctx->format == OSMESA_RGB_565) {
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/* 5/6/5 RGB pixel in 16 bits */
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bytesPerPixel = 2;
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}
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else {
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/* RGBA mode */
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bytesPerPixel = 4 * sizeof(GLchan);
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}
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bytesPerRow = ctx->rowlength * bytesPerPixel;
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if (ctx->yup) {
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/* Y=0 is bottom line of window */
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for (i = 0; i < MAX_HEIGHT; i++) {
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ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + i * bytesPerRow);
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}
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}
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else {
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/* Y=0 is top line of window */
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for (i = 0; i < MAX_HEIGHT; i++) {
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GLint j = ctx->height - i - 1;
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ctx->rowaddr[i] = (GLchan *) ((GLubyte *) origin + j * bytesPerRow);
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}
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}
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}
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/*
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* Bind an OSMesaContext to an image buffer. The image buffer is just a
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* block of memory which the client provides. Its size must be at least
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* as large as width*height*sizeof(type). Its address should be a multiple
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* of 4 if using RGBA mode.
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*
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* Image data is stored in the order of glDrawPixels: row-major order
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* with the lower-left image pixel stored in the first array position
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* (ie. bottom-to-top).
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*
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* Since the only type initially supported is GL_UNSIGNED_BYTE, if the
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* context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
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* value. If the context is in color indexed mode, each pixel will be
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* stored as a 1-byte value.
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*
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* If the context's viewport hasn't been initialized yet, it will now be
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* initialized to (0,0,width,height).
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*
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* Input: ctx - the rendering context
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* buffer - the image buffer memory
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* type - data type for pixel components, only GL_UNSIGNED_BYTE
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* and GL_UNSIGNED_SHORT_5_6_5 supported now.
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* width, height - size of image buffer in pixels, at least 1
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* Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
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* invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
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* width>internal limit or height>internal limit.
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*/
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GLAPI GLboolean GLAPIENTRY
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OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
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GLsizei width, GLsizei height )
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{
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if (!ctx || !buffer ||
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width < 1 || height < 1 ||
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width > MAX_WIDTH || height > MAX_HEIGHT) {
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return GL_FALSE;
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}
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if (ctx->format == OSMESA_RGB_565) {
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if (type != GL_UNSIGNED_SHORT_5_6_5)
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return GL_FALSE;
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}
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else if (type != CHAN_TYPE) {
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return GL_FALSE;
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}
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osmesa_update_state( &ctx->gl_ctx, 0 );
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_mesa_make_current( &ctx->gl_ctx, ctx->gl_buffer );
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ctx->buffer = buffer;
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ctx->width = width;
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ctx->height = height;
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if (ctx->userRowLength)
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ctx->rowlength = ctx->userRowLength;
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else
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ctx->rowlength = width;
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compute_row_addresses( ctx );
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/* init viewport */
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if (ctx->gl_ctx.Viewport.Width==0) {
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/* initialize viewport and scissor box to buffer size */
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_mesa_Viewport( 0, 0, width, height );
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ctx->gl_ctx.Scissor.Width = width;
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ctx->gl_ctx.Scissor.Height = height;
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}
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return GL_TRUE;
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}
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GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )
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{
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GLcontext *ctx = _mesa_get_current_context();
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if (ctx)
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return (OSMesaContext) ctx;
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else
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return NULL;
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}
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GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value )
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{
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OSMesaContext ctx = OSMesaGetCurrentContext();
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switch (pname) {
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case OSMESA_ROW_LENGTH:
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if (value<0) {
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_mesa_error( &ctx->gl_ctx, GL_INVALID_VALUE,
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"OSMesaPixelStore(value)" );
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return;
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}
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ctx->userRowLength = value;
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ctx->rowlength = value;
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break;
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case OSMESA_Y_UP:
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ctx->yup = value ? GL_TRUE : GL_FALSE;
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break;
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default:
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_mesa_error( &ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
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return;
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}
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compute_row_addresses( ctx );
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}
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GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value )
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{
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OSMesaContext ctx = OSMesaGetCurrentContext();
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switch (pname) {
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case OSMESA_WIDTH:
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*value = ctx->width;
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return;
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case OSMESA_HEIGHT:
|
|
*value = ctx->height;
|
|
return;
|
|
case OSMESA_FORMAT:
|
|
*value = ctx->format;
|
|
return;
|
|
case OSMESA_TYPE:
|
|
*value = CHAN_TYPE;
|
|
return;
|
|
case OSMESA_ROW_LENGTH:
|
|
*value = ctx->rowlength;
|
|
return;
|
|
case OSMESA_Y_UP:
|
|
*value = ctx->yup;
|
|
return;
|
|
case OSMESA_MAX_WIDTH:
|
|
*value = MAX_WIDTH;
|
|
return;
|
|
case OSMESA_MAX_HEIGHT:
|
|
*value = MAX_HEIGHT;
|
|
return;
|
|
default:
|
|
_mesa_error(&ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Return the depth buffer associated with an OSMesa context.
|
|
* Input: c - the OSMesa context
|
|
* Output: width, height - size of buffer in pixels
|
|
* bytesPerValue - bytes per depth value (2 or 4)
|
|
* buffer - pointer to depth buffer values
|
|
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
|
|
*/
|
|
GLAPI GLboolean GLAPIENTRY
|
|
OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
|
|
GLint *bytesPerValue, void **buffer )
|
|
{
|
|
if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) {
|
|
*width = 0;
|
|
*height = 0;
|
|
*bytesPerValue = 0;
|
|
*buffer = 0;
|
|
return GL_FALSE;
|
|
}
|
|
else {
|
|
*width = c->gl_buffer->Width;
|
|
*height = c->gl_buffer->Height;
|
|
if (c->gl_visual->depthBits <= 16)
|
|
*bytesPerValue = sizeof(GLushort);
|
|
else
|
|
*bytesPerValue = sizeof(GLuint);
|
|
*buffer = c->gl_buffer->DepthBuffer;
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Return the color buffer associated with an OSMesa context.
|
|
* Input: c - the OSMesa context
|
|
* Output: width, height - size of buffer in pixels
|
|
* format - the pixel format (OSMESA_FORMAT)
|
|
* buffer - pointer to color buffer values
|
|
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
|
|
*/
|
|
GLAPI GLboolean GLAPIENTRY
|
|
OSMesaGetColorBuffer( OSMesaContext c, GLint *width,
|
|
GLint *height, GLint *format, void **buffer )
|
|
{
|
|
if (!c->buffer) {
|
|
*width = 0;
|
|
*height = 0;
|
|
*format = 0;
|
|
*buffer = 0;
|
|
return GL_FALSE;
|
|
}
|
|
else {
|
|
*width = c->width;
|
|
*height = c->height;
|
|
*format = c->format;
|
|
*buffer = c->buffer;
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
/**********************************************************************/
|
|
/*** Device Driver Functions ***/
|
|
/**********************************************************************/
|
|
|
|
|
|
/*
|
|
* Useful macros:
|
|
*/
|
|
|
|
#define PACK_RGBA(DST, R, G, B, A) \
|
|
do { \
|
|
(DST)[osmesa->rInd] = R; \
|
|
(DST)[osmesa->gInd] = G; \
|
|
(DST)[osmesa->bInd] = B; \
|
|
(DST)[osmesa->aInd] = A; \
|
|
} while (0)
|
|
|
|
#define PACK_RGB(DST, R, G, B) \
|
|
do { \
|
|
(DST)[0] = R; \
|
|
(DST)[1] = G; \
|
|
(DST)[2] = B; \
|
|
} while (0)
|
|
|
|
#define PACK_BGR(DST, R, G, B) \
|
|
do { \
|
|
(DST)[0] = B; \
|
|
(DST)[1] = G; \
|
|
(DST)[2] = R; \
|
|
} while (0)
|
|
|
|
#define PACK_RGB_565(DST, R, G, B) \
|
|
do { \
|
|
(DST) = (((int) (R) << 8) & 0xf800) | (((int) (G) << 3) & 0x7e0) | ((int) (B) >> 3);\
|
|
} while (0)
|
|
|
|
|
|
#define UNPACK_RED(P) ( (P)[osmesa->rInd] )
|
|
#define UNPACK_GREEN(P) ( (P)[osmesa->gInd] )
|
|
#define UNPACK_BLUE(P) ( (P)[osmesa->bInd] )
|
|
#define UNPACK_ALPHA(P) ( (P)[osmesa->aInd] )
|
|
|
|
|
|
#define PIXELADDR1(X,Y) (osmesa->rowaddr[Y] + (X))
|
|
#define PIXELADDR2(X,Y) (osmesa->rowaddr[Y] + 2 * (X))
|
|
#define PIXELADDR3(X,Y) (osmesa->rowaddr[Y] + 3 * (X))
|
|
#define PIXELADDR4(X,Y) (osmesa->rowaddr[Y] + 4 * (X))
|
|
|
|
|
|
|
|
static GLboolean set_draw_buffer( GLcontext *ctx, GLenum mode )
|
|
{
|
|
(void) ctx;
|
|
if (mode==GL_FRONT_LEFT) {
|
|
return GL_TRUE;
|
|
}
|
|
else {
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
static void set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode )
|
|
{
|
|
/* separate read buffer not supported */
|
|
ASSERT(buffer == ctx->DrawBuffer);
|
|
ASSERT(mode == GL_FRONT_LEFT);
|
|
}
|
|
|
|
|
|
static void clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
|
|
GLint x, GLint y, GLint width, GLint height )
|
|
{
|
|
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
|
|
|
|
/* sanity check - we only have a front-left buffer */
|
|
ASSERT((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT)) == 0);
|
|
if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
|
|
if (mask & DD_FRONT_LEFT_BIT) {
|
|
if (osmesa->format == OSMESA_COLOR_INDEX) {
|
|
if (all) {
|
|
/* Clear whole CI buffer */
|
|
#if CHAN_TYPE == GL_UNSIGNED_BYTE
|
|
MEMSET(osmesa->buffer, ctx->Color.ClearIndex,
|
|
osmesa->rowlength * osmesa->height);
|
|
#else
|
|
const GLint n = osmesa->rowlength * osmesa->height;
|
|
GLchan *buffer = (GLchan *) osmesa->buffer;
|
|
GLint i;
|
|
for (i = 0; i < n; i ++) {
|
|
buffer[i] = ctx->Color.ClearIndex;
|
|
}
|
|
#endif
|
|
}
|
|
else {
|
|
/* Clear part of CI buffer */
|
|
const GLchan clearIndex = (GLchan) ctx->Color.ClearIndex;
|
|
GLint i, j;
|
|
for (i = 0; i < height; i++) {
|
|
GLchan *ptr1 = PIXELADDR1(x, (y + i));
|
|
for (j = 0; j < width; j++) {
|
|
*ptr1++ = clearIndex;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (osmesa->format == OSMESA_RGB) {
|
|
const GLchan r = ctx->Color.ClearColor[0];
|
|
const GLchan g = ctx->Color.ClearColor[1];
|
|
const GLchan b = ctx->Color.ClearColor[2];
|
|
if (all) {
|
|
/* Clear whole RGB buffer */
|
|
GLuint n = osmesa->rowlength * osmesa->height;
|
|
GLchan *ptr3 = (GLchan *) osmesa->buffer;
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
PACK_RGB(ptr3, r, g, b);
|
|
ptr3 += 3;
|
|
}
|
|
}
|
|
else {
|
|
/* Clear part of RGB buffer */
|
|
GLint i, j;
|
|
for (i = 0; i < height; i++) {
|
|
GLchan *ptr3 = PIXELADDR3(x, (y + i));
|
|
for (j = 0; j < width; j++) {
|
|
PACK_RGB(ptr3, r, g, b);
|
|
ptr3 += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (osmesa->format == OSMESA_BGR) {
|
|
const GLchan r = ctx->Color.ClearColor[0];
|
|
const GLchan g = ctx->Color.ClearColor[1];
|
|
const GLchan b = ctx->Color.ClearColor[2];
|
|
if (all) {
|
|
/* Clear whole RGB buffer */
|
|
const GLint n = osmesa->rowlength * osmesa->height;
|
|
GLchan *ptr3 = (GLchan *) osmesa->buffer;
|
|
GLint i;
|
|
for (i = 0; i < n; i++) {
|
|
PACK_BGR(ptr3, r, g, b);
|
|
ptr3 += 3;
|
|
}
|
|
}
|
|
else {
|
|
/* Clear part of RGB buffer */
|
|
GLint i, j;
|
|
for (i = 0; i < height; i++) {
|
|
GLchan *ptr3 = PIXELADDR3(x, (y + i));
|
|
for (j = 0; j < width; j++) {
|
|
PACK_BGR(ptr3, r, g, b);
|
|
ptr3 += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (osmesa->format == OSMESA_RGB_565) {
|
|
const GLchan r = ctx->Color.ClearColor[0];
|
|
const GLchan g = ctx->Color.ClearColor[1];
|
|
const GLchan b = ctx->Color.ClearColor[2];
|
|
GLushort clearPixel;
|
|
PACK_RGB_565(clearPixel, r, g, b);
|
|
if (all) {
|
|
/* Clear whole RGB buffer */
|
|
const GLuint n = osmesa->rowlength * osmesa->height;
|
|
GLushort *ptr2 = (GLushort *) osmesa->buffer;
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
*ptr2 = clearPixel;
|
|
ptr2++;
|
|
}
|
|
}
|
|
else {
|
|
/* clear scissored region */
|
|
GLint i, j;
|
|
for (i = 0; i < height; i++) {
|
|
GLushort *ptr2 = (GLushort *) PIXELADDR2(x, (y + i));
|
|
for (j = 0; j < width; j++) {
|
|
*ptr2 = clearPixel;
|
|
ptr2++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
#if CHAN_TYPE == GL_UNSIGNED_BYTE
|
|
/* 4-byte pixel value */
|
|
GLuint clearPixel;
|
|
GLchan *clr = (GLchan *) &clearPixel;
|
|
clr[osmesa->rInd] = ctx->Color.ClearColor[0];
|
|
clr[osmesa->gInd] = ctx->Color.ClearColor[1];
|
|
clr[osmesa->bInd] = ctx->Color.ClearColor[2];
|
|
clr[osmesa->aInd] = ctx->Color.ClearColor[3];
|
|
if (all) {
|
|
/* Clear whole RGBA buffer */
|
|
const GLuint n = osmesa->rowlength * osmesa->height;
|
|
GLuint *ptr4 = (GLuint *) osmesa->buffer;
|
|
GLuint i;
|
|
if (clearPixel) {
|
|
for (i = 0; i < n; i++) {
|
|
*ptr4++ = clearPixel;
|
|
}
|
|
}
|
|
else {
|
|
BZERO(ptr4, n * sizeof(GLuint));
|
|
}
|
|
}
|
|
else {
|
|
/* Clear part of RGBA buffer */
|
|
GLint i, j;
|
|
for (i = 0; i < height; i++) {
|
|
GLuint *ptr4 = (GLuint *) PIXELADDR4(x, (y + i));
|
|
for (j = 0; j < width; j++) {
|
|
*ptr4++ = clearPixel;
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
const GLchan r = ctx->Color.ClearColor[0];
|
|
const GLchan g = ctx->Color.ClearColor[1];
|
|
const GLchan b = ctx->Color.ClearColor[2];
|
|
const GLchan a = ctx->Color.ClearColor[3];
|
|
if (all) {
|
|
/* Clear whole RGBA buffer */
|
|
const GLuint n = osmesa->rowlength * osmesa->height;
|
|
GLchan *p = (GLchan *) osmesa->buffer;
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
PACK_RGBA(p, r, g, b, a);
|
|
p += 4;
|
|
}
|
|
}
|
|
else {
|
|
/* Clear part of RGBA buffer */
|
|
GLint i, j;
|
|
for (i = 0; i < height; i++) {
|
|
GLchan *p = PIXELADDR4(x, (y + i));
|
|
for (j = 0; j < width; j++) {
|
|
PACK_RGBA(p, r, g, b, a);
|
|
p += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
}
|
|
mask &= ~DD_FRONT_LEFT_BIT;
|
|
}
|
|
}
|
|
|
|
if (mask)
|
|
_swrast_Clear( ctx, mask, all, x, y, width, height );
|
|
}
|
|
|
|
|
|
|
|
static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
|
|
{
|
|
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
*width = osmesa->width;
|
|
*height = osmesa->height;
|
|
}
|
|
|
|
|
|
/**********************************************************************/
|
|
/***** Read/write spans/arrays of RGBA pixels *****/
|
|
/**********************************************************************/
|
|
|
|
/* Write RGBA pixels to an RGBA (or permuted) buffer. */
|
|
static void
|
|
write_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
CONST GLchan rgba[][4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLchan *p = PIXELADDR4(x, y);
|
|
GLuint i;
|
|
if (mask) {
|
|
for (i = 0; i < n; i++, p += 4) {
|
|
if (mask[i]) {
|
|
PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
|
|
rgba[i][BCOMP], rgba[i][ACOMP]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < n; i++, p += 4) {
|
|
PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
|
|
rgba[i][BCOMP], rgba[i][ACOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* Write RGBA pixels to an RGBA buffer. This is the fastest span-writer. */
|
|
static void
|
|
write_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
CONST GLchan rgba[][4], const GLubyte mask[] )
|
|
{
|
|
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint *ptr4 = (GLuint *) PIXELADDR4(x, y);
|
|
const GLuint *rgba4 = (const GLuint *) rgba;
|
|
GLuint i;
|
|
ASSERT(CHAN_TYPE == GL_UNSIGNED_BYTE);
|
|
if (mask) {
|
|
for (i = 0; i < n; i++) {
|
|
if (mask[i]) {
|
|
ptr4[i] = rgba4[i];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
MEMCPY( ptr4, rgba4, n * 4 );
|
|
}
|
|
}
|
|
|
|
|
|
/* Write RGB pixels to an RGBA (or permuted) buffer. */
|
|
static void
|
|
write_rgb_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
CONST GLchan rgb[][3], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLchan *p = PIXELADDR4(x, y);
|
|
GLuint i;
|
|
if (mask) {
|
|
for (i = 0; i < n; i++, p+=4) {
|
|
if (mask[i]) {
|
|
PACK_RGBA(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], CHAN_MAX);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < n; i++, p+=4) {
|
|
PACK_RGBA(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], CHAN_MAX);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
write_monocolor_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
const GLchan color[4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLchan *p = PIXELADDR4(x, y);
|
|
GLuint i;
|
|
for (i = 0; i < n; i++, p += 4) {
|
|
if (mask[i]) {
|
|
PACK_RGBA(p, color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
write_rgba_pixels( const GLcontext *ctx, GLuint n,
|
|
const GLint x[], const GLint y[],
|
|
CONST GLchan rgba[][4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
if (mask[i]) {
|
|
GLchan *p = PIXELADDR4(x[i], y[i]);
|
|
PACK_RGBA(p, rgba[i][RCOMP], rgba[i][GCOMP],
|
|
rgba[i][BCOMP], rgba[i][ACOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
write_monocolor_pixels( const GLcontext *ctx, GLuint n,
|
|
const GLint x[], const GLint y[],
|
|
const GLchan color[4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
if (mask[i]) {
|
|
GLchan *p = PIXELADDR4(x[i], y[i]);
|
|
PACK_RGBA(p, color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
GLchan rgba[][4] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
GLchan *p = PIXELADDR4(x, y);
|
|
for (i = 0; i < n; i++, p += 4) {
|
|
rgba[i][RCOMP] = UNPACK_RED(p);
|
|
rgba[i][GCOMP] = UNPACK_GREEN(p);
|
|
rgba[i][BCOMP] = UNPACK_BLUE(p);
|
|
rgba[i][ACOMP] = UNPACK_ALPHA(p);
|
|
}
|
|
}
|
|
|
|
|
|
/* Read RGBA pixels from an RGBA buffer */
|
|
static void
|
|
read_rgba_span_rgba( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
GLchan rgba[][4] )
|
|
{
|
|
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint *ptr4 = (GLuint *) PIXELADDR4(x, y);
|
|
MEMCPY( rgba, ptr4, n * 4 * sizeof(GLchan) );
|
|
}
|
|
|
|
|
|
static void
|
|
read_rgba_pixels( const GLcontext *ctx,
|
|
GLuint n, const GLint x[], const GLint y[],
|
|
GLchan rgba[][4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
if (mask[i]) {
|
|
const GLchan *p = PIXELADDR4(x[i], y[i]);
|
|
rgba[i][RCOMP] = UNPACK_RED(p);
|
|
rgba[i][GCOMP] = UNPACK_GREEN(p);
|
|
rgba[i][BCOMP] = UNPACK_BLUE(p);
|
|
rgba[i][ACOMP] = UNPACK_ALPHA(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**********************************************************************/
|
|
/***** 3 byte RGB pixel support funcs *****/
|
|
/**********************************************************************/
|
|
|
|
/* Write RGBA pixels to an RGB buffer. */
|
|
static void
|
|
write_rgba_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
CONST GLchan rgba[][4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLchan *p = PIXELADDR3(x, y);
|
|
GLuint i;
|
|
if (mask) {
|
|
for (i = 0; i < n; i++, p += 3) {
|
|
if (mask[i]) {
|
|
PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < n; i++, p += 3) {
|
|
PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Write RGBA pixels to an BGR buffer. */
|
|
static void
|
|
write_rgba_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
CONST GLchan rgba[][4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLchan *p = PIXELADDR3(x, y);
|
|
GLuint i;
|
|
if (mask) {
|
|
for (i = 0; i < n; i++, p += 3) {
|
|
if (mask[i]) {
|
|
PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < n; i++, p += 3) {
|
|
PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Write RGB pixels to an RGB buffer. */
|
|
static void
|
|
write_rgb_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
CONST GLchan rgb[][3], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLchan *p = PIXELADDR3(x, y);
|
|
GLuint i;
|
|
if (mask) {
|
|
for (i = 0; i < n; i++, p += 3) {
|
|
if (mask[i]) {
|
|
PACK_RGB(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < n; i++, p += 3) {
|
|
PACK_RGB(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Write RGB pixels to an BGR buffer. */
|
|
static void
|
|
write_rgb_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
CONST GLchan rgb[][3], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLchan *p = PIXELADDR3(x, y);
|
|
GLuint i;
|
|
if (mask) {
|
|
for (i = 0; i < n; i++, p += 3) {
|
|
if (mask[i]) {
|
|
PACK_BGR(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < n; i++, p += 3) {
|
|
PACK_BGR(p, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
write_monocolor_span_RGB( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
const GLchan color[4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLchan *p = PIXELADDR3(x, y);
|
|
GLuint i;
|
|
for (i = 0; i < n; i++, p += 3) {
|
|
if (mask[i]) {
|
|
PACK_RGB(p, color[RCOMP], color[GCOMP], color[BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
write_monocolor_span_BGR( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
const GLchan color[4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLchan *p = PIXELADDR3(x, y);
|
|
GLuint i;
|
|
for (i = 0; i < n; i++, p += 3) {
|
|
if (mask[i]) {
|
|
PACK_BGR(p, color[RCOMP], color[GCOMP], color[BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
write_rgba_pixels_RGB( const GLcontext *ctx, GLuint n,
|
|
const GLint x[], const GLint y[],
|
|
CONST GLchan rgba[][4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = (const OSMesaContext) ctx;
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
if (mask[i]) {
|
|
GLchan *p = PIXELADDR3(x[i], y[i]);
|
|
PACK_RGB(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
write_rgba_pixels_BGR( const GLcontext *ctx, GLuint n,
|
|
const GLint x[], const GLint y[],
|
|
CONST GLchan rgba[][4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = (const OSMesaContext) ctx;
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
if (mask[i]) {
|
|
GLchan *p = PIXELADDR3(x[i], y[i]);
|
|
PACK_BGR(p, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
write_monocolor_pixels_RGB( const GLcontext *ctx,
|
|
GLuint n, const GLint x[], const GLint y[],
|
|
const GLchan color[4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
if (mask[i]) {
|
|
GLchan *p = PIXELADDR3(x[i], y[i]);
|
|
PACK_RGB(p, color[RCOMP], color[GCOMP], color[BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
write_monocolor_pixels_BGR( const GLcontext *ctx,
|
|
GLuint n, const GLint x[], const GLint y[],
|
|
const GLchan color[4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
if (mask[i]) {
|
|
GLchan *p = PIXELADDR3(x[i], y[i]);
|
|
PACK_BGR(p, color[RCOMP], color[GCOMP], color[BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
read_rgba_span3( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
GLchan rgba[][4] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
const GLchan *p = PIXELADDR3(x, y);
|
|
for (i = 0; i < n; i++, p += 3) {
|
|
rgba[i][RCOMP] = UNPACK_RED(p);
|
|
rgba[i][GCOMP] = UNPACK_GREEN(p);
|
|
rgba[i][BCOMP] = UNPACK_BLUE(p);
|
|
rgba[i][ACOMP] = CHAN_MAX;
|
|
}
|
|
}
|
|
|
|
static void
|
|
read_rgba_pixels3( const GLcontext *ctx,
|
|
GLuint n, const GLint x[], const GLint y[],
|
|
GLchan rgba[][4], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
if (mask[i]) {
|
|
const GLchan *p = PIXELADDR3(x[i], y[i]);
|
|
rgba[i][RCOMP] = UNPACK_RED(p);
|
|
rgba[i][GCOMP] = UNPACK_GREEN(p);
|
|
rgba[i][BCOMP] = UNPACK_BLUE(p);
|
|
rgba[i][ACOMP] = CHAN_MAX;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**********************************************************************/
|
|
/***** 2 byte RGB pixel support funcs *****/
|
|
/**********************************************************************/
|
|
|
|
/* Write RGBA pixels to an RGB_565 buffer. */
|
|
static void
|
|
write_rgba_span2( const GLcontext *ctx,
|
|
GLuint n, GLint x, GLint y,
|
|
CONST GLchan rgba[][4], const GLubyte mask[] )
|
|
{
|
|
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
|
|
GLuint i;
|
|
if (mask) {
|
|
for (i = 0; i < n; i++, ptr2++) {
|
|
if (mask[i]) {
|
|
PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < n; i++, ptr2++) {
|
|
PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* Write RGB pixels to an RGB_565 buffer. */
|
|
static void
|
|
write_rgb_span2( const GLcontext *ctx,
|
|
GLuint n, GLint x, GLint y,
|
|
CONST GLchan rgb[][3], const GLubyte mask[] )
|
|
{
|
|
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
|
|
GLuint i;
|
|
if (mask) {
|
|
for (i = 0; i < n; i++, ptr2++) {
|
|
if (mask[i]) {
|
|
PACK_RGB_565(*ptr2, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < n; i++, ptr2++) {
|
|
PACK_RGB_565(*ptr2, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
write_monocolor_span2( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
const GLchan color[4], const GLubyte mask[] )
|
|
{
|
|
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLushort pixel;
|
|
GLushort *ptr2 = (GLushort *) PIXELADDR2(x, y);
|
|
GLuint i;
|
|
PACK_RGB_565(pixel, color[RCOMP], color[GCOMP], color[BCOMP]);
|
|
for (i = 0; i < n; i++, ptr2++) {
|
|
if (mask[i]) {
|
|
*ptr2 = pixel;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
write_rgba_pixels2( const GLcontext *ctx,
|
|
GLuint n, const GLint x[], const GLint y[],
|
|
CONST GLchan rgba[][4], const GLubyte mask[] )
|
|
{
|
|
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
if (mask[i]) {
|
|
GLushort *ptr2 = (GLushort *) PIXELADDR2(x[i],y[i]);
|
|
PACK_RGB_565(*ptr2, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
write_monocolor_pixels2( const GLcontext *ctx,
|
|
GLuint n, const GLint x[], const GLint y[],
|
|
const GLchan color[4], const GLubyte mask[] )
|
|
{
|
|
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
GLushort pixel;
|
|
PACK_RGB_565(pixel, color[RCOMP], color[GCOMP], color[BCOMP]);
|
|
for (i = 0; i < n; i++) {
|
|
if (mask[i]) {
|
|
GLushort *ptr2 = (GLushort *) PIXELADDR2(x[i],y[i]);
|
|
*ptr2 = pixel;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
read_rgba_span2( const GLcontext *ctx,
|
|
GLuint n, GLint x, GLint y,
|
|
GLchan rgba[][4] )
|
|
{
|
|
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
const GLushort *ptr2 = (const GLushort *) PIXELADDR2(x, y);
|
|
for (i = 0; i < n; i++, ptr2++) {
|
|
/* This should be fixed to get the low bits right */
|
|
rgba[i][RCOMP] = (*ptr2 >> 8) & 0xFe;
|
|
rgba[i][GCOMP] = (*ptr2 >> 3) & 0xFc;
|
|
rgba[i][BCOMP] = (*ptr2 << 3) & 0xFe;
|
|
rgba[i][ACOMP] = 0;
|
|
}
|
|
}
|
|
|
|
static void
|
|
read_rgba_pixels2( const GLcontext *ctx,
|
|
GLuint n, const GLint x[], const GLint y[],
|
|
GLchan rgba[][4], const GLubyte mask[] )
|
|
{
|
|
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
for (i = 0; i < n; i++) {
|
|
if (mask[i]) {
|
|
/* This should be fixed to get the low bits right */
|
|
const GLushort *ptr2 = (const GLushort *) PIXELADDR2(x[i],y[i]);
|
|
rgba[i][RCOMP] = (*ptr2 >> 8) & 0xFE;
|
|
rgba[i][GCOMP] = (*ptr2 >> 3) & 0xFC;
|
|
rgba[i][BCOMP] = (*ptr2 << 3) & 0xFE;
|
|
rgba[i][ACOMP] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/***** Read/write spans/arrays of CI pixels *****/
|
|
/**********************************************************************/
|
|
|
|
/* Write 32-bit color index to buffer */
|
|
static void
|
|
write_index32_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
const GLuint index[], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLchan *ptr1 = PIXELADDR1(x, y);
|
|
GLuint i;
|
|
if (mask) {
|
|
for (i=0;i<n;i++,ptr1++) {
|
|
if (mask[i]) {
|
|
*ptr1 = (GLchan) index[i];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (i=0;i<n;i++,ptr1++) {
|
|
*ptr1 = (GLchan) index[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* Write 8-bit color index to buffer */
|
|
static void
|
|
write_index8_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
const GLubyte index[], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLchan *ptr1 = PIXELADDR1(x, y);
|
|
GLuint i;
|
|
if (mask) {
|
|
for (i=0;i<n;i++,ptr1++) {
|
|
if (mask[i]) {
|
|
*ptr1 = (GLchan) index[i];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
MEMCPY(ptr1, index, n * sizeof(GLchan));
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
write_monoindex_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|
GLuint colorIndex, const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLchan *ptr1 = PIXELADDR1(x, y);
|
|
GLuint i;
|
|
for (i=0;i<n;i++,ptr1++) {
|
|
if (mask[i]) {
|
|
*ptr1 = (GLchan) colorIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
write_index_pixels( const GLcontext *ctx,
|
|
GLuint n, const GLint x[], const GLint y[],
|
|
const GLuint index[], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
for (i=0;i<n;i++) {
|
|
if (mask[i]) {
|
|
GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
|
|
*ptr1 = (GLchan) index[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
write_monoindex_pixels( const GLcontext *ctx,
|
|
GLuint n, const GLint x[], const GLint y[],
|
|
GLuint colorIndex, const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
for (i=0;i<n;i++) {
|
|
if (mask[i]) {
|
|
GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
|
|
*ptr1 = (GLchan) colorIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
read_index_span( const GLcontext *ctx,
|
|
GLuint n, GLint x, GLint y, GLuint index[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
const GLchan *ptr1 = (const GLchan *) PIXELADDR1(x, y);
|
|
for (i=0;i<n;i++,ptr1++) {
|
|
index[i] = (GLuint) *ptr1;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
read_index_pixels( const GLcontext *ctx,
|
|
GLuint n, const GLint x[], const GLint y[],
|
|
GLuint index[], const GLubyte mask[] )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
GLuint i;
|
|
for (i=0;i<n;i++) {
|
|
if (mask[i] ) {
|
|
const GLchan *ptr1 = PIXELADDR1(x[i], y[i]);
|
|
index[i] = (GLuint) *ptr1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/***** Optimized line rendering *****/
|
|
/**********************************************************************/
|
|
|
|
|
|
/*
|
|
* Draw a flat-shaded, RGB line into an osmesa buffer.
|
|
*/
|
|
static void
|
|
flat_rgba_line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
const GLchan *color = vert1->color;
|
|
|
|
#define INTERP_XY 1
|
|
#define CLIP_HACK 1
|
|
#define PLOT(X, Y) \
|
|
do { \
|
|
GLchan *p = PIXELADDR4(X, Y); \
|
|
PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
|
|
} while (0)
|
|
|
|
#ifdef WIN32
|
|
#include "..\swrast\s_linetemp.h"
|
|
#else
|
|
#include "swrast/s_linetemp.h"
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
* Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
|
|
*/
|
|
static void
|
|
flat_rgba_z_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
const GLchan *color = vert1->color;
|
|
|
|
#define INTERP_XY 1
|
|
#define INTERP_Z 1
|
|
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
|
#define CLIP_HACK 1
|
|
#define PLOT(X, Y) \
|
|
do { \
|
|
if (Z < *zPtr) { \
|
|
GLchan *p = PIXELADDR4(X, Y); \
|
|
PACK_RGBA(p, color[RCOMP], color[GCOMP], \
|
|
color[BCOMP], color[ACOMP]); \
|
|
*zPtr = Z; \
|
|
} \
|
|
} while (0)
|
|
|
|
|
|
#ifdef WIN32
|
|
#include "..\swrast\s_linetemp.h"
|
|
#else
|
|
#include "swrast/s_linetemp.h"
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
* Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
|
|
* XXX update for GLchan
|
|
*/
|
|
static void
|
|
flat_blend_rgba_line( GLcontext *ctx,
|
|
const SWvertex *vert0, const SWvertex *vert1 )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
const GLint rshift = osmesa->rshift;
|
|
const GLint gshift = osmesa->gshift;
|
|
const GLint bshift = osmesa->bshift;
|
|
const GLint avalue = vert0->color[3];
|
|
const GLint msavalue = CHAN_MAX - avalue;
|
|
const GLint rvalue = vert1->color[0]*avalue;
|
|
const GLint gvalue = vert1->color[1]*avalue;
|
|
const GLint bvalue = vert1->color[2]*avalue;
|
|
|
|
#define INTERP_XY 1
|
|
#define CLIP_HACK 1
|
|
#define PLOT(X,Y) \
|
|
{ GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
|
|
GLuint pixel = 0; \
|
|
pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
|
|
pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
|
|
pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
|
|
*ptr4 = pixel; \
|
|
}
|
|
|
|
#if 0 /* XXX use this in the future */
|
|
#define PLOT(X,Y) \
|
|
{ \
|
|
GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
|
|
pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
|
|
pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
|
|
pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
|
|
pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
|
|
}
|
|
#endif
|
|
|
|
#ifdef WIN32
|
|
#include "..\swrast\s_linetemp.h"
|
|
#else
|
|
#include "swrast/s_linetemp.h"
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
|
|
* But don't write to Z buffer.
|
|
* XXX update for GLchan
|
|
*/
|
|
static void
|
|
flat_blend_rgba_z_line( GLcontext *ctx,
|
|
const SWvertex *vert0, const SWvertex *vert1 )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
const GLint rshift = osmesa->rshift;
|
|
const GLint gshift = osmesa->gshift;
|
|
const GLint bshift = osmesa->bshift;
|
|
const GLint avalue = vert0->color[3];
|
|
const GLint msavalue = 256 - avalue;
|
|
const GLint rvalue = vert1->color[0]*avalue;
|
|
const GLint gvalue = vert1->color[1]*avalue;
|
|
const GLint bvalue = vert1->color[2]*avalue;
|
|
|
|
#define INTERP_XY 1
|
|
#define INTERP_Z 1
|
|
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
|
#define CLIP_HACK 1
|
|
#define PLOT(X,Y) \
|
|
if (Z < *zPtr) { \
|
|
GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
|
|
GLuint pixel = 0; \
|
|
pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
|
|
pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
|
|
pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
|
|
*ptr4 = pixel; \
|
|
}
|
|
|
|
#if 0 /* XXX use this in the future */
|
|
#define PLOT(X,Y) \
|
|
if (Z < *zPtr) { \
|
|
GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
|
|
pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
|
|
pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
|
|
pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
|
|
pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
|
|
}
|
|
#endif
|
|
|
|
#ifdef WIN32
|
|
#include "..\swrast\s_linetemp.h"
|
|
#else
|
|
#include "swrast/s_linetemp.h"
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
|
|
* XXX update for GLchan
|
|
*/
|
|
static void
|
|
flat_blend_rgba_z_line_write( GLcontext *ctx,
|
|
const SWvertex *vert0, const SWvertex *vert1 )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
const GLint rshift = osmesa->rshift;
|
|
const GLint gshift = osmesa->gshift;
|
|
const GLint bshift = osmesa->bshift;
|
|
const GLint avalue = vert0->color[3];
|
|
const GLint msavalue = 256 - avalue;
|
|
const GLint rvalue = vert1->color[0]*avalue;
|
|
const GLint gvalue = vert1->color[1]*avalue;
|
|
const GLint bvalue = vert1->color[2]*avalue;
|
|
|
|
#define INTERP_XY 1
|
|
#define INTERP_Z 1
|
|
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
|
#define CLIP_HACK 1
|
|
#define PLOT(X,Y) \
|
|
if (Z < *zPtr) { \
|
|
GLuint *ptr4 = (GLuint *) PIXELADDR4(X, Y); \
|
|
GLuint pixel = 0; \
|
|
pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
|
|
pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
|
|
pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
|
|
*ptr4 = pixel; \
|
|
*zPtr = Z; \
|
|
}
|
|
|
|
#if 0 /* XXX use this in the future */
|
|
#define PLOT(X,Y) \
|
|
if (Z < *zPtr) { \
|
|
GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
|
|
pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
|
|
pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
|
|
pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
|
|
pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
|
|
*zPtr = Z; \
|
|
}
|
|
#endif
|
|
|
|
#ifdef WIN32
|
|
#include "..\swrast\s_linetemp.h"
|
|
#else
|
|
#include "swrast/s_linetemp.h"
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
* Analyze context state to see if we can provide a fast line drawing
|
|
* function, like those in lines.c. Otherwise, return NULL.
|
|
*/
|
|
static swrast_line_func
|
|
osmesa_choose_line_function( GLcontext *ctx )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
|
|
if (CHAN_BITS != 8) return NULL;
|
|
if (ctx->RenderMode != GL_RENDER) return NULL;
|
|
if (ctx->Line.SmoothFlag) return NULL;
|
|
if (ctx->Texture._ReallyEnabled) return NULL;
|
|
if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
|
|
if (ctx->Line.Width != 1.0F) return NULL;
|
|
if (ctx->Line.StippleFlag) return NULL;
|
|
if (ctx->Line.SmoothFlag) return NULL;
|
|
if (osmesa->format != OSMESA_RGBA &&
|
|
osmesa->format != OSMESA_BGRA &&
|
|
osmesa->format != OSMESA_ARGB) return NULL;
|
|
|
|
if (swrast->_RasterMask==DEPTH_BIT
|
|
&& ctx->Depth.Func==GL_LESS
|
|
&& ctx->Depth.Mask==GL_TRUE
|
|
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
|
|
return (swrast_line_func) flat_rgba_z_line;
|
|
}
|
|
|
|
if (swrast->_RasterMask == 0) {
|
|
return (swrast_line_func) flat_rgba_line;
|
|
}
|
|
|
|
if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
|
|
&& ctx->Depth.Func==GL_LESS
|
|
&& ctx->Depth.Mask==GL_TRUE
|
|
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
|
|
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
|
|
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
|
|
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
|
|
&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
|
|
&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
|
|
return (swrast_line_func) flat_blend_rgba_z_line_write;
|
|
}
|
|
|
|
if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT)
|
|
&& ctx->Depth.Func==GL_LESS
|
|
&& ctx->Depth.Mask==GL_FALSE
|
|
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS
|
|
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
|
|
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
|
|
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
|
|
&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
|
|
&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
|
|
return (swrast_line_func) flat_blend_rgba_z_line;
|
|
}
|
|
|
|
if (swrast->_RasterMask==BLEND_BIT
|
|
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
|
|
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
|
|
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
|
|
&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
|
|
&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
|
|
return (swrast_line_func) flat_blend_rgba_line;
|
|
}
|
|
|
|
return (swrast_line_func) NULL;
|
|
}
|
|
|
|
|
|
/**********************************************************************/
|
|
/***** Optimized triangle rendering *****/
|
|
/**********************************************************************/
|
|
|
|
|
|
/*
|
|
* Smooth-shaded, z-less triangle, RGBA color.
|
|
*/
|
|
static void smooth_rgba_z_triangle( GLcontext *ctx,
|
|
const SWvertex *v0,
|
|
const SWvertex *v1,
|
|
const SWvertex *v2 )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
|
|
#define INTERP_Z 1
|
|
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
|
#define INTERP_RGB 1
|
|
#define INTERP_ALPHA 1
|
|
#define RENDER_SPAN( span ) \
|
|
GLuint i; \
|
|
GLchan *img = PIXELADDR4(span.x, span.y); \
|
|
for (i = 0; i < span.end; i++, img += 4) { \
|
|
const GLdepth z = FixedToDepth(span.z); \
|
|
if (z < zRow[i]) { \
|
|
PACK_RGBA(img, FixedToChan(span.red), \
|
|
FixedToChan(span.green), FixedToChan(span.blue), \
|
|
FixedToChan(span.alpha)); \
|
|
zRow[i] = z; \
|
|
} \
|
|
span.red += span.redStep; \
|
|
span.green += span.greenStep; \
|
|
span.blue += span.blueStep; \
|
|
span.alpha += span.alphaStep; \
|
|
span.z += span.zStep; \
|
|
}
|
|
|
|
#ifdef WIN32
|
|
#include "..\swrast\s_tritemp.h"
|
|
#else
|
|
#include "swrast/s_tritemp.h"
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
* Flat-shaded, z-less triangle, RGBA color.
|
|
*/
|
|
static void flat_rgba_z_triangle( GLcontext *ctx,
|
|
const SWvertex *v0,
|
|
const SWvertex *v1,
|
|
const SWvertex *v2 )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
#define INTERP_Z 1
|
|
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
|
|
#define SETUP_CODE \
|
|
GLuint pixel; \
|
|
PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \
|
|
v2->color[2], v2->color[3]);
|
|
|
|
#define RENDER_SPAN( span ) \
|
|
GLuint i; \
|
|
GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
|
|
for (i = 0; i < span.end; i++) { \
|
|
const GLdepth z = FixedToDepth(span.z); \
|
|
if (z < zRow[i]) { \
|
|
img[i] = pixel; \
|
|
zRow[i] = z; \
|
|
} \
|
|
span.z += span.zStep; \
|
|
}
|
|
|
|
#ifdef WIN32
|
|
#include "..\swrast\s_tritemp.h"
|
|
#else
|
|
#include "swrast/s_tritemp.h"
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Return pointer to an accelerated triangle function if possible.
|
|
*/
|
|
static swrast_tri_func
|
|
osmesa_choose_triangle_function( GLcontext *ctx )
|
|
{
|
|
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
|
|
if (CHAN_BITS != 8) return (swrast_tri_func) NULL;
|
|
if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
|
|
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
|
|
if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
|
|
if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;
|
|
if (osmesa->format != OSMESA_RGBA &&
|
|
osmesa->format != OSMESA_BGRA &&
|
|
osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
|
|
|
|
if (swrast->_RasterMask == DEPTH_BIT &&
|
|
ctx->Depth.Func == GL_LESS &&
|
|
ctx->Depth.Mask == GL_TRUE &&
|
|
ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
|
|
if (ctx->Light.ShadeModel == GL_SMOOTH) {
|
|
return (swrast_tri_func) smooth_rgba_z_triangle;
|
|
}
|
|
else {
|
|
return (swrast_tri_func) flat_rgba_z_triangle;
|
|
}
|
|
}
|
|
return (swrast_tri_func) NULL;
|
|
}
|
|
|
|
|
|
|
|
/* Override for the swrast triangle-selection function. Try to use one
|
|
* of our internal triangle functions, otherwise fall back to the
|
|
* standard swrast functions.
|
|
*/
|
|
static void osmesa_choose_triangle( GLcontext *ctx )
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
|
|
swrast->Triangle = osmesa_choose_triangle_function( ctx );
|
|
if (!swrast->Triangle)
|
|
_swrast_choose_triangle( ctx );
|
|
}
|
|
|
|
static void osmesa_choose_line( GLcontext *ctx )
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT(ctx);
|
|
|
|
swrast->Line = osmesa_choose_line_function( ctx );
|
|
if (!swrast->Line)
|
|
_swrast_choose_line( ctx );
|
|
}
|
|
|
|
|
|
#define OSMESA_NEW_LINE (_NEW_LINE | \
|
|
_NEW_TEXTURE | \
|
|
_NEW_LIGHT | \
|
|
_NEW_DEPTH | \
|
|
_NEW_RENDERMODE | \
|
|
_SWRAST_NEW_RASTERMASK)
|
|
|
|
#define OSMESA_NEW_TRIANGLE (_NEW_POLYGON | \
|
|
_NEW_TEXTURE | \
|
|
_NEW_LIGHT | \
|
|
_NEW_DEPTH | \
|
|
_NEW_RENDERMODE | \
|
|
_SWRAST_NEW_RASTERMASK)
|
|
|
|
|
|
/* Extend the software rasterizer with our line and triangle
|
|
* functions.
|
|
*/
|
|
static void osmesa_register_swrast_functions( GLcontext *ctx )
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT( ctx );
|
|
|
|
swrast->choose_line = osmesa_choose_line;
|
|
swrast->choose_triangle = osmesa_choose_triangle;
|
|
|
|
swrast->invalidate_line |= OSMESA_NEW_LINE;
|
|
swrast->invalidate_triangle |= OSMESA_NEW_TRIANGLE;
|
|
}
|
|
|
|
|
|
static const GLubyte *get_string( GLcontext *ctx, GLenum name )
|
|
{
|
|
(void) ctx;
|
|
switch (name) {
|
|
case GL_RENDERER:
|
|
return (const GLubyte *) "Mesa OffScreen";
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
|
|
{
|
|
OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
|
|
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
|
|
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
|
|
|
ASSERT((void *) osmesa == (void *) ctx->DriverCtx);
|
|
|
|
/*
|
|
* XXX these function pointers could be initialized just once during
|
|
* context creation since they don't depend on any state changes.
|
|
*/
|
|
|
|
ctx->Driver.GetString = get_string;
|
|
ctx->Driver.UpdateState = osmesa_update_state;
|
|
ctx->Driver.SetDrawBuffer = set_draw_buffer;
|
|
ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers;
|
|
ctx->Driver.GetBufferSize = buffer_size;
|
|
|
|
ctx->Driver.Accum = _swrast_Accum;
|
|
ctx->Driver.Bitmap = _swrast_Bitmap;
|
|
ctx->Driver.Clear = clear;
|
|
ctx->Driver.CopyPixels = _swrast_CopyPixels;
|
|
ctx->Driver.DrawPixels = _swrast_DrawPixels;
|
|
ctx->Driver.ReadPixels = _swrast_ReadPixels;
|
|
|
|
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
|
|
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
|
|
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
|
|
ctx->Driver.TexImage3D = _mesa_store_teximage3d;
|
|
ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
|
|
ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
|
|
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
|
|
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
|
|
|
|
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
|
|
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
|
|
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
|
|
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
|
|
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
|
|
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
|
|
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
|
|
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
|
|
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
|
|
|
|
ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat;
|
|
ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size;
|
|
ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage;
|
|
|
|
/* RGB(A) span/pixel functions */
|
|
if (osmesa->format == OSMESA_RGB) {
|
|
swdd->WriteRGBASpan = write_rgba_span_RGB;
|
|
swdd->WriteRGBSpan = write_rgb_span_RGB;
|
|
swdd->WriteMonoRGBASpan = write_monocolor_span_RGB;
|
|
swdd->WriteRGBAPixels = write_rgba_pixels_RGB;
|
|
swdd->WriteMonoRGBAPixels = write_monocolor_pixels_RGB;
|
|
swdd->ReadRGBASpan = read_rgba_span3;
|
|
swdd->ReadRGBAPixels = read_rgba_pixels3;
|
|
}
|
|
else if (osmesa->format == OSMESA_BGR) {
|
|
swdd->WriteRGBASpan = write_rgba_span_BGR;
|
|
swdd->WriteRGBSpan = write_rgb_span_BGR;
|
|
swdd->WriteMonoRGBASpan = write_monocolor_span_BGR;
|
|
swdd->WriteRGBAPixels = write_rgba_pixels_BGR;
|
|
swdd->WriteMonoRGBAPixels = write_monocolor_pixels_BGR;
|
|
swdd->ReadRGBASpan = read_rgba_span3;
|
|
swdd->ReadRGBAPixels = read_rgba_pixels3;
|
|
}
|
|
else if (osmesa->format == OSMESA_RGB_565) {
|
|
swdd->WriteRGBASpan = write_rgba_span2;
|
|
swdd->WriteRGBSpan = write_rgb_span2;
|
|
swdd->WriteMonoRGBASpan = write_monocolor_span2;
|
|
swdd->WriteRGBAPixels = write_rgba_pixels2;
|
|
swdd->WriteMonoRGBAPixels = write_monocolor_pixels2;
|
|
swdd->ReadRGBASpan = read_rgba_span2;
|
|
swdd->ReadRGBAPixels = read_rgba_pixels2;
|
|
}
|
|
else {
|
|
/* 4 GLchan / pixel in frame buffer */
|
|
swdd->WriteRGBSpan = write_rgb_span;
|
|
swdd->WriteRGBAPixels = write_rgba_pixels;
|
|
swdd->WriteMonoRGBASpan = write_monocolor_span;
|
|
swdd->WriteMonoRGBAPixels = write_monocolor_pixels;
|
|
if (osmesa->format == OSMESA_RGBA &&
|
|
CHAN_TYPE == GL_UNSIGNED_BYTE &&
|
|
RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3) {
|
|
/* special, fast case */
|
|
swdd->WriteRGBASpan = write_rgba_span_rgba;
|
|
swdd->ReadRGBASpan = read_rgba_span_rgba;
|
|
}
|
|
else {
|
|
swdd->WriteRGBASpan = write_rgba_span;
|
|
swdd->ReadRGBASpan = read_rgba_span;
|
|
}
|
|
swdd->ReadRGBAPixels = read_rgba_pixels;
|
|
}
|
|
|
|
/* CI span/pixel functions */
|
|
swdd->WriteCI32Span = write_index32_span;
|
|
swdd->WriteCI8Span = write_index8_span;
|
|
swdd->WriteMonoCISpan = write_monoindex_span;
|
|
swdd->WriteCI32Pixels = write_index_pixels;
|
|
swdd->WriteMonoCIPixels = write_monoindex_pixels;
|
|
swdd->ReadCI32Span = read_index_span;
|
|
swdd->ReadCI32Pixels = read_index_pixels;
|
|
|
|
swdd->SetReadBuffer = set_read_buffer;
|
|
|
|
tnl->Driver.RunPipeline = _tnl_run_pipeline;
|
|
|
|
_swrast_InvalidateState( ctx, new_state );
|
|
_swsetup_InvalidateState( ctx, new_state );
|
|
_ac_InvalidateState( ctx, new_state );
|
|
_tnl_InvalidateState( ctx, new_state );
|
|
}
|