
New GLint64EXT and GLuint64EXT types (use C99's long long types). New glGetQueryObject[u]i64vEXT() functions.
1293 lines
40 KiB
C
1293 lines
40 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "glxheader.h"
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#include "bufferobj.h"
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#include "buffers.h"
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#include "context.h"
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#include "colormac.h"
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#include "depth.h"
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#include "drawpix.h"
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#include "extensions.h"
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#include "framebuffer.h"
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#include "macros.h"
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#include "image.h"
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#include "imports.h"
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#include "mtypes.h"
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#include "state.h"
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#include "texobj.h"
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#include "teximage.h"
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#include "texstore.h"
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#include "texformat.h"
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#include "xmesaP.h"
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#include "array_cache/acache.h"
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#include "swrast/swrast.h"
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#include "swrast/s_context.h"
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#include "swrast_setup/swrast_setup.h"
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#include "tnl/tnl.h"
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#include "tnl/t_context.h"
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#ifdef XFree86Server
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#include <GL/glxtokens.h>
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#endif
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/*
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* Dithering kernels and lookup tables.
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*/
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const int xmesa_kernel8[DITH_DY * DITH_DX] = {
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0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC,
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12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC,
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3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC,
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15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC,
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};
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const short xmesa_HPCR_DRGB[3][2][16] = {
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{
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{ 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8},
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{-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9}
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},
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{
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{-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1},
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{ 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0}
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},
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{
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{ 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8},
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{ -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10}
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}
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};
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const int xmesa_kernel1[16] = {
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0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */
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6*47, 2*47, 14*47, 8*47,
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10*47, 1*47, 5*47, 11*47,
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7*47, 13*47, 3*47, 15*47
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};
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/*
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* Return the size (width, height) of the X window for the given GLframebuffer.
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* Output: width - width of buffer in pixels.
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* height - height of buffer in pixels.
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*/
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static void
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get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
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{
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/* We can do this cast because the first field in the XMesaBuffer
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* struct is a GLframebuffer struct. If this weren't true, we'd
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* need a pointer from the GLframebuffer to the XMesaBuffer.
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*/
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const XMesaBuffer xmBuffer = (XMesaBuffer) buffer;
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unsigned int winwidth, winheight;
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#ifdef XFree86Server
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/* XFree86 GLX renderer */
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winwidth = MIN2(xmBuffer->frontxrb->drawable->width, MAX_WIDTH);
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winheight = MIN2(xmBuffer->frontxrb->drawable->height, MAX_HEIGHT);
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#else
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Window root;
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int winx, winy;
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unsigned int bw, d;
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_glthread_LOCK_MUTEX(_xmesa_lock);
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XSync(xmBuffer->xm_visual->display, 0); /* added for Chromium */
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XGetGeometry( xmBuffer->xm_visual->display, xmBuffer->frontxrb->pixmap,
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&root, &winx, &winy, &winwidth, &winheight, &bw, &d );
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_glthread_UNLOCK_MUTEX(_xmesa_lock);
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#endif
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*width = winwidth;
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*height = winheight;
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}
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static void
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finish_or_flush( GLcontext *ctx )
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{
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#ifdef XFree86Server
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/* NOT_NEEDED */
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#else
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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if (xmesa) {
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_glthread_LOCK_MUTEX(_xmesa_lock);
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XSync( xmesa->display, False );
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_glthread_UNLOCK_MUTEX(_xmesa_lock);
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}
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#endif
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}
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static void
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clear_index( GLcontext *ctx, GLuint index )
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{
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if (ctx->DrawBuffer->Name == 0) {
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
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xmesa->clearpixel = (unsigned long) index;
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XMesaSetForeground( xmesa->display, xmbuf->cleargc, (unsigned long) index );
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}
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}
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static void
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clear_color( GLcontext *ctx, const GLfloat color[4] )
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{
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if (ctx->DrawBuffer->Name == 0) {
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
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CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
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xmesa->clearpixel = xmesa_color_to_pixel( ctx,
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xmesa->clearcolor[0],
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xmesa->clearcolor[1],
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xmesa->clearcolor[2],
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xmesa->clearcolor[3],
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xmesa->xm_visual->undithered_pf );
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_glthread_LOCK_MUTEX(_xmesa_lock);
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XMesaSetForeground( xmesa->display, xmbuf->cleargc,
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xmesa->clearpixel );
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_glthread_UNLOCK_MUTEX(_xmesa_lock);
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}
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}
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/* Set index mask ala glIndexMask */
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static void
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index_mask( GLcontext *ctx, GLuint mask )
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{
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
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/* not sure this conditional is really needed */
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if (xmbuf->backxrb && xmbuf->backxrb->pixmap) {
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unsigned long m;
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if (mask==0xffffffff) {
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m = ((unsigned long)~0L);
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}
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else {
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m = (unsigned long) mask;
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}
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XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m );
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XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m );
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}
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}
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/* Implements glColorMask() */
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static void
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color_mask(GLcontext *ctx,
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GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask)
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{
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
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const int xclass = xmesa->xm_visual->mesa_visual.visualType;
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(void) amask;
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if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
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unsigned long m;
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if (rmask && gmask && bmask) {
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m = ((unsigned long)~0L);
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}
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else {
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m = 0;
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if (rmask) m |= GET_REDMASK(xmesa->xm_visual);
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if (gmask) m |= GET_GREENMASK(xmesa->xm_visual);
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if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual);
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}
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XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m );
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XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m );
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}
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}
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/**********************************************************************/
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/*** glClear implementations ***/
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/**********************************************************************/
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/**
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* Clear the front or back color buffer, if it's implemented with a pixmap.
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*/
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static void
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clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLboolean all,
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GLint x, GLint y, GLint width, GLint height)
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{
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
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assert(xmbuf);
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assert(xrb->pixmap);
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assert(xmesa);
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assert(xmesa->display);
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assert(xrb->pixmap);
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assert(xmbuf->cleargc);
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if (all) {
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XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc,
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0, 0, xrb->Base.Width + 1, xrb->Base.Height + 1 );
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}
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else {
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XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc,
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x, xrb->Base.Height - y - height,
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width, height );
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}
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}
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static void
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clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
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GLboolean all, GLint x, GLint y, GLint width, GLint height )
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{
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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if (all) {
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const size_t n = xrb->ximage->bytes_per_line * xrb->Base.Height;
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MEMSET( xrb->ximage->data, xmesa->clearpixel, n );
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}
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else {
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GLint i;
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for (i=0;i<height;i++) {
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GLubyte *ptr = PIXEL_ADDR1(xrb, x, y + i);
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MEMSET( ptr, xmesa->clearpixel, width );
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}
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}
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}
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static void
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clear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
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GLboolean all, GLint x, GLint y, GLint width, GLint height )
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{
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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if (all) {
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GLint i, c16 = (xrb->ximage->bytes_per_line>>4)<<4;
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GLubyte *ptr = (GLubyte *) xrb->ximage->data;
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for (i = 0; i < xrb->Base.Height; i++) {
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GLint j;
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GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
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if (i&1) {
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sptr += 16;
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}
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for (j=0; j<c16; j+=16) {
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ptr[0] = sptr[0];
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ptr[1] = sptr[1];
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ptr[2] = sptr[2];
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ptr[3] = sptr[3];
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ptr[4] = sptr[4];
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ptr[5] = sptr[5];
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ptr[6] = sptr[6];
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ptr[7] = sptr[7];
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ptr[8] = sptr[8];
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ptr[9] = sptr[9];
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ptr[10] = sptr[10];
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ptr[11] = sptr[11];
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ptr[12] = sptr[12];
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ptr[13] = sptr[13];
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ptr[14] = sptr[14];
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ptr[15] = sptr[15];
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ptr += 16;
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}
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for (; j < xrb->ximage->bytes_per_line; j++) {
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*ptr = sptr[j&15];
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ptr++;
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}
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}
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}
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else {
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GLint i;
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for (i=y; i<y+height; i++) {
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GLubyte *ptr = PIXEL_ADDR1( xrb, x, i );
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int j;
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const GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
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if (i&1) {
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sptr += 16;
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}
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for (j=x; j<x+width; j++) {
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*ptr = sptr[j&15];
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ptr++;
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}
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}
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}
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}
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static void
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clear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
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GLboolean all, GLint x, GLint y, GLint width, GLint height)
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{
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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register GLuint pixel = (GLuint) xmesa->clearpixel;
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if (xmesa->swapbytes) {
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pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00);
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}
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if (all) {
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GLuint *ptr4 = (GLuint *) xrb->ximage->data;
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if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) {
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/* low and high bytes are equal so use memset() */
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const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height;
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MEMSET( ptr4, pixel & 0xff, n );
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}
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else {
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const GLuint n = xrb->ximage->bytes_per_line * xrb->Base.Height / 4;
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GLuint i;
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pixel = pixel | (pixel<<16);
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for (i = 0; i < n; i++) {
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ptr4[i] = pixel;
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}
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ptr4 += n;
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/* might be one last GLushort to set */
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if ((xrb->ximage->bytes_per_line * xrb->Base.Height) & 0x2)
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*(GLushort *)ptr4 = pixel & 0xffff;
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}
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}
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else {
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GLint i, j;
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for (j=0;j<height;j++) {
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GLushort *ptr2 = PIXEL_ADDR2(xrb, x, y + j);
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for (i=0;i<width;i++) {
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*ptr2++ = pixel;
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}
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}
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}
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}
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/* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */
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static void
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clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
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GLboolean all, GLint x, GLint y, GLint width, GLint height)
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{
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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const GLubyte r = xmesa->clearcolor[0];
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const GLubyte g = xmesa->clearcolor[1];
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const GLubyte b = xmesa->clearcolor[2];
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if (all) {
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if (r == g && g == b) {
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/* same value for all three components (gray) */
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const GLint w3 = xrb->Base.Width * 3;
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const GLint h = xrb->Base.Height;
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GLint i;
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for (i = 0; i < h; i++) {
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bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i);
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MEMSET(ptr3, r, w3);
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}
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}
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else {
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/* the usual case */
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const GLint w = xrb->Base.Width;
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const GLint h = xrb->Base.Height;
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GLint i, j;
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for (i = 0; i < h; i++) {
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bgr_t *ptr3 = PIXEL_ADDR3(xrb, 0, i);
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for (j = 0; j < w; j++) {
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ptr3->r = r;
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ptr3->g = g;
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ptr3->b = b;
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ptr3++;
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}
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}
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}
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}
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else {
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/* only clear subrect of color buffer */
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if (r == g && g == b) {
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/* same value for all three components (gray) */
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GLint j;
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for (j=0;j<height;j++) {
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bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j);
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MEMSET(ptr3, r, 3 * width);
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}
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}
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else {
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/* non-gray clear color */
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GLint i, j;
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for (j = 0; j < height; j++) {
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bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j);
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for (i = 0; i < width; i++) {
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ptr3->r = r;
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ptr3->g = g;
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ptr3->b = b;
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ptr3++;
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}
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}
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}
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}
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}
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static void
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clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
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GLboolean all, GLint x, GLint y, GLint width, GLint height)
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{
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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register GLuint pixel = (GLuint) xmesa->clearpixel;
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if (xmesa->swapbytes) {
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pixel = ((pixel >> 24) & 0x000000ff)
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| ((pixel >> 8) & 0x0000ff00)
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| ((pixel << 8) & 0x00ff0000)
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| ((pixel << 24) & 0xff000000);
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}
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if (all) {
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const GLuint n = xrb->Base.Width * xrb->Base.Height;
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GLuint *ptr4 = (GLuint *) xrb->ximage->data;
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if (pixel == 0) {
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_mesa_memset(ptr4, pixel, 4 * n);
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}
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else {
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GLuint i;
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for (i = 0; i < n; i++)
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ptr4[i] = pixel;
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}
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}
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else {
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GLint i, j;
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for (j = 0; j < height; j++) {
|
|
GLuint *ptr4 = PIXEL_ADDR4(xrb, x, y + j);
|
|
for (i = 0; i < width; i++) {
|
|
ptr4[i] = pixel;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
|
|
GLboolean all, GLint x, GLint y, GLint width, GLint height)
|
|
{
|
|
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
|
|
XMesaImage *img = xrb->ximage;
|
|
GLint i, j;
|
|
|
|
/* We can ignore 'all' here - x, y, width, height are always right */
|
|
(void) all;
|
|
|
|
/* TODO: optimize this */
|
|
y = YFLIP(xrb, y);
|
|
for (j = 0; j < height; j++) {
|
|
for (i = 0; i < width; i++) {
|
|
XMesaPutPixel(img, x+i, y-j, xmesa->clearpixel);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
clear_buffers( GLcontext *ctx, GLbitfield mask,
|
|
GLboolean all, GLint x, GLint y, GLint width, GLint height )
|
|
{
|
|
if (ctx->DrawBuffer->Name == 0) {
|
|
/* this is a window system framebuffer */
|
|
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
|
|
XMesaBuffer b = (XMesaBuffer) ctx->DrawBuffer;
|
|
|
|
/* we can't handle color or index masking */
|
|
if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
|
|
if (mask & BUFFER_BIT_FRONT_LEFT) {
|
|
/* clear front color buffer */
|
|
if (b->frontxrb == (struct xmesa_renderbuffer *)
|
|
ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer) {
|
|
/* renderbuffer is not wrapped - great! */
|
|
b->frontxrb->clearFunc(ctx, b->frontxrb, all, x, y,
|
|
width, height);
|
|
mask &= ~BUFFER_BIT_FRONT_LEFT;
|
|
}
|
|
else {
|
|
/* we can't directly clear an alpha-wrapped color buffer */
|
|
}
|
|
}
|
|
if (mask & BUFFER_BIT_BACK_LEFT) {
|
|
/* clear back color buffer */
|
|
if (b->backxrb == (struct xmesa_renderbuffer *)
|
|
ctx->DrawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
|
|
/* renderbuffer is not wrapped - great! */
|
|
b->backxrb->clearFunc(ctx, b->backxrb, all, x, y,
|
|
width, height);
|
|
mask &= ~BUFFER_BIT_BACK_LEFT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (mask)
|
|
_swrast_Clear( ctx, mask, all, x, y, width, height );
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by ctx->Driver.ResizeBuffers()
|
|
* Resize the front/back colorbuffers to match the latest window size.
|
|
*/
|
|
void
|
|
xmesa_resize_buffers(GLcontext *ctx, GLframebuffer *buffer,
|
|
GLuint width, GLuint height)
|
|
{
|
|
/* We can do this cast because the first field in the XMesaBuffer
|
|
* struct is a GLframebuffer struct. If this weren't true, we'd
|
|
* need a pointer from the GLframebuffer to the XMesaBuffer.
|
|
*/
|
|
XMesaBuffer xmBuffer = (XMesaBuffer) buffer;
|
|
|
|
xmesa_alloc_back_buffer(xmBuffer, width, height);
|
|
|
|
_mesa_resize_framebuffer(ctx, buffer, width, height);
|
|
}
|
|
|
|
|
|
#ifndef XFree86Server
|
|
/* XXX this was never tested in the Xserver environment */
|
|
|
|
/**
|
|
* This function implements glDrawPixels() with an XPutImage call when
|
|
* drawing to the front buffer (X Window drawable).
|
|
* The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
|
|
*/
|
|
static void
|
|
xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
|
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const struct gl_pixelstore_attrib *unpack,
|
|
const GLvoid *pixels )
|
|
{
|
|
struct xmesa_renderbuffer *xrb
|
|
= (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0];
|
|
|
|
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
|
|
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
|
|
XMesaDisplay *dpy = xmesa->xm_visual->display;
|
|
XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
|
|
const XMesaGC gc = xmbuf->gc;
|
|
|
|
ASSERT(dpy);
|
|
ASSERT(gc);
|
|
ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B);
|
|
ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B);
|
|
|
|
if (swrast->NewState)
|
|
_swrast_validate_derived( ctx );
|
|
|
|
if (xrb->pixmap &&
|
|
format == GL_BGRA &&
|
|
type == GL_UNSIGNED_BYTE &&
|
|
(swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
|
|
ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
|
|
ctx->Pixel.ZoomX == 1.0 && /* no zooming */
|
|
ctx->Pixel.ZoomY == 1.0) {
|
|
int dstX = x;
|
|
int dstY = y;
|
|
int w = width;
|
|
int h = height;
|
|
struct gl_pixelstore_attrib clippedUnpack = *unpack;
|
|
|
|
if (unpack->BufferObj->Name) {
|
|
/* unpack from PBO */
|
|
GLubyte *buf;
|
|
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
|
|
format, type, pixels)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glDrawPixels(invalid PBO access)");
|
|
return;
|
|
}
|
|
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx,
|
|
GL_PIXEL_UNPACK_BUFFER_EXT,
|
|
GL_READ_ONLY_ARB,
|
|
unpack->BufferObj);
|
|
if (!buf) {
|
|
/* buffer is already mapped - that's an error */
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glDrawPixels(PBO is mapped)");
|
|
return;
|
|
}
|
|
pixels = ADD_POINTERS(buf, pixels);
|
|
}
|
|
|
|
if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) {
|
|
/* This is a little tricky since all coordinates up to now have
|
|
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
|
|
* so we have to carefully compute the Y coordinates/addresses here.
|
|
*/
|
|
int srcX = clippedUnpack.SkipPixels;
|
|
int srcY = clippedUnpack.SkipRows;
|
|
int rowLength = clippedUnpack.RowLength;
|
|
XMesaImage ximage;
|
|
MEMSET(&ximage, 0, sizeof(XMesaImage));
|
|
ximage.width = width;
|
|
ximage.height = height;
|
|
ximage.format = ZPixmap;
|
|
ximage.data = (char *) pixels
|
|
+ ((srcY + h - 1) * rowLength + srcX) * 4;
|
|
ximage.byte_order = LSBFirst;
|
|
ximage.bitmap_unit = 32;
|
|
ximage.bitmap_bit_order = LSBFirst;
|
|
ximage.bitmap_pad = 32;
|
|
ximage.depth = 24;
|
|
ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */
|
|
ximage.bits_per_pixel = 32;
|
|
/* it seems we don't need to set the ximage.red/green/blue_mask fields */
|
|
/* flip Y axis for dest position */
|
|
dstY = YFLIP(xrb, dstY) - h + 1;
|
|
XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h);
|
|
}
|
|
|
|
if (unpack->BufferObj->Name) {
|
|
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
|
|
unpack->BufferObj);
|
|
}
|
|
}
|
|
else {
|
|
/* software fallback */
|
|
_swrast_DrawPixels(ctx, x, y, width, height,
|
|
format, type, unpack, pixels);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* This function implements glDrawPixels() with an XPutImage call when
|
|
* drawing to the front buffer (X Window drawable). The image format
|
|
* must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to
|
|
* match the PF_5R6G5B pixel format.
|
|
*/
|
|
static void
|
|
xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
|
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const struct gl_pixelstore_attrib *unpack,
|
|
const GLvoid *pixels )
|
|
{
|
|
struct xmesa_renderbuffer *xrb
|
|
= (struct xmesa_renderbuffer *) ctx->DrawBuffer->_ColorDrawBuffers[0][0];
|
|
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
|
|
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
|
|
XMesaDisplay *dpy = xmesa->xm_visual->display;
|
|
XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
|
|
const XMesaGC gc = xmbuf->gc;
|
|
|
|
ASSERT(dpy);
|
|
ASSERT(gc);
|
|
ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B);
|
|
|
|
if (swrast->NewState)
|
|
_swrast_validate_derived( ctx );
|
|
|
|
if (xrb->pixmap &&
|
|
format == GL_RGB &&
|
|
type == GL_UNSIGNED_SHORT_5_6_5 &&
|
|
!ctx->Color.DitherFlag && /* no dithering */
|
|
(swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
|
|
ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
|
|
ctx->Pixel.ZoomX == 1.0 && /* no zooming */
|
|
ctx->Pixel.ZoomY == 1.0) {
|
|
int dstX = x;
|
|
int dstY = y;
|
|
int w = width;
|
|
int h = height;
|
|
struct gl_pixelstore_attrib clippedUnpack = *unpack;
|
|
|
|
if (unpack->BufferObj->Name) {
|
|
/* unpack from PBO */
|
|
GLubyte *buf;
|
|
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
|
|
format, type, pixels)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glDrawPixels(invalid PBO access)");
|
|
return;
|
|
}
|
|
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx,
|
|
GL_PIXEL_UNPACK_BUFFER_EXT,
|
|
GL_READ_ONLY_ARB,
|
|
unpack->BufferObj);
|
|
if (!buf) {
|
|
/* buffer is already mapped - that's an error */
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glDrawPixels(PBO is mapped)");
|
|
return;
|
|
}
|
|
pixels = ADD_POINTERS(buf, pixels);
|
|
}
|
|
|
|
if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) {
|
|
/* This is a little tricky since all coordinates up to now have
|
|
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom
|
|
* so we have to carefully compute the Y coordinates/addresses here.
|
|
*/
|
|
int srcX = clippedUnpack.SkipPixels;
|
|
int srcY = clippedUnpack.SkipRows;
|
|
int rowLength = clippedUnpack.RowLength;
|
|
XMesaImage ximage;
|
|
MEMSET(&ximage, 0, sizeof(XMesaImage));
|
|
ximage.width = width;
|
|
ximage.height = height;
|
|
ximage.format = ZPixmap;
|
|
ximage.data = (char *) pixels
|
|
+ ((srcY + h - 1) * rowLength + srcX) * 2;
|
|
ximage.byte_order = LSBFirst;
|
|
ximage.bitmap_unit = 16;
|
|
ximage.bitmap_bit_order = LSBFirst;
|
|
ximage.bitmap_pad = 16;
|
|
ximage.depth = 16;
|
|
ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */
|
|
ximage.bits_per_pixel = 16;
|
|
/* it seems we don't need to set the ximage.red/green/blue_mask fields */
|
|
/* flip Y axis for dest position */
|
|
dstY = YFLIP(xrb, dstY) - h + 1;
|
|
XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h);
|
|
}
|
|
|
|
if (unpack->BufferObj->Name) {
|
|
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
|
|
unpack->BufferObj);
|
|
}
|
|
}
|
|
else {
|
|
/* software fallback */
|
|
_swrast_DrawPixels(ctx, x, y, width, height,
|
|
format, type, unpack, pixels);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Implement glCopyPixels for the front color buffer (or back buffer Pixmap)
|
|
* for the color buffer. Don't support zooming, pixel transfer, etc.
|
|
* We do support copying from one window to another, ala glXMakeCurrentRead.
|
|
*/
|
|
static void
|
|
xmesa_CopyPixels( GLcontext *ctx,
|
|
GLint srcx, GLint srcy, GLsizei width, GLsizei height,
|
|
GLint destx, GLint desty, GLenum type )
|
|
{
|
|
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
|
|
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
|
|
XMesaDisplay *dpy = xmesa->xm_visual->display;
|
|
const XMesaGC gc = ((XMesaBuffer) ctx->DrawBuffer)->gc;
|
|
struct xmesa_renderbuffer *srcXrb = (struct xmesa_renderbuffer *)
|
|
ctx->ReadBuffer->_ColorReadBuffer;
|
|
struct xmesa_renderbuffer *dstXrb = (struct xmesa_renderbuffer *)
|
|
ctx->DrawBuffer->_ColorDrawBuffers[0][0];
|
|
|
|
ASSERT(dpy);
|
|
ASSERT(gc);
|
|
|
|
if (swrast->NewState)
|
|
_swrast_validate_derived( ctx );
|
|
|
|
if (ctx->Color.DrawBuffer[0] == GL_FRONT &&
|
|
ctx->Pixel.ReadBuffer == GL_FRONT &&
|
|
srcXrb->pixmap &&
|
|
dstXrb->pixmap &&
|
|
type == GL_COLOR &&
|
|
(swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */
|
|
ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
|
|
ctx->Pixel.ZoomX == 1.0 && /* no zooming */
|
|
ctx->Pixel.ZoomY == 1.0) {
|
|
/* Note: we don't do any special clipping work here. We could,
|
|
* but X will do it for us.
|
|
*/
|
|
srcy = YFLIP(srcXrb, srcy) - height + 1;
|
|
desty = YFLIP(dstXrb, desty) - height + 1;
|
|
XCopyArea(dpy, srcXrb->pixmap, dstXrb->pixmap, gc,
|
|
srcx, srcy, width, height, destx, desty);
|
|
}
|
|
else {
|
|
_swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type );
|
|
}
|
|
}
|
|
#endif /* XFree86Server */
|
|
|
|
|
|
|
|
/*
|
|
* Every driver should implement a GetString function in order to
|
|
* return a meaningful GL_RENDERER string.
|
|
*/
|
|
static const GLubyte *
|
|
get_string( GLcontext *ctx, GLenum name )
|
|
{
|
|
(void) ctx;
|
|
switch (name) {
|
|
case GL_RENDERER:
|
|
#ifdef XFree86Server
|
|
return (const GLubyte *) "Mesa GLX Indirect";
|
|
#else
|
|
return (const GLubyte *) "Mesa X11";
|
|
#endif
|
|
case GL_VENDOR:
|
|
#ifdef XFree86Server
|
|
return (const GLubyte *) "Mesa project: www.mesa3d.org";
|
|
#else
|
|
return NULL;
|
|
#endif
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* We implement the glEnable function only because we care about
|
|
* dither enable/disable.
|
|
*/
|
|
static void
|
|
enable( GLcontext *ctx, GLenum pname, GLboolean state )
|
|
{
|
|
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
|
|
|
|
switch (pname) {
|
|
case GL_DITHER:
|
|
if (state)
|
|
xmesa->pixelformat = xmesa->xm_visual->dithered_pf;
|
|
else
|
|
xmesa->pixelformat = xmesa->xm_visual->undithered_pf;
|
|
break;
|
|
default:
|
|
; /* silence compiler warning */
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] )
|
|
{
|
|
int i;
|
|
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
|
|
|
|
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
|
|
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
|
|
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
|
|
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
|
|
|
|
if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
|
|
/* black is black */
|
|
MEMSET( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 ,
|
|
sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern));
|
|
}
|
|
else {
|
|
/* build clear pattern */
|
|
for (i=0; i<16; i++) {
|
|
xmesa->xm_visual->hpcr_clear_ximage_pattern[0][i] =
|
|
DITHER_HPCR(i, 0,
|
|
xmesa->clearcolor[0],
|
|
xmesa->clearcolor[1],
|
|
xmesa->clearcolor[2]);
|
|
xmesa->xm_visual->hpcr_clear_ximage_pattern[1][i] =
|
|
DITHER_HPCR(i, 1,
|
|
xmesa->clearcolor[0],
|
|
xmesa->clearcolor[1],
|
|
xmesa->clearcolor[2]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] )
|
|
{
|
|
int i;
|
|
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
|
|
|
|
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
|
|
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
|
|
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
|
|
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
|
|
|
|
if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
|
|
/* black is black */
|
|
for (i=0; i<16; i++) {
|
|
XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 0);
|
|
XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1, 0);
|
|
}
|
|
}
|
|
else {
|
|
for (i=0; i<16; i++) {
|
|
XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0,
|
|
DITHER_HPCR(i, 0,
|
|
xmesa->clearcolor[0],
|
|
xmesa->clearcolor[1],
|
|
xmesa->clearcolor[2]));
|
|
XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1,
|
|
DITHER_HPCR(i, 1,
|
|
xmesa->clearcolor[0],
|
|
xmesa->clearcolor[1],
|
|
xmesa->clearcolor[2]));
|
|
}
|
|
}
|
|
/* change tile pixmap content */
|
|
XMesaPutImage(xmesa->display,
|
|
(XMesaDrawable)xmesa->xm_visual->hpcr_clear_pixmap,
|
|
XMESA_BUFFER(ctx->DrawBuffer)->cleargc,
|
|
xmesa->xm_visual->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called when the driver should update it's state, based on the new_state
|
|
* flags.
|
|
*/
|
|
void
|
|
xmesa_update_state( GLcontext *ctx, GLuint new_state )
|
|
{
|
|
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
|
|
struct xmesa_renderbuffer *front_xrb, *back_xrb;
|
|
|
|
/* Propagate statechange information to swrast and swrast_setup
|
|
* modules. The X11 driver has no internal GL-dependent state.
|
|
*/
|
|
_swrast_InvalidateState( ctx, new_state );
|
|
_ac_InvalidateState( ctx, new_state );
|
|
_tnl_InvalidateState( ctx, new_state );
|
|
_swsetup_InvalidateState( ctx, new_state );
|
|
|
|
if (ctx->DrawBuffer->Name != 0)
|
|
return;
|
|
|
|
front_xrb = XMESA_BUFFER(ctx->DrawBuffer)->frontxrb;
|
|
if (front_xrb) {
|
|
/* XXX check for relevant new_state flags */
|
|
xmesa_set_renderbuffer_funcs(front_xrb, xmesa->pixelformat,
|
|
xmesa->xm_visual->BitsPerPixel);
|
|
/* setup pointers to front and back buffer clear functions */
|
|
front_xrb->clearFunc = clear_pixmap;
|
|
}
|
|
|
|
back_xrb = XMESA_BUFFER(ctx->DrawBuffer)->backxrb;
|
|
if (back_xrb) {
|
|
XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
|
|
|
|
/* XXX check for relevant new_state flags */
|
|
xmesa_set_renderbuffer_funcs(back_xrb, xmesa->pixelformat,
|
|
xmesa->xm_visual->BitsPerPixel);
|
|
|
|
if (xmbuf->backxrb->pixmap) {
|
|
back_xrb->clearFunc = clear_pixmap;
|
|
}
|
|
else {
|
|
switch (xmesa->xm_visual->BitsPerPixel) {
|
|
case 8:
|
|
if (xmesa->xm_visual->hpcr_clear_flag) {
|
|
back_xrb->clearFunc = clear_HPCR_ximage;
|
|
}
|
|
else {
|
|
back_xrb->clearFunc = clear_8bit_ximage;
|
|
}
|
|
break;
|
|
case 16:
|
|
back_xrb->clearFunc = clear_16bit_ximage;
|
|
break;
|
|
case 24:
|
|
back_xrb->clearFunc = clear_24bit_ximage;
|
|
break;
|
|
case 32:
|
|
back_xrb->clearFunc = clear_32bit_ximage;
|
|
break;
|
|
default:
|
|
back_xrb->clearFunc = clear_nbit_ximage;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (xmesa->xm_visual->hpcr_clear_flag) {
|
|
/* this depends on whether we're drawing to the front or back buffer */
|
|
/* XXX FIX THIS! */
|
|
#if 0
|
|
if (pixmap) {
|
|
ctx->Driver.ClearColor = clear_color_HPCR_pixmap;
|
|
}
|
|
else {
|
|
ctx->Driver.ClearColor = clear_color_HPCR_ximage;
|
|
}
|
|
#else
|
|
(void) clear_color_HPCR_pixmap;
|
|
(void) clear_color_HPCR_ximage;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Called via ctx->Driver.TestProxyTeximage(). Normally, we'd just use
|
|
* the _mesa_test_proxy_teximage() fallback function, but we're going to
|
|
* special-case the 3D texture case to allow textures up to 512x512x32
|
|
* texels.
|
|
*/
|
|
static GLboolean
|
|
test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
|
|
GLint internalFormat, GLenum format, GLenum type,
|
|
GLint width, GLint height, GLint depth, GLint border)
|
|
{
|
|
if (target == GL_PROXY_TEXTURE_3D) {
|
|
/* special case for 3D textures */
|
|
if (width * height * depth > 512 * 512 * 64 ||
|
|
width < 2 * border ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two &&
|
|
_mesa_bitcount(width - 2 * border) != 1) ||
|
|
height < 2 * border ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two &&
|
|
_mesa_bitcount(height - 2 * border) != 1) ||
|
|
depth < 2 * border ||
|
|
(!ctx->Extensions.ARB_texture_non_power_of_two &&
|
|
_mesa_bitcount(depth - 2 * border) != 1)) {
|
|
/* Bad size, or too many texels */
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
else {
|
|
/* use the fallback routine for 1D, 2D, cube and rect targets */
|
|
return _mesa_test_proxy_teximage(ctx, target, level, internalFormat,
|
|
format, type, width, height, depth,
|
|
border);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* In SW, we don't really compress GL_COMPRESSED_RGB[A] textures!
|
|
*/
|
|
static const struct gl_texture_format *
|
|
choose_tex_format( GLcontext *ctx, GLint internalFormat,
|
|
GLenum format, GLenum type )
|
|
{
|
|
switch (internalFormat) {
|
|
case GL_COMPRESSED_RGB_ARB:
|
|
return &_mesa_texformat_rgb;
|
|
case GL_COMPRESSED_RGBA_ARB:
|
|
return &_mesa_texformat_rgba;
|
|
default:
|
|
return _mesa_choose_tex_format(ctx, internalFormat, format, type);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the current drawing (and reading) window's size and update the
|
|
* corresponding gl_framebuffer(s) if needed.
|
|
*/
|
|
static void
|
|
update_framebuffer_size(GLcontext *ctx)
|
|
{
|
|
struct gl_framebuffer *fb = ctx->WinSysDrawBuffer;
|
|
GLuint newWidth, newHeight;
|
|
get_buffer_size(fb, &newWidth, &newHeight);
|
|
if (newWidth != fb->Width || newHeight != fb->Height) {
|
|
xmesa_resize_buffers(ctx, fb, newWidth, newHeight);
|
|
}
|
|
|
|
if (ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
|
|
/* Update readbuffer's size */
|
|
struct gl_framebuffer *fb = ctx->WinSysReadBuffer;
|
|
GLuint newWidth, newHeight;
|
|
get_buffer_size(fb, &newWidth, &newHeight);
|
|
if (newWidth != fb->Width || newHeight != fb->Height) {
|
|
xmesa_resize_buffers(ctx, fb, newWidth, newHeight);
|
|
ctx->NewState |= _NEW_BUFFERS;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by glViewport.
|
|
* This is a good time for us to poll the current X window size and adjust
|
|
* our renderbuffers to match the current window size.
|
|
* Remember, we have no opportunity to respond to conventional
|
|
* X Resize/StructureNotify events since the X driver has no event loop.
|
|
* Thus, we poll.
|
|
* Note that this trick isn't fool-proof. If the application never calls
|
|
* glViewport, our notion of the current window size may be incorrect.
|
|
*/
|
|
static void
|
|
xmesa_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
|
|
{
|
|
update_framebuffer_size(ctx);
|
|
}
|
|
|
|
|
|
#if ENABLE_EXT_timer_query
|
|
|
|
/*
|
|
* The GL_EXT_timer_query extension is not enabled for the XServer
|
|
* indirect renderer. Not sure about how/if wrapping of gettimeofday()
|
|
* is done, etc.
|
|
*/
|
|
|
|
struct xmesa_query_object
|
|
{
|
|
struct gl_query_object Base;
|
|
struct timeval StartTime;
|
|
};
|
|
|
|
|
|
static struct gl_query_object *
|
|
xmesa_new_query_object(GLcontext *ctx, GLuint id)
|
|
{
|
|
struct xmesa_query_object *q = CALLOC_STRUCT(xmesa_query_object);
|
|
if (q) {
|
|
q->Base.Id = id;
|
|
q->Base.Ready = GL_TRUE;
|
|
}
|
|
return &q->Base;
|
|
}
|
|
|
|
|
|
static void
|
|
xmesa_begin_query(GLcontext *ctx, GLenum target, struct gl_query_object *q)
|
|
{
|
|
if (target == GL_TIME_ELAPSED_EXT) {
|
|
struct xmesa_query_object *xq = (struct xmesa_query_object *) q;
|
|
(void) gettimeofday(&xq->StartTime, NULL);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Return the difference between the two given times in microseconds.
|
|
*/
|
|
#ifdef __VMS
|
|
#define suseconds_t unsigned int
|
|
#endif
|
|
static GLuint64EXT
|
|
time_diff(const struct timeval *t0, const struct timeval *t1)
|
|
{
|
|
GLuint64EXT seconds0 = t0->tv_sec & 0xff; /* 0 .. 255 seconds */
|
|
GLuint64EXT seconds1 = t1->tv_sec & 0xff; /* 0 .. 255 seconds */
|
|
GLuint64EXT nanosec0 = (seconds0 * 1000000 + t0->tv_usec) * 1000;
|
|
GLuint64EXT nanosec1 = (seconds1 * 1000000 + t1->tv_usec) * 1000;
|
|
return nanosec1 - nanosec0;
|
|
}
|
|
|
|
|
|
static void
|
|
xmesa_end_query(GLcontext *ctx, GLenum target, struct gl_query_object *q)
|
|
{
|
|
if (target == GL_TIME_ELAPSED_EXT) {
|
|
struct xmesa_query_object *xq = (struct xmesa_query_object *) q;
|
|
struct timeval endTime;
|
|
(void) gettimeofday(&endTime, NULL);
|
|
/* result is in nanoseconds! */
|
|
q->Result = time_diff(&xq->StartTime, &endTime);
|
|
}
|
|
q->Ready = GL_TRUE;
|
|
}
|
|
|
|
#endif /* ENABLE_timer_query */
|
|
|
|
|
|
/**
|
|
* Initialize the device driver function table with the functions
|
|
* we implement in this driver.
|
|
*/
|
|
void
|
|
xmesa_init_driver_functions( XMesaVisual xmvisual,
|
|
struct dd_function_table *driver )
|
|
{
|
|
driver->GetString = get_string;
|
|
driver->UpdateState = xmesa_update_state;
|
|
driver->GetBufferSize = get_buffer_size;
|
|
driver->Flush = finish_or_flush;
|
|
driver->Finish = finish_or_flush;
|
|
driver->ClearIndex = clear_index;
|
|
driver->ClearColor = clear_color;
|
|
driver->IndexMask = index_mask;
|
|
driver->ColorMask = color_mask;
|
|
driver->Enable = enable;
|
|
driver->Clear = clear_buffers;
|
|
driver->ResizeBuffers = xmesa_resize_buffers;
|
|
driver->Viewport = xmesa_viewport;
|
|
#ifndef XFree86Server
|
|
driver->CopyPixels = xmesa_CopyPixels;
|
|
if (xmvisual->undithered_pf == PF_8R8G8B &&
|
|
xmvisual->dithered_pf == PF_8R8G8B) {
|
|
driver->DrawPixels = xmesa_DrawPixels_8R8G8B;
|
|
}
|
|
else if (xmvisual->undithered_pf == PF_5R6G5B) {
|
|
driver->DrawPixels = xmesa_DrawPixels_5R6G5B;
|
|
}
|
|
#endif
|
|
driver->TestProxyTexImage = test_proxy_teximage;
|
|
#if ENABLE_EXT_texure_compression_s3tc
|
|
driver->ChooseTextureFormat = choose_tex_format;
|
|
#else
|
|
(void) choose_tex_format;
|
|
#endif
|
|
|
|
#if ENABLE_EXT_timer_query
|
|
driver->NewQueryObject = xmesa_new_query_object;
|
|
driver->BeginQuery = xmesa_begin_query;
|
|
driver->EndQuery = xmesa_end_query;
|
|
#endif
|
|
}
|
|
|
|
|
|
#define XMESA_NEW_POINT (_NEW_POINT | \
|
|
_NEW_RENDERMODE | \
|
|
_SWRAST_NEW_RASTERMASK)
|
|
|
|
#define XMESA_NEW_LINE (_NEW_LINE | \
|
|
_NEW_TEXTURE | \
|
|
_NEW_LIGHT | \
|
|
_NEW_DEPTH | \
|
|
_NEW_RENDERMODE | \
|
|
_SWRAST_NEW_RASTERMASK)
|
|
|
|
#define XMESA_NEW_TRIANGLE (_NEW_POLYGON | \
|
|
_NEW_TEXTURE | \
|
|
_NEW_LIGHT | \
|
|
_NEW_DEPTH | \
|
|
_NEW_RENDERMODE | \
|
|
_SWRAST_NEW_RASTERMASK)
|
|
|
|
|
|
/* Extend the software rasterizer with our line/point/triangle
|
|
* functions.
|
|
*/
|
|
void xmesa_register_swrast_functions( GLcontext *ctx )
|
|
{
|
|
SWcontext *swrast = SWRAST_CONTEXT( ctx );
|
|
|
|
swrast->choose_point = xmesa_choose_point;
|
|
swrast->choose_line = xmesa_choose_line;
|
|
swrast->choose_triangle = xmesa_choose_triangle;
|
|
|
|
swrast->invalidate_point |= XMESA_NEW_POINT;
|
|
swrast->invalidate_line |= XMESA_NEW_LINE;
|
|
swrast->invalidate_triangle |= XMESA_NEW_TRIANGLE;
|
|
}
|