0f974d1f907d1b3169fb1479ed81e2ed03789386

Also drop my email address in the copyright lines and fix some "Copyright 208 Alyssa Rosenzweig" lines, I'm not *that* old. Together this drops a lot of boilerplate without losing any meaningful licensing information. SPDX is already in use for the MIT-licensed code in turnip, venus, and a few other scattered parts of the tree, so this should be ok from a Mesa licensing standpoint. This reduces friction to create new files, by parsing the copy/paste boilerplate and being short enough you can easily type it out if you want. It makes new files seem less daunting: 20 lines of header for 30 lines of code is discouraging, but 2 lines of header for 30 lines of code is reasonable for a simple compiler pass. This has technical effects, as lowering the barrier to making new files should encourage people to split code into more modular files with (hopefully positive) effects on project compile time. This helps with consistency between files. Across the tree we have at least a half dozen variants of the MIT license text (probably more), plus code that uses SPDX headers instead. I've already been using SPDX headers in Asahi manually, so you can tell old vs new code based on the headers. Finally, it means less for reviewers to scroll through adding files. Minimal actual cognitive burden for reviewers thanks to banner blindness, but the big headers still bloat diffs that add/delete files. I originally proposed this in December (for much more of the tree) but someone requested I wait until January to discuss. I've been trying to get in touch with them since then. It is now almost April and, with still no response, I'd like to press forward with this. So with a joint sign-off from the major authors of the code in question, let's do this. Signed-off-by: Asahi Lina <lina@asahilina.net> Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Acked-by: Emma Anholt <emma@anholt.net> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Eric Engestrom <eric@igalia.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Rose Hudson <rose@krx.sh> Acked-by: Lyude Paul [over IRC: "yes I'm fine with that"] Meh'd-by: Rob Clark <robdclark@chromium.org> Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22062>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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