Files
third_party_mesa3d/src/compiler/glsl/serialize.h
Jordan Justen ebd9e789c4 glsl: Split out shader program serialization
This will allow us to use the program serialization to implement
ARB_get_program_binary.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-12-08 16:44:35 +11:00

51 lines
1.6 KiB
C

/*
* Copyright (c) 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef GLSL_SERIALIZE
#define GLSL_SERIALIZE
#include <stdbool.h>
struct blob;
struct blob_reader;
struct gl_context;
struct gl_shader_program;
#ifdef __cplusplus
extern "C" {
#endif
void
serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
struct gl_shader_program *prog);
bool
deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
struct gl_shader_program *prog);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* GLSL_SERIALIZE */