
Through the glsl headers we had an odd mix of guards be that "ifndef", "pragma once" neither or both. Simplify things by using the more common ones (ifndef) and annotating all the sources, barring the generated builting header - builtin_int64.h. The final header - udivmod64.h - is [seemingly] unused and on its way out (patch purge it is on the mailing list). Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Acked-by: Vedran Miletić <vedran@miletic.net> Acked-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
112 lines
3.8 KiB
C
112 lines
3.8 KiB
C
/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/* This file declares stripped-down versions of functions that
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* normally exist outside of the glsl folder, so that they can be used
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* when running the GLSL compiler standalone (for unit testing or
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* compiling builtins).
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*/
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#ifndef STANDALONE_SCAFFOLDING_H
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#define STANDALONE_SCAFFOLDING_H
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#include <assert.h>
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#include "main/mtypes.h"
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#include "program/prog_statevars.h"
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extern "C" void
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_mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
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extern "C" void
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_mesa_reference_shader_program_data(struct gl_context *ctx,
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struct gl_shader_program_data **ptr,
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struct gl_shader_program_data *data);
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extern "C" void
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_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
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struct gl_shader *sh);
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extern "C" void
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_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
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struct gl_program *prog);
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extern "C" struct gl_shader *
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_mesa_new_shader(GLuint name, gl_shader_stage stage);
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extern "C" void
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_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
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extern "C" void
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_mesa_delete_linked_shader(struct gl_context *ctx,
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struct gl_linked_shader *sh);
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extern "C" void
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_mesa_clear_shader_program_data(struct gl_context *ctx,
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struct gl_shader_program *);
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extern "C" void
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_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
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const char *msg);
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extern "C" GLbitfield
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_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
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extern "C" char *
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_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
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static inline gl_shader_stage
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_mesa_shader_enum_to_shader_stage(GLenum v)
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{
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switch (v) {
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case GL_VERTEX_SHADER:
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return MESA_SHADER_VERTEX;
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case GL_FRAGMENT_SHADER:
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return MESA_SHADER_FRAGMENT;
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case GL_GEOMETRY_SHADER:
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return MESA_SHADER_GEOMETRY;
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case GL_TESS_CONTROL_SHADER:
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return MESA_SHADER_TESS_CTRL;
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case GL_TESS_EVALUATION_SHADER:
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return MESA_SHADER_TESS_EVAL;
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case GL_COMPUTE_SHADER:
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return MESA_SHADER_COMPUTE;
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default:
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assert(!"bad value in _mesa_shader_enum_to_shader_stage()");
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return MESA_SHADER_VERTEX;
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}
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}
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/**
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* Initialize the given gl_context structure to a reasonable set of
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* defaults representing the minimum capabilities required by the
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* OpenGL spec.
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*
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* This is used when compiling builtin functions and in testing, when
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* we don't have a connection to an actual driver.
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*/
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void initialize_context_to_defaults(struct gl_context *ctx, gl_api api);
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#endif /* STANDALONE_SCAFFOLDING_H */
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