
I want to be able to mash the format button at any point when hacking on this thing instead of doing bespoke whitespace. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25533>
1063 lines
32 KiB
C
1063 lines
32 KiB
C
/**************************************************************************
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Authors: Keith Whitwell <keithw@vmware.com>
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*/
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#include "compiler/nir/nir_builder.h"
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#include "draw/draw_context.h"
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#include "nir/nir_to_tgsi.h"
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#include "tgsi/tgsi_parse.h"
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#include "util/u_helpers.h"
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#include "util/u_inlines.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "util/u_transfer.h"
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#include "nir.h"
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#include "i915_context.h"
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#include "i915_fpc.h"
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#include "i915_reg.h"
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#include "i915_resource.h"
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#include "i915_state.h"
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#include "i915_state_inlines.h"
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/* The i915 (and related graphics cores) do not support GL_CLAMP. The
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* Intel drivers for "other operating systems" implement GL_CLAMP as
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* GL_CLAMP_TO_EDGE, so the same is done here.
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*/
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static unsigned
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translate_wrap_mode(unsigned wrap)
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{
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switch (wrap) {
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case PIPE_TEX_WRAP_REPEAT:
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return TEXCOORDMODE_WRAP;
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case PIPE_TEX_WRAP_CLAMP:
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return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
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case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
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return TEXCOORDMODE_CLAMP_EDGE;
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case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
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return TEXCOORDMODE_CLAMP_BORDER;
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case PIPE_TEX_WRAP_MIRROR_REPEAT:
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return TEXCOORDMODE_MIRROR;
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default:
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return TEXCOORDMODE_WRAP;
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}
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}
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static unsigned
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translate_img_filter(unsigned filter)
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{
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switch (filter) {
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case PIPE_TEX_FILTER_NEAREST:
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return FILTER_NEAREST;
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case PIPE_TEX_FILTER_LINEAR:
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return FILTER_LINEAR;
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default:
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assert(0);
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return FILTER_NEAREST;
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}
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}
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static unsigned
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translate_mip_filter(unsigned filter)
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{
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switch (filter) {
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case PIPE_TEX_MIPFILTER_NONE:
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return MIPFILTER_NONE;
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case PIPE_TEX_MIPFILTER_NEAREST:
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return MIPFILTER_NEAREST;
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case PIPE_TEX_MIPFILTER_LINEAR:
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return MIPFILTER_LINEAR;
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default:
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assert(0);
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return MIPFILTER_NONE;
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}
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}
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static uint32_t
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i915_remap_lis6_blend_dst_alpha(uint32_t lis6, uint32_t normal, uint32_t inv)
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{
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uint32_t src = (lis6 >> S6_CBUF_SRC_BLEND_FACT_SHIFT) & BLENDFACT_MASK;
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lis6 &= ~SRC_BLND_FACT(BLENDFACT_MASK);
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if (src == BLENDFACT_DST_ALPHA)
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src = normal;
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else if (src == BLENDFACT_INV_DST_ALPHA)
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src = inv;
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lis6 |= SRC_BLND_FACT(src);
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uint32_t dst = (lis6 >> S6_CBUF_DST_BLEND_FACT_SHIFT) & BLENDFACT_MASK;
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lis6 &= ~DST_BLND_FACT(BLENDFACT_MASK);
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if (dst == BLENDFACT_DST_ALPHA)
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dst = normal;
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else if (dst == BLENDFACT_INV_DST_ALPHA)
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dst = inv;
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lis6 |= DST_BLND_FACT(dst);
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return lis6;
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}
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static uint32_t
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i915_remap_iab_blend_dst_alpha(uint32_t iab, uint32_t normal, uint32_t inv)
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{
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uint32_t src = (iab >> IAB_SRC_FACTOR_SHIFT) & BLENDFACT_MASK;
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iab &= ~SRC_BLND_FACT(BLENDFACT_MASK);
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if (src == BLENDFACT_DST_ALPHA)
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src = normal;
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else if (src == BLENDFACT_INV_DST_ALPHA)
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src = inv;
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iab |= SRC_ABLND_FACT(src);
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uint32_t dst = (iab >> IAB_DST_FACTOR_SHIFT) & BLENDFACT_MASK;
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iab &= ~DST_BLND_FACT(BLENDFACT_MASK);
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if (dst == BLENDFACT_DST_ALPHA)
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dst = normal;
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else if (dst == BLENDFACT_INV_DST_ALPHA)
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dst = inv;
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iab |= DST_ABLND_FACT(dst);
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return iab;
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}
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/* None of this state is actually used for anything yet.
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*/
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static void *
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i915_create_blend_state(struct pipe_context *pipe,
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const struct pipe_blend_state *blend)
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{
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struct i915_blend_state *cso_data = CALLOC_STRUCT(i915_blend_state);
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{
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unsigned eqRGB = blend->rt[0].rgb_func;
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unsigned srcRGB = blend->rt[0].rgb_src_factor;
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unsigned dstRGB = blend->rt[0].rgb_dst_factor;
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unsigned eqA = blend->rt[0].alpha_func;
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unsigned srcA = blend->rt[0].alpha_src_factor;
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unsigned dstA = blend->rt[0].alpha_dst_factor;
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/* Special handling for MIN/MAX filter modes handled at
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* frontend level.
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*/
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if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
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cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
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IAB_MODIFY_ENABLE | IAB_ENABLE | IAB_MODIFY_FUNC |
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IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR |
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SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
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DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
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(i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
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} else {
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cso_data->iab =
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(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE | 0);
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}
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}
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cso_data->modes4 |=
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(_3DSTATE_MODES_4_CMD | ENABLE_LOGIC_OP_FUNC |
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LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
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if (blend->logicop_enable)
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cso_data->LIS5 |= S5_LOGICOP_ENABLE;
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if (blend->dither)
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cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
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/* We potentially do some fixup at emission for non-BGRA targets */
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if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
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cso_data->LIS5 |= S5_WRITEDISABLE_RED;
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if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
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cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
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if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
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cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
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if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
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cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
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if (blend->rt[0].blend_enable) {
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unsigned funcRGB = blend->rt[0].rgb_func;
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unsigned srcRGB = blend->rt[0].rgb_src_factor;
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unsigned dstRGB = blend->rt[0].rgb_dst_factor;
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cso_data->LIS6 |=
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(S6_CBUF_BLEND_ENABLE |
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SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
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DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
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(i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
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}
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cso_data->LIS6_alpha_in_g = i915_remap_lis6_blend_dst_alpha(
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cso_data->LIS6, BLENDFACT_DST_COLR, BLENDFACT_INV_DST_COLR);
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cso_data->LIS6_alpha_is_x = i915_remap_lis6_blend_dst_alpha(
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cso_data->LIS6, BLENDFACT_ONE, BLENDFACT_ZERO);
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cso_data->iab_alpha_in_g = i915_remap_iab_blend_dst_alpha(
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cso_data->iab, BLENDFACT_DST_COLR, BLENDFACT_INV_DST_COLR);
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cso_data->iab_alpha_is_x = i915_remap_iab_blend_dst_alpha(
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cso_data->iab, BLENDFACT_ONE, BLENDFACT_ZERO);
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return cso_data;
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}
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static void
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i915_bind_blend_state(struct pipe_context *pipe, void *blend)
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{
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struct i915_context *i915 = i915_context(pipe);
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if (i915->blend == blend)
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return;
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i915->blend = (struct i915_blend_state *)blend;
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i915->dirty |= I915_NEW_BLEND;
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}
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static void
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i915_delete_blend_state(struct pipe_context *pipe, void *blend)
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{
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FREE(blend);
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}
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static void
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i915_set_blend_color(struct pipe_context *pipe,
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const struct pipe_blend_color *blend_color)
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{
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struct i915_context *i915 = i915_context(pipe);
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if (!blend_color)
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return;
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i915->blend_color = *blend_color;
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i915->dirty |= I915_NEW_BLEND;
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}
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static void
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i915_set_stencil_ref(struct pipe_context *pipe,
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const struct pipe_stencil_ref stencil_ref)
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{
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struct i915_context *i915 = i915_context(pipe);
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i915->stencil_ref = stencil_ref;
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i915->dirty |= I915_NEW_DEPTH_STENCIL;
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}
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static void *
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i915_create_sampler_state(struct pipe_context *pipe,
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const struct pipe_sampler_state *sampler)
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{
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struct i915_sampler_state *cso = CALLOC_STRUCT(i915_sampler_state);
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const unsigned ws = sampler->wrap_s;
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const unsigned wt = sampler->wrap_t;
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const unsigned wr = sampler->wrap_r;
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unsigned minFilt, magFilt;
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unsigned mipFilt;
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cso->templ = *sampler;
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mipFilt = translate_mip_filter(sampler->min_mip_filter);
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minFilt = translate_img_filter(sampler->min_img_filter);
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magFilt = translate_img_filter(sampler->mag_img_filter);
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if (sampler->max_anisotropy > 1)
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minFilt = magFilt = FILTER_ANISOTROPIC;
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if (sampler->max_anisotropy > 2) {
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cso->state[0] |= SS2_MAX_ANISO_4;
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}
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{
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int b = (int)(sampler->lod_bias * 16.0);
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b = CLAMP(b, -256, 255);
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cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
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}
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/* Shadow:
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*/
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if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
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cso->state[0] |= (SS2_SHADOW_ENABLE | i915_translate_shadow_compare_func(
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sampler->compare_func));
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minFilt = FILTER_4X4_FLAT;
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magFilt = FILTER_4X4_FLAT;
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}
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cso->state[0] |=
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((minFilt << SS2_MIN_FILTER_SHIFT) | (mipFilt << SS2_MIP_FILTER_SHIFT) |
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(magFilt << SS2_MAG_FILTER_SHIFT));
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cso->state[1] |= ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
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(translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
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(translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
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if (!sampler->unnormalized_coords)
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cso->state[1] |= SS3_NORMALIZED_COORDS;
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{
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int minlod = (int)(16.0 * sampler->min_lod);
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int maxlod = (int)(16.0 * sampler->max_lod);
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minlod = CLAMP(minlod, 0, 16 * 11);
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maxlod = CLAMP(maxlod, 0, 16 * 11);
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if (minlod > maxlod)
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maxlod = minlod;
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cso->minlod = minlod;
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cso->maxlod = maxlod;
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}
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{
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uint8_t r = float_to_ubyte(sampler->border_color.f[0]);
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uint8_t g = float_to_ubyte(sampler->border_color.f[1]);
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uint8_t b = float_to_ubyte(sampler->border_color.f[2]);
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uint8_t a = float_to_ubyte(sampler->border_color.f[3]);
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cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
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}
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return cso;
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}
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static void
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i915_bind_sampler_states(struct pipe_context *pipe,
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enum pipe_shader_type shader, unsigned start,
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unsigned num, void **samplers)
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{
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if (shader != PIPE_SHADER_FRAGMENT) {
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assert(num == 0);
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return;
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}
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struct i915_context *i915 = i915_context(pipe);
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unsigned i;
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/* Check for no-op */
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if (num == i915->num_samplers &&
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!memcmp(i915->fragment_sampler + start, samplers, num * sizeof(void *)))
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return;
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for (i = 0; i < num; ++i)
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i915->fragment_sampler[i + start] = samplers[i];
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/* find highest non-null samplers[] entry */
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{
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unsigned j = MAX2(i915->num_samplers, start + num);
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while (j > 0 && i915->fragment_sampler[j - 1] == NULL)
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j--;
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i915->num_samplers = j;
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}
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i915->dirty |= I915_NEW_SAMPLER;
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}
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static void
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i915_delete_sampler_state(struct pipe_context *pipe, void *sampler)
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{
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FREE(sampler);
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}
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|
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/** XXX move someday? Or consolidate all these simple state setters
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* into one file.
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*/
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static uint32_t
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i915_get_modes4_stencil(const struct pipe_stencil_state *stencil)
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{
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int testmask = stencil->valuemask & 0xff;
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int writemask = stencil->writemask & 0xff;
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return (_3DSTATE_MODES_4_CMD | ENABLE_STENCIL_TEST_MASK |
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STENCIL_TEST_MASK(testmask) | ENABLE_STENCIL_WRITE_MASK |
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STENCIL_WRITE_MASK(writemask));
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}
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static uint32_t
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i915_get_lis5_stencil(const struct pipe_stencil_state *stencil)
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{
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int test = i915_translate_compare_func(stencil->func);
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int fop = i915_translate_stencil_op(stencil->fail_op);
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int dfop = i915_translate_stencil_op(stencil->zfail_op);
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int dpop = i915_translate_stencil_op(stencil->zpass_op);
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return (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE |
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(test << S5_STENCIL_TEST_FUNC_SHIFT) |
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(fop << S5_STENCIL_FAIL_SHIFT) |
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(dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
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(dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
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}
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static uint32_t
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i915_get_bfo(const struct pipe_stencil_state *stencil)
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{
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int test = i915_translate_compare_func(stencil->func);
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int fop = i915_translate_stencil_op(stencil->fail_op);
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int dfop = i915_translate_stencil_op(stencil->zfail_op);
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int dpop = i915_translate_stencil_op(stencil->zpass_op);
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return (_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_FUNCS |
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BFO_ENABLE_STENCIL_TWO_SIDE | BFO_ENABLE_STENCIL_REF |
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BFO_STENCIL_TWO_SIDE | (test << BFO_STENCIL_TEST_SHIFT) |
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(fop << BFO_STENCIL_FAIL_SHIFT) |
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(dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
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(dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
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}
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static uint32_t
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i915_get_bfm(const struct pipe_stencil_state *stencil)
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{
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return (_3DSTATE_BACKFACE_STENCIL_MASKS | BFM_ENABLE_STENCIL_TEST_MASK |
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BFM_ENABLE_STENCIL_WRITE_MASK |
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((stencil->valuemask & 0xff) << BFM_STENCIL_TEST_MASK_SHIFT) |
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((stencil->writemask & 0xff) << BFM_STENCIL_WRITE_MASK_SHIFT));
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}
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|
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static void *
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i915_create_depth_stencil_state(
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struct pipe_context *pipe,
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const struct pipe_depth_stencil_alpha_state *depth_stencil)
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{
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struct i915_depth_stencil_state *cso =
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CALLOC_STRUCT(i915_depth_stencil_state);
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cso->stencil_modes4_cw = i915_get_modes4_stencil(&depth_stencil->stencil[0]);
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cso->stencil_modes4_ccw =
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i915_get_modes4_stencil(&depth_stencil->stencil[1]);
|
|
|
|
if (depth_stencil->stencil[0].enabled) {
|
|
cso->stencil_LIS5_cw = i915_get_lis5_stencil(&depth_stencil->stencil[0]);
|
|
}
|
|
|
|
if (depth_stencil->stencil[1].enabled) {
|
|
cso->bfo_cw[0] = i915_get_bfo(&depth_stencil->stencil[1]);
|
|
cso->bfo_cw[1] = i915_get_bfm(&depth_stencil->stencil[1]);
|
|
|
|
/* Precompute the backface stencil settings if front winding order is
|
|
* reversed -- HW doesn't have a bit to flip it for us.
|
|
*/
|
|
cso->stencil_LIS5_ccw = i915_get_lis5_stencil(&depth_stencil->stencil[1]);
|
|
cso->bfo_ccw[0] = i915_get_bfo(&depth_stencil->stencil[0]);
|
|
cso->bfo_ccw[1] = i915_get_bfm(&depth_stencil->stencil[0]);
|
|
} else {
|
|
/* This actually disables two-side stencil: The bit set is a
|
|
* modify-enable bit to indicate we are changing the two-side
|
|
* setting. Then there is a symbolic zero to show that we are
|
|
* setting the flag to zero/off.
|
|
*/
|
|
cso->bfo_cw[0] = cso->bfo_ccw[0] =
|
|
(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
|
|
cso->bfo_cw[1] = cso->bfo_ccw[1] = 0;
|
|
|
|
cso->stencil_LIS5_ccw = cso->stencil_LIS5_cw;
|
|
}
|
|
|
|
if (depth_stencil->depth_enabled) {
|
|
int func = i915_translate_compare_func(depth_stencil->depth_func);
|
|
|
|
cso->depth_LIS6 |=
|
|
(S6_DEPTH_TEST_ENABLE | (func << S6_DEPTH_TEST_FUNC_SHIFT));
|
|
|
|
if (depth_stencil->depth_writemask)
|
|
cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
|
|
}
|
|
|
|
if (depth_stencil->alpha_enabled) {
|
|
int test = i915_translate_compare_func(depth_stencil->alpha_func);
|
|
uint8_t refByte = float_to_ubyte(depth_stencil->alpha_ref_value);
|
|
|
|
cso->depth_LIS6 |=
|
|
(S6_ALPHA_TEST_ENABLE | (test << S6_ALPHA_TEST_FUNC_SHIFT) |
|
|
(((unsigned)refByte) << S6_ALPHA_REF_SHIFT));
|
|
}
|
|
|
|
return cso;
|
|
}
|
|
|
|
static void
|
|
i915_bind_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
|
|
if (i915->depth_stencil == depth_stencil)
|
|
return;
|
|
|
|
i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
|
|
|
|
i915->dirty |= I915_NEW_DEPTH_STENCIL;
|
|
}
|
|
|
|
static void
|
|
i915_delete_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil)
|
|
{
|
|
FREE(depth_stencil);
|
|
}
|
|
|
|
static void
|
|
i915_set_scissor_states(struct pipe_context *pipe, unsigned start_slot,
|
|
unsigned num_scissors,
|
|
const struct pipe_scissor_state *scissor)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
|
|
memcpy(&i915->scissor, scissor, sizeof(*scissor));
|
|
i915->dirty |= I915_NEW_SCISSOR;
|
|
}
|
|
|
|
static void
|
|
i915_set_polygon_stipple(struct pipe_context *pipe,
|
|
const struct pipe_poly_stipple *stipple)
|
|
{
|
|
}
|
|
|
|
static void *
|
|
i915_create_fs_state(struct pipe_context *pipe,
|
|
const struct pipe_shader_state *templ)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
|
|
if (!ifs)
|
|
return NULL;
|
|
|
|
ifs->draw_data = draw_create_fragment_shader(i915->draw, templ);
|
|
|
|
if (templ->type == PIPE_SHADER_IR_NIR) {
|
|
nir_shader *s = templ->ir.nir;
|
|
|
|
static const struct nir_to_tgsi_options ntt_options = {
|
|
.lower_fabs = true,
|
|
};
|
|
ifs->state.tokens = nir_to_tgsi_options(s, pipe->screen, &ntt_options);
|
|
} else {
|
|
assert(templ->type == PIPE_SHADER_IR_TGSI);
|
|
/* we need to keep a local copy of the tokens */
|
|
ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
|
|
}
|
|
|
|
ifs->state.type = PIPE_SHADER_IR_TGSI;
|
|
|
|
tgsi_scan_shader(ifs->state.tokens, &ifs->info);
|
|
|
|
/* The shader's compiled to i915 instructions here */
|
|
i915_translate_fragment_program(i915, ifs);
|
|
|
|
return ifs;
|
|
}
|
|
|
|
static void
|
|
i915_bind_fs_state(struct pipe_context *pipe, void *shader)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
|
|
if (i915->fs == shader)
|
|
return;
|
|
|
|
i915->fs = (struct i915_fragment_shader *)shader;
|
|
|
|
draw_bind_fragment_shader(i915->draw,
|
|
(i915->fs ? i915->fs->draw_data : NULL));
|
|
|
|
/* Tell draw if we need to do point sprites so we can get PNTC. */
|
|
if (i915->fs)
|
|
draw_wide_point_sprites(i915->draw, i915->fs->reads_pntc);
|
|
|
|
i915->dirty |= I915_NEW_FS;
|
|
}
|
|
|
|
static void
|
|
i915_delete_fs_state(struct pipe_context *pipe, void *shader)
|
|
{
|
|
struct i915_fragment_shader *ifs = (struct i915_fragment_shader *)shader;
|
|
|
|
FREE(ifs->program);
|
|
ifs->program = NULL;
|
|
FREE((struct tgsi_token *)ifs->state.tokens);
|
|
ifs->state.tokens = NULL;
|
|
|
|
ifs->program_len = 0;
|
|
|
|
FREE(ifs);
|
|
}
|
|
|
|
static void *
|
|
i915_create_vs_state(struct pipe_context *pipe,
|
|
const struct pipe_shader_state *templ)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
|
|
struct pipe_shader_state from_nir = {PIPE_SHADER_IR_TGSI};
|
|
if (templ->type == PIPE_SHADER_IR_NIR) {
|
|
nir_shader *s = templ->ir.nir;
|
|
|
|
NIR_PASS_V(s, nir_lower_point_size, 1.0, 255.0);
|
|
|
|
/* The gallivm draw path doesn't support non-native-integers NIR shaders,
|
|
* st/mesa does native-integers for the screen as a whole rather than
|
|
* per-stage, and i915 FS can't do native integers. So, convert to TGSI,
|
|
* where the draw path *does* support non-native-integers.
|
|
*/
|
|
from_nir.tokens = nir_to_tgsi(s, pipe->screen);
|
|
templ = &from_nir;
|
|
}
|
|
|
|
return draw_create_vertex_shader(i915->draw, templ);
|
|
}
|
|
|
|
static void
|
|
i915_bind_vs_state(struct pipe_context *pipe, void *shader)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
|
|
if (i915->vs == shader)
|
|
return;
|
|
|
|
i915->vs = shader;
|
|
|
|
/* just pass-through to draw module */
|
|
draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *)shader);
|
|
|
|
i915->dirty |= I915_NEW_VS;
|
|
}
|
|
|
|
static void
|
|
i915_delete_vs_state(struct pipe_context *pipe, void *shader)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
|
|
/* just pass-through to draw module */
|
|
draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *)shader);
|
|
}
|
|
|
|
static void
|
|
i915_set_constant_buffer(struct pipe_context *pipe,
|
|
enum pipe_shader_type shader, uint32_t index,
|
|
bool take_ownership,
|
|
const struct pipe_constant_buffer *cb)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
struct pipe_resource *buf = cb ? cb->buffer : NULL;
|
|
unsigned new_num = 0;
|
|
bool diff = true;
|
|
|
|
/* XXX don't support geom shaders now */
|
|
if (shader == PIPE_SHADER_GEOMETRY)
|
|
return;
|
|
|
|
if (cb && cb->user_buffer) {
|
|
buf = i915_user_buffer_create(pipe->screen, (void *)cb->user_buffer,
|
|
cb->buffer_size, PIPE_BIND_CONSTANT_BUFFER);
|
|
}
|
|
|
|
/* if we have a new buffer compare it with the old one */
|
|
if (buf) {
|
|
struct i915_buffer *ibuf = i915_buffer(buf);
|
|
struct pipe_resource *old_buf = i915->constants[shader];
|
|
struct i915_buffer *old = old_buf ? i915_buffer(old_buf) : NULL;
|
|
unsigned old_num = i915->current.num_user_constants[shader];
|
|
|
|
new_num = ibuf->b.width0 / 4 * sizeof(float);
|
|
|
|
if (old_num == new_num) {
|
|
if (old_num == 0)
|
|
diff = false;
|
|
#if 0
|
|
/* XXX no point in running this code since st/mesa only uses user buffers */
|
|
/* Can't compare the buffer data since they are userbuffers */
|
|
else if (old && old->free_on_destroy)
|
|
diff = memcmp(old->data, ibuf->data, ibuf->b.width0);
|
|
#else
|
|
(void)old;
|
|
#endif
|
|
}
|
|
} else {
|
|
diff = i915->current.num_user_constants[shader] != 0;
|
|
}
|
|
|
|
if (take_ownership) {
|
|
pipe_resource_reference(&i915->constants[shader], NULL);
|
|
i915->constants[shader] = buf;
|
|
} else {
|
|
pipe_resource_reference(&i915->constants[shader], buf);
|
|
}
|
|
i915->current.num_user_constants[shader] = new_num;
|
|
|
|
if (diff)
|
|
i915->dirty |= shader == PIPE_SHADER_VERTEX ? I915_NEW_VS_CONSTANTS
|
|
: I915_NEW_FS_CONSTANTS;
|
|
|
|
if (cb && cb->user_buffer) {
|
|
pipe_resource_reference(&buf, NULL);
|
|
}
|
|
}
|
|
|
|
static void
|
|
i915_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
|
|
unsigned start, unsigned num,
|
|
unsigned unbind_num_trailing_slots, bool take_ownership,
|
|
struct pipe_sampler_view **views)
|
|
{
|
|
if (shader != PIPE_SHADER_FRAGMENT) {
|
|
/* No support for VS samplers, because it would mean accessing the
|
|
* write-combined maps of the textures, which is very slow. VS samplers
|
|
* are not a required feature of GL2.1 or GLES2.
|
|
*/
|
|
assert(num == 0);
|
|
return;
|
|
}
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
uint32_t i;
|
|
|
|
assert(num <= PIPE_MAX_SAMPLERS);
|
|
|
|
/* Check for no-op */
|
|
if (views && num == i915->num_fragment_sampler_views &&
|
|
!memcmp(i915->fragment_sampler_views, views,
|
|
num * sizeof(struct pipe_sampler_view *))) {
|
|
if (take_ownership) {
|
|
for (unsigned i = 0; i < num; i++) {
|
|
struct pipe_sampler_view *view = views[i];
|
|
pipe_sampler_view_reference(&view, NULL);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < num; i++) {
|
|
if (take_ownership) {
|
|
pipe_sampler_view_reference(&i915->fragment_sampler_views[i], NULL);
|
|
i915->fragment_sampler_views[i] = views[i];
|
|
} else {
|
|
pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
|
|
views[i]);
|
|
}
|
|
}
|
|
|
|
for (i = num; i < i915->num_fragment_sampler_views; i++)
|
|
pipe_sampler_view_reference(&i915->fragment_sampler_views[i], NULL);
|
|
|
|
i915->num_fragment_sampler_views = num;
|
|
|
|
i915->dirty |= I915_NEW_SAMPLER_VIEW;
|
|
}
|
|
|
|
struct pipe_sampler_view *
|
|
i915_create_sampler_view_custom(struct pipe_context *pipe,
|
|
struct pipe_resource *texture,
|
|
const struct pipe_sampler_view *templ,
|
|
unsigned width0, unsigned height0)
|
|
{
|
|
struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
|
|
|
|
if (view) {
|
|
*view = *templ;
|
|
view->reference.count = 1;
|
|
view->texture = NULL;
|
|
pipe_resource_reference(&view->texture, texture);
|
|
view->context = pipe;
|
|
}
|
|
|
|
return view;
|
|
}
|
|
|
|
static struct pipe_sampler_view *
|
|
i915_create_sampler_view(struct pipe_context *pipe,
|
|
struct pipe_resource *texture,
|
|
const struct pipe_sampler_view *templ)
|
|
{
|
|
struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
|
|
|
|
if (view) {
|
|
*view = *templ;
|
|
view->reference.count = 1;
|
|
view->texture = NULL;
|
|
pipe_resource_reference(&view->texture, texture);
|
|
view->context = pipe;
|
|
}
|
|
|
|
return view;
|
|
}
|
|
|
|
static void
|
|
i915_sampler_view_destroy(struct pipe_context *pipe,
|
|
struct pipe_sampler_view *view)
|
|
{
|
|
pipe_resource_reference(&view->texture, NULL);
|
|
FREE(view);
|
|
}
|
|
|
|
static void
|
|
i915_set_framebuffer_state(struct pipe_context *pipe,
|
|
const struct pipe_framebuffer_state *fb)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
|
|
util_copy_framebuffer_state(&i915->framebuffer, fb);
|
|
if (fb->nr_cbufs) {
|
|
struct i915_surface *surf = i915_surface(i915->framebuffer.cbufs[0]);
|
|
if (i915->current.fixup_swizzle != surf->oc_swizzle) {
|
|
i915->current.fixup_swizzle = surf->oc_swizzle;
|
|
memcpy(i915->current.color_swizzle, surf->color_swizzle,
|
|
sizeof(surf->color_swizzle));
|
|
i915->dirty |= I915_NEW_COLOR_SWIZZLE;
|
|
}
|
|
}
|
|
if (fb->zsbuf)
|
|
draw_set_zs_format(i915->draw, fb->zsbuf->format);
|
|
|
|
i915->dirty |= I915_NEW_FRAMEBUFFER;
|
|
}
|
|
|
|
static void
|
|
i915_set_clip_state(struct pipe_context *pipe,
|
|
const struct pipe_clip_state *clip)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
|
|
i915->clip = *clip;
|
|
|
|
draw_set_clip_state(i915->draw, clip);
|
|
|
|
i915->dirty |= I915_NEW_CLIP;
|
|
}
|
|
|
|
/* Called when gallium frontends notice changes to the viewport
|
|
* matrix:
|
|
*/
|
|
static void
|
|
i915_set_viewport_states(struct pipe_context *pipe, unsigned start_slot,
|
|
unsigned num_viewports,
|
|
const struct pipe_viewport_state *viewport)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
|
|
i915->viewport = *viewport; /* struct copy */
|
|
|
|
/* pass the viewport info to the draw module */
|
|
draw_set_viewport_states(i915->draw, start_slot, num_viewports,
|
|
&i915->viewport);
|
|
|
|
i915->dirty |= I915_NEW_VIEWPORT;
|
|
}
|
|
|
|
static void *
|
|
i915_create_rasterizer_state(struct pipe_context *pipe,
|
|
const struct pipe_rasterizer_state *rasterizer)
|
|
{
|
|
struct i915_rasterizer_state *cso = CALLOC_STRUCT(i915_rasterizer_state);
|
|
|
|
cso->templ = *rasterizer;
|
|
cso->light_twoside = rasterizer->light_twoside;
|
|
cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
|
|
cso->ds[1].f = rasterizer->offset_scale;
|
|
if (rasterizer->poly_stipple_enable) {
|
|
cso->st |= ST1_ENABLE;
|
|
}
|
|
|
|
if (rasterizer->scissor)
|
|
cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
|
|
else
|
|
cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
|
|
|
|
switch (rasterizer->cull_face) {
|
|
case PIPE_FACE_NONE:
|
|
cso->LIS4 |= S4_CULLMODE_NONE;
|
|
break;
|
|
case PIPE_FACE_FRONT:
|
|
if (rasterizer->front_ccw)
|
|
cso->LIS4 |= S4_CULLMODE_CCW;
|
|
else
|
|
cso->LIS4 |= S4_CULLMODE_CW;
|
|
break;
|
|
case PIPE_FACE_BACK:
|
|
if (rasterizer->front_ccw)
|
|
cso->LIS4 |= S4_CULLMODE_CW;
|
|
else
|
|
cso->LIS4 |= S4_CULLMODE_CCW;
|
|
break;
|
|
case PIPE_FACE_FRONT_AND_BACK:
|
|
cso->LIS4 |= S4_CULLMODE_BOTH;
|
|
break;
|
|
}
|
|
|
|
{
|
|
int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
|
|
|
|
cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
|
|
|
|
if (rasterizer->line_smooth)
|
|
cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
|
|
}
|
|
|
|
{
|
|
int point_size = CLAMP((int)rasterizer->point_size, 1, 0xff);
|
|
|
|
cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
|
|
}
|
|
|
|
if (rasterizer->flatshade) {
|
|
cso->LIS4 |=
|
|
(S4_FLATSHADE_ALPHA | S4_FLATSHADE_COLOR | S4_FLATSHADE_SPECULAR);
|
|
}
|
|
|
|
if (!rasterizer->flatshade_first)
|
|
cso->LIS6 |= (2 << S6_TRISTRIP_PV_SHIFT);
|
|
|
|
cso->LIS7 = fui(rasterizer->offset_units);
|
|
|
|
return cso;
|
|
}
|
|
|
|
static void
|
|
i915_bind_rasterizer_state(struct pipe_context *pipe, void *raster)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
|
|
if (i915->rasterizer == raster)
|
|
return;
|
|
|
|
i915->rasterizer = (struct i915_rasterizer_state *)raster;
|
|
|
|
/* pass-through to draw module */
|
|
draw_set_rasterizer_state(
|
|
i915->draw, (i915->rasterizer ? &(i915->rasterizer->templ) : NULL),
|
|
raster);
|
|
|
|
i915->dirty |= I915_NEW_RASTERIZER;
|
|
}
|
|
|
|
static void
|
|
i915_delete_rasterizer_state(struct pipe_context *pipe, void *raster)
|
|
{
|
|
FREE(raster);
|
|
}
|
|
|
|
static void
|
|
i915_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
|
|
unsigned unbind_num_trailing_slots, bool take_ownership,
|
|
const struct pipe_vertex_buffer *buffers)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
struct draw_context *draw = i915->draw;
|
|
|
|
util_set_vertex_buffers_count(i915->vertex_buffers, &i915->nr_vertex_buffers,
|
|
buffers, count, unbind_num_trailing_slots,
|
|
take_ownership);
|
|
|
|
/* pass-through to draw module */
|
|
draw_set_vertex_buffers(draw, count, unbind_num_trailing_slots, buffers);
|
|
}
|
|
|
|
static void *
|
|
i915_create_vertex_elements_state(struct pipe_context *pipe, unsigned count,
|
|
const struct pipe_vertex_element *attribs)
|
|
{
|
|
struct i915_velems_state *velems;
|
|
assert(count <= PIPE_MAX_ATTRIBS);
|
|
velems =
|
|
(struct i915_velems_state *)MALLOC(sizeof(struct i915_velems_state));
|
|
if (velems) {
|
|
velems->count = count;
|
|
memcpy(velems->velem, attribs, sizeof(*attribs) * count);
|
|
}
|
|
return velems;
|
|
}
|
|
|
|
static void
|
|
i915_bind_vertex_elements_state(struct pipe_context *pipe, void *velems)
|
|
{
|
|
struct i915_context *i915 = i915_context(pipe);
|
|
struct i915_velems_state *i915_velems = (struct i915_velems_state *)velems;
|
|
|
|
if (i915->velems == velems)
|
|
return;
|
|
|
|
i915->velems = velems;
|
|
|
|
/* pass-through to draw module */
|
|
if (i915_velems) {
|
|
draw_set_vertex_elements(i915->draw, i915_velems->count,
|
|
i915_velems->velem);
|
|
}
|
|
}
|
|
|
|
static void
|
|
i915_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
|
|
{
|
|
FREE(velems);
|
|
}
|
|
|
|
static void
|
|
i915_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
|
|
{
|
|
}
|
|
|
|
void
|
|
i915_init_state_functions(struct i915_context *i915)
|
|
{
|
|
i915->base.create_blend_state = i915_create_blend_state;
|
|
i915->base.bind_blend_state = i915_bind_blend_state;
|
|
i915->base.delete_blend_state = i915_delete_blend_state;
|
|
|
|
i915->base.create_sampler_state = i915_create_sampler_state;
|
|
i915->base.bind_sampler_states = i915_bind_sampler_states;
|
|
i915->base.delete_sampler_state = i915_delete_sampler_state;
|
|
|
|
i915->base.create_depth_stencil_alpha_state =
|
|
i915_create_depth_stencil_state;
|
|
i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
|
|
i915->base.delete_depth_stencil_alpha_state =
|
|
i915_delete_depth_stencil_state;
|
|
|
|
i915->base.create_rasterizer_state = i915_create_rasterizer_state;
|
|
i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
|
|
i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
|
|
i915->base.create_fs_state = i915_create_fs_state;
|
|
i915->base.bind_fs_state = i915_bind_fs_state;
|
|
i915->base.delete_fs_state = i915_delete_fs_state;
|
|
i915->base.create_vs_state = i915_create_vs_state;
|
|
i915->base.bind_vs_state = i915_bind_vs_state;
|
|
i915->base.delete_vs_state = i915_delete_vs_state;
|
|
i915->base.create_vertex_elements_state = i915_create_vertex_elements_state;
|
|
i915->base.bind_vertex_elements_state = i915_bind_vertex_elements_state;
|
|
i915->base.delete_vertex_elements_state = i915_delete_vertex_elements_state;
|
|
|
|
i915->base.set_blend_color = i915_set_blend_color;
|
|
i915->base.set_stencil_ref = i915_set_stencil_ref;
|
|
i915->base.set_clip_state = i915_set_clip_state;
|
|
i915->base.set_sample_mask = i915_set_sample_mask;
|
|
i915->base.set_constant_buffer = i915_set_constant_buffer;
|
|
i915->base.set_framebuffer_state = i915_set_framebuffer_state;
|
|
|
|
i915->base.set_polygon_stipple = i915_set_polygon_stipple;
|
|
i915->base.set_scissor_states = i915_set_scissor_states;
|
|
i915->base.set_sampler_views = i915_set_sampler_views;
|
|
i915->base.create_sampler_view = i915_create_sampler_view;
|
|
i915->base.sampler_view_destroy = i915_sampler_view_destroy;
|
|
i915->base.set_viewport_states = i915_set_viewport_states;
|
|
i915->base.set_vertex_buffers = i915_set_vertex_buffers;
|
|
}
|