
This is mainly meant to avoid shader-db regressions on SNB as we start using VGRFs for barycentrics more frequently. Currently the aligned_pairs_class is only useful in SIMD8 mode, because in SIMD16 mode barycentric vectors are typically 4 GRFs. This is not a problem on Gen4-5, because on those platforms all VGRF allocations are pair-aligned in SIMD16 mode. However on Gen6 we end up using either the fast or the slow path of LINTERP rather non-deterministically based on the behavior of the register allocator. Fix it by repurposing aligned_pairs_class to hold PLN-aligned registers of whatever the natural size of a barycentric vector is in the current dispatch width. On SNB this prevents the following shader-db regressions (including SIMD32 programs) in combination with the interpolation rework part of this series: total instructions in shared programs: 13983257 -> 14527274 (3.89%) instructions in affected programs: 1766255 -> 2310272 (30.80%) helped: 0 HURT: 11608 LOST: 26 GAINED: 13 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
1537 lines
48 KiB
C
1537 lines
48 KiB
C
/*
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* Copyright © 2010 - 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef BRW_COMPILER_H
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#define BRW_COMPILER_H
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#include <stdio.h>
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#include "dev/gen_device_info.h"
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#include "main/macros.h"
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#include "main/mtypes.h"
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#include "util/ralloc.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ra_regs;
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struct nir_shader;
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struct brw_program;
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struct brw_compiler {
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const struct gen_device_info *devinfo;
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struct {
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struct ra_regs *regs;
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/**
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* Array of the ra classes for the unaligned contiguous register
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* block sizes used.
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*/
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int *classes;
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/**
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* Mapping for register-allocated objects in *regs to the first
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* GRF for that object.
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*/
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uint8_t *ra_reg_to_grf;
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} vec4_reg_set;
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struct {
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struct ra_regs *regs;
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/**
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* Array of the ra classes for the unaligned contiguous register
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* block sizes used, indexed by register size.
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*/
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int classes[16];
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/**
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* Mapping from classes to ra_reg ranges. Each of the per-size
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* classes corresponds to a range of ra_reg nodes. This array stores
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* those ranges in the form of first ra_reg in each class and the
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* total number of ra_reg elements in the last array element. This
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* way the range of the i'th class is given by:
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* [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
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*/
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int class_to_ra_reg_range[17];
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/**
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* Mapping for register-allocated objects in *regs to the first
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* GRF for that object.
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*/
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uint8_t *ra_reg_to_grf;
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/**
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* ra class for the aligned barycentrics we use for PLN, which doesn't
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* appear in *classes.
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*/
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int aligned_bary_class;
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} fs_reg_sets[3];
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void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
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void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
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bool scalar_stage[MESA_SHADER_STAGES];
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bool use_tcs_8_patch;
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struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
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/**
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* Apply workarounds for SIN and COS output range problems.
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* This can negatively impact performance.
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*/
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bool precise_trig;
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/**
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* Is 3DSTATE_CONSTANT_*'s Constant Buffer 0 relative to Dynamic State
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* Base Address? (If not, it's a normal GPU address.)
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*/
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bool constant_buffer_0_is_relative;
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/**
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* Whether or not the driver supports pull constants. If not, the compiler
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* will attempt to push everything.
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*/
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bool supports_pull_constants;
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/**
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* Whether or not the driver supports NIR shader constants. This controls
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* whether nir_opt_large_constants will be run.
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*/
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bool supports_shader_constants;
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/**
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* Whether or not the driver wants uniform params to be compacted by the
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* back-end compiler.
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*/
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bool compact_params;
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};
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/**
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* We use a constant subgroup size of 32. It really only needs to be a
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* maximum and, since we do SIMD32 for compute shaders in some cases, it
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* needs to be at least 32. SIMD8 and SIMD16 shaders will still claim a
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* subgroup size of 32 but will act as if 16 or 24 of those channels are
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* disabled.
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*/
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#define BRW_SUBGROUP_SIZE 32
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/**
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* Program key structures.
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*
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* When drawing, we look for the currently bound shaders in the program
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* cache. This is essentially a hash table lookup, and these are the keys.
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*
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* Sometimes OpenGL features specified as state need to be simulated via
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* shader code, due to a mismatch between the API and the hardware. This
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* is often referred to as "non-orthagonal state" or "NOS". We store NOS
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* in the program key so it's considered when searching for a program. If
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* we haven't seen a particular combination before, we have to recompile a
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* new specialized version.
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*
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* Shader compilation should not look up state in gl_context directly, but
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* instead use the copy in the program key. This guarantees recompiles will
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* happen correctly.
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*
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* @{
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*/
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enum PACKED gen6_gather_sampler_wa {
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WA_SIGN = 1, /* whether we need to sign extend */
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WA_8BIT = 2, /* if we have an 8bit format needing wa */
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WA_16BIT = 4, /* if we have a 16bit format needing wa */
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};
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/**
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* Sampler information needed by VS, WM, and GS program cache keys.
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*/
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struct brw_sampler_prog_key_data {
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/**
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* EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
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*/
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uint16_t swizzles[MAX_SAMPLERS];
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uint32_t gl_clamp_mask[3];
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/**
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* For RG32F, gather4's channel select is broken.
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*/
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uint32_t gather_channel_quirk_mask;
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/**
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* Whether this sampler uses the compressed multisample surface layout.
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*/
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uint32_t compressed_multisample_layout_mask;
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/**
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* Whether this sampler is using 16x multisampling. If so fetching from
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* this sampler will be handled with a different instruction, ld2dms_w
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* instead of ld2dms.
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*/
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uint32_t msaa_16;
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/**
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* For Sandybridge, which shader w/a we need for gather quirks.
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*/
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enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
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/**
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* Texture units that have a YUV image bound.
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*/
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uint32_t y_u_v_image_mask;
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uint32_t y_uv_image_mask;
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uint32_t yx_xuxv_image_mask;
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uint32_t xy_uxvx_image_mask;
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uint32_t ayuv_image_mask;
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uint32_t xyuv_image_mask;
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/* Scale factor for each texture. */
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float scale_factors[32];
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};
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/** An enum representing what kind of input gl_SubgroupSize is. */
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enum PACKED brw_subgroup_size_type
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{
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BRW_SUBGROUP_SIZE_API_CONSTANT, /**< Default Vulkan behavior */
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BRW_SUBGROUP_SIZE_UNIFORM, /**< OpenGL behavior */
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BRW_SUBGROUP_SIZE_VARYING, /**< VK_EXT_subgroup_size_control */
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/* These enums are specifically chosen so that the value of the enum is
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* also the subgroup size. If any new values are added, they must respect
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* this invariant.
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*/
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BRW_SUBGROUP_SIZE_REQUIRE_8 = 8, /**< VK_EXT_subgroup_size_control */
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BRW_SUBGROUP_SIZE_REQUIRE_16 = 16, /**< VK_EXT_subgroup_size_control */
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BRW_SUBGROUP_SIZE_REQUIRE_32 = 32, /**< VK_EXT_subgroup_size_control */
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};
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struct brw_base_prog_key {
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unsigned program_string_id;
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enum brw_subgroup_size_type subgroup_size_type;
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struct brw_sampler_prog_key_data tex;
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};
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/**
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* The VF can't natively handle certain types of attributes, such as GL_FIXED
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* or most 10_10_10_2 types. These flags enable various VS workarounds to
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* "fix" attributes at the beginning of shaders.
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*/
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#define BRW_ATTRIB_WA_COMPONENT_MASK 7 /* mask for GL_FIXED scale channel count */
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#define BRW_ATTRIB_WA_NORMALIZE 8 /* normalize in shader */
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#define BRW_ATTRIB_WA_BGRA 16 /* swap r/b channels in shader */
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#define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */
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#define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */
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/**
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* OpenGL attribute slots fall in [0, VERT_ATTRIB_MAX - 1] with the range
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* [VERT_ATTRIB_GENERIC0, VERT_ATTRIB_MAX - 1] reserved for up to 16 user
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* input vertex attributes. In Vulkan, we expose up to 28 user vertex input
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* attributes that are mapped to slots also starting at VERT_ATTRIB_GENERIC0.
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*/
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#define MAX_GL_VERT_ATTRIB VERT_ATTRIB_MAX
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#define MAX_VK_VERT_ATTRIB (VERT_ATTRIB_GENERIC0 + 28)
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/** The program key for Vertex Shaders. */
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struct brw_vs_prog_key {
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struct brw_base_prog_key base;
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/**
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* Per-attribute workaround flags
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*
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* For each attribute, a combination of BRW_ATTRIB_WA_*.
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*
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* For OpenGL, where we expose a maximum of 16 user input atttributes
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* we only need up to VERT_ATTRIB_MAX slots, however, in Vulkan
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* slots preceding VERT_ATTRIB_GENERIC0 are unused and we can
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* expose up to 28 user input vertex attributes that are mapped to slots
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* starting at VERT_ATTRIB_GENERIC0, so this array needs to be large
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* enough to hold this many slots.
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*/
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uint8_t gl_attrib_wa_flags[MAX2(MAX_GL_VERT_ATTRIB, MAX_VK_VERT_ATTRIB)];
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bool copy_edgeflag:1;
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bool clamp_vertex_color:1;
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/**
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* How many user clipping planes are being uploaded to the vertex shader as
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* push constants.
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*
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* These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
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* clip distances.
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*/
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unsigned nr_userclip_plane_consts:4;
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/**
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* For pre-Gen6 hardware, a bitfield indicating which texture coordinates
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* are going to be replaced with point coordinates (as a consequence of a
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* call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
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* our SF thread requires exact matching between VS outputs and FS inputs,
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* these texture coordinates will need to be unconditionally included in
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* the VUE, even if they aren't written by the vertex shader.
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*/
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uint8_t point_coord_replace;
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};
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/** The program key for Tessellation Control Shaders. */
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struct brw_tcs_prog_key
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{
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struct brw_base_prog_key base;
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GLenum tes_primitive_mode;
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unsigned input_vertices;
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/** A bitfield of per-patch outputs written. */
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uint32_t patch_outputs_written;
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/** A bitfield of per-vertex outputs written. */
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uint64_t outputs_written;
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bool quads_workaround;
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};
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/** The program key for Tessellation Evaluation Shaders. */
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struct brw_tes_prog_key
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{
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struct brw_base_prog_key base;
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/** A bitfield of per-patch inputs read. */
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uint32_t patch_inputs_read;
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/** A bitfield of per-vertex inputs read. */
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uint64_t inputs_read;
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/**
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* How many user clipping planes are being uploaded to the tessellation
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* evaluation shader as push constants.
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*
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* These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
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* clip distances.
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*/
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unsigned nr_userclip_plane_consts:4;
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};
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/** The program key for Geometry Shaders. */
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struct brw_gs_prog_key
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{
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struct brw_base_prog_key base;
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/**
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* How many user clipping planes are being uploaded to the geometry shader
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* as push constants.
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*
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* These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
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* clip distances.
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*/
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unsigned nr_userclip_plane_consts:4;
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};
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enum brw_sf_primitive {
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BRW_SF_PRIM_POINTS = 0,
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BRW_SF_PRIM_LINES = 1,
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BRW_SF_PRIM_TRIANGLES = 2,
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BRW_SF_PRIM_UNFILLED_TRIS = 3,
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};
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struct brw_sf_prog_key {
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uint64_t attrs;
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bool contains_flat_varying;
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unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
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uint8_t point_sprite_coord_replace;
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enum brw_sf_primitive primitive:2;
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bool do_twoside_color:1;
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bool frontface_ccw:1;
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bool do_point_sprite:1;
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bool do_point_coord:1;
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bool sprite_origin_lower_left:1;
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bool userclip_active:1;
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};
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enum brw_clip_mode {
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BRW_CLIP_MODE_NORMAL = 0,
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BRW_CLIP_MODE_CLIP_ALL = 1,
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BRW_CLIP_MODE_CLIP_NON_REJECTED = 2,
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BRW_CLIP_MODE_REJECT_ALL = 3,
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BRW_CLIP_MODE_ACCEPT_ALL = 4,
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BRW_CLIP_MODE_KERNEL_CLIP = 5,
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};
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enum brw_clip_fill_mode {
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BRW_CLIP_FILL_MODE_LINE = 0,
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BRW_CLIP_FILL_MODE_POINT = 1,
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BRW_CLIP_FILL_MODE_FILL = 2,
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BRW_CLIP_FILL_MODE_CULL = 3,
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};
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/* Note that if unfilled primitives are being emitted, we have to fix
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* up polygon offset and flatshading at this point:
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*/
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struct brw_clip_prog_key {
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uint64_t attrs;
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bool contains_flat_varying;
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bool contains_noperspective_varying;
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unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
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unsigned primitive:4;
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unsigned nr_userclip:4;
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bool pv_first:1;
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bool do_unfilled:1;
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enum brw_clip_fill_mode fill_cw:2; /* includes cull information */
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enum brw_clip_fill_mode fill_ccw:2; /* includes cull information */
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bool offset_cw:1;
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bool offset_ccw:1;
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bool copy_bfc_cw:1;
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bool copy_bfc_ccw:1;
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enum brw_clip_mode clip_mode:3;
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float offset_factor;
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float offset_units;
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float offset_clamp;
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};
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/* A big lookup table is used to figure out which and how many
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* additional regs will inserted before the main payload in the WM
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* program execution. These mainly relate to depth and stencil
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* processing and the early-depth-test optimization.
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*/
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enum brw_wm_iz_bits {
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BRW_WM_IZ_PS_KILL_ALPHATEST_BIT = 0x1,
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BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT = 0x2,
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BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT = 0x4,
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BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT = 0x8,
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BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT = 0x10,
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BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT = 0x20,
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BRW_WM_IZ_BIT_MAX = 0x40
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};
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enum brw_wm_aa_enable {
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BRW_WM_AA_NEVER,
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BRW_WM_AA_SOMETIMES,
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BRW_WM_AA_ALWAYS
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};
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/** The program key for Fragment/Pixel Shaders. */
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struct brw_wm_prog_key {
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struct brw_base_prog_key base;
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/* Some collection of BRW_WM_IZ_* */
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uint8_t iz_lookup;
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bool stats_wm:1;
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bool flat_shade:1;
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unsigned nr_color_regions:5;
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bool alpha_test_replicate_alpha:1;
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bool alpha_to_coverage:1;
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bool clamp_fragment_color:1;
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bool persample_interp:1;
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bool multisample_fbo:1;
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bool frag_coord_adds_sample_pos:1;
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enum brw_wm_aa_enable line_aa:2;
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bool high_quality_derivatives:1;
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bool force_dual_color_blend:1;
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bool coherent_fb_fetch:1;
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uint8_t color_outputs_valid;
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uint64_t input_slots_valid;
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GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
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float alpha_test_ref;
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};
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struct brw_cs_prog_key {
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struct brw_base_prog_key base;
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};
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/* brw_any_prog_key is any of the keys that map to an API stage */
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union brw_any_prog_key {
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struct brw_base_prog_key base;
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struct brw_vs_prog_key vs;
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struct brw_tcs_prog_key tcs;
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struct brw_tes_prog_key tes;
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struct brw_gs_prog_key gs;
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struct brw_wm_prog_key wm;
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struct brw_cs_prog_key cs;
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};
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/*
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* Image metadata structure as laid out in the shader parameter
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* buffer. Entries have to be 16B-aligned for the vec4 back-end to be
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* able to use them. That's okay because the padding and any unused
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* entries [most of them except when we're doing untyped surface
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* access] will be removed by the uniform packing pass.
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*/
|
|
#define BRW_IMAGE_PARAM_OFFSET_OFFSET 0
|
|
#define BRW_IMAGE_PARAM_SIZE_OFFSET 4
|
|
#define BRW_IMAGE_PARAM_STRIDE_OFFSET 8
|
|
#define BRW_IMAGE_PARAM_TILING_OFFSET 12
|
|
#define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 16
|
|
#define BRW_IMAGE_PARAM_SIZE 20
|
|
|
|
struct brw_image_param {
|
|
/** Offset applied to the X and Y surface coordinates. */
|
|
uint32_t offset[2];
|
|
|
|
/** Surface X, Y and Z dimensions. */
|
|
uint32_t size[3];
|
|
|
|
/** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
|
|
* pixels, vertical slice stride in pixels.
|
|
*/
|
|
uint32_t stride[4];
|
|
|
|
/** Log2 of the tiling modulus in the X, Y and Z dimension. */
|
|
uint32_t tiling[3];
|
|
|
|
/**
|
|
* Right shift to apply for bit 6 address swizzling. Two different
|
|
* swizzles can be specified and will be applied one after the other. The
|
|
* resulting address will be:
|
|
*
|
|
* addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
|
|
* (addr >> swizzling[1])))
|
|
*
|
|
* Use \c 0xff if any of the swizzles is not required.
|
|
*/
|
|
uint32_t swizzling[2];
|
|
};
|
|
|
|
/** Max number of render targets in a shader */
|
|
#define BRW_MAX_DRAW_BUFFERS 8
|
|
|
|
/**
|
|
* Max number of binding table entries used for stream output.
|
|
*
|
|
* From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
|
|
* minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
|
|
*
|
|
* On Gen6, the size of transform feedback data is limited not by the number
|
|
* of components but by the number of binding table entries we set aside. We
|
|
* use one binding table entry for a float, one entry for a vector, and one
|
|
* entry per matrix column. Since the only way we can communicate our
|
|
* transform feedback capabilities to the client is via
|
|
* MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
|
|
* worst case, in which all the varyings are floats, so we use up one binding
|
|
* table entry per component. Therefore we need to set aside at least 64
|
|
* binding table entries for use by transform feedback.
|
|
*
|
|
* Note: since we don't currently pack varyings, it is currently impossible
|
|
* for the client to actually use up all of these binding table entries--if
|
|
* all of their varyings were floats, they would run out of varying slots and
|
|
* fail to link. But that's a bug, so it seems prudent to go ahead and
|
|
* allocate the number of binding table entries we will need once the bug is
|
|
* fixed.
|
|
*/
|
|
#define BRW_MAX_SOL_BINDINGS 64
|
|
|
|
/**
|
|
* Binding table index for the first gen6 SOL binding.
|
|
*/
|
|
#define BRW_GEN6_SOL_BINDING_START 0
|
|
|
|
/**
|
|
* Stride in bytes between shader_time entries.
|
|
*
|
|
* We separate entries by a cacheline to reduce traffic between EUs writing to
|
|
* different entries.
|
|
*/
|
|
#define BRW_SHADER_TIME_STRIDE 64
|
|
|
|
struct brw_ubo_range
|
|
{
|
|
uint16_t block;
|
|
uint8_t start;
|
|
uint8_t length;
|
|
};
|
|
|
|
/* We reserve the first 2^16 values for builtins */
|
|
#define BRW_PARAM_IS_BUILTIN(param) (((param) & 0xffff0000) == 0)
|
|
|
|
enum brw_param_builtin {
|
|
BRW_PARAM_BUILTIN_ZERO,
|
|
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_0_X,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_0_Y,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_0_Z,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_0_W,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_1_X,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_1_Y,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_1_Z,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_1_W,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_2_X,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_2_Y,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_2_Z,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_2_W,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_3_X,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_3_Y,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_3_Z,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_3_W,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_4_X,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_4_Y,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_4_Z,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_4_W,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_5_X,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_5_Y,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_5_Z,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_5_W,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_6_X,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_6_Y,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_6_Z,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_6_W,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_7_X,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_7_Y,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_7_Z,
|
|
BRW_PARAM_BUILTIN_CLIP_PLANE_7_W,
|
|
|
|
BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X,
|
|
BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y,
|
|
BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Z,
|
|
BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W,
|
|
BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X,
|
|
BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y,
|
|
|
|
BRW_PARAM_BUILTIN_PATCH_VERTICES_IN,
|
|
|
|
BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_X,
|
|
BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Y,
|
|
BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Z,
|
|
BRW_PARAM_BUILTIN_SUBGROUP_ID,
|
|
};
|
|
|
|
#define BRW_PARAM_BUILTIN_CLIP_PLANE(idx, comp) \
|
|
(BRW_PARAM_BUILTIN_CLIP_PLANE_0_X + ((idx) << 2) + (comp))
|
|
|
|
#define BRW_PARAM_BUILTIN_IS_CLIP_PLANE(param) \
|
|
((param) >= BRW_PARAM_BUILTIN_CLIP_PLANE_0_X && \
|
|
(param) <= BRW_PARAM_BUILTIN_CLIP_PLANE_7_W)
|
|
|
|
#define BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(param) \
|
|
(((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) >> 2)
|
|
|
|
#define BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(param) \
|
|
(((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) & 0x3)
|
|
|
|
struct brw_stage_prog_data {
|
|
struct {
|
|
/** size of our binding table. */
|
|
uint32_t size_bytes;
|
|
|
|
/** @{
|
|
* surface indices for the various groups of surfaces
|
|
*/
|
|
uint32_t pull_constants_start;
|
|
uint32_t texture_start;
|
|
uint32_t gather_texture_start;
|
|
uint32_t ubo_start;
|
|
uint32_t ssbo_start;
|
|
uint32_t image_start;
|
|
uint32_t shader_time_start;
|
|
uint32_t plane_start[3];
|
|
/** @} */
|
|
} binding_table;
|
|
|
|
struct brw_ubo_range ubo_ranges[4];
|
|
|
|
GLuint nr_params; /**< number of float params/constants */
|
|
GLuint nr_pull_params;
|
|
|
|
unsigned curb_read_length;
|
|
unsigned total_scratch;
|
|
unsigned total_shared;
|
|
|
|
unsigned program_size;
|
|
|
|
/** Does this program pull from any UBO or other constant buffers? */
|
|
bool has_ubo_pull;
|
|
|
|
/**
|
|
* Register where the thread expects to find input data from the URB
|
|
* (typically uniforms, followed by vertex or fragment attributes).
|
|
*/
|
|
unsigned dispatch_grf_start_reg;
|
|
|
|
bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
|
|
|
|
/* 32-bit identifiers for all push/pull parameters. These can be anything
|
|
* the driver wishes them to be; the core of the back-end compiler simply
|
|
* re-arranges them. The one restriction is that the bottom 2^16 values
|
|
* are reserved for builtins defined in the brw_param_builtin enum defined
|
|
* above.
|
|
*/
|
|
uint32_t *param;
|
|
uint32_t *pull_param;
|
|
};
|
|
|
|
static inline uint32_t *
|
|
brw_stage_prog_data_add_params(struct brw_stage_prog_data *prog_data,
|
|
unsigned nr_new_params)
|
|
{
|
|
unsigned old_nr_params = prog_data->nr_params;
|
|
prog_data->nr_params += nr_new_params;
|
|
prog_data->param = reralloc(ralloc_parent(prog_data->param),
|
|
prog_data->param, uint32_t,
|
|
prog_data->nr_params);
|
|
return prog_data->param + old_nr_params;
|
|
}
|
|
|
|
enum brw_barycentric_mode {
|
|
BRW_BARYCENTRIC_PERSPECTIVE_PIXEL = 0,
|
|
BRW_BARYCENTRIC_PERSPECTIVE_CENTROID = 1,
|
|
BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE = 2,
|
|
BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL = 3,
|
|
BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4,
|
|
BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE = 5,
|
|
BRW_BARYCENTRIC_MODE_COUNT = 6
|
|
};
|
|
#define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \
|
|
((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \
|
|
(1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \
|
|
(1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))
|
|
|
|
enum brw_pixel_shader_computed_depth_mode {
|
|
BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */
|
|
BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */
|
|
BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
|
|
BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
|
|
};
|
|
|
|
/* Data about a particular attempt to compile a program. Note that
|
|
* there can be many of these, each in a different GL state
|
|
* corresponding to a different brw_wm_prog_key struct, with different
|
|
* compiled programs.
|
|
*/
|
|
struct brw_wm_prog_data {
|
|
struct brw_stage_prog_data base;
|
|
|
|
GLuint num_varying_inputs;
|
|
|
|
uint8_t reg_blocks_8;
|
|
uint8_t reg_blocks_16;
|
|
uint8_t reg_blocks_32;
|
|
|
|
uint8_t dispatch_grf_start_reg_16;
|
|
uint8_t dispatch_grf_start_reg_32;
|
|
uint32_t prog_offset_16;
|
|
uint32_t prog_offset_32;
|
|
|
|
struct {
|
|
/** @{
|
|
* surface indices the WM-specific surfaces
|
|
*/
|
|
uint32_t render_target_read_start;
|
|
/** @} */
|
|
} binding_table;
|
|
|
|
uint8_t computed_depth_mode;
|
|
bool computed_stencil;
|
|
|
|
bool early_fragment_tests;
|
|
bool post_depth_coverage;
|
|
bool inner_coverage;
|
|
bool dispatch_8;
|
|
bool dispatch_16;
|
|
bool dispatch_32;
|
|
bool dual_src_blend;
|
|
bool replicate_alpha;
|
|
bool persample_dispatch;
|
|
bool uses_pos_offset;
|
|
bool uses_omask;
|
|
bool uses_kill;
|
|
bool uses_src_depth;
|
|
bool uses_src_w;
|
|
bool uses_sample_mask;
|
|
bool has_render_target_reads;
|
|
bool has_side_effects;
|
|
bool pulls_bary;
|
|
|
|
bool contains_flat_varying;
|
|
bool contains_noperspective_varying;
|
|
|
|
/**
|
|
* Mask of which interpolation modes are required by the fragment shader.
|
|
* Used in hardware setup on gen6+.
|
|
*/
|
|
uint32_t barycentric_interp_modes;
|
|
|
|
/**
|
|
* Mask of which FS inputs are marked flat by the shader source. This is
|
|
* needed for setting up 3DSTATE_SF/SBE.
|
|
*/
|
|
uint32_t flat_inputs;
|
|
|
|
/* Mapping of VUE slots to interpolation modes.
|
|
* Used by the Gen4-5 clip/sf/wm stages.
|
|
*/
|
|
unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
|
|
|
|
/**
|
|
* Map from gl_varying_slot to the position within the FS setup data
|
|
* payload where the varying's attribute vertex deltas should be delivered.
|
|
* For varying slots that are not used by the FS, the value is -1.
|
|
*/
|
|
int urb_setup[VARYING_SLOT_MAX];
|
|
};
|
|
|
|
/** Returns the SIMD width corresponding to a given KSP index
|
|
*
|
|
* The "Variable Pixel Dispatch" table in the PRM (which can be found, for
|
|
* example in Vol. 7 of the SKL PRM) has a mapping from dispatch widths to
|
|
* kernel start pointer (KSP) indices that is based on what dispatch widths
|
|
* are enabled. This function provides, effectively, the reverse mapping.
|
|
*
|
|
* If the given KSP is valid with respect to the SIMD8/16/32 enables, a SIMD
|
|
* width of 8, 16, or 32 is returned. If the KSP is invalid, 0 is returned.
|
|
*/
|
|
static inline unsigned
|
|
brw_fs_simd_width_for_ksp(unsigned ksp_idx, bool simd8_enabled,
|
|
bool simd16_enabled, bool simd32_enabled)
|
|
{
|
|
/* This function strictly ignores contiguous dispatch */
|
|
switch (ksp_idx) {
|
|
case 0:
|
|
return simd8_enabled ? 8 :
|
|
(simd16_enabled && !simd32_enabled) ? 16 :
|
|
(simd32_enabled && !simd16_enabled) ? 32 : 0;
|
|
case 1:
|
|
return (simd32_enabled && (simd16_enabled || simd8_enabled)) ? 32 : 0;
|
|
case 2:
|
|
return (simd16_enabled && (simd32_enabled || simd8_enabled)) ? 16 : 0;
|
|
default:
|
|
unreachable("Invalid KSP index");
|
|
}
|
|
}
|
|
|
|
#define brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx) \
|
|
brw_fs_simd_width_for_ksp((ksp_idx), (wm_state)._8PixelDispatchEnable, \
|
|
(wm_state)._16PixelDispatchEnable, \
|
|
(wm_state)._32PixelDispatchEnable)
|
|
|
|
#define brw_wm_state_has_ksp(wm_state, ksp_idx) \
|
|
(brw_wm_state_simd_width_for_ksp((wm_state), (ksp_idx)) != 0)
|
|
|
|
static inline uint32_t
|
|
_brw_wm_prog_data_prog_offset(const struct brw_wm_prog_data *prog_data,
|
|
unsigned simd_width)
|
|
{
|
|
switch (simd_width) {
|
|
case 8: return 0;
|
|
case 16: return prog_data->prog_offset_16;
|
|
case 32: return prog_data->prog_offset_32;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
#define brw_wm_prog_data_prog_offset(prog_data, wm_state, ksp_idx) \
|
|
_brw_wm_prog_data_prog_offset(prog_data, \
|
|
brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx))
|
|
|
|
static inline uint8_t
|
|
_brw_wm_prog_data_dispatch_grf_start_reg(const struct brw_wm_prog_data *prog_data,
|
|
unsigned simd_width)
|
|
{
|
|
switch (simd_width) {
|
|
case 8: return prog_data->base.dispatch_grf_start_reg;
|
|
case 16: return prog_data->dispatch_grf_start_reg_16;
|
|
case 32: return prog_data->dispatch_grf_start_reg_32;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
#define brw_wm_prog_data_dispatch_grf_start_reg(prog_data, wm_state, ksp_idx) \
|
|
_brw_wm_prog_data_dispatch_grf_start_reg(prog_data, \
|
|
brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx))
|
|
|
|
static inline uint8_t
|
|
_brw_wm_prog_data_reg_blocks(const struct brw_wm_prog_data *prog_data,
|
|
unsigned simd_width)
|
|
{
|
|
switch (simd_width) {
|
|
case 8: return prog_data->reg_blocks_8;
|
|
case 16: return prog_data->reg_blocks_16;
|
|
case 32: return prog_data->reg_blocks_32;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
#define brw_wm_prog_data_reg_blocks(prog_data, wm_state, ksp_idx) \
|
|
_brw_wm_prog_data_reg_blocks(prog_data, \
|
|
brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx))
|
|
|
|
struct brw_push_const_block {
|
|
unsigned dwords; /* Dword count, not reg aligned */
|
|
unsigned regs;
|
|
unsigned size; /* Bytes, register aligned */
|
|
};
|
|
|
|
struct brw_cs_prog_data {
|
|
struct brw_stage_prog_data base;
|
|
|
|
unsigned local_size[3];
|
|
unsigned simd_size;
|
|
unsigned threads;
|
|
unsigned slm_size;
|
|
bool uses_barrier;
|
|
bool uses_num_work_groups;
|
|
|
|
struct {
|
|
struct brw_push_const_block cross_thread;
|
|
struct brw_push_const_block per_thread;
|
|
struct brw_push_const_block total;
|
|
} push;
|
|
|
|
struct {
|
|
/** @{
|
|
* surface indices the CS-specific surfaces
|
|
*/
|
|
uint32_t work_groups_start;
|
|
/** @} */
|
|
} binding_table;
|
|
};
|
|
|
|
/**
|
|
* Enum representing the i965-specific vertex results that don't correspond
|
|
* exactly to any element of gl_varying_slot. The values of this enum are
|
|
* assigned such that they don't conflict with gl_varying_slot.
|
|
*/
|
|
typedef enum
|
|
{
|
|
BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
|
|
BRW_VARYING_SLOT_PAD,
|
|
/**
|
|
* Technically this is not a varying but just a placeholder that
|
|
* compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
|
|
* builtin variable to be compiled correctly. see compile_sf_prog() for
|
|
* more info.
|
|
*/
|
|
BRW_VARYING_SLOT_PNTC,
|
|
BRW_VARYING_SLOT_COUNT
|
|
} brw_varying_slot;
|
|
|
|
/**
|
|
* We always program SF to start reading at an offset of 1 (2 varying slots)
|
|
* from the start of the vertex URB entry. This causes it to skip:
|
|
* - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
|
|
* - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
|
|
*/
|
|
#define BRW_SF_URB_ENTRY_READ_OFFSET 1
|
|
|
|
/**
|
|
* Bitmask indicating which fragment shader inputs represent varyings (and
|
|
* hence have to be delivered to the fragment shader by the SF/SBE stage).
|
|
*/
|
|
#define BRW_FS_VARYING_INPUT_MASK \
|
|
(BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
|
|
~VARYING_BIT_POS & ~VARYING_BIT_FACE)
|
|
|
|
/**
|
|
* Data structure recording the relationship between the gl_varying_slot enum
|
|
* and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
|
|
* single octaword within the VUE (128 bits).
|
|
*
|
|
* Note that each BRW register contains 256 bits (2 octawords), so when
|
|
* accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
|
|
* consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
|
|
* in a vertex shader), each register corresponds to a single VUE slot, since
|
|
* it contains data for two separate vertices.
|
|
*/
|
|
struct brw_vue_map {
|
|
/**
|
|
* Bitfield representing all varying slots that are (a) stored in this VUE
|
|
* map, and (b) actually written by the shader. Does not include any of
|
|
* the additional varying slots defined in brw_varying_slot.
|
|
*/
|
|
uint64_t slots_valid;
|
|
|
|
/**
|
|
* Is this VUE map for a separate shader pipeline?
|
|
*
|
|
* Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
|
|
* without the linker having a chance to dead code eliminate unused varyings.
|
|
*
|
|
* This means that we have to use a fixed slot layout, based on the output's
|
|
* location field, rather than assigning slots in a compact contiguous block.
|
|
*/
|
|
bool separate;
|
|
|
|
/**
|
|
* Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
|
|
* not stored in a slot (because they are not written, or because
|
|
* additional processing is applied before storing them in the VUE), the
|
|
* value is -1.
|
|
*/
|
|
signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
|
|
|
|
/**
|
|
* Map from VUE slot to gl_varying_slot value. For slots that do not
|
|
* directly correspond to a gl_varying_slot, the value comes from
|
|
* brw_varying_slot.
|
|
*
|
|
* For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
|
|
*/
|
|
signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
|
|
|
|
/**
|
|
* Total number of VUE slots in use
|
|
*/
|
|
int num_slots;
|
|
|
|
/**
|
|
* Number of per-patch VUE slots. Only valid for tessellation control
|
|
* shader outputs and tessellation evaluation shader inputs.
|
|
*/
|
|
int num_per_patch_slots;
|
|
|
|
/**
|
|
* Number of per-vertex VUE slots. Only valid for tessellation control
|
|
* shader outputs and tessellation evaluation shader inputs.
|
|
*/
|
|
int num_per_vertex_slots;
|
|
};
|
|
|
|
void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
|
|
|
|
/**
|
|
* Convert a VUE slot number into a byte offset within the VUE.
|
|
*/
|
|
static inline GLuint brw_vue_slot_to_offset(GLuint slot)
|
|
{
|
|
return 16*slot;
|
|
}
|
|
|
|
/**
|
|
* Convert a vertex output (brw_varying_slot) into a byte offset within the
|
|
* VUE.
|
|
*/
|
|
static inline
|
|
GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
|
|
{
|
|
return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
|
|
}
|
|
|
|
void brw_compute_vue_map(const struct gen_device_info *devinfo,
|
|
struct brw_vue_map *vue_map,
|
|
uint64_t slots_valid,
|
|
bool separate_shader);
|
|
|
|
void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
|
|
uint64_t slots_valid,
|
|
uint32_t is_patch);
|
|
|
|
/* brw_interpolation_map.c */
|
|
void brw_setup_vue_interpolation(struct brw_vue_map *vue_map,
|
|
struct nir_shader *nir,
|
|
struct brw_wm_prog_data *prog_data);
|
|
|
|
enum shader_dispatch_mode {
|
|
DISPATCH_MODE_4X1_SINGLE = 0,
|
|
DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
|
|
DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
|
|
DISPATCH_MODE_SIMD8 = 3,
|
|
|
|
DISPATCH_MODE_TCS_SINGLE_PATCH = 0,
|
|
DISPATCH_MODE_TCS_8_PATCH = 2,
|
|
};
|
|
|
|
/**
|
|
* @defgroup Tessellator parameter enumerations.
|
|
*
|
|
* These correspond to the hardware values in 3DSTATE_TE, and are provided
|
|
* as part of the tessellation evaluation shader.
|
|
*
|
|
* @{
|
|
*/
|
|
enum brw_tess_partitioning {
|
|
BRW_TESS_PARTITIONING_INTEGER = 0,
|
|
BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
|
|
BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
|
|
};
|
|
|
|
enum brw_tess_output_topology {
|
|
BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
|
|
BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
|
|
BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
|
|
BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
|
|
};
|
|
|
|
enum brw_tess_domain {
|
|
BRW_TESS_DOMAIN_QUAD = 0,
|
|
BRW_TESS_DOMAIN_TRI = 1,
|
|
BRW_TESS_DOMAIN_ISOLINE = 2,
|
|
};
|
|
/** @} */
|
|
|
|
struct brw_vue_prog_data {
|
|
struct brw_stage_prog_data base;
|
|
struct brw_vue_map vue_map;
|
|
|
|
/** Should the hardware deliver input VUE handles for URB pull loads? */
|
|
bool include_vue_handles;
|
|
|
|
GLuint urb_read_length;
|
|
GLuint total_grf;
|
|
|
|
uint32_t clip_distance_mask;
|
|
uint32_t cull_distance_mask;
|
|
|
|
/* Used for calculating urb partitions. In the VS, this is the size of the
|
|
* URB entry used for both input and output to the thread. In the GS, this
|
|
* is the size of the URB entry used for output.
|
|
*/
|
|
GLuint urb_entry_size;
|
|
|
|
enum shader_dispatch_mode dispatch_mode;
|
|
};
|
|
|
|
struct brw_vs_prog_data {
|
|
struct brw_vue_prog_data base;
|
|
|
|
GLbitfield64 inputs_read;
|
|
GLbitfield64 double_inputs_read;
|
|
|
|
unsigned nr_attribute_slots;
|
|
|
|
bool uses_vertexid;
|
|
bool uses_instanceid;
|
|
bool uses_is_indexed_draw;
|
|
bool uses_firstvertex;
|
|
bool uses_baseinstance;
|
|
bool uses_drawid;
|
|
};
|
|
|
|
struct brw_tcs_prog_data
|
|
{
|
|
struct brw_vue_prog_data base;
|
|
|
|
/** Should the non-SINGLE_PATCH payload provide primitive ID? */
|
|
bool include_primitive_id;
|
|
|
|
/** Number vertices in output patch */
|
|
int instances;
|
|
};
|
|
|
|
|
|
struct brw_tes_prog_data
|
|
{
|
|
struct brw_vue_prog_data base;
|
|
|
|
enum brw_tess_partitioning partitioning;
|
|
enum brw_tess_output_topology output_topology;
|
|
enum brw_tess_domain domain;
|
|
};
|
|
|
|
struct brw_gs_prog_data
|
|
{
|
|
struct brw_vue_prog_data base;
|
|
|
|
unsigned vertices_in;
|
|
|
|
/**
|
|
* Size of an output vertex, measured in HWORDS (32 bytes).
|
|
*/
|
|
unsigned output_vertex_size_hwords;
|
|
|
|
unsigned output_topology;
|
|
|
|
/**
|
|
* Size of the control data (cut bits or StreamID bits), in hwords (32
|
|
* bytes). 0 if there is no control data.
|
|
*/
|
|
unsigned control_data_header_size_hwords;
|
|
|
|
/**
|
|
* Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
|
|
* if the control data is StreamID bits, or
|
|
* GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
|
|
* Ignored if control_data_header_size is 0.
|
|
*/
|
|
unsigned control_data_format;
|
|
|
|
bool include_primitive_id;
|
|
|
|
/**
|
|
* The number of vertices emitted, if constant - otherwise -1.
|
|
*/
|
|
int static_vertex_count;
|
|
|
|
int invocations;
|
|
|
|
/**
|
|
* Gen6: Provoking vertex convention for odd-numbered triangles
|
|
* in tristrips.
|
|
*/
|
|
GLuint pv_first:1;
|
|
|
|
/**
|
|
* Gen6: Number of varyings that are output to transform feedback.
|
|
*/
|
|
GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
|
|
|
|
/**
|
|
* Gen6: Map from the index of a transform feedback binding table entry to the
|
|
* gl_varying_slot that should be streamed out through that binding table
|
|
* entry.
|
|
*/
|
|
unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
|
|
|
|
/**
|
|
* Gen6: Map from the index of a transform feedback binding table entry to the
|
|
* swizzles that should be used when streaming out data through that
|
|
* binding table entry.
|
|
*/
|
|
unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
|
|
};
|
|
|
|
struct brw_sf_prog_data {
|
|
uint32_t urb_read_length;
|
|
uint32_t total_grf;
|
|
|
|
/* Each vertex may have upto 12 attributes, 4 components each,
|
|
* except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
|
|
* rows.
|
|
*
|
|
* Actually we use 4 for each, so call it 12 rows.
|
|
*/
|
|
unsigned urb_entry_size;
|
|
};
|
|
|
|
struct brw_clip_prog_data {
|
|
uint32_t curb_read_length; /* user planes? */
|
|
uint32_t clip_mode;
|
|
uint32_t urb_read_length;
|
|
uint32_t total_grf;
|
|
};
|
|
|
|
/* brw_any_prog_data is prog_data for any stage that maps to an API stage */
|
|
union brw_any_prog_data {
|
|
struct brw_stage_prog_data base;
|
|
struct brw_vue_prog_data vue;
|
|
struct brw_vs_prog_data vs;
|
|
struct brw_tcs_prog_data tcs;
|
|
struct brw_tes_prog_data tes;
|
|
struct brw_gs_prog_data gs;
|
|
struct brw_wm_prog_data wm;
|
|
struct brw_cs_prog_data cs;
|
|
};
|
|
|
|
#define DEFINE_PROG_DATA_DOWNCAST(stage) \
|
|
static inline struct brw_##stage##_prog_data * \
|
|
brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
|
|
{ \
|
|
return (struct brw_##stage##_prog_data *) prog_data; \
|
|
}
|
|
DEFINE_PROG_DATA_DOWNCAST(vue)
|
|
DEFINE_PROG_DATA_DOWNCAST(vs)
|
|
DEFINE_PROG_DATA_DOWNCAST(tcs)
|
|
DEFINE_PROG_DATA_DOWNCAST(tes)
|
|
DEFINE_PROG_DATA_DOWNCAST(gs)
|
|
DEFINE_PROG_DATA_DOWNCAST(wm)
|
|
DEFINE_PROG_DATA_DOWNCAST(cs)
|
|
DEFINE_PROG_DATA_DOWNCAST(ff_gs)
|
|
DEFINE_PROG_DATA_DOWNCAST(clip)
|
|
DEFINE_PROG_DATA_DOWNCAST(sf)
|
|
#undef DEFINE_PROG_DATA_DOWNCAST
|
|
|
|
struct brw_compile_stats {
|
|
uint32_t dispatch_width; /**< 0 for vec4 */
|
|
uint32_t instructions;
|
|
uint32_t loops;
|
|
uint32_t cycles;
|
|
uint32_t spills;
|
|
uint32_t fills;
|
|
};
|
|
|
|
/** @} */
|
|
|
|
struct brw_compiler *
|
|
brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo);
|
|
|
|
/**
|
|
* Returns a compiler configuration for use with disk shader cache
|
|
*
|
|
* This value only needs to change for settings that can cause different
|
|
* program generation between two runs on the same hardware.
|
|
*
|
|
* For example, it doesn't need to be different for gen 8 and gen 9 hardware,
|
|
* but it does need to be different if INTEL_DEBUG=nocompact is or isn't used.
|
|
*/
|
|
uint64_t
|
|
brw_get_compiler_config_value(const struct brw_compiler *compiler);
|
|
|
|
unsigned
|
|
brw_prog_data_size(gl_shader_stage stage);
|
|
|
|
unsigned
|
|
brw_prog_key_size(gl_shader_stage stage);
|
|
|
|
void
|
|
brw_prog_key_set_id(union brw_any_prog_key *key, gl_shader_stage, unsigned id);
|
|
|
|
/**
|
|
* Compile a vertex shader.
|
|
*
|
|
* Returns the final assembly and the program's size.
|
|
*/
|
|
const unsigned *
|
|
brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
|
|
void *mem_ctx,
|
|
const struct brw_vs_prog_key *key,
|
|
struct brw_vs_prog_data *prog_data,
|
|
struct nir_shader *shader,
|
|
int shader_time_index,
|
|
struct brw_compile_stats *stats,
|
|
char **error_str);
|
|
|
|
/**
|
|
* Compile a tessellation control shader.
|
|
*
|
|
* Returns the final assembly and the program's size.
|
|
*/
|
|
const unsigned *
|
|
brw_compile_tcs(const struct brw_compiler *compiler,
|
|
void *log_data,
|
|
void *mem_ctx,
|
|
const struct brw_tcs_prog_key *key,
|
|
struct brw_tcs_prog_data *prog_data,
|
|
struct nir_shader *nir,
|
|
int shader_time_index,
|
|
struct brw_compile_stats *stats,
|
|
char **error_str);
|
|
|
|
/**
|
|
* Compile a tessellation evaluation shader.
|
|
*
|
|
* Returns the final assembly and the program's size.
|
|
*/
|
|
const unsigned *
|
|
brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
|
|
void *mem_ctx,
|
|
const struct brw_tes_prog_key *key,
|
|
const struct brw_vue_map *input_vue_map,
|
|
struct brw_tes_prog_data *prog_data,
|
|
struct nir_shader *shader,
|
|
int shader_time_index,
|
|
struct brw_compile_stats *stats,
|
|
char **error_str);
|
|
|
|
/**
|
|
* Compile a vertex shader.
|
|
*
|
|
* Returns the final assembly and the program's size.
|
|
*/
|
|
const unsigned *
|
|
brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
|
|
void *mem_ctx,
|
|
const struct brw_gs_prog_key *key,
|
|
struct brw_gs_prog_data *prog_data,
|
|
struct nir_shader *shader,
|
|
struct gl_program *prog,
|
|
int shader_time_index,
|
|
struct brw_compile_stats *stats,
|
|
char **error_str);
|
|
|
|
/**
|
|
* Compile a strips and fans shader.
|
|
*
|
|
* This is a fixed-function shader determined entirely by the shader key and
|
|
* a VUE map.
|
|
*
|
|
* Returns the final assembly and the program's size.
|
|
*/
|
|
const unsigned *
|
|
brw_compile_sf(const struct brw_compiler *compiler,
|
|
void *mem_ctx,
|
|
const struct brw_sf_prog_key *key,
|
|
struct brw_sf_prog_data *prog_data,
|
|
struct brw_vue_map *vue_map,
|
|
unsigned *final_assembly_size);
|
|
|
|
/**
|
|
* Compile a clipper shader.
|
|
*
|
|
* This is a fixed-function shader determined entirely by the shader key and
|
|
* a VUE map.
|
|
*
|
|
* Returns the final assembly and the program's size.
|
|
*/
|
|
const unsigned *
|
|
brw_compile_clip(const struct brw_compiler *compiler,
|
|
void *mem_ctx,
|
|
const struct brw_clip_prog_key *key,
|
|
struct brw_clip_prog_data *prog_data,
|
|
struct brw_vue_map *vue_map,
|
|
unsigned *final_assembly_size);
|
|
|
|
/**
|
|
* Compile a fragment shader.
|
|
*
|
|
* Returns the final assembly and the program's size.
|
|
*/
|
|
const unsigned *
|
|
brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
|
|
void *mem_ctx,
|
|
const struct brw_wm_prog_key *key,
|
|
struct brw_wm_prog_data *prog_data,
|
|
struct nir_shader *shader,
|
|
int shader_time_index8,
|
|
int shader_time_index16,
|
|
int shader_time_index32,
|
|
bool allow_spilling,
|
|
bool use_rep_send, struct brw_vue_map *vue_map,
|
|
struct brw_compile_stats *stats, /**< Array of three stats */
|
|
char **error_str);
|
|
|
|
/**
|
|
* Compile a compute shader.
|
|
*
|
|
* Returns the final assembly and the program's size.
|
|
*/
|
|
const unsigned *
|
|
brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
|
|
void *mem_ctx,
|
|
const struct brw_cs_prog_key *key,
|
|
struct brw_cs_prog_data *prog_data,
|
|
const struct nir_shader *shader,
|
|
int shader_time_index,
|
|
struct brw_compile_stats *stats,
|
|
char **error_str);
|
|
|
|
void brw_debug_key_recompile(const struct brw_compiler *c, void *log,
|
|
gl_shader_stage stage,
|
|
const struct brw_base_prog_key *old_key,
|
|
const struct brw_base_prog_key *key);
|
|
|
|
static inline uint32_t
|
|
encode_slm_size(unsigned gen, uint32_t bytes)
|
|
{
|
|
uint32_t slm_size = 0;
|
|
|
|
/* Shared Local Memory is specified as powers of two, and encoded in
|
|
* INTERFACE_DESCRIPTOR_DATA with the following representations:
|
|
*
|
|
* Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
|
|
* -------------------------------------------------------------------
|
|
* Gen7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 |
|
|
* -------------------------------------------------------------------
|
|
* Gen9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|
|
*/
|
|
assert(bytes <= 64 * 1024);
|
|
|
|
if (bytes > 0) {
|
|
/* Shared Local Memory Size is specified as powers of two. */
|
|
slm_size = util_next_power_of_two(bytes);
|
|
|
|
if (gen >= 9) {
|
|
/* Use a minimum of 1kB; turn an exponent of 10 (1024 kB) into 1. */
|
|
slm_size = ffs(MAX2(slm_size, 1024)) - 10;
|
|
} else {
|
|
/* Use a minimum of 4kB; convert to the pre-Gen9 representation. */
|
|
slm_size = MAX2(slm_size, 4096) / 4096;
|
|
}
|
|
}
|
|
|
|
return slm_size;
|
|
}
|
|
|
|
/**
|
|
* Return true if the given shader stage is dispatched contiguously by the
|
|
* relevant fixed function starting from channel 0 of the SIMD thread, which
|
|
* implies that the dispatch mask of a thread can be assumed to have the form
|
|
* '2^n - 1' for some n.
|
|
*/
|
|
static inline bool
|
|
brw_stage_has_packed_dispatch(ASSERTED const struct gen_device_info *devinfo,
|
|
gl_shader_stage stage,
|
|
const struct brw_stage_prog_data *prog_data)
|
|
{
|
|
/* The code below makes assumptions about the hardware's thread dispatch
|
|
* behavior that could be proven wrong in future generations -- Make sure
|
|
* to do a full test run with brw_fs_test_dispatch_packing() hooked up to
|
|
* the NIR front-end before changing this assertion.
|
|
*/
|
|
assert(devinfo->gen <= 12);
|
|
|
|
switch (stage) {
|
|
case MESA_SHADER_FRAGMENT: {
|
|
/* The PSD discards subspans coming in with no lit samples, which in the
|
|
* per-pixel shading case implies that each subspan will either be fully
|
|
* lit (due to the VMask being used to allow derivative computations),
|
|
* or not dispatched at all. In per-sample dispatch mode individual
|
|
* samples from the same subspan have a fixed relative location within
|
|
* the SIMD thread, so dispatch of unlit samples cannot be avoided in
|
|
* general and we should return false.
|
|
*/
|
|
const struct brw_wm_prog_data *wm_prog_data =
|
|
(const struct brw_wm_prog_data *)prog_data;
|
|
return !wm_prog_data->persample_dispatch;
|
|
}
|
|
case MESA_SHADER_COMPUTE:
|
|
/* Compute shaders will be spawned with either a fully enabled dispatch
|
|
* mask or with whatever bottom/right execution mask was given to the
|
|
* GPGPU walker command to be used along the workgroup edges -- In both
|
|
* cases the dispatch mask is required to be tightly packed for our
|
|
* invocation index calculations to work.
|
|
*/
|
|
return true;
|
|
default:
|
|
/* Most remaining fixed functions are limited to use a packed dispatch
|
|
* mask due to the hardware representation of the dispatch mask as a
|
|
* single counter representing the number of enabled channels.
|
|
*/
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Computes the first varying slot in the URB produced by the previous stage
|
|
* that is used in the next stage. We do this by testing the varying slots in
|
|
* the previous stage's vue map against the inputs read in the next stage.
|
|
*
|
|
* Note that:
|
|
*
|
|
* - Each URB offset contains two varying slots and we can only skip a
|
|
* full offset if both slots are unused, so the value we return here is always
|
|
* rounded down to the closest multiple of two.
|
|
*
|
|
* - gl_Layer and gl_ViewportIndex don't have their own varying slots, they are
|
|
* part of the vue header, so if these are read we can't skip anything.
|
|
*/
|
|
static inline int
|
|
brw_compute_first_urb_slot_required(uint64_t inputs_read,
|
|
const struct brw_vue_map *prev_stage_vue_map)
|
|
{
|
|
if ((inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT)) == 0) {
|
|
for (int i = 0; i < prev_stage_vue_map->num_slots; i++) {
|
|
int varying = prev_stage_vue_map->slot_to_varying[i];
|
|
if (varying > 0 && (inputs_read & BITFIELD64_BIT(varying)) != 0)
|
|
return ROUND_DOWN_TO(i, 2);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
} /* extern "C" */
|
|
#endif
|
|
|
|
#endif /* BRW_COMPILER_H */
|