
This avoids issues with dereferencing stale cliprects around intel_draw_buffer time. Additionally, take advantage of cliprects staying constant for FBOs and DRI2, and emit cliprects in the batchbuffer instead of having to flush batch each time they change.
792 lines
22 KiB
C
792 lines
22 KiB
C
/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "main/glheader.h"
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#include "main/macros.h"
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#include "main/mtypes.h"
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#include "main/colormac.h"
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#include "intel_buffers.h"
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#include "intel_fbo.h"
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#include "intel_screen.h"
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#include "intel_span.h"
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#include "intel_regions.h"
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#include "intel_tex.h"
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#include "swrast/swrast.h"
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static void
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intel_set_span_functions(struct intel_context *intel,
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struct gl_renderbuffer *rb);
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#define SPAN_CACHE_SIZE 4096
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static void
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get_span_cache(struct intel_renderbuffer *irb, uint32_t offset)
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{
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if (irb->span_cache == NULL) {
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irb->span_cache = _mesa_malloc(SPAN_CACHE_SIZE);
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irb->span_cache_offset = -1;
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}
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if ((offset & ~(SPAN_CACHE_SIZE - 1)) != irb->span_cache_offset) {
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irb->span_cache_offset = offset & ~(SPAN_CACHE_SIZE - 1);
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dri_bo_get_subdata(irb->region->buffer, irb->span_cache_offset,
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SPAN_CACHE_SIZE, irb->span_cache);
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}
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}
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static void
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clear_span_cache(struct intel_renderbuffer *irb)
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{
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irb->span_cache_offset = -1;
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}
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static uint32_t
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pread_32(struct intel_renderbuffer *irb, uint32_t offset)
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{
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get_span_cache(irb, offset);
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return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
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}
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static uint32_t
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pread_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset)
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{
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get_span_cache(irb, offset);
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return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))) |
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0xff000000;
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}
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static uint16_t
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pread_16(struct intel_renderbuffer *irb, uint32_t offset)
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{
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get_span_cache(irb, offset);
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return *(uint16_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
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}
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static uint8_t
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pread_8(struct intel_renderbuffer *irb, uint32_t offset)
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{
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get_span_cache(irb, offset);
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return *(uint8_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
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}
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static void
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pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
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{
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clear_span_cache(irb);
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dri_bo_subdata(irb->region->buffer, offset, 4, &val);
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}
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static void
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pwrite_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
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{
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clear_span_cache(irb);
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dri_bo_subdata(irb->region->buffer, offset, 3, &val);
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}
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static void
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pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val)
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{
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clear_span_cache(irb);
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dri_bo_subdata(irb->region->buffer, offset, 2, &val);
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}
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static void
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pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
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{
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clear_span_cache(irb);
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dri_bo_subdata(irb->region->buffer, offset, 1, &val);
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}
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static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
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int x, int y)
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{
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return (y * irb->region->pitch + x) * irb->region->cpp;
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}
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/*
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* Deal with tiled surfaces
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*/
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static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
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int x, int y)
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{
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int tile_stride;
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int xbyte;
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int x_tile_off, y_tile_off;
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int x_tile_number, y_tile_number;
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int tile_off, tile_base;
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tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
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xbyte = x * irb->region->cpp;
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x_tile_off = xbyte & 0x1ff;
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y_tile_off = y & 7;
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x_tile_number = xbyte >> 9;
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y_tile_number = y >> 3;
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tile_off = (y_tile_off << 9) + x_tile_off;
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switch (irb->region->bit_6_swizzle) {
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case I915_BIT_6_SWIZZLE_NONE:
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break;
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case I915_BIT_6_SWIZZLE_9:
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tile_off ^= ((tile_off >> 3) & 64);
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break;
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case I915_BIT_6_SWIZZLE_9_10:
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tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
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break;
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case I915_BIT_6_SWIZZLE_9_11:
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tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
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break;
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case I915_BIT_6_SWIZZLE_9_10_11:
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tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
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((tile_off >> 5) & 64);
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break;
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default:
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fprintf(stderr, "Unknown tile swizzling mode %d\n",
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irb->region->bit_6_swizzle);
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exit(1);
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}
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tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
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#if 0
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printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
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x, y, tile_off, tile_base,
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tile_off + tile_base,
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irb->pfPitch, tile_stride);
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#endif
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return tile_base + tile_off;
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}
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static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
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int x, int y)
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{
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int tile_stride;
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int xbyte;
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int x_tile_off, y_tile_off;
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int x_tile_number, y_tile_number;
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int tile_off, tile_base;
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tile_stride = (irb->pfPitch * irb->region->cpp) << 5;
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xbyte = x * irb->region->cpp;
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x_tile_off = xbyte & 0x7f;
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y_tile_off = y & 0x1f;
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x_tile_number = xbyte >> 7;
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y_tile_number = y >> 5;
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tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) +
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(x_tile_off & 0xf);
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switch (irb->region->bit_6_swizzle) {
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case I915_BIT_6_SWIZZLE_NONE:
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break;
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case I915_BIT_6_SWIZZLE_9:
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tile_off ^= ((tile_off >> 3) & 64);
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break;
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case I915_BIT_6_SWIZZLE_9_10:
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tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
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break;
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case I915_BIT_6_SWIZZLE_9_11:
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tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
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break;
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case I915_BIT_6_SWIZZLE_9_10_11:
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tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
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((tile_off >> 5) & 64);
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break;
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default:
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fprintf(stderr, "Unknown tile swizzling mode %d\n",
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irb->region->bit_6_swizzle);
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exit(1);
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}
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tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
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return tile_base + tile_off;
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}
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/*
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break intelWriteRGBASpan_ARGB8888
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*/
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#undef DBG
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#define DBG 0
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#define LOCAL_VARS \
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struct intel_context *intel = intel_context(ctx); \
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struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
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const GLint yScale = irb->RenderToTexture ? 1 : -1; \
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const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
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unsigned int num_cliprects; \
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struct drm_clip_rect *cliprects; \
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int x_off, y_off; \
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GLuint p; \
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(void) p; \
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intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
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/* XXX FBO: this is identical to the macro in spantmp2.h except we get
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* the cliprect info from the context, not the driDrawable.
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* Move this into spantmp2.h someday.
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*/
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#define HW_CLIPLOOP() \
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do { \
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int _nc = num_cliprects; \
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while ( _nc-- ) { \
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int minx = cliprects[_nc].x1 - x_off; \
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int miny = cliprects[_nc].y1 - y_off; \
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int maxx = cliprects[_nc].x2 - x_off; \
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int maxy = cliprects[_nc].y2 - y_off;
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#if 0
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}}
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#endif
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#define Y_FLIP(_y) ((_y) * yScale + yBias)
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/* XXX with GEM, these need to tell the kernel */
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#define HW_LOCK()
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#define HW_UNLOCK()
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/* Convenience macros to avoid typing the swizzle argument over and over */
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#define NO_TILE(_X, _Y) no_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
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#define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
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#define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
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/* 16 bit, RGB565 color spanline and pixel functions
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*/
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#define SPANTMP_PIXEL_FMT GL_RGB
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#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
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#define TAG(x) intel##x##_RGB565
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#define TAG2(x,y) intel##x##_RGB565##y
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#define GET_VALUE(X, Y) pread_16(irb, NO_TILE(X, Y))
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#define PUT_VALUE(X, Y, V) pwrite_16(irb, NO_TILE(X, Y), V)
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#include "spantmp2.h"
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/* 32 bit, ARGB8888 color spanline and pixel functions
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*/
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#define SPANTMP_PIXEL_FMT GL_BGRA
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#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
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#define TAG(x) intel##x##_ARGB8888
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#define TAG2(x,y) intel##x##_ARGB8888##y
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#define GET_VALUE(X, Y) pread_32(irb, NO_TILE(X, Y))
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#define PUT_VALUE(X, Y, V) pwrite_32(irb, NO_TILE(X, Y), V)
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#include "spantmp2.h"
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/* 32 bit, xRGB8888 color spanline and pixel functions
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*/
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#define SPANTMP_PIXEL_FMT GL_BGRA
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#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
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#define TAG(x) intel##x##_xRGB8888
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#define TAG2(x,y) intel##x##_xRGB8888##y
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#define GET_VALUE(X, Y) pread_xrgb8888(irb, NO_TILE(X, Y))
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#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, NO_TILE(X, Y), V)
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#include "spantmp2.h"
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/* 16 bit RGB565 color tile spanline and pixel functions
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*/
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#define SPANTMP_PIXEL_FMT GL_RGB
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#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
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#define TAG(x) intel_XTile_##x##_RGB565
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#define TAG2(x,y) intel_XTile_##x##_RGB565##y
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#define GET_VALUE(X, Y) pread_16(irb, X_TILE(X, Y))
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#define PUT_VALUE(X, Y, V) pwrite_16(irb, X_TILE(X, Y), V)
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#include "spantmp2.h"
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#define SPANTMP_PIXEL_FMT GL_RGB
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#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
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#define TAG(x) intel_YTile_##x##_RGB565
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#define TAG2(x,y) intel_YTile_##x##_RGB565##y
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#define GET_VALUE(X, Y) pread_16(irb, Y_TILE(X, Y))
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#define PUT_VALUE(X, Y, V) pwrite_16(irb, Y_TILE(X, Y), V)
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#include "spantmp2.h"
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/* 32 bit ARGB888 color tile spanline and pixel functions
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*/
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#define SPANTMP_PIXEL_FMT GL_BGRA
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#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
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#define TAG(x) intel_XTile_##x##_ARGB8888
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#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
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#define GET_VALUE(X, Y) pread_32(irb, X_TILE(X, Y))
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#define PUT_VALUE(X, Y, V) pwrite_32(irb, X_TILE(X, Y), V)
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#include "spantmp2.h"
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#define SPANTMP_PIXEL_FMT GL_BGRA
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#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
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#define TAG(x) intel_YTile_##x##_ARGB8888
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#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
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#define GET_VALUE(X, Y) pread_32(irb, Y_TILE(X, Y))
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#define PUT_VALUE(X, Y, V) pwrite_32(irb, Y_TILE(X, Y), V)
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#include "spantmp2.h"
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/* 32 bit xRGB888 color tile spanline and pixel functions
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*/
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#define SPANTMP_PIXEL_FMT GL_BGRA
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#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
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#define TAG(x) intel_XTile_##x##_xRGB8888
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#define TAG2(x,y) intel_XTile_##x##_xRGB8888##y
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#define GET_VALUE(X, Y) pread_xrgb8888(irb, X_TILE(X, Y))
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#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, X_TILE(X, Y), V)
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#include "spantmp2.h"
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#define SPANTMP_PIXEL_FMT GL_BGRA
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#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
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#define TAG(x) intel_YTile_##x##_xRGB8888
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#define TAG2(x,y) intel_YTile_##x##_xRGB8888##y
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#define GET_VALUE(X, Y) pread_xrgb8888(irb, Y_TILE(X, Y))
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#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, Y_TILE(X, Y), V)
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#include "spantmp2.h"
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#define LOCAL_DEPTH_VARS \
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struct intel_context *intel = intel_context(ctx); \
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struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
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const GLint yScale = irb->RenderToTexture ? 1 : -1; \
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const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
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unsigned int num_cliprects; \
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struct drm_clip_rect *cliprects; \
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int x_off, y_off; \
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intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
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#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
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/**
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** 16-bit depthbuffer functions.
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**/
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#define VALUE_TYPE GLushort
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#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, NO_TILE(_x, _y), d)
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#define READ_DEPTH(d, _x, _y) d = pread_16(irb, NO_TILE(_x, _y))
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#define TAG(x) intel##x##_z16
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#include "depthtmp.h"
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/**
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** 16-bit x tile depthbuffer functions.
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**/
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#define VALUE_TYPE GLushort
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#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, X_TILE(_x, _y), d)
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#define READ_DEPTH(d, _x, _y) d = pread_16(irb, X_TILE(_x, _y))
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#define TAG(x) intel_XTile_##x##_z16
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#include "depthtmp.h"
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/**
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** 16-bit y tile depthbuffer functions.
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**/
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#define VALUE_TYPE GLushort
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#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, Y_TILE(_x, _y), d)
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#define READ_DEPTH(d, _x, _y) d = pread_16(irb, Y_TILE(_x, _y))
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#define TAG(x) intel_YTile_##x##_z16
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#include "depthtmp.h"
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/**
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** 24/8-bit interleaved depth/stencil functions
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** Note: we're actually reading back combined depth+stencil values.
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** The wrappers in main/depthstencil.c are used to extract the depth
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** and stencil values.
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**/
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#define VALUE_TYPE GLuint
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|
|
/* Change ZZZS -> SZZZ */
|
|
#define WRITE_DEPTH(_x, _y, d) \
|
|
pwrite_32(irb, NO_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
|
|
|
|
/* Change SZZZ -> ZZZS */
|
|
#define READ_DEPTH( d, _x, _y ) { \
|
|
GLuint tmp = pread_32(irb, NO_TILE(_x, _y)); \
|
|
d = (tmp << 8) | (tmp >> 24); \
|
|
}
|
|
|
|
#define TAG(x) intel##x##_z24_s8
|
|
#include "depthtmp.h"
|
|
|
|
|
|
/**
|
|
** 24/8-bit x-tile interleaved depth/stencil functions
|
|
** Note: we're actually reading back combined depth+stencil values.
|
|
** The wrappers in main/depthstencil.c are used to extract the depth
|
|
** and stencil values.
|
|
**/
|
|
#define VALUE_TYPE GLuint
|
|
|
|
/* Change ZZZS -> SZZZ */
|
|
#define WRITE_DEPTH(_x, _y, d) \
|
|
pwrite_32(irb, X_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
|
|
|
|
/* Change SZZZ -> ZZZS */
|
|
#define READ_DEPTH( d, _x, _y ) { \
|
|
GLuint tmp = pread_32(irb, X_TILE(_x, _y)); \
|
|
d = (tmp << 8) | (tmp >> 24); \
|
|
}
|
|
|
|
#define TAG(x) intel_XTile_##x##_z24_s8
|
|
#include "depthtmp.h"
|
|
|
|
/**
|
|
** 24/8-bit y-tile interleaved depth/stencil functions
|
|
** Note: we're actually reading back combined depth+stencil values.
|
|
** The wrappers in main/depthstencil.c are used to extract the depth
|
|
** and stencil values.
|
|
**/
|
|
#define VALUE_TYPE GLuint
|
|
|
|
/* Change ZZZS -> SZZZ */
|
|
#define WRITE_DEPTH(_x, _y, d) \
|
|
pwrite_32(irb, Y_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
|
|
|
|
/* Change SZZZ -> ZZZS */
|
|
#define READ_DEPTH( d, _x, _y ) { \
|
|
GLuint tmp = pread_32(irb, Y_TILE(_x, _y)); \
|
|
d = (tmp << 8) | (tmp >> 24); \
|
|
}
|
|
|
|
#define TAG(x) intel_YTile_##x##_z24_s8
|
|
#include "depthtmp.h"
|
|
|
|
|
|
/**
|
|
** 8-bit stencil function (XXX FBO: This is obsolete)
|
|
**/
|
|
#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d)
|
|
#define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3);
|
|
#define TAG(x) intel##x##_z24_s8
|
|
#include "stenciltmp.h"
|
|
|
|
/**
|
|
** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
|
|
**/
|
|
#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, X_TILE(_x, _y) + 3, d)
|
|
#define READ_STENCIL(d, _x, _y) d = pread_8(irb, X_TILE(_x, _y) + 3);
|
|
#define TAG(x) intel_XTile_##x##_z24_s8
|
|
#include "stenciltmp.h"
|
|
|
|
/**
|
|
** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
|
|
**/
|
|
#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, Y_TILE(_x, _y) + 3, d)
|
|
#define READ_STENCIL(d, _x, _y) d = pread_8(irb, Y_TILE(_x, _y) + 3)
|
|
#define TAG(x) intel_YTile_##x##_z24_s8
|
|
#include "stenciltmp.h"
|
|
|
|
void
|
|
intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
|
|
{
|
|
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
|
|
|
|
if (irb == NULL || irb->region == NULL)
|
|
return;
|
|
|
|
irb->pfPitch = irb->region->pitch;
|
|
|
|
intel_set_span_functions(intel, rb);
|
|
}
|
|
|
|
void
|
|
intel_renderbuffer_unmap(struct intel_context *intel,
|
|
struct gl_renderbuffer *rb)
|
|
{
|
|
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
|
|
|
|
if (irb == NULL || irb->region == NULL)
|
|
return;
|
|
|
|
clear_span_cache(irb);
|
|
irb->pfPitch = 0;
|
|
|
|
rb->GetRow = NULL;
|
|
rb->PutRow = NULL;
|
|
}
|
|
|
|
/**
|
|
* Map or unmap all the renderbuffers which we may need during
|
|
* software rendering.
|
|
* XXX in the future, we could probably convey extra information to
|
|
* reduce the number of mappings needed. I.e. if doing a glReadPixels
|
|
* from the depth buffer, we really only need one mapping.
|
|
*
|
|
* XXX Rewrite this function someday.
|
|
* We can probably just loop over all the renderbuffer attachments,
|
|
* map/unmap all of them, and not worry about the _ColorDrawBuffers
|
|
* _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
|
|
*/
|
|
static void
|
|
intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
|
|
{
|
|
GLcontext *ctx = &intel->ctx;
|
|
GLuint i, j;
|
|
|
|
/* color draw buffers */
|
|
for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++) {
|
|
if (map)
|
|
intel_renderbuffer_map(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]);
|
|
else
|
|
intel_renderbuffer_unmap(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]);
|
|
}
|
|
|
|
/* check for render to textures */
|
|
for (i = 0; i < BUFFER_COUNT; i++) {
|
|
struct gl_renderbuffer_attachment *att =
|
|
ctx->DrawBuffer->Attachment + i;
|
|
struct gl_texture_object *tex = att->Texture;
|
|
if (tex) {
|
|
/* render to texture */
|
|
ASSERT(att->Renderbuffer);
|
|
if (map)
|
|
intel_tex_map_images(intel, intel_texture_object(tex));
|
|
else
|
|
intel_tex_unmap_images(intel, intel_texture_object(tex));
|
|
}
|
|
}
|
|
|
|
/* color read buffers */
|
|
if (map)
|
|
intel_renderbuffer_map(intel, ctx->ReadBuffer->_ColorReadBuffer);
|
|
else
|
|
intel_renderbuffer_unmap(intel, ctx->ReadBuffer->_ColorReadBuffer);
|
|
|
|
/* depth buffer (Note wrapper!) */
|
|
if (ctx->DrawBuffer->_DepthBuffer) {
|
|
if (map)
|
|
intel_renderbuffer_map(intel, ctx->DrawBuffer->_DepthBuffer->Wrapped);
|
|
else
|
|
intel_renderbuffer_unmap(intel,
|
|
ctx->DrawBuffer->_DepthBuffer->Wrapped);
|
|
}
|
|
|
|
/* stencil buffer (Note wrapper!) */
|
|
if (ctx->DrawBuffer->_StencilBuffer) {
|
|
if (map)
|
|
intel_renderbuffer_map(intel,
|
|
ctx->DrawBuffer->_StencilBuffer->Wrapped);
|
|
else
|
|
intel_renderbuffer_unmap(intel,
|
|
ctx->DrawBuffer->_StencilBuffer->Wrapped);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Prepare for softare rendering. Map current read/draw framebuffers'
|
|
* renderbuffes and all currently bound texture objects.
|
|
*
|
|
* Old note: Moved locking out to get reasonable span performance.
|
|
*/
|
|
void
|
|
intelSpanRenderStart(GLcontext * ctx)
|
|
{
|
|
struct intel_context *intel = intel_context(ctx);
|
|
GLuint i;
|
|
|
|
intelFlush(&intel->ctx);
|
|
LOCK_HARDWARE(intel);
|
|
|
|
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
|
|
if (ctx->Texture.Unit[i]._ReallyEnabled) {
|
|
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
|
|
intel_tex_map_images(intel, intel_texture_object(texObj));
|
|
}
|
|
}
|
|
|
|
intel_map_unmap_buffers(intel, GL_TRUE);
|
|
}
|
|
|
|
/**
|
|
* Called when done softare rendering. Unmap the buffers we mapped in
|
|
* the above function.
|
|
*/
|
|
void
|
|
intelSpanRenderFinish(GLcontext * ctx)
|
|
{
|
|
struct intel_context *intel = intel_context(ctx);
|
|
GLuint i;
|
|
|
|
_swrast_flush(ctx);
|
|
|
|
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
|
|
if (ctx->Texture.Unit[i]._ReallyEnabled) {
|
|
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
|
|
intel_tex_unmap_images(intel, intel_texture_object(texObj));
|
|
}
|
|
}
|
|
|
|
intel_map_unmap_buffers(intel, GL_FALSE);
|
|
|
|
UNLOCK_HARDWARE(intel);
|
|
}
|
|
|
|
|
|
void
|
|
intelInitSpanFuncs(GLcontext * ctx)
|
|
{
|
|
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
|
|
swdd->SpanRenderStart = intelSpanRenderStart;
|
|
swdd->SpanRenderFinish = intelSpanRenderFinish;
|
|
}
|
|
|
|
|
|
/**
|
|
* Plug in appropriate span read/write functions for the given renderbuffer.
|
|
* These are used for the software fallbacks.
|
|
*/
|
|
static void
|
|
intel_set_span_functions(struct intel_context *intel,
|
|
struct gl_renderbuffer *rb)
|
|
{
|
|
struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
|
|
uint32_t tiling;
|
|
|
|
/* If in GEM mode, we need to do the tile address swizzling ourselves,
|
|
* instead of the fence registers handling it.
|
|
*/
|
|
if (intel->ttm)
|
|
tiling = irb->region->tiling;
|
|
else
|
|
tiling = I915_TILING_NONE;
|
|
|
|
if (rb->_ActualFormat == GL_RGB5) {
|
|
/* 565 RGB */
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitPointers_RGB565(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitPointers_RGB565(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitPointers_RGB565(rb);
|
|
break;
|
|
}
|
|
}
|
|
else if (rb->_ActualFormat == GL_RGB8) {
|
|
/* 8888 RGBx */
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitPointers_xRGB8888(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitPointers_xRGB8888(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitPointers_xRGB8888(rb);
|
|
break;
|
|
}
|
|
}
|
|
else if (rb->_ActualFormat == GL_RGBA8) {
|
|
/* 8888 RGBA */
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitPointers_ARGB8888(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitPointers_ARGB8888(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitPointers_ARGB8888(rb);
|
|
break;
|
|
}
|
|
}
|
|
else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitDepthPointers_z16(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitDepthPointers_z16(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitDepthPointers_z16(rb);
|
|
break;
|
|
}
|
|
}
|
|
else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */
|
|
rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitDepthPointers_z24_s8(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitDepthPointers_z24_s8(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitDepthPointers_z24_s8(rb);
|
|
break;
|
|
}
|
|
}
|
|
else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitStencilPointers_z24_s8(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitStencilPointers_z24_s8(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitStencilPointers_z24_s8(rb);
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
_mesa_problem(NULL,
|
|
"Unexpected _ActualFormat in intelSetSpanFunctions");
|
|
}
|
|
}
|