
With a VS prolog, we end up with 3 long jumps (VS prolog->VS->TCS->TCS epilog), super annoying. The shaders config must also be combined between VS and TCS. This is for VK_EXT_shader_object. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27336>
1063 lines
34 KiB
C
1063 lines
34 KiB
C
/*
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* Copyright © 2016 Red Hat.
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* Copyright © 2016 Bas Nieuwenhuizen
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*
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* based in part on anv driver which is:
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef RADV_SHADER_H
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#define RADV_SHADER_H
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#include "util/mesa-blake3.h"
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#include "util/u_math.h"
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#include "vulkan/runtime/vk_pipeline_cache.h"
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#include "vulkan/vulkan.h"
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#include "ac_binary.h"
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#include "ac_shader_util.h"
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#include "amd_family.h"
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#include "radv_constants.h"
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#include "aco_shader_info.h"
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#define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
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struct radv_physical_device;
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struct radv_device;
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struct radv_pipeline;
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struct radv_ray_tracing_pipeline;
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struct radv_shader_args;
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struct radv_vs_input_state;
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struct radv_shader_args;
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struct radv_serialized_shader_arena_block;
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enum {
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RADV_GRAPHICS_STAGE_BITS =
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(VK_SHADER_STAGE_ALL_GRAPHICS | VK_SHADER_STAGE_MESH_BIT_EXT | VK_SHADER_STAGE_TASK_BIT_EXT),
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RADV_RT_STAGE_BITS =
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(VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR |
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VK_SHADER_STAGE_MISS_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR | VK_SHADER_STAGE_CALLABLE_BIT_KHR)
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};
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#define RADV_STAGE_MASK ((1 << MESA_VULKAN_SHADER_STAGES) - 1)
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#define radv_foreach_stage(stage, stage_bits) \
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for (gl_shader_stage stage, __tmp = (gl_shader_stage)((stage_bits)&RADV_STAGE_MASK); stage = ffs(__tmp) - 1, __tmp; \
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__tmp &= ~(1 << (stage)))
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enum radv_nggc_settings {
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radv_nggc_none = 0,
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radv_nggc_front_face = 1 << 0,
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radv_nggc_back_face = 1 << 1,
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radv_nggc_face_is_ccw = 1 << 2,
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radv_nggc_small_primitives = 1 << 3,
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};
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enum radv_shader_query_state {
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radv_shader_query_none = 0,
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radv_shader_query_pipeline_stat = 1 << 0,
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radv_shader_query_prim_gen = 1 << 1,
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radv_shader_query_prim_xfb = 1 << 2,
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};
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enum radv_required_subgroup_size {
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RADV_REQUIRED_NONE = 0,
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RADV_REQUIRED_WAVE32 = 1,
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RADV_REQUIRED_WAVE64 = 2,
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};
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struct radv_shader_stage_key {
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uint8_t subgroup_required_size : 2; /* radv_required_subgroup_size */
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uint8_t subgroup_require_full : 1; /* whether full subgroups are required */
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uint8_t storage_robustness2 : 1;
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uint8_t uniform_robustness2 : 1;
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uint8_t vertex_robustness1 : 1;
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uint8_t optimisations_disabled : 1;
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uint8_t keep_statistic_info : 1;
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/* Shader version (up to 8) to force re-compilation when RADV_BUILD_ID_OVERRIDE is enabled. */
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uint8_t version : 3;
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/* Whether the mesh shader is used with a task shader. */
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uint8_t has_task_shader : 1;
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};
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struct radv_ps_epilog_key {
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uint32_t spi_shader_col_format;
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uint32_t spi_shader_z_format;
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/* Bitmasks, each bit represents one of the 8 MRTs. */
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uint8_t color_is_int8;
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uint8_t color_is_int10;
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uint8_t enable_mrt_output_nan_fixup;
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uint32_t colors_written;
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bool mrt0_is_dual_src;
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bool export_depth;
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bool export_stencil;
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bool export_sample_mask;
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bool alpha_to_coverage_via_mrtz;
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};
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struct radv_spirv_to_nir_options {
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uint32_t lower_view_index_to_zero : 1;
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uint32_t fix_dual_src_mrt1_export : 1;
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};
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struct radv_graphics_state_key {
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uint32_t lib_flags : 4; /* VkGraphicsPipelineLibraryFlagBitsEXT */
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uint32_t has_multiview_view_index : 1;
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uint32_t adjust_frag_coord_z : 1;
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uint32_t dynamic_rasterization_samples : 1;
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uint32_t dynamic_provoking_vtx_mode : 1;
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uint32_t dynamic_line_rast_mode : 1;
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uint32_t enable_remove_point_size : 1;
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uint32_t unknown_rast_prim : 1;
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struct {
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uint8_t topology;
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} ia;
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struct {
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uint32_t instance_rate_inputs;
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uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
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uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
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uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
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uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
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uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
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uint8_t vertex_binding_align[MAX_VBS];
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} vi;
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struct {
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unsigned patch_control_points;
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} ts;
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struct {
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uint32_t provoking_vtx_last : 1;
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uint32_t line_smooth_enabled : 1;
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} rs;
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struct {
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bool sample_shading_enable;
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bool alpha_to_coverage_via_mrtz; /* GFX11+ */
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uint8_t rasterization_samples;
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} ms;
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struct vs {
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bool has_prolog;
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} vs;
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struct {
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struct radv_ps_epilog_key epilog;
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bool force_vrs_enabled;
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bool exports_mrtz_via_epilog;
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bool has_epilog;
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} ps;
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};
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struct radv_graphics_pipeline_key {
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struct radv_graphics_state_key gfx_state;
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struct radv_shader_stage_key stage_info[MESA_VULKAN_SHADER_STAGES];
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};
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struct radv_nir_compiler_options {
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bool robust_buffer_access_llvm;
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bool dump_shader;
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bool dump_preoptir;
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bool record_ir;
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bool record_stats;
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bool check_ir;
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uint8_t enable_mrt_output_nan_fixup;
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bool wgp_mode;
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const struct radeon_info *info;
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struct {
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void (*func)(void *private_data, enum aco_compiler_debug_level level, const char *message);
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void *private_data;
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} debug;
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};
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enum radv_ud_index {
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AC_UD_SCRATCH_RING_OFFSETS = 0,
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AC_UD_PUSH_CONSTANTS = 1,
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AC_UD_INLINE_PUSH_CONSTANTS = 2,
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AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
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AC_UD_VIEW_INDEX = 4,
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AC_UD_STREAMOUT_BUFFERS = 5,
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AC_UD_SHADER_QUERY_STATE = 6,
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AC_UD_NGG_PROVOKING_VTX = 7,
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AC_UD_NGG_CULLING_SETTINGS = 8,
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AC_UD_NGG_VIEWPORT = 9,
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AC_UD_FORCE_VRS_RATES = 10,
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AC_UD_TASK_RING_ENTRY = 11,
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AC_UD_NUM_VERTS_PER_PRIM = 12,
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AC_UD_NEXT_STAGE_PC = 13,
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AC_UD_SHADER_START = 14,
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AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
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AC_UD_VS_BASE_VERTEX_START_INSTANCE,
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AC_UD_VS_PROLOG_INPUTS,
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AC_UD_VS_MAX_UD,
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AC_UD_PS_EPILOG_PC,
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AC_UD_PS_STATE,
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AC_UD_PS_MAX_UD,
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AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
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AC_UD_CS_SBT_DESCRIPTORS,
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AC_UD_CS_RAY_LAUNCH_SIZE_ADDR,
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AC_UD_CS_RAY_DYNAMIC_CALLABLE_STACK_BASE,
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AC_UD_CS_TRAVERSAL_SHADER_ADDR,
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AC_UD_CS_TASK_RING_OFFSETS,
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AC_UD_CS_TASK_DRAW_ID,
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AC_UD_CS_TASK_IB,
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AC_UD_CS_MAX_UD,
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AC_UD_GS_MAX_UD,
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AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
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AC_UD_TCS_EPILOG_PC,
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AC_UD_TCS_MAX_UD,
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AC_UD_TES_STATE = AC_UD_SHADER_START,
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AC_UD_TES_MAX_UD,
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AC_UD_MAX_UD = AC_UD_CS_MAX_UD,
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};
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#define SET_SGPR_FIELD(field, value) (((unsigned)(value)&field##__MASK) << field##__SHIFT)
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#define TCS_OFFCHIP_LAYOUT_PATCH_CONTROL_POINTS__SHIFT 0
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#define TCS_OFFCHIP_LAYOUT_PATCH_CONTROL_POINTS__MASK 0x3f
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#define TCS_OFFCHIP_LAYOUT_NUM_PATCHES__SHIFT 6
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#define TCS_OFFCHIP_LAYOUT_NUM_PATCHES__MASK 0x3f
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#define TCS_OFFCHIP_LAYOUT_LSHS_VERTEX_STRIDE__SHIFT 12
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#define TCS_OFFCHIP_LAYOUT_LSHS_VERTEX_STRIDE__MASK 0xff /* max 32 * 4 + 1 (to reduce LDS bank conflicts) */
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#define TES_STATE_NUM_PATCHES__SHIFT 0
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#define TES_STATE_NUM_PATCHES__MASK 0xff
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#define TES_STATE_TCS_VERTICES_OUT__SHIFT 8
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#define TES_STATE_TCS_VERTICES_OUT__MASK 0xff
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#define TES_STATE_NUM_TCS_OUTPUTS__SHIFT 16
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#define TES_STATE_NUM_TCS_OUTPUTS__MASK 0xff
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#define PS_STATE_NUM_SAMPLES__SHIFT 0
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#define PS_STATE_NUM_SAMPLES__MASK 0xf
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#define PS_STATE_LINE_RAST_MODE__SHIFT 4
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#define PS_STATE_LINE_RAST_MODE__MASK 0x3
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#define PS_STATE_PS_ITER_MASK__SHIFT 6
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#define PS_STATE_PS_ITER_MASK__MASK 0xffff
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#define PS_STATE_RAST_PRIM__SHIFT 22
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#define PS_STATE_RAST_PRIM__MASK 0x3
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struct radv_streamout_info {
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uint16_t num_outputs;
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uint16_t strides[MAX_SO_BUFFERS];
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uint32_t enabled_stream_buffers_mask;
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};
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struct radv_userdata_info {
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int8_t sgpr_idx;
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uint8_t num_sgprs;
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};
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struct radv_userdata_locations {
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struct radv_userdata_info descriptor_sets[MAX_SETS];
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struct radv_userdata_info shader_data[AC_UD_MAX_UD];
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uint32_t descriptor_sets_enabled;
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};
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struct radv_vs_output_info {
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uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
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uint8_t clip_dist_mask;
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uint8_t cull_dist_mask;
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uint8_t param_exports;
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uint8_t prim_param_exports;
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bool writes_pointsize;
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bool writes_layer;
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bool writes_layer_per_primitive;
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bool writes_viewport_index;
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bool writes_viewport_index_per_primitive;
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bool writes_primitive_shading_rate;
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bool writes_primitive_shading_rate_per_primitive;
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bool export_prim_id;
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unsigned pos_exports;
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};
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struct radv_legacy_gs_info {
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uint32_t vgt_gs_onchip_cntl;
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uint32_t vgt_gs_max_prims_per_subgroup;
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uint32_t vgt_esgs_ring_itemsize;
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uint32_t lds_size;
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uint32_t esgs_ring_size;
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uint32_t gsvs_ring_size;
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};
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struct gfx10_ngg_info {
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uint16_t ngg_emit_size; /* in dwords */
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uint32_t hw_max_esverts;
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uint32_t max_gsprims;
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uint32_t max_out_verts;
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uint32_t prim_amp_factor;
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uint32_t vgt_esgs_ring_itemsize;
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uint32_t esgs_ring_size;
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uint32_t scratch_lds_base;
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bool max_vert_out_per_gs_instance;
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};
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enum radv_shader_type {
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RADV_SHADER_TYPE_DEFAULT = 0,
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RADV_SHADER_TYPE_GS_COPY,
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RADV_SHADER_TYPE_TRAP_HANDLER,
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};
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struct radv_shader_info {
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uint64_t inline_push_constant_mask;
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bool can_inline_all_push_constants;
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bool loads_push_constants;
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bool loads_dynamic_offsets;
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uint32_t desc_set_used_mask;
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bool uses_view_index;
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bool uses_invocation_id;
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bool uses_prim_id;
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uint8_t wave_size;
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uint8_t ballot_bit_size;
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struct radv_userdata_locations user_sgprs_locs;
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bool is_ngg;
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bool is_ngg_passthrough;
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bool has_ngg_culling;
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bool has_ngg_early_prim_export;
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bool has_prim_query;
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bool has_xfb_query;
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uint32_t num_tess_patches;
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uint32_t esgs_itemsize; /* Only for VS or TES as ES */
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struct radv_vs_output_info outinfo;
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unsigned workgroup_size;
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bool force_vrs_per_vertex;
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gl_shader_stage stage;
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gl_shader_stage next_stage;
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enum radv_shader_type type;
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uint32_t user_data_0;
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bool inputs_linked;
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bool outputs_linked;
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bool has_epilog; /* Only for TCS or PS */
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bool merged_shader_compiled_separately; /* GFX9+ */
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struct {
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uint8_t input_usage_mask[RADV_VERT_ATTRIB_MAX];
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uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
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bool needs_draw_id;
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bool needs_instance_id;
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bool as_es;
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bool as_ls;
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bool tcs_in_out_eq;
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uint64_t tcs_temp_only_input_mask;
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uint8_t num_linked_outputs;
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bool needs_base_instance;
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bool use_per_attribute_vb_descs;
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uint32_t vb_desc_usage_mask;
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uint32_t input_slot_usage_mask;
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bool has_prolog;
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bool dynamic_inputs;
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bool dynamic_num_verts_per_prim;
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} vs;
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struct {
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uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
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uint8_t num_stream_output_components[4];
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uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
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uint8_t max_stream;
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unsigned gsvs_vertex_size;
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unsigned max_gsvs_emit_size;
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unsigned vertices_in;
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unsigned vertices_out;
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unsigned input_prim;
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unsigned output_prim;
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unsigned invocations;
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unsigned es_type; /* GFX9: VS or TES */
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uint8_t num_linked_inputs;
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bool has_pipeline_stat_query;
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} gs;
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struct {
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uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
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bool as_es;
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enum tess_primitive_mode _primitive_mode;
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enum gl_tess_spacing spacing;
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bool ccw;
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bool point_mode;
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bool reads_tess_factors;
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unsigned tcs_vertices_out;
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uint8_t num_linked_inputs;
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uint8_t num_linked_outputs;
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} tes;
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struct {
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bool uses_sample_shading;
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bool needs_sample_positions;
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bool needs_poly_line_smooth;
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bool writes_memory;
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bool writes_z;
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bool writes_stencil;
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bool writes_sample_mask;
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bool writes_mrt0_alpha;
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bool exports_mrtz_via_epilog;
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bool has_pcoord;
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bool prim_id_input;
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bool layer_input;
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bool viewport_index_input;
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uint8_t num_input_clips_culls;
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uint32_t input_mask;
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uint32_t input_per_primitive_mask;
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uint32_t flat_shaded_mask;
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uint32_t explicit_shaded_mask;
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uint32_t per_vertex_shaded_mask;
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uint32_t float16_shaded_mask;
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uint32_t num_interp;
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uint32_t num_prim_interp;
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bool can_discard;
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bool early_fragment_test;
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bool post_depth_coverage;
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bool reads_sample_mask_in;
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bool reads_front_face;
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bool reads_sample_id;
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bool reads_frag_shading_rate;
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bool reads_barycentric_model;
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bool reads_persp_sample;
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bool reads_persp_center;
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bool reads_persp_centroid;
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bool reads_linear_sample;
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bool reads_linear_center;
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bool reads_linear_centroid;
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bool reads_fully_covered;
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uint8_t reads_frag_coord_mask;
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uint8_t reads_sample_pos_mask;
|
|
uint8_t depth_layout;
|
|
bool allow_flat_shading;
|
|
bool pops; /* Uses Primitive Ordered Pixel Shading (fragment shader interlock) */
|
|
bool pops_is_per_sample;
|
|
bool mrt0_is_dual_src;
|
|
unsigned spi_ps_input;
|
|
unsigned colors_written;
|
|
unsigned spi_shader_col_format;
|
|
uint8_t color0_written;
|
|
bool load_provoking_vtx;
|
|
bool load_rasterization_prim;
|
|
bool force_sample_iter_shading_rate;
|
|
uint32_t db_shader_control; /* DB_SHADER_CONTROL without intrinsic rate overrides */
|
|
} ps;
|
|
struct {
|
|
bool uses_grid_size;
|
|
bool uses_block_id[3];
|
|
bool uses_thread_id[3];
|
|
bool uses_local_invocation_idx;
|
|
unsigned block_size[3];
|
|
|
|
bool is_rt_shader;
|
|
bool uses_ray_launch_size;
|
|
bool uses_dynamic_rt_callable_stack;
|
|
bool uses_rt;
|
|
bool uses_full_subgroups;
|
|
bool linear_taskmesh_dispatch;
|
|
bool has_query; /* Task shader only */
|
|
|
|
bool regalloc_hang_bug;
|
|
} cs;
|
|
struct {
|
|
uint64_t tes_inputs_read;
|
|
uint64_t tes_patch_inputs_read;
|
|
unsigned tcs_vertices_out;
|
|
uint32_t num_lds_blocks;
|
|
uint8_t num_linked_inputs;
|
|
uint8_t num_linked_outputs;
|
|
uint8_t num_linked_patch_outputs;
|
|
bool tes_reads_tess_factors : 1;
|
|
} tcs;
|
|
struct {
|
|
enum mesa_prim output_prim;
|
|
bool needs_ms_scratch_ring;
|
|
bool has_task; /* If mesh shader is used together with a task shader. */
|
|
bool has_query;
|
|
} ms;
|
|
|
|
struct radv_streamout_info so;
|
|
|
|
struct radv_legacy_gs_info gs_ring_info;
|
|
struct gfx10_ngg_info ngg_info;
|
|
};
|
|
|
|
struct radv_vs_input_state {
|
|
uint32_t attribute_mask;
|
|
|
|
uint32_t instance_rate_inputs;
|
|
uint32_t nontrivial_divisors;
|
|
uint32_t zero_divisors;
|
|
uint32_t post_shuffle;
|
|
/* Having two separate fields instead of a single uint64_t makes it easier to remove attributes
|
|
* using bitwise arithmetic.
|
|
*/
|
|
uint32_t alpha_adjust_lo;
|
|
uint32_t alpha_adjust_hi;
|
|
uint32_t nontrivial_formats;
|
|
|
|
uint8_t bindings[MAX_VERTEX_ATTRIBS];
|
|
uint32_t divisors[MAX_VERTEX_ATTRIBS];
|
|
uint32_t offsets[MAX_VERTEX_ATTRIBS];
|
|
uint8_t formats[MAX_VERTEX_ATTRIBS];
|
|
uint8_t format_align_req_minus_1[MAX_VERTEX_ATTRIBS];
|
|
uint8_t format_sizes[MAX_VERTEX_ATTRIBS];
|
|
|
|
bool bindings_match_attrib;
|
|
};
|
|
|
|
struct radv_vs_prolog_key {
|
|
/* All the fields are pre-masked with BITFIELD_MASK(num_attributes).
|
|
* Some of the fields are pre-masked by other conditions. See lookup_vs_prolog.
|
|
*/
|
|
uint32_t instance_rate_inputs;
|
|
uint32_t nontrivial_divisors;
|
|
uint32_t zero_divisors;
|
|
uint32_t post_shuffle;
|
|
/* Having two separate fields instead of a single uint64_t makes it easier to remove attributes
|
|
* using bitwise arithmetic.
|
|
*/
|
|
uint32_t alpha_adjust_lo;
|
|
uint32_t alpha_adjust_hi;
|
|
uint8_t formats[MAX_VERTEX_ATTRIBS];
|
|
unsigned num_attributes;
|
|
uint32_t misaligned_mask;
|
|
bool as_ls;
|
|
bool is_ngg;
|
|
bool wave32;
|
|
gl_shader_stage next_stage;
|
|
};
|
|
|
|
struct radv_tcs_epilog_key {
|
|
enum tess_primitive_mode primitive_mode;
|
|
bool tes_reads_tessfactors;
|
|
bool tcs_out_patch_fits_subgroup;
|
|
};
|
|
|
|
enum radv_shader_binary_type { RADV_BINARY_TYPE_LEGACY, RADV_BINARY_TYPE_RTLD };
|
|
|
|
struct radv_shader_binary {
|
|
uint32_t type; /* enum radv_shader_binary_type */
|
|
|
|
struct ac_shader_config config;
|
|
struct radv_shader_info info;
|
|
|
|
/* Self-referential size so we avoid consistency issues. */
|
|
uint32_t total_size;
|
|
};
|
|
|
|
struct radv_shader_binary_legacy {
|
|
struct radv_shader_binary base;
|
|
uint32_t code_size;
|
|
uint32_t exec_size;
|
|
uint32_t ir_size;
|
|
uint32_t disasm_size;
|
|
uint32_t stats_size;
|
|
uint32_t padding;
|
|
|
|
/* data has size of stats_size + code_size + ir_size + disasm_size + 2,
|
|
* where the +2 is for 0 of the ir strings. */
|
|
uint8_t data[0];
|
|
};
|
|
static_assert(sizeof(struct radv_shader_binary_legacy) == offsetof(struct radv_shader_binary_legacy, data),
|
|
"Unexpected padding");
|
|
|
|
struct radv_shader_binary_rtld {
|
|
struct radv_shader_binary base;
|
|
unsigned elf_size;
|
|
unsigned llvm_ir_size;
|
|
uint8_t data[0];
|
|
};
|
|
|
|
struct radv_shader_part_binary {
|
|
struct {
|
|
uint32_t spi_shader_col_format;
|
|
uint32_t spi_shader_z_format;
|
|
} info;
|
|
|
|
uint8_t num_sgprs;
|
|
uint8_t num_vgprs;
|
|
unsigned code_size;
|
|
unsigned disasm_size;
|
|
|
|
/* Self-referential size so we avoid consistency issues. */
|
|
uint32_t total_size;
|
|
|
|
uint8_t data[0];
|
|
};
|
|
|
|
enum radv_shader_arena_type { RADV_SHADER_ARENA_DEFAULT, RADV_SHADER_ARENA_REPLAYABLE, RADV_SHADER_ARENA_REPLAYED };
|
|
|
|
struct radv_shader_arena {
|
|
struct list_head list;
|
|
struct list_head entries;
|
|
uint32_t size;
|
|
struct radeon_winsys_bo *bo;
|
|
char *ptr;
|
|
enum radv_shader_arena_type type;
|
|
};
|
|
|
|
union radv_shader_arena_block {
|
|
struct list_head pool;
|
|
struct {
|
|
/* List of blocks in the arena, sorted by address. */
|
|
struct list_head list;
|
|
/* For holes, a list_head for the free-list. For allocations, freelist.prev=NULL and
|
|
* freelist.next is a pointer associated with the allocation.
|
|
*/
|
|
struct list_head freelist;
|
|
struct radv_shader_arena *arena;
|
|
uint32_t offset;
|
|
uint32_t size;
|
|
};
|
|
};
|
|
|
|
struct radv_shader_free_list {
|
|
uint8_t size_mask;
|
|
struct list_head free_lists[RADV_SHADER_ALLOC_NUM_FREE_LISTS];
|
|
};
|
|
|
|
struct radv_serialized_shader_arena_block {
|
|
uint32_t offset;
|
|
uint32_t size;
|
|
uint64_t arena_va;
|
|
uint32_t arena_size;
|
|
};
|
|
|
|
struct radv_shader {
|
|
struct vk_pipeline_cache_object base;
|
|
|
|
simple_mtx_t replay_mtx;
|
|
bool has_replay_alloc;
|
|
|
|
struct radeon_winsys_bo *bo;
|
|
union radv_shader_arena_block *alloc;
|
|
uint64_t va;
|
|
|
|
uint64_t upload_seq;
|
|
|
|
struct ac_shader_config config;
|
|
uint32_t code_size;
|
|
uint32_t exec_size;
|
|
struct radv_shader_info info;
|
|
uint32_t max_waves;
|
|
|
|
blake3_hash hash;
|
|
void *code;
|
|
|
|
/* debug only */
|
|
char *spirv;
|
|
uint32_t spirv_size;
|
|
char *nir_string;
|
|
char *disasm_string;
|
|
char *ir_string;
|
|
uint32_t *statistics;
|
|
};
|
|
|
|
struct radv_shader_part {
|
|
uint32_t ref_count;
|
|
|
|
union {
|
|
struct radv_vs_prolog_key vs;
|
|
struct radv_ps_epilog_key ps;
|
|
struct radv_tcs_epilog_key tcs;
|
|
} key;
|
|
|
|
uint64_t va;
|
|
|
|
struct radeon_winsys_bo *bo;
|
|
union radv_shader_arena_block *alloc;
|
|
uint32_t code_size;
|
|
uint32_t rsrc1;
|
|
bool nontrivial_divisors;
|
|
uint32_t spi_shader_col_format;
|
|
uint32_t spi_shader_z_format;
|
|
uint64_t upload_seq;
|
|
|
|
/* debug only */
|
|
char *disasm_string;
|
|
};
|
|
|
|
struct radv_shader_part_cache_ops {
|
|
uint32_t (*hash)(const void *key);
|
|
bool (*equals)(const void *a, const void *b);
|
|
struct radv_shader_part *(*create)(struct radv_device *device, const void *key);
|
|
};
|
|
|
|
struct radv_shader_part_cache {
|
|
simple_mtx_t lock;
|
|
struct radv_shader_part_cache_ops *ops;
|
|
struct set entries;
|
|
};
|
|
|
|
struct radv_shader_dma_submission {
|
|
struct list_head list;
|
|
|
|
struct radeon_cmdbuf *cs;
|
|
struct radeon_winsys_bo *bo;
|
|
uint64_t bo_size;
|
|
char *ptr;
|
|
|
|
/* The semaphore value to wait for before reusing this submission. */
|
|
uint64_t seq;
|
|
};
|
|
|
|
struct radv_shader_object {
|
|
struct vk_object_base base;
|
|
|
|
gl_shader_stage stage;
|
|
|
|
/* Main shader */
|
|
struct radv_shader *shader;
|
|
struct radv_shader_binary *binary;
|
|
|
|
/* Shader variants */
|
|
union {
|
|
struct {
|
|
/* VS + TCS */
|
|
struct {
|
|
struct radv_shader *shader;
|
|
struct radv_shader_binary *binary;
|
|
} as_ls;
|
|
|
|
/* VS + GS */
|
|
struct {
|
|
struct radv_shader *shader;
|
|
struct radv_shader_binary *binary;
|
|
} as_es;
|
|
} vs;
|
|
|
|
struct {
|
|
/* TES + GS */
|
|
struct {
|
|
struct radv_shader *shader;
|
|
struct radv_shader_binary *binary;
|
|
} as_es;
|
|
} tes;
|
|
|
|
struct {
|
|
/* GS copy shader */
|
|
struct radv_shader *copy_shader;
|
|
struct radv_shader_binary *copy_binary;
|
|
} gs;
|
|
};
|
|
|
|
uint32_t push_constant_size;
|
|
uint32_t dynamic_offset_count;
|
|
};
|
|
|
|
struct radv_pipeline_layout;
|
|
struct radv_shader_stage;
|
|
|
|
void radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively);
|
|
void radv_optimize_nir_algebraic(nir_shader *shader, bool opt_offsets);
|
|
|
|
void radv_postprocess_nir(struct radv_device *device, const struct radv_graphics_state_key *gfx_state,
|
|
struct radv_shader_stage *stage);
|
|
|
|
bool radv_shader_should_clear_lds(const struct radv_device *device, const nir_shader *shader);
|
|
|
|
nir_shader *radv_parse_rt_stage(struct radv_device *device, const struct radv_shader_stage *rt_stage);
|
|
|
|
void radv_nir_lower_rt_abi(nir_shader *shader, const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
|
|
const struct radv_shader_args *args, const struct radv_shader_info *info,
|
|
uint32_t *stack_size, bool resume_shader, struct radv_device *device,
|
|
struct radv_ray_tracing_pipeline *pipeline, bool monolithic);
|
|
|
|
struct radv_shader_stage;
|
|
|
|
nir_shader *radv_shader_spirv_to_nir(struct radv_device *device, const struct radv_shader_stage *stage,
|
|
const struct radv_spirv_to_nir_options *options, bool is_internal);
|
|
|
|
void radv_init_shader_arenas(struct radv_device *device);
|
|
void radv_destroy_shader_arenas(struct radv_device *device);
|
|
VkResult radv_init_shader_upload_queue(struct radv_device *device);
|
|
void radv_destroy_shader_upload_queue(struct radv_device *device);
|
|
|
|
struct radv_shader_args;
|
|
|
|
struct radv_shader *radv_shader_create(struct radv_device *device, struct vk_pipeline_cache *cache,
|
|
const struct radv_shader_binary *binary, bool skip_cache);
|
|
|
|
VkResult radv_shader_create_uncached(struct radv_device *device, const struct radv_shader_binary *binary,
|
|
bool replayable, struct radv_serialized_shader_arena_block *replay_block,
|
|
struct radv_shader **out_shader);
|
|
|
|
struct radv_shader_binary *radv_shader_nir_to_asm(struct radv_device *device, struct radv_shader_stage *pl_stage,
|
|
struct nir_shader *const *shaders, int shader_count,
|
|
const struct radv_graphics_state_key *gfx_state,
|
|
bool keep_shader_info, bool keep_statistic_info);
|
|
|
|
void radv_shader_generate_debug_info(struct radv_device *device, bool dump_shader, bool keep_shader_info,
|
|
struct radv_shader_binary *binary, struct radv_shader *shader,
|
|
struct nir_shader *const *shaders, int shader_count,
|
|
struct radv_shader_info *info);
|
|
|
|
VkResult radv_shader_wait_for_upload(struct radv_device *device, uint64_t seq);
|
|
|
|
struct radv_shader_dma_submission *radv_shader_dma_pop_submission(struct radv_device *device);
|
|
|
|
void radv_shader_dma_push_submission(struct radv_device *device, struct radv_shader_dma_submission *submission,
|
|
uint64_t seq);
|
|
|
|
struct radv_shader_dma_submission *
|
|
radv_shader_dma_get_submission(struct radv_device *device, struct radeon_winsys_bo *bo, uint64_t va, uint64_t size);
|
|
|
|
bool radv_shader_dma_submit(struct radv_device *device, struct radv_shader_dma_submission *submission,
|
|
uint64_t *upload_seq_out);
|
|
|
|
union radv_shader_arena_block *radv_alloc_shader_memory(struct radv_device *device, uint32_t size, bool replayable,
|
|
void *ptr);
|
|
|
|
union radv_shader_arena_block *radv_replay_shader_arena_block(struct radv_device *device,
|
|
const struct radv_serialized_shader_arena_block *src,
|
|
void *ptr);
|
|
|
|
struct radv_serialized_shader_arena_block radv_serialize_shader_arena_block(union radv_shader_arena_block *block);
|
|
|
|
void radv_free_shader_memory(struct radv_device *device, union radv_shader_arena_block *alloc);
|
|
|
|
struct radv_shader *radv_create_trap_handler_shader(struct radv_device *device);
|
|
|
|
struct radv_shader *radv_create_rt_prolog(struct radv_device *device);
|
|
|
|
struct radv_shader_part *radv_shader_part_create(struct radv_device *device, struct radv_shader_part_binary *binary,
|
|
unsigned wave_size);
|
|
|
|
struct radv_shader_part *radv_create_vs_prolog(struct radv_device *device, const struct radv_vs_prolog_key *key);
|
|
|
|
struct radv_shader_part *radv_create_ps_epilog(struct radv_device *device, const struct radv_ps_epilog_key *key,
|
|
struct radv_shader_part_binary **binary_out);
|
|
|
|
struct radv_shader_part *radv_create_tcs_epilog(struct radv_device *device, const struct radv_tcs_epilog_key *key);
|
|
|
|
void radv_shader_part_destroy(struct radv_device *device, struct radv_shader_part *shader_part);
|
|
|
|
bool radv_shader_part_cache_init(struct radv_shader_part_cache *cache, struct radv_shader_part_cache_ops *ops);
|
|
void radv_shader_part_cache_finish(struct radv_device *device, struct radv_shader_part_cache *cache);
|
|
struct radv_shader_part *radv_shader_part_cache_get(struct radv_device *device, struct radv_shader_part_cache *cache,
|
|
struct set *local_entries, const void *key);
|
|
|
|
uint64_t radv_shader_get_va(const struct radv_shader *shader);
|
|
struct radv_shader *radv_find_shader(struct radv_device *device, uint64_t pc);
|
|
|
|
unsigned radv_get_max_waves(const struct radv_device *device, const struct ac_shader_config *conf,
|
|
const struct radv_shader_info *info);
|
|
|
|
unsigned radv_get_max_scratch_waves(const struct radv_device *device, struct radv_shader *shader);
|
|
|
|
const char *radv_get_shader_name(const struct radv_shader_info *info, gl_shader_stage stage);
|
|
|
|
unsigned radv_compute_spi_ps_input(const struct radv_graphics_state_key *gfx_state,
|
|
const struct radv_shader_info *info);
|
|
|
|
bool radv_can_dump_shader(struct radv_device *device, nir_shader *nir, bool meta_shader);
|
|
|
|
bool radv_can_dump_shader_stats(struct radv_device *device, nir_shader *nir);
|
|
|
|
VkResult radv_dump_shader_stats(struct radv_device *device, struct radv_pipeline *pipeline, struct radv_shader *shader,
|
|
gl_shader_stage stage, FILE *output);
|
|
|
|
/* Returns true on success and false on failure */
|
|
bool radv_shader_reupload(struct radv_device *device, struct radv_shader *shader);
|
|
|
|
enum ac_hw_stage radv_select_hw_stage(const struct radv_shader_info *const info, const enum amd_gfx_level gfx_level);
|
|
|
|
extern const struct vk_pipeline_cache_object_ops radv_shader_ops;
|
|
|
|
static inline struct radv_shader *
|
|
radv_shader_ref(struct radv_shader *shader)
|
|
{
|
|
vk_pipeline_cache_object_ref(&shader->base);
|
|
return shader;
|
|
}
|
|
|
|
static inline void
|
|
radv_shader_unref(struct radv_device *device, struct radv_shader *shader)
|
|
{
|
|
vk_pipeline_cache_object_unref((struct vk_device *)device, &shader->base);
|
|
}
|
|
|
|
static inline struct radv_shader_part *
|
|
radv_shader_part_ref(struct radv_shader_part *shader_part)
|
|
{
|
|
assert(shader_part && shader_part->ref_count >= 1);
|
|
p_atomic_inc(&shader_part->ref_count);
|
|
return shader_part;
|
|
}
|
|
|
|
static inline void
|
|
radv_shader_part_unref(struct radv_device *device, struct radv_shader_part *shader_part)
|
|
{
|
|
assert(shader_part && shader_part->ref_count >= 1);
|
|
if (p_atomic_dec_zero(&shader_part->ref_count))
|
|
radv_shader_part_destroy(device, shader_part);
|
|
}
|
|
|
|
static inline struct radv_shader_part *
|
|
radv_shader_part_from_cache_entry(const void *key)
|
|
{
|
|
return container_of(key, struct radv_shader_part, key);
|
|
}
|
|
|
|
static inline unsigned
|
|
get_tcs_input_vertex_stride(unsigned tcs_num_inputs)
|
|
{
|
|
unsigned stride = tcs_num_inputs * 16;
|
|
|
|
/* Add 1 dword to reduce LDS bank conflicts. */
|
|
if (stride)
|
|
stride += 4;
|
|
|
|
return stride;
|
|
}
|
|
|
|
static inline unsigned
|
|
calculate_tess_lds_size(enum amd_gfx_level gfx_level, unsigned tcs_num_input_vertices, unsigned tcs_num_output_vertices,
|
|
unsigned tcs_num_inputs, unsigned tcs_num_patches, unsigned tcs_num_outputs,
|
|
unsigned tcs_num_patch_outputs)
|
|
{
|
|
unsigned input_vertex_size = get_tcs_input_vertex_stride(tcs_num_inputs);
|
|
unsigned output_vertex_size = tcs_num_outputs * 16;
|
|
|
|
unsigned input_patch_size = tcs_num_input_vertices * input_vertex_size;
|
|
|
|
unsigned pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
|
|
unsigned output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
|
|
|
|
unsigned output_patch0_offset = input_patch_size * tcs_num_patches;
|
|
|
|
unsigned lds_size = output_patch0_offset + output_patch_size * tcs_num_patches;
|
|
|
|
if (gfx_level >= GFX7) {
|
|
assert(lds_size <= 65536);
|
|
lds_size = align(lds_size, 512) / 512;
|
|
} else {
|
|
assert(lds_size <= 32768);
|
|
lds_size = align(lds_size, 256) / 256;
|
|
}
|
|
|
|
return lds_size;
|
|
}
|
|
|
|
static inline unsigned
|
|
get_tcs_num_patches(unsigned tcs_num_input_vertices, unsigned tcs_num_output_vertices, unsigned tcs_num_inputs,
|
|
unsigned tcs_num_outputs, unsigned tcs_num_patch_outputs, unsigned tess_offchip_block_dw_size,
|
|
enum amd_gfx_level gfx_level, enum radeon_family family)
|
|
{
|
|
uint32_t input_vertex_size = get_tcs_input_vertex_stride(tcs_num_inputs);
|
|
uint32_t input_patch_size = tcs_num_input_vertices * input_vertex_size;
|
|
uint32_t output_vertex_size = tcs_num_outputs * 16;
|
|
uint32_t pervertex_output_patch_size = tcs_num_output_vertices * output_vertex_size;
|
|
uint32_t output_patch_size = pervertex_output_patch_size + tcs_num_patch_outputs * 16;
|
|
|
|
/* Ensure that we only need one wave per SIMD so we don't need to check
|
|
* resource usage. Also ensures that the number of tcs in and out
|
|
* vertices per threadgroup are at most 256.
|
|
*/
|
|
unsigned num_patches = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices) * 4;
|
|
/* Make sure that the data fits in LDS. This assumes the shaders only
|
|
* use LDS for the inputs and outputs.
|
|
*/
|
|
unsigned hardware_lds_size = 32768;
|
|
|
|
/* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
|
|
* threadgroup, even though there is more than 32 KiB LDS.
|
|
*
|
|
* Test: dEQP-VK.tessellation.shader_input_output.barrier
|
|
*/
|
|
if (gfx_level >= GFX7 && family != CHIP_STONEY)
|
|
hardware_lds_size = 65536;
|
|
|
|
if (input_patch_size + output_patch_size)
|
|
num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
|
|
/* Make sure the output data fits in the offchip buffer */
|
|
if (output_patch_size)
|
|
num_patches = MIN2(num_patches, (tess_offchip_block_dw_size * 4) / output_patch_size);
|
|
/* Not necessary for correctness, but improves performance. The
|
|
* specific value is taken from the proprietary driver.
|
|
*/
|
|
num_patches = MIN2(num_patches, 40);
|
|
|
|
/* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
|
|
if (gfx_level == GFX6) {
|
|
unsigned one_wave = 64 / MAX2(tcs_num_input_vertices, tcs_num_output_vertices);
|
|
num_patches = MIN2(num_patches, one_wave);
|
|
}
|
|
return num_patches;
|
|
}
|
|
|
|
void radv_lower_ngg(struct radv_device *device, struct radv_shader_stage *ngg_stage,
|
|
const struct radv_graphics_state_key *gfx_state);
|
|
|
|
bool radv_consider_culling(const struct radv_physical_device *pdevice, struct nir_shader *nir, uint64_t ps_inputs_read,
|
|
unsigned num_vertices_per_primitive, const struct radv_shader_info *info);
|
|
|
|
void radv_get_nir_options(struct radv_physical_device *device);
|
|
|
|
nir_shader *radv_build_traversal_shader(struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
|
|
const VkRayTracingPipelineCreateInfoKHR *pCreateInfo);
|
|
|
|
enum radv_rt_priority {
|
|
radv_rt_priority_raygen = 0,
|
|
radv_rt_priority_traversal = 1,
|
|
radv_rt_priority_hit_miss = 2,
|
|
radv_rt_priority_callable = 3,
|
|
radv_rt_priority_mask = 0x3,
|
|
};
|
|
|
|
static inline enum radv_rt_priority
|
|
radv_get_rt_priority(gl_shader_stage stage)
|
|
{
|
|
switch (stage) {
|
|
case MESA_SHADER_RAYGEN:
|
|
return radv_rt_priority_raygen;
|
|
case MESA_SHADER_INTERSECTION:
|
|
case MESA_SHADER_ANY_HIT:
|
|
return radv_rt_priority_traversal;
|
|
case MESA_SHADER_CLOSEST_HIT:
|
|
case MESA_SHADER_MISS:
|
|
return radv_rt_priority_hit_miss;
|
|
case MESA_SHADER_CALLABLE:
|
|
return radv_rt_priority_callable;
|
|
default:
|
|
unreachable("Unimplemented RT shader stage.");
|
|
}
|
|
}
|
|
|
|
struct radv_shader_layout;
|
|
enum radv_pipeline_type;
|
|
|
|
void radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *nir,
|
|
const struct radv_shader_layout *layout, const struct radv_shader_stage_key *stage_key,
|
|
const struct radv_graphics_state_key *gfx_state,
|
|
const enum radv_pipeline_type pipeline_type, bool consider_force_vrs,
|
|
struct radv_shader_info *info);
|
|
|
|
void radv_nir_shader_info_init(gl_shader_stage stage, gl_shader_stage next_stage, struct radv_shader_info *info);
|
|
|
|
void radv_nir_shader_info_link(struct radv_device *device, const struct radv_graphics_state_key *gfx_state,
|
|
struct radv_shader_stage *stages);
|
|
|
|
void radv_shader_combine_cfg_vs_tcs(const struct radv_shader *vs, const struct radv_shader *tcs, uint32_t *rsrc1_out,
|
|
uint32_t *rsrc2_out);
|
|
|
|
#endif
|