78 lines
1.9 KiB
C
78 lines
1.9 KiB
C
#include "eglcommon.h"
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#include <VG/openvg.h>
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#include <VG/vgu.h>
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#include <stdio.h>
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#include <math.h>
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#include <stdlib.h>
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static void
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init(void)
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{
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}
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/* new window size or exposure */
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static void
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reshape(int w, int h)
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{
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}
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static void
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draw(void)
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{
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VGint WINDSIZEX = window_width();
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VGint WINDSIZEY = window_height();
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VGPath path;
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VGPaint paint;
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VGfloat clearColor[] = {1.0f, 1.0f, 1.0f, 0.0f};/* white color */
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VGfloat fillColor[] = {1.0f, 0.0f, 0.0f, 1.0f};/* red color */
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#if 1
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VGubyte commands[4] = {VG_MOVE_TO_ABS, VG_LCWARC_TO_ABS, VG_SCWARC_TO_ABS, VG_CLOSE_PATH};
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#else
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VGubyte commands[4] = {VG_MOVE_TO_ABS, VG_SCCWARC_TO_ABS, VG_LCCWARC_TO_ABS,VG_CLOSE_PATH};
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#endif
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VGfloat coords[] = {32.0f, 0.0f,
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-32.0f, -32.0f, 0.0f, 64.0f, 32.0f,
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-32.0f, -32.0f, 0.0f, 32.0f, 0.0f};
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vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
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vgClear(0, 0, WINDSIZEX, WINDSIZEY);
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vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
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vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
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vgLoadIdentity();
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//vgTranslate(32.0f, 32.0f);
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path = vgCreatePath( VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
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1.0f, 0.0f, 0, 0, VG_PATH_CAPABILITY_ALL );
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if ( path == VG_INVALID_HANDLE ) {
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return;
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}
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paint = vgCreatePaint();
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if ( paint == VG_INVALID_HANDLE ) {
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vgDestroyPath(path);
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return;
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}
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vgAppendPathData(path, 4, commands, coords);
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vgSetParameterfv(paint, VG_PAINT_COLOR, 4, fillColor);
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vgSetParameteri( paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
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vgSetPaint(paint, VG_FILL_PATH);
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vgDrawPath(path, VG_FILL_PATH);
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vgDestroyPath(path);
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vgDestroyPaint(paint);
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}
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int main(int argc, char **argv)
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{
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set_window_size(64, 64);
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return run(argc, argv, init, reshape,
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draw, 0);
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}
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