1625 lines
41 KiB
C
1625 lines
41 KiB
C
/**
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* \file errors.c
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* Mesa debugging and error handling functions.
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*/
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdarg.h>
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#include <stdio.h>
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#include "errors.h"
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#include "enums.h"
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#include "imports.h"
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#include "context.h"
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#include "dispatch.h"
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#include "hash.h"
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#include "mtypes.h"
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#include "version.h"
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#include "util/hash_table.h"
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#include "util/simple_list.h"
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static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
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static GLuint NextDynamicID = 1;
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/**
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* A namespace element.
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*/
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struct gl_debug_element
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{
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struct simple_node link;
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GLuint ID;
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/* at which severity levels (mesa_debug_severity) is the message enabled */
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GLbitfield State;
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};
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struct gl_debug_namespace
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{
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struct simple_node Elements;
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GLbitfield DefaultState;
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};
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struct gl_debug_group {
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struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
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};
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/**
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* An error, warning, or other piece of debug information for an application
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* to consume via GL_ARB_debug_output/GL_KHR_debug.
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*/
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struct gl_debug_message
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{
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enum mesa_debug_source source;
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enum mesa_debug_type type;
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GLuint id;
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enum mesa_debug_severity severity;
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GLsizei length;
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GLcharARB *message;
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};
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/**
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* Debug message log. It works like a ring buffer.
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*/
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struct gl_debug_log {
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struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
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GLint NextMessage;
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GLint NumMessages;
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};
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struct gl_debug_state
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{
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GLDEBUGPROC Callback;
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const void *CallbackData;
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GLboolean SyncOutput;
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GLboolean DebugOutput;
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struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
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struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
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GLint GroupStackDepth;
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struct gl_debug_log Log;
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};
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static char out_of_memory[] = "Debugging error: out of memory";
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static const GLenum debug_source_enums[] = {
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GL_DEBUG_SOURCE_API,
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GL_DEBUG_SOURCE_WINDOW_SYSTEM,
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GL_DEBUG_SOURCE_SHADER_COMPILER,
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GL_DEBUG_SOURCE_THIRD_PARTY,
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GL_DEBUG_SOURCE_APPLICATION,
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GL_DEBUG_SOURCE_OTHER,
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};
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static const GLenum debug_type_enums[] = {
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GL_DEBUG_TYPE_ERROR,
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
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GL_DEBUG_TYPE_PORTABILITY,
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GL_DEBUG_TYPE_PERFORMANCE,
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GL_DEBUG_TYPE_OTHER,
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GL_DEBUG_TYPE_MARKER,
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GL_DEBUG_TYPE_PUSH_GROUP,
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GL_DEBUG_TYPE_POP_GROUP,
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};
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static const GLenum debug_severity_enums[] = {
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GL_DEBUG_SEVERITY_LOW,
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GL_DEBUG_SEVERITY_MEDIUM,
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GL_DEBUG_SEVERITY_HIGH,
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GL_DEBUG_SEVERITY_NOTIFICATION,
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};
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static enum mesa_debug_source
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gl_enum_to_debug_source(GLenum e)
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{
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unsigned i;
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for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
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if (debug_source_enums[i] == e)
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break;
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}
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return i;
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}
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static enum mesa_debug_type
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gl_enum_to_debug_type(GLenum e)
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{
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unsigned i;
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for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
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if (debug_type_enums[i] == e)
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break;
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}
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return i;
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}
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static enum mesa_debug_severity
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gl_enum_to_debug_severity(GLenum e)
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{
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unsigned i;
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for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
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if (debug_severity_enums[i] == e)
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break;
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}
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return i;
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}
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/**
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* Handles generating a GL_ARB_debug_output message ID generated by the GL or
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* GLSL compiler.
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*
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* The GL API has this "ID" mechanism, where the intention is to allow a
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* client to filter in/out messages based on source, type, and ID. Of course,
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* building a giant enum list of all debug output messages that Mesa might
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* generate is ridiculous, so instead we have our caller pass us a pointer to
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* static storage where the ID should get stored. This ID will be shared
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* across all contexts for that message (which seems like a desirable
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* property, even if it's not expected by the spec), but note that it won't be
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* the same between executions if messages aren't generated in the same order.
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*/
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static void
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debug_get_id(GLuint *id)
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{
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if (!(*id)) {
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mtx_lock(&DynamicIDMutex);
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if (!(*id))
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*id = NextDynamicID++;
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mtx_unlock(&DynamicIDMutex);
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}
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}
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static void
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debug_message_clear(struct gl_debug_message *msg)
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{
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if (msg->message != (char*)out_of_memory)
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free(msg->message);
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msg->message = NULL;
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msg->length = 0;
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}
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static void
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debug_message_store(struct gl_debug_message *msg,
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enum mesa_debug_source source,
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enum mesa_debug_type type, GLuint id,
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enum mesa_debug_severity severity,
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GLsizei len, const char *buf)
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{
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assert(!msg->message && !msg->length);
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msg->message = malloc(len+1);
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if (msg->message) {
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(void) strncpy(msg->message, buf, (size_t)len);
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msg->message[len] = '\0';
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msg->length = len+1;
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msg->source = source;
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msg->type = type;
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msg->id = id;
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msg->severity = severity;
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} else {
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static GLuint oom_msg_id = 0;
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debug_get_id(&oom_msg_id);
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/* malloc failed! */
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msg->message = out_of_memory;
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msg->length = strlen(out_of_memory)+1;
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msg->source = MESA_DEBUG_SOURCE_OTHER;
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msg->type = MESA_DEBUG_TYPE_ERROR;
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msg->id = oom_msg_id;
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msg->severity = MESA_DEBUG_SEVERITY_HIGH;
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}
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}
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static void
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debug_namespace_init(struct gl_debug_namespace *ns)
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{
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make_empty_list(&ns->Elements);
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/* Enable all the messages with severity HIGH or MEDIUM by default */
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ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_HIGH) |
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(1 << MESA_DEBUG_SEVERITY_MEDIUM);
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}
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static void
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debug_namespace_clear(struct gl_debug_namespace *ns)
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{
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struct simple_node *node, *tmp;
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foreach_s(node, tmp, &ns->Elements)
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free(node);
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}
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static bool
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debug_namespace_copy(struct gl_debug_namespace *dst,
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const struct gl_debug_namespace *src)
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{
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struct simple_node *node;
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dst->DefaultState = src->DefaultState;
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make_empty_list(&dst->Elements);
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foreach(node, &src->Elements) {
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const struct gl_debug_element *elem =
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(const struct gl_debug_element *) node;
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struct gl_debug_element *copy;
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copy = malloc(sizeof(*copy));
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if (!copy) {
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debug_namespace_clear(dst);
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return false;
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}
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copy->ID = elem->ID;
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copy->State = elem->State;
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insert_at_tail(&dst->Elements, ©->link);
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}
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return true;
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}
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/**
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* Set the state of \p id in the namespace.
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*/
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static bool
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debug_namespace_set(struct gl_debug_namespace *ns,
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GLuint id, bool enabled)
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{
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const uint32_t state = (enabled) ?
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((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
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struct gl_debug_element *elem = NULL;
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struct simple_node *node;
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/* find the element */
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foreach(node, &ns->Elements) {
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struct gl_debug_element *tmp = (struct gl_debug_element *) node;
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if (tmp->ID == id) {
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elem = tmp;
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break;
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}
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}
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/* we do not need the element if it has the default state */
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if (ns->DefaultState == state) {
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if (elem) {
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remove_from_list(&elem->link);
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free(elem);
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}
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return true;
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}
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if (!elem) {
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elem = malloc(sizeof(*elem));
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if (!elem)
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return false;
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elem->ID = id;
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insert_at_tail(&ns->Elements, &elem->link);
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}
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elem->State = state;
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return true;
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}
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/**
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* Set the default state of the namespace for \p severity. When \p severity
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* is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
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* updated.
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*/
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static void
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debug_namespace_set_all(struct gl_debug_namespace *ns,
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enum mesa_debug_severity severity,
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bool enabled)
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{
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struct simple_node *node, *tmp;
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uint32_t mask, val;
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/* set all elements to the same state */
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if (severity == MESA_DEBUG_SEVERITY_COUNT) {
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ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
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debug_namespace_clear(ns);
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make_empty_list(&ns->Elements);
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return;
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}
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mask = 1 << severity;
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val = (enabled) ? mask : 0;
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ns->DefaultState = (ns->DefaultState & ~mask) | val;
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foreach_s(node, tmp, &ns->Elements) {
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struct gl_debug_element *elem = (struct gl_debug_element *) node;
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elem->State = (elem->State & ~mask) | val;
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if (elem->State == ns->DefaultState) {
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remove_from_list(node);
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free(node);
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}
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}
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}
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/**
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* Get the state of \p id in the namespace.
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*/
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static bool
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debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
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enum mesa_debug_severity severity)
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{
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struct simple_node *node;
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uint32_t state;
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state = ns->DefaultState;
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foreach(node, &ns->Elements) {
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struct gl_debug_element *elem = (struct gl_debug_element *) node;
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if (elem->ID == id) {
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state = elem->State;
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break;
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}
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}
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return (state & (1 << severity));
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}
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/**
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* Allocate and initialize context debug state.
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*/
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static struct gl_debug_state *
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debug_create(void)
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{
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struct gl_debug_state *debug;
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int s, t;
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debug = CALLOC_STRUCT(gl_debug_state);
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if (!debug)
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return NULL;
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debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
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if (!debug->Groups[0]) {
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free(debug);
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return NULL;
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}
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/* Initialize state for filtering known debug messages. */
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for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
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for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
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debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
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}
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return debug;
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}
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/**
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* Return true if the top debug group points to the group below it.
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*/
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static bool
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debug_is_group_read_only(const struct gl_debug_state *debug)
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{
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const GLint gstack = debug->GroupStackDepth;
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return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
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}
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/**
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* Make the top debug group writable.
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*/
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static bool
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debug_make_group_writable(struct gl_debug_state *debug)
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{
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const GLint gstack = debug->GroupStackDepth;
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const struct gl_debug_group *src = debug->Groups[gstack];
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struct gl_debug_group *dst;
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int s, t;
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if (!debug_is_group_read_only(debug))
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return true;
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dst = malloc(sizeof(*dst));
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if (!dst)
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return false;
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for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
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for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
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if (!debug_namespace_copy(&dst->Namespaces[s][t],
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&src->Namespaces[s][t])) {
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/* error path! */
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for (t = t - 1; t >= 0; t--)
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debug_namespace_clear(&dst->Namespaces[s][t]);
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for (s = s - 1; s >= 0; s--) {
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for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
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debug_namespace_clear(&dst->Namespaces[s][t]);
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}
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free(dst);
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return false;
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}
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}
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}
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debug->Groups[gstack] = dst;
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return true;
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}
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/**
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* Free the top debug group.
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*/
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static void
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debug_clear_group(struct gl_debug_state *debug)
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{
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const GLint gstack = debug->GroupStackDepth;
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if (!debug_is_group_read_only(debug)) {
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struct gl_debug_group *grp = debug->Groups[gstack];
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int s, t;
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for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
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for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
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debug_namespace_clear(&grp->Namespaces[s][t]);
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}
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free(grp);
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}
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debug->Groups[gstack] = NULL;
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}
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|
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/**
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* Loop through debug group stack tearing down states for
|
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* filtering debug messages. Then free debug output state.
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*/
|
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static void
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debug_destroy(struct gl_debug_state *debug)
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{
|
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while (debug->GroupStackDepth > 0) {
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debug_clear_group(debug);
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debug->GroupStackDepth--;
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}
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debug_clear_group(debug);
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free(debug);
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}
|
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|
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/**
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* Sets the state of the given message source/type/ID tuple.
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*/
|
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static void
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debug_set_message_enable(struct gl_debug_state *debug,
|
|
enum mesa_debug_source source,
|
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enum mesa_debug_type type,
|
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GLuint id, GLboolean enabled)
|
|
{
|
|
const GLint gstack = debug->GroupStackDepth;
|
|
struct gl_debug_namespace *ns;
|
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|
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debug_make_group_writable(debug);
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ns = &debug->Groups[gstack]->Namespaces[source][type];
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debug_namespace_set(ns, id, enabled);
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}
|
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|
|
/*
|
|
* Set the state of all message IDs found in the given intersection of
|
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* 'source', 'type', and 'severity'. The _COUNT enum can be used for
|
|
* GL_DONT_CARE (include all messages in the class).
|
|
*
|
|
* This requires both setting the state of all previously seen message
|
|
* IDs in the hash table, and setting the default state for all
|
|
* applicable combinations of source/type/severity, so that all the
|
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* yet-unknown message IDs that may be used in the future will be
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* impacted as if they were already known.
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|
*/
|
|
static void
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debug_set_message_enable_all(struct gl_debug_state *debug,
|
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enum mesa_debug_source source,
|
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enum mesa_debug_type type,
|
|
enum mesa_debug_severity severity,
|
|
GLboolean enabled)
|
|
{
|
|
const GLint gstack = debug->GroupStackDepth;
|
|
int s, t, smax, tmax;
|
|
|
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if (source == MESA_DEBUG_SOURCE_COUNT) {
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source = 0;
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smax = MESA_DEBUG_SOURCE_COUNT;
|
|
} else {
|
|
smax = source+1;
|
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}
|
|
|
|
if (type == MESA_DEBUG_TYPE_COUNT) {
|
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type = 0;
|
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tmax = MESA_DEBUG_TYPE_COUNT;
|
|
} else {
|
|
tmax = type+1;
|
|
}
|
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|
|
debug_make_group_writable(debug);
|
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|
|
for (s = source; s < smax; s++) {
|
|
for (t = type; t < tmax; t++) {
|
|
struct gl_debug_namespace *nspace =
|
|
&debug->Groups[gstack]->Namespaces[s][t];
|
|
debug_namespace_set_all(nspace, severity, enabled);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns if the given message source/type/ID tuple is enabled.
|
|
*/
|
|
static bool
|
|
debug_is_message_enabled(const struct gl_debug_state *debug,
|
|
enum mesa_debug_source source,
|
|
enum mesa_debug_type type,
|
|
GLuint id,
|
|
enum mesa_debug_severity severity)
|
|
{
|
|
const GLint gstack = debug->GroupStackDepth;
|
|
struct gl_debug_group *grp = debug->Groups[gstack];
|
|
struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
|
|
|
|
if (!debug->DebugOutput)
|
|
return false;
|
|
|
|
return debug_namespace_get(nspace, id, severity);
|
|
}
|
|
|
|
/**
|
|
* 'buf' is not necessarily a null-terminated string. When logging, copy
|
|
* 'len' characters from it, store them in a new, null-terminated string,
|
|
* and remember the number of bytes used by that string, *including*
|
|
* the null terminator this time.
|
|
*/
|
|
static void
|
|
debug_log_message(struct gl_debug_state *debug,
|
|
enum mesa_debug_source source,
|
|
enum mesa_debug_type type, GLuint id,
|
|
enum mesa_debug_severity severity,
|
|
GLsizei len, const char *buf)
|
|
{
|
|
struct gl_debug_log *log = &debug->Log;
|
|
GLint nextEmpty;
|
|
struct gl_debug_message *emptySlot;
|
|
|
|
assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
|
|
|
|
if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
|
|
return;
|
|
|
|
nextEmpty = (log->NextMessage + log->NumMessages)
|
|
% MAX_DEBUG_LOGGED_MESSAGES;
|
|
emptySlot = &log->Messages[nextEmpty];
|
|
|
|
debug_message_store(emptySlot, source, type,
|
|
id, severity, len, buf);
|
|
|
|
log->NumMessages++;
|
|
}
|
|
|
|
/**
|
|
* Return the oldest debug message out of the log.
|
|
*/
|
|
static const struct gl_debug_message *
|
|
debug_fetch_message(const struct gl_debug_state *debug)
|
|
{
|
|
const struct gl_debug_log *log = &debug->Log;
|
|
|
|
return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
|
|
}
|
|
|
|
/**
|
|
* Delete the oldest debug messages out of the log.
|
|
*/
|
|
static void
|
|
debug_delete_messages(struct gl_debug_state *debug, int count)
|
|
{
|
|
struct gl_debug_log *log = &debug->Log;
|
|
|
|
if (count > log->NumMessages)
|
|
count = log->NumMessages;
|
|
|
|
while (count--) {
|
|
struct gl_debug_message *msg = &log->Messages[log->NextMessage];
|
|
|
|
debug_message_clear(msg);
|
|
|
|
log->NumMessages--;
|
|
log->NextMessage++;
|
|
log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
|
|
}
|
|
}
|
|
|
|
static struct gl_debug_message *
|
|
debug_get_group_message(struct gl_debug_state *debug)
|
|
{
|
|
return &debug->GroupMessages[debug->GroupStackDepth];
|
|
}
|
|
|
|
static void
|
|
debug_push_group(struct gl_debug_state *debug)
|
|
{
|
|
const GLint gstack = debug->GroupStackDepth;
|
|
|
|
/* just point to the previous stack */
|
|
debug->Groups[gstack + 1] = debug->Groups[gstack];
|
|
debug->GroupStackDepth++;
|
|
}
|
|
|
|
static void
|
|
debug_pop_group(struct gl_debug_state *debug)
|
|
{
|
|
debug_clear_group(debug);
|
|
debug->GroupStackDepth--;
|
|
}
|
|
|
|
|
|
/**
|
|
* Lock and return debug state for the context. The debug state will be
|
|
* allocated and initialized upon the first call. When NULL is returned, the
|
|
* debug state is not locked.
|
|
*/
|
|
static struct gl_debug_state *
|
|
_mesa_lock_debug_state(struct gl_context *ctx)
|
|
{
|
|
mtx_lock(&ctx->DebugMutex);
|
|
|
|
if (!ctx->Debug) {
|
|
ctx->Debug = debug_create();
|
|
if (!ctx->Debug) {
|
|
GET_CURRENT_CONTEXT(cur);
|
|
mtx_unlock(&ctx->DebugMutex);
|
|
|
|
/*
|
|
* This function may be called from other threads. When that is the
|
|
* case, we cannot record this OOM error.
|
|
*/
|
|
if (ctx == cur)
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
|
|
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
return ctx->Debug;
|
|
}
|
|
|
|
static void
|
|
_mesa_unlock_debug_state(struct gl_context *ctx)
|
|
{
|
|
mtx_unlock(&ctx->DebugMutex);
|
|
}
|
|
|
|
/**
|
|
* Set the integer debug state specified by \p pname. This can be called from
|
|
* _mesa_set_enable for example.
|
|
*/
|
|
bool
|
|
_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
|
|
{
|
|
struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
|
|
|
|
if (!debug)
|
|
return false;
|
|
|
|
switch (pname) {
|
|
case GL_DEBUG_OUTPUT:
|
|
debug->DebugOutput = (val != 0);
|
|
break;
|
|
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
|
|
debug->SyncOutput = (val != 0);
|
|
break;
|
|
default:
|
|
assert(!"unknown debug output param");
|
|
break;
|
|
}
|
|
|
|
_mesa_unlock_debug_state(ctx);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Query the integer debug state specified by \p pname. This can be called
|
|
* _mesa_GetIntegerv for example.
|
|
*/
|
|
GLint
|
|
_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
|
|
{
|
|
struct gl_debug_state *debug;
|
|
GLint val;
|
|
|
|
mtx_lock(&ctx->DebugMutex);
|
|
debug = ctx->Debug;
|
|
if (!debug) {
|
|
mtx_unlock(&ctx->DebugMutex);
|
|
return 0;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_DEBUG_OUTPUT:
|
|
val = debug->DebugOutput;
|
|
break;
|
|
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
|
|
val = debug->SyncOutput;
|
|
break;
|
|
case GL_DEBUG_LOGGED_MESSAGES:
|
|
val = debug->Log.NumMessages;
|
|
break;
|
|
case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
|
|
val = (debug->Log.NumMessages) ?
|
|
debug->Log.Messages[debug->Log.NextMessage].length : 0;
|
|
break;
|
|
case GL_DEBUG_GROUP_STACK_DEPTH:
|
|
val = debug->GroupStackDepth;
|
|
break;
|
|
default:
|
|
assert(!"unknown debug output param");
|
|
val = 0;
|
|
break;
|
|
}
|
|
|
|
mtx_unlock(&ctx->DebugMutex);
|
|
|
|
return val;
|
|
}
|
|
|
|
/**
|
|
* Query the pointer debug state specified by \p pname. This can be called
|
|
* _mesa_GetPointerv for example.
|
|
*/
|
|
void *
|
|
_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
|
|
{
|
|
struct gl_debug_state *debug;
|
|
void *val;
|
|
|
|
mtx_lock(&ctx->DebugMutex);
|
|
debug = ctx->Debug;
|
|
if (!debug) {
|
|
mtx_unlock(&ctx->DebugMutex);
|
|
return NULL;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_DEBUG_CALLBACK_FUNCTION_ARB:
|
|
val = (void *) debug->Callback;
|
|
break;
|
|
case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
|
|
val = (void *) debug->CallbackData;
|
|
break;
|
|
default:
|
|
assert(!"unknown debug output param");
|
|
val = NULL;
|
|
break;
|
|
}
|
|
|
|
mtx_unlock(&ctx->DebugMutex);
|
|
|
|
return val;
|
|
}
|
|
|
|
/**
|
|
* Insert a debug message. The mutex is assumed to be locked, and will be
|
|
* unlocked by this call.
|
|
*/
|
|
static void
|
|
log_msg_locked_and_unlock(struct gl_context *ctx,
|
|
enum mesa_debug_source source,
|
|
enum mesa_debug_type type, GLuint id,
|
|
enum mesa_debug_severity severity,
|
|
GLint len, const char *buf)
|
|
{
|
|
struct gl_debug_state *debug = ctx->Debug;
|
|
|
|
if (!debug_is_message_enabled(debug, source, type, id, severity)) {
|
|
_mesa_unlock_debug_state(ctx);
|
|
return;
|
|
}
|
|
|
|
if (ctx->Debug->Callback) {
|
|
GLenum gl_source = debug_source_enums[source];
|
|
GLenum gl_type = debug_type_enums[type];
|
|
GLenum gl_severity = debug_severity_enums[severity];
|
|
GLDEBUGPROC callback = ctx->Debug->Callback;
|
|
const void *data = ctx->Debug->CallbackData;
|
|
|
|
/*
|
|
* When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
|
|
* unsynchronous calls. When it is GL_TRUE, we will not spawn threads.
|
|
* In either case, we can call the callback unlocked.
|
|
*/
|
|
_mesa_unlock_debug_state(ctx);
|
|
callback(gl_source, gl_type, id, gl_severity, len, buf, data);
|
|
}
|
|
else {
|
|
debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
|
|
_mesa_unlock_debug_state(ctx);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Log a client or driver debug message.
|
|
*/
|
|
static void
|
|
log_msg(struct gl_context *ctx, enum mesa_debug_source source,
|
|
enum mesa_debug_type type, GLuint id,
|
|
enum mesa_debug_severity severity, GLint len, const char *buf)
|
|
{
|
|
struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
|
|
|
|
if (!debug)
|
|
return;
|
|
|
|
log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
|
|
}
|
|
|
|
|
|
/**
|
|
* Verify that source, type, and severity are valid enums.
|
|
*
|
|
* The 'caller' param is used for handling values available
|
|
* only in glDebugMessageInsert or glDebugMessageControl
|
|
*/
|
|
static GLboolean
|
|
validate_params(struct gl_context *ctx, unsigned caller,
|
|
const char *callerstr, GLenum source, GLenum type,
|
|
GLenum severity)
|
|
{
|
|
#define INSERT 1
|
|
#define CONTROL 2
|
|
switch(source) {
|
|
case GL_DEBUG_SOURCE_APPLICATION_ARB:
|
|
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
|
|
break;
|
|
case GL_DEBUG_SOURCE_API_ARB:
|
|
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
|
|
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
|
|
case GL_DEBUG_SOURCE_OTHER_ARB:
|
|
if (caller != INSERT)
|
|
break;
|
|
else
|
|
goto error;
|
|
case GL_DONT_CARE:
|
|
if (caller == CONTROL)
|
|
break;
|
|
else
|
|
goto error;
|
|
default:
|
|
goto error;
|
|
}
|
|
|
|
switch(type) {
|
|
case GL_DEBUG_TYPE_ERROR_ARB:
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
|
|
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
|
|
case GL_DEBUG_TYPE_PORTABILITY_ARB:
|
|
case GL_DEBUG_TYPE_OTHER_ARB:
|
|
case GL_DEBUG_TYPE_MARKER:
|
|
break;
|
|
case GL_DEBUG_TYPE_PUSH_GROUP:
|
|
case GL_DEBUG_TYPE_POP_GROUP:
|
|
case GL_DONT_CARE:
|
|
if (caller == CONTROL)
|
|
break;
|
|
else
|
|
goto error;
|
|
default:
|
|
goto error;
|
|
}
|
|
|
|
switch(severity) {
|
|
case GL_DEBUG_SEVERITY_HIGH_ARB:
|
|
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
|
|
case GL_DEBUG_SEVERITY_LOW_ARB:
|
|
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
|
break;
|
|
case GL_DONT_CARE:
|
|
if (caller == CONTROL)
|
|
break;
|
|
else
|
|
goto error;
|
|
default:
|
|
goto error;
|
|
}
|
|
return GL_TRUE;
|
|
|
|
error:
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
|
|
"(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
|
|
source, type, severity);
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
static GLboolean
|
|
validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length)
|
|
{
|
|
if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(length=%d, which is not less than "
|
|
"GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
|
|
MAX_DEBUG_MESSAGE_LENGTH);
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
|
|
GLenum severity, GLint length,
|
|
const GLchar *buf)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
const char *callerstr;
|
|
|
|
if (_mesa_is_desktop_gl(ctx))
|
|
callerstr = "glDebugMessageInsert";
|
|
else
|
|
callerstr = "glDebugMessageInsertKHR";
|
|
|
|
if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
|
|
return; /* GL_INVALID_ENUM */
|
|
|
|
if (length < 0)
|
|
length = strlen(buf);
|
|
if (!validate_length(ctx, callerstr, length))
|
|
return; /* GL_INVALID_VALUE */
|
|
|
|
log_msg(ctx, gl_enum_to_debug_source(source),
|
|
gl_enum_to_debug_type(type), id,
|
|
gl_enum_to_debug_severity(severity),
|
|
length, buf);
|
|
}
|
|
|
|
|
|
GLuint GLAPIENTRY
|
|
_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
|
|
GLenum *types, GLenum *ids, GLenum *severities,
|
|
GLsizei *lengths, GLchar *messageLog)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_debug_state *debug;
|
|
const char *callerstr;
|
|
GLuint ret;
|
|
|
|
if (_mesa_is_desktop_gl(ctx))
|
|
callerstr = "glGetDebugMessageLog";
|
|
else
|
|
callerstr = "glGetDebugMessageLogKHR";
|
|
|
|
if (!messageLog)
|
|
logSize = 0;
|
|
|
|
if (logSize < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(logSize=%d : logSize must not be negative)",
|
|
callerstr, logSize);
|
|
return 0;
|
|
}
|
|
|
|
debug = _mesa_lock_debug_state(ctx);
|
|
if (!debug)
|
|
return 0;
|
|
|
|
for (ret = 0; ret < count; ret++) {
|
|
const struct gl_debug_message *msg = debug_fetch_message(debug);
|
|
|
|
if (!msg)
|
|
break;
|
|
|
|
if (logSize < msg->length && messageLog != NULL)
|
|
break;
|
|
|
|
if (messageLog) {
|
|
assert(msg->message[msg->length-1] == '\0');
|
|
(void) strncpy(messageLog, msg->message, (size_t)msg->length);
|
|
|
|
messageLog += msg->length;
|
|
logSize -= msg->length;
|
|
}
|
|
|
|
if (lengths)
|
|
*lengths++ = msg->length;
|
|
if (severities)
|
|
*severities++ = debug_severity_enums[msg->severity];
|
|
if (sources)
|
|
*sources++ = debug_source_enums[msg->source];
|
|
if (types)
|
|
*types++ = debug_type_enums[msg->type];
|
|
if (ids)
|
|
*ids++ = msg->id;
|
|
|
|
debug_delete_messages(debug, 1);
|
|
}
|
|
|
|
_mesa_unlock_debug_state(ctx);
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
|
|
GLenum gl_severity, GLsizei count,
|
|
const GLuint *ids, GLboolean enabled)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
|
|
enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
|
|
enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
|
|
const char *callerstr;
|
|
struct gl_debug_state *debug;
|
|
|
|
if (_mesa_is_desktop_gl(ctx))
|
|
callerstr = "glDebugMessageControl";
|
|
else
|
|
callerstr = "glDebugMessageControlKHR";
|
|
|
|
if (count < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(count=%d : count must not be negative)", callerstr,
|
|
count);
|
|
return;
|
|
}
|
|
|
|
if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
|
|
gl_severity))
|
|
return; /* GL_INVALID_ENUM */
|
|
|
|
if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
|
|
|| gl_source == GL_DONT_CARE)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(When passing an array of ids, severity must be"
|
|
" GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
|
|
callerstr);
|
|
return;
|
|
}
|
|
|
|
debug = _mesa_lock_debug_state(ctx);
|
|
if (!debug)
|
|
return;
|
|
|
|
if (count) {
|
|
GLsizei i;
|
|
for (i = 0; i < count; i++)
|
|
debug_set_message_enable(debug, source, type, ids[i], enabled);
|
|
}
|
|
else {
|
|
debug_set_message_enable_all(debug, source, type, severity, enabled);
|
|
}
|
|
|
|
_mesa_unlock_debug_state(ctx);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
|
|
if (debug) {
|
|
debug->Callback = callback;
|
|
debug->CallbackData = userParam;
|
|
_mesa_unlock_debug_state(ctx);
|
|
}
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
|
|
const GLchar *message)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
const char *callerstr;
|
|
struct gl_debug_state *debug;
|
|
struct gl_debug_message *emptySlot;
|
|
|
|
if (_mesa_is_desktop_gl(ctx))
|
|
callerstr = "glPushDebugGroup";
|
|
else
|
|
callerstr = "glPushDebugGroupKHR";
|
|
|
|
switch(source) {
|
|
case GL_DEBUG_SOURCE_APPLICATION:
|
|
case GL_DEBUG_SOURCE_THIRD_PARTY:
|
|
break;
|
|
default:
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
|
|
"(source=0x%x)", callerstr, source);
|
|
return;
|
|
}
|
|
|
|
if (length < 0)
|
|
length = strlen(message);
|
|
if (!validate_length(ctx, callerstr, length))
|
|
return; /* GL_INVALID_VALUE */
|
|
|
|
debug = _mesa_lock_debug_state(ctx);
|
|
if (!debug)
|
|
return;
|
|
|
|
if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
|
|
_mesa_unlock_debug_state(ctx);
|
|
_mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
|
|
return;
|
|
}
|
|
|
|
/* pop reuses the message details from push so we store this */
|
|
emptySlot = debug_get_group_message(debug);
|
|
debug_message_store(emptySlot,
|
|
gl_enum_to_debug_source(source),
|
|
gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
|
|
id,
|
|
gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
|
|
length, message);
|
|
|
|
debug_push_group(debug);
|
|
|
|
log_msg_locked_and_unlock(ctx,
|
|
gl_enum_to_debug_source(source),
|
|
MESA_DEBUG_TYPE_PUSH_GROUP, id,
|
|
MESA_DEBUG_SEVERITY_NOTIFICATION, length,
|
|
message);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_PopDebugGroup(void)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
const char *callerstr;
|
|
struct gl_debug_state *debug;
|
|
struct gl_debug_message *gdmessage, msg;
|
|
|
|
if (_mesa_is_desktop_gl(ctx))
|
|
callerstr = "glPopDebugGroup";
|
|
else
|
|
callerstr = "glPopDebugGroupKHR";
|
|
|
|
debug = _mesa_lock_debug_state(ctx);
|
|
if (!debug)
|
|
return;
|
|
|
|
if (debug->GroupStackDepth <= 0) {
|
|
_mesa_unlock_debug_state(ctx);
|
|
_mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
|
|
return;
|
|
}
|
|
|
|
debug_pop_group(debug);
|
|
|
|
/* make a shallow copy */
|
|
gdmessage = debug_get_group_message(debug);
|
|
msg = *gdmessage;
|
|
gdmessage->message = NULL;
|
|
gdmessage->length = 0;
|
|
|
|
log_msg_locked_and_unlock(ctx,
|
|
msg.source,
|
|
gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
|
|
msg.id,
|
|
gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
|
|
msg.length, msg.message);
|
|
|
|
debug_message_clear(&msg);
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_init_errors(struct gl_context *ctx)
|
|
{
|
|
mtx_init(&ctx->DebugMutex, mtx_plain);
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_free_errors_data(struct gl_context *ctx)
|
|
{
|
|
if (ctx->Debug) {
|
|
debug_destroy(ctx->Debug);
|
|
/* set to NULL just in case it is used before context is completely gone. */
|
|
ctx->Debug = NULL;
|
|
}
|
|
|
|
mtx_destroy(&ctx->DebugMutex);
|
|
}
|
|
|
|
|
|
/**********************************************************************/
|
|
/** \name Diagnostics */
|
|
/*@{*/
|
|
|
|
static FILE *LogFile = NULL;
|
|
|
|
|
|
static void
|
|
output_if_debug(const char *prefixString, const char *outputString,
|
|
GLboolean newline)
|
|
{
|
|
static int debug = -1;
|
|
|
|
/* Init the local 'debug' var once.
|
|
* Note: the _mesa_init_debug() function should have been called
|
|
* by now so MESA_DEBUG_FLAGS will be initialized.
|
|
*/
|
|
if (debug == -1) {
|
|
/* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
|
|
* etc to the named file. Otherwise, output to stderr.
|
|
*/
|
|
const char *logFile = getenv("MESA_LOG_FILE");
|
|
if (logFile)
|
|
LogFile = fopen(logFile, "w");
|
|
if (!LogFile)
|
|
LogFile = stderr;
|
|
#ifdef DEBUG
|
|
/* in debug builds, print messages unless MESA_DEBUG="silent" */
|
|
if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
|
|
debug = 0;
|
|
else
|
|
debug = 1;
|
|
#else
|
|
/* in release builds, be silent unless MESA_DEBUG is set */
|
|
debug = getenv("MESA_DEBUG") != NULL;
|
|
#endif
|
|
}
|
|
|
|
/* Now only print the string if we're required to do so. */
|
|
if (debug) {
|
|
if (prefixString)
|
|
fprintf(LogFile, "%s: %s", prefixString, outputString);
|
|
else
|
|
fprintf(LogFile, "%s", outputString);
|
|
if (newline)
|
|
fprintf(LogFile, "\n");
|
|
fflush(LogFile);
|
|
|
|
#if defined(_WIN32)
|
|
/* stderr from windows applications without console is not usually
|
|
* visible, so communicate with the debugger instead */
|
|
{
|
|
char buf[4096];
|
|
_mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
|
|
OutputDebugStringA(buf);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Return the file handle to use for debug/logging. Defaults to stderr
|
|
* unless MESA_LOG_FILE is defined.
|
|
*/
|
|
FILE *
|
|
_mesa_get_log_file(void)
|
|
{
|
|
assert(LogFile);
|
|
return LogFile;
|
|
}
|
|
|
|
|
|
/**
|
|
* When a new type of error is recorded, print a message describing
|
|
* previous errors which were accumulated.
|
|
*/
|
|
static void
|
|
flush_delayed_errors( struct gl_context *ctx )
|
|
{
|
|
char s[MAX_DEBUG_MESSAGE_LENGTH];
|
|
|
|
if (ctx->ErrorDebugCount) {
|
|
_mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
|
|
ctx->ErrorDebugCount,
|
|
_mesa_enum_to_string(ctx->ErrorValue));
|
|
|
|
output_if_debug("Mesa", s, GL_TRUE);
|
|
|
|
ctx->ErrorDebugCount = 0;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Report a warning (a recoverable error condition) to stderr if
|
|
* either DEBUG is defined or the MESA_DEBUG env var is set.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param fmtString printf()-like format string.
|
|
*/
|
|
void
|
|
_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
|
|
{
|
|
char str[MAX_DEBUG_MESSAGE_LENGTH];
|
|
va_list args;
|
|
va_start( args, fmtString );
|
|
(void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
|
|
va_end( args );
|
|
|
|
if (ctx)
|
|
flush_delayed_errors( ctx );
|
|
|
|
output_if_debug("Mesa warning", str, GL_TRUE);
|
|
}
|
|
|
|
|
|
/**
|
|
* Report an internal implementation problem.
|
|
* Prints the message to stderr via fprintf().
|
|
*
|
|
* \param ctx GL context.
|
|
* \param fmtString problem description string.
|
|
*/
|
|
void
|
|
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
|
|
{
|
|
va_list args;
|
|
char str[MAX_DEBUG_MESSAGE_LENGTH];
|
|
static int numCalls = 0;
|
|
|
|
(void) ctx;
|
|
|
|
if (numCalls < 50) {
|
|
numCalls++;
|
|
|
|
va_start( args, fmtString );
|
|
_mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
|
|
va_end( args );
|
|
fprintf(stderr, "Mesa %s implementation error: %s\n",
|
|
PACKAGE_VERSION, str);
|
|
fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
|
|
}
|
|
}
|
|
|
|
|
|
static GLboolean
|
|
should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
|
|
{
|
|
static GLint debug = -1;
|
|
|
|
/* Check debug environment variable only once:
|
|
*/
|
|
if (debug == -1) {
|
|
const char *debugEnv = getenv("MESA_DEBUG");
|
|
|
|
#ifdef DEBUG
|
|
if (debugEnv && strstr(debugEnv, "silent"))
|
|
debug = GL_FALSE;
|
|
else
|
|
debug = GL_TRUE;
|
|
#else
|
|
if (debugEnv)
|
|
debug = GL_TRUE;
|
|
else
|
|
debug = GL_FALSE;
|
|
#endif
|
|
}
|
|
|
|
if (debug) {
|
|
if (ctx->ErrorValue != error ||
|
|
ctx->ErrorDebugFmtString != fmtString) {
|
|
flush_delayed_errors( ctx );
|
|
ctx->ErrorDebugFmtString = fmtString;
|
|
ctx->ErrorDebugCount = 0;
|
|
return GL_TRUE;
|
|
}
|
|
ctx->ErrorDebugCount++;
|
|
}
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_gl_vdebug(struct gl_context *ctx,
|
|
GLuint *id,
|
|
enum mesa_debug_source source,
|
|
enum mesa_debug_type type,
|
|
enum mesa_debug_severity severity,
|
|
const char *fmtString,
|
|
va_list args)
|
|
{
|
|
char s[MAX_DEBUG_MESSAGE_LENGTH];
|
|
int len;
|
|
|
|
debug_get_id(id);
|
|
|
|
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
|
|
|
|
log_msg(ctx, source, type, *id, severity, len, s);
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_gl_debug(struct gl_context *ctx,
|
|
GLuint *id,
|
|
enum mesa_debug_source source,
|
|
enum mesa_debug_type type,
|
|
enum mesa_debug_severity severity,
|
|
const char *fmtString, ...)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmtString);
|
|
_mesa_gl_vdebug(ctx, id, source, type, severity, fmtString, args);
|
|
va_end(args);
|
|
}
|
|
|
|
|
|
/**
|
|
* Record an OpenGL state error. These usually occur when the user
|
|
* passes invalid parameters to a GL function.
|
|
*
|
|
* If debugging is enabled (either at compile-time via the DEBUG macro, or
|
|
* run-time via the MESA_DEBUG environment variable), report the error with
|
|
* _mesa_debug().
|
|
*
|
|
* \param ctx the GL context.
|
|
* \param error the error value.
|
|
* \param fmtString printf() style format string, followed by optional args
|
|
*/
|
|
void
|
|
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
|
|
{
|
|
GLboolean do_output, do_log;
|
|
/* Ideally this would be set up by the caller, so that we had proper IDs
|
|
* per different message.
|
|
*/
|
|
static GLuint error_msg_id = 0;
|
|
|
|
debug_get_id(&error_msg_id);
|
|
|
|
do_output = should_output(ctx, error, fmtString);
|
|
|
|
mtx_lock(&ctx->DebugMutex);
|
|
if (ctx->Debug) {
|
|
do_log = debug_is_message_enabled(ctx->Debug,
|
|
MESA_DEBUG_SOURCE_API,
|
|
MESA_DEBUG_TYPE_ERROR,
|
|
error_msg_id,
|
|
MESA_DEBUG_SEVERITY_HIGH);
|
|
}
|
|
else {
|
|
do_log = GL_FALSE;
|
|
}
|
|
mtx_unlock(&ctx->DebugMutex);
|
|
|
|
if (do_output || do_log) {
|
|
char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
|
|
int len;
|
|
va_list args;
|
|
|
|
va_start(args, fmtString);
|
|
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
|
|
va_end(args);
|
|
|
|
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
|
|
/* Too long error message. Whoever calls _mesa_error should use
|
|
* shorter strings.
|
|
*/
|
|
assert(0);
|
|
return;
|
|
}
|
|
|
|
len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
|
|
_mesa_enum_to_string(error), s);
|
|
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
|
|
/* Same as above. */
|
|
assert(0);
|
|
return;
|
|
}
|
|
|
|
/* Print the error to stderr if needed. */
|
|
if (do_output) {
|
|
output_if_debug("Mesa: User error", s2, GL_TRUE);
|
|
}
|
|
|
|
/* Log the error via ARB_debug_output if needed.*/
|
|
if (do_log) {
|
|
log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
|
|
error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
|
|
}
|
|
}
|
|
|
|
/* Set the GL context error state for glGetError. */
|
|
_mesa_record_error(ctx, error);
|
|
}
|
|
|
|
void
|
|
_mesa_error_no_memory(const char *caller)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "out of memory in %s", caller);
|
|
}
|
|
|
|
/**
|
|
* Report debug information. Print error message to stderr via fprintf().
|
|
* No-op if DEBUG mode not enabled.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param fmtString printf()-style format string, followed by optional args.
|
|
*/
|
|
void
|
|
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
|
|
{
|
|
#ifdef DEBUG
|
|
char s[MAX_DEBUG_MESSAGE_LENGTH];
|
|
va_list args;
|
|
va_start(args, fmtString);
|
|
_mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
|
|
va_end(args);
|
|
output_if_debug("Mesa", s, GL_FALSE);
|
|
#endif /* DEBUG */
|
|
(void) ctx;
|
|
(void) fmtString;
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_log(const char *fmtString, ...)
|
|
{
|
|
char s[MAX_DEBUG_MESSAGE_LENGTH];
|
|
va_list args;
|
|
va_start(args, fmtString);
|
|
_mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
|
|
va_end(args);
|
|
output_if_debug("", s, GL_FALSE);
|
|
}
|
|
|
|
|
|
/**
|
|
* Report debug information from the shader compiler via GL_ARB_debug_output.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param type The namespace to which this message belongs.
|
|
* \param id The message ID within the given namespace.
|
|
* \param msg The message to output. Need not be null-terminated.
|
|
* \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
|
|
*/
|
|
void
|
|
_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
|
|
const char *msg, int len )
|
|
{
|
|
enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
|
|
enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
|
|
|
|
debug_get_id(id);
|
|
|
|
if (len < 0)
|
|
len = strlen(msg);
|
|
|
|
/* Truncate the message if necessary. */
|
|
if (len >= MAX_DEBUG_MESSAGE_LENGTH)
|
|
len = MAX_DEBUG_MESSAGE_LENGTH - 1;
|
|
|
|
log_msg(ctx, source, type, *id, severity, len, msg);
|
|
}
|
|
|
|
/*@}*/
|