0634cb741b55b74b7d673c56bc8fa39204ead621

Engines based contexts operate somewhat different for executing batches. Previously, we would specify a bitmask value such as I915_EXEC_RENDER to specify to run the batch on the render ring. With engines contexts, instead this becomes an array of "engines", and when the context is created we specify the class and instance of the engine. Each index in the array has a separate hardware-context. Previously we had to create separate kernel level contexts to create multiple hardware contexts, but now a single kernel context can own multiple hardware contexts. Another forward looking advantage to using the engines based contexts is that the kernel does not plan to add new supported I915_EXEC_FOO masks, whereas they instead plan to add new I915_ENGINE_CLASS_FOO engine classes. Therefore some rings may only be usable with an engine based class. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12692>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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