836 lines
23 KiB
C
836 lines
23 KiB
C
/* $Id: t_dd_vbtmp.h,v 1.23 2002/10/29 20:29:05 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 4.1
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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/* Unlike the other templates here, this assumes quite a bit about the
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* underlying hardware. Specifically it assumes a d3d-like vertex
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* format, with a layout more or less constrained to look like the
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* following:
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*
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* union {
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* struct {
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* float x, y, z, w;
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* struct { char r, g, b, a; } color;
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* struct { char r, g, b, fog; } spec;
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* float u0, v0;
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* float u1, v1;
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* float u2, v2;
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* float u3, v3;
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* } v;
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* struct {
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* float x, y, z, w;
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* struct { char r, g, b, a; } color;
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* struct { char r, g, b, fog; } spec;
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* float u0, v0, q0;
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* float u1, v1, q1;
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* float u2, v2, q2;
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* float u3, v3, q3;
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* } pv;
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* struct {
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* float x, y, z;
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* struct { char r, g, b, a; } color;
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* } tv;
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* float f[16];
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* unsigned int ui[16];
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* unsigned char ub4[4][16];
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* }
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*
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* VERTEX: hw vertex type as above
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* VERTEX_COLOR: hw color struct type in VERTEX
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*
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* DO_XYZW: Emit xyz and maybe w coordinates.
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* DO_RGBA: Emit color.
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* DO_SPEC: Emit specular color.
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* DO_FOG: Emit fog coordinate in specular alpha.
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* DO_TEX0: Emit tex0 u,v coordinates.
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* DO_TEX1: Emit tex1 u,v coordinates.
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* DO_TEX2: Emit tex2 u,v coordinates.
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* DO_TEX3: Emit tex3 u,v coordinates.
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* DO_PTEX: Emit tex0,1,2,3 q coordinates where possible.
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*
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* HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra).
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*
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* HAVE_HW_VIEWPORT: Hardware performs viewport transform.
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* HAVE_HW_DIVIDE: Hardware performs perspective divide.
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*
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* HAVE_TINY_VERTICES: Hardware understands v.tv format.
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* HAVE_PTEX_VERTICES: Hardware understands v.pv format.
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* HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0.
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*
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* Additionally, this template assumes it is emitting *transformed*
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* vertices; the modifications to emit untransformed vertices (ie. to
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* t&l hardware) are probably too great to cooexist with the code
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* already in this file.
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*
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* NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if
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* only TEX0 is enabled, in order to maintain a vertex size which is
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* an exact number of quadwords.
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*/
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#if (HAVE_HW_VIEWPORT)
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#define VIEWPORT_X(dst,x) dst = x
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#define VIEWPORT_Y(dst,y) dst = y
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#define VIEWPORT_Z(dst,z) dst = z
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#else
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#define VIEWPORT_X(dst,x) dst = s[0] * x + s[12]
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#define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13]
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#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]
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#endif
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#if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES)
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#error "can't cope with this combination"
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#endif
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#ifndef LOCALVARS
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#define LOCALVARS
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#endif
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#ifndef CHECK_HW_DIVIDE
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#define CHECK_HW_DIVIDE 1
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#endif
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#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
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static void TAG(emit)( GLcontext *ctx,
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GLuint start, GLuint end,
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void *dest,
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GLuint stride )
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{
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LOCALVARS
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4];
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GLfloat (*tc2)[4], (*tc3)[4];
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GLubyte (*col)[4], (*spec)[4];
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GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
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GLuint tc2_stride, tc3_stride;
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GLuint tc0_size, tc1_size;
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GLuint tc2_size, tc3_size;
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GLfloat (*coord)[4];
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GLuint coord_stride;
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VERTEX *v = (VERTEX *)dest;
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const GLfloat *s = GET_VIEWPORT_MAT();
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const GLubyte *mask = VB->ClipMask;
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int i;
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/* fprintf(stderr, "%s(big) importable %d %d..%d\n", */
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/* __FUNCTION__, VB->importable_data, start, end); */
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if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
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(void) s;
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coord = VB->ClipPtr->data;
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coord_stride = VB->ClipPtr->stride;
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}
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else {
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coord = VB->NdcPtr->data;
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coord_stride = VB->NdcPtr->stride;
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}
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if (DO_TEX3) {
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const GLuint t3 = GET_TEXSOURCE(3);
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tc3 = VB->TexCoordPtr[t3]->data;
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tc3_stride = VB->TexCoordPtr[t3]->stride;
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if (DO_PTEX)
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tc3_size = VB->TexCoordPtr[t3]->size;
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}
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if (DO_TEX2) {
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const GLuint t2 = GET_TEXSOURCE(2);
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tc2 = VB->TexCoordPtr[t2]->data;
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tc2_stride = VB->TexCoordPtr[t2]->stride;
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if (DO_PTEX)
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tc2_size = VB->TexCoordPtr[t2]->size;
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}
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if (DO_TEX1) {
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const GLuint t1 = GET_TEXSOURCE(1);
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tc1 = VB->TexCoordPtr[t1]->data;
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tc1_stride = VB->TexCoordPtr[t1]->stride;
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if (DO_PTEX)
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tc1_size = VB->TexCoordPtr[t1]->size;
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}
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if (DO_TEX0) {
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const GLuint t0 = GET_TEXSOURCE(0);
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tc0_stride = VB->TexCoordPtr[t0]->stride;
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tc0 = VB->TexCoordPtr[t0]->data;
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if (DO_PTEX)
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tc0_size = VB->TexCoordPtr[t0]->size;
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}
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if (DO_RGBA) {
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if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
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IMPORT_FLOAT_COLORS( ctx );
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col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr;
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col_stride = VB->ColorPtr[0]->StrideB;
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}
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if (DO_SPEC) {
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if (VB->SecondaryColorPtr[0]) {
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if (VB->SecondaryColorPtr[0]->Type != GL_UNSIGNED_BYTE)
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IMPORT_FLOAT_SPEC_COLORS( ctx );
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spec = (GLubyte (*)[4])VB->SecondaryColorPtr[0]->Ptr;
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spec_stride = VB->SecondaryColorPtr[0]->StrideB;
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} else {
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GLubyte tmp[4];
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spec = &tmp;
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spec_stride = 0;
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}
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}
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if (DO_FOG) {
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if (VB->FogCoordPtr) {
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fog = VB->FogCoordPtr->data;
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fog_stride = VB->FogCoordPtr->stride;
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}
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else {
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static GLfloat tmp[4] = {0, 0, 0, 0};
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fog = &tmp;
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fog_stride = 0;
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}
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}
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if (VB->importable_data) {
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/* May have nonstandard strides:
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*/
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if (start) {
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coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
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if (DO_TEX0)
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tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
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if (DO_TEX1)
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tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
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if (DO_TEX2)
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tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + start * tc2_stride);
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if (DO_TEX3)
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tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + start * tc3_stride);
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if (DO_RGBA)
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STRIDE_4UB(col, start * col_stride);
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if (DO_SPEC)
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STRIDE_4UB(spec, start * spec_stride);
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if (DO_FOG)
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/*STRIDE_F(fog, start * fog_stride);*/
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fog = (GLfloat (*)[4])((GLfloat *)fog + start * fog_stride);
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}
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for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
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if (DO_XYZW) {
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if (HAVE_HW_VIEWPORT || mask[i] == 0) {
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VIEWPORT_X(v->v.x, coord[0][0]);
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VIEWPORT_Y(v->v.y, coord[0][1]);
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VIEWPORT_Z(v->v.z, coord[0][2]);
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v->v.w = coord[0][3];
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}
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/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %.2f\n", */
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/* i, v->v.x, v->v.y, v->v.z, v->v.w); */
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coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
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}
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if (DO_RGBA) {
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if (HAVE_RGBA_COLOR) {
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*(GLuint *)&v->v.color = LE32_TO_CPU(*(GLuint *)&col[0]);
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STRIDE_4UB(col, col_stride);
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} else {
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v->v.color.blue = col[0][2];
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v->v.color.green = col[0][1];
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v->v.color.red = col[0][0];
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v->v.color.alpha = col[0][3];
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STRIDE_4UB(col, col_stride);
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}
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}
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if (DO_SPEC) {
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v->v.specular.red = spec[0][0];
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v->v.specular.green = spec[0][1];
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v->v.specular.blue = spec[0][2];
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STRIDE_4UB(spec, spec_stride);
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}
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if (DO_FOG) {
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v->v.specular.alpha = fog[0][0] * 255.0;
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/*STRIDE_F(fog, fog_stride);*/
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fog = (GLfloat (*)[4])((GLfloat *)fog + fog_stride);
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}
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if (DO_TEX0) {
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v->v.u0 = tc0[0][0];
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v->v.v0 = tc0[0][1];
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if (DO_PTEX) {
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if (HAVE_PTEX_VERTICES) {
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if (tc0_size == 4)
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v->pv.q0 = tc0[0][3];
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else
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v->pv.q0 = 1.0;
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}
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else if (tc0_size == 4) {
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float rhw = 1.0 / tc0[0][3];
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v->v.w *= tc0[0][3];
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v->v.u0 *= rhw;
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v->v.v0 *= rhw;
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}
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}
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tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
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}
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if (DO_TEX1) {
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if (DO_PTEX) {
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v->pv.u1 = tc1[0][0];
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v->pv.v1 = tc1[0][1];
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if (tc1_size == 4)
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v->pv.q1 = tc1[0][3];
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else
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v->pv.q1 = 1.0;
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}
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else {
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v->v.u1 = tc1[0][0];
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v->v.v1 = tc1[0][1];
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}
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tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
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}
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else if (DO_PTEX) {
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*(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
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}
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if (DO_TEX2) {
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if (DO_PTEX) {
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v->pv.u2 = tc2[0][0];
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v->pv.v2 = tc2[0][1];
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if (tc2_size == 4)
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v->pv.q2 = tc2[0][3];
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else
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v->pv.q2 = 1.0;
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}
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else {
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v->v.u2 = tc2[0][0];
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v->v.v2 = tc2[0][1];
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}
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tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + tc2_stride);
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}
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if (DO_TEX3) {
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if (DO_PTEX) {
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v->pv.u3 = tc3[0][0];
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v->pv.v3 = tc3[0][1];
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if (tc3_size == 4)
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v->pv.q3 = tc3[0][3];
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else
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v->pv.q3 = 1.0;
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}
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else {
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v->v.u3 = tc3[0][0];
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v->v.v3 = tc3[0][1];
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}
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tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + tc3_stride);
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}
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}
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}
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else {
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for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
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if (DO_XYZW) {
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if (HAVE_HW_VIEWPORT || mask[i] == 0) {
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VIEWPORT_X(v->v.x, coord[i][0]);
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VIEWPORT_Y(v->v.y, coord[i][1]);
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VIEWPORT_Z(v->v.z, coord[i][2]);
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v->v.w = coord[i][3];
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}
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}
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if (DO_RGBA) {
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if (HAVE_RGBA_COLOR) {
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*(GLuint *)&v->v.color = LE32_TO_CPU(*(GLuint *)&col[i]);
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}
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else {
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v->v.color.blue = col[i][2];
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v->v.color.green = col[i][1];
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v->v.color.red = col[i][0];
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v->v.color.alpha = col[i][3];
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}
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}
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if (DO_SPEC) {
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v->v.specular.red = spec[i][0];
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v->v.specular.green = spec[i][1];
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v->v.specular.blue = spec[i][2];
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}
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if (DO_FOG) {
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v->v.specular.alpha = fog[i][0] * 255.0;
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}
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if (DO_TEX0) {
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v->v.u0 = tc0[i][0];
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v->v.v0 = tc0[i][1];
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if (DO_PTEX) {
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if (HAVE_PTEX_VERTICES) {
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if (tc0_size == 4)
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v->pv.q0 = tc0[i][3];
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else
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v->pv.q0 = 1.0;
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v->pv.q1 = 0; /* radeon */
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}
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else if (tc0_size == 4) {
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float rhw = 1.0 / tc0[i][3];
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v->v.w *= tc0[i][3];
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v->v.u0 *= rhw;
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v->v.v0 *= rhw;
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}
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}
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}
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if (DO_TEX1) {
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if (DO_PTEX) {
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v->pv.u1 = tc1[i][0];
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v->pv.v1 = tc1[i][1];
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if (tc1_size == 4)
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v->pv.q1 = tc1[i][3];
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else
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v->pv.q1 = 1.0;
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}
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else {
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v->v.u1 = tc1[i][0];
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v->v.v1 = tc1[i][1];
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}
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}
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}
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}
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}
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#else
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#if DO_XYZW
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#if HAVE_HW_DIVIDE
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#error "cannot use tiny vertices with hw perspective divide"
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#endif
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static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
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void *dest, GLuint stride )
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{
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LOCALVARS
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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GLubyte (*col)[4];
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GLuint col_stride;
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GLfloat (*coord)[4] = VB->NdcPtr->data;
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GLuint coord_stride = VB->NdcPtr->stride;
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GLfloat *v = (GLfloat *)dest;
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const GLubyte *mask = VB->ClipMask;
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const GLfloat *s = GET_VIEWPORT_MAT();
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int i;
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(void) s;
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ASSERT(stride == 4);
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if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
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IMPORT_FLOAT_COLORS( ctx );
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col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr;
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col_stride = VB->ColorPtr[0]->StrideB;
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ASSERT(VB->ColorPtr[0]->Type == GL_UNSIGNED_BYTE);
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/* fprintf(stderr, "%s(small) importable %x\n", */
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/* __FUNCTION__, VB->importable_data); */
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/* Pack what's left into a 4-dword vertex. Color is in a different
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* place, and there is no 'w' coordinate.
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*/
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if (VB->importable_data) {
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if (start) {
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coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
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STRIDE_4UB(col, start * col_stride);
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}
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for (i=start; i < end; i++, v+=4) {
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if (HAVE_HW_VIEWPORT || mask[i] == 0) {
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VIEWPORT_X(v[0], coord[0][0]);
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VIEWPORT_Y(v[1], coord[0][1]);
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VIEWPORT_Z(v[2], coord[0][2]);
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}
|
|
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
|
|
if (DO_RGBA) {
|
|
if (HAVE_RGBA_COLOR) {
|
|
*(GLuint *)&v[3] = LE32_TO_CPU(*(GLuint *)col);
|
|
}
|
|
else {
|
|
VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
|
|
c->blue = col[0][2];
|
|
c->green = col[0][1];
|
|
c->red = col[0][0];
|
|
c->alpha = col[0][3];
|
|
}
|
|
STRIDE_4UB( col, col_stride );
|
|
}
|
|
/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */
|
|
/* i, v[0], v[1], v[2], *(int *)&v[3]); */
|
|
}
|
|
}
|
|
else {
|
|
for (i=start; i < end; i++, v+=4) {
|
|
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
|
|
VIEWPORT_X(v[0], coord[i][0]);
|
|
VIEWPORT_Y(v[1], coord[i][1]);
|
|
VIEWPORT_Z(v[2], coord[i][2]);
|
|
}
|
|
if (DO_RGBA) {
|
|
if (HAVE_RGBA_COLOR) {
|
|
*(GLuint *)&v[3] = LE32_TO_CPU(*(GLuint *)&col[i]);
|
|
}
|
|
else {
|
|
VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
|
|
c->blue = col[i][2];
|
|
c->green = col[i][1];
|
|
c->red = col[i][0];
|
|
c->alpha = col[i][3];
|
|
}
|
|
}
|
|
/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */
|
|
/* i, v[0], v[1], v[2], *(int *)&v[3]); */
|
|
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
|
|
void *dest, GLuint stride )
|
|
{
|
|
LOCALVARS
|
|
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
|
GLubyte (*col)[4];
|
|
GLuint col_stride;
|
|
GLfloat *v = (GLfloat *)dest;
|
|
int i;
|
|
|
|
if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
|
|
IMPORT_FLOAT_COLORS( ctx );
|
|
|
|
col = VB->ColorPtr[0]->Ptr;
|
|
col_stride = VB->ColorPtr[0]->StrideB;
|
|
|
|
if (start)
|
|
STRIDE_4UB(col, col_stride * start);
|
|
|
|
/* Need to figure out where color is:
|
|
*/
|
|
if (GET_VERTEX_FORMAT() == TINY_VERTEX_FORMAT)
|
|
v += 3;
|
|
else
|
|
v += 4;
|
|
|
|
for (i=start; i < end; i++, STRIDE_F(v, stride)) {
|
|
if (HAVE_RGBA_COLOR) {
|
|
*(GLuint *)v = LE32_TO_CPU(*(GLuint *)col[0]);
|
|
}
|
|
else {
|
|
VERTEX_COLOR *c = (VERTEX_COLOR *)v;
|
|
c->blue = col[0][2];
|
|
c->green = col[0][1];
|
|
c->red = col[0][0];
|
|
c->alpha = col[0][3];
|
|
}
|
|
STRIDE_4UB( col, col_stride );
|
|
}
|
|
}
|
|
#endif /* emit */
|
|
#endif /* emit */
|
|
|
|
#if (DO_XYZW) && (DO_RGBA)
|
|
|
|
|
|
#if (HAVE_PTEX_VERTICES)
|
|
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
|
|
{
|
|
LOCALVARS
|
|
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
|
|
|
/* Force 'missing' texcoords to something valid.
|
|
*/
|
|
if (DO_TEX3 && VB->TexCoordPtr[2] == 0)
|
|
VB->TexCoordPtr[2] = VB->TexCoordPtr[3];
|
|
|
|
if (DO_TEX2 && VB->TexCoordPtr[1] == 0)
|
|
VB->TexCoordPtr[1] = VB->TexCoordPtr[2];
|
|
|
|
if (DO_TEX1 && VB->TexCoordPtr[0] == 0)
|
|
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
|
|
|
|
if (DO_PTEX)
|
|
return GL_TRUE;
|
|
|
|
if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) ||
|
|
(DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) ||
|
|
(DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4) ||
|
|
(DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4))
|
|
return GL_FALSE;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
#else
|
|
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
|
|
{
|
|
LOCALVARS
|
|
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
|
|
|
/* Force 'missing' texcoords to something valid.
|
|
*/
|
|
if (DO_TEX3 && VB->TexCoordPtr[2] == 0)
|
|
VB->TexCoordPtr[2] = VB->TexCoordPtr[3];
|
|
|
|
if (DO_TEX2 && VB->TexCoordPtr[1] == 0)
|
|
VB->TexCoordPtr[1] = VB->TexCoordPtr[2];
|
|
|
|
if (DO_TEX1 && VB->TexCoordPtr[0] == 0)
|
|
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
|
|
|
|
if (DO_PTEX)
|
|
return GL_TRUE;
|
|
|
|
/* No hardware support for projective texture. Can fake it for
|
|
* TEX0 only.
|
|
*/
|
|
if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) ||
|
|
(DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) ||
|
|
(DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) {
|
|
PTEX_FALLBACK();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) {
|
|
if (DO_TEX1 || DO_TEX2 || DO_TEX3) {
|
|
PTEX_FALLBACK();
|
|
}
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
#endif /* ptex */
|
|
|
|
|
|
static void TAG(interp)( GLcontext *ctx,
|
|
GLfloat t,
|
|
GLuint edst, GLuint eout, GLuint ein,
|
|
GLboolean force_boundary )
|
|
{
|
|
LOCALVARS
|
|
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
|
GLubyte *ddverts = GET_VERTEX_STORE();
|
|
GLuint shift = GET_VERTEX_STRIDE_SHIFT();
|
|
const GLfloat *dstclip = VB->ClipPtr->data[edst];
|
|
GLfloat w;
|
|
const GLfloat *s = GET_VIEWPORT_MAT();
|
|
|
|
VERTEX *dst = (VERTEX *)(ddverts + (edst << shift));
|
|
VERTEX *in = (VERTEX *)(ddverts + (ein << shift));
|
|
VERTEX *out = (VERTEX *)(ddverts + (eout << shift));
|
|
|
|
(void)s;
|
|
|
|
if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
|
|
VIEWPORT_X( dst->v.x, dstclip[0] );
|
|
VIEWPORT_Y( dst->v.y, dstclip[1] );
|
|
VIEWPORT_Z( dst->v.z, dstclip[2] );
|
|
w = dstclip[3];
|
|
}
|
|
else {
|
|
w = 1.0 / dstclip[3];
|
|
VIEWPORT_X( dst->v.x, dstclip[0] * w );
|
|
VIEWPORT_Y( dst->v.y, dstclip[1] * w );
|
|
VIEWPORT_Z( dst->v.z, dstclip[2] * w );
|
|
}
|
|
|
|
if ((HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) ||
|
|
DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 ||
|
|
DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) {
|
|
|
|
dst->v.w = w;
|
|
|
|
INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] );
|
|
INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] );
|
|
INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] );
|
|
INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] );
|
|
|
|
if (DO_SPEC) {
|
|
INTERP_UB( t, dst->v.specular.red, out->v.specular.red, in->v.specular.red );
|
|
INTERP_UB( t, dst->v.specular.green, out->v.specular.green, in->v.specular.green );
|
|
INTERP_UB( t, dst->v.specular.blue, out->v.specular.blue, in->v.specular.blue );
|
|
}
|
|
if (DO_FOG) {
|
|
INTERP_UB( t, dst->v.specular.alpha, out->v.specular.alpha, in->v.specular.alpha );
|
|
}
|
|
if (DO_TEX0) {
|
|
if (DO_PTEX) {
|
|
if (HAVE_PTEX_VERTICES) {
|
|
INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 );
|
|
INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 );
|
|
INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 );
|
|
} else {
|
|
GLfloat wout = VB->NdcPtr->data[eout][3];
|
|
GLfloat win = VB->NdcPtr->data[ein][3];
|
|
GLfloat qout = out->pv.w / wout;
|
|
GLfloat qin = in->pv.w / win;
|
|
GLfloat qdst, rqdst;
|
|
|
|
ASSERT( !HAVE_HW_DIVIDE );
|
|
|
|
INTERP_F( t, dst->v.u0, out->v.u0 * qout, in->v.u0 * qin );
|
|
INTERP_F( t, dst->v.v0, out->v.v0 * qout, in->v.v0 * qin );
|
|
INTERP_F( t, qdst, qout, qin );
|
|
|
|
rqdst = 1.0 / qdst;
|
|
dst->v.u0 *= rqdst;
|
|
dst->v.v0 *= rqdst;
|
|
dst->v.w *= rqdst;
|
|
}
|
|
}
|
|
else {
|
|
INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 );
|
|
INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 );
|
|
}
|
|
}
|
|
if (DO_TEX1) {
|
|
if (DO_PTEX) {
|
|
INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 );
|
|
INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 );
|
|
INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 );
|
|
} else {
|
|
INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 );
|
|
INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 );
|
|
}
|
|
}
|
|
else if (DO_PTEX) {
|
|
dst->pv.q1 = 0.0; /* must be a valid float on radeon */
|
|
}
|
|
if (DO_TEX2) {
|
|
if (DO_PTEX) {
|
|
INTERP_F( t, dst->pv.u2, out->pv.u2, in->pv.u2 );
|
|
INTERP_F( t, dst->pv.v2, out->pv.v2, in->pv.v2 );
|
|
INTERP_F( t, dst->pv.q2, out->pv.q2, in->pv.q2 );
|
|
} else {
|
|
INTERP_F( t, dst->v.u2, out->v.u2, in->v.u2 );
|
|
INTERP_F( t, dst->v.v2, out->v.v2, in->v.v2 );
|
|
}
|
|
}
|
|
if (DO_TEX3) {
|
|
if (DO_PTEX) {
|
|
INTERP_F( t, dst->pv.u3, out->pv.u3, in->pv.u3 );
|
|
INTERP_F( t, dst->pv.v3, out->pv.v3, in->pv.v3 );
|
|
INTERP_F( t, dst->pv.q3, out->pv.q3, in->pv.q3 );
|
|
} else {
|
|
INTERP_F( t, dst->v.u3, out->v.u3, in->v.u3 );
|
|
INTERP_F( t, dst->v.v3, out->v.v3, in->v.v3 );
|
|
}
|
|
}
|
|
} else {
|
|
/* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
|
|
*/
|
|
INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] );
|
|
INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] );
|
|
INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] );
|
|
INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] );
|
|
}
|
|
}
|
|
|
|
#endif /* rgba && xyzw */
|
|
|
|
|
|
static void TAG(init)( void )
|
|
{
|
|
setup_tab[IND].emit = TAG(emit);
|
|
|
|
#if (DO_XYZW && DO_RGBA)
|
|
setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
|
|
setup_tab[IND].interp = TAG(interp);
|
|
#endif
|
|
|
|
if (DO_SPEC)
|
|
setup_tab[IND].copy_pv = copy_pv_rgba4_spec5;
|
|
else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 ||
|
|
DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES)
|
|
setup_tab[IND].copy_pv = copy_pv_rgba4;
|
|
else
|
|
setup_tab[IND].copy_pv = copy_pv_rgba3;
|
|
|
|
if (DO_TEX3) {
|
|
if (DO_PTEX) {
|
|
ASSERT(HAVE_PTEX_VERTICES);
|
|
setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
|
|
setup_tab[IND].vertex_size = 18;
|
|
setup_tab[IND].vertex_stride_shift = 7;
|
|
}
|
|
else {
|
|
setup_tab[IND].vertex_format = TEX3_VERTEX_FORMAT;
|
|
setup_tab[IND].vertex_size = 14;
|
|
setup_tab[IND].vertex_stride_shift = 6;
|
|
}
|
|
}
|
|
else if (DO_TEX2) {
|
|
if (DO_PTEX) {
|
|
ASSERT(HAVE_PTEX_VERTICES);
|
|
setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
|
|
setup_tab[IND].vertex_size = 18;
|
|
setup_tab[IND].vertex_stride_shift = 7;
|
|
}
|
|
else {
|
|
setup_tab[IND].vertex_format = TEX2_VERTEX_FORMAT;
|
|
setup_tab[IND].vertex_size = 12;
|
|
setup_tab[IND].vertex_stride_shift = 6;
|
|
}
|
|
}
|
|
else if (DO_TEX1) {
|
|
if (DO_PTEX) {
|
|
ASSERT(HAVE_PTEX_VERTICES);
|
|
setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
|
|
setup_tab[IND].vertex_size = 12;
|
|
setup_tab[IND].vertex_stride_shift = 6;
|
|
}
|
|
else {
|
|
setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT;
|
|
setup_tab[IND].vertex_size = 10;
|
|
setup_tab[IND].vertex_stride_shift = 6;
|
|
}
|
|
}
|
|
else if (DO_TEX0) {
|
|
if (DO_PTEX && HAVE_PTEX_VERTICES) {
|
|
setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
|
|
setup_tab[IND].vertex_size = 12;
|
|
setup_tab[IND].vertex_stride_shift = 6;
|
|
} else {
|
|
setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
|
|
setup_tab[IND].vertex_size = 8;
|
|
setup_tab[IND].vertex_stride_shift = 5;
|
|
}
|
|
}
|
|
else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) {
|
|
setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT;
|
|
setup_tab[IND].vertex_size = 4;
|
|
setup_tab[IND].vertex_stride_shift = 4;
|
|
} else if (HAVE_NOTEX_VERTICES) {
|
|
setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT;
|
|
setup_tab[IND].vertex_size = 6;
|
|
setup_tab[IND].vertex_stride_shift = 5;
|
|
} else {
|
|
setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
|
|
setup_tab[IND].vertex_size = 8;
|
|
setup_tab[IND].vertex_stride_shift = 5;
|
|
}
|
|
|
|
assert(setup_tab[IND].vertex_size * 4 <=
|
|
1 << setup_tab[IND].vertex_stride_shift);
|
|
}
|
|
|
|
|
|
#undef IND
|
|
#undef TAG
|