0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1

A first attempt at moving gallium onto a branch directly off master... It will be interesting to see how much work this takes to get running. Have resolved the conflicts semi-arbitarily, not compiled or tested. Conflicts: .gitignore Makefile configs/config.mgw configs/darwin configs/darwin-x86ppc configs/default configs/freebsd-dri configs/linux-dri configs/linux-dri-xcb configs/linux-fbdev configs/linux-static configs/linux-x86-64-static configs/linux-x86-static doxygen/Makefile include/GL/gl.h progs/demos/Makefile progs/demos/descrip.mms progs/demos/texenv.c progs/egl/.gitignore progs/egl/Makefile progs/glsl/.gitignore progs/glsl/Makefile progs/glsl/convolutions.c progs/samples/Makefile.mgw progs/tests/.gitignore progs/trivial/.gitignore progs/trivial/point-param.c progs/trivial/tri.c progs/xdemos/.gitignore progs/xdemos/glthreads.c src/egl/drivers/demo/Makefile src/egl/drivers/dri/Makefile src/egl/main/Makefile src/glu/Makefile src/glu/sgi/Makefile src/glu/sgi/Makefile.mgw src/glut/glx/Makefile.mgw src/glut/os2/WarpWin.cpp src/glut/os2/glut_cindex.cpp src/glut/os2/glut_gamemode.cpp src/glut/os2/glut_win.cpp src/glut/os2/glut_winmisc.cpp src/glut/os2/os2_glx.cpp src/glut/os2/os2_menu.cpp src/glut/os2/os2_winproc.cpp src/glw/Makefile src/glx/x11/dri_glx.c src/glx/x11/glxext.c src/mesa/Makefile src/mesa/Makefile.mgw src/mesa/descrip.mms src/mesa/drivers/beos/Makefile src/mesa/drivers/common/descrip.mms src/mesa/drivers/common/driverfuncs.c src/mesa/drivers/directfb/Makefile src/mesa/drivers/dri/Makefile.template src/mesa/drivers/dri/common/dri_bufmgr.c src/mesa/drivers/dri/common/dri_bufmgr.h src/mesa/drivers/dri/common/dri_util.c src/mesa/drivers/dri/common/extension_helper.h src/mesa/drivers/dri/common/mmio.h src/mesa/drivers/dri/common/utils.c src/mesa/drivers/dri/common/utils.h src/mesa/drivers/dri/glcore/Makefile src/mesa/drivers/dri/i810/i810screen.c src/mesa/drivers/dri/i915/intel_ioctl.c src/mesa/drivers/dri/i915/intel_ioctl.h src/mesa/drivers/dri/i915/intel_screen.c src/mesa/drivers/dri/i915/server/i830_common.h src/mesa/drivers/dri/i915/server/i830_dri.h src/mesa/drivers/dri/i965/intel_screen.c src/mesa/drivers/dri/i965/server/i830_common.h src/mesa/drivers/dri/i965/server/i830_dri.h src/mesa/drivers/dri/mach64/mach64_screen.c src/mesa/drivers/dri/nouveau/nouveau_context.h src/mesa/drivers/dri/nouveau/nouveau_fifo.c src/mesa/drivers/dri/nouveau/nouveau_fifo.h src/mesa/drivers/dri/nouveau/nouveau_screen.c src/mesa/drivers/dri/nouveau/nouveau_screen.h src/mesa/drivers/dri/r128/r128_tex.h src/mesa/drivers/dri/savage/savageioctl.h src/mesa/drivers/fbdev/Makefile src/mesa/drivers/osmesa/Makefile src/mesa/drivers/osmesa/descrip.mms src/mesa/drivers/x11/Makefile src/mesa/drivers/x11/descrip.mms src/mesa/drivers/x11/xm_dd.c src/mesa/glapi/glapi.c src/mesa/glapi/glthread.c src/mesa/main/api_validate.c src/mesa/main/attrib.c src/mesa/main/bufferobj.c src/mesa/main/bufferobj.h src/mesa/main/buffers.c src/mesa/main/config.h src/mesa/main/context.c src/mesa/main/descrip.mms src/mesa/main/drawpix.c src/mesa/main/enums.c src/mesa/main/fbobject.c src/mesa/main/glheader.h src/mesa/main/imports.c src/mesa/main/mipmap.c src/mesa/main/mm.c src/mesa/main/mm.h src/mesa/main/mtypes.h src/mesa/main/points.c src/mesa/main/sources src/mesa/main/state.c src/mesa/main/texcompress_fxt1.c src/mesa/main/texenvprogram.c src/mesa/main/texobj.c src/mesa/main/texstate.c src/mesa/main/texstore.c src/mesa/math/descrip.mms src/mesa/shader/arbprogram.c src/mesa/shader/descrip.mms src/mesa/shader/prog_execute.c src/mesa/shader/prog_statevars.c src/mesa/shader/prog_statevars.h src/mesa/shader/prog_uniform.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/shader_api.c src/mesa/shader/slang/descrip.mms src/mesa/shader/slang/library/slang_vertex_builtin_gc.h src/mesa/sources src/mesa/swrast/descrip.mms src/mesa/swrast/s_drawpix.c src/mesa/swrast/s_fragprog.c src/mesa/swrast/s_readpix.c src/mesa/swrast/s_span.c src/mesa/swrast_setup/descrip.mms src/mesa/tnl/descrip.mms src/mesa/tnl/t_context.h src/mesa/tnl/t_vp_build.c src/mesa/tnl/tnl.h src/mesa/vbo/descrip.mms src/mesa/vbo/vbo_context.c src/mesa/vbo/vbo_exec_array.c src/mesa/x86-64/xform4.S src/mesa/x86/rtasm/x86sse.c src/mesa/x86/rtasm/x86sse.h windows/VC6/progs/glut/glut.dsp windows/VC7/mesa/gdi/gdi.vcproj windows/VC7/mesa/glu/glu.vcproj windows/VC7/mesa/mesa.sln windows/VC7/mesa/mesa/mesa.vcproj windows/VC7/mesa/osmesa/osmesa.vcproj windows/VC7/progs/glut/glut.vcproj windows/VC8/mesa/gdi/gdi.vcproj windows/VC8/mesa/glu/glu.vcproj windows/VC8/mesa/mesa.sln windows/VC8/mesa/mesa/mesa.vcproj windows/VC8/progs/glut/glut.vcproj
WindML Driver for Mesa 4.0 Requirements ------------ Tornado 2 + WindML, Cumulative Patchs are recommended. I suppose you have a valid WindML installation. Double buffer hardware gives better performance than double buffer software so if you can compile your WindML driver with this option, just do it. I/O redirection is adviced in target server. Tested on --------- During the development, my main target was a CoolMonster: - Video card: CT69000 - CPU: PENTIUM 266MHz and my host a Windows NT + Tornado 2. Installation ------------ 1. Mesa sources must be in root directory (C:\) 2. Add the following line to your torVars.bat: set MESA_BASE=C:\Mesa OR copy the new torVars.bat in your bin path: c:/Mesa/src/ugl/tornado/torVars.sample -> /mnt/nt/Tornado/host/x86-win32/bin/torVars (for example) 3. In a command prompt: $ torVars $ cd c:\Mesa $ make -f Makefile.ugl CPU=PENTIUM Take a long while... 5. Include all the files from ugldemos folder to build some downloadable application modules 4. Download UGL/Mesa object files on target For example via the WindShell: ld < c:\Tornado\target\lib\objMesaGL.o ld < c:\Tornado\target\lib\objMesaUGL.o ld < c:\Tornado\target\lib\objMesaGLU.o ld < c:\Tornado\target\lib\objGLUTshapes.o ld < c:\Tornado\target\lib\objMesaOS.o You can put the previous lines in a file and use: < filename 6. Download the application modules. 7. In WindShell, run: -> uglalldemos During the show some messages will appear, it provides some useful information on key management. Coding ------ Sample Usage: In addition to the usual ugl calls to initialize UGL, (may be find an input driver), you must do the following to use the UGL/Mesa interface: 1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context, given the display format. 2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an UGL/Mesa Context and to make the context the current one. 3. Make gl* calls to render your graphics. 4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers. 5. Before the UGL is destroyed, call MesaDestroyContext(). 6. Before exiting, call if required uglEventQDestroy and then uglDeinitialize(); Limitations ----------- I found the following limitations in my driver : - Color Indexed management is only in 8 bits - It's possible to mix UGL/OpenGL application with a software double buffer Modifications ------------ New files in Mesa: - Makefile.ugl - rules.windmlmesa - docs/README.UGL - include/GL/uglmesa.h - si-glu/Makefile.ugl - src/Makefile.ugl - src/ugl/torGLUTShapesInit.c - src/ugl/torMesaUGLInit.c - src/ugl/ugl_api.c - src/ugl/ugl_dd.c - src/ugl/ugl_glutshapes.c - src/ugl/ugl_line.c - src/ugl/ugl_span.c - src/ugl/ugl_tri.c - src/ugl/uglmesaP.h - ugldemos/* Modified files in Tornado 2.0: - c:\Tornado\host\x86-win32\bin\torVars.bat rem Command line build environments set WIND_HOST_TYPE=x86-win32 set WIND_BASE=C:\Tornado set MESA_BASE=C:\Mesa set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH% - c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf - c:\Tornado\target\h\GL\* Todo ---- - GCC 2.96, ASM compilation Thanks to: ---------- Precision Insight team for their great job around Mesa, XFree, and DRI. Wind River Systems to take me as an intern. Stephane Raimbault <stephane.raimbault@windriver.com> <stephane.raimbault@deesse.univ-lemans.fr> July 24, 2001
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