
Also added draw_stage::reset_line_stipple(). There may be a better way of doing that though.
464 lines
11 KiB
C
464 lines
11 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* \brief Clipping stage
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*
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* \author Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "main/macros.h"
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#include "draw_private.h"
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struct clipper {
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struct draw_stage stage; /**< base class */
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GLuint active_user_planes;
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GLfloat (*plane)[4];
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};
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/* This is a bit confusing:
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*/
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static INLINE struct clipper *clipper_stage( struct draw_stage *stage )
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{
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return (struct clipper *)stage;
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}
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#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
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/* All attributes are float[4], so this is easy:
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*/
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static void interp_attr( GLfloat *fdst,
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GLfloat t,
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const GLfloat *fin,
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const GLfloat *fout )
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{
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fdst[0] = LINTERP( t, fout[0], fin[0] );
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fdst[1] = LINTERP( t, fout[1], fin[1] );
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fdst[2] = LINTERP( t, fout[2], fin[2] );
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fdst[3] = LINTERP( t, fout[3], fin[3] );
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}
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/* Interpolate between two vertices to produce a third.
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*/
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static void interp( const struct clipper *clip,
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struct vertex_header *dst,
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GLfloat t,
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const struct vertex_header *out,
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const struct vertex_header *in )
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{
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const GLuint nr_attrs = clip->stage.draw->nr_attrs;
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GLuint j;
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/* Vertex header.
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*/
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{
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dst->clipmask = 0;
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dst->edgeflag = 0;
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dst->pad = 0;
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}
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/* Clip coordinates: interpolate normally
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*/
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{
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interp_attr(dst->clip, t, in->clip, out->clip);
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}
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/* Do the projective divide and insert window coordinates:
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*/
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{
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const GLfloat *pos = dst->clip;
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const GLfloat *scale = clip->stage.draw->viewport.scale;
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const GLfloat *trans = clip->stage.draw->viewport.translate;
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const GLfloat oow = 1.0 / pos[3];
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dst->data[0][0] = pos[0] * oow * scale[0] + trans[0];
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dst->data[0][1] = pos[1] * oow * scale[1] + trans[1];
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dst->data[0][2] = pos[2] * oow * scale[2] + trans[2];
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dst->data[0][3] = oow;
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}
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/* Other attributes
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* Note: start at 1 to skip winpos (data[0]) since we just computed
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* it above.
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* Subtract two from nr_attrs since the first two attribs (always
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* VF_ATTRIB_VERTEX_HEADER and VF_ATTRIB_CLIP_POS, see
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* draw_set_vertex_attributes()) are in the vertex_header struct,
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* not in the data[] array.
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*/
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for (j = 1; j < nr_attrs - 2; j++) {
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interp_attr(dst->data[j], t, in->data[j], out->data[j]);
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}
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}
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#define CLIP_USER_BIT 0x40
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#define CLIP_CULL_BIT 0x80
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static INLINE GLfloat dot4( const GLfloat *a,
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const GLfloat *b )
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{
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GLfloat result = (a[0]*b[0] +
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a[1]*b[1] +
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a[2]*b[2] +
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a[3]*b[3]);
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return result;
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}
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#if 0
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static INLINE void do_tri( struct draw_stage *next,
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struct prim_header *header )
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{
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GLuint i;
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for (i = 0; i < 3; i++) {
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GLfloat *ndc = header->v[i]->data[0];
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_mesa_printf("ndc %f %f %f\n", ndc[0], ndc[1], ndc[2]);
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assert(ndc[0] >= -1 && ndc[0] <= 641);
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assert(ndc[1] >= 30 && ndc[1] <= 481);
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}
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_mesa_printf("\n");
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next->tri(next, header);
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}
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#endif
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static void emit_poly( struct draw_stage *stage,
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struct vertex_header **inlist,
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GLuint n )
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{
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struct prim_header header;
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GLuint i;
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for (i = 2; i < n; i++) {
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header.v[0] = inlist[0];
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header.v[1] = inlist[i-1];
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header.v[2] = inlist[i];
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{
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GLuint tmp0 = header.v[0]->edgeflag;
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GLuint tmp2 = header.v[2]->edgeflag;
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if (i != 2) header.v[0]->edgeflag = 0;
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if (i != n-1) header.v[2]->edgeflag = 0;
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stage->next->tri( stage->next, &header );
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header.v[0]->edgeflag = tmp0;
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header.v[2]->edgeflag = tmp2;
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}
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}
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}
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#if 0
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static void emit_poly( struct draw_stage *stage )
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{
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GLuint i;
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for (i = 2; i < n; i++) {
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header->v[0] = inlist[0];
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header->v[1] = inlist[i-1];
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header->v[2] = inlist[i];
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stage->next->tri( stage->next, header );
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}
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}
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#endif
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/* Clip a triangle against the viewport and user clip planes.
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*/
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static void
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do_clip_tri( struct draw_stage *stage,
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struct prim_header *header,
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GLuint clipmask )
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{
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struct clipper *clipper = clipper_stage( stage );
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struct vertex_header *a[MAX_CLIPPED_VERTICES];
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struct vertex_header *b[MAX_CLIPPED_VERTICES];
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struct vertex_header **inlist = a;
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struct vertex_header **outlist = b;
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GLuint tmpnr = 0;
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GLuint n = 3;
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GLuint i;
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inlist[0] = header->v[0];
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inlist[1] = header->v[1];
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inlist[2] = header->v[2];
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/* XXX: Note stupid hack to deal with tnl's 8-bit clipmask. Remove
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* this once we correctly use 16bit masks for userclip planes.
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*/
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clipmask &= ~CLIP_CULL_BIT;
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if (clipmask & CLIP_USER_BIT) {
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clipmask &= ~CLIP_USER_BIT;
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clipmask |= clipper->active_user_planes;
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}
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while (clipmask && n >= 3) {
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GLuint plane_idx = ffs(clipmask)-1;
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const GLfloat *plane = clipper->plane[plane_idx];
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struct vertex_header *vert_prev = inlist[0];
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GLfloat dp_prev = dot4( vert_prev->clip, plane );
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GLuint outcount = 0;
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clipmask &= ~(1<<plane_idx);
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inlist[n] = inlist[0]; /* prevent rotation of vertices */
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for (i = 1; i <= n; i++) {
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struct vertex_header *vert = inlist[i];
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GLfloat dp = dot4( vert->clip, plane );
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if (!IS_NEGATIVE(dp_prev)) {
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outlist[outcount++] = vert_prev;
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}
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if (DIFFERENT_SIGNS(dp, dp_prev)) {
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struct vertex_header *new_vert = clipper->stage.tmp[tmpnr++];
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outlist[outcount++] = new_vert;
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if (IS_NEGATIVE(dp)) {
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/* Going out of bounds. Avoid division by zero as we
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* know dp != dp_prev from DIFFERENT_SIGNS, above.
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*/
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GLfloat t = dp / (dp - dp_prev);
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interp( clipper, new_vert, t, vert, vert_prev );
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/* Force edgeflag true in this case:
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*/
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new_vert->edgeflag = 1;
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} else {
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/* Coming back in.
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*/
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GLfloat t = dp_prev / (dp_prev - dp);
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interp( clipper, new_vert, t, vert_prev, vert );
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/* Copy starting vert's edgeflag:
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*/
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new_vert->edgeflag = vert_prev->edgeflag;
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}
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}
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vert_prev = vert;
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dp_prev = dp;
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}
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{
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struct vertex_header **tmp = inlist;
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inlist = outlist;
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outlist = tmp;
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n = outcount;
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}
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}
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/* Emit the polygon as triangles to the setup stage:
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*/
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if (n >= 3)
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emit_poly( stage, inlist, n );
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}
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/* Clip a line against the viewport and user clip planes.
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*/
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static void
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do_clip_line( struct draw_stage *stage,
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struct prim_header *header,
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GLuint clipmask )
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{
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const struct clipper *clipper = clipper_stage( stage );
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struct vertex_header *v0 = header->v[0];
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struct vertex_header *v1 = header->v[1];
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const GLfloat *pos0 = v0->clip;
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const GLfloat *pos1 = v1->clip;
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GLfloat t0 = 0;
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GLfloat t1 = 0;
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struct prim_header newprim;
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/* XXX: Note stupid hack to deal with tnl's 8-bit clipmask. Remove
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* this once we correctly use 16bit masks for userclip planes.
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*/
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clipmask &= ~CLIP_CULL_BIT;
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if (clipmask & CLIP_USER_BIT) {
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clipmask &= ~CLIP_USER_BIT;
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clipmask |= clipper->active_user_planes;
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}
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while (clipmask) {
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const GLuint plane_idx = ffs(clipmask)-1;
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const GLfloat *plane = clipper->plane[plane_idx];
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const GLfloat dp0 = dot4( pos0, plane );
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const GLfloat dp1 = dot4( pos1, plane );
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if (dp1 < 0) {
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GLfloat t = dp1 / (dp1 - dp0);
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t1 = MAX2(t1, t);
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}
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if (dp0 < 0) {
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GLfloat t = dp0 / (dp0 - dp1);
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t0 = MAX2(t0, t);
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}
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if (t0 + t1 >= 1.0)
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return; /* discard */
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clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */
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}
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if (v0->clipmask) {
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interp( clipper, stage->tmp[0], t0, v0, v1 );
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newprim.v[0] = stage->tmp[0];
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}
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else {
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newprim.v[0] = v0;
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}
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if (v1->clipmask) {
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interp( clipper, stage->tmp[1], t1, v1, v0 );
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newprim.v[1] = stage->tmp[1];
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}
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else {
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newprim.v[1] = v1;
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}
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stage->next->line( stage->next, &newprim );
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}
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static void clip_begin( struct draw_stage *stage )
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{
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struct clipper *clipper = clipper_stage(stage);
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GLuint nr = stage->draw->nr_planes;
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/* sanity checks. If these fail, review the clip/interp code! */
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assert(stage->draw->nr_attrs >= 3);
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assert(stage->draw->attrs[0].attrib == VF_ATTRIB_VERTEX_HEADER);
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assert(stage->draw->attrs[1].attrib == VF_ATTRIB_CLIP_POS);
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/* Hacky bitmask to use when we hit CLIP_USER_BIT:
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*/
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clipper->active_user_planes = ((1<<nr)-1) & ~((1<<6)-1);
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stage->next->begin( stage->next );
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}
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static void
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clip_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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if (header->v[0]->clipmask == 0)
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stage->next->point( stage->next, header );
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}
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static void
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clip_line( struct draw_stage *stage,
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struct prim_header *header )
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{
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GLuint clipmask = (header->v[0]->clipmask |
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header->v[1]->clipmask);
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if (clipmask == 0) {
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/* no clipping needed */
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stage->next->line( stage->next, header );
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}
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else if ((header->v[0]->clipmask &
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header->v[1]->clipmask) == 0) {
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do_clip_line(stage, header, clipmask);
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}
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}
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static void
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clip_tri( struct draw_stage *stage,
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struct prim_header *header )
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{
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GLuint clipmask = (header->v[0]->clipmask |
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header->v[1]->clipmask |
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header->v[2]->clipmask);
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if (clipmask == 0) {
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/* no clipping needed */
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stage->next->tri( stage->next, header );
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}
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else if ((header->v[0]->clipmask &
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header->v[1]->clipmask &
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header->v[2]->clipmask) == 0) {
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do_clip_tri(stage, header, clipmask);
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}
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}
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static void clip_end( struct draw_stage *stage )
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{
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stage->next->end( stage->next );
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}
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static void clip_reset_stipple_counter( struct draw_stage *stage )
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{
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stage->next->reset_stipple_counter( stage->next );
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}
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/**
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* Allocate a new clipper stage.
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* \return pointer to new stage object
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*/
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struct draw_stage *draw_clip_stage( struct draw_context *draw )
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{
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struct clipper *clipper = CALLOC_STRUCT(clipper);
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draw_alloc_tmps( &clipper->stage, MAX_CLIPPED_VERTICES );
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clipper->stage.draw = draw;
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clipper->stage.begin = clip_begin;
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clipper->stage.point = clip_point;
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clipper->stage.line = clip_line;
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clipper->stage.tri = clip_tri;
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clipper->stage.end = clip_end;
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clipper->stage.reset_stipple_counter = clip_reset_stipple_counter;
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clipper->plane = draw->plane;
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return &clipper->stage;
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}
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