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third_party_mesa3d/src/compiler/glsl/link_varyings.h
2022-05-16 03:33:18 +00:00

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C

/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef GLSL_LINK_VARYINGS_H
#define GLSL_LINK_VARYINGS_H
/**
* \file link_varyings.h
*
* Linker functions related specifically to linking varyings between shader
* stages.
*/
struct gl_shader_program;
void
validate_first_and_last_interface_explicit_locations(const struct gl_constants *consts,
struct gl_shader_program *prog,
gl_shader_stage first,
gl_shader_stage last);
void
cross_validate_outputs_to_inputs(const struct gl_constants *consts,
struct gl_shader_program *prog,
gl_linked_shader *producer,
gl_linked_shader *consumer);
#endif /* GLSL_LINK_VARYINGS_H */