
Acked-by: Emma Anholt <emma@anholt.net> Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
49 lines
1.9 KiB
C
49 lines
1.9 KiB
C
/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef GLSL_LINK_VARYINGS_H
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#define GLSL_LINK_VARYINGS_H
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/**
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* \file link_varyings.h
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*
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* Linker functions related specifically to linking varyings between shader
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* stages.
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*/
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struct gl_shader_program;
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void
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validate_first_and_last_interface_explicit_locations(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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gl_shader_stage first,
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gl_shader_stage last);
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void
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cross_validate_outputs_to_inputs(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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gl_linked_shader *producer,
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gl_linked_shader *consumer);
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#endif /* GLSL_LINK_VARYINGS_H */
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