
Builds on the work of !15121. This gets to delete even more code
because many drivers shared a lot of code for i2b and f2b.
No shader-db or fossil-db changes on any Intel platform.
v2: Rebase on 1a35acd8d9
.
v3: Update a comment in nir_opcodes_c.py. Suggested by Konstantin.
v4: Another rebase. Remove f2b stuff from Midgard.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20509>
1719 lines
54 KiB
GLSL
1719 lines
54 KiB
GLSL
/*
|
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* The implementations contained in this file are heavily based on the
|
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* implementations found in the Berkeley SoftFloat library. As such, they are
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* licensed under the same 3-clause BSD license:
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*
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* License for Berkeley SoftFloat Release 3e
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*
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* John R. Hauser
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* 2018 January 20
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*
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* The following applies to the whole of SoftFloat Release 3e as well as to
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* each source file individually.
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*
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* Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of the
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* University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions, and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions, and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
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* DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#version 400
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#extension GL_ARB_gpu_shader_int64 : enable
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#extension GL_ARB_shader_bit_encoding : enable
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#extension GL_EXT_shader_integer_mix : enable
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#extension GL_MESA_shader_integer_functions : enable
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#pragma warning(off)
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|
/* Software IEEE floating-point rounding mode.
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* GLSL spec section "4.7.1 Range and Precision":
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* The rounding mode cannot be set and is undefined.
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* But here, we are able to define the rounding mode at the compilation time.
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*/
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#define FLOAT_ROUND_NEAREST_EVEN 0
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#define FLOAT_ROUND_TO_ZERO 1
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#define FLOAT_ROUND_DOWN 2
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#define FLOAT_ROUND_UP 3
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#define FLOAT_ROUNDING_MODE FLOAT_ROUND_NEAREST_EVEN
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|
|
|
/* Relax propagation of NaN. Binary operations with a NaN source will still
|
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* produce a NaN result, but it won't follow strict IEEE rules.
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|
*/
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#define RELAXED_NAN_PROPAGATION
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|
|
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/* Absolute value of a Float64 :
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* Clear the sign bit
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*/
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uint64_t
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__fabs64(uint64_t __a)
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|
{
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uvec2 a = unpackUint2x32(__a);
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a.y &= 0x7FFFFFFFu;
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return packUint2x32(a);
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|
}
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|
|
|
/* Returns 1 if the double-precision floating-point value `a' is a NaN;
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* otherwise returns 0.
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|
*/
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bool
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__is_nan(uint64_t __a)
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|
{
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uvec2 a = unpackUint2x32(__a);
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return (0xFFE00000u <= (a.y<<1)) &&
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((a.x != 0u) || ((a.y & 0x000FFFFFu) != 0u));
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|
}
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|
|
|
/* Negate value of a Float64 :
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* Toggle the sign bit
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|
*/
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|
uint64_t
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|
__fneg64(uint64_t __a)
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|
{
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uvec2 a = unpackUint2x32(__a);
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a.y ^= (1u << 31);
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return packUint2x32(a);
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|
}
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|
|
|
uint64_t
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|
__fsign64(uint64_t __a)
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|
{
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uvec2 a = unpackUint2x32(__a);
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uvec2 retval;
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retval.x = 0u;
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retval.y = mix((a.y & 0x80000000u) | 0x3FF00000u, 0u, (a.y << 1 | a.x) == 0u);
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return packUint2x32(retval);
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}
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|
|
|
/* Returns the fraction bits of the double-precision floating-point value `a'.*/
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|
uint
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__extractFloat64FracLo(uint64_t a)
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|
{
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return unpackUint2x32(a).x;
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|
}
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|
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|
uint
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|
__extractFloat64FracHi(uint64_t a)
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|
{
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return unpackUint2x32(a).y & 0x000FFFFFu;
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|
}
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|
|
|
/* Returns the exponent bits of the double-precision floating-point value `a'.*/
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|
int
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|
__extractFloat64Exp(uint64_t __a)
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|
{
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uvec2 a = unpackUint2x32(__a);
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return int((a.y>>20) & 0x7FFu);
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|
}
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|
|
|
bool
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|
__feq64_nonnan(uint64_t __a, uint64_t __b)
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|
{
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|
uvec2 a = unpackUint2x32(__a);
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|
uvec2 b = unpackUint2x32(__b);
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|
return (a.x == b.x) &&
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((a.y == b.y) || ((a.x == 0u) && (((a.y | b.y)<<1) == 0u)));
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|
}
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|
|
|
/* Returns true if the double-precision floating-point value `a' is equal to the
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* corresponding value `b', and false otherwise. The comparison is performed
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* according to the IEEE Standard for Floating-Point Arithmetic.
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|
*/
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|
bool
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__feq64(uint64_t a, uint64_t b)
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|
{
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if (__is_nan(a) || __is_nan(b))
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return false;
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|
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|
return __feq64_nonnan(a, b);
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}
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|
|
|
/* Returns true if the double-precision floating-point value `a' is not equal
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* to the corresponding value `b', and false otherwise. The comparison is
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* performed according to the IEEE Standard for Floating-Point Arithmetic.
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*/
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bool
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__fneu64(uint64_t a, uint64_t b)
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|
{
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if (__is_nan(a) || __is_nan(b))
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return true;
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return !__feq64_nonnan(a, b);
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}
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|
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|
/* Returns the sign bit of the double-precision floating-point value `a'.*/
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|
uint
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|
__extractFloat64Sign(uint64_t a)
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|
{
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|
return unpackUint2x32(a).y & 0x80000000u;
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|
}
|
|
|
|
/* Returns true if the signed 64-bit value formed by concatenating `a0' and
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* `a1' is less than the signed 64-bit value formed by concatenating `b0' and
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* `b1'. Otherwise, returns false.
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*/
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bool
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ilt64(uint a0, uint a1, uint b0, uint b1)
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|
{
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return (int(a0) < int(b0)) || ((a0 == b0) && (a1 < b1));
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}
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|
bool
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__flt64_nonnan(uint64_t __a, uint64_t __b)
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|
{
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uvec2 a = unpackUint2x32(__a);
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|
uvec2 b = unpackUint2x32(__b);
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|
|
|
/* IEEE 754 floating point numbers are specifically designed so that, with
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* two exceptions, values can be compared by bit-casting to signed integers
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|
* with the same number of bits.
|
|
*
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|
* From https://en.wikipedia.org/wiki/IEEE_754-1985#Comparing_floating-point_numbers:
|
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*
|
|
* When comparing as 2's-complement integers: If the sign bits differ,
|
|
* the negative number precedes the positive number, so 2's complement
|
|
* gives the correct result (except that negative zero and positive zero
|
|
* should be considered equal). If both values are positive, the 2's
|
|
* complement comparison again gives the correct result. Otherwise (two
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|
* negative numbers), the correct FP ordering is the opposite of the 2's
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|
* complement ordering.
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*
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|
* The logic implied by the above quotation is:
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*
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* !both_are_zero(a, b) && (both_negative(a, b) ? a > b : a < b)
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*
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* This is equivalent to
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*
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* fneu(a, b) && (both_negative(a, b) ? a >= b : a < b)
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*
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* fneu(a, b) && (both_negative(a, b) ? !(a < b) : a < b)
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*
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* fneu(a, b) && ((both_negative(a, b) && !(a < b)) ||
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* (!both_negative(a, b) && (a < b)))
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*
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* (A!|B)&(A|!B) is (A xor B) which is implemented here using !=.
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*
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* fneu(a, b) && (both_negative(a, b) != (a < b))
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*/
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bool lt = ilt64(a.y, a.x, b.y, b.x);
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bool both_negative = (a.y & b.y & 0x80000000u) != 0;
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return !__feq64_nonnan(__a, __b) && (lt != both_negative);
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}
|
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|
|
/* Returns true if the double-precision floating-point value `a' is less than
|
|
* the corresponding value `b', and false otherwise. The comparison is performed
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|
* according to the IEEE Standard for Floating-Point Arithmetic.
|
|
*/
|
|
bool
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__flt64(uint64_t a, uint64_t b)
|
|
{
|
|
/* This weird layout matters. Doing the "obvious" thing results in extra
|
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* flow control being inserted to implement the short-circuit evaluation
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|
* rules. Flow control is bad!
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|
*/
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bool x = !__is_nan(a);
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|
bool y = !__is_nan(b);
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bool z = __flt64_nonnan(a, b);
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return (x && y && z);
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|
}
|
|
|
|
/* Returns true if the double-precision floating-point value `a' is greater
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* than or equal to * the corresponding value `b', and false otherwise. The
|
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* comparison is performed * according to the IEEE Standard for Floating-Point
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* Arithmetic.
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*/
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|
bool
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__fge64(uint64_t a, uint64_t b)
|
|
{
|
|
/* This weird layout matters. Doing the "obvious" thing results in extra
|
|
* flow control being inserted to implement the short-circuit evaluation
|
|
* rules. Flow control is bad!
|
|
*/
|
|
bool x = !__is_nan(a);
|
|
bool y = !__is_nan(b);
|
|
bool z = !__flt64_nonnan(a, b);
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|
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return (x && y && z);
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|
}
|
|
|
|
uint64_t
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|
__fsat64(uint64_t __a)
|
|
{
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|
uvec2 a = unpackUint2x32(__a);
|
|
|
|
/* fsat(NaN) should be zero. */
|
|
if (__is_nan(__a) || int(a.y) < 0)
|
|
return 0ul;
|
|
|
|
/* IEEE 754 floating point numbers are specifically designed so that, with
|
|
* two exceptions, values can be compared by bit-casting to signed integers
|
|
* with the same number of bits.
|
|
*
|
|
* From https://en.wikipedia.org/wiki/IEEE_754-1985#Comparing_floating-point_numbers:
|
|
*
|
|
* When comparing as 2's-complement integers: If the sign bits differ,
|
|
* the negative number precedes the positive number, so 2's complement
|
|
* gives the correct result (except that negative zero and positive zero
|
|
* should be considered equal). If both values are positive, the 2's
|
|
* complement comparison again gives the correct result. Otherwise (two
|
|
* negative numbers), the correct FP ordering is the opposite of the 2's
|
|
* complement ordering.
|
|
*
|
|
* We know that both values are not negative, and we know that at least one
|
|
* value is not zero. Therefore, we can just use the 2's complement
|
|
* comparison ordering.
|
|
*/
|
|
if (ilt64(0x3FF00000, 0x00000000, a.y, a.x))
|
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return 0x3FF0000000000000ul;
|
|
|
|
return __a;
|
|
}
|
|
|
|
/* Adds the 64-bit value formed by concatenating `a0' and `a1' to the 64-bit
|
|
* value formed by concatenating `b0' and `b1'. Addition is modulo 2^64, so
|
|
* any carry out is lost. The result is broken into two 32-bit pieces which
|
|
* are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
|
|
*/
|
|
void
|
|
__add64(uint a0, uint a1, uint b0, uint b1,
|
|
out uint z0Ptr,
|
|
out uint z1Ptr)
|
|
{
|
|
uint z1 = a1 + b1;
|
|
z1Ptr = z1;
|
|
z0Ptr = a0 + b0 + uint(z1 < a1);
|
|
}
|
|
|
|
|
|
/* Subtracts the 64-bit value formed by concatenating `b0' and `b1' from the
|
|
* 64-bit value formed by concatenating `a0' and `a1'. Subtraction is modulo
|
|
* 2^64, so any borrow out (carry out) is lost. The result is broken into two
|
|
* 32-bit pieces which are stored at the locations pointed to by `z0Ptr' and
|
|
* `z1Ptr'.
|
|
*/
|
|
void
|
|
__sub64(uint a0, uint a1, uint b0, uint b1,
|
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out uint z0Ptr,
|
|
out uint z1Ptr)
|
|
{
|
|
z1Ptr = a1 - b1;
|
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z0Ptr = a0 - b0 - uint(a1 < b1);
|
|
}
|
|
|
|
/* Shifts the 64-bit value formed by concatenating `a0' and `a1' right by the
|
|
* number of bits given in `count'. If any nonzero bits are shifted off, they
|
|
* are "jammed" into the least significant bit of the result by setting the
|
|
* least significant bit to 1. The value of `count' can be arbitrarily large;
|
|
* in particular, if `count' is greater than 64, the result will be either 0
|
|
* or 1, depending on whether the concatenation of `a0' and `a1' is zero or
|
|
* nonzero. The result is broken into two 32-bit pieces which are stored at
|
|
* the locations pointed to by `z0Ptr' and `z1Ptr'.
|
|
*/
|
|
void
|
|
__shift64RightJamming(uint a0,
|
|
uint a1,
|
|
int count,
|
|
out uint z0Ptr,
|
|
out uint z1Ptr)
|
|
{
|
|
uint z0;
|
|
uint z1;
|
|
int negCount = (-count) & 31;
|
|
|
|
z0 = mix(0u, a0, count == 0);
|
|
z0 = mix(z0, (a0 >> count), count < 32);
|
|
|
|
z1 = uint((a0 | a1) != 0u); /* count >= 64 */
|
|
uint z1_lt64 = (a0>>(count & 31)) | uint(((a0<<negCount) | a1) != 0u);
|
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z1 = mix(z1, z1_lt64, count < 64);
|
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z1 = mix(z1, (a0 | uint(a1 != 0u)), count == 32);
|
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uint z1_lt32 = (a0<<negCount) | (a1>>count) | uint ((a1<<negCount) != 0u);
|
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z1 = mix(z1, z1_lt32, count < 32);
|
|
z1 = mix(z1, a1, count == 0);
|
|
z1Ptr = z1;
|
|
z0Ptr = z0;
|
|
}
|
|
|
|
/* Shifts the 96-bit value formed by concatenating `a0', `a1', and `a2' right
|
|
* by 32 _plus_ the number of bits given in `count'. The shifted result is
|
|
* at most 64 nonzero bits; these are broken into two 32-bit pieces which are
|
|
* stored at the locations pointed to by `z0Ptr' and `z1Ptr'. The bits shifted
|
|
* off form a third 32-bit result as follows: The _last_ bit shifted off is
|
|
* the most-significant bit of the extra result, and the other 31 bits of the
|
|
* extra result are all zero if and only if _all_but_the_last_ bits shifted off
|
|
* were all zero. This extra result is stored in the location pointed to by
|
|
* `z2Ptr'. The value of `count' can be arbitrarily large.
|
|
* (This routine makes more sense if `a0', `a1', and `a2' are considered
|
|
* to form a fixed-point value with binary point between `a1' and `a2'. This
|
|
* fixed-point value is shifted right by the number of bits given in `count',
|
|
* and the integer part of the result is returned at the locations pointed to
|
|
* by `z0Ptr' and `z1Ptr'. The fractional part of the result may be slightly
|
|
* corrupted as described above, and is returned at the location pointed to by
|
|
* `z2Ptr'.)
|
|
*/
|
|
void
|
|
__shift64ExtraRightJamming(uint a0, uint a1, uint a2,
|
|
int count,
|
|
out uint z0Ptr,
|
|
out uint z1Ptr,
|
|
out uint z2Ptr)
|
|
{
|
|
uint z0 = 0u;
|
|
uint z1;
|
|
uint z2;
|
|
int negCount = (-count) & 31;
|
|
|
|
z2 = mix(uint(a0 != 0u), a0, count == 64);
|
|
z2 = mix(z2, a0 << negCount, count < 64);
|
|
z2 = mix(z2, a1 << negCount, count < 32);
|
|
|
|
z1 = mix(0u, (a0 >> (count & 31)), count < 64);
|
|
z1 = mix(z1, (a0<<negCount) | (a1>>count), count < 32);
|
|
|
|
a2 = mix(a2 | a1, a2, count < 32);
|
|
z0 = mix(z0, a0 >> count, count < 32);
|
|
z2 |= uint(a2 != 0u);
|
|
|
|
z0 = mix(z0, 0u, (count == 32));
|
|
z1 = mix(z1, a0, (count == 32));
|
|
z2 = mix(z2, a1, (count == 32));
|
|
z0 = mix(z0, a0, (count == 0));
|
|
z1 = mix(z1, a1, (count == 0));
|
|
z2 = mix(z2, a2, (count == 0));
|
|
z2Ptr = z2;
|
|
z1Ptr = z1;
|
|
z0Ptr = z0;
|
|
}
|
|
|
|
/* Shifts the 64-bit value formed by concatenating `a0' and `a1' left by the
|
|
* number of bits given in `count'. Any bits shifted off are lost. The value
|
|
* of `count' must be less than 32. The result is broken into two 32-bit
|
|
* pieces which are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
|
|
*/
|
|
void
|
|
__shortShift64Left(uint a0, uint a1,
|
|
int count,
|
|
out uint z0Ptr,
|
|
out uint z1Ptr)
|
|
{
|
|
z1Ptr = a1<<count;
|
|
z0Ptr = mix((a0 << count | (a1 >> ((-count) & 31))), a0, count == 0);
|
|
}
|
|
|
|
/* Packs the sign `zSign', the exponent `zExp', and the significand formed by
|
|
* the concatenation of `zFrac0' and `zFrac1' into a double-precision floating-
|
|
* point value, returning the result. After being shifted into the proper
|
|
* positions, the three fields `zSign', `zExp', and `zFrac0' are simply added
|
|
* together to form the most significant 32 bits of the result. This means
|
|
* that any integer portion of `zFrac0' will be added into the exponent. Since
|
|
* a properly normalized significand will have an integer portion equal to 1,
|
|
* the `zExp' input should be 1 less than the desired result exponent whenever
|
|
* `zFrac0' and `zFrac1' concatenated form a complete, normalized significand.
|
|
*/
|
|
uint64_t
|
|
__packFloat64(uint zSign, int zExp, uint zFrac0, uint zFrac1)
|
|
{
|
|
uvec2 z;
|
|
|
|
z.y = zSign + (uint(zExp) << 20) + zFrac0;
|
|
z.x = zFrac1;
|
|
return packUint2x32(z);
|
|
}
|
|
|
|
/* Takes an abstract floating-point value having sign `zSign', exponent `zExp',
|
|
* and extended significand formed by the concatenation of `zFrac0', `zFrac1',
|
|
* and `zFrac2', and returns the proper double-precision floating-point value
|
|
* corresponding to the abstract input. Ordinarily, the abstract value is
|
|
* simply rounded and packed into the double-precision format, with the inexact
|
|
* exception raised if the abstract input cannot be represented exactly.
|
|
* However, if the abstract value is too large, the overflow and inexact
|
|
* exceptions are raised and an infinity or maximal finite value is returned.
|
|
* If the abstract value is too small, the input value is rounded to a
|
|
* subnormal number, and the underflow and inexact exceptions are raised if the
|
|
* abstract input cannot be represented exactly as a subnormal double-precision
|
|
* floating-point number.
|
|
* The input significand must be normalized or smaller. If the input
|
|
* significand is not normalized, `zExp' must be 0; in that case, the result
|
|
* returned is a subnormal number, and it must not require rounding. In the
|
|
* usual case that the input significand is normalized, `zExp' must be 1 less
|
|
* than the "true" floating-point exponent. The handling of underflow and
|
|
* overflow follows the IEEE Standard for Floating-Point Arithmetic.
|
|
*/
|
|
uint64_t
|
|
__roundAndPackFloat64(uint zSign,
|
|
int zExp,
|
|
uint zFrac0,
|
|
uint zFrac1,
|
|
uint zFrac2)
|
|
{
|
|
bool roundNearestEven;
|
|
bool increment;
|
|
|
|
roundNearestEven = FLOAT_ROUNDING_MODE == FLOAT_ROUND_NEAREST_EVEN;
|
|
increment = int(zFrac2) < 0;
|
|
if (!roundNearestEven) {
|
|
if (FLOAT_ROUNDING_MODE == FLOAT_ROUND_TO_ZERO) {
|
|
increment = false;
|
|
} else {
|
|
if (zSign != 0u) {
|
|
increment = (FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN) &&
|
|
(zFrac2 != 0u);
|
|
} else {
|
|
increment = (FLOAT_ROUNDING_MODE == FLOAT_ROUND_UP) &&
|
|
(zFrac2 != 0u);
|
|
}
|
|
}
|
|
}
|
|
if (0x7FD <= zExp) {
|
|
if ((0x7FD < zExp) ||
|
|
((zExp == 0x7FD) &&
|
|
(0x001FFFFFu == zFrac0 && 0xFFFFFFFFu == zFrac1) &&
|
|
increment)) {
|
|
if ((FLOAT_ROUNDING_MODE == FLOAT_ROUND_TO_ZERO) ||
|
|
((zSign != 0u) && (FLOAT_ROUNDING_MODE == FLOAT_ROUND_UP)) ||
|
|
((zSign == 0u) && (FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN))) {
|
|
return __packFloat64(zSign, 0x7FE, 0x000FFFFFu, 0xFFFFFFFFu);
|
|
}
|
|
return __packFloat64(zSign, 0x7FF, 0u, 0u);
|
|
}
|
|
}
|
|
|
|
if (zExp < 0) {
|
|
__shift64ExtraRightJamming(
|
|
zFrac0, zFrac1, zFrac2, -zExp, zFrac0, zFrac1, zFrac2);
|
|
zExp = 0;
|
|
if (roundNearestEven) {
|
|
increment = zFrac2 < 0u;
|
|
} else {
|
|
if (zSign != 0u) {
|
|
increment = (FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN) &&
|
|
(zFrac2 != 0u);
|
|
} else {
|
|
increment = (FLOAT_ROUNDING_MODE == FLOAT_ROUND_UP) &&
|
|
(zFrac2 != 0u);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (increment) {
|
|
__add64(zFrac0, zFrac1, 0u, 1u, zFrac0, zFrac1);
|
|
zFrac1 &= ~((zFrac2 + uint(zFrac2 == 0u)) & uint(roundNearestEven));
|
|
} else {
|
|
zExp = mix(zExp, 0, (zFrac0 | zFrac1) == 0u);
|
|
}
|
|
return __packFloat64(zSign, zExp, zFrac0, zFrac1);
|
|
}
|
|
|
|
uint64_t
|
|
__roundAndPackUInt64(uint zSign, uint zFrac0, uint zFrac1, uint zFrac2)
|
|
{
|
|
bool roundNearestEven;
|
|
bool increment;
|
|
uint64_t default_nan = 0xFFFFFFFFFFFFFFFFUL;
|
|
|
|
roundNearestEven = FLOAT_ROUNDING_MODE == FLOAT_ROUND_NEAREST_EVEN;
|
|
|
|
if (zFrac2 >= 0x80000000u)
|
|
increment = false;
|
|
|
|
if (!roundNearestEven) {
|
|
if (zSign != 0u) {
|
|
if ((FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN) && (zFrac2 != 0u)) {
|
|
increment = false;
|
|
}
|
|
} else {
|
|
increment = (FLOAT_ROUNDING_MODE == FLOAT_ROUND_UP) &&
|
|
(zFrac2 != 0u);
|
|
}
|
|
}
|
|
|
|
if (increment) {
|
|
__add64(zFrac0, zFrac1, 0u, 1u, zFrac0, zFrac1);
|
|
if ((zFrac0 | zFrac1) != 0u)
|
|
zFrac1 &= ~(1u) + uint(zFrac2 == 0u) & uint(roundNearestEven);
|
|
}
|
|
return mix(packUint2x32(uvec2(zFrac1, zFrac0)), default_nan,
|
|
(zSign != 0u && (zFrac0 | zFrac1) != 0u));
|
|
}
|
|
|
|
int64_t
|
|
__roundAndPackInt64(uint zSign, uint zFrac0, uint zFrac1, uint zFrac2)
|
|
{
|
|
bool roundNearestEven;
|
|
bool increment;
|
|
int64_t default_NegNaN = -0x7FFFFFFFFFFFFFFEL;
|
|
int64_t default_PosNaN = 0xFFFFFFFFFFFFFFFFL;
|
|
|
|
roundNearestEven = FLOAT_ROUNDING_MODE == FLOAT_ROUND_NEAREST_EVEN;
|
|
|
|
if (zFrac2 >= 0x80000000u)
|
|
increment = false;
|
|
|
|
if (!roundNearestEven) {
|
|
if (zSign != 0u) {
|
|
increment = ((FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN) &&
|
|
(zFrac2 != 0u));
|
|
} else {
|
|
increment = (FLOAT_ROUNDING_MODE == FLOAT_ROUND_UP) &&
|
|
(zFrac2 != 0u);
|
|
}
|
|
}
|
|
|
|
if (increment) {
|
|
__add64(zFrac0, zFrac1, 0u, 1u, zFrac0, zFrac1);
|
|
if ((zFrac0 | zFrac1) != 0u)
|
|
zFrac1 &= ~(1u) + uint(zFrac2 == 0u) & uint(roundNearestEven);
|
|
}
|
|
|
|
int64_t absZ = mix(int64_t(packUint2x32(uvec2(zFrac1, zFrac0))),
|
|
-int64_t(packUint2x32(uvec2(zFrac1, zFrac0))),
|
|
zSign != 0u);
|
|
int64_t nan = mix(default_PosNaN, default_NegNaN, zSign != 0u);
|
|
return mix(absZ, nan, ((zSign != 0u) != (absZ < 0)) && bool(absZ));
|
|
}
|
|
|
|
/* Returns the number of leading 0 bits before the most-significant 1 bit of
|
|
* `a'. If `a' is zero, 32 is returned.
|
|
*/
|
|
int
|
|
__countLeadingZeros32(uint a)
|
|
{
|
|
return 31 - findMSB(a);
|
|
}
|
|
|
|
/* Takes an abstract floating-point value having sign `zSign', exponent `zExp',
|
|
* and significand formed by the concatenation of `zSig0' and `zSig1', and
|
|
* returns the proper double-precision floating-point value corresponding
|
|
* to the abstract input. This routine is just like `__roundAndPackFloat64'
|
|
* except that the input significand has fewer bits and does not have to be
|
|
* normalized. In all cases, `zExp' must be 1 less than the "true" floating-
|
|
* point exponent.
|
|
*/
|
|
uint64_t
|
|
__normalizeRoundAndPackFloat64(uint zSign,
|
|
int zExp,
|
|
uint zFrac0,
|
|
uint zFrac1)
|
|
{
|
|
int shiftCount;
|
|
uint zFrac2;
|
|
|
|
if (zFrac0 == 0u) {
|
|
zExp -= 32;
|
|
zFrac0 = zFrac1;
|
|
zFrac1 = 0u;
|
|
}
|
|
|
|
shiftCount = __countLeadingZeros32(zFrac0) - 11;
|
|
if (0 <= shiftCount) {
|
|
zFrac2 = 0u;
|
|
__shortShift64Left(zFrac0, zFrac1, shiftCount, zFrac0, zFrac1);
|
|
} else {
|
|
__shift64ExtraRightJamming(
|
|
zFrac0, zFrac1, 0u, -shiftCount, zFrac0, zFrac1, zFrac2);
|
|
}
|
|
zExp -= shiftCount;
|
|
return __roundAndPackFloat64(zSign, zExp, zFrac0, zFrac1, zFrac2);
|
|
}
|
|
|
|
/* Takes two double-precision floating-point values `a' and `b', one of which
|
|
* is a NaN, and returns the appropriate NaN result.
|
|
*/
|
|
uint64_t
|
|
__propagateFloat64NaN(uint64_t __a, uint64_t __b)
|
|
{
|
|
#if defined RELAXED_NAN_PROPAGATION
|
|
uvec2 a = unpackUint2x32(__a);
|
|
uvec2 b = unpackUint2x32(__b);
|
|
|
|
return packUint2x32(uvec2(a.x | b.x, a.y | b.y));
|
|
#else
|
|
bool aIsNaN = __is_nan(__a);
|
|
bool bIsNaN = __is_nan(__b);
|
|
uvec2 a = unpackUint2x32(__a);
|
|
uvec2 b = unpackUint2x32(__b);
|
|
a.y |= 0x00080000u;
|
|
b.y |= 0x00080000u;
|
|
|
|
return packUint2x32(mix(b, mix(a, b, bvec2(bIsNaN, bIsNaN)), bvec2(aIsNaN, aIsNaN)));
|
|
#endif
|
|
}
|
|
|
|
/* If a shader is in the soft-fp64 path, it almost certainly has register
|
|
* pressure problems. Choose a method to exchange two values that does not
|
|
* require a temporary.
|
|
*/
|
|
#define EXCHANGE(a, b) \
|
|
do { \
|
|
a ^= b; \
|
|
b ^= a; \
|
|
a ^= b; \
|
|
} while (false)
|
|
|
|
/* Returns the result of adding the double-precision floating-point values
|
|
* `a' and `b'. The operation is performed according to the IEEE Standard for
|
|
* Floating-Point Arithmetic.
|
|
*/
|
|
uint64_t
|
|
__fadd64(uint64_t a, uint64_t b)
|
|
{
|
|
uint aSign = __extractFloat64Sign(a);
|
|
uint bSign = __extractFloat64Sign(b);
|
|
uint aFracLo = __extractFloat64FracLo(a);
|
|
uint aFracHi = __extractFloat64FracHi(a);
|
|
uint bFracLo = __extractFloat64FracLo(b);
|
|
uint bFracHi = __extractFloat64FracHi(b);
|
|
int aExp = __extractFloat64Exp(a);
|
|
int bExp = __extractFloat64Exp(b);
|
|
int expDiff = aExp - bExp;
|
|
if (aSign == bSign) {
|
|
uint zFrac0;
|
|
uint zFrac1;
|
|
uint zFrac2;
|
|
int zExp;
|
|
|
|
if (expDiff == 0) {
|
|
if (aExp == 0x7FF) {
|
|
bool propagate = ((aFracHi | bFracHi) | (aFracLo| bFracLo)) != 0u;
|
|
return mix(a, __propagateFloat64NaN(a, b), propagate);
|
|
}
|
|
__add64(aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1);
|
|
if (aExp == 0)
|
|
return __packFloat64(aSign, 0, zFrac0, zFrac1);
|
|
zFrac2 = 0u;
|
|
zFrac0 |= 0x00200000u;
|
|
zExp = aExp;
|
|
__shift64ExtraRightJamming(
|
|
zFrac0, zFrac1, zFrac2, 1, zFrac0, zFrac1, zFrac2);
|
|
} else {
|
|
if (expDiff < 0) {
|
|
EXCHANGE(aFracHi, bFracHi);
|
|
EXCHANGE(aFracLo, bFracLo);
|
|
EXCHANGE(aExp, bExp);
|
|
}
|
|
|
|
if (aExp == 0x7FF) {
|
|
bool propagate = (aFracHi | aFracLo) != 0u;
|
|
return mix(__packFloat64(aSign, 0x7ff, 0u, 0u), __propagateFloat64NaN(a, b), propagate);
|
|
}
|
|
|
|
expDiff = mix(abs(expDiff), abs(expDiff) - 1, bExp == 0);
|
|
bFracHi = mix(bFracHi | 0x00100000u, bFracHi, bExp == 0);
|
|
__shift64ExtraRightJamming(
|
|
bFracHi, bFracLo, 0u, expDiff, bFracHi, bFracLo, zFrac2);
|
|
zExp = aExp;
|
|
|
|
aFracHi |= 0x00100000u;
|
|
__add64(aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1);
|
|
--zExp;
|
|
if (!(zFrac0 < 0x00200000u)) {
|
|
__shift64ExtraRightJamming(zFrac0, zFrac1, zFrac2, 1, zFrac0, zFrac1, zFrac2);
|
|
++zExp;
|
|
}
|
|
}
|
|
return __roundAndPackFloat64(aSign, zExp, zFrac0, zFrac1, zFrac2);
|
|
|
|
} else {
|
|
int zExp;
|
|
|
|
__shortShift64Left(aFracHi, aFracLo, 10, aFracHi, aFracLo);
|
|
__shortShift64Left(bFracHi, bFracLo, 10, bFracHi, bFracLo);
|
|
if (expDiff != 0) {
|
|
uint zFrac0;
|
|
uint zFrac1;
|
|
|
|
if (expDiff < 0) {
|
|
EXCHANGE(aFracHi, bFracHi);
|
|
EXCHANGE(aFracLo, bFracLo);
|
|
EXCHANGE(aExp, bExp);
|
|
aSign ^= 0x80000000u;
|
|
}
|
|
|
|
if (aExp == 0x7FF) {
|
|
bool propagate = (aFracHi | aFracLo) != 0u;
|
|
return mix(__packFloat64(aSign, 0x7ff, 0u, 0u), __propagateFloat64NaN(a, b), propagate);
|
|
}
|
|
|
|
expDiff = mix(abs(expDiff), abs(expDiff) - 1, bExp == 0);
|
|
bFracHi = mix(bFracHi | 0x40000000u, bFracHi, bExp == 0);
|
|
__shift64RightJamming(bFracHi, bFracLo, expDiff, bFracHi, bFracLo);
|
|
aFracHi |= 0x40000000u;
|
|
__sub64(aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1);
|
|
zExp = aExp;
|
|
--zExp;
|
|
return __normalizeRoundAndPackFloat64(aSign, zExp - 10, zFrac0, zFrac1);
|
|
}
|
|
if (aExp == 0x7FF) {
|
|
bool propagate = ((aFracHi | bFracHi) | (aFracLo | bFracLo)) != 0u;
|
|
return mix(0xFFFFFFFFFFFFFFFFUL, __propagateFloat64NaN(a, b), propagate);
|
|
}
|
|
bExp = mix(bExp, 1, aExp == 0);
|
|
aExp = mix(aExp, 1, aExp == 0);
|
|
|
|
uint zFrac0;
|
|
uint zFrac1;
|
|
uint sign_of_difference = 0;
|
|
if (bFracHi < aFracHi) {
|
|
__sub64(aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1);
|
|
}
|
|
else if (aFracHi < bFracHi) {
|
|
__sub64(bFracHi, bFracLo, aFracHi, aFracLo, zFrac0, zFrac1);
|
|
sign_of_difference = 0x80000000;
|
|
}
|
|
else if (bFracLo <= aFracLo) {
|
|
/* It is possible that zFrac0 and zFrac1 may be zero after this. */
|
|
__sub64(aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1);
|
|
}
|
|
else {
|
|
__sub64(bFracHi, bFracLo, aFracHi, aFracLo, zFrac0, zFrac1);
|
|
sign_of_difference = 0x80000000;
|
|
}
|
|
zExp = mix(bExp, aExp, sign_of_difference == 0u);
|
|
aSign ^= sign_of_difference;
|
|
uint64_t retval_0 = __packFloat64(uint(FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN) << 31, 0, 0u, 0u);
|
|
uint64_t retval_1 = __normalizeRoundAndPackFloat64(aSign, zExp - 11, zFrac0, zFrac1);
|
|
return mix(retval_0, retval_1, zFrac0 != 0u || zFrac1 != 0u);
|
|
}
|
|
}
|
|
|
|
/* Multiplies the 64-bit value formed by concatenating `a0' and `a1' to the
|
|
* 64-bit value formed by concatenating `b0' and `b1' to obtain a 128-bit
|
|
* product. The product is broken into four 32-bit pieces which are stored at
|
|
* the locations pointed to by `z0Ptr', `z1Ptr', `z2Ptr', and `z3Ptr'.
|
|
*/
|
|
void
|
|
__mul64To128(uint a0, uint a1, uint b0, uint b1,
|
|
out uint z0Ptr,
|
|
out uint z1Ptr,
|
|
out uint z2Ptr,
|
|
out uint z3Ptr)
|
|
{
|
|
uint z0 = 0u;
|
|
uint z1 = 0u;
|
|
uint z2 = 0u;
|
|
uint z3 = 0u;
|
|
uint more1 = 0u;
|
|
uint more2 = 0u;
|
|
|
|
umulExtended(a1, b1, z2, z3);
|
|
umulExtended(a1, b0, z1, more2);
|
|
__add64(z1, more2, 0u, z2, z1, z2);
|
|
umulExtended(a0, b0, z0, more1);
|
|
__add64(z0, more1, 0u, z1, z0, z1);
|
|
umulExtended(a0, b1, more1, more2);
|
|
__add64(more1, more2, 0u, z2, more1, z2);
|
|
__add64(z0, z1, 0u, more1, z0, z1);
|
|
z3Ptr = z3;
|
|
z2Ptr = z2;
|
|
z1Ptr = z1;
|
|
z0Ptr = z0;
|
|
}
|
|
|
|
/* Normalizes the subnormal double-precision floating-point value represented
|
|
* by the denormalized significand formed by the concatenation of `aFrac0' and
|
|
* `aFrac1'. The normalized exponent is stored at the location pointed to by
|
|
* `zExpPtr'. The most significant 21 bits of the normalized significand are
|
|
* stored at the location pointed to by `zFrac0Ptr', and the least significant
|
|
* 32 bits of the normalized significand are stored at the location pointed to
|
|
* by `zFrac1Ptr'.
|
|
*/
|
|
void
|
|
__normalizeFloat64Subnormal(uint aFrac0, uint aFrac1,
|
|
out int zExpPtr,
|
|
out uint zFrac0Ptr,
|
|
out uint zFrac1Ptr)
|
|
{
|
|
int shiftCount;
|
|
uint temp_zfrac0, temp_zfrac1;
|
|
shiftCount = __countLeadingZeros32(mix(aFrac0, aFrac1, aFrac0 == 0u)) - 11;
|
|
zExpPtr = mix(1 - shiftCount, -shiftCount - 31, aFrac0 == 0u);
|
|
|
|
temp_zfrac0 = mix(aFrac1<<shiftCount, aFrac1>>(-shiftCount), shiftCount < 0);
|
|
temp_zfrac1 = mix(0u, aFrac1<<(shiftCount & 31), shiftCount < 0);
|
|
|
|
__shortShift64Left(aFrac0, aFrac1, shiftCount, zFrac0Ptr, zFrac1Ptr);
|
|
|
|
zFrac0Ptr = mix(zFrac0Ptr, temp_zfrac0, aFrac0 == 0);
|
|
zFrac1Ptr = mix(zFrac1Ptr, temp_zfrac1, aFrac0 == 0);
|
|
}
|
|
|
|
/* Returns the result of multiplying the double-precision floating-point values
|
|
* `a' and `b'. The operation is performed according to the IEEE Standard for
|
|
* Floating-Point Arithmetic.
|
|
*/
|
|
uint64_t
|
|
__fmul64(uint64_t a, uint64_t b)
|
|
{
|
|
uint zFrac0 = 0u;
|
|
uint zFrac1 = 0u;
|
|
uint zFrac2 = 0u;
|
|
uint zFrac3 = 0u;
|
|
int zExp;
|
|
|
|
uint aFracLo = __extractFloat64FracLo(a);
|
|
uint aFracHi = __extractFloat64FracHi(a);
|
|
uint bFracLo = __extractFloat64FracLo(b);
|
|
uint bFracHi = __extractFloat64FracHi(b);
|
|
int aExp = __extractFloat64Exp(a);
|
|
uint aSign = __extractFloat64Sign(a);
|
|
int bExp = __extractFloat64Exp(b);
|
|
uint bSign = __extractFloat64Sign(b);
|
|
uint zSign = aSign ^ bSign;
|
|
if (aExp == 0x7FF) {
|
|
if (((aFracHi | aFracLo) != 0u) ||
|
|
((bExp == 0x7FF) && ((bFracHi | bFracLo) != 0u))) {
|
|
return __propagateFloat64NaN(a, b);
|
|
}
|
|
if ((uint(bExp) | bFracHi | bFracLo) == 0u)
|
|
return 0xFFFFFFFFFFFFFFFFUL;
|
|
return __packFloat64(zSign, 0x7FF, 0u, 0u);
|
|
}
|
|
if (bExp == 0x7FF) {
|
|
/* a cannot be NaN, but is b NaN? */
|
|
if ((bFracHi | bFracLo) != 0u)
|
|
#if defined RELAXED_NAN_PROPAGATION
|
|
return b;
|
|
#else
|
|
return __propagateFloat64NaN(a, b);
|
|
#endif
|
|
if ((uint(aExp) | aFracHi | aFracLo) == 0u)
|
|
return 0xFFFFFFFFFFFFFFFFUL;
|
|
return __packFloat64(zSign, 0x7FF, 0u, 0u);
|
|
}
|
|
if (aExp == 0) {
|
|
if ((aFracHi | aFracLo) == 0u)
|
|
return __packFloat64(zSign, 0, 0u, 0u);
|
|
__normalizeFloat64Subnormal(aFracHi, aFracLo, aExp, aFracHi, aFracLo);
|
|
}
|
|
if (bExp == 0) {
|
|
if ((bFracHi | bFracLo) == 0u)
|
|
return __packFloat64(zSign, 0, 0u, 0u);
|
|
__normalizeFloat64Subnormal(bFracHi, bFracLo, bExp, bFracHi, bFracLo);
|
|
}
|
|
zExp = aExp + bExp - 0x400;
|
|
aFracHi |= 0x00100000u;
|
|
__shortShift64Left(bFracHi, bFracLo, 12, bFracHi, bFracLo);
|
|
__mul64To128(
|
|
aFracHi, aFracLo, bFracHi, bFracLo, zFrac0, zFrac1, zFrac2, zFrac3);
|
|
__add64(zFrac0, zFrac1, aFracHi, aFracLo, zFrac0, zFrac1);
|
|
zFrac2 |= uint(zFrac3 != 0u);
|
|
if (0x00200000u <= zFrac0) {
|
|
__shift64ExtraRightJamming(
|
|
zFrac0, zFrac1, zFrac2, 1, zFrac0, zFrac1, zFrac2);
|
|
++zExp;
|
|
}
|
|
return __roundAndPackFloat64(zSign, zExp, zFrac0, zFrac1, zFrac2);
|
|
}
|
|
|
|
uint64_t
|
|
__ffma64(uint64_t a, uint64_t b, uint64_t c)
|
|
{
|
|
return __fadd64(__fmul64(a, b), c);
|
|
}
|
|
|
|
/* Shifts the 64-bit value formed by concatenating `a0' and `a1' right by the
|
|
* number of bits given in `count'. Any bits shifted off are lost. The value
|
|
* of `count' can be arbitrarily large; in particular, if `count' is greater
|
|
* than 64, the result will be 0. The result is broken into two 32-bit pieces
|
|
* which are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
|
|
*/
|
|
void
|
|
__shift64Right(uint a0, uint a1,
|
|
int count,
|
|
out uint z0Ptr,
|
|
out uint z1Ptr)
|
|
{
|
|
uint z0;
|
|
uint z1;
|
|
int negCount = (-count) & 31;
|
|
|
|
z0 = 0u;
|
|
z0 = mix(z0, (a0 >> count), count < 32);
|
|
z0 = mix(z0, a0, count == 0);
|
|
|
|
z1 = mix(0u, (a0 >> (count & 31)), count < 64);
|
|
z1 = mix(z1, (a0<<negCount) | (a1>>count), count < 32);
|
|
z1 = mix(z1, a0, count == 0);
|
|
|
|
z1Ptr = z1;
|
|
z0Ptr = z0;
|
|
}
|
|
|
|
/* Returns the result of converting the double-precision floating-point value
|
|
* `a' to the unsigned integer format. The conversion is performed according
|
|
* to the IEEE Standard for Floating-Point Arithmetic.
|
|
*/
|
|
uint
|
|
__fp64_to_uint(uint64_t a)
|
|
{
|
|
uint aFracLo = __extractFloat64FracLo(a);
|
|
uint aFracHi = __extractFloat64FracHi(a);
|
|
int aExp = __extractFloat64Exp(a);
|
|
uint aSign = __extractFloat64Sign(a);
|
|
|
|
if ((aExp == 0x7FF) && ((aFracHi | aFracLo) != 0u))
|
|
return 0xFFFFFFFFu;
|
|
|
|
aFracHi |= mix(0u, 0x00100000u, aExp != 0);
|
|
|
|
int shiftDist = 0x427 - aExp;
|
|
if (0 < shiftDist)
|
|
__shift64RightJamming(aFracHi, aFracLo, shiftDist, aFracHi, aFracLo);
|
|
|
|
if ((aFracHi & 0xFFFFF000u) != 0u)
|
|
return mix(~0u, 0u, aSign != 0u);
|
|
|
|
uint z = 0u;
|
|
uint zero = 0u;
|
|
__shift64Right(aFracHi, aFracLo, 12, zero, z);
|
|
|
|
uint expt = mix(~0u, 0u, aSign != 0u);
|
|
|
|
return mix(z, expt, (aSign != 0u) && (z != 0u));
|
|
}
|
|
|
|
uint64_t
|
|
__uint_to_fp64(uint a)
|
|
{
|
|
if (a == 0u)
|
|
return 0ul;
|
|
|
|
int shiftDist = __countLeadingZeros32(a) + 21;
|
|
|
|
uint aHigh = 0u;
|
|
uint aLow = 0u;
|
|
int negCount = (- shiftDist) & 31;
|
|
|
|
aHigh = mix(0u, a<< shiftDist - 32, shiftDist < 64);
|
|
aLow = 0u;
|
|
aHigh = mix(aHigh, 0u, shiftDist == 0);
|
|
aLow = mix(aLow, a, shiftDist ==0);
|
|
aHigh = mix(aHigh, a >> negCount, shiftDist < 32);
|
|
aLow = mix(aLow, a << shiftDist, shiftDist < 32);
|
|
|
|
return __packFloat64(0u, 0x432 - shiftDist, aHigh, aLow);
|
|
}
|
|
|
|
uint64_t
|
|
__uint64_to_fp64(uint64_t a)
|
|
{
|
|
if (a == 0u)
|
|
return 0ul;
|
|
|
|
uvec2 aFrac = unpackUint2x32(a);
|
|
uint aFracLo = __extractFloat64FracLo(a);
|
|
uint aFracHi = __extractFloat64FracHi(a);
|
|
|
|
if ((aFracHi & 0x80000000u) != 0u) {
|
|
__shift64RightJamming(aFracHi, aFracLo, 1, aFracHi, aFracLo);
|
|
return __roundAndPackFloat64(0, 0x433, aFracHi, aFracLo, 0u);
|
|
} else {
|
|
return __normalizeRoundAndPackFloat64(0, 0x432, aFrac.y, aFrac.x);
|
|
}
|
|
}
|
|
|
|
uint64_t
|
|
__fp64_to_uint64(uint64_t a)
|
|
{
|
|
uint aFracLo = __extractFloat64FracLo(a);
|
|
uint aFracHi = __extractFloat64FracHi(a);
|
|
int aExp = __extractFloat64Exp(a);
|
|
uint aSign = __extractFloat64Sign(a);
|
|
uint zFrac2 = 0u;
|
|
uint64_t default_nan = 0xFFFFFFFFFFFFFFFFUL;
|
|
|
|
aFracHi = mix(aFracHi, aFracHi | 0x00100000u, aExp != 0);
|
|
int shiftCount = 0x433 - aExp;
|
|
|
|
if ( shiftCount <= 0 ) {
|
|
if (shiftCount < -11 && aExp == 0x7FF) {
|
|
if ((aFracHi | aFracLo) != 0u)
|
|
return __propagateFloat64NaN(a, a);
|
|
return mix(default_nan, a, aSign == 0u);
|
|
}
|
|
__shortShift64Left(aFracHi, aFracLo, -shiftCount, aFracHi, aFracLo);
|
|
} else {
|
|
__shift64ExtraRightJamming(aFracHi, aFracLo, zFrac2, shiftCount,
|
|
aFracHi, aFracLo, zFrac2);
|
|
}
|
|
return __roundAndPackUInt64(aSign, aFracHi, aFracLo, zFrac2);
|
|
}
|
|
|
|
int64_t
|
|
__fp64_to_int64(uint64_t a)
|
|
{
|
|
uint zFrac2 = 0u;
|
|
uint aFracLo = __extractFloat64FracLo(a);
|
|
uint aFracHi = __extractFloat64FracHi(a);
|
|
int aExp = __extractFloat64Exp(a);
|
|
uint aSign = __extractFloat64Sign(a);
|
|
int64_t default_NegNaN = -0x7FFFFFFFFFFFFFFEL;
|
|
int64_t default_PosNaN = 0xFFFFFFFFFFFFFFFFL;
|
|
|
|
aFracHi = mix(aFracHi, aFracHi | 0x00100000u, aExp != 0);
|
|
int shiftCount = 0x433 - aExp;
|
|
|
|
if (shiftCount <= 0) {
|
|
if (shiftCount < -11 && aExp == 0x7FF) {
|
|
if ((aFracHi | aFracLo) != 0u)
|
|
return default_NegNaN;
|
|
return mix(default_NegNaN, default_PosNaN, aSign == 0u);
|
|
}
|
|
__shortShift64Left(aFracHi, aFracLo, -shiftCount, aFracHi, aFracLo);
|
|
} else {
|
|
__shift64ExtraRightJamming(aFracHi, aFracLo, zFrac2, shiftCount,
|
|
aFracHi, aFracLo, zFrac2);
|
|
}
|
|
|
|
return __roundAndPackInt64(aSign, aFracHi, aFracLo, zFrac2);
|
|
}
|
|
|
|
uint64_t
|
|
__int64_to_fp64(int64_t a)
|
|
{
|
|
if (a==0)
|
|
return 0ul;
|
|
|
|
uint64_t absA = mix(uint64_t(a), uint64_t(-a), a < 0);
|
|
uint aFracHi = __extractFloat64FracHi(absA);
|
|
uvec2 aFrac = unpackUint2x32(absA);
|
|
uint zSign = uint(unpackInt2x32(a).y) & 0x80000000u;
|
|
|
|
if ((aFracHi & 0x80000000u) != 0u) {
|
|
return mix(0ul, __packFloat64(0x80000000u, 0x434, 0u, 0u), a < 0);
|
|
}
|
|
|
|
return __normalizeRoundAndPackFloat64(zSign, 0x432, aFrac.y, aFrac.x);
|
|
}
|
|
|
|
/* Returns the result of converting the double-precision floating-point value
|
|
* `a' to the 32-bit two's complement integer format. The conversion is
|
|
* performed according to the IEEE Standard for Floating-Point Arithmetic---
|
|
* which means in particular that the conversion is rounded according to the
|
|
* current rounding mode. If `a' is a NaN, the largest positive integer is
|
|
* returned. Otherwise, if the conversion overflows, the largest integer with
|
|
* the same sign as `a' is returned.
|
|
*/
|
|
int
|
|
__fp64_to_int(uint64_t a)
|
|
{
|
|
uint aFracLo = __extractFloat64FracLo(a);
|
|
uint aFracHi = __extractFloat64FracHi(a);
|
|
int aExp = __extractFloat64Exp(a);
|
|
uint aSign = __extractFloat64Sign(a);
|
|
|
|
uint absZ = 0u;
|
|
uint aFracExtra = 0u;
|
|
int shiftCount = aExp - 0x413;
|
|
|
|
if (0 <= shiftCount) {
|
|
if (0x41E < aExp) {
|
|
if ((aExp == 0x7FF) && bool(aFracHi | aFracLo))
|
|
aSign = 0u;
|
|
return mix(0x7FFFFFFF, 0x80000000, aSign != 0u);
|
|
}
|
|
__shortShift64Left(aFracHi | 0x00100000u, aFracLo, shiftCount, absZ, aFracExtra);
|
|
} else {
|
|
if (aExp < 0x3FF)
|
|
return 0;
|
|
|
|
aFracHi |= 0x00100000u;
|
|
aFracExtra = ( aFracHi << (shiftCount & 31)) | aFracLo;
|
|
absZ = aFracHi >> (- shiftCount);
|
|
}
|
|
|
|
int z = mix(int(absZ), -int(absZ), aSign != 0u);
|
|
int nan = mix(0x7FFFFFFF, 0x80000000, aSign != 0u);
|
|
return mix(z, nan, ((aSign != 0u) != (z < 0)) && bool(z));
|
|
}
|
|
|
|
/* Returns the result of converting the 32-bit two's complement integer `a'
|
|
* to the double-precision floating-point format. The conversion is performed
|
|
* according to the IEEE Standard for Floating-Point Arithmetic.
|
|
*/
|
|
uint64_t
|
|
__int_to_fp64(int a)
|
|
{
|
|
uint zFrac0 = 0u;
|
|
uint zFrac1 = 0u;
|
|
if (a==0)
|
|
return __packFloat64(0u, 0, 0u, 0u);
|
|
uint zSign = uint(a) & 0x80000000u;
|
|
uint absA = mix(uint(a), uint(-a), a < 0);
|
|
int shiftCount = __countLeadingZeros32(absA) - 11;
|
|
if (0 <= shiftCount) {
|
|
zFrac0 = absA << shiftCount;
|
|
zFrac1 = 0u;
|
|
} else {
|
|
__shift64Right(absA, 0u, -shiftCount, zFrac0, zFrac1);
|
|
}
|
|
return __packFloat64(zSign, 0x412 - shiftCount, zFrac0, zFrac1);
|
|
}
|
|
|
|
uint64_t
|
|
__bool_to_fp64(bool a)
|
|
{
|
|
return packUint2x32(uvec2(0x00000000u, uint(-int(a) & 0x3ff00000)));
|
|
}
|
|
|
|
/* Packs the sign `zSign', exponent `zExp', and significand `zFrac' into a
|
|
* single-precision floating-point value, returning the result. After being
|
|
* shifted into the proper positions, the three fields are simply added
|
|
* together to form the result. This means that any integer portion of `zSig'
|
|
* will be added into the exponent. Since a properly normalized significand
|
|
* will have an integer portion equal to 1, the `zExp' input should be 1 less
|
|
* than the desired result exponent whenever `zFrac' is a complete, normalized
|
|
* significand.
|
|
*/
|
|
float
|
|
__packFloat32(uint zSign, int zExp, uint zFrac)
|
|
{
|
|
return uintBitsToFloat(zSign + (uint(zExp)<<23) + zFrac);
|
|
}
|
|
|
|
/* Takes an abstract floating-point value having sign `zSign', exponent `zExp',
|
|
* and significand `zFrac', and returns the proper single-precision floating-
|
|
* point value corresponding to the abstract input. Ordinarily, the abstract
|
|
* value is simply rounded and packed into the single-precision format, with
|
|
* the inexact exception raised if the abstract input cannot be represented
|
|
* exactly. However, if the abstract value is too large, the overflow and
|
|
* inexact exceptions are raised and an infinity or maximal finite value is
|
|
* returned. If the abstract value is too small, the input value is rounded to
|
|
* a subnormal number, and the underflow and inexact exceptions are raised if
|
|
* the abstract input cannot be represented exactly as a subnormal single-
|
|
* precision floating-point number.
|
|
* The input significand `zFrac' has its binary point between bits 30
|
|
* and 29, which is 7 bits to the left of the usual location. This shifted
|
|
* significand must be normalized or smaller. If `zFrac' is not normalized,
|
|
* `zExp' must be 0; in that case, the result returned is a subnormal number,
|
|
* and it must not require rounding. In the usual case that `zFrac' is
|
|
* normalized, `zExp' must be 1 less than the "true" floating-point exponent.
|
|
* The handling of underflow and overflow follows the IEEE Standard for
|
|
* Floating-Point Arithmetic.
|
|
*/
|
|
float
|
|
__roundAndPackFloat32(uint zSign, int zExp, uint zFrac)
|
|
{
|
|
bool roundNearestEven;
|
|
int roundIncrement;
|
|
int roundBits;
|
|
|
|
roundNearestEven = FLOAT_ROUNDING_MODE == FLOAT_ROUND_NEAREST_EVEN;
|
|
roundIncrement = 0x40;
|
|
if (!roundNearestEven) {
|
|
if (FLOAT_ROUNDING_MODE == FLOAT_ROUND_TO_ZERO) {
|
|
roundIncrement = 0;
|
|
} else {
|
|
roundIncrement = 0x7F;
|
|
if (zSign != 0u) {
|
|
if (FLOAT_ROUNDING_MODE == FLOAT_ROUND_UP)
|
|
roundIncrement = 0;
|
|
} else {
|
|
if (FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN)
|
|
roundIncrement = 0;
|
|
}
|
|
}
|
|
}
|
|
roundBits = int(zFrac & 0x7Fu);
|
|
if (0xFDu <= uint(zExp)) {
|
|
if ((0xFD < zExp) || ((zExp == 0xFD) && (int(zFrac) + roundIncrement) < 0))
|
|
return __packFloat32(zSign, 0xFF, 0u) - float(roundIncrement == 0);
|
|
int count = -zExp;
|
|
bool zexp_lt0 = zExp < 0;
|
|
uint zFrac_lt0 = mix(uint(zFrac != 0u), (zFrac>>count) | uint((zFrac<<((-count) & 31)) != 0u), (-zExp) < 32);
|
|
zFrac = mix(zFrac, zFrac_lt0, zexp_lt0);
|
|
roundBits = mix(roundBits, int(zFrac) & 0x7f, zexp_lt0);
|
|
zExp = mix(zExp, 0, zexp_lt0);
|
|
}
|
|
zFrac = (zFrac + uint(roundIncrement))>>7;
|
|
zFrac &= ~uint(((roundBits ^ 0x40) == 0) && roundNearestEven);
|
|
|
|
return __packFloat32(zSign, mix(zExp, 0, zFrac == 0u), zFrac);
|
|
}
|
|
|
|
/* Returns the result of converting the double-precision floating-point value
|
|
* `a' to the single-precision floating-point format. The conversion is
|
|
* performed according to the IEEE Standard for Floating-Point Arithmetic.
|
|
*/
|
|
float
|
|
__fp64_to_fp32(uint64_t __a)
|
|
{
|
|
uvec2 a = unpackUint2x32(__a);
|
|
uint zFrac = 0u;
|
|
uint allZero = 0u;
|
|
|
|
uint aFracLo = __extractFloat64FracLo(__a);
|
|
uint aFracHi = __extractFloat64FracHi(__a);
|
|
int aExp = __extractFloat64Exp(__a);
|
|
uint aSign = __extractFloat64Sign(__a);
|
|
if (aExp == 0x7FF) {
|
|
__shortShift64Left(a.y, a.x, 12, a.y, a.x);
|
|
float rval = uintBitsToFloat(aSign | 0x7FC00000u | (a.y>>9));
|
|
rval = mix(__packFloat32(aSign, 0xFF, 0u), rval, (aFracHi | aFracLo) != 0u);
|
|
return rval;
|
|
}
|
|
__shift64RightJamming(aFracHi, aFracLo, 22, allZero, zFrac);
|
|
zFrac = mix(zFrac, zFrac | 0x40000000u, aExp != 0);
|
|
return __roundAndPackFloat32(aSign, aExp - 0x381, zFrac);
|
|
}
|
|
|
|
/* Returns the result of converting the single-precision floating-point value
|
|
* `a' to the double-precision floating-point format.
|
|
*/
|
|
uint64_t
|
|
__fp32_to_fp64(float f)
|
|
{
|
|
uint a = floatBitsToUint(f);
|
|
uint aFrac = a & 0x007FFFFFu;
|
|
int aExp = int((a>>23) & 0xFFu);
|
|
uint aSign = a & 0x80000000u;
|
|
uint zFrac0 = 0u;
|
|
uint zFrac1 = 0u;
|
|
|
|
if (aExp == 0xFF) {
|
|
if (aFrac != 0u) {
|
|
uint nanLo = 0u;
|
|
uint nanHi = a<<9;
|
|
__shift64Right(nanHi, nanLo, 12, nanHi, nanLo);
|
|
nanHi |= aSign | 0x7FF80000u;
|
|
return packUint2x32(uvec2(nanLo, nanHi));
|
|
}
|
|
return __packFloat64(aSign, 0x7FF, 0u, 0u);
|
|
}
|
|
|
|
if (aExp == 0) {
|
|
if (aFrac == 0u)
|
|
return __packFloat64(aSign, 0, 0u, 0u);
|
|
/* Normalize subnormal */
|
|
int shiftCount = __countLeadingZeros32(aFrac) - 8;
|
|
aFrac <<= shiftCount;
|
|
aExp = 1 - shiftCount;
|
|
--aExp;
|
|
}
|
|
|
|
__shift64Right(aFrac, 0u, 3, zFrac0, zFrac1);
|
|
return __packFloat64(aSign, aExp + 0x380, zFrac0, zFrac1);
|
|
}
|
|
|
|
/* Adds the 96-bit value formed by concatenating `a0', `a1', and `a2' to the
|
|
* 96-bit value formed by concatenating `b0', `b1', and `b2'. Addition is
|
|
* modulo 2^96, so any carry out is lost. The result is broken into three
|
|
* 32-bit pieces which are stored at the locations pointed to by `z0Ptr',
|
|
* `z1Ptr', and `z2Ptr'.
|
|
*/
|
|
void
|
|
__add96(uint a0, uint a1, uint a2,
|
|
uint b0, uint b1, uint b2,
|
|
out uint z0Ptr,
|
|
out uint z1Ptr,
|
|
out uint z2Ptr)
|
|
{
|
|
uint z2 = a2 + b2;
|
|
uint carry1 = uint(z2 < a2);
|
|
uint z1 = a1 + b1;
|
|
uint carry0 = uint(z1 < a1);
|
|
uint z0 = a0 + b0;
|
|
z1 += carry1;
|
|
z0 += uint(z1 < carry1);
|
|
z0 += carry0;
|
|
z2Ptr = z2;
|
|
z1Ptr = z1;
|
|
z0Ptr = z0;
|
|
}
|
|
|
|
/* Subtracts the 96-bit value formed by concatenating `b0', `b1', and `b2' from
|
|
* the 96-bit value formed by concatenating `a0', `a1', and `a2'. Subtraction
|
|
* is modulo 2^96, so any borrow out (carry out) is lost. The result is broken
|
|
* into three 32-bit pieces which are stored at the locations pointed to by
|
|
* `z0Ptr', `z1Ptr', and `z2Ptr'.
|
|
*/
|
|
void
|
|
__sub96(uint a0, uint a1, uint a2,
|
|
uint b0, uint b1, uint b2,
|
|
out uint z0Ptr,
|
|
out uint z1Ptr,
|
|
out uint z2Ptr)
|
|
{
|
|
uint z2 = a2 - b2;
|
|
uint borrow1 = uint(a2 < b2);
|
|
uint z1 = a1 - b1;
|
|
uint borrow0 = uint(a1 < b1);
|
|
uint z0 = a0 - b0;
|
|
z0 -= uint(z1 < borrow1);
|
|
z1 -= borrow1;
|
|
z0 -= borrow0;
|
|
z2Ptr = z2;
|
|
z1Ptr = z1;
|
|
z0Ptr = z0;
|
|
}
|
|
|
|
/* Returns an approximation to the 32-bit integer quotient obtained by dividing
|
|
* `b' into the 64-bit value formed by concatenating `a0' and `a1'. The
|
|
* divisor `b' must be at least 2^31. If q is the exact quotient truncated
|
|
* toward zero, the approximation returned lies between q and q + 2 inclusive.
|
|
* If the exact quotient q is larger than 32 bits, the maximum positive 32-bit
|
|
* unsigned integer is returned.
|
|
*/
|
|
uint
|
|
__estimateDiv64To32(uint a0, uint a1, uint b)
|
|
{
|
|
uint b0;
|
|
uint b1;
|
|
uint rem0 = 0u;
|
|
uint rem1 = 0u;
|
|
uint term0 = 0u;
|
|
uint term1 = 0u;
|
|
uint z;
|
|
|
|
if (b <= a0)
|
|
return 0xFFFFFFFFu;
|
|
b0 = b>>16;
|
|
z = (b0<<16 <= a0) ? 0xFFFF0000u : (a0 / b0)<<16;
|
|
umulExtended(b, z, term0, term1);
|
|
__sub64(a0, a1, term0, term1, rem0, rem1);
|
|
while (int(rem0) < 0) {
|
|
z -= 0x10000u;
|
|
b1 = b<<16;
|
|
__add64(rem0, rem1, b0, b1, rem0, rem1);
|
|
}
|
|
rem0 = (rem0<<16) | (rem1>>16);
|
|
z |= (b0<<16 <= rem0) ? 0xFFFFu : rem0 / b0;
|
|
return z;
|
|
}
|
|
|
|
uint
|
|
__sqrtOddAdjustments(int index)
|
|
{
|
|
uint res = 0u;
|
|
if (index == 0)
|
|
res = 0x0004u;
|
|
if (index == 1)
|
|
res = 0x0022u;
|
|
if (index == 2)
|
|
res = 0x005Du;
|
|
if (index == 3)
|
|
res = 0x00B1u;
|
|
if (index == 4)
|
|
res = 0x011Du;
|
|
if (index == 5)
|
|
res = 0x019Fu;
|
|
if (index == 6)
|
|
res = 0x0236u;
|
|
if (index == 7)
|
|
res = 0x02E0u;
|
|
if (index == 8)
|
|
res = 0x039Cu;
|
|
if (index == 9)
|
|
res = 0x0468u;
|
|
if (index == 10)
|
|
res = 0x0545u;
|
|
if (index == 11)
|
|
res = 0x631u;
|
|
if (index == 12)
|
|
res = 0x072Bu;
|
|
if (index == 13)
|
|
res = 0x0832u;
|
|
if (index == 14)
|
|
res = 0x0946u;
|
|
if (index == 15)
|
|
res = 0x0A67u;
|
|
|
|
return res;
|
|
}
|
|
|
|
uint
|
|
__sqrtEvenAdjustments(int index)
|
|
{
|
|
uint res = 0u;
|
|
if (index == 0)
|
|
res = 0x0A2Du;
|
|
if (index == 1)
|
|
res = 0x08AFu;
|
|
if (index == 2)
|
|
res = 0x075Au;
|
|
if (index == 3)
|
|
res = 0x0629u;
|
|
if (index == 4)
|
|
res = 0x051Au;
|
|
if (index == 5)
|
|
res = 0x0429u;
|
|
if (index == 6)
|
|
res = 0x0356u;
|
|
if (index == 7)
|
|
res = 0x029Eu;
|
|
if (index == 8)
|
|
res = 0x0200u;
|
|
if (index == 9)
|
|
res = 0x0179u;
|
|
if (index == 10)
|
|
res = 0x0109u;
|
|
if (index == 11)
|
|
res = 0x00AFu;
|
|
if (index == 12)
|
|
res = 0x0068u;
|
|
if (index == 13)
|
|
res = 0x0034u;
|
|
if (index == 14)
|
|
res = 0x0012u;
|
|
if (index == 15)
|
|
res = 0x0002u;
|
|
|
|
return res;
|
|
}
|
|
|
|
/* Returns an approximation to the square root of the 32-bit significand given
|
|
* by `a'. Considered as an integer, `a' must be at least 2^31. If bit 0 of
|
|
* `aExp' (the least significant bit) is 1, the integer returned approximates
|
|
* 2^31*sqrt(`a'/2^31), where `a' is considered an integer. If bit 0 of `aExp'
|
|
* is 0, the integer returned approximates 2^31*sqrt(`a'/2^30). In either
|
|
* case, the approximation returned lies strictly within +/-2 of the exact
|
|
* value.
|
|
*/
|
|
uint
|
|
__estimateSqrt32(int aExp, uint a)
|
|
{
|
|
uint z;
|
|
|
|
int index = int(a>>27 & 15u);
|
|
if ((aExp & 1) != 0) {
|
|
z = 0x4000u + (a>>17) - __sqrtOddAdjustments(index);
|
|
z = ((a / z)<<14) + (z<<15);
|
|
a >>= 1;
|
|
} else {
|
|
z = 0x8000u + (a>>17) - __sqrtEvenAdjustments(index);
|
|
z = a / z + z;
|
|
z = (0x20000u <= z) ? 0xFFFF8000u : (z<<15);
|
|
if (z <= a)
|
|
return uint(int(a)>>1);
|
|
}
|
|
return ((__estimateDiv64To32(a, 0u, z))>>1) + (z>>1);
|
|
}
|
|
|
|
/* Returns the square root of the double-precision floating-point value `a'.
|
|
* The operation is performed according to the IEEE Standard for Floating-Point
|
|
* Arithmetic.
|
|
*/
|
|
uint64_t
|
|
__fsqrt64(uint64_t a)
|
|
{
|
|
uint zFrac0 = 0u;
|
|
uint zFrac1 = 0u;
|
|
uint zFrac2 = 0u;
|
|
uint doubleZFrac0 = 0u;
|
|
uint rem0 = 0u;
|
|
uint rem1 = 0u;
|
|
uint rem2 = 0u;
|
|
uint rem3 = 0u;
|
|
uint term0 = 0u;
|
|
uint term1 = 0u;
|
|
uint term2 = 0u;
|
|
uint term3 = 0u;
|
|
uint64_t default_nan = 0xFFFFFFFFFFFFFFFFUL;
|
|
|
|
uint aFracLo = __extractFloat64FracLo(a);
|
|
uint aFracHi = __extractFloat64FracHi(a);
|
|
int aExp = __extractFloat64Exp(a);
|
|
uint aSign = __extractFloat64Sign(a);
|
|
if (aExp == 0x7FF) {
|
|
if ((aFracHi | aFracLo) != 0u)
|
|
return __propagateFloat64NaN(a, a);
|
|
if (aSign == 0u)
|
|
return a;
|
|
return default_nan;
|
|
}
|
|
if (aSign != 0u) {
|
|
if ((uint(aExp) | aFracHi | aFracLo) == 0u)
|
|
return a;
|
|
return default_nan;
|
|
}
|
|
if (aExp == 0) {
|
|
if ((aFracHi | aFracLo) == 0u)
|
|
return __packFloat64(0u, 0, 0u, 0u);
|
|
__normalizeFloat64Subnormal(aFracHi, aFracLo, aExp, aFracHi, aFracLo);
|
|
}
|
|
int zExp = ((aExp - 0x3FF)>>1) + 0x3FE;
|
|
aFracHi |= 0x00100000u;
|
|
__shortShift64Left(aFracHi, aFracLo, 11, term0, term1);
|
|
zFrac0 = (__estimateSqrt32(aExp, term0)>>1) + 1u;
|
|
if (zFrac0 == 0u)
|
|
zFrac0 = 0x7FFFFFFFu;
|
|
doubleZFrac0 = zFrac0 + zFrac0;
|
|
__shortShift64Left(aFracHi, aFracLo, 9 - (aExp & 1), aFracHi, aFracLo);
|
|
umulExtended(zFrac0, zFrac0, term0, term1);
|
|
__sub64(aFracHi, aFracLo, term0, term1, rem0, rem1);
|
|
while (int(rem0) < 0) {
|
|
--zFrac0;
|
|
doubleZFrac0 -= 2u;
|
|
__add64(rem0, rem1, 0u, doubleZFrac0 | 1u, rem0, rem1);
|
|
}
|
|
zFrac1 = __estimateDiv64To32(rem1, 0u, doubleZFrac0);
|
|
if ((zFrac1 & 0x1FFu) <= 5u) {
|
|
if (zFrac1 == 0u)
|
|
zFrac1 = 1u;
|
|
umulExtended(doubleZFrac0, zFrac1, term1, term2);
|
|
__sub64(rem1, 0u, term1, term2, rem1, rem2);
|
|
umulExtended(zFrac1, zFrac1, term2, term3);
|
|
__sub96(rem1, rem2, 0u, 0u, term2, term3, rem1, rem2, rem3);
|
|
while (int(rem1) < 0) {
|
|
--zFrac1;
|
|
__shortShift64Left(0u, zFrac1, 1, term2, term3);
|
|
term3 |= 1u;
|
|
term2 |= doubleZFrac0;
|
|
__add96(rem1, rem2, rem3, 0u, term2, term3, rem1, rem2, rem3);
|
|
}
|
|
zFrac1 |= uint((rem1 | rem2 | rem3) != 0u);
|
|
}
|
|
__shift64ExtraRightJamming(zFrac0, zFrac1, 0u, 10, zFrac0, zFrac1, zFrac2);
|
|
return __roundAndPackFloat64(0u, zExp, zFrac0, zFrac1, zFrac2);
|
|
}
|
|
|
|
uint64_t
|
|
__ftrunc64(uint64_t __a)
|
|
{
|
|
uvec2 a = unpackUint2x32(__a);
|
|
int aExp = __extractFloat64Exp(__a);
|
|
uint zLo;
|
|
uint zHi;
|
|
|
|
int unbiasedExp = aExp - 1023;
|
|
int fracBits = 52 - unbiasedExp;
|
|
uint maskLo = mix(~0u << fracBits, 0u, fracBits >= 32);
|
|
uint maskHi = mix(~0u << (fracBits - 32), ~0u, fracBits < 33);
|
|
zLo = maskLo & a.x;
|
|
zHi = maskHi & a.y;
|
|
|
|
zLo = mix(zLo, 0u, unbiasedExp < 0);
|
|
zHi = mix(zHi, 0u, unbiasedExp < 0);
|
|
zLo = mix(zLo, a.x, unbiasedExp > 52);
|
|
zHi = mix(zHi, a.y, unbiasedExp > 52);
|
|
return packUint2x32(uvec2(zLo, zHi));
|
|
}
|
|
|
|
uint64_t
|
|
__ffloor64(uint64_t a)
|
|
{
|
|
/* The big assumtion is that when 'a' is NaN, __ftrunc(a) returns a. Based
|
|
* on that assumption, NaN values that don't have the sign bit will safely
|
|
* return NaN (identity). This is guarded by RELAXED_NAN_PROPAGATION
|
|
* because otherwise the NaN should have the "signal" bit set. The
|
|
* __fadd64 will ensure that occurs.
|
|
*/
|
|
bool is_positive =
|
|
#if defined RELAXED_NAN_PROPAGATION
|
|
int(unpackUint2x32(a).y) >= 0
|
|
#else
|
|
__fge64(a, 0ul)
|
|
#endif
|
|
;
|
|
uint64_t tr = __ftrunc64(a);
|
|
|
|
if (is_positive || __feq64(tr, a)) {
|
|
return tr;
|
|
} else {
|
|
return __fadd64(tr, 0xbff0000000000000ul /* -1.0 */);
|
|
}
|
|
}
|
|
|
|
uint64_t
|
|
__fround64(uint64_t __a)
|
|
{
|
|
uvec2 a = unpackUint2x32(__a);
|
|
int unbiasedExp = __extractFloat64Exp(__a) - 1023;
|
|
uint aHi = a.y;
|
|
uint aLo = a.x;
|
|
|
|
if (unbiasedExp < 20) {
|
|
if (unbiasedExp < 0) {
|
|
if ((aHi & 0x80000000u) != 0u && aLo == 0u) {
|
|
return 0ul;
|
|
}
|
|
aHi &= 0x80000000u;
|
|
if ((a.y & 0x000FFFFFu) == 0u && a.x == 0u) {
|
|
aLo = 0u;
|
|
return packUint2x32(uvec2(aLo, aHi));
|
|
}
|
|
aHi = mix(aHi, (aHi | 0x3FF00000u), unbiasedExp == -1);
|
|
aLo = 0u;
|
|
} else {
|
|
uint maskExp = 0x000FFFFFu >> unbiasedExp;
|
|
uint lastBit = maskExp + 1;
|
|
aHi += 0x00080000u >> unbiasedExp;
|
|
if ((aHi & maskExp) == 0u)
|
|
aHi &= ~lastBit;
|
|
aHi &= ~maskExp;
|
|
aLo = 0u;
|
|
}
|
|
} else if (unbiasedExp > 51 || unbiasedExp == 1024) {
|
|
return __a;
|
|
} else {
|
|
uint maskExp = 0xFFFFFFFFu >> (unbiasedExp - 20);
|
|
if ((aLo & maskExp) == 0u)
|
|
return __a;
|
|
uint tmp = aLo + (1u << (51 - unbiasedExp));
|
|
if(tmp < aLo)
|
|
aHi += 1u;
|
|
aLo = tmp;
|
|
aLo &= ~maskExp;
|
|
}
|
|
|
|
return packUint2x32(uvec2(aLo, aHi));
|
|
}
|
|
|
|
uint64_t
|
|
__fmin64(uint64_t a, uint64_t b)
|
|
{
|
|
/* This weird layout matters. Doing the "obvious" thing results in extra
|
|
* flow control being inserted to implement the short-circuit evaluation
|
|
* rules. Flow control is bad!
|
|
*/
|
|
bool b_nan = __is_nan(b);
|
|
bool a_lt_b = __flt64_nonnan(a, b);
|
|
bool a_nan = __is_nan(a);
|
|
|
|
return (b_nan || a_lt_b) && !a_nan ? a : b;
|
|
}
|
|
|
|
uint64_t
|
|
__fmax64(uint64_t a, uint64_t b)
|
|
{
|
|
/* This weird layout matters. Doing the "obvious" thing results in extra
|
|
* flow control being inserted to implement the short-circuit evaluation
|
|
* rules. Flow control is bad!
|
|
*/
|
|
bool b_nan = __is_nan(b);
|
|
bool a_lt_b = __flt64_nonnan(a, b);
|
|
bool a_nan = __is_nan(a);
|
|
|
|
return (b_nan || a_lt_b) && !a_nan ? b : a;
|
|
}
|
|
|
|
uint64_t
|
|
__ffract64(uint64_t a)
|
|
{
|
|
return __fadd64(a, __fneg64(__ffloor64(a)));
|
|
}
|