01e9824997dcd6e361e5208826d8a997f41c8b7b

11 instructions, but now processes up to 4 channels at once (since TGSI splits to scalar for these math ops) while being higher accuracy. Previously we used 6 instructions per channel, but it didn't look like a sine wave. i915c managed it in 9 instructions per scalar channel, thanks to avoiding an extra mov we do for the fabs (should be fixable), and avoiding an extra MUL (maybe just needs reassociation of our immediates?). But, the ALU count win from doing 4 channels at once will be way more important for making sure that programs compile than those 2 ALU ops, plus now we do it in NIR instead of assembly. Closes: #4981 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12250>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
Description
Languages
C
75.3%
C++
18.2%
Python
2.7%
Assembly
1.5%
Rust
1.2%
Other
0.9%