Files
third_party_mesa3d/src/mesa/pipe/p_format.h
2007-11-20 08:30:10 -07:00

290 lines
17 KiB
C

/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_FORMAT_H
#define PIPE_FORMAT_H
#include "p_compiler.h"
/**
* The PIPE_FORMAT is a 32-bit wide bitfield that encodes all the information
* needed to uniquely describe a pixel format.
*/
/**
* Possible format layouts -- occupy first 2 bits. The interpretation of
* the remaining 30 bits depends on a particual format layout.
*/
#define PIPE_FORMAT_LAYOUT_RGBAZS 0
#define PIPE_FORMAT_LAYOUT_YCBCR 1
static INLINE uint pf_layout(uint f) /**< PIPE_FORMAT_LAYOUT_ */
{
return f & 0x3;
}
/**
* RGBAZS Format Layout.
*/
/**
* Format component selectors for RGBAZS layout.
*/
#define PIPE_FORMAT_COMP_R 0
#define PIPE_FORMAT_COMP_G 1
#define PIPE_FORMAT_COMP_B 2
#define PIPE_FORMAT_COMP_A 3
#define PIPE_FORMAT_COMP_0 4
#define PIPE_FORMAT_COMP_1 5
#define PIPE_FORMAT_COMP_Z 6
#define PIPE_FORMAT_COMP_S 7
/**
* Format types for RGBAZS layout.
*/
#define PIPE_FORMAT_TYPE_UNKNOWN 0
#define PIPE_FORMAT_TYPE_FLOAT 1
#define PIPE_FORMAT_TYPE_UNORM 2
#define PIPE_FORMAT_TYPE_SNORM 3
#define PIPE_FORMAT_TYPE_USCALED 4
#define PIPE_FORMAT_TYPE_SSCALED 5
/**
* Because the destination vector is assumed to be RGBA FLOAT, we
* need to know how to swizzle and expand components from the source
* vector.
* Let's take U_A1_R5_G5_B5 as an example. X swizzle is A, X size
* is 1 bit and type is UNORM. So we take the most significant bit
* from source vector, convert 0 to 0.0 and 1 to 1.0 and save it
* in the last component of the destination RGBA component.
* Next, Y swizzle is R, Y size is 5 and type is UNORM. We normalize
* those 5 bits into [0.0; 1.0] range and put it into second
* component of the destination vector. Rinse and repeat for
* components Z and W.
* If any of size fields is zero, it means the source format contains
* less than four components.
* If any swizzle is 0 or 1, the corresponding destination component
* should be filled with 0.0 and 1.0, respectively.
*/
typedef uint pipe_format_rgbazs_t;
static INLINE uint pf_get(pipe_format_rgbazs_t f, uint shift, uint mask)
{
return (f >> shift) & mask;
}
#define pf_swizzle_x(f) pf_get(f, 2, 0x7) /**< PIPE_FORMAT_COMP_ */
#define pf_swizzle_y(f) pf_get(f, 5, 0x7) /**< PIPE_FORMAT_COMP_ */
#define pf_swizzle_z(f) pf_get(f, 8, 0x7) /**< PIPE_FORMAT_COMP_ */
#define pf_swizzle_w(f) pf_get(f, 11, 0x7) /**< PIPE_FORMAT_COMP_ */
#define pf_size_x(f) pf_get(f, 14, 0x7) /**< Size of X - 1 */
#define pf_size_y(f) pf_get(f, 17, 0x7) /**< Size of Y - 1 */
#define pf_size_z(f) pf_get(f, 20, 0x7) /**< Size of Z - 1 */
#define pf_size_w(f) pf_get(f, 23, 0x7) /**< Size of W - 1 */
#define pf_exp8(f) pf_get(f, 26, 0x3) /**< Scale size by 8 ^ exp8 */
#define pf_type(f) pf_get(f, 28, 0xf) /**< PIPE_FORMAT_TYPE_ */
/**
* Helper macro to encode the above structure into a 32-bit value.
*/
#define _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, EXP8, TYPE ) (\
(PIPE_FORMAT_LAYOUT_RGBAZS << 0) |\
((SWZ) << 2) |\
((SIZEX) << 14) |\
((SIZEY) << 17) |\
((SIZEZ) << 20) |\
((SIZEW) << 23) |\
((EXP8) << 26) |\
((TYPE) << 28) )
/**
* Helper macro to encode the swizzle part of the structure above.
*/
#define _PIPE_FORMAT_SWZ( SWZX, SWZY, SWZZ, SWZW ) (((SWZX) << 0) | ((SWZY) << 3) | ((SWZZ) << 6) | ((SWZW) << 9))
/**
* Shorthand macro for RGBAZS layout with uniform component sizes in 1-bit units.
*/
#define _PIPE_FORMAT_RGBAZS_1U( SWZ, SIZE, TYPE )\
_PIPE_FORMAT_RGBAZS( SWZ, SIZE, SIZE, SIZE, SIZE, 0, TYPE )
/**
* Shorthand macro for RGBAZS layout with non-uniform component sizes in 1-bit units.
*/
#define _PIPE_FORMAT_RGBAZS_1N( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE )\
_PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 0, TYPE )
/**
* Shorthand macro for RGBAZS layout with uniform component sizes in 8-bit units.
*/
#define _PIPE_FORMAT_RGBAZS_8U( SWZ, SIZE, TYPE )\
_PIPE_FORMAT_RGBAZS( SWZ, SIZE, SIZE, SIZE, SIZE, 1, TYPE )
/**
* Shorthand macro for RGBAZS layout with non-uniform component sizes in 8-bit units.
*/
#define _PIPE_FORMAT_RGBAZS_8N( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE )\
_PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 1, TYPE )
/**
* Shorthand macro for RGBAZS layout with non-uniform component sizes in 64-bit units.
*/
#define _PIPE_FORMAT_RGBAZS_64( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE )\
_PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 2, TYPE )
/**
* Shorthand macro for common format swizzles.
*/
#define _PIPE_FORMAT_R000 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
#define _PIPE_FORMAT_RG00 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_A )
#define _PIPE_FORMAT_RGB0 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_A )
#define _PIPE_FORMAT_RGBA _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_A )
#define _PIPE_FORMAT_ARGB _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_A, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B )
#define _PIPE_FORMAT_0000 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
#define _PIPE_FORMAT_000R _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_R )
#define _PIPE_FORMAT_RRR1 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_1 )
#define _PIPE_FORMAT_RRRR _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R )
#define _PIPE_FORMAT_RRRG _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G )
#define _PIPE_FORMAT_Z000 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
#define _PIPE_FORMAT_SZ00 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
#define _PIPE_FORMAT_ZS00 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
#define _PIPE_FORMAT_S000 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
/**
* YCBCR Format Layout.
*/
/**
* This only contains a flag that indicates whether the format is reversed or
* not.
*/
typedef uint pipe_format_ycbcr_t;
/**
* Helper macro to encode the above structure into a 32-bit value.
*/
#define _PIPE_FORMAT_YCBCR( REV ) (\
(PIPE_FORMAT_LAYOUT_YCBCR << 0) |\
((REV) << 2) )
static INLINE uint pf_rev(pipe_format_ycbcr_t f)
{
return (f >> 2) & 0x1;
}
/**
* Texture/surface image formats (preliminary)
*/
/* KW: Added lots of surface formats to support vertex element layout
* definitions, and eventually render-to-vertex-buffer. Could
* consider making float/int/uint/scaled/normalized a separate
* parameter, but on the other hand there are special cases like
* z24s8, compressed textures, ycbcr, etc that won't fit that model.
*/
#define PIPE_FORMAT_NONE _PIPE_FORMAT_RGBAZS_1U( _PIPE_FORMAT_0000, 0, PIPE_FORMAT_TYPE_UNKNOWN ) /**< unstructured */
#define PIPE_FORMAT_U_A8_R8_G8_B8 _PIPE_FORMAT_RGBAZS_8U( _PIPE_FORMAT_ARGB, 1, PIPE_FORMAT_TYPE_UNORM ) /**< ubyte[4] ARGB */
#define PIPE_FORMAT_U_A1_R5_G5_B5 _PIPE_FORMAT_RGBAZS_1N( _PIPE_FORMAT_ARGB, 1, 5, 5, 5, PIPE_FORMAT_TYPE_UNORM ) /**< 16-bit packed RGBA */
#define PIPE_FORMAT_U_A4_R4_G4_B4 _PIPE_FORMAT_RGBAZS_1U( _PIPE_FORMAT_ARGB, 4, PIPE_FORMAT_TYPE_UNORM ) /**< 16-bit packed RGBA */
#define PIPE_FORMAT_U_R5_G6_B5 _PIPE_FORMAT_RGBAZS_1N( _PIPE_FORMAT_RGB0, 5, 6, 5, 0, PIPE_FORMAT_TYPE_UNORM ) /**< 16-bit packed RGB */
#define PIPE_FORMAT_U_L8 _PIPE_FORMAT_RGBAZS_8U( _PIPE_FORMAT_RRR1, 1, PIPE_FORMAT_TYPE_UNORM ) /**< ubyte luminance */
#define PIPE_FORMAT_U_A8 _PIPE_FORMAT_RGBAZS_8U( _PIPE_FORMAT_000R, 1, PIPE_FORMAT_TYPE_UNORM ) /**< ubyte alpha */
#define PIPE_FORMAT_U_I8 _PIPE_FORMAT_RGBAZS_8U( _PIPE_FORMAT_RRRR, 1, PIPE_FORMAT_TYPE_UNORM ) /**< ubyte intensity */
#define PIPE_FORMAT_U_A8_L8 _PIPE_FORMAT_RGBAZS_8U( _PIPE_FORMAT_RRRG, 1, PIPE_FORMAT_TYPE_UNORM ) /**< ubyte alpha, luminance */
#define PIPE_FORMAT_S_R16_G16_B16_A16 _PIPE_FORMAT_RGBAZS_8U( _PIPE_FORMAT_RGBA, 2, PIPE_FORMAT_TYPE_SNORM ) /**< signed 16-bit RGBA (accum) */
#define PIPE_FORMAT_YCBCR _PIPE_FORMAT_YCBCR( 0 )
#define PIPE_FORMAT_YCBCR_REV _PIPE_FORMAT_YCBCR( 1 )
#define PIPE_FORMAT_U_Z16 _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_Z000, 2, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ) /**< ushort Z/depth */
#define PIPE_FORMAT_U_Z32 _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_Z000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ) /**< uint Z/depth */
#define PIPE_FORMAT_F_Z32 _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_Z000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT ) /**< float Z/depth */
#define PIPE_FORMAT_S8_Z24 _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_SZ00, 1, 3, 0, 0, PIPE_FORMAT_TYPE_UNORM ) /**< 8-bit stencil + 24-bit Z */
#define PIPE_FORMAT_Z24_S8 _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_ZS00, 3, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM ) /**< 24-bit Z + 8-bit stencil */
#define PIPE_FORMAT_U_S8 _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_S000, 1, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ) /**< 8-bit stencil */
#define PIPE_FORMAT_R64_FLOAT _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_R000, 1, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
#define PIPE_FORMAT_R64G64_FLOAT _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RG00, 1, 1, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
#define PIPE_FORMAT_R64G64B64_FLOAT _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RGB0, 1, 1, 1, 0, PIPE_FORMAT_TYPE_FLOAT )
#define PIPE_FORMAT_R64G64B64A64_FLOAT _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_FLOAT )
#define PIPE_FORMAT_R32_FLOAT _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
#define PIPE_FORMAT_R32G32_FLOAT _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 4, 4, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
#define PIPE_FORMAT_R32G32B32_FLOAT _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 4, 4, 4, 0, PIPE_FORMAT_TYPE_FLOAT )
#define PIPE_FORMAT_R32G32B32A32_FLOAT _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_FLOAT )
#define PIPE_FORMAT_R32_UNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
#define PIPE_FORMAT_R32G32_UNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 4, 4, 0, 0, PIPE_FORMAT_TYPE_UNORM )
#define PIPE_FORMAT_R32G32B32_UNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 4, 4, 4, 0, PIPE_FORMAT_TYPE_UNORM )
#define PIPE_FORMAT_R32G32B32A32_UNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_UNORM )
#define PIPE_FORMAT_R32_USCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED )
#define PIPE_FORMAT_R32G32_USCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 4, 4, 0, 0, PIPE_FORMAT_TYPE_USCALED )
#define PIPE_FORMAT_R32G32B32_USCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 4, 4, 4, 0, PIPE_FORMAT_TYPE_USCALED )
#define PIPE_FORMAT_R32G32B32A32_USCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_USCALED )
#define PIPE_FORMAT_R32_SNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM )
#define PIPE_FORMAT_R32G32_SNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 4, 4, 0, 0, PIPE_FORMAT_TYPE_SNORM )
#define PIPE_FORMAT_R32G32B32_SNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 4, 4, 4, 0, PIPE_FORMAT_TYPE_SNORM )
#define PIPE_FORMAT_R32G32B32A32_SNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_SNORM )
#define PIPE_FORMAT_R32_SSCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
#define PIPE_FORMAT_R32G32_SSCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 4, 4, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
#define PIPE_FORMAT_R32G32B32_SSCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 4, 4, 4, 0, PIPE_FORMAT_TYPE_SSCALED )
#define PIPE_FORMAT_R32G32B32A32_SSCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_SSCALED )
#define PIPE_FORMAT_R16_UNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 2, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
#define PIPE_FORMAT_R16G16_UNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 2, 2, 0, 0, PIPE_FORMAT_TYPE_UNORM )
#define PIPE_FORMAT_R16G16B16_UNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 2, 2, 2, 0, PIPE_FORMAT_TYPE_UNORM )
#define PIPE_FORMAT_R16G16B16A16_UNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_UNORM )
#define PIPE_FORMAT_R16_USCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 2, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED )
#define PIPE_FORMAT_R16G16_USCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 2, 2, 0, 0, PIPE_FORMAT_TYPE_USCALED )
#define PIPE_FORMAT_R16G16B16_USCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 2, 2, 2, 0, PIPE_FORMAT_TYPE_USCALED )
#define PIPE_FORMAT_R16G16B16A16_USCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_USCALED )
#define PIPE_FORMAT_R16_SNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 2, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM )
#define PIPE_FORMAT_R16G16_SNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 2, 2, 0, 0, PIPE_FORMAT_TYPE_SNORM )
#define PIPE_FORMAT_R16G16B16_SNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 2, 2, 2, 0, PIPE_FORMAT_TYPE_SNORM )
#define PIPE_FORMAT_R16G16B16A16_SNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_SNORM )
#define PIPE_FORMAT_R16_SSCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 2, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
#define PIPE_FORMAT_R16G16_SSCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 2, 2, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
#define PIPE_FORMAT_R16G16B16_SSCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 2, 2, 2, 0, PIPE_FORMAT_TYPE_SSCALED )
#define PIPE_FORMAT_R16G16B16A16_SSCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_SSCALED )
#define PIPE_FORMAT_R8_UNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 1, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
#define PIPE_FORMAT_R8G8_UNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 1, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM )
#define PIPE_FORMAT_R8G8B8_UNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 1, 1, 1, 0, PIPE_FORMAT_TYPE_UNORM )
#define PIPE_FORMAT_R8G8B8A8_UNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
#define PIPE_FORMAT_R8_USCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 1, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED )
#define PIPE_FORMAT_R8G8_USCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 1, 1, 0, 0, PIPE_FORMAT_TYPE_USCALED )
#define PIPE_FORMAT_R8G8B8_USCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 1, 1, 1, 0, PIPE_FORMAT_TYPE_USCALED )
#define PIPE_FORMAT_R8G8B8A8_USCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_USCALED )
#define PIPE_FORMAT_R8_SNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 1, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM )
#define PIPE_FORMAT_R8G8_SNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 1, 1, 0, 0, PIPE_FORMAT_TYPE_SNORM )
#define PIPE_FORMAT_R8G8B8_SNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SNORM )
#define PIPE_FORMAT_R8G8B8A8_SNORM _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
#define PIPE_FORMAT_R8_SSCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_R000, 1, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
#define PIPE_FORMAT_R8G8_SSCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RG00, 1, 1, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
#define PIPE_FORMAT_R8G8B8_SSCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGB0, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SSCALED )
#define PIPE_FORMAT_R8G8B8A8_SSCALED _PIPE_FORMAT_RGBAZS_8N( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SSCALED )
/* Duplicated formats:
*/
#define PIPE_FORMAT_U_R8_G8_B8_A8 PIPE_FORMAT_R8G8B8A8_UNORM
#endif