
It's redundant with EGL surfaceless and it doesn't have much use. It's also available from the amber branch, so distros should get it from there if they want to continue packaging it. Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33836>
124 lines
2.5 KiB
Meson
124 lines
2.5 KiB
Meson
# Copyright © 2017 Intel Corporation
|
|
# SPDX-License-Identifier: MIT
|
|
|
|
inc_include = [include_directories('.')]
|
|
inc_d3d9 = include_directories('D3D9')
|
|
inc_winddk = include_directories('winddk')
|
|
|
|
# Most things assume that Android headers are in the default include
|
|
# path when compiling for Android so add the stub headers to
|
|
# inc_include when using the stub.
|
|
if with_android_stub
|
|
inc_include += [include_directories('android_stub')]
|
|
endif
|
|
|
|
if not with_glvnd and host_machine.system() != 'windows'
|
|
if with_gles1 or with_gles2 or with_opengl or with_egl
|
|
install_headers('KHR/khrplatform.h', subdir : 'KHR')
|
|
endif
|
|
|
|
if with_gles1
|
|
install_headers(
|
|
'GLES/egl.h',
|
|
'GLES/gl.h',
|
|
'GLES/glext.h',
|
|
'GLES/glplatform.h',
|
|
subdir : 'GLES',
|
|
)
|
|
endif
|
|
|
|
if with_gles2
|
|
install_headers(
|
|
'GLES2/gl2.h',
|
|
'GLES2/gl2ext.h',
|
|
'GLES2/gl2platform.h',
|
|
subdir : 'GLES2',
|
|
)
|
|
install_headers(
|
|
'GLES3/gl3.h',
|
|
'GLES3/gl31.h',
|
|
'GLES3/gl32.h',
|
|
'GLES3/gl3ext.h',
|
|
'GLES3/gl3platform.h',
|
|
subdir : 'GLES3',
|
|
)
|
|
endif
|
|
|
|
if with_opengl
|
|
install_headers(
|
|
'GL/gl.h',
|
|
'GL/glcorearb.h',
|
|
'GL/glext.h',
|
|
subdir : 'GL',
|
|
)
|
|
endif
|
|
|
|
if with_glx != 'disabled'
|
|
install_headers(
|
|
'GL/glx.h',
|
|
'GL/glxext.h',
|
|
subdir : 'GL')
|
|
endif
|
|
|
|
if with_egl
|
|
install_headers(
|
|
'EGL/egl.h',
|
|
'EGL/eglext.h',
|
|
'EGL/eglplatform.h',
|
|
subdir : 'EGL',
|
|
)
|
|
endif
|
|
endif
|
|
|
|
# Non-upstream headers
|
|
if with_egl
|
|
install_headers(
|
|
'EGL/eglext_angle.h',
|
|
'EGL/eglmesaext.h',
|
|
subdir : 'EGL',
|
|
)
|
|
endif
|
|
|
|
if with_dri
|
|
install_headers('GL/internal/dri_interface.h', subdir : 'GL/internal')
|
|
endif
|
|
|
|
if with_gallium_st_nine
|
|
install_headers(
|
|
'd3dadapter/d3dadapter9.h', 'd3dadapter/drm.h', 'd3dadapter/present.h',
|
|
subdir : 'd3dadapter',
|
|
)
|
|
endif
|
|
|
|
opencl_headers = files(
|
|
'CL/cl.h',
|
|
'CL/cl.hpp',
|
|
'CL/cl2.hpp',
|
|
'CL/cl_d3d10.h',
|
|
'CL/cl_d3d11.h',
|
|
'CL/cl_dx9_media_sharing.h',
|
|
'CL/cl_dx9_media_sharing_intel.h',
|
|
'CL/cl_egl.h',
|
|
'CL/cl_ext.h',
|
|
'CL/cl_ext_intel.h',
|
|
'CL/cl_function_types.h',
|
|
'CL/cl_gl.h',
|
|
'CL/cl_gl_ext.h',
|
|
'CL/cl_half.h',
|
|
'CL/cl_icd.h',
|
|
'CL/cl_layer.h',
|
|
'CL/cl_platform.h',
|
|
'CL/cl_va_api_media_sharing_intel.h',
|
|
'CL/cl_version.h',
|
|
'CL/opencl.h',
|
|
'CL/opencl.hpp',
|
|
)
|
|
# Only install the headers if we are building a stand alone implementation and
|
|
# not an ICD enabled implementation
|
|
if with_gallium_clover and not with_opencl_icd
|
|
install_headers(
|
|
opencl_headers,
|
|
subdir: 'CL'
|
|
)
|
|
endif
|