Writing and running NIR unit tests ================================== NIR uses `gtest `__ for unit testing lowering and optimization passes. Tests should declare a class to use for all test cases: .. code:: c++ class nir_my_pass_test : public nir_test { protected: nir_my_pass_test(); void run_pass(nir_reference_shader expected); /* Resources used by the test */ } nir_my_pass_test::nir_my_pass_test() : nir_test::nir_test("nir_my_pass_test") { /* Create resources used by the test */ } void nir_my_pass_test::run_pass(nir_reference_shader expected) { nir_validate_shader(b->shader, "before nir_my_pass"); NIR_PASS(_, b->shader, nir_my_pass); check_nir_string(expected); } With this setup, the individual test cases can use ``nir_builder`` to initialize a shader, run the pass that should be tested on it and compare it against a string, containing the expected pass output: .. code:: c++ TEST_F(nir_my_pass_test, basic) { run_pass(NIR_REFERENCE_SHADER(R"( shader: MESA_SHADER_COMPUTE name: nir_my_pass_test workgroup_size: 1, 1, 1 subgroup_size: 0 decl_function main () (entrypoint) impl main { block b0: // preds: } )")); } The expected string can be managed using the ``bin/nir-test-runner.py`` script which builds and runs NIR unit tests. The output of the tests are compared against the expectations. The runner can then optionally update the expectations. .. code:: user@distro:~/mesa$ python bin/nir-test-runner.py -Bbuild INFO: autodetecting backend as ninja INFO: calculating backend command to run: /usr/bin/ninja -C /home/konstantin/dev/mesa/build ninja: Entering directory `/home/konstantin/dev/mesa/build' [1/1] Generating src/git_sha1.h with a custom command diff --git a/src/compiler/nir/tests/opt_loop_tests.cpp b/src/compiler/nir/tests/opt_loop_tests.cpp index 05d3c6357c6..0d4810c5f85 100644 --- a/src/compiler/nir/tests/opt_loop_tests.cpp +++ b/src/compiler/nir/tests/opt_loop_tests.cpp @@ -136,6 +136,7 @@ TEST_F(nir_opt_loop_test, opt_loop_merge_terminators_break_in_then) check_nir_string(NIR_REFERENCE_SHADER(R"( shader: MESA_SHADER_FRAGMENT name: nir_opt_loop_test + subgroup_size: 0 decl_var shader_in INTERP_MODE_SMOOTH none int in (VARYING_SLOT_POS.x, 0, 0) decl_var shader_out INTERP_MODE_NONE none int out (FRAG_RESULT_DEPTH.x, 0, 0) decl_var ubo INTERP_MODE_NONE none int ubo1 (0, 0, 0) Apply the changes listed above? [Y/n]y