/* * Copyright 2018 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "zink_program.h" #include "zink_compiler.h" #include "zink_context.h" #include "zink_descriptors.h" #include "zink_helpers.h" #include "zink_pipeline.h" #include "zink_render_pass.h" #include "zink_resource.h" #include "zink_screen.h" #include "zink_state.h" #include "zink_inlines.h" #include "util/u_debug.h" #include "util/u_memory.h" #include "util/u_prim.h" #include "nir_serialize.h" /* for pipeline cache */ #define XXH_INLINE_ALL #include "util/xxhash.h" void debug_describe_zink_gfx_program(char *buf, const struct zink_gfx_program *ptr) { sprintf(buf, "zink_gfx_program"); } void debug_describe_zink_compute_program(char *buf, const struct zink_compute_program *ptr) { sprintf(buf, "zink_compute_program"); } ALWAYS_INLINE static bool shader_key_matches_tcs_nongenerated(const struct zink_shader_module *zm, const struct zink_shader_key *key, unsigned num_uniforms) { if (zm->num_uniforms != num_uniforms || zm->has_nonseamless != !!key->base.nonseamless_cube_mask) return false; const uint32_t nonseamless_size = zm->has_nonseamless ? sizeof(uint32_t) : 0; return (!nonseamless_size || !memcmp(zm->key + zm->key_size, &key->base.nonseamless_cube_mask, nonseamless_size)) && (!num_uniforms || !memcmp(zm->key + zm->key_size + nonseamless_size, key->base.inlined_uniform_values, zm->num_uniforms * sizeof(uint32_t))); } ALWAYS_INLINE static bool shader_key_matches(const struct zink_shader_module *zm, const struct zink_shader_key *key, unsigned num_uniforms, bool has_inline, bool has_nonseamless) { const uint32_t nonseamless_size = !has_nonseamless && zm->has_nonseamless ? sizeof(uint32_t) : 0; if (has_inline) { if (zm->num_uniforms != num_uniforms || (num_uniforms && memcmp(zm->key + zm->key_size + nonseamless_size, key->base.inlined_uniform_values, zm->num_uniforms * sizeof(uint32_t)))) return false; } if (!has_nonseamless) { if (zm->has_nonseamless != !!key->base.nonseamless_cube_mask || (nonseamless_size && memcmp(zm->key + zm->key_size, &key->base.nonseamless_cube_mask, nonseamless_size))) return false; } return !memcmp(zm->key, key, zm->key_size); } static uint32_t shader_module_hash(const struct zink_shader_module *zm) { const uint32_t nonseamless_size = zm->has_nonseamless ? sizeof(uint32_t) : 0; unsigned key_size = zm->key_size + nonseamless_size + zm->num_uniforms * sizeof(uint32_t); return _mesa_hash_data(zm->key, key_size); } ALWAYS_INLINE static void gather_shader_module_info(struct zink_context *ctx, struct zink_screen *screen, struct zink_shader *zs, struct zink_gfx_program *prog, struct zink_gfx_pipeline_state *state, bool has_inline, //is inlining enabled? bool has_nonseamless, //is nonseamless ext present? unsigned *inline_size, unsigned *nonseamless_size) { gl_shader_stage stage = zs->nir->info.stage; struct zink_shader_key *key = &state->shader_keys.key[stage]; if (has_inline && ctx && zs->nir->info.num_inlinable_uniforms && ctx->inlinable_uniforms_valid_mask & BITFIELD64_BIT(stage)) { if (zs->can_inline && (screen->is_cpu || prog->inlined_variant_count[stage] < ZINK_MAX_INLINED_VARIANTS)) *inline_size = zs->nir->info.num_inlinable_uniforms; else key->inline_uniforms = false; } if (!has_nonseamless && key->base.nonseamless_cube_mask) *nonseamless_size = sizeof(uint32_t); } ALWAYS_INLINE static struct zink_shader_module * create_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen, struct zink_shader *zs, struct zink_gfx_program *prog, gl_shader_stage stage, struct zink_gfx_pipeline_state *state, unsigned inline_size, unsigned nonseamless_size, bool has_inline, //is inlining enabled? bool has_nonseamless) //is nonseamless ext present? { VkShaderModule mod; struct zink_shader_module *zm; const struct zink_shader_key *key = &state->shader_keys.key[stage]; /* non-generated tcs won't use the shader key */ const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->is_generated; zm = malloc(sizeof(struct zink_shader_module) + key->size + (!has_nonseamless ? nonseamless_size : 0) + inline_size * sizeof(uint32_t)); if (!zm) { return NULL; } unsigned patch_vertices = state->shader_keys.key[MESA_SHADER_TESS_CTRL ].key.tcs.patch_vertices; if (stage == MESA_SHADER_TESS_CTRL && zs->is_generated && zs->spirv) { assert(ctx); //TODO async mod = zink_shader_tcs_compile(screen, zs, patch_vertices); } else { mod = zink_shader_compile(screen, zs, prog->nir[stage], key); } if (!mod) { FREE(zm); return NULL; } zm->shader = mod; zm->num_uniforms = inline_size; if (!is_nongenerated_tcs) { zm->key_size = key->size; memcpy(zm->key, key, key->size); } else { zm->key_size = 0; memset(zm->key, 0, key->size); } if (!has_nonseamless && nonseamless_size) { /* nonseamless mask gets added to base key if it exists */ memcpy(zm->key + key->size, &key->base.nonseamless_cube_mask, nonseamless_size); } zm->has_nonseamless = has_nonseamless ? 0 : !!nonseamless_size; if (inline_size) memcpy(zm->key + key->size + nonseamless_size, key->base.inlined_uniform_values, inline_size * sizeof(uint32_t)); if (stage == MESA_SHADER_TESS_CTRL && zs->is_generated) zm->hash = patch_vertices; else zm->hash = shader_module_hash(zm); zm->default_variant = !inline_size && !util_dynarray_contains(&prog->shader_cache[stage][0][0], void*); if (inline_size) prog->inlined_variant_count[stage]++; util_dynarray_append(&prog->shader_cache[stage][has_nonseamless ? 0 : !!nonseamless_size][!!inline_size], void*, zm); return zm; } ALWAYS_INLINE static struct zink_shader_module * get_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen, struct zink_shader *zs, struct zink_gfx_program *prog, gl_shader_stage stage, struct zink_gfx_pipeline_state *state, unsigned inline_size, unsigned nonseamless_size, bool has_inline, //is inlining enabled? bool has_nonseamless) //is nonseamless ext present? { const struct zink_shader_key *key = &state->shader_keys.key[stage]; /* non-generated tcs won't use the shader key */ const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->is_generated; struct util_dynarray *shader_cache = &prog->shader_cache[stage][!has_nonseamless ? !!nonseamless_size : 0][has_inline ? !!inline_size : 0]; unsigned count = util_dynarray_num_elements(shader_cache, struct zink_shader_module *); struct zink_shader_module **pzm = shader_cache->data; for (unsigned i = 0; i < count; i++) { struct zink_shader_module *iter = pzm[i]; if (is_nongenerated_tcs) { if (!shader_key_matches_tcs_nongenerated(iter, key, has_inline ? !!inline_size : 0)) continue; } else { if (stage == MESA_SHADER_VERTEX && iter->key_size != key->size) continue; if (!shader_key_matches(iter, key, inline_size, has_inline, has_nonseamless)) continue; } if (i > 0) { struct zink_shader_module *zero = pzm[0]; pzm[0] = iter; pzm[i] = zero; } return iter; } return NULL; } ALWAYS_INLINE static struct zink_shader_module * create_shader_module_for_stage_optimal(struct zink_context *ctx, struct zink_screen *screen, struct zink_shader *zs, struct zink_gfx_program *prog, gl_shader_stage stage, struct zink_gfx_pipeline_state *state) { VkShaderModule mod; struct zink_shader_module *zm; uint16_t *key; unsigned mask = stage == MESA_SHADER_FRAGMENT ? BITFIELD_MASK(16) : BITFIELD_MASK(8); if (zs == prog->last_vertex_stage) { key = (uint16_t*)&state->shader_keys_optimal.key.vs_base; } else if (stage == MESA_SHADER_FRAGMENT) { key = (uint16_t*)&state->shader_keys_optimal.key.fs; } else if (stage == MESA_SHADER_TESS_CTRL && zs->is_generated) { key = (uint16_t*)&state->shader_keys_optimal.key.tcs; } else { key = NULL; } size_t key_size = sizeof(uint16_t); zm = calloc(1, sizeof(struct zink_shader_module) + (key ? key_size : 0)); if (!zm) { return NULL; } if (stage == MESA_SHADER_TESS_CTRL && zs->is_generated && zs->spirv) { assert(ctx); //TODO async struct zink_tcs_key *tcs = (struct zink_tcs_key*)key; mod = zink_shader_tcs_compile(screen, zs, tcs->patch_vertices); } else { mod = zink_shader_compile(screen, zs, prog->nir[stage], (struct zink_shader_key*)key); } if (!mod) { FREE(zm); return NULL; } zm->shader = mod; /* non-generated tcs won't use the shader key */ const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->is_generated; if (key && !is_nongenerated_tcs) { zm->key_size = key_size; uint16_t *data = (uint16_t*)zm->key; /* sanitize actual key bits */ *data = (*key) & mask; } zm->default_variant = !util_dynarray_contains(&prog->shader_cache[stage][0][0], void*); util_dynarray_append(&prog->shader_cache[stage][0][0], void*, zm); return zm; } ALWAYS_INLINE static struct zink_shader_module * get_shader_module_for_stage_optimal(struct zink_context *ctx, struct zink_screen *screen, struct zink_shader *zs, struct zink_gfx_program *prog, gl_shader_stage stage, struct zink_gfx_pipeline_state *state) { /* non-generated tcs won't use the shader key */ const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->is_generated; uint16_t *key; unsigned mask = stage == MESA_SHADER_FRAGMENT ? BITFIELD_MASK(16) : BITFIELD_MASK(8); if (zs == prog->last_vertex_stage) { key = (uint16_t*)&ctx->gfx_pipeline_state.shader_keys_optimal.key.vs_base; } else if (stage == MESA_SHADER_FRAGMENT) { key = (uint16_t*)&ctx->gfx_pipeline_state.shader_keys_optimal.key.fs; } else if (stage == MESA_SHADER_TESS_CTRL && zs->is_generated) { key = (uint16_t*)&ctx->gfx_pipeline_state.shader_keys_optimal.key.tcs; } else { key = NULL; } struct util_dynarray *shader_cache = &prog->shader_cache[stage][0][0]; unsigned count = util_dynarray_num_elements(shader_cache, struct zink_shader_module *); struct zink_shader_module **pzm = shader_cache->data; for (unsigned i = 0; i < count; i++) { struct zink_shader_module *iter = pzm[i]; if (is_nongenerated_tcs) { /* always match */ } else if (key) { uint16_t val = (*key) & mask; /* no key is bigger than uint16_t */ if (memcmp(iter->key, &val, sizeof(uint16_t))) continue; } if (i > 0) { struct zink_shader_module *zero = pzm[0]; pzm[0] = iter; pzm[i] = zero; } return iter; } return NULL; } static void zink_destroy_shader_module(struct zink_screen *screen, struct zink_shader_module *zm) { VKSCR(DestroyShaderModule)(screen->dev, zm->shader, NULL); free(zm); } static void destroy_shader_cache(struct zink_screen *screen, struct util_dynarray *sc) { while (util_dynarray_contains(sc, void*)) { struct zink_shader_module *zm = util_dynarray_pop(sc, struct zink_shader_module*); zink_destroy_shader_module(screen, zm); } } ALWAYS_INLINE static void update_gfx_shader_modules(struct zink_context *ctx, struct zink_screen *screen, struct zink_gfx_program *prog, uint32_t mask, struct zink_gfx_pipeline_state *state, bool has_inline, //is inlining enabled? bool has_nonseamless) //is nonseamless ext present? { bool hash_changed = false; bool default_variants = true; assert(prog->modules[MESA_SHADER_VERTEX]); uint32_t variant_hash = prog->last_variant_hash; for (unsigned i = 0; i < MESA_SHADER_COMPUTE; i++) { if (!(mask & BITFIELD_BIT(i))) continue; assert(prog->shaders[i]); unsigned inline_size = 0, nonseamless_size = 0; gather_shader_module_info(ctx, screen, prog->shaders[i], prog, state, has_inline, has_nonseamless, &inline_size, &nonseamless_size); struct zink_shader_module *zm = get_shader_module_for_stage(ctx, screen, prog->shaders[i], prog, i, state, inline_size, nonseamless_size, has_inline, has_nonseamless); if (!zm) zm = create_shader_module_for_stage(ctx, screen, prog->shaders[i], prog, i, state, inline_size, nonseamless_size, has_inline, has_nonseamless); state->modules[i] = zm->shader; if (prog->modules[i] == zm->shader) continue; variant_hash ^= prog->module_hash[i]; hash_changed = true; default_variants &= zm->default_variant; prog->modules[i] = zm->shader; prog->module_hash[i] = zm->hash; if (has_inline) { if (zm->num_uniforms) prog->inline_variants |= BITFIELD_BIT(i); else prog->inline_variants &= ~BITFIELD_BIT(i); } variant_hash ^= prog->module_hash[i]; } if (hash_changed && state) { if (default_variants) prog->last_variant_hash = prog->default_variant_hash; else prog->last_variant_hash = variant_hash; state->modules_changed = true; } } ALWAYS_INLINE static void update_gfx_shader_modules_optimal(struct zink_context *ctx, struct zink_screen *screen, struct zink_gfx_program *prog, uint32_t mask, struct zink_gfx_pipeline_state *state) { assert(prog->modules[MESA_SHADER_VERTEX]); for (unsigned i = 0; i < MESA_SHADER_COMPUTE; i++) { if (!(mask & BITFIELD_BIT(i))) continue; assert(prog->shaders[i]); struct zink_shader_module *zm = get_shader_module_for_stage_optimal(ctx, screen, prog->shaders[i], prog, i, state); if (!zm) zm = create_shader_module_for_stage_optimal(ctx, screen, prog->shaders[i], prog, i, state); if (prog->modules[i] == zm->shader) continue; state->modules_changed = true; prog->modules[i] = zm->shader; } prog->last_variant_hash = state->shader_keys_optimal.key.val; } static void generate_gfx_program_modules(struct zink_context *ctx, struct zink_screen *screen, struct zink_gfx_program *prog, struct zink_gfx_pipeline_state *state) { assert(!prog->modules[MESA_SHADER_VERTEX]); uint32_t variant_hash = 0; bool default_variants = true; for (unsigned i = 0; i < MESA_SHADER_COMPUTE; i++) { if (!(prog->stages_present & BITFIELD_BIT(i))) continue; assert(prog->shaders[i]); unsigned inline_size = 0, nonseamless_size = 0; gather_shader_module_info(ctx, screen, prog->shaders[i], prog, state, screen->driconf.inline_uniforms, screen->info.have_EXT_non_seamless_cube_map, &inline_size, &nonseamless_size); struct zink_shader_module *zm = create_shader_module_for_stage(ctx, screen, prog->shaders[i], prog, i, state, inline_size, nonseamless_size, screen->driconf.inline_uniforms, screen->info.have_EXT_non_seamless_cube_map); state->modules[i] = zm->shader; prog->modules[i] = zm->shader; prog->module_hash[i] = zm->hash; if (zm->num_uniforms) prog->inline_variants |= BITFIELD_BIT(i); default_variants &= zm->default_variant; variant_hash ^= prog->module_hash[i]; } p_atomic_dec(&prog->base.reference.count); state->modules_changed = true; prog->last_variant_hash = variant_hash; if (default_variants) prog->default_variant_hash = prog->last_variant_hash; } static void generate_gfx_program_modules_optimal(struct zink_context *ctx, struct zink_screen *screen, struct zink_gfx_program *prog, struct zink_gfx_pipeline_state *state) { assert(!prog->modules[MESA_SHADER_VERTEX]); for (unsigned i = 0; i < MESA_SHADER_COMPUTE; i++) { if (!(prog->stages_present & BITFIELD_BIT(i))) continue; assert(prog->shaders[i]); struct zink_shader_module *zm = zm = create_shader_module_for_stage_optimal(ctx, screen, prog->shaders[i], prog, i, state); prog->modules[i] = zm->shader; } p_atomic_dec(&prog->base.reference.count); state->modules_changed = true; prog->last_variant_hash = state->shader_keys_optimal.key.val; } static uint32_t hash_pipeline_lib(const void *key) { return _mesa_hash_data(key, sizeof(struct zink_rasterizer_hw_state)); } static bool equals_pipeline_lib(const void *a, const void *b) { return !memcmp(a, b, offsetof(struct zink_gfx_library_key, pipeline)); } static bool equals_pipeline_lib_optimal(const void *a, const void *b) { return !memcmp(a, b, sizeof(uint32_t) * 2); } uint32_t hash_gfx_input_dynamic(const void *key) { const struct zink_gfx_input_key *ikey = key; return ikey->idx; } static bool equals_gfx_input_dynamic(const void *a, const void *b) { const struct zink_gfx_input_key *ikey_a = a; const struct zink_gfx_input_key *ikey_b = b; return ikey_a->idx == ikey_b->idx; } uint32_t hash_gfx_input(const void *key) { const struct zink_gfx_input_key *ikey = key; if (ikey->uses_dynamic_stride) return ikey->input; return _mesa_hash_data(key, offsetof(struct zink_gfx_input_key, pipeline)); } static bool equals_gfx_input(const void *a, const void *b) { const struct zink_gfx_input_key *ikey_a = a; const struct zink_gfx_input_key *ikey_b = b; if (ikey_a->uses_dynamic_stride) return ikey_a->element_state == ikey_b->element_state && !memcmp(a, b, offsetof(struct zink_gfx_input_key, vertex_buffers_enabled_mask)); return !memcmp(a, b, offsetof(struct zink_gfx_input_key, pipeline)); } uint32_t hash_gfx_output(const void *key) { const uint8_t *data = key; const struct zink_gfx_output_key *okey = key; /* manually add in force_persample_interp */ return okey->force_persample_interp ^ _mesa_hash_data(data + sizeof(uint16_t), offsetof(struct zink_gfx_output_key, pipeline) - sizeof(uint16_t)); } static bool equals_gfx_output(const void *a, const void *b) { const uint8_t *da = a; const uint8_t *db = b; return !memcmp(da + sizeof(uint16_t), db + sizeof(uint16_t), offsetof(struct zink_gfx_output_key, pipeline) - sizeof(uint16_t)); } ALWAYS_INLINE static void update_gfx_program_nonseamless(struct zink_context *ctx, struct zink_gfx_program *prog, bool has_nonseamless) { struct zink_screen *screen = zink_screen(ctx->base.screen); if (screen->driconf.inline_uniforms) update_gfx_shader_modules(ctx, screen, prog, ctx->dirty_gfx_stages & prog->stages_present, &ctx->gfx_pipeline_state, true, has_nonseamless); else update_gfx_shader_modules(ctx, screen, prog, ctx->dirty_gfx_stages & prog->stages_present, &ctx->gfx_pipeline_state, false, has_nonseamless); } static void update_gfx_program(struct zink_context *ctx, struct zink_gfx_program *prog) { struct zink_screen *screen = zink_screen(ctx->base.screen); if (screen->info.have_EXT_non_seamless_cube_map) update_gfx_program_nonseamless(ctx, prog, true); else update_gfx_program_nonseamless(ctx, prog, false); } void zink_gfx_program_update(struct zink_context *ctx) { struct zink_screen *screen = zink_screen(ctx->base.screen); if (ctx->last_vertex_stage_dirty) { gl_shader_stage pstage = ctx->last_vertex_stage->nir->info.stage; ctx->dirty_gfx_stages |= BITFIELD_BIT(pstage); if (!screen->optimal_keys) { memcpy(&ctx->gfx_pipeline_state.shader_keys.key[pstage].key.vs_base, &ctx->gfx_pipeline_state.shader_keys.last_vertex.key.vs_base, sizeof(struct zink_vs_key_base)); } ctx->last_vertex_stage_dirty = false; } if (ctx->gfx_dirty) { struct zink_gfx_program *prog = NULL; simple_mtx_lock(&ctx->program_lock[zink_program_cache_stages(ctx->shader_stages)]); struct hash_table *ht = &ctx->program_cache[zink_program_cache_stages(ctx->shader_stages)]; const uint32_t hash = ctx->gfx_hash; struct hash_entry *entry = _mesa_hash_table_search_pre_hashed(ht, hash, ctx->gfx_stages); if (entry) { prog = (struct zink_gfx_program*)entry->data; if (screen->optimal_keys) { ctx->gfx_pipeline_state.optimal_key = ctx->gfx_pipeline_state.shader_keys_optimal.key.val; if (ctx->gfx_pipeline_state.optimal_key != prog->last_variant_hash) { const union zink_shader_key_optimal *optimal_key = (union zink_shader_key_optimal*)&prog->last_variant_hash; uint8_t dirty = ctx->dirty_gfx_stages & prog->stages_present; if (ctx->gfx_pipeline_state.shader_keys_optimal.key.vs_bits != optimal_key->vs_bits) ctx->dirty_gfx_stages |= BITFIELD_BIT(ctx->last_vertex_stage->nir->info.stage); if (ctx->gfx_pipeline_state.shader_keys_optimal.key.fs_bits != optimal_key->fs_bits) ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_FRAGMENT); if (prog->shaders[MESA_SHADER_TESS_CTRL] && prog->shaders[MESA_SHADER_TESS_CTRL]->is_generated && ctx->gfx_pipeline_state.shader_keys_optimal.key.tcs_bits != optimal_key->tcs_bits) ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_TESS_CTRL); update_gfx_shader_modules_optimal(ctx, screen, prog, dirty, &ctx->gfx_pipeline_state); } } else { for (unsigned i = 0; i < ZINK_GFX_SHADER_COUNT; i++) { if (prog->stages_present & ~ctx->dirty_gfx_stages & BITFIELD_BIT(i)) ctx->gfx_pipeline_state.modules[i] = prog->modules[i]; } /* ensure variants are always updated if keys have changed since last use */ ctx->dirty_gfx_stages |= prog->stages_present; update_gfx_program(ctx, prog); } } else { ctx->dirty_gfx_stages |= ctx->shader_stages; prog = zink_create_gfx_program(ctx, ctx->gfx_stages, ctx->gfx_pipeline_state.dyn_state2.vertices_per_patch); _mesa_hash_table_insert_pre_hashed(ht, hash, prog->shaders, prog); if (screen->optimal_keys) generate_gfx_program_modules_optimal(ctx, zink_screen(ctx->base.screen), prog, &ctx->gfx_pipeline_state); else generate_gfx_program_modules(ctx, zink_screen(ctx->base.screen), prog, &ctx->gfx_pipeline_state); } simple_mtx_unlock(&ctx->program_lock[zink_program_cache_stages(ctx->shader_stages)]); if (prog && prog != ctx->curr_program) zink_batch_reference_program(&ctx->batch, &prog->base); if (ctx->curr_program) ctx->gfx_pipeline_state.final_hash ^= ctx->curr_program->last_variant_hash; ctx->curr_program = prog; ctx->gfx_pipeline_state.final_hash ^= ctx->curr_program->last_variant_hash; ctx->gfx_dirty = false; } else if (ctx->dirty_gfx_stages) { /* remove old hash */ ctx->gfx_pipeline_state.final_hash ^= ctx->curr_program->last_variant_hash; if (screen->optimal_keys) { if (ctx->gfx_pipeline_state.optimal_key != ctx->curr_program->last_variant_hash) update_gfx_shader_modules_optimal(ctx, screen, ctx->curr_program, ctx->dirty_gfx_stages & ctx->curr_program->stages_present, &ctx->gfx_pipeline_state); } else { update_gfx_program(ctx, ctx->curr_program); } /* apply new hash */ ctx->gfx_pipeline_state.final_hash ^= ctx->curr_program->last_variant_hash; } ctx->dirty_gfx_stages = 0; } static void update_cs_shader_module(struct zink_context *ctx, struct zink_compute_program *comp) { struct zink_screen *screen = zink_screen(ctx->base.screen); struct zink_shader *zs = comp->shader; VkShaderModule mod; struct zink_shader_module *zm = NULL; unsigned inline_size = 0, nonseamless_size = 0; struct zink_shader_key *key = &ctx->compute_pipeline_state.key; if (ctx && zs->nir->info.num_inlinable_uniforms && ctx->inlinable_uniforms_valid_mask & BITFIELD64_BIT(MESA_SHADER_COMPUTE)) { if (screen->is_cpu || comp->inlined_variant_count < ZINK_MAX_INLINED_VARIANTS) inline_size = zs->nir->info.num_inlinable_uniforms; else key->inline_uniforms = false; } if (key->base.nonseamless_cube_mask) nonseamless_size = sizeof(uint32_t); if (inline_size || nonseamless_size) { struct util_dynarray *shader_cache = &comp->shader_cache[!!nonseamless_size]; unsigned count = util_dynarray_num_elements(shader_cache, struct zink_shader_module *); struct zink_shader_module **pzm = shader_cache->data; for (unsigned i = 0; i < count; i++) { struct zink_shader_module *iter = pzm[i]; if (!shader_key_matches(iter, key, inline_size, screen->driconf.inline_uniforms, screen->info.have_EXT_non_seamless_cube_map)) continue; if (i > 0) { struct zink_shader_module *zero = pzm[0]; pzm[0] = iter; pzm[i] = zero; } zm = iter; } } else { zm = comp->module; } if (!zm) { zm = malloc(sizeof(struct zink_shader_module) + nonseamless_size + inline_size * sizeof(uint32_t)); if (!zm) { return; } mod = zink_shader_compile(screen, zs, comp->shader->nir, key); if (!mod) { FREE(zm); return; } zm->shader = mod; zm->num_uniforms = inline_size; zm->key_size = 0; zm->has_nonseamless = !!nonseamless_size; assert(nonseamless_size || inline_size); if (nonseamless_size) memcpy(zm->key, &key->base.nonseamless_cube_mask, nonseamless_size); if (inline_size) memcpy(zm->key + nonseamless_size, key->base.inlined_uniform_values, inline_size * sizeof(uint32_t)); zm->hash = shader_module_hash(zm); zm->default_variant = false; if (inline_size) comp->inlined_variant_count++; /* this is otherwise the default variant, which is stored as comp->module */ if (zm->num_uniforms || nonseamless_size) util_dynarray_append(&comp->shader_cache[!!nonseamless_size], void*, zm); } if (comp->curr == zm) return; ctx->compute_pipeline_state.final_hash ^= ctx->compute_pipeline_state.module_hash; comp->curr = zm; ctx->compute_pipeline_state.module_hash = zm->hash; ctx->compute_pipeline_state.final_hash ^= ctx->compute_pipeline_state.module_hash; ctx->compute_pipeline_state.module_changed = true; } void zink_update_compute_program(struct zink_context *ctx) { util_queue_fence_wait(&ctx->curr_compute->base.cache_fence); update_cs_shader_module(ctx, ctx->curr_compute); } VkPipelineLayout zink_pipeline_layout_create(struct zink_screen *screen, struct zink_program *pg, uint32_t *compat) { VkPipelineLayoutCreateInfo plci = {0}; plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; plci.pSetLayouts = pg->dsl; plci.setLayoutCount = pg->num_dsl; VkPushConstantRange pcr[2] = {0}; if (pg->is_compute) { if (((struct zink_compute_program*)pg)->shader->nir->info.stage == MESA_SHADER_KERNEL) { pcr[0].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT; pcr[0].offset = 0; pcr[0].size = sizeof(struct zink_cs_push_constant); plci.pushConstantRangeCount = 1; } } else { pcr[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; pcr[0].offset = offsetof(struct zink_gfx_push_constant, draw_mode_is_indexed); pcr[0].size = 2 * sizeof(unsigned); pcr[1].stageFlags = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; pcr[1].offset = offsetof(struct zink_gfx_push_constant, default_inner_level); pcr[1].size = sizeof(float) * 6; plci.pushConstantRangeCount = 2; } plci.pPushConstantRanges = &pcr[0]; VkPipelineLayout layout; VkResult result = VKSCR(CreatePipelineLayout)(screen->dev, &plci, NULL, &layout); if (result != VK_SUCCESS) { mesa_loge("vkCreatePipelineLayout failed (%s)", vk_Result_to_str(result)); return VK_NULL_HANDLE; } *compat = _mesa_hash_data(pg->dsl, pg->num_dsl * sizeof(pg->dsl[0])); return layout; } static void * create_program(struct zink_context *ctx, bool is_compute) { struct zink_program *pg = rzalloc_size(NULL, is_compute ? sizeof(struct zink_compute_program) : sizeof(struct zink_gfx_program)); if (!pg) return NULL; pipe_reference_init(&pg->reference, 1); util_queue_fence_init(&pg->cache_fence); pg->is_compute = is_compute; pg->ctx = ctx; return (void*)pg; } static void assign_io(struct zink_gfx_program *prog, struct zink_shader *stages[ZINK_GFX_SHADER_COUNT]) { struct zink_shader *shaders[MESA_SHADER_STAGES]; /* build array in pipeline order */ for (unsigned i = 0; i < ZINK_GFX_SHADER_COUNT; i++) shaders[i] = stages[i]; for (unsigned i = 0; i < MESA_SHADER_FRAGMENT;) { nir_shader *producer = shaders[i]->nir; for (unsigned j = i + 1; j < ZINK_GFX_SHADER_COUNT; i++, j++) { struct zink_shader *consumer = shaders[j]; if (!consumer) continue; if (!prog->nir[producer->info.stage]) prog->nir[producer->info.stage] = nir_shader_clone(prog, producer); if (!prog->nir[j]) prog->nir[j] = nir_shader_clone(prog, consumer->nir); zink_compiler_assign_io(prog->nir[producer->info.stage], prog->nir[j]); i = j; break; } } } struct zink_gfx_program * zink_create_gfx_program(struct zink_context *ctx, struct zink_shader **stages, unsigned vertices_per_patch) { struct zink_screen *screen = zink_screen(ctx->base.screen); struct zink_gfx_program *prog = create_program(ctx, false); if (!prog) goto fail; prog->ctx = ctx; for (int i = 0; i < ZINK_GFX_SHADER_COUNT; ++i) { util_dynarray_init(&prog->shader_cache[i][0][0], NULL); util_dynarray_init(&prog->shader_cache[i][0][1], NULL); util_dynarray_init(&prog->shader_cache[i][1][0], NULL); util_dynarray_init(&prog->shader_cache[i][1][1], NULL); if (stages[i]) { prog->shaders[i] = stages[i]; prog->stages_present |= BITFIELD_BIT(i); } } if (stages[MESA_SHADER_TESS_EVAL] && !stages[MESA_SHADER_TESS_CTRL]) { prog->shaders[MESA_SHADER_TESS_EVAL]->generated = prog->shaders[MESA_SHADER_TESS_CTRL] = zink_shader_tcs_create(screen, stages[MESA_SHADER_VERTEX], vertices_per_patch); prog->stages_present |= BITFIELD_BIT(MESA_SHADER_TESS_CTRL); } prog->stages_remaining = prog->stages_present; assign_io(prog, prog->shaders); if (stages[MESA_SHADER_GEOMETRY]) prog->last_vertex_stage = stages[MESA_SHADER_GEOMETRY]; else if (stages[MESA_SHADER_TESS_EVAL]) prog->last_vertex_stage = stages[MESA_SHADER_TESS_EVAL]; else prog->last_vertex_stage = stages[MESA_SHADER_VERTEX]; for (int r = 0; r < ARRAY_SIZE(prog->pipelines); ++r) { for (int i = 0; i < ARRAY_SIZE(prog->pipelines[0]); ++i) { _mesa_hash_table_init(&prog->pipelines[r][i], prog, NULL, zink_get_gfx_pipeline_eq_func(screen, prog)); /* only need first 3/4 for point/line/tri/patch */ if (screen->info.have_EXT_extended_dynamic_state && i == (prog->last_vertex_stage->nir->info.stage == MESA_SHADER_TESS_EVAL ? 4 : 3)) break; } } for (unsigned i = 0; i < ARRAY_SIZE(prog->libs); i++) { if (screen->optimal_keys) _mesa_set_init(&prog->libs[i], prog, hash_pipeline_lib, equals_pipeline_lib_optimal); else _mesa_set_init(&prog->libs[i], prog, hash_pipeline_lib, equals_pipeline_lib); } struct mesa_sha1 sctx; _mesa_sha1_init(&sctx); for (int i = 0; i < ZINK_GFX_SHADER_COUNT; ++i) { if (prog->shaders[i]) { simple_mtx_lock(&prog->shaders[i]->lock); _mesa_set_add(prog->shaders[i]->programs, prog); simple_mtx_unlock(&prog->shaders[i]->lock); zink_gfx_program_reference(screen, NULL, prog); _mesa_sha1_update(&sctx, prog->shaders[i]->base.sha1, sizeof(prog->shaders[i]->base.sha1)); } } _mesa_sha1_final(&sctx, prog->base.sha1); if (!zink_descriptor_program_init(ctx, &prog->base)) goto fail; zink_screen_get_pipeline_cache(screen, &prog->base, false); return prog; fail: if (prog) zink_destroy_gfx_program(screen, prog); return NULL; } static uint32_t hash_compute_pipeline_state_local_size(const void *key) { const struct zink_compute_pipeline_state *state = key; uint32_t hash = _mesa_hash_data(state, offsetof(struct zink_compute_pipeline_state, hash)); hash = XXH32(&state->local_size[0], sizeof(state->local_size), hash); return hash; } static uint32_t hash_compute_pipeline_state(const void *key) { const struct zink_compute_pipeline_state *state = key; return _mesa_hash_data(state, offsetof(struct zink_compute_pipeline_state, hash)); } void zink_program_update_compute_pipeline_state(struct zink_context *ctx, struct zink_compute_program *comp, const uint block[3]) { if (comp->use_local_size) { for (int i = 0; i < ARRAY_SIZE(ctx->compute_pipeline_state.local_size); i++) { if (ctx->compute_pipeline_state.local_size[i] != block[i]) ctx->compute_pipeline_state.dirty = true; ctx->compute_pipeline_state.local_size[i] = block[i]; } } } static bool equals_compute_pipeline_state(const void *a, const void *b) { const struct zink_compute_pipeline_state *sa = a; const struct zink_compute_pipeline_state *sb = b; return !memcmp(a, b, offsetof(struct zink_compute_pipeline_state, hash)) && sa->module == sb->module; } static bool equals_compute_pipeline_state_local_size(const void *a, const void *b) { const struct zink_compute_pipeline_state *sa = a; const struct zink_compute_pipeline_state *sb = b; return !memcmp(a, b, offsetof(struct zink_compute_pipeline_state, hash)) && !memcmp(sa->local_size, sb->local_size, sizeof(sa->local_size)) && sa->module == sb->module; } static void precompile_compute_job(void *data, void *gdata, int thread_index) { struct zink_compute_program *comp = data; struct zink_screen *screen = gdata; comp->shader = zink_shader_create(screen, comp->nir, NULL); comp->curr = comp->module = CALLOC_STRUCT(zink_shader_module); assert(comp->module); comp->module->shader = zink_shader_compile(screen, comp->shader, comp->shader->nir, NULL); assert(comp->module->shader); util_dynarray_init(&comp->shader_cache[0], NULL); util_dynarray_init(&comp->shader_cache[1], NULL); struct blob blob = {0}; blob_init(&blob); nir_serialize(&blob, comp->shader->nir, true); struct mesa_sha1 sha1_ctx; _mesa_sha1_init(&sha1_ctx); _mesa_sha1_update(&sha1_ctx, blob.data, blob.size); _mesa_sha1_final(&sha1_ctx, comp->base.sha1); blob_finish(&blob); zink_descriptor_program_init(comp->base.ctx, &comp->base); zink_screen_get_pipeline_cache(screen, &comp->base, true); if (comp->base.can_precompile) comp->base_pipeline = zink_create_compute_pipeline(screen, comp, NULL); if (comp->base_pipeline) zink_screen_update_pipeline_cache(screen, &comp->base, true); } static struct zink_compute_program * create_compute_program(struct zink_context *ctx, nir_shader *nir) { struct zink_screen *screen = zink_screen(ctx->base.screen); struct zink_compute_program *comp = create_program(ctx, true); if (!comp) return NULL; comp->nir = nir; comp->use_local_size = !(nir->info.workgroup_size[0] || nir->info.workgroup_size[1] || nir->info.workgroup_size[2]); comp->base.can_precompile = !comp->use_local_size && (screen->info.have_EXT_non_seamless_cube_map || !zink_shader_has_cubes(nir)); _mesa_hash_table_init(&comp->pipelines, comp, NULL, comp->use_local_size ? equals_compute_pipeline_state_local_size : equals_compute_pipeline_state); util_queue_add_job(&screen->cache_get_thread, comp, &comp->base.cache_fence, precompile_compute_job, NULL, 0); return comp; } uint32_t zink_program_get_descriptor_usage(struct zink_context *ctx, gl_shader_stage stage, enum zink_descriptor_type type) { struct zink_shader *zs = NULL; switch (stage) { case MESA_SHADER_VERTEX: case MESA_SHADER_TESS_CTRL: case MESA_SHADER_TESS_EVAL: case MESA_SHADER_GEOMETRY: case MESA_SHADER_FRAGMENT: zs = ctx->gfx_stages[stage]; break; case MESA_SHADER_COMPUTE: { zs = ctx->curr_compute->shader; break; } default: unreachable("unknown shader type"); } if (!zs) return 0; switch (type) { case ZINK_DESCRIPTOR_TYPE_UBO: return zs->ubos_used; case ZINK_DESCRIPTOR_TYPE_SSBO: return zs->ssbos_used; case ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW: return BITSET_TEST_RANGE(zs->nir->info.textures_used, 0, PIPE_MAX_SAMPLERS - 1); case ZINK_DESCRIPTOR_TYPE_IMAGE: return BITSET_TEST_RANGE(zs->nir->info.images_used, 0, PIPE_MAX_SAMPLERS - 1); default: unreachable("unknown descriptor type!"); } return 0; } bool zink_program_descriptor_is_buffer(struct zink_context *ctx, gl_shader_stage stage, enum zink_descriptor_type type, unsigned i) { struct zink_shader *zs = NULL; switch (stage) { case MESA_SHADER_VERTEX: case MESA_SHADER_TESS_CTRL: case MESA_SHADER_TESS_EVAL: case MESA_SHADER_GEOMETRY: case MESA_SHADER_FRAGMENT: zs = ctx->gfx_stages[stage]; break; case MESA_SHADER_COMPUTE: { zs = ctx->curr_compute->shader; break; } default: unreachable("unknown shader type"); } if (!zs) return false; return zink_shader_descriptor_is_buffer(zs, type, i); } static unsigned get_num_bindings(struct zink_shader *zs, enum zink_descriptor_type type) { switch (type) { case ZINK_DESCRIPTOR_TYPE_UBO: case ZINK_DESCRIPTOR_TYPE_SSBO: return zs->num_bindings[type]; default: break; } unsigned num_bindings = 0; for (int i = 0; i < zs->num_bindings[type]; i++) num_bindings += zs->bindings[type][i].size; return num_bindings; } unsigned zink_program_num_bindings_typed(const struct zink_program *pg, enum zink_descriptor_type type, bool is_compute) { unsigned num_bindings = 0; if (is_compute) { struct zink_compute_program *comp = (void*)pg; return get_num_bindings(comp->shader, type); } struct zink_gfx_program *prog = (void*)pg; for (unsigned i = 0; i < ZINK_GFX_SHADER_COUNT; i++) { if (prog->shaders[i]) num_bindings += get_num_bindings(prog->shaders[i], type); } return num_bindings; } unsigned zink_program_num_bindings(const struct zink_program *pg, bool is_compute) { unsigned num_bindings = 0; for (unsigned i = 0; i < ZINK_DESCRIPTOR_TYPES; i++) num_bindings += zink_program_num_bindings_typed(pg, i, is_compute); return num_bindings; } static void deinit_program(struct zink_screen *screen, struct zink_program *pg) { util_queue_fence_wait(&pg->cache_fence); if (pg->layout) VKSCR(DestroyPipelineLayout)(screen->dev, pg->layout, NULL); if (pg->pipeline_cache) VKSCR(DestroyPipelineCache)(screen->dev, pg->pipeline_cache, NULL); zink_descriptor_program_deinit(screen, pg); } void zink_destroy_gfx_program(struct zink_screen *screen, struct zink_gfx_program *prog) { deinit_program(screen, &prog->base); for (int i = 0; i < ZINK_GFX_SHADER_COUNT; ++i) { if (prog->shaders[i]) { _mesa_set_remove_key(prog->shaders[i]->programs, prog); prog->shaders[i] = NULL; } destroy_shader_cache(screen, &prog->shader_cache[i][0][0]); destroy_shader_cache(screen, &prog->shader_cache[i][0][1]); destroy_shader_cache(screen, &prog->shader_cache[i][1][0]); destroy_shader_cache(screen, &prog->shader_cache[i][1][1]); ralloc_free(prog->nir[i]); } for (unsigned i = 0; i < ARRAY_SIZE(prog->libs); i++) { set_foreach_remove(&prog->libs[i], he) { struct zink_gfx_library_key *gkey = (void*)he->key; VKSCR(DestroyPipeline)(screen->dev, gkey->pipeline, NULL); } } unsigned max_idx = ARRAY_SIZE(prog->pipelines[0]); if (screen->info.have_EXT_extended_dynamic_state) { /* only need first 3/4 for point/line/tri/patch */ if ((prog->stages_present & (BITFIELD_BIT(MESA_SHADER_TESS_EVAL) | BITFIELD_BIT(MESA_SHADER_GEOMETRY))) == BITFIELD_BIT(MESA_SHADER_TESS_EVAL)) max_idx = 4; else max_idx = 3; max_idx++; } for (unsigned r = 0; r < ARRAY_SIZE(prog->pipelines); r++) { for (int i = 0; i < max_idx; ++i) { hash_table_foreach(&prog->pipelines[r][i], entry) { struct gfx_pipeline_cache_entry *pc_entry = entry->data; VKSCR(DestroyPipeline)(screen->dev, pc_entry->pipeline, NULL); free(pc_entry); } } } ralloc_free(prog); } void zink_destroy_compute_program(struct zink_screen *screen, struct zink_compute_program *comp) { deinit_program(screen, &comp->base); if (comp->shader) _mesa_set_remove_key(comp->shader->programs, comp); destroy_shader_cache(screen, &comp->shader_cache[0]); destroy_shader_cache(screen, &comp->shader_cache[1]); hash_table_foreach(&comp->pipelines, entry) { struct compute_pipeline_cache_entry *pc_entry = entry->data; VKSCR(DestroyPipeline)(screen->dev, pc_entry->pipeline, NULL); free(pc_entry); } VKSCR(DestroyPipeline)(screen->dev, comp->base_pipeline, NULL); VKSCR(DestroyShaderModule)(screen->dev, comp->module->shader, NULL); free(comp->module); ralloc_free(comp); } ALWAYS_INLINE static bool compute_can_shortcut(const struct zink_compute_program *comp) { return !comp->use_local_size && !comp->curr->num_uniforms && !comp->curr->has_nonseamless; } VkPipeline zink_get_compute_pipeline(struct zink_screen *screen, struct zink_compute_program *comp, struct zink_compute_pipeline_state *state) { struct hash_entry *entry = NULL; if (!state->dirty && !state->module_changed) return state->pipeline; if (state->dirty) { if (state->pipeline) //avoid on first hash state->final_hash ^= state->hash; if (comp->use_local_size) state->hash = hash_compute_pipeline_state_local_size(state); else state->hash = hash_compute_pipeline_state(state); state->dirty = false; state->final_hash ^= state->hash; } util_queue_fence_wait(&comp->base.cache_fence); if (comp->base_pipeline && compute_can_shortcut(comp)) { state->pipeline = comp->base_pipeline; return state->pipeline; } entry = _mesa_hash_table_search_pre_hashed(&comp->pipelines, state->final_hash, state); if (!entry) { VkPipeline pipeline = zink_create_compute_pipeline(screen, comp, state); if (pipeline == VK_NULL_HANDLE) return VK_NULL_HANDLE; zink_screen_update_pipeline_cache(screen, &comp->base, false); if (compute_can_shortcut(comp)) { /* don't add base pipeline to cache */ state->pipeline = comp->base_pipeline = pipeline; return state->pipeline; } struct compute_pipeline_cache_entry *pc_entry = CALLOC_STRUCT(compute_pipeline_cache_entry); if (!pc_entry) return VK_NULL_HANDLE; memcpy(&pc_entry->state, state, sizeof(*state)); pc_entry->pipeline = pipeline; entry = _mesa_hash_table_insert_pre_hashed(&comp->pipelines, state->final_hash, pc_entry, pc_entry); assert(entry); } struct compute_pipeline_cache_entry *cache_entry = entry->data; state->pipeline = cache_entry->pipeline; return state->pipeline; } ALWAYS_INLINE static void bind_gfx_stage(struct zink_context *ctx, gl_shader_stage stage, struct zink_shader *shader) { if (shader && shader->nir->info.num_inlinable_uniforms) ctx->shader_has_inlinable_uniforms_mask |= 1 << stage; else ctx->shader_has_inlinable_uniforms_mask &= ~(1 << stage); if (ctx->gfx_stages[stage]) ctx->gfx_hash ^= ctx->gfx_stages[stage]->hash; ctx->gfx_stages[stage] = shader; ctx->gfx_dirty = ctx->gfx_stages[MESA_SHADER_FRAGMENT] && ctx->gfx_stages[MESA_SHADER_VERTEX]; ctx->gfx_pipeline_state.modules_changed = true; if (shader) { ctx->shader_stages |= BITFIELD_BIT(stage); ctx->gfx_hash ^= ctx->gfx_stages[stage]->hash; } else { ctx->gfx_pipeline_state.modules[stage] = VK_NULL_HANDLE; if (ctx->curr_program) ctx->gfx_pipeline_state.final_hash ^= ctx->curr_program->last_variant_hash; ctx->curr_program = NULL; ctx->shader_stages &= ~BITFIELD_BIT(stage); } } static void bind_last_vertex_stage(struct zink_context *ctx) { gl_shader_stage old = ctx->last_vertex_stage ? ctx->last_vertex_stage->nir->info.stage : MESA_SHADER_STAGES; if (ctx->gfx_stages[MESA_SHADER_GEOMETRY]) ctx->last_vertex_stage = ctx->gfx_stages[MESA_SHADER_GEOMETRY]; else if (ctx->gfx_stages[MESA_SHADER_TESS_EVAL]) ctx->last_vertex_stage = ctx->gfx_stages[MESA_SHADER_TESS_EVAL]; else ctx->last_vertex_stage = ctx->gfx_stages[MESA_SHADER_VERTEX]; gl_shader_stage current = ctx->last_vertex_stage ? ctx->last_vertex_stage->nir->info.stage : MESA_SHADER_VERTEX; if (old != current) { if (!zink_screen(ctx->base.screen)->optimal_keys) { if (old != MESA_SHADER_STAGES) { memset(&ctx->gfx_pipeline_state.shader_keys.key[old].key.vs_base, 0, sizeof(struct zink_vs_key_base)); ctx->dirty_gfx_stages |= BITFIELD_BIT(old); } else { /* always unset vertex shader values when changing to a non-vs last stage */ memset(&ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_VERTEX].key.vs_base, 0, sizeof(struct zink_vs_key_base)); } } unsigned num_viewports = ctx->vp_state.num_viewports; struct zink_screen *screen = zink_screen(ctx->base.screen); /* number of enabled viewports is based on whether last vertex stage writes viewport index */ if (ctx->last_vertex_stage) { if (ctx->last_vertex_stage->nir->info.outputs_written & (VARYING_BIT_VIEWPORT | VARYING_BIT_VIEWPORT_MASK)) ctx->vp_state.num_viewports = MIN2(screen->info.props.limits.maxViewports, PIPE_MAX_VIEWPORTS); else ctx->vp_state.num_viewports = 1; } else { ctx->vp_state.num_viewports = 1; } ctx->vp_state_changed |= num_viewports != ctx->vp_state.num_viewports; if (!screen->info.have_EXT_extended_dynamic_state) { if (ctx->gfx_pipeline_state.dyn_state1.num_viewports != ctx->vp_state.num_viewports) ctx->gfx_pipeline_state.dirty = true; ctx->gfx_pipeline_state.dyn_state1.num_viewports = ctx->vp_state.num_viewports; } ctx->last_vertex_stage_dirty = true; } } static void zink_bind_vs_state(struct pipe_context *pctx, void *cso) { struct zink_context *ctx = zink_context(pctx); if (!cso && !ctx->gfx_stages[MESA_SHADER_VERTEX]) return; bind_gfx_stage(ctx, MESA_SHADER_VERTEX, cso); bind_last_vertex_stage(ctx); if (cso) { struct zink_shader *zs = cso; ctx->shader_reads_drawid = BITSET_TEST(zs->nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID); ctx->shader_reads_basevertex = BITSET_TEST(zs->nir->info.system_values_read, SYSTEM_VALUE_BASE_VERTEX); } else { ctx->shader_reads_drawid = false; ctx->shader_reads_basevertex = false; } } /* if gl_SampleMask[] is written to, we have to ensure that we get a shader with the same sample count: * in GL, samples==1 means ignore gl_SampleMask[] * in VK, gl_SampleMask[] is never ignored */ void zink_update_fs_key_samples(struct zink_context *ctx) { if (!ctx->gfx_stages[MESA_SHADER_FRAGMENT]) return; nir_shader *nir = ctx->gfx_stages[MESA_SHADER_FRAGMENT]->nir; if (nir->info.outputs_written & (1 << FRAG_RESULT_SAMPLE_MASK)) { bool samples = zink_get_fs_key(ctx)->samples; if (samples != (ctx->fb_state.samples > 1)) zink_set_fs_key(ctx)->samples = ctx->fb_state.samples > 1; } } static void zink_bind_fs_state(struct pipe_context *pctx, void *cso) { struct zink_context *ctx = zink_context(pctx); if (!cso && !ctx->gfx_stages[MESA_SHADER_FRAGMENT]) return; bind_gfx_stage(ctx, MESA_SHADER_FRAGMENT, cso); ctx->fbfetch_outputs = 0; if (cso) { nir_shader *nir = ctx->gfx_stages[MESA_SHADER_FRAGMENT]->nir; if (nir->info.fs.uses_fbfetch_output) { nir_foreach_shader_out_variable(var, ctx->gfx_stages[MESA_SHADER_FRAGMENT]->nir) { if (var->data.fb_fetch_output) ctx->fbfetch_outputs |= BITFIELD_BIT(var->data.location - FRAG_RESULT_DATA0); } } zink_update_fs_key_samples(ctx); } zink_update_fbfetch(ctx); } static void zink_bind_gs_state(struct pipe_context *pctx, void *cso) { struct zink_context *ctx = zink_context(pctx); if (!cso && !ctx->gfx_stages[MESA_SHADER_GEOMETRY]) return; bool had_points = ctx->gfx_stages[MESA_SHADER_GEOMETRY] ? ctx->gfx_stages[MESA_SHADER_GEOMETRY]->nir->info.gs.output_primitive == SHADER_PRIM_POINTS : false; bind_gfx_stage(ctx, MESA_SHADER_GEOMETRY, cso); bind_last_vertex_stage(ctx); if (cso) { if (!had_points && ctx->last_vertex_stage->nir->info.gs.output_primitive == SHADER_PRIM_POINTS) ctx->gfx_pipeline_state.has_points++; } else { if (had_points) ctx->gfx_pipeline_state.has_points--; } } static void zink_bind_tcs_state(struct pipe_context *pctx, void *cso) { bind_gfx_stage(zink_context(pctx), MESA_SHADER_TESS_CTRL, cso); } static void zink_bind_tes_state(struct pipe_context *pctx, void *cso) { struct zink_context *ctx = zink_context(pctx); if (!cso && !ctx->gfx_stages[MESA_SHADER_TESS_EVAL]) return; if (!!ctx->gfx_stages[MESA_SHADER_TESS_EVAL] != !!cso) { if (!cso) { /* if unsetting a TESS that uses a generated TCS, ensure the TCS is unset */ if (ctx->gfx_stages[MESA_SHADER_TESS_EVAL]->generated) ctx->gfx_stages[MESA_SHADER_TESS_CTRL] = NULL; } } bind_gfx_stage(ctx, MESA_SHADER_TESS_EVAL, cso); bind_last_vertex_stage(ctx); } static void * zink_create_cs_state(struct pipe_context *pctx, const struct pipe_compute_state *shader) { struct nir_shader *nir; if (shader->ir_type != PIPE_SHADER_IR_NIR) nir = zink_tgsi_to_nir(pctx->screen, shader->prog); else nir = (struct nir_shader *)shader->prog; if (nir->info.uses_bindless) zink_descriptors_init_bindless(zink_context(pctx)); return create_compute_program(zink_context(pctx), nir); } static void zink_bind_cs_state(struct pipe_context *pctx, void *cso) { struct zink_context *ctx = zink_context(pctx); struct zink_compute_program *comp = cso; if (comp && comp->nir->info.num_inlinable_uniforms) ctx->shader_has_inlinable_uniforms_mask |= 1 << MESA_SHADER_COMPUTE; else ctx->shader_has_inlinable_uniforms_mask &= ~(1 << MESA_SHADER_COMPUTE); if (ctx->curr_compute) { zink_batch_reference_program(&ctx->batch, &ctx->curr_compute->base); ctx->compute_pipeline_state.final_hash ^= ctx->compute_pipeline_state.module_hash; ctx->compute_pipeline_state.module = VK_NULL_HANDLE; ctx->compute_pipeline_state.module_hash = 0; } ctx->compute_pipeline_state.dirty = true; ctx->curr_compute = comp; if (comp && comp != ctx->curr_compute) { ctx->compute_pipeline_state.module_hash = ctx->curr_compute->curr->hash; if (util_queue_fence_is_signalled(&comp->base.cache_fence)) ctx->compute_pipeline_state.module = ctx->curr_compute->curr->shader; ctx->compute_pipeline_state.final_hash ^= ctx->compute_pipeline_state.module_hash; if (ctx->compute_pipeline_state.key.base.nonseamless_cube_mask) ctx->compute_dirty = true; } zink_select_launch_grid(ctx); } static void zink_delete_cs_shader_state(struct pipe_context *pctx, void *cso) { struct zink_compute_program *comp = cso; zink_compute_program_reference(zink_screen(pctx->screen), &comp, NULL); } void zink_delete_shader_state(struct pipe_context *pctx, void *cso) { zink_shader_free(zink_screen(pctx->screen), cso); } void * zink_create_gfx_shader_state(struct pipe_context *pctx, const struct pipe_shader_state *shader) { nir_shader *nir; if (shader->type != PIPE_SHADER_IR_NIR) nir = zink_tgsi_to_nir(pctx->screen, shader->tokens); else nir = (struct nir_shader *)shader->ir.nir; if (nir->info.stage == MESA_SHADER_FRAGMENT && nir->info.fs.uses_fbfetch_output) zink_descriptor_util_init_fbfetch(zink_context(pctx)); if (nir->info.uses_bindless) zink_descriptors_init_bindless(zink_context(pctx)); return zink_shader_create(zink_screen(pctx->screen), nir, &shader->stream_output); } static void zink_delete_cached_shader_state(struct pipe_context *pctx, void *cso) { struct zink_screen *screen = zink_screen(pctx->screen); util_shader_reference(pctx, &screen->shaders, &cso, NULL); } static void * zink_create_cached_shader_state(struct pipe_context *pctx, const struct pipe_shader_state *shader) { bool cache_hit; struct zink_screen *screen = zink_screen(pctx->screen); return util_live_shader_cache_get(pctx, &screen->shaders, shader, &cache_hit); } void zink_program_init(struct zink_context *ctx) { ctx->base.create_vs_state = zink_create_cached_shader_state; ctx->base.bind_vs_state = zink_bind_vs_state; ctx->base.delete_vs_state = zink_delete_cached_shader_state; ctx->base.create_fs_state = zink_create_cached_shader_state; ctx->base.bind_fs_state = zink_bind_fs_state; ctx->base.delete_fs_state = zink_delete_cached_shader_state; ctx->base.create_gs_state = zink_create_cached_shader_state; ctx->base.bind_gs_state = zink_bind_gs_state; ctx->base.delete_gs_state = zink_delete_cached_shader_state; ctx->base.create_tcs_state = zink_create_cached_shader_state; ctx->base.bind_tcs_state = zink_bind_tcs_state; ctx->base.delete_tcs_state = zink_delete_cached_shader_state; ctx->base.create_tes_state = zink_create_cached_shader_state; ctx->base.bind_tes_state = zink_bind_tes_state; ctx->base.delete_tes_state = zink_delete_cached_shader_state; ctx->base.create_compute_state = zink_create_cs_state; ctx->base.bind_compute_state = zink_bind_cs_state; ctx->base.delete_compute_state = zink_delete_cs_shader_state; if (zink_screen(ctx->base.screen)->info.have_EXT_vertex_input_dynamic_state) _mesa_set_init(&ctx->gfx_inputs, ctx, hash_gfx_input_dynamic, equals_gfx_input_dynamic); else _mesa_set_init(&ctx->gfx_inputs, ctx, hash_gfx_input, equals_gfx_input); _mesa_set_init(&ctx->gfx_outputs, ctx, hash_gfx_output, equals_gfx_output); /* validate struct packing */ STATIC_ASSERT(offsetof(struct zink_gfx_pipeline_state, vertex_buffers_enabled_mask) - offsetof(struct zink_gfx_pipeline_state, input) == offsetof(struct zink_gfx_input_key, vertex_buffers_enabled_mask) - offsetof(struct zink_gfx_input_key, input)); STATIC_ASSERT(offsetof(struct zink_gfx_pipeline_state, vertex_strides) - offsetof(struct zink_gfx_pipeline_state, input) == offsetof(struct zink_gfx_input_key, vertex_strides) - offsetof(struct zink_gfx_input_key, input)); STATIC_ASSERT(offsetof(struct zink_gfx_pipeline_state, element_state) - offsetof(struct zink_gfx_pipeline_state, input) == offsetof(struct zink_gfx_input_key, element_state) - offsetof(struct zink_gfx_input_key, input)); STATIC_ASSERT(offsetof(struct zink_gfx_pipeline_state, modules) - offsetof(struct zink_gfx_pipeline_state, gkey) == offsetof(struct zink_gfx_library_key, modules) - offsetof(struct zink_gfx_library_key, hw_rast_state)); STATIC_ASSERT(sizeof(union zink_shader_key_optimal) == sizeof(uint32_t)); } bool zink_set_rasterizer_discard(struct zink_context *ctx, bool disable) { bool value = disable ? false : (ctx->rast_state ? ctx->rast_state->base.rasterizer_discard : false); bool changed = ctx->gfx_pipeline_state.dyn_state2.rasterizer_discard != value; ctx->gfx_pipeline_state.dyn_state2.rasterizer_discard = value; if (!changed) return false; if (!zink_screen(ctx->base.screen)->info.have_EXT_extended_dynamic_state2) ctx->gfx_pipeline_state.dirty |= true; ctx->rasterizer_discard_changed = true; return true; } void zink_driver_thread_add_job(struct pipe_screen *pscreen, void *data, struct util_queue_fence *fence, pipe_driver_thread_func execute, pipe_driver_thread_func cleanup, const size_t job_size) { struct zink_screen *screen = zink_screen(pscreen); util_queue_add_job(&screen->cache_get_thread, data, fence, execute, cleanup, job_size); }