/* * Copyright 2017 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef AC_SHADER_ABI_H #define AC_SHADER_ABI_H #include /* Document the shader ABI during compilation. This is what allows radeonsi and * radv to share a compiler backend. */ struct ac_shader_abi { enum chip_class chip_class; LLVMValueRef base_vertex; LLVMValueRef start_instance; LLVMValueRef draw_id; LLVMValueRef vertex_id; LLVMValueRef instance_id; /* For VS and PS: pre-loaded shader inputs. * * Currently only used for NIR shaders; indexed by variables' * driver_location. */ LLVMValueRef *inputs; void (*emit_outputs)(struct ac_shader_abi *abi, unsigned max_outputs, LLVMValueRef *addrs); LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index); }; #endif /* AC_SHADER_ABI_H */