/* * Copyright © 2022 Imagination Technologies Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "compiler/spirv/nir_spirv.h" #include "nir/nir.h" #include "rogue.h" #include "rogue_builder.h" #include "util/macros.h" /** * \file rogue_compile.c * * \brief Contains NIR to Rogue translation functions, and Rogue passes. */ /* For ALU scalars */ static rogue_ref nir_ssa_reg(rogue_shader *shader, unsigned index, unsigned num_components, unsigned component) { if (num_components > 1) { return rogue_ref_regarray( rogue_ssa_vec_regarray(shader, 1, index, component)); } return rogue_ref_reg(rogue_ssa_reg(shader, index)); } static rogue_ref nir_ssa_regarray(rogue_shader *shader, unsigned index, unsigned num_components, unsigned component) { return rogue_ref_regarray( rogue_ssa_vec_regarray(shader, num_components, index, component)); } static rogue_ref nir_ssa_reg_alu_src(rogue_shader *shader, const nir_alu_instr *alu, unsigned src_num, bool vec) { unsigned index = alu->src[src_num].src.ssa->index; unsigned num_components = alu->src[src_num].src.ssa->num_components; unsigned write_mask = alu->dest.write_mask; unsigned bit_pos = ffs(write_mask) - 1; assert(util_is_power_of_two_nonzero(write_mask)); unsigned component = alu->src[src_num].swizzle[bit_pos]; return vec ? nir_ssa_regarray(shader, index, num_components, component) : nir_ssa_reg(shader, index, num_components, component); } static rogue_ref nir_ssa_reg_alu_dst(rogue_shader *shader, const nir_alu_instr *alu, bool vec) { unsigned num_components = alu->dest.dest.ssa.num_components; unsigned index = alu->dest.dest.ssa.index; unsigned write_mask = alu->dest.write_mask; unsigned component = ffs(write_mask) - 1; assert(util_is_power_of_two_nonzero(write_mask)); return vec ? nir_ssa_regarray(shader, index, num_components, component) : nir_ssa_reg(shader, index, num_components, component); } static void trans_nir_jump_return(rogue_builder *b, nir_jump_instr *jump) { rogue_END(b); } static void trans_nir_jump(rogue_builder *b, nir_jump_instr *jump) { switch (jump->type) { case nir_jump_return: return trans_nir_jump_return(b, jump); default: break; } unreachable("Unimplemented NIR jump instruction type."); } static void trans_nir_load_const(rogue_builder *b, nir_load_const_instr *load_const) { rogue_reg *dst = rogue_ssa_reg(b->shader, load_const->def.index); if (load_const->def.bit_size == 32) { uint32_t imm = nir_const_value_as_uint(load_const->value[0], 32); rogue_MOV(b, rogue_ref_reg(dst), rogue_ref_imm(imm)); } else { unreachable("Unimplemented NIR load_const bit size."); } } static void trans_nir_intrinsic_load_input_fs(rogue_builder *b, nir_intrinsic_instr *intr) { struct rogue_fs_build_data *fs_data = &b->shader->ctx->stage_data.fs; unsigned load_size = nir_dest_num_components(intr->dest); assert(load_size == 1); /* TODO: We can support larger load sizes. */ rogue_reg *dst = rogue_ssa_reg(b->shader, intr->dest.ssa.index); struct nir_io_semantics io_semantics = nir_intrinsic_io_semantics(intr); unsigned component = nir_intrinsic_component(intr); unsigned coeff_index = rogue_coeff_index_fs(&fs_data->iterator_args, io_semantics.location, component); unsigned wcoeff_index = rogue_coeff_index_fs(&fs_data->iterator_args, ~0, 0); rogue_regarray *coeffs = rogue_coeff_regarray(b->shader, ROGUE_COEFF_ALIGN * load_size, coeff_index); rogue_regarray *wcoeffs = rogue_coeff_regarray(b->shader, ROGUE_COEFF_ALIGN, wcoeff_index); rogue_instr *instr = &rogue_FITRP_PIXEL(b, rogue_ref_reg(dst), rogue_ref_drc(0), rogue_ref_regarray(coeffs), rogue_ref_regarray(wcoeffs), rogue_ref_val(load_size)) ->instr; rogue_add_instr_comment(instr, "load_input_fs"); } static void trans_nir_intrinsic_load_input_vs(rogue_builder *b, nir_intrinsic_instr *intr) { ASSERTED unsigned load_size = nir_dest_num_components(intr->dest); assert(load_size == 1); /* TODO: We can support larger load sizes. */ rogue_reg *dst = rogue_ssa_reg(b->shader, intr->dest.ssa.index); struct nir_io_semantics io_semantics = nir_intrinsic_io_semantics(intr); unsigned component = nir_intrinsic_component(intr); /* TODO: Get these properly with the intrinsic index (ssa argument) */ unsigned vtxin_index = ((io_semantics.location - VERT_ATTRIB_GENERIC0) * 3) + component; rogue_reg *src = rogue_vtxin_reg(b->shader, vtxin_index); rogue_instr *instr = &rogue_MOV(b, rogue_ref_reg(dst), rogue_ref_reg(src))->instr; rogue_add_instr_comment(instr, "load_input_vs"); } static void trans_nir_intrinsic_load_input(rogue_builder *b, nir_intrinsic_instr *intr) { switch (b->shader->stage) { case MESA_SHADER_FRAGMENT: return trans_nir_intrinsic_load_input_fs(b, intr); case MESA_SHADER_VERTEX: return trans_nir_intrinsic_load_input_vs(b, intr); default: break; } unreachable("Unimplemented NIR load_input variant."); } static void trans_nir_intrinsic_store_output_fs(rogue_builder *b, nir_intrinsic_instr *intr) { ASSERTED unsigned store_size = nir_src_num_components(intr->src[0]); assert(store_size == 1); /* TODO: When hoisting I/O allocation to the driver, check if this is * correct. */ unsigned pixout_index = nir_src_as_uint(intr->src[1]); rogue_reg *dst = rogue_pixout_reg(b->shader, pixout_index); rogue_reg *src = rogue_ssa_reg(b->shader, intr->src[0].ssa->index); rogue_instr *instr = &rogue_MOV(b, rogue_ref_reg(dst), rogue_ref_reg(src))->instr; rogue_add_instr_comment(instr, "store_output_fs"); } static void trans_nir_intrinsic_store_output_vs(rogue_builder *b, nir_intrinsic_instr *intr) { struct rogue_vs_build_data *vs_data = &b->shader->ctx->stage_data.vs; ASSERTED unsigned store_size = nir_src_num_components(intr->src[0]); assert(store_size == 1); struct nir_io_semantics io_semantics = nir_intrinsic_io_semantics(intr); unsigned component = nir_intrinsic_component(intr); unsigned vtxout_index = rogue_output_index_vs(&vs_data->outputs, io_semantics.location, component); rogue_reg *dst = rogue_vtxout_reg(b->shader, vtxout_index); rogue_reg *src = rogue_ssa_reg(b->shader, intr->src[0].ssa->index); rogue_instr *instr = &rogue_MOV(b, rogue_ref_reg(dst), rogue_ref_reg(src))->instr; rogue_add_instr_comment(instr, "store_output_vs"); } static void trans_nir_intrinsic_store_output(rogue_builder *b, nir_intrinsic_instr *intr) { switch (b->shader->stage) { case MESA_SHADER_FRAGMENT: return trans_nir_intrinsic_store_output_fs(b, intr); case MESA_SHADER_VERTEX: return trans_nir_intrinsic_store_output_vs(b, intr); default: break; } unreachable("Unimplemented NIR store_output variant."); } static void trans_nir_intrinsic_load_ubo(rogue_builder *b, nir_intrinsic_instr *intr) { struct rogue_ubo_data *ubo_data = &b->shader->ctx->common_data[b->shader->stage].ubo_data; unsigned desc_set = nir_src_comp_as_uint(intr->src[0], 0); unsigned binding = nir_src_comp_as_uint(intr->src[1], 0); unsigned offset = nir_intrinsic_range_base(intr); unsigned sh_index = rogue_ubo_reg(ubo_data, desc_set, binding, offset); rogue_reg *dst = rogue_ssa_reg(b->shader, intr->dest.ssa.index); rogue_reg *src = rogue_shared_reg(b->shader, sh_index); rogue_instr *instr = &rogue_MOV(b, rogue_ref_reg(dst), rogue_ref_reg(src))->instr; rogue_add_instr_comment(instr, "load_ubo"); } static void trans_nir_intrinsic(rogue_builder *b, nir_intrinsic_instr *intr) { switch (intr->intrinsic) { case nir_intrinsic_load_input: return trans_nir_intrinsic_load_input(b, intr); case nir_intrinsic_store_output: return trans_nir_intrinsic_store_output(b, intr); case nir_intrinsic_load_ubo: return trans_nir_intrinsic_load_ubo(b, intr); default: break; } unreachable("Unimplemented NIR intrinsic instruction."); } static void trans_nir_alu_pack_unorm_4x8(rogue_builder *b, nir_alu_instr *alu) { rogue_ref dst = nir_ssa_reg_alu_dst(b->shader, alu, false); rogue_ref src = nir_ssa_reg_alu_src(b->shader, alu, 0, true); rogue_alu_instr *pck_u8888 = rogue_PCK_U8888(b, dst, src); rogue_set_instr_repeat(&pck_u8888->instr, 4); rogue_set_alu_op_mod(pck_u8888, ROGUE_ALU_OP_MOD_SCALE); } static void trans_nir_alu_fmul(rogue_builder *b, nir_alu_instr *alu) { rogue_ref dst = nir_ssa_reg_alu_dst(b->shader, alu, false); rogue_ref src0 = nir_ssa_reg_alu_src(b->shader, alu, 0, false); rogue_ref src1 = nir_ssa_reg_alu_src(b->shader, alu, 1, false); rogue_FMUL(b, dst, src0, src1); } static void trans_nir_alu_ffma(rogue_builder *b, nir_alu_instr *alu) { rogue_ref dst = nir_ssa_reg_alu_dst(b->shader, alu, false); rogue_ref src0 = nir_ssa_reg_alu_src(b->shader, alu, 0, false); rogue_ref src1 = nir_ssa_reg_alu_src(b->shader, alu, 1, false); rogue_ref src2 = nir_ssa_reg_alu_src(b->shader, alu, 2, false); rogue_FMAD(b, dst, src0, src1, src2); } static void trans_nir_alu_vecN(rogue_builder *b, nir_alu_instr *alu, unsigned n) { unsigned dst_index = alu->dest.dest.ssa.index; rogue_regarray *dst; rogue_reg *src; for (unsigned u = 0; u < n; ++u) { dst = rogue_ssa_vec_regarray(b->shader, 1, dst_index, u); src = rogue_ssa_reg(b->shader, alu->src[u].src.ssa->index); rogue_MOV(b, rogue_ref_regarray(dst), rogue_ref_reg(src)); } } static void trans_nir_alu(rogue_builder *b, nir_alu_instr *alu) { switch (alu->op) { case nir_op_pack_unorm_4x8: return trans_nir_alu_pack_unorm_4x8(b, alu); return; case nir_op_fmul: return trans_nir_alu_fmul(b, alu); case nir_op_ffma: return trans_nir_alu_ffma(b, alu); case nir_op_vec4: return trans_nir_alu_vecN(b, alu, 4); default: break; } unreachable("Unimplemented NIR ALU instruction."); } static inline void rogue_feedback_used_regs(rogue_build_ctx *ctx, const rogue_shader *shader) { /* TODO NEXT: Use this counting method elsewhere as well. */ ctx->common_data[shader->stage].temps = __bitset_count(shader->regs_used[ROGUE_REG_CLASS_TEMP], BITSET_WORDS(rogue_reg_infos[ROGUE_REG_CLASS_TEMP].num)); ctx->common_data[shader->stage].internals = __bitset_count( shader->regs_used[ROGUE_REG_CLASS_INTERNAL], BITSET_WORDS(rogue_reg_infos[ROGUE_REG_CLASS_INTERNAL].num)); } static bool index_ssa_def_cb(nir_ssa_def *ssa, void *state) { rogue_shader *shader = (rogue_shader *)state; if (ssa->num_components == 1) { if (ssa->bit_size == 32) { rogue_ssa_reg(shader, ssa->index); } else if (ssa->bit_size == 64) { rogue_ssa_vec_regarray(shader, 2, ssa->index, 0); } } else { rogue_ssa_vec_regarray(shader, ssa->num_components, ssa->index, 0); } return true; } /** * \brief Translates a NIR shader to Rogue. * * \param[in] ctx Shared multi-stage build context. * \param[in] nir NIR shader. * \return A rogue_shader* if successful, or NULL if unsuccessful. */ PUBLIC rogue_shader *rogue_nir_to_rogue(rogue_build_ctx *ctx, const nir_shader *nir) { gl_shader_stage stage = nir->info.stage; rogue_shader *shader = rogue_shader_create(ctx, stage); if (!shader) return NULL; shader->ctx = ctx; /* Make sure we only have a single function. */ assert(exec_list_length(&nir->functions) == 1); rogue_builder b; rogue_builder_init(&b, shader); nir_function_impl *entry = nir_shader_get_entrypoint((nir_shader *)nir); /* Go through SSA used by NIR and "reserve" them so that sub-arrays won't be * declared before the parent arrays. */ nir_foreach_block_unstructured (block, entry) { nir_foreach_instr (instr, block) { nir_foreach_ssa_def(instr, index_ssa_def_cb, shader); } } /* Translate shader entrypoint. */ nir_foreach_block (block, entry) { rogue_push_block(&b); nir_foreach_instr (instr, block) { switch (instr->type) { case nir_instr_type_alu: trans_nir_alu(&b, nir_instr_as_alu(instr)); break; case nir_instr_type_intrinsic: trans_nir_intrinsic(&b, nir_instr_as_intrinsic(instr)); break; case nir_instr_type_load_const: trans_nir_load_const(&b, nir_instr_as_load_const(instr)); break; case nir_instr_type_jump: trans_nir_jump(&b, nir_instr_as_jump(instr)); break; default: unreachable("Unimplemented NIR instruction type."); } } } /* Apply passes. */ rogue_shader_passes(shader); rogue_feedback_used_regs(ctx, shader); return shader; } /** * \brief Performs Rogue passes on a shader. * * \param[in] shader The shader. */ PUBLIC void rogue_shader_passes(rogue_shader *shader) { rogue_validate_shader(shader, "before passes"); if (ROGUE_DEBUG(IR_PASSES)) rogue_print_pass_debug(shader, "before passes", stdout); /* Passes */ ROGUE_PASS_V(shader, rogue_constreg); ROGUE_PASS_V(shader, rogue_copy_prop); ROGUE_PASS_V(shader, rogue_dce); ROGUE_PASS_V(shader, rogue_lower_pseudo_ops); ROGUE_PASS_V(shader, rogue_schedule_wdf, false); ROGUE_PASS_V(shader, rogue_schedule_uvsw, false); ROGUE_PASS_V(shader, rogue_trim); ROGUE_PASS_V(shader, rogue_regalloc); ROGUE_PASS_V(shader, rogue_dce); ROGUE_PASS_V(shader, rogue_schedule_instr_groups, false); if (ROGUE_DEBUG(IR)) rogue_print_pass_debug(shader, "after passes", stdout); }