Commit Graph

124 Commits

Author SHA1 Message Date
Alyssa Rosenzweig
ff816f224b agx: Split nest instruction into begin_cf + break
We use it for two different things. Pseudo-instructions are cheap, split it up
for easier optimization passes. This also fixes the schedule classes.. we can
move the cf_begin around if we want, it's inert.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
b25b36a9e3 agx: Expand nest
For breaking out of deeper control flow.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
f9343fe5ca agx: Remove logical_end instructions
They're more trouble than they're worth for us. They were originally lifted
unthinkingly from ACO, where I assume they're necessary for software CF
lowering, but they're just an inconvenient convenience for us. Remove em.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
119e5b9719 agx: Schedule for register pressure
Since we register allocate in SSA, the number of registers required (register
demand) equals to the maximum number of simultaneous live values (register
pressure). So if we can reduce register pressure, we are guaranteed to reduce
register demand. Even an ineffective heuristic like randomly swapping
instructions can only reduce pressure as long as it's conservative.

This implements one such heuristic: in each block, schedule backwards, selecting
the free instruction that looks like it will reduce liveness the most. In other
words, the greedy algorithm to reduce register pressure. At the end of the
block, if we haven't actually reduced pressure, we bail. This isn't optimal, but
it's well-motivated and optimally handles special cases (like 0-source
instructions).

This is based on the scheduler I originally wrote for Mali.

In my Dolphin ubershader branch, this improved performance at native 4K by 10fps
(105fps->115fps) when I measured together with some other optimizations. On top
of my current next (which notably includes nir_opt_sink improvements), this
commit alone goes (53fps->54fps) which is considerably less impressive :-p

shader-db results are a win, but not as large as we might hope. Instruction
count win seems to be from the smaller live ranges being easier on RA (fewer
swaps / moves). The two shaders affected for thread count are from fifa mobile,
which go from 640 threads ->
1024 (full occupancy). In other words... this heuristic does an excellent job in
a small subset of shaders. The Dolphin ubershader win was real, though :~)

Note these shader-db wins are on top of a branch with the nir_opt_sink
improvements. Without that, the stats are much better... The schedulers have
some overlap, but they're better together.

   total instructions in shared programs: 1766635 -> 1763496 (-0.18%)
   instructions in affected programs: 445855 -> 442716 (-0.70%)
   helped: 1963
   HURT: 350
   Instructions are helped.

   total bytes in shared programs: 11597648 -> 11586924 (-0.09%)
   bytes in affected programs: 3106230 -> 3095506 (-0.35%)
   helped: 2003
   HURT: 374
   Bytes are helped.

   total halfregs in shared programs: 504609 -> 481980 (-4.48%)
   halfregs in affected programs: 138322 -> 115693 (-16.36%)
   helped: 3405
   HURT: 311
   Halfregs are helped.

   total threads in shared programs: 18839936 -> 18840704 (<.01%)
   threads in affected programs: 1280 -> 2048 (60.00%)
   helped: 2
   HURT: 0

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Karol Herbst
9b59602338 asahi: implement get_compute_state_info
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:33 +00:00
Faith Ekstrand
4695bebc79 nir: Drop nir_dest
Instead, we replace every use of it with nir_def.  Most of this commit
was generated by sed:

   sed -i -e 's/dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp

A few manual fixups were required in lima and the nir_legacy code.

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
2023-08-14 21:22:53 +00:00
Alyssa Rosenzweig
d9786a48aa agx: Remove agx_nir_ssa_index
Deduplicated from agx_def_index.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
2023-08-14 21:22:52 +00:00
Alyssa Rosenzweig
6f66f3583e agx: Stop passing nir_dest around
Towards deleting nir_dest.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
2023-08-14 21:22:52 +00:00
Alyssa Rosenzweig
09d31922de nir: Drop "SSA" from NIR language
Everything is SSA now.

   sed -e 's/nir_ssa_def/nir_def/g' \
       -e 's/nir_ssa_undef/nir_undef/g' \
       -e 's/nir_ssa_scalar/nir_scalar/g' \
       -e 's/nir_src_rewrite_ssa/nir_src_rewrite/g' \
       -e 's/nir_gather_ssa_types/nir_gather_types/g' \
       -i $(git grep -l nir | grep -v relnotes)

   git mv src/compiler/nir/nir_gather_ssa_types.c \
          src/compiler/nir/nir_gather_types.c

   ninja -C build/ clang-format
   cd src/compiler/nir && find *.c *.h -type f -exec clang-format -i \{} \;

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24585>
2023-08-12 16:44:41 -04:00
Alyssa Rosenzweig
e83b708676 agx: Optimize out pointless else instructions
Now that they're in the right blocks, this is easy. Includes an informal proof
and the implementation itself is built around a finite state machine, which
together meant this code worked on its first try :~)

And hey, it's a pointless little instruction saving optimization I've wanted to
do for a while~

Major note is that this HAS to be done after register allocation, since it
doesn't update the control flow graph and would introduce critical edges
if it tried to actually deleted the else block. The intuitive reason for this is
simple: sometimes RA needs to insert instructions into the else block, even if
it was empty in the original NIR, so we always need an else block even if we can
delete it with this pass after RA.

   total instructions in shared programs: 1778390 -> 1776725 (-0.09%)
   instructions in affected programs: 268459 -> 266794 (-0.62%)
   helped: 1013
   HURT: 0
   Instructions are helped.

   total bytes in shared programs: 12185102 -> 12175112 (-0.08%)
   bytes in affected programs: 1927524 -> 1917534 (-0.52%)
   helped: 1013
   HURT: 0
   Bytes are helped.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
2023-08-11 20:31:27 +00:00
Alyssa Rosenzweig
41b7891673 agx: Put else instructions in the right block
According to Dougall's pseudocode, else_icmp operates as:

  if r0l == 0:
    r0l = n
  elif r0l == 1:
    if cc.compare(A[thread], B[thread]):
      r0l = 0
    else:
      r0l = 1

  exec_mask[thread] = (r0l == 0)

Notice that the comparison only happens when r0l == 1, that is, for threads that
are about to enter the else block. Threads that just executed the if body are
still active (r0l = 0) and skip the comparison. As such, the sources of
else_icmp are only read in the else block, and hence the whole instruction
should be placed in the else block for correctness with respect to live range
splitting.

shader-db is a wash, but shows some improvements due to correctly modelling the
liveness of the condition variable.

   total instructions in shared programs: 1778376 -> 1778390 (<.01%)
   instructions in affected programs: 14753 -> 14767 (0.09%)
   helped: 35
   HURT: 39
   Inconclusive result (value mean confidence interval includes 0).

   total bytes in shared programs: 12185018 -> 12185102 (<.01%)
   bytes in affected programs: 101522 -> 101606 (0.08%)
   helped: 35
   HURT: 39
   Inconclusive result (value mean confidence interval includes 0).

   total halfregs in shared programs: 531174 -> 531032 (-0.03%)
   halfregs in affected programs: 2320 -> 2178 (-6.12%)
   helped: 40
   HURT: 1
   Halfregs are helped.

   total threads in shared programs: 18909184 -> 18909440 (<.01%)
   threads in affected programs: 1792 -> 2048 (14.29%)
   helped: 2
   HURT: 0

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24635>
2023-08-11 20:31:27 +00:00
Alyssa Rosenzweig
95e3df39c0 treewide: sed out more is_ssa
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24432>
2023-08-03 22:40:28 +00:00
Alyssa Rosenzweig
d9bf52e00f agx: Assert that barriers are not used in the preamble
It is nonsensical and confuses the hardware.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00
Alyssa Rosenzweig
766535c867 agx: Implement vector live range splitting
The SSA killer feature is that, under an "optimal" allocator, the number of
registers used (register demand) is *equal* to the number of registers required
(register pressure, the maximum number of variables simultaneously live at any
point in the program). I put "optimal" in scare quotes, because we don't need to
use the exact minimum number of registers as long as we don't sacrifice thread
count or introduce spilling, and using a few extra registers when possible can
help coalesce moves. Details-shmetails.

The problem is that, prior to this commit, our register allocator was not
well-behaved in certain circumstances, and would require an arbitrarily large
number of registers. In particular, since different variables have different
sizes and require contiguous allocation, in large programs the register file may
become fragmented, causing the RA to use arbitrarily many registers despite
having lots of registers free.

The solution is vector live range splitting. First, we calculate the register
pressure (the minimum number of registers that it is theoretically possible to
allocate successfully), and round up to the maximum number of registers we will
actually use (to give some wiggle room to coalesce moves). Then, we will treat
this maximum as a *bound*, requiring that we don't use more registers than
chosen. In the event that register file fragmentation prevents us from finding a
contiguous sequence of registers to allocate a variable, rather than giving up
or using registers we don't have, we shuffle the register file around
(defragmenting it) to make room for the new variable. That lets us use a
few moves to avoid sacrificing thread count or introducing spilling, which is
usually a great choice.

Android GLES3.1 shader-db results are as expected: some noise / small
regressions for instruction count, but a bunch of shaders with improved thread
count. The massive increase in register demand may seem weird, but this is the
RA doing exactly what it's supposed to: using more registers if and only if they
would not hurt thread count. Notice that no programs whatsoever are hurt for
thread count, which is the salient part.

   total instructions in shared programs: 1781473 -> 1781574 (<.01%)
   instructions in affected programs: 276268 -> 276369 (0.04%)
   helped: 1074
   HURT: 463
   Inconclusive result (value mean confidence interval includes 0).

   total bytes in shared programs: 12196640 -> 12201670 (0.04%)
   bytes in affected programs: 1987322 -> 1992352 (0.25%)
   helped: 1060
   HURT: 513
   Bytes are HURT.

   total halfregs in shared programs: 488755 -> 529651 (8.37%)
   halfregs in affected programs: 295651 -> 336547 (13.83%)
   helped: 358
   HURT: 9737
   Halfregs are HURT.

   total threads in shared programs: 18875008 -> 18885440 (0.06%)
   threads in affected programs: 64576 -> 75008 (16.15%)
   helped: 82
   HURT: 0
   Threads are helped.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
2023-06-23 17:37:41 +00:00
Alyssa Rosenzweig
923b966775 agx: Add loop header? flag
This is useful for deciding whether we need to fix up phis in RA.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
2023-06-23 17:37:41 +00:00
Alyssa Rosenzweig
b7f130fbbc agx: Model interpolation for iter instructions
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
2548293e8b agx: Split iter and iterproj instructions
These are different (though related) instructions. I've split them in applegpu,
let's mirror that here. This simplifies the IR a bit.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
b9b71bcae6 asahi,agx: Call lower_discard_zs_emit in the driver
The driver needs to lower MSAA (because only it knows the sample count). MSAA
lowering depends on discards getting lowered (in order to get sample masks on the
discards for sample shading to work properly). Discard lowering depends on all
discards emitted. But the driver needs to lower clip planes which generates
discards. To break the circular dependency, we have the driver call the
discard lowering pass itself (in between lowering clip planes and lowering
MSAA). Technically, this is probably a layering violation but it's the least
gross solution I see.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
398851ca53 agx: Lower discard in NIR
We already lower discard in NIR when depth/stencil writes are used in the
shader. In this patch, we extend that lowering for when depth/stencil writes are
not used, in which case the discard is lowered to a sample_mask instruction.
This is a step towards multisampling, since the old lowering assumed
single-sample and there's no way to express a sample mask with a standard NIR
discard instructions so we need to lower in NIR anyway for sample shading (i.e.
if a discard_if diverges between samples in a pixel).

This changes the lowering for discard_if to be free of control flow (instead
executing a sample mask instruction unconditionally). This seems to be slightly
faster in SuperTuxKart and slightly slower in Dolphin, but I'm not too worried
right now.

To make this work, we do need some extra lowering to ensure we always execute a
sample_mask instruction, in case a discard_if is buried in other control flow
(as occurs with Dolphin's ubershaders). So that's added too. We need that for
MSAA anyway, so pardon the line count.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23480>
2023-06-07 03:21:49 +00:00
Alyssa Rosenzweig
e9b471d1b3 asahi: Fix disk cache disable with AGX_MESA_DEBUG
We go to initialize the disk cache before we've compiled any shaders so
agx_compiler_debug is 0 at this point. Don't try to read it, instead go through
sa safe getter that will do the right thing.

Fixes: 5e9538c12e ("agx: isolate compiler debug flags")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22891>
2023-05-07 09:00:40 -04:00
Alyssa Rosenzweig
e713983875 agx: Add helper for calculating occupancy
Add information about the relationship between program register usage and
program occupancy (the maximum number of threads that may execute concurrently
on a single shader core). This table is derived from studying the
maxTotalThreadsPerThreadgroup property in Metal while varying the register
usage, something I blogged about a few years back. It's probably not 100%
accurate and it hasn't been tested against hardware, but it matters "only" for
performance (not correctness) so I'm not super stressed about the details.

In the (near) future, RA will be able to make use of this information to know
exactly when it can use more registers without hurting performance. In the
present, it's just used for better shader-db statistics.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
2023-04-07 03:23:03 +00:00
Alyssa Rosenzweig
c643f42dc6 agx: Constify agx_{read,write}_registers
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
2023-04-07 03:23:03 +00:00
Alyssa Rosenzweig
0f974d1f90 asahi: Convert to SPDX headers
Also drop my email address in the copyright lines and fix some "Copyright 208
Alyssa Rosenzweig" lines, I'm not *that* old. Together this drops a lot of
boilerplate without losing any meaningful licensing information. SPDX is already
in use for the MIT-licensed code in turnip, venus, and a few other scattered
parts of the tree, so this should be ok from a Mesa licensing standpoint.

This reduces friction to create new files, by parsing the copy/paste boilerplate
and being short enough you can easily type it out if you want.  It makes new
files seem less daunting: 20 lines of header for 30 lines of code is
discouraging, but 2 lines of header for 30 lines of code is reasonable for a
simple compiler pass. This has technical effects, as lowering the barrier to
making new files should encourage people to split code into more modular files
with (hopefully positive) effects on project compile time.

This helps with consistency between files. Across the tree we have at least a
half dozen variants of the MIT license text (probably more), plus code that uses
SPDX headers instead. I've already been using SPDX headers in Asahi manually, so
you can tell old vs new code based on the headers.

Finally, it means less for reviewers to scroll through adding files. Minimal
actual cognitive burden for reviewers thanks to banner blindness, but the big
headers still bloat diffs that add/delete files.

I originally proposed this in December (for much more of the tree) but someone
requested I wait until January to discuss. I've been trying to get in touch with
them since then. It is now almost April and, with still no response, I'd like to
press forward with this. So with a joint sign-off from the major authors of the
code in question, let's do this.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Rose Hudson <rose@krx.sh>
Acked-by: Lyude Paul [over IRC: "yes I'm fine with that"]
Meh'd-by: Rob Clark <robdclark@chromium.org>

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22062>
2023-03-28 05:14:00 +00:00
Alyssa Rosenzweig
5ea9c2e634 agx: Make partial DCE optional
Our dead code elimination pass does two things:

1. delete instructions that are entirely unnecessary
2. delete unnecessary destinations of necessary instructions

To deal with pass ordering issues, we sometimes want to do #1 without #2.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21674>
2023-03-11 14:15:50 +00:00
Rose Hudson
5e9538c12e agx: isolate compiler debug flags
The gallium disk cache is about to depend on these, and I don't want to
create a dependency on agx_opcodes.h.py for that. So, make a new header
for them that doesn't have build dependencies.
Rename them to agx_compiler_* too, to avoid collisions with the other
driver debug flags.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21776>
2023-03-08 02:07:44 +00:00
Alyssa Rosenzweig
f92738eaaa agx: Handle fragment shader side effects
Fragment shaders with side effects need to be lowered to ensure they execute for
all shaded pixels but no helper threads. Add a lowering pass to handle this.

Fixes dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_literal_fragment

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21712>
2023-03-05 19:12:35 +00:00
Alyssa Rosenzweig
037609f1dc agx: Constify agx_print
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
c9728b41d5 agx: Factor out allows_16bit_immediate check
The optimizer needs this information to inline immediates effectively.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
4b1f4b86ea agx: Add AGX_MESA_DEBUG=nopreamble option
Useful both for ruling out issues with shader preambles as well as (in some
cases) making for a nicer reading experience of the compiled assembly.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21430>
2023-03-05 09:27:02 +00:00
Alyssa Rosenzweig
760f367386 agx: Lower sampler LOD bias
G13 does not support sampler descriptor LOD biasing, so this needs to be lowered
to shader code for APIs that require this functionality. Add an option to do
this lowering while doing our other backend texture lowerings. This generates
lod_bias_agx texture instructions which the driver is expected to lower
according to its binding model.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21276>
2023-02-27 02:35:41 +00:00
Alyssa Rosenzweig
eab4d6a96f agx: Add and use agx_nir_ssa_index helper
Common subexpression that we'll repeat once more in the next patch.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21431>
2023-02-21 08:10:15 +00:00
Alyssa Rosenzweig
14f546726e agx: Lower shared memory offsets to 16-bit
Per the hardware requirement. This simplifies instruction selection (it avoids
the need to constant fold u2u16 in the backend).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21326>
2023-02-20 18:50:39 +00:00
Alyssa Rosenzweig
0d07d27173 agx: Model atomic instructions
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21326>
2023-02-20 18:50:39 +00:00
Alyssa Rosenzweig
978d3fefa8 agx: Model and pack gathers
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21264>
2023-02-20 17:27:21 +00:00
Alyssa Rosenzweig
7edd42cbc0 agx: Lower uniform sources with a dedicated pass
Move the decision of "can I copyprop this uniform?" from copyprop to a
standalone lowering pass. This is more straightforward and will enable the next
patch. This has the side effect of sinking load_preamble instructions, for a
nice reduction in register pressure. Instruction count increase is from
rematerializing some moves, which should be more than balanced out by the
reduced register pressure.

total instructions in shared programs: 1523285 -> 1523317 (<.01%)
instructions in affected programs: 1148 -> 1180 (2.79%)
helped: 0
HURT: 13
HURT stats (abs)   min: 1.0 max: 4.0 x̄: 2.46 x̃: 2
HURT stats (rel)   min: 0.69% max: 7.69% x̄: 3.65% x̃: 2.61%
95% mean confidence interval for instructions value: 1.78 3.14
95% mean confidence interval for instructions %-change: 2.16% 5.15%
Instructions are HURT.

total bytes in shared programs: 10444532 -> 10444724 (<.01%)
bytes in affected programs: 7386 -> 7578 (2.60%)
helped: 0
HURT: 13
HURT stats (abs)   min: 6.0 max: 24.0 x̄: 14.77 x̃: 12
HURT stats (rel)   min: 0.63% max: 7.14% x̄: 3.40% x̃: 2.48%
95% mean confidence interval for bytes value: 10.68 18.85
95% mean confidence interval for bytes %-change: 2.02% 4.78%
Bytes are HURT.

total halfregs in shared programs: 419444 -> 416434 (-0.72%)
halfregs in affected programs: 27080 -> 24070 (-11.12%)
helped: 634
HURT: 0
helped stats (abs) min: 1.0 max: 30.0 x̄: 4.75 x̃: 2
helped stats (rel) min: 2.90% max: 54.55% x̄: 13.13% x̃: 8.51%
95% mean confidence interval for halfregs value: -5.08 -4.41
95% mean confidence interval for halfregs %-change: -14.03% -12.23%
Halfregs are helped.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21122>
2023-02-05 08:53:29 +00:00
Alyssa Rosenzweig
3706da1d1a agx: Support uniform registers as LODs
This will avoid regressing moves when we lower sampler LOD bias. Corresponding
disassembler change: https://github.com/dougallj/applegpu/pull/22

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20833>
2023-02-04 07:33:08 +00:00
Alyssa Rosenzweig
5e14792200 agx: Centralize texture lowering
Lowering buffer textures will interact with multiple of our existing lowerings,
and it's convenient to have it all in one place. This also keeps the pass
ordering dependencies centralized.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21060>
2023-02-02 06:39:42 +00:00
Alyssa Rosenzweig
02fe57b7e9 agx: Lower system values in NIR in the driver
To comply with The Ekstrand Rule.

AGX has a large number of "uniform registers" available. These may be loaded
with arbitrary ranges of GPU memory by the driver, or they can be written by the
preamble shader. Currently, the compiler runs nir_opt_preamble on the first half
of the uniform file, and then translates NIR sysvals to moves from the second
half of the uniform file, passing back a uniform->sysval map for the GL driver
to respect. This has (at least) two issues:

* Since nir_opt_preamble runs before gathering sysvals, it has to assume the
  maximum number of sysvals are pushed, which can prevent it from moving some
  computation to the preamble due to running out of partitioned uniform registers.
  This is a problem for Dolphin's ubershaders, though it's unclear how much it
  matters for Dolphin perf.

* This violates The Ekstrand Rule and apparently will be a problem for our
  Vulkan driver. I'm just a compiler+GL girl, so I wouldn't know.

To fix this, we invert the order of operations. At the end of this series, we
instead lower NIR system values to NIR load_preamble instructions in the GL
driver. The compiler just translates directly to uniform registers reads. The
Vulkan driver will need its own version of this code, but maybe it can do
something clever and descriptor set aware.

This means that there will already be some load_preamble instructions when
nir_opt_preamble runs, so I've made minor changes to nir_opt_preamble to handle
that gracefully. This is a bit lazy... The alternative is to introduce a
`load_uniform_agx` intrinsic which `load_preamble` gets lowered to trivially.
But that's another pass over the IR (and due to AGX's shader variant hell I'm
sensitive to backend compile time) and it would be more complicated than what's
implemented here.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Ella Stanforth <ella@iglunix.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20562>
2023-01-31 17:02:34 +00:00
Alyssa Rosenzweig
3a6a5281b3 agx: Lower global loads/stores to AGX versions
This lets us do all the needed address arithmetic in a central place.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20558>
2023-01-11 20:36:51 +00:00
Alyssa Rosenzweig
ebe40b15ea agx: Fix discard with MRT
The exact semantics of sample_mask aren't quite clear to me yet, but executing
multiple sample_mask instructions seems to raise a fault :|

Fixes SuperTuxKart's advanced renderer.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20446>
2023-01-05 11:49:23 -05:00
Alyssa Rosenzweig
f6aa43cf42 agx: Optimize waits locally
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20446>
2023-01-05 11:49:22 -05:00
Alyssa Rosenzweig
6685dba75e agx: Add agx_read_registers helper
To be used for inserting waits post-RA.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20446>
2023-01-05 11:49:22 -05:00
Alyssa Rosenzweig
545a3eb601 agx: Insert waits post-RA
This is the first step towards reducing stalling.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20446>
2023-01-05 11:49:22 -05:00
Alyssa Rosenzweig
d00a43f682 agx: Hash agx_instr faster
Prior to this change, agx_opt_cse is our most expensive backend pass, due to the
time spent hashing instructions. hash_instr was calling into XXH32 a massive
number of times, often to hash only a single bit. It's much faster to hash
entire blocks of memory at a time. Optimize to do just that.

With this change, agx_opt_cse is now cheaper than instruction selection as
it should be.

No shader-db changes (except CPU time decrease).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20446>
2023-01-05 11:49:22 -05:00
Alyssa Rosenzweig
f44afe766f agx: Use texture write mask
We do need to use undefs instead of zeroes in this internal collect. While this
vector gets copypropped out, it'd cause us to fail compilation if noopt is on.
Fix that.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20446>
2023-01-05 11:49:22 -05:00
Alyssa Rosenzweig
f603d8ce9e asahi: Clang-format the subtree
See 0afd691f29 ("panfrost: clang-format the tree") for why I'm doing this.
Asahi already mostly follows Mesa style so this doesn't do much. But this means
we can all stop thinking about formatting and trust the robot poets to do that
for us.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20434>
2022-12-27 22:46:29 +00:00
Alyssa Rosenzweig
d9dc77f068 asahi: Add some clang-format commas
Otherwise clang-format will mangle this.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20434>
2022-12-27 22:46:29 +00:00
Alyssa Rosenzweig
c1f175c9fa asahi: Manually format some parts of the code
clang-format will mangle these.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20434>
2022-12-27 22:46:29 +00:00
Alyssa Rosenzweig
9578b47af3 agx: Implement depth and stencil export
Lower FRAG_RESULT_DEPTH and FRAG_RESULT_STENCIL writes to a combnied zs_emit
instruction with a multisampling index. To be used in the following commit.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
2022-12-17 18:10:28 +00:00
Alyssa Rosenzweig
fb49715a2c agx: Lower UBOs in NIR
Simpler than lowering in the backend and makes the sysvals obvious in the NIR.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19996>
2022-12-02 06:25:20 +00:00