Commit Graph

95 Commits

Author SHA1 Message Date
Rhys Perry
1cbcfb8b38 nir, nir/algebraic: add byte/word insertion instructions
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3151>
2021-06-08 08:57:42 +00:00
Alyssa Rosenzweig
1560f24da5 v3d: Use Rn_UINT instead of In_UINT for index buffers
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10990>
2021-06-01 23:40:47 +00:00
Iago Toral Quiroga
6f93354bae broadcom/compiler: clarify PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR setting
We enabled this in the past to fix some register allocation issues we
faced with geometry shaders but we didn't document why it is safe for
us to do this, which is not immediately obvious.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10745>
2021-05-11 12:26:19 +02:00
Iago Toral Quiroga
370495abd1 v3d: disable GLSL loop unrolling again
We had re-enabled this because of some test regressions:

KHR-GLES31.core.geometry_shader.limits.max_input_components and
ext_transform_feedback-max-varyings failed to register allocate,
but now that we support indirect indexing on vertex shader outputs natively
this is no longer an issue.

Piglit's max-samplers tests failed. These tests use indirect indexing
on samplers which is not supported and fail to link with this error message:
"Failed to link: error: sampler arrays indexed with non-constant expressions
is forbidden in GLSL  110". This is expected. The reason these were passing
before is that loop unrolling was able to turn indirect indexing into
direct indexing. We add them to the expected fail list.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10723>
2021-05-11 09:31:31 +00:00
Iago Toral Quiroga
838316dd5b broacom/compiler: enable PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
We have been able to to handle indirect offsets on GS outputs for
a while and we have just implemented this for VS, so we can enable
this capability and avoid the horrible if-ladder code to convert
indirect output indices to constant indices.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10723>
2021-05-11 09:31:31 +00:00
Iago Toral Quiroga
e5fc2064fc v3d: re-enable GLSL loop unrolling
Disabling it that made us start to fail register allocation for a
few tests. Re-enable it until we figure out what is causing that.

Fixes: ca9e0871fb ('v3d: enable NIR loop unrolling')

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10684>
2021-05-07 12:34:36 +00:00
Iago Toral Quiroga
ca9e0871fb v3d: enable NIR loop unrolling
The GL driver was getting loop unrolling from the GLSL compiler frontend,
but NIR unrolling is more sophisticated, so prefer that.

The only caveat is that loop unrolling is implemented in the Mesa state
tracker, so our backend won't have a chance to undo the optimization if
it causes us to lower thread count or spill, so we choose to be a bit more
conservative with the configuration than what we were doing with GLSL.

Shader-db results follow. Increase in instruction counts is expected due
to additional unrolling. We lose threads in very few shaders, but we
make up for this with the additional unrolling and reduced spilling. We
also managed to get 3 more shaders to compile successfully.

total instructions in shared programs: 13416427 -> 13461431 (0.34%)
instructions in affected programs: 96936 -> 141940 (46.43%)
helped: 58
HURT: 216
Instructions are HURT.

total threads in shared programs: 410626 -> 410598 (<.01%)
threads in affected programs: 56 -> 28 (-50.00%)
helped: 0
HURT: 14
Threads are HURT.

total loops in shared programs: 2121 -> 1708 (-19.47%)
loops in affected programs: 468 -> 55 (-88.25%)
helped: 446
HURT: 47
Loops are helped.

total uniforms in shared programs: 3676567 -> 3691185 (0.40%)
uniforms in affected programs: 25304 -> 39922 (57.77%)
helped: 23
HURT: 199
Uniforms are HURT.

total spills in shared programs: 5902 -> 5727 (-2.97%)
spills in affected programs: 285 -> 110 (-61.40%)
helped: 19
HURT: 0

total fills in shared programs: 13308 -> 13121 (-1.41%)
fills in affected programs: 301 -> 114 (-62.13%)
helped: 19
HURT: 0

total sfu-stalls in shared programs: 31860 -> 32856 (3.13%)
sfu-stalls in affected programs: 1692 -> 2688 (58.87%)
helped: 25
HURT: 196
Sfu-stalls are HURT.

total inst-and-stalls in shared programs: 13448287 -> 13494287 (0.34%)
inst-and-stalls in affected programs: 98404 -> 144404 (46.75%)
helped: 57
HURT: 217
Inst-and-stalls are HURT.

total nops in shared programs: 329276 -> 329551 (0.08%)
nops in affected programs: 2189 -> 2464 (12.56%)
helped: 58
HURT: 181
Nops are HURT.

LOST:   0
GAINED: 3

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10647>
2021-05-06 12:27:42 +02:00
Iago Toral Quiroga
4742300e6b v3d: move NIR compiler options to GL driver
The Vulkan driver was already creating and using its own set of options, so
the ones defined in the compiler are only used with GL, which is confusing.
Move them to the GL driver.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10647>
2021-05-06 12:27:06 +02:00
Jose Maria Casanova Crespo
5a503727f2 v3d: DRM_FORMAT_MOD_BROADCOM_SAND128 only available for NV12 format.
We were exposing as available DRM_FORMAT_MOD_BROADCOM_SAND128 for
any format.

Fixes: 95c4f0f910 "v3d: Enables DRM_FORMAT_MOD_BROADCOM_SAND128 support"
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10524>
2021-04-30 01:03:12 +02:00
Jose Maria Casanova Crespo
9094ad7c6a v3d: YUV formats at query_dmabuf_modifiers are external_only
This fixes Issue https://github.com/Igalia/meta-webkit/issues/185
"Issue Raspberry 4-64 + Mesa VC4 driver + Gstreamer = red Label on video"

Fixes: 95c4f0f910 "v3d: Enables DRM_FORMAT_MOD_BROADCOM_SAND128 support"
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10524>
2021-04-30 01:03:12 +02:00
Jose Maria Casanova Crespo
3d7b378980 v3d: YUV formats at is_dmabuf_modifier_supported are external_only
This fixes Issue https://github.com/Igalia/meta-webkit/issues/185
"Issue Raspberry 4-64 + Mesa VC4 driver + Gstreamer = red Label on video"

Fixes: 6ee10ab3de "gallium: Add pipe_screen::is_dmabuf_modifier_supported"
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10524>
2021-04-30 01:03:12 +02:00
Marek Olšák
d7250b0b08 gallium: add PIPE_SHADER_CAP_FP16_CONST_BUFFERS for FP16 uniforms
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Jose Maria Casanova Crespo
95c4f0f910 v3d: Enables DRM_FORMAT_MOD_BROADCOM_SAND128 support
It enables SAND modifier with columns 128-bytes-wide support for
NV12 format.

When a DRM_FORMAT_MOD_BROADCOM_SAND128 is enabled an imported NV12
texture format has a different layout. Luma and Chroma planes layout
is interleaved for every 128-bytes-wide columns.

Although TFU was supposed to convert a NV12 with SAND_COL128 modifier
from YUV to sRGB color space, it expects a particular swizzle that is not
the one provided by the video decoder available at the Raspberry Pi 4.

This patch follows a similar approach to VC4 YUV blit, using a custom
blit shader that transforms a NV12 texture with SAND_COL128 modifier
with the two interleaved planes to two not-interleaved textures with
UIF format, as it was a regular NV12 format texture.

To reduce the number of texture-fetch operations during the blit, we
are reading and writing the textures in pixel groups of 32-bits. This
implies some swizzling of the pixels to meet the particularities
of the different micro-tile layouts for 8bpp, 16bpp and 32bpp.

With this approach, we are not adding a new format that could be named
"NV12_SAND128". We are just enabling a format modifier.

v2: Rework checks for supported modifiers (Alejandro Piñeiro)
    Destroy custom shaders on context destroy (Alejandro Piñeiro)
    Add more comments (Alejandro Piñeiro)
    SAND128 in query_dmabuf_modifiers should report external_only true.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10051>
2021-04-08 10:40:34 +00:00
Lucas Stach
187218395d renderonly: remove layering violations
The renderonly object is something the winsys creates, so the pipe
driver has no business in memcpying or freeing it. Move those bits
to the winsys.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6983>
2021-03-11 14:41:48 +00:00
Eric Anholt
60573b443b v3d: Replace driver lowering of GL_CLAMP with mesa/st's.
Mesa core can do this logic for us now.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9228>
2021-02-24 18:03:46 +00:00
Eric Anholt
175c827e72 gallium: Flip the default value of PIPE_CAP_SHAREABLE_SHADERS.
We should be exposing it in every driver, since it's required eventually
to reduce jank.  Make drivers have to explicitly opt out instead of opt
in.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9088>
2021-02-17 19:31:07 +00:00
Eric Anholt
bcb5f9f94a v3d: Stop advertising support for flat shading.
The GL frontend can lower this weird GL feature away for us.  This should
fix redeclaration of the gl_Color/SecondaryColor as centroid, since that
case had been missed in the !flat special case here.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8601>
2021-02-09 20:06:48 -08:00
Eric Anholt
ff805f8ac7 v3d: Stop advertising support for PIPE_CAP_*_COLOR_CLAMPED.
The GL frontend can lower away this deprecated GL feature for us.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8601>
2021-02-09 20:06:48 -08:00
Eric Anholt
2992dc7386 v3d: Stop advertising support for PIPE_CAP_TWO_SIDED_COLOR.
The GL frontend can lower away this deprecated GL feature for us.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8601>
2021-02-09 20:06:48 -08:00
James Jones
6ee10ab3de gallium: Add pipe_screen::is_dmabuf_modifier_supported
Add a "do you support this modifier?" query to all
drivers which support format modifiers. This will
be used in a subsequent change to fully
encapsulate modifier validation and auxiliary plane
count calculation logic behind the driver
abstraction, which will in turn simplify the
addition of device-class-specific format modifiers
in the nouveau driver.

Signed-off-by: James Jones <jajones@nvidia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3723>
2020-11-11 10:51:37 +00:00
Juan A. Suarez Romero
60b9c00afd v3d: Add GL_ARB_vertex_array_bgra support
This is done by adding support to PIPE_FORMAT_B8G8R8A8_UNORM, and
relying on the R/B swapping for vertex attributes implemented in the
compiler.

v2:
 - Simplify the loop (Iago)

v3:
 - Assert before derreferencing variable (Iago).

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3078
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7196>
2020-11-05 12:15:29 +00:00
Erik Faye-Lund
8ad931808e v3d: do not report alpha-test as supported
This triggers lowering in the state-tracker, which makes things a bit
simpler.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7251>
2020-10-21 16:33:43 +00:00
Alejandro Piñeiro
ff02458aa8 v3d/limits: add line width and point size limits
They will be the same for the OpenGL and Vulkan driver, so let's put
it on the commit limits header.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:33 +00:00
Alejandro Piñeiro
bcb8dd7432 broadcom/common: increase V3D_MAX_TEXTURE_SAMPLERS, add specific OpenGL limit
This is needed due Vulkan because by spec (31.1. Limit Requirements)
the minimum value for the following limits are the following ones:
  maxPerStageDescriptorSampledImages 16
  maxPerStageDescriptorStorageImages  4
  maxPerStageDescriptorInputAttachments 4

And we are using v3d textures for all of them, so current limit would
not be enough for some cases.

Note that as the current comment explains there is not exactly a HW
limit for it, so we could bump to 32 for example, but let's just be
conservative and ask the minimum required.

It is worth to note that we needed to maintain the same value for the
OpenGL case, as it gets a register allocation failure on some GL
cases. We tried to fix that with small changes on the nir scheduler,
but we found that it would require some non-trivial effort to get it
done (that eventually we would need to).

Fixes tests like:
dEQP-VK.binding_model.descriptorset_random.sets16.constant.ubolimitlow.sbolimitlow.imglimitlow.noiub.uab.comp.noia.0

v2: keep the previous limit for Opengl (Eric)

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6999>
2020-10-07 20:21:17 +00:00
Rob Clark
c4e0cae90c gallium: replace 16BIT_TEMPS cap with 16BIT_CONSTS
All drivers that support mediump lowering should support 16BIT_TEMPS,
but some do not also want 16b consts to be lowered.  Replace the pipe
cap in preperation to remove LowerPrecisionTemporaries.

Note: also updates reference checksums for the arm64_a630_traces job,
due to lowering more to 16b

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6189>
2020-08-05 21:00:44 +00:00
Marek Olšák
75b59bb1d6 gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
2020-07-07 22:02:06 -04:00
Eric Anholt
f55a308c75 v3d: Enable PIPE_CAP_TGSI_TEXCOORD.
Dave wants to drop the !TEXCOORD path from NIR, and it's easy enough to
do.  Untested.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2952>
2020-06-29 09:07:21 -07:00
Alejandro Piñeiro
583d7d3d8d v3d: moving v3d simulator to src/broadcom
So it could be used by both the OpenGL and the Vulkan driver.

In addition to the move, some small changes were needed to be made on
the API. For example, the simulator was receiving v3d_screen on
initialization, and that code setted v3d_screen->sim_file. Now it
returns the new sim_file created.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5666>
2020-06-27 00:06:58 +00:00
Neil Roberts
ffc4d82438 v3d: Disable PIPE_CAP_PRIMITIVE_RESTART
The hardware can only support the PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX
subset. This will make it stop advertising the NV_primitive_restart
extension without breaking GLES 3.0 support.

v2: Update features.txt

Reviewed-by: Eric Anholt <eric@anholt.net> (v1)
Reviewed by: Erik Faye-Lund <erik.faye-lund@collabora.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5559>
2020-06-22 12:41:56 +00:00
Neil Roberts
bb5fc90135 gallium: Add pipe cap for primitive restart with fixed index
Adds PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX which is a subset of the
primitive restart cap for when the hardware can only support the fixed
indices specified in GLES.

The switch statements were automatically modified with this command:

find \( \( -name \*.cpp -o -name \*.c \) \! -type l \) \
 -exec sed -i -r \
 's/^(\s*case\s+PIPE_CAP_PRIMITIVE_RESTART)\s*:.*$/\0\n\1_FIXED_INDEX:/' \
 {} \;

v2: Add a note in screen.rst

Reviewed-by: Eric Anholt <eric@anholt.net> (v1)
Reviewed by: Erik Faye-Lund <erik.faye-lund@collabora.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5559>
2020-06-22 12:41:56 +00:00
Marek Olšák
1af8fe4ed5 gallium: add shader caps INT16 and FP16_DERIVATIVES
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
2020-06-02 20:01:18 +00:00
Alejandro Piñeiro
ad460c5dd6 v3d: support for textureQueryLOD
Fixes all the ARB_texture_query_lod piglit tests, and needed to get
the Vulkan CTS textureQueryLOD passing with the ongoing Vulkan driver.

Note that LOD Query bit flag became only available on V42 of the hw,
but the v3d40_tex is using V41 as reference. In order to avoid setting
up the infrastructure to support both v41 and v42, we manually set the
bit if the device version is the correct one.

We also fix how the ARB_texture_query_lod (so EXT_texture_query_lod)
is exposed. Before this commit it was always exposed (wrongly as it
was not really supported). Now it is exposed for devinfo.ver >= 42.

v2: move _need_sampler helper to nir.h (Eric Anholt)

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4677>
2020-04-22 23:43:23 +02:00
Marek Olšák
f6d1dd34d7 gallium/hash_table: remove some function wrappers
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3722>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3722>
2020-02-26 20:35:50 +00:00
Marek Olšák
a01a875081 gallium/hash_table: consolidate hash tables with pointer keys
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3722>
2020-02-26 20:35:50 +00:00
Eric Anholt
12cf484d02 v3d: Ask the state tracker to lower image accesses off of derefs.
This saves a bunch of hassle in handling derefs in the backend, and would
be needed for reasonable handling of dynamic indexing of image arrays.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3728>
2020-02-24 18:25:02 +00:00
Iago Toral Quiroga
4202cf8bf1 v3d: expose OES_geometry_shader
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-12-16 08:42:37 +01:00
Iago Toral Quiroga
7cee56b1df v3d: disable lowering of indirect inputs
V3D can do indirect inputs so we don't need it. Also, the lowering
produces horrible if-ladder code that is particularly bad for geometry
shaders where inputs are always arrays and shader bodies usually have
a loop indexing into them.

This fixes a couple of geometry shader tests in CTS that would fail to
register allocate otherwise.

There are no changes in shader-db.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2019-12-16 08:42:37 +01:00
Eric Anholt
882ca6dfb0 util: Move gallium's PIPE_FORMAT utils to /util/format/
To make PIPE_FORMATs usable from non-gallium parts of Mesa, I want to
move their helpers out of gallium.  Since u_format used
util_copy_rect(), I moved that in there, too.

I've put it in a separate directory in util/ because it's a big chunk
of related code, and it's not clear to me whether we might want it as
a separate library from libmesa_util at some point.

Closes: #1905
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-11-14 10:47:20 -08:00
Erik Faye-Lund
65328bd32d Revert "v3d: do not report alpha-test as supported"
This reverts commit 9d0523b569.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jose Maria Casanova <jmcasanova@igalia.com>
2019-10-23 13:03:55 +02:00
Jose Maria Casanova Crespo
f8da0f6198 v3d: Explicitly expose OpenGL ES Shading Language 3.1
This will expose GL_EXT_primitive_bounding_box and
GL_OES_primitive_bounding_box after previous commits
expose OpenGL ES 3.1 once Compute Shaders are available.

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-10-18 14:08:52 +02:00
Iago Toral Quiroga
db87439232 v3d: request the kernel to flush caches when TMU is dirty
This adapts the v3d driver to the new CL submit ioctl interface that
allows the driver to request a flush of the caches after the render
job has completed. This seems to eliminate the kernel write violation
errors reported during CTS and Piglit excutions, fixing some CTS tests
and GPU resets along the way.

v2:
  - Adapt to changes in the kernel side.
  - Disable shader storage and shader images if the kernel doesn't
    implement cache flushing.

Fixes CTS tests:
KHR-GLES31.core.shader_image_size.basic-nonMS-fs-float
KHR-GLES31.core.shader_image_size.basic-nonMS-fs-int
KHR-GLES31.core.shader_image_size.basic-nonMS-fs-uint
KHR-GLES31.core.shader_image_size.advanced-nonMS-fs-float
KHR-GLES31.core.shader_image_size.advanced-nonMS-fs-int
KHR-GLES31.core.shader_image_size.advanced-nonMS-fs-uint
KHR-GLES31.core.shader_atomic_counters.advanced-usage-many-draw-calls2
KHR-GLES31.core.shader_atomic_counters.advanced-usage-draw-update-draw
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-int
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-10-18 14:08:52 +02:00
Eric Anholt
66e2d3b69f v3d: Add Compute Shader support
Now that the UAPI has landed, add the pipe_context function for
dispatching compute shaders.  This is the last major feature for GLES 3.1,
though it's not enabled quite yet.
2019-10-18 14:08:52 +02:00
Erik Faye-Lund
9d0523b569 v3d: do not report alpha-test as supported
This triggers lowering in the state-tracker, which makes things a bit
simpler.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-10-17 10:41:36 +02:00
Marek Olšák
09e0e4c93c gallium: remove PIPE_SHADER_CAP_SCALAR_ISA
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-10-10 15:49:19 -04:00
Jason Ekstrand
70dc017aec nir: Stop whacking gl_FrontFacing to a system value
We have a cap bit for gallium and a GLSL compiler flag to control this.
Just trust what GLSL gives us and stop forcing it.  In order for this to
be safe, we have to advertise another cap in some of the gallium
drivers.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-08-01 21:59:37 +00:00
Ilia Mirkin
0e30c6b8a7 gallium: switch boolean -> bool at the interface definitions
This is a relatively minimal change to adjust all the gallium interfaces
to use bool instead of boolean. I tried to avoid making unrelated
changes inside of drivers to flip boolean -> bool to reduce the risk of
regressions (the compiler will much more easily allow "dirty" values
inside a char-based boolean than a C99 _Bool).

This has been build-tested on amd64 with:

Gallium drivers: nouveau r300 r600 radeonsi freedreno swrast etnaviv v3d
                 vc4 i915 svga virgl swr panfrost iris lima kmsro
Gallium st:      mesa xa xvmc xvmc vdpau va

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-07-22 22:13:51 -04:00
Andreas Bergmeier
f92290a8d9 broadcom: Move v3d_get_device_info to common
In common we can use implementation for Vulkan.
2019-07-17 20:02:34 +00:00
Erik Faye-Lund
39e7fbf24a gallium: get rid of PIPE_CAP_SM3
PIPE_CAP_SM3 has always been an odd one out of all our caps. While most
other caps are fine-grained and single-purpose, this cap encode several
features in one. And since OpenGL cares more about single features, it'd
be nice to get rid of this one.

As it turns, this is now relatively simple. We only really care about
three features using this cap, and those already got their own caps. So
we can remove it, and make sure all current drivers just give the same
response to all of them.

The only place we *really* care about SM3 is in nine, and there we can
instead just re-construct the information based on the finer-grained
caps. This avoids DX9 semantics from needlessly leaking into all of the
drivers, most of who doesn't care a whole lot about DX9 specifically.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-07-10 15:50:51 +02:00
Eric Anholt
60a64f028d v3d: Use driconf to expose non-MSAA texture limits for Xorg.
The V3D 4.2 HW has a limit to MSAA texture sizes of 4096.  With non-MSAA,
we can go up to 7680 (actually probably 8138, but that hasn't been
validated by the HW team).  Exposing 7680 in X11 will allow dual 4k displays.
2019-05-13 12:03:11 -07:00
Eric Anholt
0c31fe9ee7 gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.
The _LEVELS assumes that the max is always power of two.  For V3D 4.2, we
can support up to 7680 non-power-of-two MSAA textures, which will let X11
support dual 4k displays on newer hardware.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-05-13 12:03:08 -07:00